@gamerman01 Thanks for all your efforts over the years.
Best posts made by simon33
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RE: League General Discussion Threadposted in League
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RE: We need an allied playbook.posted in Axis & Allies Global 1940
Ok, I’ve got a few points, first Europe:
- If Germany attacks both fleets (SZ110/111) you have to scramble something. I cannot emphasise this enough. If the BB goes to SZ111, you can probably scramble to there for free because a retreat is likely (not certain). Scrambling SZ110 when the BB isn’t there normally kills more Luftwaffe than RAF on average.
- You can still do Taranto even if you lose all the planes on London to a scramble - use the Scottish fighter. Without either it’s a big gamble.
- Don’t attack Ethiopia with only one transport. It can go bad and you normally have better use for a transport.
- Building a Persia factory UK2 is normally advised - which means you need to take it UK1.
- Taranto and SZ92 stack are stronger moves than Tobruk crush.
Against a J1 DOW:
- Don’t fear Strategic bombing. If they bomb you when they get Calcutta, they then need to repair it. This doesn’t apply in a J3/US3 DOW scenario.
- Moving to Burma UK1 with your whole force and a SZ37 DD blocker can stand against nearly the entire Japanese air force. Putting the Cruiser in SZ38 denies a landing spot too, or at least makes it much more difficult.
- Mechs allow flexibility for UK but it may not be useful UK1 if you stack Burma.
- Every extra turn Calcutta lives helps the allies a little. A US landing on Korea, reinforced by USSR, helps the allies a lot. Also keeps the Mongolian rule active.
- Midway naval base requires 3 ships to block. If there’s only one DD in range of SZ16 you should really capitalise on this.
- Entire Chinese coast can be hit from the Caroline Islands.
- Killing Japanese ICs on China is a major setback for Japan.
- Chinese troops often die easily so don’t fear doing moderately unfavourable trades with Japan especially if they cause Japan to take away from other attacks such as on India.
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Global 1940 French Rebalanceposted in Other Axis & Allies Variants
In case anyone is frustrated by the way Paris is handled in all versions of Global, I have developed a slight rebalance to the way it is handled.
Basically these things are changed:
- Normandy and Southern France are made original owner Neutral Axis
- If Paris has fallen and Normandy is French but has no French units, it becomes Neutral Axis. Similarly for Southern France
- If London is taken, the North American territories convert to a Canadian economy, which works like the UK_Pacific economy.
I would think this would only reduce the bids slightly but also eliminate the massive penalty for liberating Paris.
Hopefully this variant will at least raise this issue. I think it is an improvement on BM4.
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RE: Post League Game Results Hereposted in League
On the ELO system, we are never going to get a perfect system. Each game has a different handicap, which is unlike chess where every game is the same. Seems impossible to have a system which considers the bid as well the relative strength of every player. I’m not sure a more complex system would promote league play either.
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RE: League General Discussion Threadposted in League
I would agree that BM3/4 should be the standard for the playoffs for this year’s games.
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RE: Germany Turn1, what SZs do you feel must be attack?posted in Axis & Allies Global 1940
Not sending the bb to 110 probably makes the scramble advised.
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RE: G40 Balance Mod - Feedback Threadposted in Other Axis & Allies Variants
@oysteilo said in G40 Balance Mod - Feedback Thread:
After several years of playing BM (on and off) I am interested in hearing peoples view on marines. Are they useful? Do they add something to the game?
Can I suggest if Marines annoy you this much, just house rule them out. If people don’t want to play with your house rule, just don’t play with them.
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RE: League General Discussion Threadposted in League
Bids for balanced mod are going up and up. Noticing a lot of games at allies+16-22 and not seeing lots of allied victories. Interesting, I would think that a prudent bid at these levels would see a plane+sub for the med and perhaps a mech for Burma to stop a J1 DOW (If that needs to be stopped). The problem with a bid like this is that it changes the med dynamic a lot and makes it hard for the axis there IMHO. I thought the Scottish fighter was bad enough in that it discouraged the two fleet attack G1.
Don’t think that PtV is the answer either - with the change to partition SZ38 just don’t enjoy that map much. Possibly, axis strategies could develop in the future, like they have in OOB and BM, to the point that change makes sense but at present I don’t think it does.
Now I am wondering if we need a different or changed map for league games to be fun again. Or should we just think that the bid is part of the fun and you should decide where you want change the game dynamics at the start?
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RE: German airbase in Holland r1posted in Axis & Allies Global 1940
If you hit SZ110 with 3ftr 3tac 2SB 2subs, it becomes very unlikely that the Brits will scramble even without the BB going there. The strafe of SZ111 is by far the best way to save the BB. It can go bad, but it’s the best option if you don’t want to sacrifice the BB. Sending a second sub to SZ111 is well worth it IMO.
