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    The Captain

    @The Captain

    2024 '23 '22 '21

    1. Axis & Allies player since 1993.
    2. Former Captain in the Danish Army
    3. Current: Carpenter & Hotel industry
    4. Founder & President of Danish Axis & Allies Association ( and Axis & Allies Club Denmark)
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    2024 '23 '22 '21

    Best posts made by The Captain

    • Axis & Allies Global 1940 House Rules Expansion

      This is the release of the Axis & Allies Global 1940 House Rules Expansion - also known as G40 HRE.

      Included are Full Color Markers to be used as combat units etc. in case you don’t have eligible playing pieces. These should be printed and cut out for use.

      Also included are the Army Boards & Markers used for displaying the various types of armies that you can create during the game.

      In other words: the Axis & Allies Global 1940 House Rules Expansion includes everything you need in order to play your Axis & Allies game with these rules.

      I sincerely hope that the Axis & Allies Global 1940 House Rules Expansion will bring inspiration - and tons of fun - to the Axis & Allies Community.

      Note 1:
      Players might find inspiration - and help - using the Strategy Guide Global 1940 (see thread).

      Note 2:
      Concerning the bidding system (see pg. 58):

      The bid IPC that any player collects from the bank can be used as described on pg. 58.

      Exception:
      Any units that can only be produced in a Capital (such as Mines, Paratrooper unit, Waffen-SS unit etc.) must be still be produced in a Capital.

      Example:
      The Allies collect 8 bid IPC from the bank. The Allies players decide that the Soviet Union gets these 8 IPC.

      The Soviet player purchases 8 Mines - and must then place them in Moscow (Russia).

      Important:
      During the game we advice all players to use the G40 IPC Tracking Chart (attached below).
      This is an important tool to register the economic situation during the game.
      G40 IPC Tracking Chart A4, 2 pcs.pdf

      Note 3:
      Here below we have attached some additional sets of rules, like Combat Engineer, Fighter Ace, Naval Mines etc.
      These additional rules are Optional Rules.

      We advice all players to use those additional Optional Rules only when you have gained solid experience with the Optional Rules included in the Revised Rulebook.

      Note 4:
      The No. 39 Optional Expansion Rule is the Global 1939 Expansion.

      Revised Rulebook, Axis & Allies Global 1940 & 1943 House Rules Expansion

      1. G40 Combat Engineer Unit.pdf
      2. G40 Fighter Ace unit.pdf
      3. G40 Naval Mines.pdf
      4. G40 Desert Army.pdf
      5. G40 Flak Tower.pdf
      6. G40 Strict Neutrals.pdf
      7. German U-boat pen.pdf
      8. G40 Operation Felix-Heinrich.pdf
      11. G40 Elite Tank unit.pdf
      15. Waffen-SS Panzer General.pdf
      15.a Waffen-SS Panzer Army Board & Markers.pdf
      15.b G40 German Army Boards.pdf
      16. G40 Air Fleet Commander Rules.pdf
      16a. G40 Air Markers.pdf
      16b. G40 Air Fleet Boards.pdf
      17. G40 Heavy Aircraft Carrier unit.pdf
      18. Tank Destroyer & Panzer Jäger.pdf
      19. G40 Waffen-SS Assault Pioneer Unit.pdf
      20. French units in UK.pdf
      21. G40 Selfpropelled Artillery unit.pdf
      39. Global 1939 Expansion.pdf

      posted in House Rules global 1940
      The CaptainT
      The Captain
    • Global 1940 Basic Expansion

      This is the release of the Global 1940 Basic House Rules Expansion.

      The purpose of the Basic Expansion is to give players a manageable approach towards the use of expansion rules.

      The Basic Expansion brings a new and balanced dimension to the OOB Global 1940 game. It is easy to learn - challenging & fun to play.

      Related Expansions:

      1. Axis & Allies Global 1940 House Rules Expansion
      2. Axis & Allies Global 1943 House Rules Expansion

      RULEBOOK Global 1940 Basic Expansion.pdf

      Note: The RULEBOOK has been updated 3rd September 2022.

      Good luck & have fun.

      posted in House Rules global 1940
      The CaptainT
      The Captain
    • Global 1943 Expansion, Revised

      This is the release of the Axis & Allies Global 1943 House Rules Expansion Revised Edition.

      Note: The following Rulebook and pictures show the Revised Set Up.

      1943 was the year, when Germany finally implemented the Total War concept. The Axis Powers still had options to alter the outcome of the War - not by outproducing the Allies - but by taking advantage of every single advantageous opportunity. And by planning a decisive and superior strategy - without any flaws. And carry it out with determination.

