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    randy vandyke

    @crockett36

    2026 25 24 23 22 19 18

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    Location seabrook, nh

    crockett36 Unfollow Follow
    2026 25 24 23 22 19 18

    Best posts made by crockett36

    • RE: Introduce or Re-Introduce Yourself (Jan. 2019)

      Randy from ipswich, Ma, 49. About to move to Seabrook, NH after 25 years in Ma. I work for UPS as a delivery driver. I am married to my wife Sherrie and have seven children by her. My oldest is bvandyke on this forum, and my third son is the infamous hurricane known as dessertfox. I’ve been playing A&A since high school and have been on again, off again with it. Most of my games have been classic. Anniversary saw an uptick in my play time. When I turned 40, I had the pleasure of having Larry come to my birthday party. I’ve been playtesting with him since, especially with War Room and his latest.

      Grasshoppers tourney actually was the catalyst for my deep dive into global. I have a Youtube channel under the nom de plum crockett36. I am a tinkerer. Nearly every game we are adding something like multinational attack for the allies or paratroopers.

      posted in Welcome
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      crockett36
    • RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?

      @black_elk said in Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?:

      So the Q was for Global 3rd Ed, but while we’re at it… I just got 3 to add

      1. A legacy version of the base game (midscale board), that is simply called “Axis and Allies” ie don’t include a start date year or an edition number in the name for that one. It should present as the basic starter set. Provide unit set ups for a couple dates like AA50 did, but do that in the manual instead. The idea being that it’s easier to re-print or revise or download material for unit set ups in a manual than on cards/boxes. So you could do 1942 as the default, but also 1941 or 1943 say, just by referencing a page in the rulebook.

      2. Axis and Allies Global - Sell it as a single complete game, rather than 2 separate theater games. For packaging maybe have 1 box be for the maps the cards and all the paper stuff, and then have units sold separately? I think the players that are most interested in the more advanced game just want G40, rather than Europe and Pacific 1940. By selling the sculpts separately there is less need to divide the boards by theater, and then it can build on the starter unit set included with the base “Axis and Allies” game mentioned above.

      3. Include a small Art book/History of the Axis and Allies game and it’s creator, including the images from all the cover boxes and such. Legacy style! I just think that would be a nice touch and cool to see.

      THIS! THIS! HERE DEVELOPERS! READ ABOVE! This is gold! If you read this upvote this. I will be reading this on my channel. Good to hear from you BE!

      posted in House Rules
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      crockett36
    • RE: Video interviews of league players by Crockett36

      Interview with The Captain

      posted in League
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      crockett36
    • RE: Video interviews of league players by Crockett36

      @crockett36

      I have some interviews in the queue, but if anyone is interested in being interviewed or you have a bee in your bonnet about something AnA related private message me. You do not have to be a champion or a house rule guy. I’d love to talk.

      posted in League
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      crockett36
    • RE: League General Discussion Thread

      @djensen Thank you! Nice to see you in person in Dayton. Sorry I didn’t get to shake your hand and thank you in person for all your work.

      posted in League
      C
      crockett36
    • RE: We need an allied playbook.

      United States Playbook

      We do not play chess. The sides do not start off equal, and by the end of the first turn and even into the second, the ability of the Axis to destroy units within close proximity is enormous. The Allied situation is dire from the start and gets worse. Most games played online, even with bids, end with Axis victory.

      Therefore the principles that guide this Allied US strategy playbook are:

      1. to preserve the Allied starting units
      2. to give ground where it is hopeless or prudent
      3. to determine the place of the battle when possible

      The options we have are many and dependent. On the other hand they are not entirely reactionary. The strategic defensive objectives remain the same. We must save London, the Atlantic, Moscow, Egypt, India, and the Pacific. In that order in my view.

      The strategic offensive objectives are perhaps a little different than the Axis powers. Whereas they are going for either early London, Middle Moscow, middle or late London and an economy that is at parity with the United States at war, the Allies are generally not going to take Berlin or Tokyo or even Rome. Rather the Allies are going for a radical dashing of the economic ambitions of the Axis and a capitulation. Keeping the Germans contained on the Russian front to the gates of Moscow and no further, kicking the Italians out of Africa and keeping them out of the Middle East, containing the Japanese to a fight for China and southeast Asia should give the edge to the Allies.

      Accomplishing the suppression of Axis ambitions is achieved in two ways: and his ability to make war. The former is obvious, the latter may not be. Destroying an enemy’s ability to make war boils down to economics. Economics in this game is represented on the board by the cash values of the territories and the convoy zones on the map. In order to reduce your opponent’s income, you can do one of three things: take possession of his territory, disrupt his convoys, strategically bomb his factories. Conversely, it means not losing your own territories to the aggressors. These factors determine our strategic offensive objectives.

