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  • RE: Karl7 RayC Aixs vs Canuck 12 and Gargantua Allies +12 BM3

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            1 aaGun and 1 infantry moved from Western Germany to Northern Italy
            1 aaGun and 1 infantry moved from Norway to 112 Sea Zone
            1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Western Germany to 91 Sea Zone
            6 armour and 8 mech_infantrys moved from Germany to Poland
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            1 destroyer placed in 113 Sea Zone
            1 infantry and 8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 39 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in Team Games
  • RE: trulpen's 1st G40 2v2-tourney: Challenges

    @gamerman01 said in trulpen's 1st G40 2v2-tourney: Challenges:

    You need the Konami code for that

    up down, up down, left right, left right, A, B, start…

    posted in Tournaments
  • RE: trulpen's 1st G40 2v2-tourney: Challenges

    @Karl7 said in trulpen's 1st G40 2v2-tourney: Challenges:

    @Karl7 said in trulpen's 1st G40 2v2-tourney: Challenges:

    @Adam514 said in trulpen's 1st G40 2v2-tourney: Challenges:

    @Gargantua @Karl7 adam-dominion challenges you as well! Our preference is PTV then BM. Send your preferred version and bid to me or @axis-dominion .

    adam-dominion is also open to challenges, we can play multiple games at once.

    Hey Adam-dominion, we may need to see how things shake out on a couple other potential games we are working on the bid on. You guys are the “BOSS-LEVEL” team, so maybe no sense in getting killed before we trounce some minions.

    But hold on. We’ll get back to you.

    That is unless you want to give us a 50 bid at BM3

    As allies

    posted in Tournaments
  • RE: trulpen's 1st G40 2v2-tourney: Challenges

    @Karl7 said in trulpen's 1st G40 2v2-tourney: Challenges:

    @Adam514 said in trulpen's 1st G40 2v2-tourney: Challenges:

    @Gargantua @Karl7 adam-dominion challenges you as well! Our preference is PTV then BM. Send your preferred version and bid to me or @axis-dominion .

    adam-dominion is also open to challenges, we can play multiple games at once.

    Hey Adam-dominion, we may need to see how things shake out on a couple other potential games we are working on the bid on. You guys are the “BOSS-LEVEL” team, so maybe no sense in getting killed before we trounce some minions.

    But hold on. We’ll get back to you.

    That is unless you want to give us a 50 bid at BM3

    posted in Tournaments
  • RE: trulpen's 1st G40 2v2-tourney: Challenges

    @Karl7 said in trulpen's 1st G40 2v2-tourney: Challenges:

    @Adam514 said in trulpen's 1st G40 2v2-tourney: Challenges:

    @Gargantua @Karl7 adam-dominion challenges you as well! Our preference is PTV then BM. Send your preferred version and bid to me or @axis-dominion .

    adam-dominion is also open to challenges, we can play multiple games at once.

    Hey Adam-dominion, we may need to see how things shake out on a couple other potential games we are working on the bid on. You guys are the “BOSS-LEVEL” team, so maybe no sense in getting killed before we trounce some minions.

    But hold on. We’ll get back to you.

    10fce657-4ecd-47ef-b18a-89b2013fbd8e-image.png

    posted in Tournaments
  • RE: trulpen's 1st G40 2v2-tourney: Challenges

    @Adam514 said in trulpen's 1st G40 2v2-tourney: Challenges:

    @Gargantua @Karl7 adam-dominion challenges you as well! Our preference is PTV then BM. Send your preferred version and bid to me or @axis-dominion .

    adam-dominion is also open to challenges, we can play multiple games at once.

    Hey Adam-dominion, we may need to see how things shake out on a couple other potential games we are working on the bid on. You guys are the “BOSS-LEVEL” team, so maybe no sense in getting killed before we trounce some minions.

    But hold on. We’ll get back to you.

    posted in Tournaments
  • RE: 2 vs 2 tournament: A&A (G40, BM3, PtV)

    @trulpen said in 2 vs 2 tournament: A&A (G40, BM3, PtV):

    @trulpen said in 2 vs 2 tournament: A&A (G40, BM3, PtV):

    Participants

    @Gargantua & @Karl7

    Suppose it will be “KILL!”, no? 😉

    We are: The Rum and the Fury!

    posted in Tournaments
  • RE: WaW Team Game VI

    TripleA Turn Summary: Dutch round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Dutch
            1 Marine and 1 Tank moved from Merauke to 113 Sea Zone
            1 Marine, 1 Tank and 1 Transport moved from 113 Sea Zone to 110 Sea Zone
            1 Marine and 1 Tank moved from 110 Sea Zone to Banjarmasin
                  Dutch take Banjarmasin from Yamamoto
            1 Infantry and 1 Tank moved from Port Moresby to 114 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 114 Sea Zone to 67 Sea Zone
            1 Infantry and 1 Tank moved from 67 Sea Zone to Soembawa
                  Dutch take Soembawa from Yamamoto
    
