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    • All Encompassing Goose

      [Global 1940] Boots in Canada Strategy
      House Rules • global 1940 • • All Encompassing Goose

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      @vodot

      Shoot, my sentence was in the wrong order. I edited it to mean what I wanted to say.

    • S

      [Global 1940] How to make cruisers and battleships work?
      House Rules • global 1940 • • SuperbattleshipYamato

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      @ritterkrieg

      Possible.

    • L

      I want to invade China as Italy
      Axis & Allies Global 1940 • global 1940 • • lefishyboi

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      @all-encompassing-goose

      Though if Japan could take India, they would’ve taken Yunnan already.

      It’s virtually the only way to move from Europe to China.

    • C

      [Global 1940] One rule to balance it?
      House Rules • global 1940 • • crockett36

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      @crockett36

      No thank you, I don’t have the time. So you’re reducing the IPC value of Japan whilst giving fixed bonuses? Hmm, that does limit Japan’s options and would definitely be a slight nerf.

    • T

      Soviet Union Bonus for Sicily & Sardinia?
      Axis & Allies Global 1940 • global 1940 • • The Duke

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      @the-duke

      You just load em up onto your Soviet Black Sea Navy. The one with the Battleship.

    • Timothy Gengarella

      Amphibious Assault
      Global War 1936 • global 1940 • • Timothy Gengarella

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      @timothy-gengarella Yes, an infantry unit is needed.

    • O

      Current Allied bid for Global 1940
      Axis & Allies Global 1940 • global 1940 • • Ogre1969

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      TripleaA lobby is seeing a lot of bids between 16-24 on average? In LL I agree with what’s been said, I really am starting to come to the conclusion that even mid-20s makes it a very tough match for Allies. I am not surprised the league is going higher than that. But I really do think you need to guage the skill level of your opponent. If you get a newbie in your triplea lobby, maybe cut them a break. It’s the somewhat experienced guys that always throw me, strong for about 3-5 rounds but then don’t really have any mid-game strategy experieince. It’s hard to know how much to bid in those cases too.

      But anyway, back to what units are getting bought: Subs/DDs around the Med for UK. Sometimes fighters for UK (Scotland, Malta). Other threads have answered this question as well, from recent memory: Inf in Yunnan for example, and ground units in africa.

      Less often variations: Russia bomber, UK transport in South Africa. UK sub in Malaya. I’ve also seen Subs in the north atlantic.

      Some people dump a bunch of ground units in Russia. Whether or not that actually does anything I doubt.

      I am also going to take this opportunity to plug this thread about Bids and bid rules: https://www.axisandallies.org/forums/topic/35874/allied-bids-what-are-the-common-rules-on-placement … I do so to personally recommend not allowing facilities for bids.

    • Franklin_Cain

      [Global 1940] Afghanistan
      House Rules • global 1940 • • Franklin_Cain

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      General 6 Stars

      We play Afghanistan as a Strict Neutral. Only Russia in game can influence.
      But we do have an event card if drawn the Afghanistan’s become hostile Guerillas ( Japan Influencers ) like they did in WW 2 and attacked UK/FEC/Indian ground troops.

      Have 4 inf there.

    • Franklin_Cain

      [Global 1940] Control Marker for Holland/Belgium
      House Rules • global 1940 • • Franklin_Cain

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      @franklin_cain yea it’d make sense for it to be Dutch and German controlled. Treat it the same as the Dutch Territories in the Pacific and the Chinese ones controlled by Japan.

      You could house rule it. I guess that way Italy could get it if they conquered it after Germany lost it. I’ve never seen Germany build a major there or even a minor : )

      Those are the rules though : ) So yea, no erratta

      Edit
      I suppose Poland, Norway and Denmark should be treated as Neutrals though. Vyborg, Baltic States and Bessarabia for USSR too. Maybe Poland Pro-Allies ? Vyborg Pro-Axis ? Hmm … I’d say no to Vyborg.

    • Franklin_Cain

      [G40] Strategic Oil Reserves (Theme)
      House Rules • global 1940 • • Franklin_Cain

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      @franklin_cain Russia probably go hard at it. They kinda do for the spread of commiesm anyway. Not that those TTys provide it, there just in the way.

      Don’t see anything wrong with it. Allies probably get it more than Axis. They and Russia are at a disadvantage oob anyway

    • P

      [Global 1940] Canada as distinct Power
      House Rules • global 1940 • • PhillyPlayer

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      Re: https://www.axisandallies.org/forums/topic/37319/canada-s-distinct-ownership-icons

      We did create Canada as a distinct power and the extra ally does create imbalance- we took the money from UK so they are slow to do much. But my son was geeked up to order some UK troops and paint them cherry red.
      We haven’t quite found a counter balance for the axis. Maybe we shall try Vichy France.
      I lose more than win but my kid knows his ww2 history and world geography pretty well, so…

    • Timothy Gengarella

      Air Bases
      Global War 1936 • global 1940 • • Timothy Gengarella

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      @timothy-gengarella said in Air Bases:

      ff in a land zone that does not have a airbase but land in a territory that has a airbase do you still get the bonus movement?

      Youll get the movement bonus next turn.

      You dont get extra movement to reach a base.

    • Timothy Gengarella

      The Netherlands Alignement
      Global War 1936 • global 1940 • • Timothy Gengarella

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      Caesar-Seriona

      @timothy-gengarella In OOB, Netherlands would go German. With the Diplomacy expansion, they would go British. But most players put in restrictions that an attack by a major on a minor must have an actual attack of some sort to prevent it from being taken advantage of.