      In the game there is no bureaucracy - no internal conflicts in any Nation, that could weaken the War effort. Every single decision is made with one goal only - to win the War.

      The game depends solely on what strategy players might choose - and how these strategies are carried out.

      It is truly a big challenge for the Axis to win the War. And there is no room for errors… or else, Germany & Japan will have to fight for their lives.

      You’ll experience massive Panzer Armies and Army Groups from the very beginning of the game. Within a few rounds, some of the most famous combat units of World War II are available to the players. This will bring even more options to get your Nation closer to Final Victory.

      Concerning the Global 1943 Setup:

      Soviet 1st Army Group is comprised of:

      • 1st Tank Army
      • 3rd Soviet Army Corps
      • 10 Infantry units

      Soviet 2nd Army Group is comprised of:

      • 2nd Tank Army
      • 2nd Soviet Army Corps
      • 5 Artillery units
      • 5 Infantry units

      The Soviet Army Group Markers replace the Army Group Flags.

      Note 1:
      Soviet Army Group Markers are named:

      • 1st Army Group
      • 2nd Army Group

      Note 2:
      Additional Set Up:
      The German player must place a Flak Tower unit in Germany before game start.

      Printing Error:

      We have discovered 3 printing errors in the Japanese Set Up:

      1. Hainan is not mentioned in the Japanese Set Up. Hainan must have an IPC value of “1” - and a Japanese control marker.

      2. Palau Island does not need a Japanese control marker… the number (1) described in the column should be placed in the column for the IPC value instead. Palau Island must have an IPC Value Marker at “1”.

      3. Kiangsi is not mentioned in the Japanese Set Up. Kiangsi is Japanese controlled from game start (Early 1943).

      We naturally apporlogize for those shortcomings.

      The Axis & Allies Global 1943 House Rules Expansion will definitely bring tons of fun and challenge - even though the game is playable in a few hours.

      Please refer to the Axis & Allies Global 1940 House Rules Expansion for overall unit profiles, unit costs etc.

      RULEBOOK, Axis & Allies Global 1943 House Rules Expansion, Revised.pdf

      IMG_7233.JPG IMG_7234.JPG IMG_7235.JPG IMG_7236.JPG IMG_7237.JPG IMG_5696.JPG IMG_5697.JPG

      posted in House Rules global 1940
      The CaptainT
      The Captain
    • The Captain's Global 1940 House Rules Collection

      The Captain’s Global 1940 House Rules Collection includes all Global 1940 House Rules Expansions and other related rules and information, as shown below.

      Click at any link below - and you’ll automatically go directly to the thread.


      Axis & Allies Global 1940 House Rules Expansion

      The Axis & Allies Global 1940 House Rules Expansion is the most comprehensive expansion in The Captain’s Global 1940 House Rules Collection.

      It will bring you countless new options - and ultimate fun & challenge - when playing your OOB Global 1940 game in conjunction with these rules.


      Global 1940 Basic Expansion

      The Global 1940 Basic Expansion is basically a “smaller” version of the Axis & Allies Global 1940 House Rules Expansion.

      This expansion is mostly used as “training” expansion, before you go all in with the Axis & Allies Global 1940 House Rules Expansion.

      Game mechanisms are the same, but the number of units & rules are limited.


      Axis & Allies Global 1943 House Rules Expansion

      In order to play the Global 1943 Expansion, you most be familiar with most of the rules and game mechanisms in the Axis & Allies Global 1940 House Rules Expansion.

      The Global 1943 scenario is very well balanced from game start - Early 1943 - and it’s a formidable two-player game.


      Strategy Guide Global 1940

      The Strategy Guide encompasses various strategies for the 5 Major Powers, Germany, Soviet Union, Japan, United States and United Kingdom.


      Global 1940 Expansion for use with TripleA

      This is barnee’s merit - that the Axis & Allies Global 1940 House Rules Expansion has been modified for use with TripleA.

      This thread will also include the Global 1940 Basic Expansion and the Axis & Allies Global 1943 House Rules Expansion - AKA Global 1943.


      Global 1940 Expansions Game Report Thread

      This thread opens up for posting Game Reports based on the use of any expansion that is included in The Captain’s Global 1940 House Rules Collection.


      Explained: The Backgrund behind the Global 1940 House Rules Expansion

      This thread …


      Click and learn more.

      posted in House Rules global 1940
      The CaptainT
      The Captain
    • Strategy Guide Global 1940

      This Strategy Guide is based on the OOB Axis & Allies Global 1940 combined with the
      Axis & Allies Global 1940 House Rules Expansion.

