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    randy vandyke

    @crockett36

    2026 25 24 23 22 19 18

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    Location seabrook, nh

    crockett36 Unfollow Follow
    2026 25 24 23 22 19 18

    Best posts made by crockett36

    • RE: Introduce or Re-Introduce Yourself (Jan. 2019)

      Randy from ipswich, Ma, 49. About to move to Seabrook, NH after 25 years in Ma. I work for UPS as a delivery driver. I am married to my wife Sherrie and have seven children by her. My oldest is bvandyke on this forum, and my third son is the infamous hurricane known as dessertfox. I’ve been playing A&A since high school and have been on again, off again with it. Most of my games have been classic. Anniversary saw an uptick in my play time. When I turned 40, I had the pleasure of having Larry come to my birthday party. I’ve been playtesting with him since, especially with War Room and his latest.

      Grasshoppers tourney actually was the catalyst for my deep dive into global. I have a Youtube channel under the nom de plum crockett36. I am a tinkerer. Nearly every game we are adding something like multinational attack for the allies or paratroopers.

      posted in Welcome
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      crockett36
    • RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?

      @black_elk said in Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?:

      So the Q was for Global 3rd Ed, but while we’re at it… I just got 3 to add

      1. A legacy version of the base game (midscale board), that is simply called “Axis and Allies” ie don’t include a start date year or an edition number in the name for that one. It should present as the basic starter set. Provide unit set ups for a couple dates like AA50 did, but do that in the manual instead. The idea being that it’s easier to re-print or revise or download material for unit set ups in a manual than on cards/boxes. So you could do 1942 as the default, but also 1941 or 1943 say, just by referencing a page in the rulebook.

      2. Axis and Allies Global - Sell it as a single complete game, rather than 2 separate theater games. For packaging maybe have 1 box be for the maps the cards and all the paper stuff, and then have units sold separately? I think the players that are most interested in the more advanced game just want G40, rather than Europe and Pacific 1940. By selling the sculpts separately there is less need to divide the boards by theater, and then it can build on the starter unit set included with the base “Axis and Allies” game mentioned above.

      3. Include a small Art book/History of the Axis and Allies game and it’s creator, including the images from all the cover boxes and such. Legacy style! I just think that would be a nice touch and cool to see.

      THIS! THIS! HERE DEVELOPERS! READ ABOVE! This is gold! If you read this upvote this. I will be reading this on my channel. Good to hear from you BE!

      posted in House Rules
      C
      crockett36
    • RE: Video interviews of league players by Crockett36

      Interview with The Captain

      posted in League
      C
      crockett36
    • RE: Video interviews of league players by Crockett36

      @crockett36

      I have some interviews in the queue, but if anyone is interested in being interviewed or you have a bee in your bonnet about something AnA related private message me. You do not have to be a champion or a house rule guy. I’d love to talk.

      posted in League
      C
      crockett36
    • RE: League General Discussion Thread

      @djensen Thank you! Nice to see you in person in Dayton. Sorry I didn’t get to shake your hand and thank you in person for all your work.

      posted in League
      C
      crockett36
    • RE: We need an allied playbook.

      United States Playbook

      We do not play chess. The sides do not start off equal, and by the end of the first turn and even into the second, the ability of the Axis to destroy units within close proximity is enormous. The Allied situation is dire from the start and gets worse. Most games played online, even with bids, end with Axis victory.

      Therefore the principles that guide this Allied US strategy playbook are:

      1. to preserve the Allied starting units
      2. to give ground where it is hopeless or prudent
      3. to determine the place of the battle when possible

      The options we have are many and dependent. On the other hand they are not entirely reactionary. The strategic defensive objectives remain the same. We must save London, the Atlantic, Moscow, Egypt, India, and the Pacific. In that order in my view.

      The strategic offensive objectives are perhaps a little different than the Axis powers. Whereas they are going for either early London, Middle Moscow, middle or late London and an economy that is at parity with the United States at war, the Allies are generally not going to take Berlin or Tokyo or even Rome. Rather the Allies are going for a radical dashing of the economic ambitions of the Axis and a capitulation. Keeping the Germans contained on the Russian front to the gates of Moscow and no further, kicking the Italians out of Africa and keeping them out of the Middle East, containing the Japanese to a fight for China and southeast Asia should give the edge to the Allies.