        Purchase Units - Dutch
            Dutch buy 2 Artillerys, 1 Fighter, 1 Marine and 1 Transport; Remaining resources: 1 PUs; 
    
        Combat - Dutch
    
        Non Combat Move - Dutch
            1 Marine moved from Santiago to 125 Sea Zone
            1 Infantry moved from Santiago to 125 Sea Zone
            1 Adv.Fighter moved from Townsville to Java
            1 Adv.Fighter moved from Port Moresby to Java
            1 Bomber moved from Queensland to Java
            1 Fighter moved from Tonga to Northern Territory
            1 Marine, 1 Tank and 1 Transport moved from 124 Sea Zone to 120 Sea Zone
            1 AAGun, 1 Artillery and 1 Infantry moved from Port Moresby to West Papua
            1 Infantry, 1 Marine and 1 Transport moved from 125 Sea Zone to 124 Sea Zone
            1 Adv.Fighter moved from Santiago to Tonga
    
        Place Units - Dutch
            1 Transport placed in 125 Sea Zone
            1 Artillery and 1 Marine placed in Santiago
            1 Artillery and 1 Fighter placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 29 PUs; end with 30 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Anzac from Broome: 2 Adv.Fighters
            EDIT: Adding units owned by Anzac to 67 Sea Zone: 2 Adv.Fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

    posted in Team Games
  • RE: WaW Team Game VI

    TripleA Turn Summary: Anzac round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Anzac
            1 Elite moved from Northern Territory to 113 Sea Zone
            1 Elite and 1 T.Boat moved from 113 Sea Zone to 67 Sea Zone
            1 Elite moved from 67 Sea Zone to Lombok
            2 Infantrys and 1 Transport moved from 114 Sea Zone to 113 Sea Zone
            1 Transport moved from 114 Sea Zone to 113 Sea Zone
            1 Infantry and 1 Tank moved from Townsville to 113 Sea Zone
            3 Infantrys, 1 Tank and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
            3 Infantrys and 1 Tank moved from 67 Sea Zone to Java
            2 Fighters moved from Townsville to Java
            2 Adv.Fighters moved from 114 Sea Zone to 67 Sea Zone
            1 Carrier and 2 Destroyers moved from 114 Sea Zone to 67 Sea Zone
            1 T.Boat moved from 70 Sea Zone to 67 Sea Zone
            1 Tank moved from West Papua to Hollandia
                  Dutch take Hollandia from Yamamoto
            1 Tank moved from Hollandia to West Papua
    
        Purchase Units - Anzac
            Anzac buy 1 Carrier, 1 Destroyer, 1 Fighter and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 67 Sea Zone
                Anzac attack with 2 Adv.Fighters, 1 Carrier, 2 Destroyers, 2 T.Boats and 2 Transports
                Yamamoto defend with 1 Battleship and 2 Transports
                    Anzac roll dice for 2 Adv.Fighters, 1 Carrier, 2 Destroyers, 2 T.Boats and 2 Transports in 67 Sea Zone, round 2 : 4/7 hits, 2.50 expected hits
                    Yamamoto roll dice for 1 Battleship and 2 Transports in 67 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 Battleship owned by the Yamamoto, 2 Transports owned by the Yamamoto and 1 T.Boat owned by the Anzac lost in 67 Sea Zone
                Anzac win with 2 Adv.Fighters, 1 Carrier, 2 Destroyers, 1 T.Boat and 2 Transports remaining. Battle score for attacker is 26
                Casualties for Anzac: 1 T.Boat
                Casualties for Yamamoto: 1 Battleship and 2 Transports
            Battle in Lombok
            Battle in Java
                Anzac attack with 2 Fighters, 3 Infantrys and 1 Tank
                Yamamoto defend with 3 Infantrys
                    Anzac roll dice for 2 Fighters, 3 Infantrys and 1 Tank in Java, round 2 : 2/6 hits, 1.67 expected hits
                    Yamamoto roll dice for 3 Infantrys in Java, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Java
                    Anzac roll dice for 2 Fighters, 1 Infantry and 1 Tank in Java, round 3 : 0/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 Fighters, 1 Infantry and 1 Tank in Java, round 4 : 2/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Java
                Anzac win, taking Lombok from Yamamoto, taking Java from Yamamoto with 2 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Anzac: 2 Infantrys
                Casualties for Yamamoto: 3 Infantrys
    
        Non Combat Move - Anzac
            2 Fighters moved from Java to 67 Sea Zone
            2 Adv.Fighters moved from 67 Sea Zone to Broome
    
        Place Units - Anzac
            1 Carrier, 1 Destroyer and 1 Transport placed in 67 Sea Zone
            1 Fighter placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.33
    Anzac : 1.17
    

    Savegame

    posted in Team Games
  • RE: Karl7 RayC Aixs vs Canuck 12 and Gargantua Allies +12 BM3

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
            2 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                1 infantry owned by the Chinese retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            7 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : 0.00
    

    Savegame

    posted in Team Games