@Stough said in Germany playbook: overall strategy guide:
@trulpen Again, I’m new so my ideas are probably wonky. After three test plays, all using a Sea Lion Variant (btw, I only think Sea Lion is good if you want to get Italy into the game. Britain has to respond to it in some measure and that gives Italy a chance), I think a G-1 DOW looks pretty good.
You can nuke 7 Russians and start the border squabbles that attrit Russia, while close to home.
Buy 3Art and 6 inf in round 1, (maybe a destroyer or sub) and then a bunch.
Place a sub in Russias convoy zone on rd 1 and keep occupying that thing to deny Russia the 5ipc’s.
I think your advice to buy a crap ton of wagons (mech) in round 2 is very sound. Followed by a mix of fast movers in rd 3-4 and some bombers.
It seems fairly simple to leverage Russia with a strong push. Use the Luftwaffe to full advantage and get either Nov or Ukraine or both.
I’m not sure nailing Moscow is even necessary. Just push them back, hurt their economy and anaconda them to death, while dealing with US/UK.
Anyhow, lots of big talk from me. I’ll be play testing Germany without a Sea Lion for the next three games. We’ll see what headaches the Brits can bring without a Sea Lion. The US will be spending about 2/3 of their budget on Germany.
BTW. What fighter is sent to Tobruk?
Fig from Slovakia. Going there after hitting Yugo.
I would never support an early Sea Lion, unless something exceptional happened. Early is something like before turn 6.
Conquering Moscow might not be a necessity, but if it can be done it’s a top priority. Getting Russia out of play and all that extra income is worth tons.
@WindowWasher Great advice.
I’m on my 3rd play test; each one using a Sea Lion feint and a J-1.
Ignoring the litany of tactical errors I am making… in my second game I did indeed force Japan to build a Navy, but it didn’t matter. It was a great game though- lasted forever. It ended up with Armageddon in the Oil States- the 3rd battle of Megido with Liepzig thrown in to boot. ( The Axis could have won it earlier but wanted to see what would happen f I retreated with Russia all the way to the ME).
For game three, I tried an iterating Tactic in the Pac. I bought 2 planes a round for the US and flew them down to Queensland. ANZAC played possum bough a few men and a fighter and saved some money. Meanwhile hovering with the 16 Russians in Amur. After Japan took the Money islands in J2, I attacked Korea/Manchuria in R3. Japan devastated those Russians in J3, but it pulled enough of their resources to allow ANZAC to build an airbase in Western Australia and have enough stuff their to hold it AND Queensland. Next turn, there will be 5 more fighters in India.
So those Russians delayed India for a turn and in so doing may have secured it for a long while.
The bad news is that Alexandira has been a disaster for the Allies, so it looks like they will lose anyhow. (the Germans are just rolling like gods in the Sea every game- they are 3 for 3 in taking out SZ 101 and 96; Taranto was a disaster for the UK and the Italians took Alex on I3; I’m waiting for R4 for Germany-Russia to start scrapping.- it’s an interesting game)
Anyhow, my point is, it seems if one can get Jpan to ping pong a bit, you can secure Australia and get a strong force in India to boot, just buying fighters and 2 inf (for Hawaii), and timing the R attack with the Air base in W. Australia.
In other words, I’m starting to learn how important the mobility of an Air Force is. I’m still so used to just buying a crap ton of infantry.
@CHILDREN Thanks for designing and sharing these setup charts. I wonder if you have them in a white background. The black background consumes too much of my black ink. Or, would you know other alternative setup charts with a lighter background? Many thanks.
You can find units silhouettes in the Unit Identification Cards I posted here:
Each chart can be expanded in size by clicking on it.
Global 1940 IS the combination of Europe 1940 and Pacific 1940. So, yes, as I previously stated, the first editions and the second editions of the games that make up Axis & Allies 1940 Global have compatible chip types.