      Accomplishing the suppression of Axis ambitions is achieved in two ways: and his ability to make war. The former is obvious, the latter may not be. Destroying an enemy’s ability to make war boils down to economics. Economics in this game is represented on the board by the cash values of the territories and the convoy zones on the map. In order to reduce your opponent’s income, you can do one of three things: take possession of his territory, disrupt his convoys, strategically bomb his factories. Conversely, it means not losing your own territories to the aggressors. These factors determine our strategic offensive objectives.

      Destroying an enemy’s ability to make war by disrupting his convoys can be a devastating strategy. In fact in several sea zones on the map, it is catastrophic if done in numbers. Parking your navies in the Sea of Japan and in sea zone 97 to the east of Rome are prime examples of this endgame tactic.

      Likewise, two strategic bombers will shut down minor factories and cost the enemy double to restore them to full capacity. Five bombers will almost guarantee shutting down a major factory. Losses will be high and costly to the ally who pursues this course of action but worth it. Be aware that Germany has two major factories so he can ignore the loss of one of them. Also be aware that German itself cannot be reached from London. A point in Scandinavia or Russia must be secured or maintained in order to thoroughly execute this strategy against the Huns.

      In the East, you must get very close to the Island of Japan in order to bomb her. Iwo Jima or the Soviet Far East seem the best candidates. Some have even suggested Korea. Allied planes and tactical fighters can reinforcement Korea from Hawaii if the Soviets were to capture it. A strategy that keeps Russian troops on the east coast of Russia must be used in coordination with these plans.

      Be careful of the kamikazes. You can non-combat move into a K-zone without triggering their wrath. An attack on a navy in Sz 6 with subs and air will not provoke Kamikazes.

      Having discussed how to destroy the enemies ability to make war, we move on to how to eliminate the units on the board. How to do this with the resources on the board and the limited time before a catastrophe like the fall of London or Moscow or Bombay occurs is the crux of the game. Historically it was agreed upon by the Allies that stopping Germany took primacy over stopping Japan. Victor Davis Hanson says that for all that kind of talk, a bifurcation developed that the West Coast produce goods for the Pacific war and the East Coast produce goods for the European theatre. Unfortunately, for playability’s sake, the US economy is not correctly represented. When you read VDH, there is a common refrain, “America produced more of … than all of the other combatants combined.” Obviously this is not our situation.

      Therefore kill Japan first strategy or kill Germany first strategies have been developed. I prefer the KGF strategy, and it was the agreed upon Allied strategy historically. The big question is can I pop Germany’s balloon before Japan’s expands beyond control. This question has validity. However, mathmatically it is nonsensical. If Japan’s economy grows to 70 or 80, it would still be dwarfed by the combined Allied income that would result from the shrivelling of the German Reich.

      In light of these encouraging thoughts, let’s look at KJF strategies. I have mentioned bombing Japan from either Iwo Jima or Soviet Far East. This can be done in two ways. Russian troops can move to SFE and be reinforced with American fighers and troops. That could be done very early in the game, even T1, assuming a J1 attack. Alternatively, the Russians could be gathered in Sahka on T1 and a subsequent move to SFE could be arranged by T3 with impressive results.

      Alternatively, an Iwo Jima assault would need to be a tour de force. It might take 2 or 3 rounds of navy and air builds before you could attempt it. If one takes the same meat grinder approach as seen on the Eastern front, US waves of ships cannot help but overcome the Japanese. You must be willing to bleed. A substantial number of subs in your fleet can directly impact the enemy’s capital ships. Bombers can be used against the fleet and turn around and impact the struggle for Eurasian.

      posted in Axis & Allies Global 1940
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      crockett36
    • RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?