    • Timothy Gengarella

      Maginot Line
      Global War 1936 • global 1940 • • Timothy Gengarella

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      Linkler

      @timothy-gengarella all the forts and coastal guns in the zone are lost if you lose the territory

    • N

      [Golbal 1940} National Advantages
      House Rules • global 1940 revised • • nishav

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      General 6 Stars

      I use them in my game but not G40. Have tweaked them over the years. You roll for 2 each country and use whole game. If you want I can post my chart.

      de279a62-5539-4f41-bd47-c39204d491f2-image.png

    • T

      [Global 1940] Research Track and New Air Combat
      House Rules • global 1940 • • trevorh

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      @general-6-stars Yes, I would like to see that.

    • feltmarskal

      statistic on bm3 bids
      Other Axis & Allies Variants • bm3 global 1940 • • feltmarskal

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      feltmarskal

      here is some statistic on what people bid in bm306-03.PNG

    • T

      Axis and Allies each take turns all together [G40]
      House Rules • global 1940 • • TinCanoftheSea

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      General 6 Stars

      @tincanofthesea said in Axis and Allies each take turns all together [G40]:

      @general-6-stars I know in a normal game that the Axis is favored, but with this rule change I kinda feel like the Allies would be favored especially in Europe

      Ya I get that. All I can say is test it out. Good luck

    • G

      [Global 1940] Units Expansion Set
      House Rules • global 1940 • • General Spengler

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      @general-spengler said in [Global 1940] Units Expansion Set:

      Also if anyone has thoughts on the values (particularly cost) and if they seem balanced that would be good info as well.

      Good action here. Global 40 House Rules has Escort CVs at C 9. I figured at 10, you’d just buy a 2 hit Fleet CV at 16 instead, although Italy or ANZAC might still buy one. There’s also an option that gives them ASW ability as well to encourage buys.

      board 3659 has them moving only 1 +1 w/NB. In my tests Italy buys them and sometimes ANZAC, but not really anybody else. I just test against myself though. I still like them and think they’re a cool unit.

      The Conscripts are A0 D1 C2 max build of 8. Can conquer empty TTYs though. They get spammed otherwise. I think with your limit of 2 per turn and using the Recruitment Centers are good ideas to limit that though as well as not being able to attack.

      I always stick em in the front line and use them as bullet stoppers lol. Russia really likes em.

      These could be added to the House Rules Mod for triplea if you want. Idk if you use triplea or not, but it’s real good for testing stuff from a time standpoint even if you prefer the physical board.

      Once again, Good Action : )

    • C

      Neutral Territory Infantry
      Axis & Allies Global 1940 • global 1940 • • cthuwu

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      General 6 Stars

      @cthuwu said in Neutral Territory Infantry:

      Do neutral territories regenerate infantry?

      Say you attack Turkey, and only take out 6 of their infantry and you get wiped out, would their infantry regenerate back to 8 immediately, or when they remain with 2 until someone finishes them off?

      If u want a house rule I can pm it to chat so don’t tie up this topic.

    • L

      [Global 1940| Netherlands Setup Ideas
      House Rules • global 1940 • • Landkreuzer1000Ratte

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      General 6 Stars

      My setup for Dutch East Indies for my game if your interested in is
      Sumatra 2 inf
      Borneo 2 inf
      Celebes 2 inf
      Dutch New Guinea 1 inf
      Java 1 inf 1 tank
      Cruiser, Destroyer and a sub in Java sea zone with a naval base.

      Argo is correct in a way. J
      there were a lot of tanks on Java, but most ships were in Java sea zone. When it was attacked Dutch only had 5 ships but allies had some there to.
      Not a fan of an IC on Dutch East Indies. Japan just take and use plus collect 11 icps if game has can capture IC and use next turn.

    • W

      Looking for someone to play 1940 with Orlando, Florida
      Player Locator • global 1940 • • Walter839

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      @walter839 Hello. Are you still looking for players?
      I mainly play Global 40 and WW I.

      Usually the best way to reach me is by email at jonkrost@comcast.net

      regards,
      Jonathan Rost

    • T

      [Global 1940] Islands and Movement
      Axis & Allies Global 1940 • global 1940 • • thefriendlypatisan

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      @tincanofthesea thanks! I’m going test it next time I play. Whats your feedback? @GeneralHandGrenade

    • The Captain

      Global 1940 Play Testing Soviet Tank Production
      House Rules • global 1940 • • The Captain

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      The Captain

      The Play Testing has now ended.

      This has resulted in the following:

      "From the moment that Germany, Japan or Italy declares War on - or attacks the Soviet Union, the Soviet player receives 1 Tank unit in each round, to be placed in Urals.

      The Soviet player must control Urals from the start of the Soviet players turn in order to receive this Tank unit.

      If Germany, Japan or Italy are not at War with the Soviet Union by Early 1941, the Soviet player receives this Tank unit from the start of the Soviet players turn in Early 1941.

      Other rules concerning this Soviet Tank unit are still according to the rules described at page 13.

      This rule will be part of the updated Axis & Allies Global 1940 House Rules Expansion (expected release Summer/Autumn 2022).

    • The Captain

      Global 1940 Play Testing Capital Defense
      House Rules • global 1940 • • The Captain

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      @the-captain

      Couldn’t you keep the victory city conditions and also add what you added? Or do the victory city conditions make it too easy to win so players will just go for them? Thank you!

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