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    randy vandyke

    @crockett36

    2026 25 24 23 22 19 18

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    Location seabrook, nh

    crockett36 Unfollow Follow
    2026 25 24 23 22 19 18

    Best posts made by crockett36

    • RE: Introduce or Re-Introduce Yourself (Jan. 2019)

      Randy from ipswich, Ma, 49. About to move to Seabrook, NH after 25 years in Ma. I work for UPS as a delivery driver. I am married to my wife Sherrie and have seven children by her. My oldest is bvandyke on this forum, and my third son is the infamous hurricane known as dessertfox. I’ve been playing A&A since high school and have been on again, off again with it. Most of my games have been classic. Anniversary saw an uptick in my play time. When I turned 40, I had the pleasure of having Larry come to my birthday party. I’ve been playtesting with him since, especially with War Room and his latest.

      Grasshoppers tourney actually was the catalyst for my deep dive into global. I have a Youtube channel under the nom de plum crockett36. I am a tinkerer. Nearly every game we are adding something like multinational attack for the allies or paratroopers.

      posted in Welcome
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      crockett36
    • RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?

      @black_elk said in Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?:

      So the Q was for Global 3rd Ed, but while we’re at it… I just got 3 to add

      1. A legacy version of the base game (midscale board), that is simply called “Axis and Allies” ie don’t include a start date year or an edition number in the name for that one. It should present as the basic starter set. Provide unit set ups for a couple dates like AA50 did, but do that in the manual instead. The idea being that it’s easier to re-print or revise or download material for unit set ups in a manual than on cards/boxes. So you could do 1942 as the default, but also 1941 or 1943 say, just by referencing a page in the rulebook.

      2. Axis and Allies Global - Sell it as a single complete game, rather than 2 separate theater games. For packaging maybe have 1 box be for the maps the cards and all the paper stuff, and then have units sold separately? I think the players that are most interested in the more advanced game just want G40, rather than Europe and Pacific 1940. By selling the sculpts separately there is less need to divide the boards by theater, and then it can build on the starter unit set included with the base “Axis and Allies” game mentioned above.

      3. Include a small Art book/History of the Axis and Allies game and it’s creator, including the images from all the cover boxes and such. Legacy style! I just think that would be a nice touch and cool to see.

      THIS! THIS! HERE DEVELOPERS! READ ABOVE! This is gold! If you read this upvote this. I will be reading this on my channel. Good to hear from you BE!

      posted in House Rules
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      crockett36
    • RE: Video interviews of league players by Crockett36

      Interview with The Captain

      posted in League
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      crockett36
    • RE: Video interviews of league players by Crockett36

      @crockett36

      I have some interviews in the queue, but if anyone is interested in being interviewed or you have a bee in your bonnet about something AnA related private message me. You do not have to be a champion or a house rule guy. I’d love to talk.

      posted in League
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      crockett36
    • RE: League General Discussion Thread

      @djensen Thank you! Nice to see you in person in Dayton. Sorry I didn’t get to shake your hand and thank you in person for all your work.

      posted in League
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      crockett36
    • RE: We need an allied playbook.

      United States Playbook

      We do not play chess. The sides do not start off equal, and by the end of the first turn and even into the second, the ability of the Axis to destroy units within close proximity is enormous. The Allied situation is dire from the start and gets worse. Most games played online, even with bids, end with Axis victory.

      Therefore the principles that guide this Allied US strategy playbook are:

      1. to preserve the Allied starting units
      2. to give ground where it is hopeless or prudent
      3. to determine the place of the battle when possible

      The options we have are many and dependent. On the other hand they are not entirely reactionary. The strategic defensive objectives remain the same. We must save London, the Atlantic, Moscow, Egypt, India, and the Pacific. In that order in my view.

      The strategic offensive objectives are perhaps a little different than the Axis powers. Whereas they are going for either early London, Middle Moscow, middle or late London and an economy that is at parity with the United States at war, the Allies are generally not going to take Berlin or Tokyo or even Rome. Rather the Allies are going for a radical dashing of the economic ambitions of the Axis and a capitulation. Keeping the Germans contained on the Russian front to the gates of Moscow and no further, kicking the Italians out of Africa and keeping them out of the Middle East, containing the Japanese to a fight for China and southeast Asia should give the edge to the Allies.

