• RE: L21 BM3 Ghostglider vs axis-dominion (+21)

    @axis-dominion said in L21 BM3 Ghostglider vs axis-dominion (+21):

    those first rolls in 111 must’ve freaked you out lol

    your rolls in particular, completely whiffing like that lol

    posted in League
  • RE: L21 BM3 Ghostglider vs axis-dominion (+21)

    those first rolls in 111 must’ve freaked you out lol

    posted in League
  • RE: L21 BM3 Ghostglider vs axis-dominion (+21)

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 9 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            3 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Bessarabia to Western Ukraine
            2 infantry moved from Eastern Poland to Western Ukraine
            3 infantry moved from Baltic States to Belarus
            2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
            1 infantry moved from Archangel to Belarus
            2 infantry moved from Karelia to Novgorod
            3 infantry moved from Vyborg to Novgorod
            2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
            2 infantry moved from Caucasus to Rostov
            1 fighter moved from Novgorod to Russia
            1 armour and 1 mech_infantry moved from Russia to Belarus
            1 armour and 1 mech_infantry moved from Volgograd to Bryansk
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
            6 infantry moved from Amur to Buryatia
            1 submarine moved from 127 Sea Zone to 111 Sea Zone
    
        Place Units - Russians
            3 artilleries placed in Novgorod
            3 artilleries placed in Ukraine
            3 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: L21 FlyingBadger (Axis) - Martin (Allies + 30) OOB 2nd ed - low luck

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: L21 FlyingBadger (Axis) - Martin (Allies + 30) OOB 2nd ed - low luck

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: 20 Playoffs ArtofWar +19 vs Majikforce BM3

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns, 2 artilleries, 3 fighters, 5 infantry and 1 mech_infantry moved from New South Wales to Queensland
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Dutch New Guinea: 2 infantry
            EDIT: Adding units owned by ANZAC to New Guinea: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: 20 Playoffs ArtofWar +19 vs Majikforce BM3

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns, 2 artilleries, 3 fighters, 5 infantry and 1 mech_infantry moved from New South Wales to Queensland
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: Nothing to see here - Lars / Martin testing

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 4 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 infantry moved from Holland Belgium to Normandy Bordeaux
            2 armour moved from Western Germany to Normandy Bordeaux
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 105 Sea Zone
            1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 fighter moved from 112 Sea Zone to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            6 infantry moved from Western Germany to Northern Italy
            2 infantry moved from Poland to Baltic States
            1 armour moved from Poland to Baltic States
            1 infantry moved from Germany to Western Germany
            1 mech_infantry moved from Germany to Baltic States
            1 armour and 1 mech_infantry moved from Romania to Greece
            1 infantry moved from Smolensk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 artillery moved from Western Germany to France
    
        Combat - Germans
            Battle in Northern Italy
                Germans attack with 6 infantry
                Americans defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 6 infantry in Northern Italy, round 2 : 1/0 hits, 1,00 expected hits
                    Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Northern Italy
                Germans win, taking Northern Italy from Americans with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 2 armour, 1 artillery, 2 fighters and 5 infantry
                British defend with 6 armour, 1 factory_minor, 1 fighter and 1 harbour
                    Germans roll dice for 2 armour, 1 artillery, 2 fighters and 5 infantry in Normandy Bordeaux, round 2 : 3/1 hits, 3,33 expected hits
                    British roll dice for 6 armour and 1 fighter in Normandy Bordeaux, round 2 : 4/1 hits, 3,67 expected hits
                    4 infantry owned by the Germans and 3 armour owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 2/1 hits, 2,67 expected hits
                    British roll dice for 3 armour and 1 fighter in Normandy Bordeaux, round 3 : 2/1 hits, 2,17 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 armour owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 2 armour and 2 fighters in Normandy Bordeaux, round 4 : 2/0 hits, 2,00 expected hits
                    British roll dice for 1 armour and 1 fighter in Normandy Bordeaux, round 4 : 1/1 hits, 1,17 expected hits
                    1 armour owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 armour and 2 fighters remaining. Battle score for attacker is 21
                Casualties for Germans: 1 armour, 1 artillery and 5 infantry
                Casualties for British: 6 armour and 1 fighter
    
        Non Combat Move - Germans
            2 fighters moved from Normandy Bordeaux to Western Germany
            1 aaGun moved from Western Germany to France
            1 fighter moved from Western Germany to France
    
        Place Units - Germans
            2 tactical_bombers placed in Western Germany
            1 artillery and 2 infantry placed in France
            2 armour, 1 artillery, 2 infantry and 3 mech_infantrys placed in Western Germany
            1 armour placed in Romania
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Germans regular : -1,00
    British regular : 0,00
    

    Savegame

    posted in Play Boardgames
  • RE: L21 #3 trulpen (X+6) vs ArtofWar1947 (A) P2V

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 artillery, 1 infantry and 2 marines moved from Hawaiian Islands to 27 Sea Zone
            1 destroyer moved from 24 Sea Zone to 27 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 2 marines, 1 submarine and 1 transport moved from 27 Sea Zone to 55 Sea Zone
            1 fighter moved from Wake Island to 55 Sea Zone
            2 carriers and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
    
