You get to spend all of your starting money at the start of your first turn. At the end of your first turn you get the IPC value of all of the territories you control (plus the value of every National Objective met). That money from the end of your first turn will be your starting money at the start of your second turn. Continue until game ends.
trulpen’s G3 DOW Barbarossa Economy-push [BM3]
Got some feedback and questions on these posts of mine. Proves atleast someone reads them, which inspired me to put into print what I believe is the strongest opening for Germany in Balanced Mod 3.
I studied @axis-dominion as Axis against @JDOW in their L20 A semi-final. Two masters. A battle of giants. Well worth the time invested.
This opening arise from those impressions. I’m aware that it’s rather bold then to claim this opening as “mine”, but you may (if benevolent) interpret the heading more as a concept or trademark of sorts.
Saving the Bismarck by the lines of my previous opening discussions regarding OOB is still a viable strategy. Although still functional, I believe it’s a bit weaker in BM3. An early Sea Lion is still a safe way to throw the game away, which is further accentuated in BM3.
First some general concepts focusing on the difference of BM3 from OOB. The Russian land-leases don’t come into effect until R3, which means that G is in no certain need of extra subs for G2. The Vichy rule-set makes the conquering or softening of Normandie rational.
There’s also no real advantage in making a G2 DOW. Russia’s income will be the same because of the new NO and G has to wait for the stack from Berlin anyway in order to take solid control of Ukraine. Russia is clearly stronger in BM3, why an early all-out take-down of Moscow, aka Crushia, is susceptible to failure. Germany instead benefits going for the economic benifits of controlling Stalingrad and Caucasus while simply containing the Bear from Bryansk for some time.
For these reasons I think the best strategy is to power-slam Yugoslavia while preparing for the G3 DOW. The idea of the purchase (2 inf, 6 mech) is that the 2 inf will play a role in E Poland and the mechs will make it down in time in order to control the ukrainian mIC, while inf or art are too slow and won’t make it. Germany really wants to take control of that factory asap.
The Bismarck will hide safely in z113 with the cr and tr. 2 subs hit z110 with 8-9 air and 2 other subs hit z106. This makes both sea battles rather secure. The fifth sub will hold for NCM to plant itself in z112.
The UK z111-fleet will be untouched for now, but only has one truly safe alternative for escape, which is hovering by Iceland with scramble support.
Normandie should be hit with some small force. I find 1 inf, 1 mech, 1 sb to be good, but there are of course alternatives, like 1 inf, 1 art, 1 mech or such. The tac from Poland could go to either Paris or Yugo. The latter is safer since it won’t expose the plane to aa. There should still be enough force to crush Paris without too severe causalties.
Bulgaria and Finland are annected as usual with 3 respective 1 inf. I usually prefer to shift over 1 inf, 1 aa to Norway from z113. The fig and eventual tac that hit Yugo may preferably land in Rome. If the tac from Germany hit either Normandie or z110 and survived, it has to land in Holland, which then needs to be supported. I’d say 2 aa, 1 fig, 3 tac is enough.
Purchase (30 IPC)
2 inf, 6 mech
1 sub z107, 1 sub z118 -> z106
1 sub sz103, 1 sub sz108, 1 fig Holland, 1 fig Norway, 2 fig, 3 tac WG, 1 tac Berlin, 1 sb Berlin -> sz110 -> 1 fig, 3 tac Holland, 3 fig, 1 tac, 1 sb WG alternatively if the tac didn’t survive all air land in WG
1 inf Holland, 1 mech WG, 1 sb Berlin -> Normandie -> WG
3 inf, 2 art, 3 tank Holland, 3 tank S Ger, 3 inf, 1 art, 3 mech WG -> France
6 inf, 2 art S Ger, 1 tank, 1 tac Poland, 1 inf, 1 tank Romania, 2 inf, 1 tank, 1 fig Slovakia -> Yugoslavia -> Rome
1 sub z124 -> z112
1 cr, 1 tr sz114 -> sz113
1 inf Denmark, 1 aa -> tr z113 -> Norway
1 inf Denmark -> WG
2 aa -> Holland (if a tac has to land there)
3 inf Norway -> Finland + 4 inf
11 inf, 3 art, 3 aaa Berlin -> Slovakia
3 inf Poland -> Slovakia
1 inf Romania -> Bulgaria + 4 inf
Germany is not pressuring Russia at all at the moment, but mainly preparing for a lethal push starting on G3. The first two main goals of the Barbarossa-expedition are taking control of Leningrad and Ukraine, because of the factories that will be able to pump out slow-movers by the front.