I know this because I own both the first editions of Europe 1940 and Pacific 1940 and the second editions of Europe 1940 and Pacific 1940, therefore causing me to own the first and second editions of Axis & Allies Global 1940.
I said, Good Day, Sir.
Might just be easier to actualy bid a specific placement then. As there are no unclear things no misunderstandings. 1 sub from UK on ZS 110 ( for example ) cannot be misunderstood in anyway.
Also allows for more creative and flexible bids you could bid units in spots you dont have them yet or get multiple units in an area as long as your opponent doesnt mind.
As bidding is a house rule and some have different rules then others.
I did find a mistake in my spreadsheet. Thanks for catching it. Note that we also have to look at the chance that the USA sub is left to destroy the transports after the lone Japanese destroyer is sunk. That is approximately 45% when Japan is defending with 1 DD and 3 Fighters.
I think that I am now a convert and would suggest an attack if Japan leaves only one ship in SZ6. If it has extra protection such as another Japanese destroyer or sub, the USA1 attack likely doesn’t make sense unless you are playing against a far superior opponent or Germany had a ridiculously good G1 opening.
@Private-Mike said in IC placement?:
I would assume you can not place an industrial complex in any new territory that have been conquered? Correct? My second question is this: Do you guys like to buy a complex (major or minor) for Romania and if so what round? If you buy it on round 1, you can go hard at Russia round 2, but you tip your hand at no Sea Lion. Plus, I like the carrier because I planned on moving it to the med to help with Italy.
Correct you must own the territory at the start of your Turn to build an IC .
Building a Major IC in Romania on G1 is known as the Romanian Rush. It is the precursor to attacking Moscow on G6. I do not see a valid reason to build a minor IC there.
Our German player always goes for the UK cruiser in SZ91 so attacking the italian TT around Malta and going taranto really empties London. That is why i was looking for an alternative to Taranto but i find myself facing a taranto 2.0 in UK2 or UK3.
ttaxjinh taamvan said in UK Strategy -"Middle Earth":
@crockett36 Because I got shamefully sealioned as I’ve sealioned myself so many times before;
Germany buy 2 SB save 6
Kill SZ 91 CA first strking
Take Yugo outright no strafe
(play read; Stratbombing then SL)
Buy UK 1 8 inf 1 mech (mech went to SA)
Do Taranto all in, Gib fighter to kill DD
DD kills fighter Italy keeps 2 trans
TT goes to africa with tank in anticipation of heading to Africa
TT goes S empty
Scotland fighter helps DD kill sub that lived in SZ 91 and is stuck in FWA
Germany gets ready to annhilate me and bombs me out without reply I repair 15 and buy 4 inf 1 fighter my chance of survivng the first round is like 10% and he has another wave ready as always…
G3 me = noob after so many games following a canned plan made by another noob
UK 3 noob = loses
UK has to do pat buys, it cannot do anything flexible, and it probably shouldnt send everything to Taranto, risking a backfire as the gentleman here was speaking about just this week as I was preparing.
That is really great advice and observations.
My first game was just a disaster in operating Triple A and how little I knew how the rules actually impacted the game.
My second game, I’m much better on those, still some holes, but now it’s like getting to the top of a hill and seeing that I’m actually just on the first foothill with the Himalayas before me. The whole scrambling thing still makes my head explode. And the wastefulness of my purchases has been amazingly flagrant. The Allies are fricken complicated.
This game is pretty awesome, because learning all of that stuff makes it fun and will keep me coming back to it.
I think this consideration cuts both ways–we can argue both sides of what is “historical” and what isn’t.
I think a more compelling reason for the rule is that it leaves a fantasy scenario open to the Axis, and there are many of those–a balance that demonstrates that the opening setup (as revised) is about as goldilocks as this particular game/map can get between what is Fantasy and what is Historical Reality (the Axis get slapped down).
