NEW- Official Global 1942 version of the game- by Larry Harris


  • You should be helping to sort out any confusion by contacting people

    I did exactly that, by contacting Larry for verification. Once i got that i posted the same and dropped any claims i had ( notice no further posts). It was just an unusual way of presenting it from Larry.

  • Founder TripleA Admin

    But it needs to be done with grace and tact. Maybe Questioneer was the one who was more harsh but … ugh, just be nice and use nice words.

    @Imperious:

    You should be helping to sort out any confusion by contacting people

    I did exactly that, by contacting Larry for verification. Once i got that i posted the same and dropped any claims i had ( notice no further posts). It was just an unusual way of presenting it from Larry.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    All the politics aside, has anyone notice that this game is an Allied sure thing?

    The USSR will Crush!  Crush Germany R1!

    I set it up, I played it.  The Axis die hard.


  • Sorry guys,

    I did apologize on Larry’s thread recently.  I just had to be convinced that this was truly Larry’s project.  Given the way the news broke out I was very skeptical of the motives behind the project based on conversations I have had with Greg myself.  I reacted a little harshly, just like Greg did at one point with some online players.  Things like this can get the best (or worst) of us sometimes.  At this point, I don’t really care.  Its a “tournament” setup for time’s sake.  I get that.

    Still have yet to play it, but having played 2nd ed 1940 version 30 times or so, I can immediately tell that there wasn’t much thought into this setup…it seems grossly imbalanced and will probably need some retooling for sure.  Literally looks like the base game 42 setup was slapped onto the 1940 Global Map.

    Now Larry is also retooling the rules to the 1914 game also- get ready for Alpha+1 again!!! or 2nd edition 1914.

    Two things I’ve learned to count on with AA games: buy 2 copies b/c they never make enough pieces and buy the 2nd edition of each of the versions b/c the 1st ed. is always a rough draft.

    I’ve learned to just get over these things b/c it just is what it is.


  • @Karl7:

    All the politics aside, has anyone notice that this game is an Allied sure thing?

    The USSR will Crush!  Crush Germany R1!

    I set it up, I played it.  The Axis die hard.

    I agree Karl. Russia can retake far too much of its original territory on R1 and Germany has no effective counterattack. Egypt also looks totally safe and the IC often built there may not be necessary this time around. I do think it is hard not to let Italy get its Med bonus for two turns though. This extra 10 income should help it stay in the war long enough to help the European Axis.
    Bringing Germany forward in the turn order will give it the customary option(obligation) to attack the UK’s fleet and buy some time that it did not have under the original set up.
    I hope to try out the revised set up order and see if that gives my favourite side a fighting chance. If the turn order can be changed on AAA, I would definitely give someone a game.


  • I agree with questioner and second his comments. I just don’t believe things before i can verify them and it didn’t seem natural for Larry to present his ideas like this.


  • @djensen:

    But it needs to be done with grace and tact.

    He can’t do that.  It’s not in his nature.

    The way he posts is “a window to the soul”.

  • TripleA

    This is 1942. Where are the Indonesian troops!?! The allies never liberated it in the real war. I demand more troops!

    Everybody knows that Japan should start with some more inf on Indonesia. Put like 4. The game is bad enough without NOs, not getting rolls to defend islands when starting a losing war. What is this easy stuff?!?!


  • @Cow:

    This is 1942. Where are the Indonesian troops!?! The allies never liberated it in the real war. I demand more troops!

    Everybody knows that Japan should start with some more inf on Indonesia. Put like 4. The game is bad enough without NOs, not getting rolls to defend islands when starting a losing war. What is this easy stuff?!?!

    It is what it is Cow- a shorter (though I think that’s debatable) GenCon/Origins tournament version.  It definitely seems to be hand-crafted for that purpose.  Though like yourself, I agree just at first glance anyway that there are many issues.  The good thing is that the political stuff is gone (though I enjoy that in the G40 setup) the bad thing is that it seems to have a “closed” game with less variations and/or possibilities.

    This reminds me of the AA50 variations of 41 and 42.  41 was the online favorite and in my opinion a more enjoyable game experience.  It played more “open” with more variations and strategy.  42 was the chosen Origins/GenCon edition (minus the NatObj also) which I loathed as others here did.  It was a game with less rules but it played more “closed” variations b/c of the maxed out Axis expansion.  The argument against the 41 was that it transposed into the 42 anyway which was absolutely a false assessment as proven online.  However for simplicity in rules and such the 42 was chosen for the Cons.

    I say all that to say the it seems this version is going in the same direction as that one.  I predict the G42 will be a little simplier rulewise, but the true 2nd edition G40 game will remain the better quality game over time.  Also, I can’t see the G42 being able to accomplish a VC win faster than G40 based on that setup but we will see in a few months with more data.