      @The-Captain I have always assumed that we–axisandallies.org–had Renegade lurkers. That’s how I came up with the idea for the thread. Here’s to hoping they have seen it or will, when it comes time for a 4th edition (assuming tournament 42 is 3rd edition) consult this thread.

      posted in House Rules
      C
      crockett36
    • Interview with the 2021 OOB champion: AndrewAAgamer

      https://youtu.be/G4yYjYsAIHc

      posted in Axis & Allies Global 1940
      C
      crockett36
    • RE: Grand Plans, 3rd Edition?

      black elk,

      can I read your post on my youtube channel? important stuff that might percolate throughout the community. Thanks.

      crockett36

      PS argothair, I posted your russian strat from allied playbook on my channel. thanks.

      posted in Axis & Allies 1942 Online
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      crockett36
    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      This year’s trips are ww2 museum for 80th anniversary of dday AND Gencon August 1-4. Maybe next year!

      posted in Welcome
      C
      crockett36

    Latest posts made by crockett36

    • RE: L26 cwglee51 X vs crockett36 L +38 #3

      TripleA Turn Summary: UK_Pacific round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 airfield, 3 bombers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 19 Sea Zone to 6 Sea Zone
                    Americans take 19 Sea Zone from Japanese
              1 mech_infantry moved from Korea to 6 Sea Zone
              1 infantry moved from Korea to 6 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
              1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
              1 artillery and 1 infantry moved from Korea to 6 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
              1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
              3 bombers moved from Korea to Timguska
              2 bombers moved from Aleutian Islands to Yakut S.S.R.
              3 transports moved from 10 Sea Zone to 1 Sea Zone
              3 infantry moved from Western United States to British Columbia
              2 artilleries moved from Western United States to British Columbia
              1 armour moved from Western United States to British Columbia
              2 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
              3 infantry moved from Gibraltar to 91 Sea Zone
              2 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
              2 armour moved from 112 Sea Zone to Western Germany
              3 infantry moved from 112 Sea Zone to Western Germany
              1 artillery moved from 112 Sea Zone to Western Germany
              1 cruiser moved from 91 Sea Zone to 112 Sea Zone
              1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
              1 carrier moved from 91 Sea Zone to 93 Sea Zone
              1 destroyer moved from 91 Sea Zone to 93 Sea Zone
      
          Combat - Americans
              Battle in Shantung
              Battle in Kiangsu
              Battle in Western Germany
                  Americans attack with 2 armour, 1 artillery and 3 infantry
                  Germans defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
                      Americans roll dice for 1 cruiser in Western Germany, round 2 : 1/1 hits, 0.50 expected hits
                      Americans roll dice for 2 armour, 1 artillery and 3 infantry in Western Germany, round 2 : 2/6 hits, 2.00 expected hits
                      Germans roll dice for 2 aaGuns and 1 infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits
                      2 aaGuns owned by the Germans and 1 infantry owned by the Germans lost in Western Germany
                  Americans converts factory_major into different units
                  Americans win, taking Shantung from Japanese, taking Kiangsu from Japanese, taking Western Germany from Germans with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 13
                  Casualties for Germans: 2 aaGuns and 1 infantry
              Battle in 93 Sea Zone
                  Americans attack with 1 carrier and 1 destroyer
                  Italians defend with 1 destroyer
                      Americans roll dice for 1 carrier and 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 carrier and 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 93 Sea Zone
                      1 destroyer owned by the Italians lost in 93 Sea Zone
                  Americans win, taking 93 Sea Zone from Italians with 1 carrier remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 destroyer
                  Casualties for Italians: 1 destroyer
      
          Non Combat Move - Americans
              1 battleship moved from 6 Sea Zone to 19 Sea Zone
              1 cruiser moved from 6 Sea Zone to 19 Sea Zone
              3 carriers moved from 6 Sea Zone to 19 Sea Zone
              6 fighters moved from 6 Sea Zone to 19 Sea Zone
      
          Place Units - Americans
              1 airfield placed in Alaska
              3 bombers placed in Alaska
              1 destroyer and 1 transport placed in 101 Sea Zone
              1 infantry placed in Eastern United States
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from British Columbia: 1 artillery
              EDIT: Adding units owned by Americans to Central United States: 1 artillery
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Timguska: 3 bombers
              EDIT: Removing units owned by Americans from Yakut S.S.R.: 2 bombers
              EDIT: Adding units owned by Americans to Korea: 5 bombers
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Korea: 5 bombers
              EDIT: Turning on Edit Mode
              EDIT: Adding units owned by Americans to Anhwe: 5 bombers
              EDIT: Turning off Edit Mode
      