      Destroying an enemy’s ability to make war by disrupting his convoys can be a devastating strategy. In fact in several sea zones on the map, it is catastrophic if done in numbers. Parking your navies in the Sea of Japan and in sea zone 97 to the east of Rome are prime examples of this endgame tactic.

      Likewise, two strategic bombers will shut down minor factories and cost the enemy double to restore them to full capacity. Five bombers will almost guarantee shutting down a major factory. Losses will be high and costly to the ally who pursues this course of action but worth it. Be aware that Germany has two major factories so he can ignore the loss of one of them. Also be aware that German itself cannot be reached from London. A point in Scandinavia or Russia must be secured or maintained in order to thoroughly execute this strategy against the Huns.

      In the East, you must get very close to the Island of Japan in order to bomb her. Iwo Jima or the Soviet Far East seem the best candidates. Some have even suggested Korea. Allied planes and tactical fighters can reinforcement Korea from Hawaii if the Soviets were to capture it. A strategy that keeps Russian troops on the east coast of Russia must be used in coordination with these plans.

      Be careful of the kamikazes. You can non-combat move into a K-zone without triggering their wrath. An attack on a navy in Sz 6 with subs and air will not provoke Kamikazes.

      Having discussed how to destroy the enemies ability to make war, we move on to how to eliminate the units on the board. How to do this with the resources on the board and the limited time before a catastrophe like the fall of London or Moscow or Bombay occurs is the crux of the game. Historically it was agreed upon by the Allies that stopping Germany took primacy over stopping Japan. Victor Davis Hanson says that for all that kind of talk, a bifurcation developed that the West Coast produce goods for the Pacific war and the East Coast produce goods for the European theatre. Unfortunately, for playability’s sake, the US economy is not correctly represented. When you read VDH, there is a common refrain, “America produced more of … than all of the other combatants combined.” Obviously this is not our situation.

      Therefore kill Japan first strategy or kill Germany first strategies have been developed. I prefer the KGF strategy, and it was the agreed upon Allied strategy historically. The big question is can I pop Germany’s balloon before Japan’s expands beyond control. This question has validity. However, mathmatically it is nonsensical. If Japan’s economy grows to 70 or 80, it would still be dwarfed by the combined Allied income that would result from the shrivelling of the German Reich.

      In light of these encouraging thoughts, let’s look at KJF strategies. I have mentioned bombing Japan from either Iwo Jima or Soviet Far East. This can be done in two ways. Russian troops can move to SFE and be reinforced with American fighers and troops. That could be done very early in the game, even T1, assuming a J1 attack. Alternatively, the Russians could be gathered in Sahka on T1 and a subsequent move to SFE could be arranged by T3 with impressive results.

      Alternatively, an Iwo Jima assault would need to be a tour de force. It might take 2 or 3 rounds of navy and air builds before you could attempt it. If one takes the same meat grinder approach as seen on the Eastern front, US waves of ships cannot help but overcome the Japanese. You must be willing to bleed. A substantial number of subs in your fleet can directly impact the enemy’s capital ships. Bombers can be used against the fleet and turn around and impact the struggle for Eurasian.

      posted in Axis & Allies Global 1940
      C
      crockett36
    • RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?

      @The-Captain I have always assumed that we–axisandallies.org–had Renegade lurkers. That’s how I came up with the idea for the thread. Here’s to hoping they have seen it or will, when it comes time for a 4th edition (assuming tournament 42 is 3rd edition) consult this thread.

      posted in House Rules
      C
      crockett36
    • Interview with the 2021 OOB champion: AndrewAAgamer

      https://youtu.be/G4yYjYsAIHc

      posted in Axis & Allies Global 1940
      C
      crockett36
    • RE: Grand Plans, 3rd Edition?

      black elk,

      can I read your post on my youtube channel? important stuff that might percolate throughout the community. Thanks.

      crockett36

      PS argothair, I posted your russian strat from allied playbook on my channel. thanks.

      posted in Axis & Allies 1942 Online
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      crockett36
    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      This year’s trips are ww2 museum for 80th anniversary of dday AND Gencon August 1-4. Maybe next year!

      posted in Welcome
      C
      crockett36

    Latest posts made by crockett36

    • RE: Fix 1940 global with only a French bid.

      @SuperbattleshipYamato or you can be the French.

      posted in House Rules
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      crockett36
    • RE: Fix 1940 global with only a French bid.

