I’m on my 3rd play test; each one using a Sea Lion feint and a J-1.
Ignoring the litany of tactical errors I am making… in my second game I did indeed force Japan to build a Navy, but it didn’t matter. It was a great game though- lasted forever. It ended up with Armageddon in the Oil States- the 3rd battle of Megido with Liepzig thrown in to boot. ( The Axis could have won it earlier but wanted to see what would happen f I retreated with Russia all the way to the ME).
For game three, I tried an iterating Tactic in the Pac. I bought 2 planes a round for the US and flew them down to Queensland. ANZAC played possum bough a few men and a fighter and saved some money. Meanwhile hovering with the 16 Russians in Amur. After Japan took the Money islands in J2, I attacked Korea/Manchuria in R3. Japan devastated those Russians in J3, but it pulled enough of their resources to allow ANZAC to build an airbase in Western Australia and have enough stuff their to hold it AND Queensland. Next turn, there will be 5 more fighters in India.
So those Russians delayed India for a turn and in so doing may have secured it for a long while.
The bad news is that Alexandira has been a disaster for the Allies, so it looks like they will lose anyhow. (the Germans are just rolling like gods in the Sea every game- they are 3 for 3 in taking out SZ 101 and 96; Taranto was a disaster for the UK and the Italians took Alex on I3; I’m waiting for R4 for Germany-Russia to start scrapping.- it’s an interesting game)
Anyhow, my point is, it seems if one can get Jpan to ping pong a bit, you can secure Australia and get a strong force in India to boot, just buying fighters and 2 inf (for Hawaii), and timing the R attack with the Air base in W. Australia.
In other words, I’m starting to learn how important the mobility of an Air Force is. I’m still so used to just buying a crap ton of infantry.
@CHILDREN Thanks for designing and sharing these setup charts. I wonder if you have them in a white background. The black background consumes too much of my black ink. Or, would you know other alternative setup charts with a lighter background? Many thanks.
12 interesting battles (a German land unit represent a division and a Soviet land unit two divisions, a Soviet tank corps is actually a division, and all naval battles include the actual numbers of ships fought):
Battle Of Prokhoshova: One of the biggest tank to tank battles of the war, it was one of the biggest and most publicised German successes in the Battle Of Kursk, which was fought in summer 1943.
Soviet units (on the attack): 3 tanks, 2 infantry, 1 fighter, 1 artillery
German units (on the defence): 3 tanks, 1 tactical bomber, 2 fighters
First Naval Battle Of Guandacanal: The First Naval Battle Of Guandacanal was a final Japanese attempt to win the Guandacanal campaign. Set at night, both sides had a hard time spotting each other, resulting in many near collisions and playing well into the Japanese advantage of night fighting. Despite this, one Japanese battleship was sunk, the first of the war.
Japanese units (on the attack): 2 battleships, 1 cruiser, 11 destroyers
American units (on the defence): 5 cruisers, 8 destroyers
Formosa Air Battle: After the losses at the Battle Of The Philippine Sea, Japan had enough aircraft and ships for one final, decisive battle. Whilst this would culminate in a the Battle Of Leyte Gulf, Japan was unsure where the Allies would attack. As a result, when the Allies began launching carrier based air raids on Formosa, Japan used up the last reserves in this air battle, ensuring that when the Allies landed in the Philippines later that year, Japan would have little air cover or opposition.
Japanese units (on the attack): 7 fighters, 7 tactical bombers
American units (on the defence): 6 battleships, 15 cruisers, 57 destroyers, 10 aircraft carriers, 11 fighters, 11 tactical bombers
Battle Of Moscow: After pushing though Ukraine, Belarus, Lithuania, Estonia, Lativa, besieging Leningrad, and entering Russia and conquering Smolensk, the German army stood near Moscow. With the striking power of three panzer armies, the Soviets mobilised all reserves and Siberian divisions to defend the capital-in the end, the bitter cold was too much for the Germans and the Soviets launched a massive offensive, undoing most German gains during the battle.
German forces (on the attack): 47 infantry, 9 mechanised infantry, 14 tanks, 3 fighters, 2 tactical bombers, 24 artillery
Soviet forces (on the defence): 43 infantry, 6 mechanised infantry, 3 tanks, 3 fighters, 1 tactical bomber, 14 artillery
Battle Of Okinawa: As the Allies closed in on Japan and defeated the garrison on Iwo Jima, the final obstacle to the mainland was Okinawa. The last big battle of the war, Japan was determined to make a final last stand on the island, short of the home islands.
Note: Each American and Japanese division is a single piece, whilst every transport unit equals 70 transports, a destroyer unit equals 8 destroyers, and ships bigger than a destroyer will be represented individually. Naval ships (such as minelayers and submarine chasers) that are not represented as units in the game shall be excluded.
American forces (on the attack): 20 battleships, 38 cruisers, 21 destroyers, 24 aircraft carriers, 6 transports for the naval battle, 7 infantry, 4 artillery, 1 anti aircraft artillery for the land battle
24 fighters and 24 tactical bombers are available to use on land or at sea.
Japanese forces (on the defence): 1 battleship, 1 cruiser, 1 destroyer, 2 kamikazes for the naval battle, 2 infantry, 1 artillery for the land battle
Battle Of Denmark Strait: In 1941, several months before Operation Barborossa, Bismarck, a powerful battleship during World War 2, was completed, and the ship and the cruiser Prinz Eugen on a massive raid to attack merchant ships. Alarmed, the British sent two powerful capital ships to the Bismarck and Prinz Eugen’s route though the Denmark Strait, the gap between Scotland and Greenland. In the ensuring battle, Bismarck sunk the symbol of British naval supremacy and power, the Hood ad over 1400 lives with it. The resulting grief and anger empowered the British to deploy every available ship to hunt it down and destroy it. Despite success, to this day, the Bismarck still haunts the nightmares of the Royal Navy.