      Accomplishing the suppression of Axis ambitions is achieved in two ways: and his ability to make war. The former is obvious, the latter may not be. Destroying an enemy’s ability to make war boils down to economics. Economics in this game is represented on the board by the cash values of the territories and the convoy zones on the map. In order to reduce your opponent’s income, you can do one of three things: take possession of his territory, disrupt his convoys, strategically bomb his factories. Conversely, it means not losing your own territories to the aggressors. These factors determine our strategic offensive objectives.

      Destroying an enemy’s ability to make war by disrupting his convoys can be a devastating strategy. In fact in several sea zones on the map, it is catastrophic if done in numbers. Parking your navies in the Sea of Japan and in sea zone 97 to the east of Rome are prime examples of this endgame tactic.

      Likewise, two strategic bombers will shut down minor factories and cost the enemy double to restore them to full capacity. Five bombers will almost guarantee shutting down a major factory. Losses will be high and costly to the ally who pursues this course of action but worth it. Be aware that Germany has two major factories so he can ignore the loss of one of them. Also be aware that German itself cannot be reached from London. A point in Scandinavia or Russia must be secured or maintained in order to thoroughly execute this strategy against the Huns.

      In the East, you must get very close to the Island of Japan in order to bomb her. Iwo Jima or the Soviet Far East seem the best candidates. Some have even suggested Korea. Allied planes and tactical fighters can reinforcement Korea from Hawaii if the Soviets were to capture it. A strategy that keeps Russian troops on the east coast of Russia must be used in coordination with these plans.

      Be careful of the kamikazes. You can non-combat move into a K-zone without triggering their wrath. An attack on a navy in Sz 6 with subs and air will not provoke Kamikazes.

      Having discussed how to destroy the enemies ability to make war, we move on to how to eliminate the units on the board. How to do this with the resources on the board and the limited time before a catastrophe like the fall of London or Moscow or Bombay occurs is the crux of the game. Historically it was agreed upon by the Allies that stopping Germany took primacy over stopping Japan. Victor Davis Hanson says that for all that kind of talk, a bifurcation developed that the West Coast produce goods for the Pacific war and the East Coast produce goods for the European theatre. Unfortunately, for playability’s sake, the US economy is not correctly represented. When you read VDH, there is a common refrain, “America produced more of … than all of the other combatants combined.” Obviously this is not our situation.

      Therefore kill Japan first strategy or kill Germany first strategies have been developed. I prefer the KGF strategy, and it was the agreed upon Allied strategy historically. The big question is can I pop Germany’s balloon before Japan’s expands beyond control. This question has validity. However, mathmatically it is nonsensical. If Japan’s economy grows to 70 or 80, it would still be dwarfed by the combined Allied income that would result from the shrivelling of the German Reich.

      In light of these encouraging thoughts, let’s look at KJF strategies. I have mentioned bombing Japan from either Iwo Jima or Soviet Far East. This can be done in two ways. Russian troops can move to SFE and be reinforced with American fighers and troops. That could be done very early in the game, even T1, assuming a J1 attack. Alternatively, the Russians could be gathered in Sahka on T1 and a subsequent move to SFE could be arranged by T3 with impressive results.

      Alternatively, an Iwo Jima assault would need to be a tour de force. It might take 2 or 3 rounds of navy and air builds before you could attempt it. If one takes the same meat grinder approach as seen on the Eastern front, US waves of ships cannot help but overcome the Japanese. You must be willing to bleed. A substantial number of subs in your fleet can directly impact the enemy’s capital ships. Bombers can be used against the fleet and turn around and impact the struggle for Eurasian.

      posted in Axis & Allies Global 1940
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      crockett36
    • RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?

