Thanks - there is more to come
Posts made by The Captain
Re: [Painted pieces](Expansion rules)
Thanks for all comments.
We started painting the game pieces simply to get a better overview during the intense battles that take place - especially when playing G40.
Our aircraft carriers are mounted with a magnetic tape on the flight deck, as are all fighter and fighter bomber units at the center of the undercarriage.
All panzer units, armored units, trucks (scale 1:285) and some fighters and bombers (scale 1:600) are made of pewter. This makes the casting extremly detailed.
Some infantry units such as the Waffen-SS Obersturmbanführer unit and
Waffen-SS Fallschirmjäger unit are from various producers (scale 1:72).
We have our next A&A Global 1940 Tournament in mid April 2020 - lasting for three days. This is the last tournament in the season October 2019 - April 2020. Next season starts up in October 2020.
We are inspired by the Live TV streaming that some of you use. If possible we will try to copy this procedure.
Otherwise we will take pictures of each round. This should give an impression of how to use the Expansion rules - especially the major battles that include the use of entire panzer armies, Soviet Army Corps, Waffen-SS Armies, paratroopers and other hard hitting elite units.
We can recommend that you try to use the Expansion rules - step by step.
We will of course answer any questions concerning rules, use of units and eventually over all strategies.
The famous battles and plans of WWII are great fun to re-construct - as are the options to change the course of History.
Excample with G40:
During our last tournament the Germans had planned Operation Typhoon. As the German units on The Eastern Front fought their way through the heavily defended Soviet positions, the way to Moscow was marked by scorched earth tactics as the Soviets destroyed their factories in Leningrad and Ukraine.
In round Early 1943 the German Frontline units were dug in outside Moscow - leaving the Russians no chance of pushing back the enemy.
Moscow was heavily defended with elite Guard infantry units, Soviet Army Corps and two complete Tank Armies.
The Germans launched a few minor offensives in the area to try and encircle Moscow - but the Russians managed to keep a corridor open to the east so the retreating Soviet forces from Siberia could enter and reinforce the defence of the Soviet Capital.
It was impressive to watch the entire Eastern Front with all the Waffen-SS units, Panzer Armies and Wehrmacht units opposing the massive and stubborn Soviet defences.
All I can say is: try it !
Axis & Allies Expansion 2, 3 & 4
Here comes Expansion 1, 2, 3 and 4 with a few comments attached.
The Expansions are compatible with most Axis & Allies variants by Larry Harris. We have tested the Expansions with the A&A variants that are listed in Expansion 1 §11: Historical Wartime table.
The overall necessity is that Expansion 1 is implemented to the game before Expansion 2, etc. However, Expansion 3 and 4 should be implemented simultaneously. At the time Expansion 3 and 4 are implemented players should first of all be familiar with Expansion 1 and 2.
We suggest that each Expansion should be implemented gradually during at least 5 games, depending on the players game experience.
A) Some of the best known elite units of WWII are represented in Expansion 1. These units have strong attack and defense capabilities and are highly mobile. The limited production number of each of these units more or less reflects the Historical number of units that were represented during the War.
B) On the strategic level, there are options to increase production and to protect factories from strategic bombing. It is even possible to destroy factories, air and naval bases to deny them to the enemy.
C) The Historical Wartime Table is important to help players keep track of time as well as when certain rules and units may enter the game.
A) This Expansion makes The Pacific Theatre more interesting. Most islands/island groups have their IPC value upgraded. This increased IPC value represents a tactical purpose only, since the strategic value (oil, iron ore, minerals, infrastucture etc.) can not increase. What this means is that it is not possible to build factories on these islands.
B) Some rules will also affect the tactical and strategic planning for the naval battles, for example battleship and aircraft carrier units taking damage - should you bring your aircraft carriers directly into the combat zone in an attack - or keep them at a safe distance and just send in the air units…
C) Some new units, such as the German King Tiger units, Escort units and carrier-based fighter units bring new options to attack and defense.
A) The largest impact in Expansion 3 is the D-Day rule. The option that The Allies now have from round Early 1944 will most certainly have an influence on the German strategi for The Battle of The Atlantic as well as the German units that should be held in reserve for the anticipated Allied invasion.
B) The Lend-Lease rule gives The Allies an option to help The Soviet Union. Once again, we have limited the number of Lend-Lease units - both in order to reflect the Historical facts as well as for game play reasons.
