• RE: L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1

    @simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1:

    Germany only have a few troops in range to take London back but totally, it’s enough. i really needed to be able to hold London for at least 1 round. Also, you will hold Volgograd.

    Will post.

    Thanks you for the game. Well played, I think it was a close game, it wouldn’t have taken much to have gone differently for the result to have changed.

    I have enjoyed French Rebalance, I think it does address some of the Axis bias in BM. It would have been interesting to see the affect of the French territory changes following an Allied invasion of Normandy.

    I would be happy to have a rematch anytime, if you want one. Happy to help with any playtesting or feedback on this mod.

    posted in League
  • RE: L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 1x factory_minor; Remaining resources: 84 PUs; 
            Germans buy 2 airfields, 2 artilleries, 1 carrier, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 transports moved from 112 Sea Zone to 113 Sea Zone
            1 armour and 4 artilleries moved from Germany to 113 Sea Zone
            4 infantry moved from Germany to 113 Sea Zone
            1 armour, 4 artilleries, 4 infantry, 1 submarine and 5 transports moved from 113 Sea Zone to 112 Sea Zone
            5 artilleries and 1 mech_infantry moved from Western Germany to 112 Sea Zone
            7 infantry moved from Western Germany to 112 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 armour, 9 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 11 infantry, 1 mech_infantry, 3 submarines and 11 transports moved from 112 Sea Zone to 110 Sea Zone
            4 bombers, 7 fighters and 7 tactical_bombers moved from Western Germany to United Kingdom
            1 armour, 9 artilleries, 11 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
            3 armour moved from Vologda to Samara
            1 armour moved from Samara to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Volgograd
            7 armour, 11 artilleries, 27 infantry and 11 mech_infantrys moved from Samara to Volgograd
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 8 armour, 11 artilleries, 27 infantry and 11 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 8 armour, 11 artilleries, 27 infantry and 11 mech_infantrys in Volgograd, round 2 : 11/57 hits, 15.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 8 armour, 11 artilleries, 27 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in United Kingdom
                Germans attack with 1 armour, 9 artilleries, 4 bombers, 7 fighters, 11 infantry, 1 mech_infantry and 7 tactical_bombers
                British defend with 5 aaGuns, 1 airfield, 2 armour, 1 factory_major, 5 fighters, 1 harbour, 16 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 artillery and 3 infantry
                    British roll AA dice in United Kingdom : 2/15 hits, 2.50 expected hits
                    1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 armour, 9 artilleries, 4 bombers, 6 fighters, 11 infantry, 1 mech_infantry and 6 tactical_bombers in United Kingdom, round 2 : 12/38 hits, 16.67 expected hits
                    British roll dice for 5 aaGuns, 2 armour, 1 artillery, 5 fighters, 21 infantry and 1 mech_infantry in United Kingdom, round 2 : 14/30 hits, 12.00 expected hits
                    2 artilleries owned by the Germans, 11 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in United Kingdom
                    5 aaGuns owned by the British, 3 infantry owned by the Americans, 2 infantry owned by the French and 3 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 1 armour, 7 artilleries, 4 bombers, 6 fighters and 6 tactical_bombers in United Kingdom, round 3 : 13/24 hits, 12.50 expected hits
                    British roll dice for 2 armour, 1 artillery, 5 fighters, 13 infantry and 1 mech_infantry in United Kingdom, round 3 : 7/22 hits, 9.33 expected hits
                    4 artilleries owned by the Germans, 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in United Kingdom
                    13 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 1 armour, 3 artilleries, 4 bombers, 5 fighters and 4 tactical_bombers in United Kingdom, round 4 : 6/17 hits, 9.33 expected hits
                    British roll dice for 2 armour, 1 artillery, 5 fighters and 1 mech_infantry in United Kingdom, round 4 : 5/9 hits, 5.00 expected hits
                    1 bomber owned by the Germans, 3 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom
                    1 mech_infantry owned by the British, 1 artillery owned by the Americans, 2 fighters owned by the British and 2 armour owned by the British lost in United Kingdom
                    Germans roll dice for 1 armour, 3 artilleries, 3 bombers, 2 fighters and 3 tactical_bombers in United Kingdom, round 5 : 6/12 hits, 6.50 expected hits
                    British roll dice for 3 fighters in United Kingdom, round 5 : 3/3 hits, 2.00 expected hits
                    3 bombers owned by the Germans lost in United Kingdom
                    3 fighters owned by the British lost in United Kingdom
                Germans captures 40PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 1 armour, 3 artilleries, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -45
                Casualties for Germans: 6 artilleries, 4 bombers, 5 fighters, 11 infantry, 1 mech_infantry and 4 tactical_bombers
                Casualties for British: 5 aaGuns, 2 armour, 5 fighters, 16 infantry and 1 mech_infantry
                Casualties for Americans: 1 artillery and 3 infantry
                Casualties for French: 2 infantry
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
            triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
            triggerBritishDestroyPUsGermans: Canada takes ownership of territory British Columbia
            triggerBritishDestroyPUsGermans: Canada takes ownership of territory Alberta Saskatchewan Manitoba
            triggerBritishDestroyPUsGermans: Canada takes ownership of territory Ontario
            triggerBritishDestroyPUsGermans: Canada takes ownership of territory Quebec
            triggerBritishDestroyPUsGermans: Canada takes ownership of territory Newfoundland Labrador
            triggerBritishDestroyPUsGermans: Canada takes ownership of territory New Brunswick Nova Scotia
            triggerBritishDestroyPUsGermans: has removed 1 factory_minor owned by British in Quebec
    