      @The-Captain I have always assumed that we–axisandallies.org–had Renegade lurkers. That’s how I came up with the idea for the thread. Here’s to hoping they have seen it or will, when it comes time for a 4th edition (assuming tournament 42 is 3rd edition) consult this thread.

      posted in House Rules
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      crockett36
    • Interview with the 2021 OOB champion: AndrewAAgamer

      https://youtu.be/G4yYjYsAIHc

      posted in Axis & Allies Global 1940
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      crockett36
    • RE: Grand Plans, 3rd Edition?

      black elk,

      can I read your post on my youtube channel? important stuff that might percolate throughout the community. Thanks.

      crockett36

      PS argothair, I posted your russian strat from allied playbook on my channel. thanks.

      posted in Axis & Allies 1942 Online
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      crockett36
    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      This year’s trips are ww2 museum for 80th anniversary of dday AND Gencon August 1-4. Maybe next year!

      posted in Welcome
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      crockett36

    Latest posts made by crockett36

    • RE: crockett36 vs cds World at War

      @cds thanks. I’ll be back.

      posted in Play Boardgames
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      crockett36
    • RE: crockett36 vs cds World at War

      @crockett36 My apologies, but I am having a hard time getting into this game. I’ve retired from UPS and am preparing to go back to school. My daughter is graduating high school. I haven’t read the rules, nor studied any games. Perhaps we could try again, but more in the G40 or anniversary category later in the summer. I concede. Thank you.

      posted in Play Boardgames
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      crockett36
    • RE: crockett36 vs cds World at War

      TripleA Turn Summary: British round 3

      TripleA Turn Summary for game: World At War

      Game History

      Round: 3
      
          Combat Move - British
              2 Fighters moved from 18 Sea Zone to 22 Sea Zone
              3 Fighters moved from Dover to 22 Sea Zone
              2 Infantrys moved from French Guiana to 32 Sea Zone
              1 Infantry moved from Burma to N.Thailand
                    British take N.Thailand from Thai
              1 Infantry moved from Assam to Yunnan
              1 Tank moved from Calcutta to Yunnan
              1 Tank moved from Assam to 61 Sea Zone
              1 Infantry moved from Burma to 61 Sea Zone
              1 Infantry, 1 Tank and 1 Transport moved from 61 Sea Zone to 66 Sea Zone
              1 Infantry and 1 Tank moved from 66 Sea Zone to Java
              1 Tank moved from Calcutta to 60 Sea Zone
              1 Infantry moved from Calcutta to 60 Sea Zone
              1 Infantry, 1 Tank and 1 Transport moved from 60 Sea Zone to 66 Sea Zone
              1 Infantry and 1 Tank moved from 66 Sea Zone to Java
              1 Bomber moved from Punjab to Syria
              2 Infantrys moved from Koryakia to 72 Sea Zone
              2 Infantrys and 1 Transport moved from 72 Sea Zone to 76 Sea Zone
              1 Destroyer moved from 72 Sea Zone to 76 Sea Zone
              1 Fighter moved from 8 Sea Zone to 18 Sea Zone
              1 Artillery and 1 Infantry moved from Equatoria to Italian East Africa
              1 Fighter moved from Darfur to Italian East Africa
              1 Infantry moved from French Equatorial Africa to Equatoria
              1 Infantry moved from Darfur to Kordofan
                    British take Kordofan from Italians
              1 Fighter moved from Tangier to 18 Sea Zone
              2 Infantrys moved from Yukon to Alaska
      
          Purchase Units - British
              British buy 1 Bomber, 1 Fighter, 2 Mech.Infs and 10 Mot.Infs; Remaining resources: 1 PUs; 
      