G2 will deploy the eastern pansar depending on Russia’s set-up. If necessary 3 mech, 3 tank may position themselves in Poland for the conquest of Leningrad. Italy should have 2 tanks, 1 sb in position to can-open the Baltic. Italy’s main early task is to act as can-opener for Germany.
The core of the G2-purchase of 70 IPC should be a des and mostly mechs, atleast 10. This allows to threaten pesky subs and putting immense pressure on Russia.
Mechs are actually the golden unit for Germany and the ration of mech/tank should be a lot higher than 1 (insight from @axis-dominion), something like 2/1 or even 3/1 is very rational. Tanks are great, but expensive. The point is obviously that mechs are cheaper, have great flexibility and protects other units, namely art, tanks and air.
A sb is usually a good investment, but at this point 3 more mechs is probably better. There could be a call for a sub or two as well, but this is far from certain.
The G3-purchase of usually slightly above 50 IPC should again be based on atleast 10 mechs, unless something particular happened that needs a higher priority. This will allow Germany to make progress in the south-east of Russia. A stalling halt has to be avoided at almost all costs.
Germany doesn’t have to immediately threaten to annihilate the Russian stack, but it is sufficient to be able to clamp down on Rostov and be able to hold it without air-support in case Russia denied Italy access by heavy blocking. It’s not bad, since the block is crushed. That’s always a tough blow for Russia. They just lost a lot of valuable units, usually something like 4-5 inf and an aa, likely only taking 1-2 german inf along with them.
Losing control of the mIC in Ukraine for one turn is totally worth it. Germany now takes definite control over Stalingrad and Caucasus, which means an income-boost of 14 IPC. This is key.
Russia has limited options. They may stay in Bryansk, but this means Moscow is exposed. They can’t really afford another block-crush, so most likely retreats to a huddling position in Moscow. Goal accomplished.
The only time the Triple-A bug manifests is where the subs are attacking and the attacker chooses to retreat. In this instance, the subs should move out of the battle SZ but Triple-A will leave them there. That is possible to be a legal attack in the instance where subs attack a loaded CV and sink the CV but live and the planes keep fighting some other ships/air.
I can’t see a scenario where there is a problem with defending subs auto submerging.
Every time i play with axis… i realize i am too slow … even if i won the last game after the 15 round and against a very good player … but i realize i am too slow reading this discussion … I will try this strategy combined with an attack on the second round of the Germans …
@CHILDREN Thanks for designing and sharing these setup charts. I wonder if you have them in a white background. The black background consumes too much of my black ink. Or, would you know other alternative setup charts with a lighter background? Many thanks.
Nice idea, but you will lose this navy to the Luftwaffe who can wipe it out on G2. Our german player always takes S-France on G1, thus having a landing space for his planes.(fighter and Tac bomb from south italy he places their on G1 and he buys a carrier on G2 so he can land the german fighters in SZ93. Isn’t it better to buy an airbase on gibralter on UK1 so you can scramble your fighters?
@aagamerz13 That being said, allied players can stall the axis takeover of moscow for the whole game or long enough for the allies to be able to comeback after it falls. So, it is a bit of a balancing act.
@WindowWasher said in What is the most unusual/annoying/strange allied bid:
could there be any reason to adding like a tank to persia? the brits would claim it and have some help with iraq not requiring air
Only problem with that is the fact that Persia isn’t part of a nation yet.
For these situations the old AA Calculator/simulator does a better job with showing odds on unlikely probabilities. I think it shows everything that is 0.01% or more (maybe only if you do 10k simulations). Bizarrely it is also a lot faster than the TripleA battle simulator.