    Can you believe AA1914 is being retooled now???  That ridiculous- should’ve just waited for the 2nd edition.  :roll:

  • TripleA

    aa50 1942 was stupid. I hated how 1 sub vs 1 dd can determine so much of the game. I hated how a bad R1 ends the game.

    The axis had an easy time in 1942. Felt like it was not playtested at all otherwise Russia would start with another armor and an inf or something.

    This version gives the allies an easy time. I would like to see real battles for islands, 2 inf on each, then each island becomes an intense battle and makes it seem like the axis have a better chance.


  • should’ve just waited for the 2nd edition.  rolleyes

    BTW Larry referenced a 2nd edition like it was a fait accompli which i predicted.

    Check out his posts.


  • Fait accompli ?

  • Official Q&A

    He said nothing about a 2nd edition.  He did mention a potential second print run, which would hopefully occur should the first one sell out.  The exact quote was:

    There are no plans to make any of this “official” or even suggest that it become part of the 2nd print run, but it is something that is worthy of investigation, and it might just be fun.


  • It will sell out because the number they print is not like the other games, which all went to second print.

    Since all these other games got 2nd print, and since this version is totally unique i predict a 2nd print. Of course my record with prediction is second to none, anything is possible.

  • Liaison TripleA '11 '10

    @miamiumike:

    And to think I had hoped people had grown up after last year….oh well - there is still time.

    Miami, have you grown up from last year? or are you still giving away your capitals by J2? :P

    And before we hear any resurgent crap from anyone that “online gamers are weaker than the Gen Con FTF crowd” like last year, lets quickly review the record.

    (Official record of the massacre below)
    http://www.axisandallies.org/forums/index.php?topic=27887.45

    In moving forward, I am curious, is the “Smorey setup” going to see a tournament setting?  And what “Genetic Modifications” is the game going to see to meet the gen con game standards?

    I didn’t go to last years Gen Con because the rules for anniversary were so modified and gutted, that when I tested them with my friends, it became evident that we were playing Axis and Allies Abortion Edition.  :(

    I’m hoping this will change… “there is still time” as you say.

  • Liaison TripleA '11 '10

    And has anyone actually played this setup through yet?!?!

    I’ll post a $5 Donation to TripleA, and a $5 to A&A.org in someone’s name if they can produce  me one or two after action reports… C’mon!  It’s the weekend - you got time!


  • I am desperate to Garg. We played two turns, then read Germany was moved up the turn order, so gave up. Cannot play again for 10 days.
    Germany coming before the UK means they can sink the Scapa fleet(as usual) forcing the UK to build a navy from scratch(as usual). In the original set up UK coming before Germany meant they could bring over the Canadian DD and TT, build 2 more ships, join the BB and TT already off the UK, then on T2 land in Normandy and Belgium.
    That mess up up Germany’s trying to fend off the Russian hordes.(Russia had 40 to spend on T2 and had blown away 18 German units, for the loss of 15 and still held all but two of their 1940 starting Tts, whilst Germany could only watch powerless.
    If the turn order could be corrected on line, I would play someone to see.


  • I am starting a game now
    I should post my report tonight or tomorrow


  • Here are the first 4 turn of my game
    Follow this link for pictures of the board at the end of each turn:

    http://s1365.photobucket.com/user/duboismerci/library/Global 42 Game 1?sort=2&page=1

    Turn 1

    1 picture to check : Setup eastern Front

    USSR
    29 to 35 ipc + 5 NO = 40
    Retakes most of the lost territories

    1 picture to check : Eastern Front After the USSR counterattack

    Japan
    48 to 52 ipc
    Capture land on mainland plus builds 2 ic there in Kwangtung and in Kiangsu. Moves fleet to prepare a strike at Pearl Harbor and moves transports to take the last money island.
    USA
    50IPC + 20  NO
    Builds fleet in the atlantic to protect the transports from Germans U-Boats and to prepare for Operation Torch
    China
    8 ipc
    Assemble in Szechwan. Waiting for UK troops to re open Burma Road
    Germany
    48 ipc + 5 NO
    Build ic in Romania and wipes uk fleet in Northen England. But atlantic subs get destroyed in the atlantic. Troops in the eastern front pull back to avoid getting annihilated by the red army. Captures Gibraltar for Italian NO
    UK
    Europe: 31 � 1 convoy raiding: builds ic in Egypt, merges fleet and the RAF wipes the remains of the Kriegsmarine
    Pac:  10 ipc: assembles in Burma. Fleet stays off the coast of India knowing from intelligence that the Imperial Navy is too far away to strike.
    Italy
    10 ipc + 10 in NO
    Clears the med, bombs the ic in Egypt inflicting 6 dmg and captures Syria to open the road to Irak and meet the pro axis troops there
    Anzac
    10 IPC
    Trains home guards because an Imperial Navy task force is within range of the northern coast of AussieLand Fleets merges in Sydney Harbor
    France
    Moves fighter to Africa and ships too. African troops moves to Algeria