      @crockett36 You want to try playing with this restriction?

      posted in House Rules
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      crockett36
    • RE: crocket36 (Allies+39) vs Simon33 (X) OOB

      TripleA Manual Gamesave Post: Russians round 5

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians repair damage of 6x factory_major; Remaining resources: 27 PUs; 
              Russians buy 8 infantry; Remaining resources: 3 PUs; 
      
          Combat Move - Russians
              1 artillery, 2 fighters and 34 infantry moved from Bryansk to Russia
              1 mech_infantry moved from Archangel to Russia
      
          Non Combat Move - Russians
              1 aaGun and 9 infantry moved from Manchuria to Jehol
              4 infantry moved from Korea to Manchuria
              1 infantry moved from Korea to Manchuria
      
          Place Units - Russians
              8 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 32 PUs; end with 35 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Bryansk: 2 aaGuns
              EDIT: Adding units owned by Russians to Russia: 2 aaGuns
              EDIT: Removing units owned by Russians from Ukraine: 2 aaGuns
              EDIT: Adding units owned by Russians to Rostov: 2 aaGuns
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Ukraine: 1 infantry
              EDIT: Adding units owned by Russians to Bryansk: 1 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      C
      crockett36
    • RE: crocket36 (Allies+39) vs Simon33 (X) OOB

      TripleA Manual Gamesave Post: Russians round 5

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians repair damage of 6x factory_major; Remaining resources: 27 PUs; 
              Russians buy 8 infantry; Remaining resources: 3 PUs; 
      
          Combat Move - Russians
              1 artillery, 2 fighters and 34 infantry moved from Bryansk to Russia
              1 mech_infantry moved from Archangel to Russia
      
          Non Combat Move - Russians
              1 aaGun and 9 infantry moved from Manchuria to Jehol
              4 infantry moved from Korea to Manchuria
              1 infantry moved from Korea to Manchuria
      
          Place Units - Russians
              8 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 32 PUs; end with 35 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Bryansk: 2 aaGuns
              EDIT: Adding units owned by Russians to Russia: 2 aaGuns
              EDIT: Removing units owned by Russians from Ukraine: 2 aaGuns
              EDIT: Adding units owned by Russians to Rostov: 2 aaGuns
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Ukraine: 1 infantry
              EDIT: Adding units owned by Russians to Bryansk: 1 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      C
      crockett36
    • RE: cwglee axis vs crockett allies +46 rematch

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 1 factory_minor and 1 harbour; Remaining resources: 1 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
              1 artillery moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 fighter moved from 10 Sea Zone to 1 Sea Zone
              1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone
              1 cruiser moved from 10 Sea Zone to 1 Sea Zone
              1 battleship moved from 10 Sea Zone to 1 Sea Zone
              1 destroyer moved from 10 Sea Zone to 1 Sea Zone
              1 carrier moved from 10 Sea Zone to 1 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
              2 fighters moved from Hawaiian Islands to Alaska
              1 fighter moved from Western United States to Alaska
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 1 Sea Zone
              1 fighter moved from Philippines to 21 Sea Zone
              1 fighter moved from 21 Sea Zone to Guam
              1 destroyer moved from 35 Sea Zone to 18 Sea Zone
              1 submarine moved from 35 Sea Zone to 23 Sea Zone
              1 bomber moved from Central United States to Alaska
              1 fighter moved from Eastern United States to Alaska
      
          Non Combat Move - Americans
              3 infantry moved from 1 Sea Zone to Alaska
              1 artillery moved from 1 Sea Zone to Alaska
              1 armour moved from Central United States to Western United States
      
          Place Units - Americans
              1 factory_minor and 1 harbour placed in Alaska
              1 carrier and 1 destroyer placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              6 infantry moved from Szechwan to Yunnan
              2 infantry moved from Kweichow to Yunnan
              1 infantry moved from Suiyuyan to Hopei
              1 infantry moved from Shensi to Kweichow
              1 fighter moved from Szechwan to Yunnan
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              4 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
      
          Purchase Units - British
              British buy 1 carrier and 4 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 carrier; Remaining resources: 1 PUs; 
      