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RE: League General Discussion Threadposted in League
@hengst said in League General Discussion Thread:
@hengst Then, of course, the turn-it-into-a-AAA-module process begins… shouldn’t be too hard if the AAA devs are willing to listen to my desperate feature requests :)
What features do you want?
Latest posts made by simon33
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RE: L25 BM4 fasthard(X) vs simon33(L+16)posted in League
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 2 fighters moved from New South Wales to Queensland 1 infantry moved from Queensland to New South Wales 1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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RE: AetV (L+15) vs Simon33 (X) BMposted in League
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter and 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 1 fighter moved from Greece to Rostov 1 mech_infantry moved from Ukraine to Rostov 1 armour moved from Northwest Persia to Rostov 1 fighter moved from Southern Italy to 92 Sea Zone 4 artilleries and 4 infantry moved from Southern France to France 2 infantry moved from Southern France to France 2 infantry moved from Southern Italy to 97 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 fighter moved from Greece to Northern Italy 1 artillery moved from Western Germany to Northern Italy 1 infantry moved from Southern France to Northern Italy 1 bomber moved from Greece to Malta 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 3 infantry moved from Southern France to France 1 artillery moved from Western Germany to France Combat - Italians Battle in Malta Italians attack with 1 bomber and 2 infantry Americans defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Malta Italians win, taking Malta from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 92 Sea Zone Italians attack with 2 fighters Americans defend with 1 destroyer; Russians defend with 1 submarine 1 submarine owned by the Russians submerged Italians roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in 92 Sea Zone 1 destroyer owned by the Americans lost in 92 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for Americans: 1 destroyer Battle in Rostov Italians attack with 1 armour, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in France Italians attack with 5 artilleries and 9 infantry British defend with 6 infantry; French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 mech_infantry Italians roll dice for 5 artilleries and 9 infantry in France, round 2 : 4/14 hits, 4.00 expected hits French roll dice for 10 infantry and 1 mech_infantry in France, round 2 : 3/11 hits, 3.67 expected hits 3 infantry owned by the Italians lost in France 4 infantry owned by the British lost in France Italians roll dice for 5 artilleries and 6 infantry in France, round 3 : 4/11 hits, 3.50 expected hits French roll dice for 6 infantry and 1 mech_infantry in France, round 3 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Italians lost in France 4 infantry owned by the French lost in France Italians roll dice for 5 artilleries and 5 infantry in France, round 4 : 2/10 hits, 3.33 expected hits French roll dice for 2 infantry and 1 mech_infantry in France, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in France 2 infantry owned by the British lost in France Italians roll dice for 5 artilleries and 4 infantry in France, round 5 : 3/9 hits, 3.00 expected hits French roll dice for 1 mech_infantry in France, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in France Italians destroys 0PUs while taking French capital Italians win, taking France from French with 5 artilleries and 4 infantry remaining. Battle score for attacker is 19 Casualties for Italians: 5 infantry Casualties for British: 6 infantry Casualties for French: 4 infantry Casualties for Americans: 1 mech_infantry Battle in Northern Italy Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 factory_minor and 1 mech_infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 2 : 3/3 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Holland Belgium Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Italians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Southern Italy 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from 92 Sea Zone to Southern France 1 bomber moved from Malta to Greece 1 fighter moved from Northern Italy to Southern Italy 1 fighter moved from Rostov to Greece Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Southern France Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
French regular : -2.33 Italians regular : 2.50 Russians regular : 1.33 British regular : 0.00 -
RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematchposted in League
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from French 1 armour and 1 mech_infantry moved from Iraq to Caucasus 1 bomber and 3 fighters moved from Greece to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 armour, 1 bomber, 3 fighters and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 bomber, 3 fighters and 1 mech_infantry in Caucasus, round 2 : 5/6 hits, 2.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour, 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber and 3 fighters moved from Caucasus to Greece 1 infantry moved from France to Western Germany 2 artilleries moved from France to Northern Italy 1 infantry moved from Southern France to Northern Italy 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 2 infantry placed in Southern Italy 3 infantry placed in Northern Italy Italians undo move 1. 3 infantry placed in Southern Italy 1 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,2,6,2,2,4 Italians collect 5 PUs (13 lost to blockades); end with 5 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUsCombat Hit Differential Summary :
Italians regular : 2.17 Russians regular : -0.33 -
RE: 2025 OOB Playoff round 1 Simon33(L+40) vs Booperposted in League
Will try to get to this tonight.