        Place Units - Americans
            2 destroyers and 1 submarine placed in 11 Sea Zone
            1 submarine placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Honan
            12 infantry moved from Tsinghai to Inner Mongolia
            1 fighter moved from Tsinghai to Honan
    
        Combat - Chinese
            Battle in Inner Mongolia
                Chinese attack with 12 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 12 infantry in Inner Mongolia, round 2 : 2/12 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                Chinese win, taking Inner Mongolia from Japanese with 12 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Honan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Honan, round 2 : 3/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Honan
                Chinese win, taking Honan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Honan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            1 artillery and 1 infantry moved from Ethiopia to Kenya
            2 infantry moved from Union of South Africa to 73 Sea Zone
            2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
            1 artillery moved from Ethiopia to 78 Sea Zone
            1 artillery, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 78 Sea Zone to 82 Sea Zone
            1 marine moved from Eastern India to 40 Sea Zone
            1 battleship and 1 marine moved from 40 Sea Zone to 82 Sea Zone
            1 artillery, 2 infantry and 1 marine moved from 82 Sea Zone to Iraq
            1 fighter moved from 78 Sea Zone to Kenya
            1 fighter and 1 tactical_bomber moved from Egypt to Iraq
            1 infantry moved from Shan State to French Indo China
            1 fighter and 1 tactical_bomber moved from Eastern India to French Indo China
            1 bomber moved from United Kingdom to Normandy Bordeaux
    
        Combat - British
            Strategic bombing raid in Normandy Bordeaux
                    Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Normandy Bordeaux causes 4 damage total. 
            Battle in Iraq
                British attack with 1 artillery, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 battleship and 2 cruisers in Iraq, round 2 : 1/3 hits, 1.67 expected hits
                    British roll dice for 1 artillery, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2.33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Kenya
                British attack with 1 artillery, 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Kenya, round 2 : 0/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Kenya, round 3 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                British win, taking Kenya from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in French Indo China
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 infantry moved from Shan State to Burma
            1 mech_infantry moved from Ethiopia to 78 Sea Zone
            1 mech_infantry and 1 transport moved from 78 Sea Zone to 82 Sea Zone
            1 mech_infantry moved from 82 Sea Zone to Southern Persia
                  British take Southern Persia from Neutral_Allies
            1 infantry moved from Suriname to Brazil
                  British take Brazil from Neutral_Allies
            1 bomber moved from Normandy Bordeaux to United Kingdom
            1 fighter and 1 tactical_bomber moved from Iraq to Egypt
            1 fighter moved from Kenya to Egypt
    
        Place Units - British
            1 fighter, 1 infantry and 1 mech_infantry placed in Egypt
            1 destroyer and 1 submarine placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            4 infantry and 1 mech_infantry placed in Eastern India
            Turning on Edit Mode
            EDIT: Removing units owned by British from Burma: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by UK_Pacific to Eastern India: 1 fighter and 1 tactical_bomber
            EDIT: Removing units owned by British from French Indo China: 1 infantry
            EDIT: Adding units owned by British to Shan State: 1 infantry
            EDIT: Changing ownership of French Indo China from UK_Pacific to Japanese
            EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
            EDIT: Adding units owned by UK_Pacific to Burma: 1 infantry
            EDIT: Removing units owned by British from Shan State: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3,3,6,5,5,3,2,1,5,4,4,5,5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
            UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Units Change Ownership
                Some Units in Eastern India change ownership: 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Some Units in Burma change ownership: 1 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 1 infantry
                EDIT: Adding units owned by British to Alexandria: 1 infantry
                EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 2.17
    Italians regular : 0.33
    Japanese regular : -1.00
    Germans AA : -0.17
    Neutral_Axis regular : 0.00
    British regular : -1.67
    

    Savegame

    posted in League
  • RE: PTV OwenToo vs max334 (Axis)

    I am going to call this game. I decided a couple of months ago that I am done with A&A for awhile. Too much time and brainpower expended. This is the last game I have active.

    I can see that this will take another 10-15 rounds to finish. Every time someone makes a mistake, the game is backtracked to give another chance, which only extends the game. We have already been doing this for 4+ months, and I am unwilling to go another couple of months to see how it turns out.

    You played a great game with Japan in the Pacific, and I keep getting bad dice there trying to pick off your forces, so it is a long, tedious and frustrating campaign. When I killed off our carrier forces there during our live battle, I should have been left with 4-6 aircraft and Japan with none, but the dice left us with 3-4 aircraft each and you saved your transports. It seems like every time I attack your blockers, I lose a sub, DD, or air unit in exchange. With a huge Japanese economic advantage, there is little the Allies can do to offset it.

    I can see now that the only chance I had to turn the tide quickly was my 1-2 punch to Denmark and taking Germany, and the subsequent weakening of the Germans. Since that move was undone, I have no advantage there anymore. Your airpower in Europe cannot be matched without American help, and the Americans are needed in the Pacific at this point.

    I think we both learned a lot with this game. I think PTV is a superior iteration of A&A. I like it better than BM3 or OOB rules. I believe you can compete well with the better league players if you want to give it a go.

    posted in Play Boardgames