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Purchase Units - Germans
Combat Hit Differential Summary :
Anzac capital ships are great if you can afford them, but priority for ground troops, transports and fighters! Anzac fighters are great for defending island, supporting Calcutta, China and even Moscow!
@barnee said in What Turn to Attack with Japan?:
I always thought it was cow who originated it. Good to know. As in the real world, things do develop in parallel : )
I believe Cow is the one that exercised it / pushed it to the level of respect it deserves.
@akreider2 said in China: attacking with infantry 3 vs 1:
For me, I’m interested in the scenario where Japan has relatively unlimited resources to crush you (in terms of planes) and a handful of infantry. So you are balancing your goal of maximizing the probability that you will kill that one infantry, versus preserving your infantry for the 2-4 turns that China can expect to live by retreating.
This is typically in the first 4 rounds of the game when China is retreating/generally getting crushed.
Would hit with 2 then, but again it depends on what else Japan has to hit. Their resources are not always unlimited (e.g., Russians, British, Americans in play)
There is an A&A game with similar rules. Axis & Allies Europe (the original one, not the Europe 1940 games) gave Germany 12 IPCs at the very beginning of the game, to spend as Germany saw fit. Then the Allied powers were given 12 IPCs to spend as the Allies saw fit. Then the rest of the game commenced.
So, I would guess you are suggested something like that for G40, with an Allied bid to go on top of the extra Allied money. If I were to do something like that, I would have the Allies go first, then the Axis, then the Allied bid. It would make for a wild setup, that’s for sure.
I’ve tried this out a few times, it is like a “sneaky sea-lion”. I don’t usually have issues with US coming to liberate Britain in this scenario either because it is so fast. You can make it a real blind-side if you move the french troops back and move troops to the Russian front as if you’re preparing for a big Eastern push.
Since I had the U.S. naval colors out, I pushed through with the Lexington rebuild.
Here’s the previous look.
Reused everything but the rear structure, boosting the fwd. island about 1.5mm. Rear section fabricated with styrene stock.
Think I might have gone a little to big? Still 100% better. That’s what I get for trying to use the rear of a classic tank turret the first time.
Stay safe all.
@SS-GEN said in The new forum has been a lot of work and it's not done yet:
I know it’s getting better but I posted a reply for my game report in house rules and with the changes the stuff just gets buried. Somebody post another tread reply and such now you have to go threw every topic to find it. Just sayin.
If I’m understanding correctly, there’s no difference between the old forum and the new forum for this situation. If you post a topic, and a bunch of folks post different topics, your topic will eventually end up on another page unless somebody replies. On forums, “stuff gets buried” all the time.
Also, you absolutely do not have to go through every topic to find your topic. This has come up multiple times, there are tips and tricks that cover this, I added helpers in the navigation bar. Not to be harsh but I’m just not sure what else we’re supposed to do.
Here’s a recap of your options:
Notifications: there is a bell near your avatar on the toolbar. When somebody replies, there will be a red number. Click that and you’ll get all of your notifications.
Replies to your Posts: I literally added this to the toolbar because people were complaining about finding their stuff. It’s the double-left arrow in the nav bar. It’s literally the same as clicking Notifications followed by “See all Notifications”
Recent Topics: Click the clock in the nav bar. Where it says “All Topics” select “Watched Topics” instead. You can even select a category to further narrow it down.
Recent Watched Topics: Click the eye in the nav bar. That will give you “recent” watched topics, including any topic you made or any topic you replied to. (I think I’ll change this to the next one)
All of Your Watched Topics: Go to your profile. Click the 3 dots. Click Watched.
Your Topics: Go to your profile. Click the 3 dots. Click Topics.
Bookmarks: If a particular topic is super important, then click the three dots on a topic, the one next to Reply, Quite, <heart>, < 3 dots> and click Bookmark. To find your bookmarks: Go to your profile. Click the 3 dots. Click Bookmarks.
That 6 ways to find your stuff. The old forums had a stupid icon that was hard to see and made no sense, I think it was a face or something. The replies to your posts was nice but we have that and more.
Note: there’s a bug with your watched topics if you have infinite scrolling turned on. I’ll file it later.