          Combat - British
              Strategic bombing raid in Syria
                  Bombing raid in Syria rolls: 5 and costs: 2 PUs.
                  Bombing raid costs 2 PUs
              Battle in Java
                  British attack with 2 Infantrys and 2 Tanks
                  Hisaichi defend with 1 Artillery, 1 Elite and 1 Tank
                      British roll dice for 2 Infantrys and 2 Tanks in Java, round 2 : 2/1 hits, 1.33 expected hits
                      Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Tank in Java, round 2 : 1/1 hits, 1.17 expected hits
                      1 Infantry owned by the British lost in Java
                      1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Java
                      British roll dice for 1 Infantry and 2 Tanks in Java, round 3 : 1/1 hits, 1.17 expected hits
                      Hisaichi roll dice for 1 Tank in Java, round 3 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the British lost in Java
                      1 Tank owned by the Hisaichi lost in Java
                  British win, taking Java from Hisaichi with 2 Tanks remaining. Battle score for attacker is 8
                  Casualties for British: 2 Infantrys
                  Casualties for Hisaichi: 1 Artillery, 1 Elite and 1 Tank
              Battle in 22 Sea Zone
                  British attack with 5 Fighters
                  Germans defend with 1 Carrier, 2 Destroyers, 2 Fighters and 2 Transports; Finns defend with 1 Submarine
                      British roll dice for 5 Fighters in 22 Sea Zone, round 2 : 1/1 hits, 1.67 expected hits
                      Germans roll dice for 1 Carrier, 2 Destroyers, 2 Fighters and 2 Transports in 22 Sea Zone, round 2 : 2/1 hits, 2.50 expected hits
                      2 Fighters owned by the British lost in 22 Sea Zone
                      1 Transport owned by the Germans lost in 22 Sea Zone
                      British roll dice for 3 Fighters in 22 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
                      Germans roll dice for 1 Carrier, 2 Destroyers, 2 Fighters and 1 Transport in 22 Sea Zone, round 3 : 2/1 hits, 2.33 expected hits
                      2 Fighters owned by the British lost in 22 Sea Zone
                      1 Transport owned by the Germans lost in 22 Sea Zone
                      British roll dice for 1 Fighter in 22 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 Carrier, 2 Destroyers and 2 Fighters in 22 Sea Zone, round 4 : 2/1 hits, 2.17 expected hits
                      1 Fighter owned by the British lost in 22 Sea Zone
                  Germans win with 1 Carrier, 2 Destroyers, 2 Fighters and 1 Submarine remaining. Battle score for attacker is -28
                  Casualties for British: 5 Fighters
                  Casualties for Germans: 2 Transports
              Battle in Yunnan
                  British attack with 1 Infantry and 1 Tank
                  Hisaichi defend with 1 Marine
                      British roll dice for 1 Infantry and 1 Tank in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
                      Hisaichi roll dice for 1 Marine in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the British lost in Yunnan
                      1 Marine owned by the Hisaichi lost in Yunnan
                  British win, taking Yunnan from Hisaichi with 1 Tank remaining. Battle score for attacker is 2
                  Casualties for British: 1 Infantry
                  Casualties for Hisaichi: 1 Marine
              Battle in Italian East Africa
                  British attack with 1 Artillery, 1 Fighter and 1 Infantry
                  Italians defend with 1 Artillery and 1 Infantry
                      British roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Italian East Africa, round 2 : 1/0 hits, 1.00 expected hits
                      Italians roll dice for 1 Artillery and 1 Infantry in Italian East Africa, round 2 : 1/1 hits, 0.67 expected hits
                      1 Infantry owned by the British lost in Italian East Africa
                      1 Infantry owned by the Italians lost in Italian East Africa
                      British roll dice for 1 Artillery and 1 Fighter in Italian East Africa, round 3 : 1/1 hits, 0.67 expected hits
                      Italians roll dice for 1 Artillery in Italian East Africa, round 3 : 1/1 hits, 0.33 expected hits
                      1 Artillery owned by the British lost in Italian East Africa
                      1 Artillery owned by the Italians lost in Italian East Africa
                  British win with 1 Fighter remaining. Battle score for attacker is 0
                  Casualties for British: 1 Artillery and 1 Infantry
                  Casualties for Italians: 1 Artillery and 1 Infantry
      
          Non Combat Move - British
              1 Fighter moved from Italian East Africa to Equatoria
              1 Bomber moved from Syria to Cyprus
      
          Place Units - British
              1 Fighter, 2 Mech.Infs and 3 Mot.Infs placed in Cairo
              5 Mot.Infs placed in Madras
              1 Bomber and 2 Mot.Infs placed in Delhi
      
          Turn Complete - British
              British collect 81 PUs; end with 82 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 1.00
      Germans regular : -1.00
      British regular : 0.17
      Hisaichi regular : 1.00
      

