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    The Captain

    @The Captain

    2023 '22 '21

    1. Axis & Allies player since 1993.
    2. Former Captain in the Danish Army
    3. Current: Carpenter & Hotel industry
    4. Founder & President of Danish Axis & Allies Association ( and Axis & Allies Club Denmark)
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    2023 '22 '21

    Best posts made by The Captain

    • Axis & Allies Global 1940 House Rules Expansion

      This is the release of the Axis & Allies Global 1940 House Rules Expansion.

      Included are Full Color Markers to be used as combat units etc. in case you don’t have eligible playing pieces. These should be printed and cut out for use.

      Also included are the Army Boards & Markers used for displaying the various types of armies that you can create during the game.

      In other words: the Axis & Allies Global 1940 House Rules Expansion includes everything you need in order to play your Axis & Allies game with these rules.

      You can order the Full Color Printed Rulebook if you don’t want to print the rulebook yourself. For ordering, please contact Cornelis Post at this forum.

      I sincerely hope that the Axis & Allies Global 1940 House Rules Expansion will bring inspiration - and tons of fun - to the Axis & Allies Community.

      Note: Players might find inspiration - and help - using the Strategy Guide Global 1940 (see thread).

      Revised Rulebook, Axis & Allies Global 1940 & 1943 House Rules Expansion

      posted in House Rules
      The Captain
      The Captain
    • Global 1943 Expansion, Revised

      This is the release of the Axis & Allies Global 1943 House Rules Expansion Revised Edition.

      Note: The following Rulebook and pictures show the Revised Set Up.

      1943 was the year, when Germany finally implemented the Total War concept. The Axis Powers still had options to alter the outcome of the War - not by outproducing the Allies - but by taking advantage of every single advantageous opportunity. And by planning a decisive and superior strategy - without any flaws. And carry it out with determination.

      In the game there is no bureaucracy - no internal conflicts in any Nation, that could weaken the War effort. Every single decision is made with one goal only - to win the War.

      The game depends solely on what strategy players might choose - and how these strategies are carried out.

      It is truly a big challenge for the Axis to win the War. And there is no room for errors… or else, Germany & Japan will have to fight for their lives.

      You’ll experience massive Panzer Armies and Army Groups from the very beginning of the game. Within a few rounds, some of the most famous combat units of World War II are available to the players. This will bring even more options to get your Nation closer to Final Victory.

      The Axis & Allies Global 1943 House Rules Expansion will definitely bring tons of fun and challenge - even though the game is playable in a few hours.

      Please refer to the Axis & Allies Global 1940 House Rules Expansion for overall unit profiles, unit costs etc.

      RULEBOOK, Axis & Allies Global 1943 House Rules Expansion, Revised.pdf

      Global 1943, 1.JPG Global 1943, 2.JPGGlobal 1943, 5.JPGIMG_5698.JPG IMG_5699.JPG IMG_5700.JPG IMG_5702.JPG IMG_5703.JPGIMG_5696.JPG IMG_5697.JPG

      posted in House Rules
      The Captain
      The Captain
    • Global 1940 Basic Expansion

      This is the release of the Global 1940 Basic House Rules Expansion.

      The purpose of the Basic Expansion is to give players a manageable approach towards the use of expansion rules.

      The Basic Expansion brings a new and balanced dimension to the OOB Global 1940 game. It is easy to learn - challenging & fun to play.

      Related Expansions:

      1. Axis & Allies Global 1940 House Rules Expansion
      2. Axis & Allies Global 1943 House Rules Expansion

      RULEBOOK Global 1940 Basic Expansion.pdf

      Note: The RULEBOOK has been updated 3rd September 2022.

      Good luck & have fun.

      posted in House Rules
      The Captain
      The Captain
    • Strategy Guide Global 1940

      This Strategy Guide is based on the OOB Axis & Allies Global 1940 combined with the
      Axis & Allies Global 1940 House Rules Expansion.