          Turn Complete - Americans
              Americans collect 55 PUs; end with 56 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              2 artilleries and 11 infantry moved from Yunnan to Burma
                    UK_Pacific take Burma from Japanese
              1 infantry moved from Kweichow to Hunan
                    Chinese take Hunan from Japanese
              1 infantry moved from Hopei to Anhwe
              1 artillery moved from Hopei to Anhwe
              1 fighter moved from Szechwan to Anhwe
              1 infantry moved from Anhwe to Kiangsi
                    Chinese take Kiangsi from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              4 infantry placed in Anhwe
      
          Turn Complete - Chinese
              Chinese collect 19 PUs; end with 20 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
      
          Purchase Units - British
              British buy 2 bombers and 1 destroyer; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 fighter moved from 112 Sea Zone to Germany
              2 fighters moved from 91 Sea Zone to 93 Sea Zone
              1 armour moved from Morocco to 91 Sea Zone
              1 artillery moved from Morocco to 91 Sea Zone
              2 infantry moved from Morocco to 91 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
              1 artillery moved from 112 Sea Zone to Denmark
              1 armour moved from 112 Sea Zone to Denmark
              2 infantry moved from 112 Sea Zone to Denmark
              1 carrier moved from 91 Sea Zone to 93 Sea Zone
              2 destroyers moved from 91 Sea Zone to 93 Sea Zone
              3 infantry moved from Tobruk to Libya
                    British take Libya from Italians
              1 armour moved from Ethiopia to 76 Sea Zone
              1 infantry moved from Ethiopia to 76 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
              1 submarine moved from 39 Sea Zone to 42 Sea Zone
              1 carrier moved from 80 Sea Zone to 39 Sea Zone
              1 battleship moved from 80 Sea Zone to 39 Sea Zone
              2 fighters moved from India to 39 Sea Zone
              2 artilleries moved from Persia to Eastern Persia
              1 submarine moved from 81 Sea Zone to 97 Sea Zone
                    British take 97 Sea Zone from Italians
              1 carrier moved from 81 Sea Zone to 79 Sea Zone
              1 destroyer moved from 81 Sea Zone to 79 Sea Zone
              2 fighters moved from Trans-Jordan to 39 Sea Zone
              2 fighters moved from 39 Sea Zone to India
              1 infantry moved from Ethiopia to Italian Somaliland
                    British take Italian Somaliland from Italians
      
          Combat - British
              Battle in Denmark
              Battle in Germany
                  British attack with 1 fighter
                  Germans defend with 4 bombers and 1 factory_major
                      British roll dice for 1 fighter in Germany, round 2 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 4 bombers in Germany, round 2 : 0/4 hits, 0.67 expected hits
                      1 bomber owned by the Germans lost in Germany
                      British roll dice for 1 fighter in Germany, round 3 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 3 bombers in Germany, round 3 : 2/3 hits, 0.50 expected hits
                      1 fighter owned by the British lost in Germany
                  Germans win, taking Denmark from Germans with 3 bombers remaining. Battle score for attacker is 2
                  Casualties for Germans: 1 bomber
                  Casualties for British: 1 fighter
              Battle in 42 Sea Zone
                  British attack with 1 submarine
                  Japanese defend with 1 destroyer
                      British roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the British lost in 42 Sea Zone
                  Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                  Casualties for British: 1 submarine
      
          Non Combat Move - British
      
          Place Units - British
              2 bombers placed in Egypt
              1 destroyer placed in 98 Sea Zone
      
          Turn Complete - British
              British collect 35 PUs; end with 36 PUs
      
          Place Units - UK_Pacific
              2 infantry placed in India
              Turning on Edit Mode
              EDIT: Removing units owned by British from 79 Sea Zone: 1 armour, 1 infantry and 1 transport
              EDIT: Adding units owned by British to West India: 1 armour and 1 infantry
              EDIT: Adding units owned by British to 79 Sea Zone: 1 transport
              EDIT: Turning off Edit Mode
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 6 PUs
              Some Units in India change ownership: 2 infantry
      

      Combat Hit Differential Summary :

      Americans regular : 0.83
      Japanese regular : 0.67
      Italians regular : 0.33
      Germans regular : 0.50
      British regular : -0.33
      

      Savegame

      posted in League
      C
      crockett36
    • RE: L26 cwglee51 X vs crockett36 L +38 #3