      Savegame

      posted in Play Boardgames
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      crockett36
    • RE: crockett36 vs cds World at War

      @cds yes please!

      posted in Play Boardgames
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      crockett36
    • RE: crockett36 vs cds World at War

      @cds ool for 112

      posted in Play Boardgames
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      crockett36
    • RE: crockett36 vs cds World at War

      TripleA Manual Gamesave Post: British round 3

      TripleA Manual Gamesave Post for game: World At War

      Game History

      Round: 3
      
          Combat Move - British
              2 Fighters moved from 18 Sea Zone to 22 Sea Zone
              3 Fighters moved from Dover to 22 Sea Zone
              2 Infantrys moved from French Guiana to 32 Sea Zone
              1 Infantry moved from Burma to N.Thailand
                    British take N.Thailand from Thai
              1 Infantry moved from Assam to Yunnan
              1 Tank moved from Calcutta to Yunnan
              1 Tank moved from Assam to 61 Sea Zone
              1 Infantry moved from Burma to 61 Sea Zone
              1 Infantry, 1 Tank and 1 Transport moved from 61 Sea Zone to 66 Sea Zone
              1 Infantry and 1 Tank moved from 66 Sea Zone to Java
              1 Tank moved from Calcutta to 60 Sea Zone
              1 Infantry moved from Calcutta to 60 Sea Zone
              1 Infantry, 1 Tank and 1 Transport moved from 60 Sea Zone to 66 Sea Zone
              1 Infantry and 1 Tank moved from 66 Sea Zone to Java
              1 Bomber moved from Punjab to Syria
              2 Infantrys moved from Koryakia to 72 Sea Zone
              2 Infantrys and 1 Transport moved from 72 Sea Zone to 76 Sea Zone
              1 Destroyer moved from 72 Sea Zone to 76 Sea Zone
              1 Fighter moved from 8 Sea Zone to 18 Sea Zone
              1 Artillery and 1 Infantry moved from Equatoria to Italian East Africa
              1 Fighter moved from Darfur to Italian East Africa
              1 Infantry moved from French Equatorial Africa to Equatoria
              1 Infantry moved from Darfur to Kordofan
                    British take Kordofan from Italians
              1 Fighter moved from Tangier to 18 Sea Zone
              2 Infantrys moved from Yukon to Alaska
      
          Purchase Units - British
              British buy 1 Bomber, 1 Fighter, 2 Mech.Infs and 10 Mot.Infs; Remaining resources: 1 PUs; 
      
          Combat - British
              Strategic bombing raid in Syria
                  Bombing raid in Syria rolls: 5 and costs: 2 PUs.
                  Bombing raid costs 2 PUs
              Battle in Java
                  British attack with 2 Infantrys and 2 Tanks
                  Hisaichi defend with 1 Artillery, 1 Elite and 1 Tank
                      British roll dice for 2 Infantrys and 2 Tanks in Java, round 2 : 2/1 hits, 1.33 expected hits
                      Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Tank in Java, round 2 : 1/1 hits, 1.17 expected hits
                      1 Infantry owned by the British lost in Java
                      1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Java
                      British roll dice for 1 Infantry and 2 Tanks in Java, round 3 : 1/1 hits, 1.17 expected hits
                      Hisaichi roll dice for 1 Tank in Java, round 3 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the British lost in Java
                      1 Tank owned by the Hisaichi lost in Java
                  British win, taking Java from Hisaichi with 2 Tanks remaining. Battle score for attacker is 8
                  Casualties for British: 2 Infantrys
                  Casualties for Hisaichi: 1 Artillery, 1 Elite and 1 Tank
              Battle in 22 Sea Zone
                  British attack with 5 Fighters
                  Germans defend with 1 Carrier, 2 Destroyers, 2 Fighters and 2 Transports; Finns defend with 1 Submarine
                      British roll dice for 5 Fighters in 22 Sea Zone, round 2 : 1/1 hits, 1.67 expected hits
                      Germans roll dice for 1 Carrier, 2 Destroyers, 2 Fighters and 2 Transports in 22 Sea Zone, round 2 : 2/1 hits, 2.50 expected hits
                      2 Fighters owned by the British lost in 22 Sea Zone
                      1 Transport owned by the Germans lost in 22 Sea Zone
                      British roll dice for 3 Fighters in 22 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
      

