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    The Captain

    @The Captain

    2026 25 24 23 22 21

    1. Axis & Allies player since 1993.
    2. Former Captain in the Danish Army
    3. Current: Carpenter & Hotel industry
    4. Founder & President of Danish Axis & Allies Association ( and Axis & Allies Club Denmark)
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    Best posts made by The Captain

    • Axis & Allies Global 1940 House Rules Expansion

      This is the release of the Axis & Allies Global 1940 House Rules Expansion - also known as G40 HRE.

      Included are Full Color Markers to be used as combat units etc. in case you don’t have eligible playing pieces. These should be printed and cut out for use.

      Also included are the Army Boards & Markers used for displaying the various types of armies that you can create during the game.

      In other words: the Axis & Allies Global 1940 House Rules Expansion includes everything you need in order to play your Axis & Allies game with these rules.

      I sincerely hope that the Axis & Allies Global 1940 House Rules Expansion will bring inspiration - and tons of fun - to the Axis & Allies Community.

      Note 1:
      Players might find inspiration - and help - using the Strategy Guide Global 1940 (see thread).

      Note 2:
      Concerning the bidding system (see pg. 58):

      The bid IPC that any player collects from the bank can be used as described on pg. 58.

      Exception:
      Any units that can only be produced in a Capital (such as Mines, Paratrooper unit, Waffen-SS unit etc.) must be still be produced in a Capital.

      Example:
      The Allies collect 8 bid IPC from the bank. The Allies players decide that the Soviet Union gets these 8 IPC.

      The Soviet player purchases 8 Mines - and must then place them in Moscow (Russia).

      Important:
      During the game we advice all players to use the G40 IPC Tracking Chart (attached below).
      This is an important tool to register the economic situation during the game.
      G40 IPC Tracking Chart A4, 2 pcs.pdf

      Note 3:
      Here below we have attached some additional sets of rules, like Combat Engineer, Fighter Ace, Naval Mines etc.
      These additional rules are Optional Rules.

      We advice all players to use those additional Optional Rules only when you have gained solid experience with the Optional Rules included in the Revised Rulebook.

      Note 4:
      The No. 39 Optional Expansion Rule is the Global 1939 Expansion.

      Revised Rulebook, Axis & Allies Global 1940 & 1943 House Rules Expansion

      1. G40 Combat Engineer Unit.pdf
      2. G40 Fighter Ace unit.pdf
      3. G40 Naval Mines.pdf
      4. G40 Desert Army.pdf
      5. G40 Flak Tower.pdf
      6. G40 Strict Neutrals.pdf
      7. German U-boat pen.pdf
      8. G40 Operation Felix-Heinrich.pdf
      9. G40 IPC Tracking Chart A4, 2 pcs.pdf
      11. G40 Elite Tank unit.pdf
      15. Waffen-SS Panzer General.pdf
      15.a Waffen-SS Panzer Army Board & Markers.pdf
      15.b G40 German Army Boards.pdf
      16. G40 Air Fleet Commander Rules.pdf
      16a. G40 Air Markers.pdf
      16b. G40 Air Fleet Boards.pdf
      17. G40 Heavy Aircraft Carrier unit.pdf
      18. Tank Destroyer & Panzer Jäger.pdf
      19. G40 Waffen-SS Assault Pioneer Unit.pdf
      20. French units in UK.pdf
      21. G40 Selfpropelled Artillery unit.pdf
      22. G40 Selfpropelled AAA unit.pdf
      39. Global 1939 Expansion.pdf

      posted in House Rules global 1940
      The CaptainT
      The Captain
    • Global 1940 Basic Expansion

      This is the release of the Global 1940 Basic House Rules Expansion.

      The purpose of the Basic Expansion is to give players a manageable approach towards the use of expansion rules.

      The Basic Expansion brings a new and balanced dimension to the OOB Global 1940 game. It is easy to learn - challenging & fun to play.

      Related Expansions:

      1. Axis & Allies Global 1940 House Rules Expansion
      2. Axis & Allies Global 1943 House Rules Expansion

      RULEBOOK Global 1940 Basic Expansion.pdf

      Note: The RULEBOOK has been updated 3rd September 2022.