    2 pictures to check: Pacific End of Turn 1 and Europe End of Turn 1

    –-------------------------------------------------------------------------------------------------------------------

    Turn 2
    USSR
    35 IPC to  37 IPC + 5 NO
    No major offensive action.  Troops movement in the far east. Red Army forces enter China.Build 6 inf and 4 tanks.
    Japan
    52 to 59 +5 no
    Takes the last money island move to attack Burma and clear the road to India Fleet moves and should reach India next turn. Japan declares war to Russia , to help Germany, and invades 1 territory. Mongolia joins the war on the side of the USSR. Japan s army moves into China. The Aussie fleet is sunk!
    USA
    50 ipc + 20 no
    Move 2 bomber to London. Seeing the emergency in the Pacific, all the war effort is put there. Liberates Gibraltar and destroys the Kriegsmarine in the med.
    China
    6IPC
    China prays
    Germany
    46 to 48 IPc + 5 NO
    Bombs Leningrad inflicting 3 dmg. Moves  troops east . Retakes 2 soviet territories. Moves sub to sz 125 to deny Soviet NO
    UK
    Euro: 31 ipc  to 32
    Trains troops  in Egypt and builds transport on home island. Retakes Syria, denying access to Irak to the Italians
    Pac:  6 Ipc
    Build troops and prays for Uncle Sam help. Move its fleet toward Egypt so it won�t be sunk by the Japanese
    Italy
    10 IPC to 11 + 5 NO
    Build 1 CV and 2 transports. Invades trans-Jordan to deny access to the med to the Indian fleet.
    Anzac
    10 IPC � 3 (convoy raiding)
    Trains more Home Guard divisions
    France
    Moves Cruiser in the Med. Attacks Tunis but fails to take it.

    2 pictures to check: Pacific End of Turn 2 and Europe End of Turn 2

    –-------------------------------------------------------------------------------------------------------------------

    Turn 3
    USSR
    34 IPC
    Buys motorized inf for far east. Moves tanks east to meet with the Mongolians. Falls back to Leningrad and Sevastopol. Mongolians invade Jehol. Cutting off some Japanese divisions in China from Manchuria
    Japan
    58IPC to 64 + 5 no
    Pushes into China and Russia. Takes Burma. Large Imperial Army are at the gates of India. Imperial Fleets moves Back to home island because of the threat the Americans pose.
    USA
    50 + 20 NO
    American Bombers deal 11 dmg to Western Germany�s IC. Atlantic fleet enters the med with amphibious force. Still unknown where they will land. Pacific fleet moves to Hawaii. Transport and Troops are mobilized in the west.
    China
    5IPC
    China does nothing
    Germany
    48 to 49 IPc + 5 NO
    Finnish troops take Karelia. Huge German Army gathers at the gates of Leningrad. Bomber is shot down on his way to bomb Leningrad.
    UK
    Euro: 31 IPC: to  32 + 5NO : Retakes trans-Jordan. Bomber is shot down on its way to bomb Paris.UK home fleet is getting bigger and transport are boarded for invasion of Europe.
    Pac:  5 IPC : All planes within range are sent to protect India. But it doesn�t look like it will be able to hold.
    Italy
    10 IPC
    Fleet is too small to attack US Navy. All unit fall back to Rome.
    Anzac
    10 IPC
    Does nothing.
    France
    Happy because the Allies are about the land in France

    2 pictures to check: Pacific End of Turn 3 and Europe End of Turn 3

    –-------------------------------------------------------------------------------------------------------------------

    Turn 4
    USSR
    31 IPC to  32
    Retake east Poland and destroys the German Army in Bessarabia. The red Army prepares the heroic defense of Leningrad.
    Japan
    64 ic to  69 + 10 NO
    Invades western Australia. Regroups in Russia and digs a defensive line in China. Attacks India and despite heroic defense from the Indians, Calcutta falls!
    USA
    5o to 54 IPC + 20 NO
    US troops lands in northern Italy. In the pacific, the troops transports arrive at Pearl Harbor. The 8th Air force Bomb Paris causing total destruction (6 dmg)
    China
    5IPC
    Tries an attack but fails and pulls back. With the fall of India, future doesn�t look bright.
    Germany
    48IPC to 51 IPC + 10 NO
    Mobilises troops in western Germany and in France to defend against possible UK landings. Captures Leningrad in an epic battle that leaves the northern Army with only 3 tanks division. Luckily the Luftwaffe had only 1 casualty to AA fire
    UK
    Euro: 32 to 37 ipc + 5NO
    Lands in Normandy and Norway. Assembles in Africa to destroy the remaining Italians
    Italy
    6 IPC to 10
    Clears Northern Italy of US troops.
    Anzac
    9IPC
    Build a transport and a cv to reclaims island lost to the Japanese.
    France
    Ships merge with UK in the med

    2 pictures to check: Pacific End of Turn 4 and Europe End of Turn 4


  • Exciting Texasranger.
    Enjoyed that, thank you.

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