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              2 artilleries and 11 infantry moved from Yunnan to Burma
                    UK_Pacific take Burma from Japanese
              1 infantry moved from Kweichow to Hunan
                    Chinese take Hunan from Japanese
              1 infantry moved from Hopei to Anhwe
              1 artillery moved from Hopei to Anhwe
              1 fighter moved from Szechwan to Anhwe
              1 infantry moved from Anhwe to Kiangsi
                    Chinese take Kiangsi from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              4 infantry placed in Anhwe
      
          Turn Complete - Chinese
              Chinese collect 19 PUs; end with 20 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      C
      crockett36
    • RE: L26 cwglee51 X vs crockett36 L +38 #3

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 airfield, 3 bombers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 19 Sea Zone to 6 Sea Zone
                    Americans take 19 Sea Zone from Japanese
              1 mech_infantry moved from Korea to 6 Sea Zone
              1 infantry moved from Korea to 6 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
              1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
              1 artillery and 1 infantry moved from Korea to 6 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
              1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
              3 bombers moved from Korea to Timguska
              2 bombers moved from Aleutian Islands to Yakut S.S.R.
              3 transports moved from 10 Sea Zone to 1 Sea Zone
              3 infantry moved from Western United States to British Columbia
              2 artilleries moved from Western United States to British Columbia
              1 armour moved from Western United States to British Columbia
              2 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
              3 infantry moved from Gibraltar to 91 Sea Zone
              2 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
              2 armour moved from 112 Sea Zone to Western Germany
              3 infantry moved from 112 Sea Zone to Western Germany
              1 artillery moved from 112 Sea Zone to Western Germany
              1 cruiser moved from 91 Sea Zone to 112 Sea Zone
              1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
              1 carrier moved from 91 Sea Zone to 93 Sea Zone
              1 destroyer moved from 91 Sea Zone to 93 Sea Zone
      
          Combat - Americans
              Battle in Shantung
              Battle in Kiangsu
              Battle in Western Germany
                  Americans attack with 2 armour, 1 artillery and 3 infantry
                  Germans defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
                      Americans roll dice for 1 cruiser in Western Germany, round 2 : 1/1 hits, 0.50 expected hits
                      Americans roll dice for 2 armour, 1 artillery and 3 infantry in Western Germany, round 2 : 2/6 hits, 2.00 expected hits
                      Germans roll dice for 2 aaGuns and 1 infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits
                      2 aaGuns owned by the Germans and 1 infantry owned by the Germans lost in Western Germany
                  Americans converts factory_major into different units
                  Americans win, taking Shantung from Japanese, taking Kiangsu from Japanese, taking Western Germany from Germans with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 13
                  Casualties for Germans: 2 aaGuns and 1 infantry
              Battle in 93 Sea Zone
                  Americans attack with 1 carrier and 1 destroyer
                  Italians defend with 1 destroyer
                      Americans roll dice for 1 carrier and 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 carrier and 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 93 Sea Zone
                      1 destroyer owned by the Italians lost in 93 Sea Zone
                  Americans win, taking 93 Sea Zone from Italians with 1 carrier remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 destroyer
                  Casualties for Italians: 1 destroyer
      
          Non Combat Move - Americans
              1 battleship moved from 6 Sea Zone to 19 Sea Zone
              1 cruiser moved from 6 Sea Zone to 19 Sea Zone
              3 carriers moved from 6 Sea Zone to 19 Sea Zone
              6 fighters moved from 6 Sea Zone to 19 Sea Zone
      
          Place Units - Americans
              1 airfield placed in Alaska
              3 bombers placed in Alaska
              1 destroyer and 1 transport placed in 101 Sea Zone
              1 infantry placed in Eastern United States
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from British Columbia: 1 artillery
              EDIT: Adding units owned by Americans to Central United States: 1 artillery
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Timguska: 3 bombers
              EDIT: Removing units owned by Americans from Yakut S.S.R.: 2 bombers
              EDIT: Adding units owned by Americans to Korea: 5 bombers
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Korea: 5 bombers
              EDIT: Turning on Edit Mode
              EDIT: Adding units owned by Americans to Anhwe: 5 bombers
              EDIT: Turning off Edit Mode
      