          Politics - British
              Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - British
              2 infantry moved from Malaya to Shan State
              1 battleship moved from 37 Sea Zone to 39 Sea Zone
              1 artillery moved from India to 39 Sea Zone
              1 artillery and 1 transport moved from 39 Sea Zone to 79 Sea Zone
              1 infantry moved from West India to 79 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
              1 cruiser moved from 39 Sea Zone to 76 Sea Zone
              1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
              1 infantry moved from Anglo Egyptian Sudan to Ethiopia
              1 mech_infantry moved from Egypt to Ethiopia
              1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
              1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
              1 destroyer moved from 71 Sea Zone to 76 Sea Zone
              1 fighter moved from Malta to 96 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
              1 cruiser moved from 111 Sea Zone to 109 Sea Zone
              1 battleship moved from 111 Sea Zone to 109 Sea Zone
              1 destroyer moved from 111 Sea Zone to 109 Sea Zone
              1 fighter moved from Scotland to 110 Sea Zone
              2 fighters moved from United Kingdom to 110 Sea Zone
              1 fighter moved from Gibraltar to 110 Sea Zone
              1 cruiser moved from 91 Sea Zone to 109 Sea Zone
              1 cruiser moved from 98 Sea Zone to 96 Sea Zone
              1 armour moved from Alexandria to Egypt
              1 fighter moved from Burma to 39 Sea Zone
              1 fighter moved from India to 39 Sea Zone
              1 tactical_bomber moved from India to 81 Sea Zone
              1 carrier moved from 98 Sea Zone to 81 Sea Zone
              6 infantry moved from India to Burma
              3 infantry moved from Scotland to United Kingdom
              1 bomber moved from United Kingdom to 96 Sea Zone
      
          Combat - British
              Battle in Ethiopia
                  British attack with 2 artilleries, 3 infantry and 1 mech_infantry
                  Italians defend with 1 artillery and 2 infantry
                      British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0.50 expected hits
                      British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Ethiopia, round 2 : 3/6 hits, 1.67 expected hits
                      Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the British lost in Ethiopia
                      1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Ethiopia
                  British win, taking Ethiopia from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                  Casualties for British: 2 infantry
                  Casualties for Italians: 1 artillery and 2 infantry
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from Ethiopia: 1 mech_infantry
                  EDIT: Adding units owned by British to Ethiopia: 1 infantry
                  EDIT: Turning off Edit Mode
              Battle in 96 Sea Zone
                  British attack with 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                  Casualties for Italians: 1 destroyer and 1 transport
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
              Battle in 110 Sea Zone
                  British attack with 4 fighters
                  Germans defend with 1 battleship
                      British roll dice for 4 fighters in 110 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                      Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the British lost in 110 Sea Zone
                      1 battleship owned by the Germans lost in 110 Sea Zone
                  British win with 3 fighters remaining. Battle score for attacker is 10
                  Casualties for British: 1 fighter
                  Casualties for Germans: 1 battleship
      
          Non Combat Move - British
              1 fighter moved from 110 Sea Zone to United Kingdom
              1 fighter moved from 110 Sea Zone to United Kingdom
              1 fighter moved from 110 Sea Zone to 109 Sea Zone
              1 tactical_bomber moved from 96 Sea Zone to 81 Sea Zone
              1 fighter moved from 96 Sea Zone to Egypt
              1 bomber moved from 96 Sea Zone to Malta
              1 destroyer moved from 98 Sea Zone to 99 Sea Zone
              1 artillery and 1 infantry moved from Ontario to Quebec
              1 mech_infantry moved from United Kingdom to Eire
                    British take Eire from Neutral_Allies
              1 aaGun moved from Scotland to United Kingdom
              1 infantry moved from United Kingdom to 109 Sea Zone
              1 infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone
              1 infantry moved from 88 Sea Zone to French Guiana
              3 aaGuns moved from India to Burma
              1 infantry moved from Alexandria to Egypt
      
          Place Units - British
              3 infantry placed in Egypt
              1 infantry placed in United Kingdom
              1 carrier placed in 109 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,2
              British collect 26 PUs (3 lost to blockades); end with 26 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUs
      
          Place Units - UK_Pacific
              1 carrier placed in 39 Sea Zone
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 18 PUs
              Some Units in 39 Sea Zone change ownership: 1 carrier
      

      Combat Hit Differential Summary :

      Italians regular : 0.67
      Germans regular : 0.33
      British regular : 1.50
      

      Savegame

      posted in League
      C
      crockett36
    • RE: cwglee axis vs crockett allies +46 rematch

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              6 infantry moved from Szechwan to Yunnan
              2 infantry moved from Kweichow to Yunnan
              1 infantry moved from Suiyuyan to Hopei
              1 infantry moved from Shensi to Kweichow
              1 fighter moved from Szechwan to Yunnan
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              4 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
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      crockett36
    • RE: oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup

      Any idea how the other game is going?

      posted in League
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      crockett36
    • RE: oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup

      May I ask what you all thought of my Magnificent 7 PAC strategy? It’s been in development for a good amount of time!

      posted in League
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      crockett36
    • RE: oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup

      Gg! I do think the setup favors the Allies! Would you both like to switch sides?

      posted in League
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      crockett36
    • RE: Fix 1940 global with only a French bid.

      @SuperbattleshipYamato clever to put the air base in Mor. good choices.

      posted in House Rules
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      crockett36