        Non Combat Move - Germans
            1 tactical_bomber moved from United Kingdom to 110 Sea Zone
            2 fighters and 2 tactical_bombers moved from United Kingdom to Holland Belgium
            2 aaGuns moved from Western Germany to Holland Belgium
            8 armour and 7 mech_infantrys moved from Tambov to Ukraine
            2 aaGuns moved from Samara to Volgograd
    
        Place Units - Germans
            1 carrier placed in 110 Sea Zone
            1 airfield placed in Normandy Bordeaux
            1 airfield placed in Holland Belgium
            1 artillery and 1 infantry placed in Normandy Bordeaux
            1 artillery and 1 infantry placed in Western Germany
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
            Germans collect 64 PUs (2 lost to blockades); end with 104 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 109 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 114 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 129 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.50
    Russians regular : -0.33
    Germans regular : -13.00
    British regular : 0.67
    

    Savegame

    posted in League
  • RE: W@W captain walker (Allies) vs dawgoneit (Axis) THIS IS WAR!!!!!!!! posted in Play Boardgames
  • RE: League General Discussion Thread

    Haven’t played OOB in years. Seeing bids +45 etc… seems crazy.

    posted in League
  • RE: L25 PTV MikawaGunichi (X+13) vs 666 (Allies)

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 fighter and 1 tactical_bomber moved from Leningrad to Vyborg
            1 artillery and 12 infantry moved from Leningrad to Vyborg
            1 infantry moved from Archangel to Karelia
                  Russians take Karelia from Germans
            1 infantry moved from Smolensk to Southern Belarus
                  Russians take Southern Belarus from Germans
            1 infantry moved from Ukraine to Bessarabia
            1 fighter moved from Leningrad to Bessarabia
            1 infantry moved from Amur to Northern Manchuria
                  Chinese take Northern Manchuria from Japanese
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 armour and 1 mech_infantry moved from Leningrad to Vyborg
    
        Combat - Russians
            Battle in Vyborg
                Russians attack with 1 armour, 1 artillery, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 9 infantry
                    Russians roll dice for 1 armour, 1 artillery, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Vyborg, round 2 : 5/17 hits, 4.50 expected hits
                    Germans roll dice for 9 infantry in Vyborg, round 2 : 1/9 hits, 3.00 expected hits
                    1 infantry owned by the Russians lost in Vyborg
                    5 infantry owned by the Germans lost in Vyborg
                    Russians roll dice for 1 armour, 1 artillery, 1 fighter, 11 infantry, 1 mech_infantry and 1 tactical_bomber in Vyborg, round 3 : 4/16 hits, 4.33 expected hits
                    Germans roll dice for 4 infantry in Vyborg, round 3 : 3/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians lost in Vyborg
                    4 infantry owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Germans with 1 armour, 1 artillery, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Russians: 4 infantry
                Casualties for Germans: 9 infantry
            Battle in Bessarabia
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                1 fighter owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            3 infantry moved from Stalingrad to Rostov
            2 aaGuns moved from Leningrad to Vyborg
            1 infantry moved from Archangel to Karelia
            1 fighter and 1 tactical_bomber moved from Vyborg to Russia
            6 infantry moved from Russia to Smolensk
            1 aaGun and 8 infantry moved from Amur to Korea
            2 infantry moved from Siberia to Amur
            1 armour and 1 mech_infantry moved from Ukraine to Kursk
            1 fighter moved from Bessarabia to Kursk
            1 artillery and 10 infantry moved from Ukraine to Kursk
            1 infantry moved from Western Ukraine to Ukraine
            1 submarine moved from 118 Sea Zone to 117 Sea Zone
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            3 infantry placed in Stalingrad
            2 infantry placed in Urals
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
            Russians collect 45 PUs (2 lost to blockades); end with 45 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : -1.17
    

