• RE: L22 Martin (X) - elche (A+20) BM

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Northern Italy to 97 Sea Zone
            3 infantry moved from Albania to 97 Sea Zone
            1 armour moved from Greece to 97 Sea Zone
            1 armour, 5 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
            1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            4 infantry moved from 98 Sea Zone to Egypt
            1 artillery moved from Alexandria to Egypt
            1 mech_infantry moved from Western Ukraine to Rostov
            1 armour moved from Bessarabia to Rostov
            1 fighter moved from Southern Italy to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 armour, 1 fighter and 1 mech_infantry
                Russians defend with 3 infantry
                    Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1,17 expected hits
                    Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians lost in Rostov
                    Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 3 : 0/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 4 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Trans-Jordan
                Italians attack with 1 armour and 1 infantry
                British defend with 1 artillery
                    Italians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Egypt
                Italians attack with 1 artillery and 4 infantry
                British defend with 1 artillery and 1 harbour
                    Italians roll dice for 1 artillery and 4 infantry in Egypt, round 2 : 1/5 hits, 1,17 expected hits
                    British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 infantry moved from Libya to Tobruk
            1 fighter moved from Rostov to Ukraine
    
        Place Units - Italians
            2 transports placed in 97 Sea Zone
            1 submarine placed in 95 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Russians regular : -1,67
    British regular : -0,67
    

    Savegame

    posted in League
  • RE: BM FlyingBadger (Axis) vs Giallo (Allies+21) #1

    TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 armour, 3 bombers and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Northwest Persia to Persia
            1 bomber moved from Northwest Persia to Persia
            3 mech_infantrys moved from Northwest Persia to Iraq
            2 bombers moved from Western Germany to Iraq
    
        Combat - Germans
            Battle in Persia
                Germans attack with 1 bomber and 2 mech_infantrys
                British defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Persia, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Iraq
                Germans attack with 2 bombers and 3 mech_infantrys
                British defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 2 bombers and 3 mech_infantrys in Iraq, round 2 : 3/5 hits, 1.83 expected hits
                    British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Iraq
                Germans win, taking Iraq from British with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Iraq to Northwest Persia
            1 bomber moved from Persia to Northwest Persia
            6 armour moved from Caucasus to Northwest Persia
            6 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
            3 armour moved from Ukraine to Caucasus
            3 armour moved from Bryansk to Caucasus
            3 armour moved from Russia to Volgograd
            4 artilleries moved from Samara to Volgograd
            2 artilleries moved from Archangel to Vologda
            2 infantry moved from Samara to Vologda
            1 aaGun, 8 artilleries, 10 infantry and 1 marine moved from Northern Italy to Yugoslavia
            1 artillery and 2 infantry moved from France to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Volgograd
            3 armour placed in Russia
            3 bombers placed in Western Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,2,1,6,6,6,5,6,5,3,3,6,2,1,1,6,5
            Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.17
    British regular : -1.00
    

    Savegame

    posted in League
  • RE: General 6 Stars 1941 Global War Game

    This is a game report from Saturdays game were the allies won.

    Germany went a different route this game and was going south and also helping Italy more with German planes taking out the UK Med fleet. Based on reports Germany ended up losing to many figs early in game too probably.
    He lost Finland early but got back and even lost Romania which cost him 11 icps ( oil ) and Mother Russia got that gain for a turn which is very nice for them. SO more resources have to go back and recover those areas.
    Germany also got spanked a bit going after the 2 UK fleets around London turn 1 and put a damper on things also there.

    US did operation Torch again and took Morocco and Gib. But with no UK fleet in Med they ended up going to Western France next turn. Italy ended up making some decent money to help Germany a bit but just to much loses to recover.
    Germany did try a desperation last ditch effort to do sea lion but failed.

    Pacific side japan started out good and got money islands for more income and then US had to do something and boldly moved ALL his naval fleet into the middle of Dutch islands of Sumatra, Borneo.

    Did take back those islands along with Singapore. On Japans next turn he moved all his fleet to attack with planes that US fleet. Did kill all ships but US naval planes retreated to Java.
    Then for the next 3 turns just bought Fast Carriers so his planes had a place to land and pushed into Asia coast and could of taken Hong Kong but based on axis victory points didn’t need to yet.

    I’ll post 2 pics of game on last turn of game.

    There will be some tweaks to setup based on Japan has so much to do and can’t do it and need to delay the US kind a some on first turn.

    posted in Other Axis & Allies Variants
  • RE: NML 1914 - Team Game #3

    @private-panic I knew it! I always figured you for a sloppy seconds kind of guys

    posted in Team Games
  • RE: NML 1914 - Team Game #3

    @witt I don’t mind which of my allies spanks your behind! I am happy to hold you down while he does it!

    posted in Team Games
  • RE: BM FlyingBadger (Axis) vs Giallo (Allies+21) #1

    TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 artilleries and 4 infantry moved from Volgograd to Kazakhstan
                  Italians take Kazakhstan from Americans
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 aaGun, 2 artilleries and 7 infantry moved from Yugoslavia to Bulgaria
            1 fighter moved from Yugoslavia to Southern Italy
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 artillery placed in Southern Italy
            2 artilleries and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,1,5,2,6,4,1,5,6,1,2,3,5,1,5,4,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
            Italians collect 9 PUs (8 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: NML 1914 - Team Game #3

    @private-panic not if you insist on sitting on your arse in Western Russia. Try advancing!
    You hoping Ron wins the war for you?

    posted in Team Games
  • RE: NML 1914 - Team Game #3

    @witt said in NML 1914 - Team Game #3:

    Perhaps, you guys better get used to me owning MC.

    You have MC. We’ll have Berlin! 😁

    posted in Team Games
  • RE: NML 1914 - Team Game #3

    I told Elrood, but might not be able to finish until tomorrow. Having my eyes, routinely, looked at amd can leave me with unclear vision.
    Enjoy your day, all.

    posted in Team Games
  • RE: BM FlyingBadger (Axis) vs Giallo (Allies+21) #1

    @giallo You can skip through Japan.

    posted in League