Having attempted my own setups and game design, I fully appreciate the work and thought that went into the placement of literally every single unit and each rule, in each iteration. It still cannot strike an absolute “balance”, but that is nearly impossible in games where the opponents start with different units/territories/advanages (unlike chess where the only difference between the two sides is who goes first, that is a “model” game)
I think your point would be better made if the Japanese fleet was parked in the SZ to the left of SZ 26…not in it. Not scale wise but diplomacy/surprise wise. Appreciate the discussion.
Take Persia UK1
Anzac Fighters to Java Z1
Buy/Stack defense for Z because the road home is about to get cut
If any planes survive Taranto, keep them flexible so they can fly to or near india within 1 turn
Try not to let China die buy time
Rebuild a small fleet in the Red sea it can also go both ways
Bide your time
Japan can’t blindly rush India without watching its back–it takes really skillful play to manage more than 1 factory and defend SZ 6. If 2 Japan CV go south, the US can overwhelm Japan. If Japan starts the war too early, or ramps too many factories, it cannot build against the USA
I have moved the follow up discussion about Loading Transports in Hostile Seazones in the Classic Editon to the Classic-Category:
Well if you play with new players you kinda need a way to let them play their game while also learning them the game. Which is a fine balance.
Is this an optimal strategy absolutely not.
Does this give the US something to do that could be usefull, sort off.
Though it might be better to send them via canada -> UK and then have the uk protect the transports near the UK. it gives a double chuck but since its historicaly accurate and gives them the option to attack germany earlier. And you have to lead them even less, just say something like lets do it like they did in the war, move US troops to UK and then strike.
IF you are experienced and playing with new players expect to lose and just see the game as a fun time hanging out with friends where the game happens to be present.
@SS-GEN said in The new forum has been a lot of work and it's not done yet:
I know it’s getting better but I posted a reply for my game report in house rules and with the changes the stuff just gets buried. Somebody post another tread reply and such now you have to go threw every topic to find it. Just sayin.
If I’m understanding correctly, there’s no difference between the old forum and the new forum for this situation. If you post a topic, and a bunch of folks post different topics, your topic will eventually end up on another page unless somebody replies. On forums, “stuff gets buried” all the time.
Also, you absolutely do not have to go through every topic to find your topic. This has come up multiple times, there are tips and tricks that cover this, I added helpers in the navigation bar. Not to be harsh but I’m just not sure what else we’re supposed to do.
Here’s a recap of your options:
Notifications: there is a bell near your avatar on the toolbar. When somebody replies, there will be a red number. Click that and you’ll get all of your notifications.
Replies to your Posts: I literally added this to the toolbar because people were complaining about finding their stuff. It’s the double-left arrow in the nav bar. It’s literally the same as clicking Notifications followed by “See all Notifications”
Recent Topics: Click the clock in the nav bar. Where it says “All Topics” select “Watched Topics” instead. You can even select a category to further narrow it down.
Recent Watched Topics: Click the eye in the nav bar. That will give you “recent” watched topics, including any topic you made or any topic you replied to. (I think I’ll change this to the next one)
All of Your Watched Topics: Go to your profile. Click the 3 dots. Click Watched.
Your Topics: Go to your profile. Click the 3 dots. Click Topics.
Bookmarks: If a particular topic is super important, then click the three dots on a topic, the one next to Reply, Quite, <heart>, < 3 dots> and click Bookmark. To find your bookmarks: Go to your profile. Click the 3 dots. Click Bookmarks.
That 6 ways to find your stuff. The old forums had a stupid icon that was hard to see and made no sense, I think it was a face or something. The replies to your posts was nice but we have that and more.
Note: there’s a bug with your watched topics if you have infinite scrolling turned on. I’ll file it later.
to @djensen @Panther @redrum . You all have put a lot of work into the transition. @simon33 has been helpful with his comments as well.
And thank you to everyone else helping out with the change.
It may take a while to get used to the new program, but it’s gonna work just fine : )