    Territory Summary for Russians :

    Southern Belarus : 1 infantry
    Siberia : 1 aaGun, 1 factory_minor and 6 infantry
    Smolensk : 1 aaGun, 1 artillery and 13 infantry
    Russia : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 9 infantry and 1 tactical_bomber
    Karelia : 2 infantry
    Kursk : 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 10 infantry and 1 mech_infantry
    Ukraine : 1 factory_minor and 1 infantry
    Urals : 1 factory_minor and 2 infantry
    Vyborg : 2 aaGuns, 1 armour, 1 artillery, 8 infantry and 1 mech_infantry
    Northern Belarus : 1 infantry
    Leningrad : 1 airfield, 1 factory_minor and 1 harbour
    Rostov : 8 infantry
    Stalingrad : 1 factory_minor and 3 infantry
    Amur : 2 infantry
    Northern Manchuria : 1 infantry
    Korea : 1 flag, 1 aaGun and 9 infantry
    117 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 41 / 54
    Russians : 47 / 54
    Japanese : 31 / 46
    Americans : 53 / 53
    Chinese : 9 / 11
    British : 28 / 34
    UK_Pacific : 22 / 22
    Italians : 24 / 42
    ANZAC : 13 / 13
    French : 1 / 0
    Dutch : 2 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 4 / 0
    Neutral_Allies : 3 / 0
    Neutral_True : 20 / 0
    

    Savegame

    posted in League
  • RE: W@W captain walker (Allies) vs dawgoneit (Axis) THIS IS WAR!!!!!!!!

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - Americans
            1 Elite moved from Bahia to 32 Sea Zone
            1 B.Transport, 1 Cruiser, 2 Destroyers, 1 Elite and 1 Submarine moved from 32 Sea Zone to 35 Sea Zone
            1 Elite moved from 35 Sea Zone to Salvador
            8 Infantrys and 1 Tank moved from Bahia to Salvador
            2 Tanks moved from Amazon to Salvador
            2 Artillerys, 1 Infantry and 3 Tanks moved from Peru to N.Chile
            2 Infantrys moved from San Francisco to 83 Sea Zone
            2 Infantrys and 1 Transport moved from 83 Sea Zone to 119 Sea Zone
            2 Infantrys moved from 119 Sea Zone to N.Chile
            1 Marine moved from Pearl Harbor to 91 Sea Zone
            4 Infantrys moved from Pearl Harbor to 91 Sea Zone
            2 Adv.Fighters moved from 91 Sea Zone to Wake
            1 Infantry moved from Midway to 88 Sea Zone
            5 Fighters and 1 Infantry moved from 88 Sea Zone to Wake
            1 B.Transport, 1 Carrier, 1 Cruiser, 1 Destroyer, 4 Infantrys and 1 Marine moved from 91 Sea Zone to 88 Sea Zone
            4 Infantrys and 1 Marine moved from 88 Sea Zone to Wake
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 2 B.Transports, 1 Battleship, 1 Carrier, 1 Destroyer, 11 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Wake
                Americans attack with 2 Adv.Fighters, 5 Fighters, 5 Infantrys and 1 Marine
                Yamamoto defend with 1 Artillery and 4 Infantrys
                    Americans roll dice for 1 Battleship and 1 Cruiser in Wake, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 2 Adv.Fighters, 5 Fighters, 5 Infantrys and 1 Marine in Wake, round 2 : 5/13 hits, 4.00 expected hits
                    Yamamoto roll dice for 1 Artillery and 4 Infantrys in Wake, round 2 : 3/5 hits, 1.67 expected hits
                    3 Infantrys owned by the Americans lost in Wake
                    1 Artillery owned by the Yamamoto and 4 Infantrys owned by the Yamamoto lost in Wake
                Americans win, taking Wake from Yamamoto with 2 Adv.Fighters, 5 Fighters, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 6
                Casualties for Americans: 3 Infantrys
                Casualties for Yamamoto: 1 Artillery and 4 Infantrys
            Battle in Salvador
                Americans attack with 1 Elite, 8 Infantrys and 3 Tanks
                Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                    Americans roll dice for 1 Cruiser in Salvador, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Elite, 8 Infantrys and 3 Tanks in Salvador, round 2 : 4/12 hits, 3.17 expected hits
                    Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 2/4 hits, 1.67 expected hits
                    2 Infantrys owned by the Americans lost in Salvador
                    2 Tanks owned by the Neutral and 2 Infantrys owned by the Neutral lost in Salvador
                Americans loses 0 PUs for violating Salvadors neutrality.
                Americans win, taking Salvador from Neutral with 1 Elite, 6 Infantrys and 3 Tanks remaining. Battle score for attacker is 10
                Casualties for Americans: 2 Infantrys
                Casualties for Neutral: 2 Infantrys and 2 Tanks
            Battle in N.Chile
                Americans attack with 2 Artillerys, 3 Infantrys and 3 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 2 Artillerys, 3 Infantrys and 3 Tanks in N.Chile, round 2 : 4/8 hits, 3.00 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in N.Chile
                Americans loses 0 PUs for violating N.Chiles neutrality.
                Americans win, taking N.Chile from Neutral with 2 Artillerys, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Americans
            1 Fighter moved from Amazon to Bahia
            2 Bombers moved from Amazon to Pearl Harbor
            2 Adv.Fighters and 5 Fighters moved from Wake to 88 Sea Zone
            1 Adv.Fighter moved from San Francisco to 88 Sea Zone
            1 Artillery and 1 Infantry moved from San Francisco to 83 Sea Zone
            4 Infantrys moved from San Francisco to 83 Sea Zone
            1 Artillery, 1 B.Transport, 1 Destroyer, 5 Infantrys, 1 Submarine and 1 Transport moved from 83 Sea Zone to 91 Sea Zone
            1 Artillery and 5 Infantrys moved from 91 Sea Zone to Pearl Harbor
            1 Artillery and 1 Infantry moved from South Atlantic USA to 26 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 26 Sea Zone to 35 Sea Zone
            1 Artillery and 1 Infantry moved from 35 Sea Zone to Bahia
            1 Infantry moved from North Central USA to South Central USA
            1 Artillery and 1 Infantry moved from Alaska to 71 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 71 Sea Zone to 79 Sea Zone
    