      Good luck & have fun.

      posted in House Rules global 1940
      The CaptainT
      The Captain
    • Global 1943 Expansion, Revised

      This is the release of the Axis & Allies Global 1943 House Rules Expansion Revised Edition.

      Note: The following Rulebook and pictures show the Revised Set Up.

      1943 was the year, when Germany finally implemented the Total War concept. The Axis Powers still had options to alter the outcome of the War - not by outproducing the Allies - but by taking advantage of every single advantageous opportunity. And by planning a decisive and superior strategy - without any flaws. And carry it out with determination.

      In the game there is no bureaucracy - no internal conflicts in any Nation, that could weaken the War effort. Every single decision is made with one goal only - to win the War.

      The game depends solely on what strategy players might choose - and how these strategies are carried out.

      It is truly a big challenge for the Axis to win the War. And there is no room for errors… or else, Germany & Japan will have to fight for their lives.

      You’ll experience massive Panzer Armies and Army Groups from the very beginning of the game. Within a few rounds, some of the most famous combat units of World War II are available to the players. This will bring even more options to get your Nation closer to Final Victory.

      Concerning the Global 1943 Setup:

      Soviet 1st Army Group is comprised of:

      • 1st Tank Army
      • 3rd Soviet Army Corps
      • 10 Infantry units

      Soviet 2nd Army Group is comprised of:

      • 2nd Tank Army
      • 2nd Soviet Army Corps
      • 5 Artillery units
      • 5 Infantry units

      The Soviet Army Group Markers replace the Army Group Flags.

      Note 1:
      Soviet Army Group Markers are named:

      • 1st Army Group
      • 2nd Army Group

      Note 2:
      Additional Set Up:
      The German player must place a Flak Tower unit in Germany before game start.

      Printing Error:

      We have discovered 3 printing errors in the Japanese Set Up:

      1. Hainan is not mentioned in the Japanese Set Up. Hainan must have an IPC value of “1” - and a Japanese control marker.

      2. Palau Island does not need a Japanese control marker… the number (1) described in the column should be placed in the column for the IPC value instead. Palau Island must have an IPC Value Marker at “1”.

      3. Kiangsi is not mentioned in the Japanese Set Up. Kiangsi is Japanese controlled from game start (Early 1943).

      We naturally apporlogize for those shortcomings.

      The Axis & Allies Global 1943 House Rules Expansion will definitely bring tons of fun and challenge - even though the game is playable in a few hours.

      Please refer to the Axis & Allies Global 1940 House Rules Expansion for overall unit profiles, unit costs etc.

      RULEBOOK, Axis & Allies Global 1943 House Rules Expansion, Revised.pdf

      IMG_7233.JPG IMG_7234.JPG IMG_7235.JPG IMG_7236.JPG IMG_7237.JPG IMG_5696.JPG IMG_5697.JPG

      posted in House Rules global 1940
      The CaptainT
      The Captain
    • The Captain's Global 1940 House Rules Collection

      The Captain’s Global 1940 House Rules Collection includes all Global 1940 House Rules Expansions and other related rules and information, as shown below.

      Click at any link below - and you’ll automatically go directly to the thread.


      Axis & Allies Global 1940 House Rules Expansion

      The Axis & Allies Global 1940 House Rules Expansion is the most comprehensive expansion in The Captain’s Global 1940 House Rules Collection.

      It will bring you countless new options - and ultimate fun & challenge - when playing your OOB Global 1940 game in conjunction with these rules.


      Global 1940 Basic Expansion

      The Global 1940 Basic Expansion is basically a “smaller” version of the Axis & Allies Global 1940 House Rules Expansion.

      This expansion is mostly used as “training” expansion, before you go all in with the Axis & Allies Global 1940 House Rules Expansion.

      Game mechanisms are the same, but the number of units & rules are limited.


      Axis & Allies Global 1943 House Rules Expansion

      In order to play the Global 1943 Expansion, you most be familiar with most of the rules and game mechanisms in the Axis & Allies Global 1940 House Rules Expansion.

      The Global 1943 scenario is very well balanced from game start - Early 1943 - and it’s a formidable two-player game.


      Strategy Guide Global 1940

      The Strategy Guide encompasses various strategies for the 5 Major Powers, Germany, Soviet Union, Japan, United States and United Kingdom.