      Combat Hit Differential Summary :

      Germans regular : -0.50
      British regular : -0.17
      Hisaichi regular : 0.33
      

      Savegame

      posted in Play Boardgames
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      crockett36
    • RE: crockett36 vs cds World at War

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World At War

      Game History

      Round: 3
      
          Combat Move - Chinese
              4 Tanks moved from Suiyuan to Shantung
              1 Fighter moved from Suiyuan to Chahar
              1 Tank moved from Ningsia to Chahar
              1 Artillery moved from Hupeh to Shansi
              1 Infantry moved from Szechwan to Kweichow
              1 Infantry moved from Anhwei to Hupeh
              1 Infantry moved from Shansi to Chahar
              3 Infantrys moved from Shansi to Shantung
              1 Tank moved from Kweichow to Shansi
              4 Infantrys moved from Lanchow to Szechwan
              1 Artillery moved from Lanchow to Szechwan
              4 Infantrys moved from E.Qinghai to Lanchow
              2 Fighters moved from Hsining to Shansi
              4 ArmoredCars moved from Hsining to Lanchow
              2 Infantrys moved from W.Qinghai to E.Qinghai
              3 Infantrys moved from E.Sinkiang to W.Qinghai
              1 Elite moved from Urumqi to E.Sinkiang
              2 ArmoredCars moved from Urumqi to W.Qinghai
      
          Purchase Units - Chinese
              Chinese buy 1 Fighter and 4 Mech.Infs; Remaining resources: 0 PUs; 
      
          Combat - Chinese
              Battle in Chahar
                  Chinese attack with 1 Fighter, 1 Infantry and 1 Tank
                  Hisaichi defend with 1 Infantry
                      Chinese roll dice for 1 Fighter, 1 Infantry and 1 Tank in Chahar, round 2 : 1/0 hits, 1.00 expected hits
                      Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Chahar
                      1 Infantry owned by the Hisaichi lost in Chahar
                  Chinese win, taking Chahar from Hisaichi with 1 Fighter and 1 Tank remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 Infantry
                  Casualties for Hisaichi: 1 Infantry
              Battle in Shantung
                  Chinese attack with 3 Infantrys and 4 Tanks
                  Hisaichi defend with 1 Infantry
                      Chinese roll dice for 3 Infantrys and 4 Tanks in Shantung, round 2 : 2/1 hits, 2.50 expected hits
                      Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Shantung
                      1 Infantry owned by the Hisaichi lost in Shantung
                  Chinese win, taking Shantung from Hisaichi with 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 Infantry
                  Casualties for Hisaichi: 1 Infantry
      
          Non Combat Move - Chinese
              1 Fighter moved from Chahar to Shansi
              1 AAGun moved from E.Qinghai to Lanchow
              1 AAGun moved from E.Sinkiang to W.Qinghai
              1 Fighter moved from Shansi to Anhwei
      
          Place Units - Chinese
              1 Fighter and 4 Mech.Infs placed in Hsining
      
          Turn Complete - Chinese
              Chinese collect 36 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.50
      Hisaichi regular : 1.33
      

      Savegame

      posted in Play Boardgames
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      crockett36
    • RE: Bot Attacks

      thanks for all you do.

      posted in Website/Forum Discussion
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      crockett36
    • RE: Post League Game Results Here

      cwglee over crockett36. My magnificent 7 strategy needs a reworking. good game.

      https://www.axisandallies.org/forums/topic/42380/l26-cwglee51-x-vs-crockett36-l-38-3/92?_=1777589175735

      posted in League
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      crockett36
    • RE: L26 cwglee51 X vs crockett36 L +38 #3

      @cwglee51 good game. Simon and you have convinced me my magnificent 7 needs a lot of work. I’m in the midst of some turning points in my family’s life. I’ll come back in a few weeks. I’d love a rematch.

      posted in League
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      crockett36