        Place Units - Americans
            1 Battleship, 1 Destroyer and 1 Submarine placed in 91 Sea Zone
            1 B.Transport placed in 26 Sea Zone
            2 Infantrys placed in South Atlantic USA
            2 Infantrys placed in South Central USA
            7 Infantrys placed in San Francisco
            1 B.Transport and 1 Carrier placed in 83 Sea Zone
            2 Adv.Fighters placed in 83 Sea Zone
    
        Turn Complete - Americans
            Americans collect 107 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.33
    Americans regular : 1.17
    Neutral regular : -0.67
    

    Savegame

    posted in Play Boardgames
  • RE: Squirecam Witt G42 (Axis +6) posted in Play Boardgames
  • RE: Squirecam Witt G42 (Axis +6)

    @squirecam
    Purchase Units - Americans
    Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;

        Combat Move - Americans
            1 armour moved from Morocco to Tunisia
                  Americans take Tunisia from Italians
            1 infantry moved from Morocco to Algeria
            1 destroyer moved from 107 Sea Zone to 91 Sea Zone
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 bomber moved from Western United States to Hawaiian Islands
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 armour moved from Western United States to Central United States
            1 armour moved from Central United States to Eastern United States
            1 infantry moved from Western United States to British Columbia
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Territory Summary for Americans :

    British Columbia : 1 infantry
    Solomon Islands : 1 artillery and 4 infantry
    Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
    Alaska : 1 infantry
    Hawaiian Islands : 1 airfield, 1 artillery, 2 bombers, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
    26 Sea Zone : 1 transport
    10 Sea Zone : 3 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
    Central United States : 1 factory_major and 1 infantry
    Eastern United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major and 1 harbour
    Gibraltar : 1 infantry
    Morocco : 1 infantry and 1 mech_infantry
    Algeria : 1 infantry
    Tunisia : 1 flag, 1 armour
    86 Sea Zone : 1 transport
    101 Sea Zone : 1 transport
    Brazil : 1 flag, 3 infantry and 1 mech_infantry
    91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
    

    Production/PUs Summary :

    Russians : 35 / 35
    Japanese : 51 / 53
    Americans : 53 / 73
    Chinese : 6 / 9
    Germans : 48 / 60
    British : 31 / 40
    UK_Pacific : 9 / 14
    Italians : 9 / 10
    ANZAC : 14 / 14
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    
    posted in Play Boardgames
  • RE: W@W captain walker (Allies) vs dawgoneit (Axis) THIS IS WAR!!!!!!!! posted in Play Boardgames
  • RE: Squirecam Witt G42 (Axis +6)

    @squirecam I saw. Nasty. Means yiuy have made up your J1 losses. I was too cocky.

    posted in Play Boardgames