      Global 1940 Expansion for use with TripleA

      This is barnee’s merit - that the Axis & Allies Global 1940 House Rules Expansion has been modified for use with TripleA.

      This thread will also include the Global 1940 Basic Expansion and the Axis & Allies Global 1943 House Rules Expansion - AKA Global 1943.


      Global 1940 Expansions Game Report Thread

      This thread opens up for posting Game Reports based on the use of any expansion that is included in The Captain’s Global 1940 House Rules Collection.


      Explained: The Backgrund behind the Global 1940 House Rules Expansion

      This thread …


      Click and learn more.

      posted in House Rules global 1940
      The CaptainT
      The Captain
    • Strategy Guide Global 1940

      This Strategy Guide is based on the OOB Axis & Allies Global 1940 combined with the
      Axis & Allies Global 1940 House Rules Expansion.

      The purpose of these guidelines is to give players an insight of “how to use” the new units and rules that come into play with Axis & Allies Global 1940 House Rules Expansion.

      Players should plan their own strategies, based on which Theatre of War is considered most important. As game experience with the Axis & Allies Global 1940 House Rules Expansion evolves during multiple games – so does the overall strategy for each Nation.

      Two games are never the same – the variety and combination of units & rules are simply too numerous. Depending on your strategy, you have the option to purchase units for any situation.

      The big challenge is to find the right combination – and number – of units, and how to deploy them.
      For example, your Paratroopers are highly effective when used against weak enemy positions, attacks behind enemy lines – and as reinforcements to positions across sea zones etc.

      Strategic planning can be just as fun – and challenging – as playing the game.

      A prerequisite for a successful strategic plan is to be familiar with most of the Axis & Allies Global 1940 House Rules Expansion – but not necessarily everything in the rulebook.
      Complete rulebook understanding will evolve during multiple games – but is not necessary to play the game at first.

      It all begins with the Timetable. Once you are familiar with most units & rules that come into play during the game, you should use the Timetable as a quick reference guide – both when you are planning your strategy – and also during the game, to keep track of when and which units & rules come into play.

      Note: Strategy is to plan for future operations on a large scale – in time as well as effort. So, when you plan your strategy, think ahead for the next several rounds of play.

      A Strategy Guide for each of the following Nations is attached to this thread:

      1. Germany
      2. Soviet Union
      3. Japan
      4. United States
      5. United Kingdom

      Initially, there is no Strategy Guide for China, Italy and France since most of these Nations depend on the strategy from their major allied Nations.

      1. Strategy Guide Germany.pdf

      2. Strategy Guide Soviet Union.pdf

      3. Strategy Guide Japan.pdf

      4. Strategy Guide United States.pdf

      5. Strategy Guide United Kingdom.pdf

      6. Strategy Guide ANZAC.pdf

      posted in House Rules global 1940
      The CaptainT
      The Captain
    • RE: The Captain's Global 1940 House Rules Collection

      We’re working on a YouTube channel for the Axis & Allies Global 1940 House Rules Expansion and the other related threads.

      The channel will also be linked here in The Captain’s House Rules Collection.

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @nolimit

      The Style/Font is Times New Roman with shadow effect. Very simple.

      In 1993 we started working on the House Rules Expansion - we bought all 3 expansions from Gamers Paradise - as well as several other variants for use with A&A Classic. So, yes - back then, we found some inspiration from Phillip Schwartzer & his play group - they did a great job. We wanted to show our gratitude by reviving some of these recognizable symbols in our introduction.

      It is gratifying to see that it worked:+1:

      As new A&A variants were released, the need for modified house rules increased. This was a big challenge - and it brought us tons of fun - and took countless amount of hours…

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @nolimit

      I truly appreciate your comment:+1:

      And I think you’re right about YouTube. Wouldn’t that be great - so that everyone can have fun and challenge on a massive scale. Let’s get back to that later.

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @barnee
      Hi Barnee,

      In that case - when mines can defend a specific line/border - the rules concerning mines are according to the standard rules in the AAG40HRE.

      I understand Manstein’s concern about game speed and KISS:+1:

      So, Gentlemen - I would anyway suggest that we go with Barnee’s plan - and let’s see how it goes. :relaxed:

      How does that sound?