      The purpose of these guidelines is to give players an insight of “how to use” the new units and rules that come into play with Axis & Allies Global 1940 House Rules Expansion.

      Players should plan their own strategies, based on which Theatre of War is considered most important. As game experience with the Axis & Allies Global 1940 House Rules Expansion evolves during multiple games – so does the overall strategy for each Nation.

      Two games are never the same – the variety and combination of units & rules are simply too numerous. Depending on your strategy, you have the option to purchase units for any situation.

      The big challenge is to find the right combination – and number – of units, and how to deploy them.
      For example, your Paratroopers are highly effective when used against weak enemy positions, attacks behind enemy lines – and as reinforcements to positions across sea zones etc.

      Strategic planning can be just as fun – and challenging – as playing the game.

      A prerequisite for a successful strategic plan is to be familiar with most of the Axis & Allies Global 1940 House Rules Expansion – but not necessarily everything in the rulebook.
      Complete rulebook understanding will evolve during multiple games – but is not necessary to play the game at first.

      It all begins with the Timetable. Once you are familiar with most units & rules that come into play during the game, you should use the Timetable as a quick reference guide – both when you are planning your strategy – and also during the game, to keep track of when and which units & rules come into play.

      Note: Strategy is to plan for future operations on a large scale – in time as well as effort. So, when you plan your strategy, think ahead for the next several rounds of play.

      A Strategy Guide for each of the following Nations is attached to this thread:

      1. Germany
      2. Soviet Union
      3. Japan
      4. United States
      5. United Kingdom

      Initially, there is no Strategy Guide for China, Italy, ANZAC and France, since most of these Nations depend on the strategy from their major allied Nations.

      1. Strategy Guide Germany.pdf

      2. Strategy Guide Soviet Union.pdf

      3. Strategy Guide Japan.pdf

      4. Strategy Guide United States.pdf

      5. Strategy Guide United Kingdom.pdf

      posted in House Rules
      The Captain
      The Captain
    • RE: The Captain's Global 1940 House Rules Collection

      We’re working on a YouTube channel for the Axis & Allies Global 1940 House Rules Expansion and the other related threads.

      The channel will also be linked here in The Captain’s House Rules Collection.

      posted in House Rules
      The Captain
      The Captain
    • The Captain's Global 1940 House Rules Collection

      The Captain’s Global 1940 House Rules Collection includes all Global 1940 House Rules Expansions and other related rules and information, as shown below.

      Click at any link below - and you’ll automatically go directly to the thread.


      Axis & Allies Global 1940 House Rules Expansion

      The Axis & Allies Global 1940 House Rules Expansion is the most comprehensive expansion in The Captain’s Global 1940 House Rules Collection.

      It will bring you countless new options - and ultimate fun & challenge - when playing your OOB Global 1940 game in conjunction with these rules.


      Global 1940 Basic Expansion

      The Global 1940 Basic Expansion is basically a “smaller” version of the Axis & Allies Global 1940 House Rules Expansion.

      This expansion is mostly used as “training” expansion, before you go all in with the Axis & Allies Global 1940 House Rules Expansion.

      Game mechanisms are the same, but the number of units & rules are limited.


      Axis & Allies Global 1943 House Rules Expansion

      In order to play the Global 1943 Expansion, you most be familiar with most of the rules and game mechanisms in the Axis & Allies Global 1940 House Rules Expansion.

      The Global 1943 scenario is very well balanced from game start - Early 1943 - and it’s a formidable two-player game.


      Strategy Guide Global 1940

      The Strategy Guide encompasses various strategies for the 5 Major Powers, Germany, Soviet Union, Japan, United States and United Kingdom.


      Global 1940 Expansion for use with TripleA

      This is barnee’s merit - that the Axis & Allies Global 1940 House Rules Expansion has been modified for use with TripleA.

      This thread will also include the Global 1940 Basic Expansion and the Axis & Allies Global 1943 House Rules Expansion - AKA Global 1943.