      The purpose of these guidelines is to give players an insight of “how to use” the new units and rules that come into play with Axis & Allies Global 1940 House Rules Expansion.

      Players should plan their own strategies, based on which Theatre of War is considered most important. As game experience with the Axis & Allies Global 1940 House Rules Expansion evolves during multiple games – so does the overall strategy for each Nation.

      Two games are never the same – the variety and combination of units & rules are simply too numerous. Depending on your strategy, you have the option to purchase units for any situation.

      The big challenge is to find the right combination – and number – of units, and how to deploy them.
      For example, your Paratroopers are highly effective when used against weak enemy positions, attacks behind enemy lines – and as reinforcements to positions across sea zones etc.

      Strategic planning can be just as fun – and challenging – as playing the game.

      A prerequisite for a successful strategic plan is to be familiar with most of the Axis & Allies Global 1940 House Rules Expansion – but not necessarily everything in the rulebook.
      Complete rulebook understanding will evolve during multiple games – but is not necessary to play the game at first.

      It all begins with the Timetable. Once you are familiar with most units & rules that come into play during the game, you should use the Timetable as a quick reference guide – both when you are planning your strategy – and also during the game, to keep track of when and which units & rules come into play.

      Note: Strategy is to plan for future operations on a large scale – in time as well as effort. So, when you plan your strategy, think ahead for the next several rounds of play.

      A Strategy Guide for each of the following Nations is attached to this thread:

      1. Germany
      2. Soviet Union
      3. Japan
      4. United States
      5. United Kingdom

      Initially, there is no Strategy Guide for China, Italy and France since most of these Nations depend on the strategy from their major allied Nations.

      1. Strategy Guide Germany.pdf

      2. Strategy Guide Soviet Union.pdf

      3. Strategy Guide Japan.pdf

      4. Strategy Guide United States.pdf

      5. Strategy Guide United Kingdom.pdf

      6. Strategy Guide ANZAC.pdf

      posted in House Rules global 1940
      The CaptainT
      The Captain
    • RE: The Captain's Global 1940 House Rules Collection

      We’re working on a YouTube channel for the Axis & Allies Global 1940 House Rules Expansion and the other related threads.

      The channel will also be linked here in The Captain’s House Rules Collection.

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @nolimit

      The Style/Font is Times New Roman with shadow effect. Very simple.

      In 1993 we started working on the House Rules Expansion - we bought all 3 expansions from Gamers Paradise - as well as several other variants for use with A&A Classic. So, yes - back then, we found some inspiration from Phillip Schwartzer & his play group - they did a great job. We wanted to show our gratitude by reviving some of these recognizable symbols in our introduction.

      It is gratifying to see that it worked:+1:

      As new A&A variants were released, the need for modified house rules increased. This was a big challenge - and it brought us tons of fun - and took countless amount of hours…

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @nolimit

      I truly appreciate your comment:+1:

      And I think you’re right about YouTube. Wouldn’t that be great - so that everyone can have fun and challenge on a massive scale. Let’s get back to that later.

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @barnee
      Hi Barnee,

      In that case - when mines can defend a specific line/border - the rules concerning mines are according to the standard rules in the AAG40HRE.

      I understand Manstein’s concern about game speed and KISS:+1:

      So, Gentlemen - I would anyway suggest that we go with Barnee’s plan - and let’s see how it goes. :relaxed:

      How does that sound?

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Global 1943 Expansion, Revised

      @barnee

      From game start - Early 1943 - multiple options are available for both the Axis as well as the Allies. Some options are obvious - as for example the need for German reorganization of troops on the Eastern Front to prevent a total collapse of the exposed northern and southern flanks.

      As the Setup Charts show, Germany is in a position to form
      3 Army Groups within 2 rounds of play. With these Army Group formations, the Eastern Front should be stabilized - and a steady flow of reinforcements should pave the way for a renewed offensive in the east.

      Basically, most Nations need to maneuver their units into more advantageous positions, before striking enemy positions.

      Players will have access to all their Nations specialized units within a few rounds of play.

      These units might just be what is needed to get the upper hand.

      Tons of challenge & fun is guaranteed:+1:

      posted in House Rules
      The CaptainT
      The Captain

    Latest posts made by The Captain

    • RE: Axis & Allies Global 1940 House Rules Expansion

      Rules Clarification: Concerning Military Victory:

      If a Major Capital (Berlin, Moscow, Tokoy, Washington or London) is captured by the enemy - and this Capital is NOT liberated on or before the original owners next turn - then the War is over and a Military Victory has been achieved.

      Remember:
      Your own and all of your allied Major Capitals must be controlled by friendly forces in order to achieve a Military Victory.