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Global 1943 Expansion, Revised

      @barnee

      From game start - Early 1943 - multiple options are available for both the Axis as well as the Allies. Some options are obvious - as for example the need for German reorganization of troops on the Eastern Front to prevent a total collapse of the exposed northern and southern flanks.

      As the Setup Charts show, Germany is in a position to form
      3 Army Groups within 2 rounds of play. With these Army Group formations, the Eastern Front should be stabilized - and a steady flow of reinforcements should pave the way for a renewed offensive in the east.

      Basically, most Nations need to maneuver their units into more advantageous positions, before striking enemy positions.

      Players will have access to all their Nations specialized units within a few rounds of play.

      These units might just be what is needed to get the upper hand.

      Tons of challenge & fun is guaranteed:+1:

      posted in House Rules
      The CaptainT
      The Captain

    Latest posts made by The Captain

    • RE: Global 1940 & 1943 Expansions Game Reports

      @mkgionet

      You could make it more manageable by doing the same as we do: see below.

      I’ll also attach the pdf files later.
      G40 Starting IPC, APC & Timetable.jpeg

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?

      @crockett36

      Ahh, I see…

      In order to make this work, you should play test it.

      I suggest that you create a Minor Rulebook that includes all your ideas - and I also suggest that you play test your suggestions.

      Your play test results will prove if your ideas truly works… and if they need any adjustments.

      This will also make it more manageable for any Renegade employee that might want to follow up on your ideas.

      It would be awesome to see your ideas come to life at Renegade.

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?

      @crockett36

      Hi crockett, concerning the attack in sz 96 and the Scotland Fighter unit - is this part of your advice to Renegade ?

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @barnee

      Seems like you answered your own question correctly :-)

      Naval Mines operate with the same game mechanisms as Land Mines with a few exceptions.

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Global 1940 & 1943 Expansions Game Reports

      @mkgionet

      We appreciate that you play with Gentlemanly Warfare.

      We support that that the Soviet player should be allowed to purchase RAC Infantry in Late 1942.

      We suggest that the Soviet player should receive 10 IPC - and use or save them - before the German player starts in Late 1942.

      Important:
      From the beginning of the Soviet players turn in Late 1941, the USSR receives 1 Free Tank unit in each round. See more information at pg. 13 in the rulebook.

      Remember:
      The Timetable should be available at the game table. This is a big help for each player.
      Refer to the Timetable each time you start planning your next turn.

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Global 1940 & 1943 Expansions Game Reports

      @mkgionet

      Great Game Report,

      1. Are these pictures from Late 1942?
      2. Are these pictures from the end of France’s turn, or…?
      3. Did the Soviets produce Soviet Guards Infantry units in Late 1941 ?
      4. Did the Soviets produce Red Army Conscription Infantry in Early 1942 - and if so - where are they on the game board…?
      5. What did the Soviets purchase for the 10 IPC they received when Germany attacked in Early 1942 ?

      It seems that Germany is under pressure… with the Allied landings in Western Europe - and the Soviets in Romania…

      We really look forward to the next Game Report

      Captain

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Battle of Britain - 19th April 2026

      We were considering to come by and say hello…

      We just found out, that we can fly from Copenhagen to Manchester (2 hours) - but then it takes 4-6 hours to get from Manchester to Derbyshire…

      Since the event is held only for one day - and a Sunday, it would not be possible for us to get there - and get back on the same day.

      …unfortunately…

      We wish you a great Tournament.

      Captain

      posted in Events
      The CaptainT
      The Captain
    • RE: G40 Self Propelled Anti Aircraft Artillery unit

      Play testing has ended. The rules are now available at the Axis & Allies Global 1940 House Rules Expansion thread, pg. 1 (see Optional Rule No. 22).

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      The latest G40 Expansion units has been added at pg. 1 in this thread:

      Self-propelled Anti Aircraft Artillery and Waffen-SS Self-propelled Anti Aircraft Artillery

      These units are part of the G40 HRE Tournament Rules.

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @mkgionet

      The Tournament Rules are carefully selected from the entire G40 HRE. Since a Tournament put more stress on players - even though players still have Fun & Challenge - we needed to reduce the number of Expansion Rules to make each game more managable.

      I trust that your game will be fun & challenging on a massive scale with all Optional Rules.

      We truly look forward to your Game Report.

      posted in House Rules
      The CaptainT
      The Captain