      Global 1940 Expansions Game Report Thread

      This thread opens up for posting Game Reports based on the use of any expansion that is included in The Captain’s Global 1940 House Rules Collection.


      Explained: The Backgrund behind the Global 1940 House Rules Expansion

      This thread …


      Click and learn more.

      posted in House Rules
      The Captain
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @nolimit

      The Style/Font is Times New Roman with shadow effect. Very simple.

      In 1993 we started working on our house rules - we bought all 3 expansions from Gamers Paradise - as well as several other variants for use with A&A Classic. So, yes - back then, we found some inspiration from Phillp Schwartzer & his play group - they did a great job. We wanted to show our gratitude by reviving some of these recognizable symbols in our introduction.

      It is gratifying to see that it worked👍

      As new A&A variants were released, the need for modified house rules increased. This was a big challenge - and it brought us tons of fun - and took countless amount of hours…

      posted in House Rules
      The Captain
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @barnee
      Hi Barnee,

      In that case - when mines can defend a specific line/border - the rules concerning mines are according to the standard rules in the AAG40HRE.

      I understand Manstein’s concern about game speed and KISS👍

      So, Gentlemen - I would anyway suggest that we go with Barnee’s plan - and let’s see how it goes. ☺

      How does that sound?

      posted in House Rules
      The Captain
      The Captain
    • RE: Global 1943 Expansion, Revised

      @barnee

      From game start - Early 1943 - multiple options are available for both the Axis as well as the Allies. Some options are obvious - as for example the need for German reorganization of troops on the Eastern Front to prevent a total collapse of the exposed northern and southern flanks.

      As the Setup Charts show, Germany is in a position to form
      3 Army Groups within 2 rounds of play. With these Army Group formations, the Eastern Front should be stabilized - and a steady flow of reinforcements should pave the way for a renewed offensive in the east.

      Basically, most Nations need to maneuver their units into more advantageous positions, before striking enemy positions.

      Players will have access to all their Nations specialized units within a few rounds of play.

      These units might just be what is needed to get the upper hand.

      Tons of challenge & fun is guaranteed👍

      posted in House Rules
      The Captain
      The Captain
    • RE: Global 1943 Expansion, Revised

      @nolimit

      The YouTube channel is under construction now. Pictures, game setup, combat scenarios etc. - expected release November 2021.

      posted in House Rules
      The Captain
      The Captain

    Latest posts made by The Captain

    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      Hi @mlusk,

      Always good to see Axis & Allies Veterans on the forum. Welcome👍

      Concerning House Rules: You should check out the Axis & Allies Global 1940 House Rules Expansion - you’ll find in the House Rules section on this forum.

      It’ll certainly bring you inspiration and fun.

      Captain

      posted in Welcome
      The Captain
      The Captain
    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      @brettbrown
      Hi Brett,

      What Axis & Allies game do you play ?

      Captain

      posted in Welcome
      The Captain
      The Captain
    • RE: Warfare Principles of Axis & Allies (By AndrewAAGamer)

      Great post👍

      The explanations in depth makes it worth reading.

      It is useful information for not only new players - but also for veterans, even though most of it is already known.

      Reading your way through this post confirms what most experienced players know - and explains why most strategies already follow the guidelines in this post.

      To confirm the example of Cruiser units:
      Since the Cruiser unit was introduced more than a decade ago, I have never played an Axis & Allies game where anyone purchased a Cruiser unit.

      During the developement of the Axis & Allies Global 1940 House Rules Expansion, we used similar calculations as mentioned above to determine the FCR, DFP, OFP and SA.

      Once again - great and useful post, Andrew👍

      posted in Axis & Allies Global 1940
      The Captain
      The Captain
    • RE: Global 1940 & 1943 Expansions Game Reports

      @barnee
      Great game report👍 All TripleA game mechanisms seem to work - even though you have to use edit in some situations.

      When you see the Revised Rulebook, Axis & Allies Global 1940 House Rules Expansion, you’ll see that all Allied and German Army Groups are named and marked with tokens.