      The Winning Conditions are described in the G40 HRE rulebook at pg. 11.

      Note:
      Concerning Military Victory: One Round of PLay is completed when all Nations have each completed their turn - after a Major Capital has been captured by the enemy.

      Example:
      In Early 1945 Soviet forces capture Berlin (Germany).
      If German forces do not liberate Berlin on the German players next turn (Late 1945) - or if any other Axis forces do not liberate Berlin before the German players next turn - then the Allies have achieved a Military Victory.

      posted in House Rules
      The CaptainT
      The Captain
    • RE: G40 German Operation Felix-Heinrich

      The Operation Felix-Steiner Expansion rule has been revised.

      Due to the Revised SetUp for Strict Neutrals, the Felix-Steiner Operation has been revised accordingly.

      At this point, the Felix-Steiner Expansion rule is not part of the Tournament rules.

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Global 1940 & 1943 Expansions Game Reports

      @crockett36

      Awesome Game Report.

      It was fun to watch the game all the way.

      Great game guys!

      Merry Christmas :-)

      posted in House Rules
      The CaptainT
      The Captain
    • RE: G40 Self Propelled Anti Aircraft Artillery unit

      @barnee

      Hi barnee,

      We are playing 2 more games this weekend - and further 2 games before New Year.

      The outcome of these games will decide the final Self-propelled Anti-Aircraft Artillery rules - as well as the rules concerning Self-propelled Artillery unit.

      posted in House Rules
      The CaptainT
      The Captain
    • RE: G40 Self propelled Artillery

      @chrisbump86

      Hi Chris,

      The intended design of the Self-propelled Artillery unit was to support “fast moving” units that operate alongside Tank & Panzer units - such as Mechanized Infantry etc.

      The background for the limitations in production numbers and Nations that can produce SPA is partly based on:

      • Play test results (game balance)
      • Historical production numbers of SPA compared to the production number of Tank units
      • Historical use of SPA
      • Ease of Game Play

      At this point our play test results - and their use during recent games - show that mostly Germany and the Soviet Union are using the SPA units.

      The Soviets most often combine their SPA units with their Soviet Guard Infantry units - either as part of Soviet Army Corps - or as independent units.

      Prior to the introduction of SPA units Germany is already familiar with the use of SPA since the German Waffen-SS units include SPA units.

      posted in House Rules
      The CaptainT
      The Captain
    • RE: G40 Self Propelled Anti Aircraft Artillery unit

      @chrisbump86

      Hi Chris,

      The Self-propelled Anti-Aircraft Artillery unit (SPAA) is operating under rules for Anti-Aircraft Artillery, with a few exceptions.

      The primary differences are:

      • Movement: 2
      • Limited production numbers
      • Germany, Soviet Union and United States can produce Self-propelled Anti-Aircraft Artillery units

      Since their production numbers are limited, the cost is 5 IPC which is the same as regular AAA.

      At this point the play test results indicate, that Germany produces the SPAA to support their frontline units on the Eastern Front.

      For the most part the Soviet Union does not produce the SPAA as long as their regular AAA have not been lost in combat.

      This is also true for the United States.

      We expect to release these rules in Early 2026.

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Victories & Defeats

      Update 19th December 2025: Total number of recorded Axis & Allies games in 2025 played by The Captain: 35

      2025: Axis & Allies Global 1940:

      • 0 Defeats (Allies)
      • 0 Defeats (Axis)
      • 14 Victories (Allies)
      • 21 Victories (Axis)
      posted in House Rules
      The CaptainT
      The Captain
    • RE: [Global 1940] House Rule For AAA Guns

      The scale of which A&A G40 is designed to represent must be taken into account.

      We assume that the original A&A Classic rules concerning AAA are more or less represented in the A&A G40 version.

      We have devolped an Expansion rule for AAA: Flak Tower (see pdf file below).

      5. G40 Flak Tower.pdf

      You can find more inspiration in the G40 Expansion rulebook: Axis & Allies Global 1940 House Rules Expansion.

      Captain

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @Panzerstahl-Helm

      The Waffen-SS Panzer General is not included in the number of Panzer General units.

      Please see the attached pdf file below

      15. Waffen-SS Panzer General.pdf

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Victories & Defeats

      Update 12th December 2025: Total number of recorded Axis & Allies games in 2025 played by The Captain: 34

      2025: Axis & Allies Global 1940:

      • 0 Defeats (Allies)
      • 0 Defeats (Axis)
      • 13 Victories (Allies)
      • 21 Victories (Axis)
      posted in House Rules
      The CaptainT
      The Captain