German units (on the attack): 1 battleship, 1 cruiser
British units (on the defence): 1 battleship, 1 damaged battleship
Operation Bodenplatte: As the German momentum in the Battle Of The Bulge slowed, Hitler, with the weather clearing, ordered a massive air offensive against the Allies to gain local air superiority to regain the speed necessary for victory. Although the Allies lost many aircraft destroyed on the ground, the losses were replaced within a week, and few pilots were lost. Meanwhile, large amounts of German squadron leaders, many of which were veterans, were killed, who could not be replaced, and aircraft losses were also quite high, which could not be easily replaced with the Soviets destroying enormous amounts of aircraft in the east. In the end, not even temporary air superiority was achieved, and the Luftwaffe was destroyed beyond repair, not accomplishing anything significant for the rest of 1945.
German units (on the attack):
American units (on the defence):
British units (on the defence):
Second Battle Of El Alamein: As Rommel entered Egypt, it seemed as great riches for Germany and Italy were at hand. To Rommel, to his men, and even to Hitler and Mussolini, the key to winning the war was provided-Alexandria, Cairo, the Suez Canal, the British Empire itself. But after being stoped at the First Battle Of El Alamein and the Battle Of Alam El Hafa, Rommel was forced to dig in as British strength grew rapidly from American aid. The massive British counteroffensive that followed pushed Rommel across Egypt, Libya, into Tunisia, and, following the American Operation Torch, all hope for the Axis in Africa was lost.
Note: All units here represent one regiment.
British units (on the attack): 23 tanks, 32 infantry, 11 mechanised infantry, 53 artillery, 4 fighters, 3 tactical bombers
German units (on the defence): 2 tanks, 5 artillery, 5 mechanised infantry, 4 infantry, 3 fighters, 1 tactical bomber
Italian units (on the defence): 15 infantry, 17 artillery, 5 mechanised infantry, 2 tanks, 3 fighters, 1 tactical bomber
This only works if there are only Italian aricraft scrambling. I usually use two fighters from the United Kingdom terirtory, and the fighter from Malta-the fighter from Girbraltar should be used along with the cruiser off of Girbraltar (it takes three submarines to have more than an 80% chance to kill it, my normal standard to win a battle, so the submarines are usually used for easier prey in the north, especially if Germany attacks the Soviet Union in the first turn, which will nessecitate one submarine in sea zone 125) to destroy the Italian navy off of Malta. If a German aircraft lands in Southern Italy, I usually will call of the attack, as there is a less than 80% chance to win. All of this assumes Germany invades the Soviet Union in the first turn.
@commander-jeff 2, they retreat to One sz Area wherever any of the Transports came from- also the Units stay on the Transports!
To elaborate on this, the transports may retreat to a sea zone from which any of the original attacking sea units entered, so if the destroyer and/or sub actually entered from a different direction than the transports, that sea zone would also be valid for the retreat.
Also, if none of the sea zones from which any of the attacking units entered were friendly (they all started in enemy-occupied zones) or all of the attacking units were already in the contested sea zone to start with, no retreat would be possible and the transports would be automatically destroyed. Of course, in the latter case the attacking units could combat move out of the sea zone and then back in in order to establish a retreat route, assuming there were an adjacent friendly sea zone.
It isn’t going to work against any decent opponent since Germany can have two dozen tanks/mechs and a bunch of infantry/artillery sitting in Bryansk on Bryansk by G5. They will be supported by a reasonable number of Italian ground troops, along with air support of both nations. If Russia wants to block a charge of the tanks/mechs to the Caucasus, they would have to either:
a) stack Rostov and Tambov with at least a dozen units each to prevent the Italians from opening a path or
b) stack Caucasus with at least three dozen units to prevent the Germans from blitzing down there with air support.
Hence you are looking at a board with a huge number of units missing from Moscow, making it trivial for Germany to sack the capitol on G6.
My guess is that you are playing against poor Axis players who don’t bring Italian troops to support the German advance and/or waste their income defending Western Europe from the Allied invasion instead of a singular drive to head into Russia during the first three turns.
@tincanofthesea True, but the only reason to liberate France is to keep the Axis from winning because Germany killed Egypt and London on the same turn. Otherwise, you are better off keeping the Normandy and Southern France ICs for the US/UK until Germany is occupied.
(Assuming, of course, that Germany was silly enough to actually invade Normandy and give you the Normandy IC.)
@windowwasher UK was too air heavy, which meant a bad dice roll would adversely affect UK more than Germ, as UK had much more TUV at risk. UK only had 8 ground units, so a modestly favorable G dice roll could have destroyed all its ground units on the first dice roll. Why risk expensive planes against cheap mech after that first round? If you wanted to take the territory, it would require taking a plane as a hit to save one ground unit. Without knowing the circumstances, I’d still say cut your losses. Your fighters were attacking at 3 against mech defending at 2. If you retreated, your fighters would defend at 4 and mech attack at 1. G might have planes or other units for offense that might offset that somewhat, but cut your losses.
Absolutely correct – yet another instance of not having enough infantry.
The calculator is correct – the odds of winning the battle are accurate assuming that the dice fall as average, but you also need to look at the TUV cost. It should have shown that UK was going to spend a lot more taking the territory (or clearing) then the Axis was going to lose on defense.
I took a look at the opening post. Although I do not agree with all points, it sounds quite solid in general and can function as some good common sense and/or as rule of thumbs for less experienced players.