      This makes it easier to keep the best overview of the Army Groups - especially if they occupy the same territory.

      Is it possible to transfer this Army Group system to TripleA ?

      posted in House Rules
      The Captain
      The Captain
    • RE: Explained: Axis & Allies Global 1940 House Rules Expansion

      Concerning the developement of the Paratrooper unit, we have play testet several various options.
      These were the three major options:

      1. A Strategic Bomber unit can carry 1 Infantry unit any distance within the flight range - and drop of the Infantry unit in a territory - either during Combat Movement or Non-Combat Movement.
      The Infantry unit fights under normal Infantry rules.

      This rule have some limitations, that makes it less attractive to launch a Paratrooper attack:

      • If you have no Strategic Bomber units, you cannot launch a Paratrooper attack.
      • The Strategic Bomber unit cannot be used for any other attack during this round.
      • During an attack, you might lose both a Strategic Bomber unit and an Infantry unit (Paratrooper) to enemy AAA.

      2. To activate a Paratrooper move, you need to have two tokens - 1 Air Transport token (cost 1 IPC) - and 1 Paratrooper token (cost 1 IPC).

      • Both the Air Transport token and Paratrooper token are 1 Time Use tokens. Once they are used, they are removed from play.
      • Both tokens are stored in the Capital until needed - and they can be used to transport an Infantry unit 2 spaces anywhere on the game board.
      • The number of tokens are unlimited.

      This rule seemed to be too complicated as the game went on, since it required tokens.

      It also had the disadvantage that a massive Paratrooper attack could be launched anywhere on the game board - without any warning - as long as the attacker has the needed amount of tokens stored in the Capital.

      3. A Specialized Paratrooper unit: this is the rule that we have chosen for the Axis & Allies Global 1940 House Rules Expansion.

      • The Paratrooper unit is a specialized Infantry unit that can airlift itself.
      • The limited production number of Paratrooper units reflects the Historical number of Paratrooper units that were activated during WWII
      • With a limited number of Paratrooper units, the game is still balanced, and players must use their Paratrooper units with skill, to maximize their potential.
      • The Paratrooper unit can perform missions independently from any other unit.

      We have experienced that the Paratrooper unit is always represented on the game board - and is used in various scenarios - both during attack and as reinforcements across sea zones etc.

      posted in House Rules
      The Captain
      The Captain
    • RE: Global 1940 & 1943 Expansions Game Reports

      By gradually studying the Global 1940 & 1943 Game Reports, there is a solid foundation for making new strategies for your own games.

      Pictures are just as crucial for supporting your Game Report as are the text report that you make.

      posted in House Rules
      The Captain
      The Captain
    • RE: Strategy Guide Global 1940

      @victoryfirst

      Like barnee said - study the Global 1940 & 1943 Game Report Thread - there you’ll find one of the best played and most balanced Global 1943 games we’ve been playing so far.

      We’re still in the process of developing the Global 1943 Strategy Guide - it might be released in Late 2023.

      posted in House Rules
      The Captain
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @barnee

      Since you and Victoryfirst are playing the game right now, using this procedure, it is great to know that it works.

      We’re following your game with interest👍

      posted in House Rules
      The Captain
      The Captain
    • RE: What are your tips for making custom axis and allies boards?

      Concerning design and layout with customized game boards, we made a hand-made drawing - gave it to a professional company - made a great deal - and mass produced the game boards to reduce costs.
      A&A Classic 2.JPG A&A Revised 2004, 1.JPG A&A Revised 1.JPG A&A Revised 9.JPG A&A Revised 10.JPG

      posted in Customizations
      The Captain
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      Hi @markebeast

      Mines must defend on a specific line. Since Mines defend at “2” against enemy land units - in both Combat Movement and Non-Combat Movement, there is an increased possibility that a land unit is hit.

      We’ll look into that, concerning which Mines specifically defend which line…

      I’m sure barnee can work out something.

      posted in House Rules
      The Captain
      The Captain