A) The units such as the Soviet Commissar, Panzer General etc. are Headquarter units. These units can fight on their own - or they can take command of a number of units and thereby create an Army. When an Army fights as one unit the defense as well as attack capabilities are increased. However there are some limitations for the use of Armies.
B) The Total War rule is implemented in Early 1943 - at this time in History WWII entered a decisive stage for both The Axis and The Allies.
C) Following the Historical setbacks for The Axis forces in Northern Africa, the Italian homeland found itself in the frontline. In Expansion 4 The Axis have the option to let Germany take over Italy. The restrictions concerning this rule are for game play reasons as well as the Historical facts that have also been taken into consideration.
When we started developing and play testing the Expansion rules we had great fun. This started back in 1993 - well before the Internet was available in our homes…
In 2003 we had gradually developed these 4 Expansions - much like they appear today. A few new units and rules have been added since 2016 - so now each of the four Expansions has 12 main points with units & rules.
Since 2014 we play only Global 1940 (2nd). This version of Axis & Allies has the best options for using all four Expansions in their full capacity.
It is breathtaking to be in the game - building up and maneuvering entire armies on The Eastern Front, in Western Europe and Africa - and fighting major naval battles in The Pacific as well as in The Atlantic.
Even after more the 26 years of playing Axis & Allies we are still committed to this famous game.
We hope that you may find inspiration in these Expansion rules - just as we do.
RE: Axis & Allies Expansion set, Expansion 1 of 4
Today I’ll upload Expansion 2, 3 and 4 under “Customizations”. And I’ll add a few comments to some of these rules.
We originally made a seperate sheed for each Expansion with a number of counters with a picture on them - to print and punch out, and use as units in the game. These counters are shown in each of the Expansion rules at the headline for most units and rules.
Expansion 4 has some rules concerning the use of entire armies. As I recall it, we found inspiration from the first A&A Pacific back in 2001 - in this game there were some naval combat boards and counters, that were used to save space on the game board.
So, in Expansion 4, we have made several Army boards and counters for this purpose. These will be uploaded too.
Since 1995 we have gradually painted all units and also purchased special units for use in the various roles that come along in the Expansion rules. This makes the game easier to play since you get a sufficient overview. It also makes the game more realistic & fun to play.
RE: Axis & Allies Expansion set, Expansion 1 of 4
Thank you for your comment
It is correct that some units (such as the E-100 tank unit, which actually never reached production) enter game a little earlier than History tells us.
In the game we wanted to give some different options to the original Historical decisions that were made - but still as close to History as possible.
This is partly for game play reasons (in order to get the units into the game so these units might have an impact).
Some of our games exceeds 1946 - we have had games that last until Early 1948. In these cases we keep track of time on paper next to the game board.
RE: Introduce or Re-Introduce Yourself (Current)
Thank you for the welcome.
I have uploaded Expansion 1 - and the Historical Timetable that we use to keep track of units and rules to enter game.
Also, I have uploaded the NPC that is compatible with the Historical Timetable.
We play with painted pieces - and several speciel units, purchased from various producers.
Included is magnetic aircraft carriers etc.
Later I can upload Expansion 2, 3 and 4.
Feel free to ask any questions - I’ll answer as soon as possible.
RE: Introduce or Re-Introduce Yourself (Current)
Hi from Denmark,
I live right outside Copenhagen, Denmark - and have been playing Axis & Allies since 1993 (started with Classic 2nd E).
Back in 1995 we started up a small group of commited Axis & Allies players - this veteran members group still exists and has expanded over the years.
Since 1995 we have played all Axis & Allies variants from Larry Harris Game Design.
We focus mostly on Axis & Allies Global 1940 2nd E. For the first 2 years we played out of the box rules.
Now we use a set of 4 Expansions (House Rules) which we have made ourselves, inspired by online existing house rules, Gamers Paradise, Xeno Games and Avalon Hill.
We also turned to World War ll History, to find inspiration.
These 4 sets of house rules are compatible with most A&A variants.
Today, we play (training) twice a month. Our Tournament schedule includes 3 major tournaments every year - each lasting a whole weekend.
We would very much like to contribute to the Axis & Allies community with our house rules, which are avilable for free.
Axis & Allies Klub Danmark