          Turn Complete - Americans
              Americans collect 55 PUs; end with 56 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.83
      Italians regular : 0.33
      Germans regular : -0.33
      

      Savegame

      posted in League
      C
      crockett36
    • RE: crockett36 vs cds World at War

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World At War

      Game History

      Round: 3
      
          Combat Move - French
              2 Infantrys moved from Keewatin to 1 Sea Zone
              2 Infantrys and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 9 Sea Zone to 18 Sea Zone
              1 Destroyer moved from 9 Sea Zone to 18 Sea Zone
              2 Infantrys and 1 Transport moved from 68 Sea Zone to 58 Sea Zone
              1 Artillery, 1 Fighter and 13 Infantrys moved from Orleanais to Brittany
              3 Infantrys moved from Normandy to Brittany
              1 Infantry moved from E.Morocco to N.Algeria
              1 Adv.Fighter moved from E.Morocco to N.Algeria
              1 Artillery moved from E.Morocco to S.Algeria
              1 Infantry moved from E.Morocco to S.Algeria
      
          Combat - French
              Battle in S.Algeria
                  French attack with 1 Artillery and 1 Infantry
                  Italians defend with 1 Infantry
                      French roll dice for 1 Artillery and 1 Infantry in S.Algeria, round 2 : 1/1 hits, 0.67 expected hits
                      Italians roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Italians lost in S.Algeria
                  French win, taking S.Algeria from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Italians: 1 Infantry
              Battle in N.Algeria
                  French attack with 1 Adv.Fighter and 1 Infantry
                  Italians defend with 1 Infantry
                      French roll dice for 1 Adv.Fighter and 1 Infantry in N.Algeria, round 2 : 1/1 hits, 0.67 expected hits
                      Italians roll dice for 1 Infantry in N.Algeria, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Italians lost in N.Algeria
                  French win, taking N.Algeria from Italians with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Italians: 1 Infantry
      
          Non Combat Move - French
              1 Adv.Fighter moved from N.Algeria to Gibraltar
      
          Turn Complete - French
              French collect 29 PUs; end with 29 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by French from Orleanais: 2 AAGuns
              EDIT: Adding units owned by French to Brittany: 2 AAGuns
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by French from 58 Sea Zone: 2 Infantrys and 1 Transport
              EDIT: Adding units owned by French to 58 Sea Zone: 1 Transport
              EDIT: Adding units owned by French to French Somaliland: 2 Infantrys
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Italians regular : -0.67
      French regular : 0.67
      

      Savegame

      posted in Play Boardgames
      C
      crockett36
    • RE: crockett36 vs cds World at War

      @crockett36 Also, I have not read the rules. Can I destroy factories? Might be time to capitulate with the Middle East being so out of control.

      posted in Play Boardgames
      C
      crockett36
    • RE: crockett36 vs cds World at War

      You’ve played this before. The utterly ridiculous number of units around Egypt normal and therefore this is somewhat broken or whacky in that theatre or did I do something wrong?

      posted in Play Boardgames
      C
      crockett36
    • RE: crocket36 (Allies+39) vs Simon33 (X) OOB

      @simon33 Well, cudos to you for doing it all. Egypt, Gibraltar, a strong navy in the Med & the Atlantic and enough to shield Bryansk and drive into Caucasus. Obviously, the Atlantic had almost no help from the Americans. I have to dial it back in the Pac. And never let you have an Italian navy!

      posted in League
      C
      crockett36
    • RE: Post League Game Results Here

      @crockett36 Round 3, the Russians come into the ME to save the day only to lose two battles that I was heavily favored to win, one of them 96 percent. Oh, what might have been! Simon33 also was unlucky in the North Pac, but later and after the dice had already favored him in a Midway scale encounter.

      posted in League
      C
      crockett36
    • RE: Post League Game Results Here

      Simon33 over crockett36

      https://www.axisandallies.org/forums/topic/42211/crocket36-allies-39-vs-simon33-x-oob/185

      posted in League
      C
      crockett36
    • RE: crocket36 (Allies+39) vs Simon33 (X) OOB

      I’m going to resign. I’ve got to work on the beginning and the division of labour a little rather than end game staving off the gradual loss. good game. I’m going to take a week or two break. After that, I’d be up for another game where I definitely do Taranto.

      posted in League
      C
      crockett36