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RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematchposted in League
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 4 fighters and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 6 artilleries and 8 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 5 artilleries and 6 infantry moved from Shan State to Burma 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Chahar to Suiyuyan 1 fighter and 1 tactical_bomber moved from Shensi to Suiyuyan Combat - Japanese Battle in Suiyuyan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer, 6 fighters and 5 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 6 fighters and 5 tactical_bombers in 42 Sea Zone, round 2 : 6/12 hits, 6.67 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in 21 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 submarine; Americans defend with 1 transport 1 submarine owned by the ANZAC submerged 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Japanese 1 fighter moved from 21 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Shan State 1 artillery moved from French Indo China to Yunnan 4 fighters moved from Japan to 35 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia 2 bombers moved from Soviet Far East to Philippines 1 infantry moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from Suiyuyan to Yunnan 2 armour and 1 mech_infantry moved from Szechwan to Burma 1 infantry moved from Shensi to Szechwan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kweichow to Shensi 1 mech_infantry moved from Kweichow to Burma 1 artillery moved from Anhwe to Kweichow 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 tactical_bomber moved from Kiangsu to Yunnan 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from Shan State to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Shan State 1 armour, 1 artillery and 3 infantry moved from Soviet Far East to Siberia 1 artillery and 1 infantry moved from Malaya to Shan State 1 infantry moved from French Indo China to Shan State 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Soviet Far East to Kiangsu Place Units - Japanese 1 carrier and 1 destroyer placed in 37 Sea Zone 1 artillery placed in Malaya 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Kiangsu 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -1.00 ANZAC regular : 0.83 -
RE: L25 BM4 fasthard(X) vs simon33(L+16)posted in League
no intercept. Yes, that was obvious. When I saw the question, I was worried but it seems for no reason.
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RE: L25 BM4 fasthard(X) vs simon33(L+16)posted in League
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Caucasus to Rostov 1 infantry and 1 mech_infantry moved from Korea to Manchuria 1 bomber moved from Tsinghai to Manchuria 1 mech_infantry moved from Turkmenistan to West India Americans take West India from Japanese 2 fighters moved from Hawaiian Islands to 6 Sea Zone 5 submarines moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Caroline Islands to 6 Sea Zone 1 destroyer and 2 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 2 fighters moved from Western United States to 6 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 1 destroyer, 6 fighters and 7 submarines Japanese defend with 1 submarine Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 0/7 hits, 2.33 expected hits Americans roll dice for 1 destroyer and 6 fighters in 6 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 destroyer, 6 fighters and 7 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Rostov Americans attack with 1 artillery and 1 infantry Germans defend with 1 aaGun and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 aaGun and 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Germans lost in Rostov 1 infantry owned by the Americans and 1 artillery owned by the Americans retreated to Caucasus Italians win with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Manchuria Americans attack with 1 bomber, 1 infantry and 1 mech_infantry Japanese defend with 2 mech_infantrys Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 2 mech_infantrys in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Manchuria Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Manchuria, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Americans 1 bomber moved from Manchuria to Korea 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Caroline Islands to Korea 2 fighters moved from Caucasus to 81 Sea Zone 1 mech_infantry moved from Tsinghai to Kansu Place Units - Americans 1 carrier placed in 6 Sea Zone 1 destroyer and 3 submarines placed in 101 Sea Zone 1 armour and 1 artillery placed in Korea 1 artillery, 1 infantry and 1 mech_infantry placed in Caucasus 1 infantry placed in Eastern United States 2 fighters placed in Western United States Americans undo move 6. 2 fighters placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Tsinghai to Hopei 3 infantry moved from Tsinghai to Shensi 2 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 5 artilleries, 1 carrier, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 6 fighters and 1 infantry moved from Caucasus to Rostov Combat - British Battle in Rostov British attack with 6 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 6 fighters and 1 infantry in Rostov, round 2 : 4/7 hits, 3.17 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov British win, taking Rostov from Italians with 6 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 2 artilleries and 1 infantry moved from Northwest Persia to Caucasus 2 armour and 3 mech_infantrys moved from Turkmenistan to West India 3 aaGuns, 4 artilleries and 13 infantry moved from Eastern Persia to West India 3 artilleries moved from Persia to Northwest Persia 1 mech_infantry moved from Iraq to Caucasus 5 infantry moved from Iraq to Northwest Persia 3 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 bomber moved from French Equatorial Africa to Caucasus 1 infantry moved from Morocco to Algeria 2 infantry moved from Gibraltar to 91 Sea Zone 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Eastern United States 6 fighters moved from Rostov to Caucasus 2 fighters moved from Caucasus to 81 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 81 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Urals to Kansu Place Units - British 1 carrier placed in 81 Sea Zone 3 artilleries placed in Persia 2 artilleries placed in Egypt 2 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 39 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : -1.33 Italians regular : -0.67 Japanese regular : -3.17 British regular : 0.83 -
RE: crocket36 (Allies+39) vs Simon33 (X) OOBposted in League
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 99 Sea Zone 1 fighter moved from Egypt to 99 Sea Zone 1 bomber moved from Egypt to 76 Sea Zone 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria Combat - Italians Battle in 76 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 76 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 99 Sea Zone Italians attack with 2 fighters French defend with 1 destroyer Italians roll dice for 2 fighters in 99 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 99 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Alexandria Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 2 fighters moved from 99 Sea Zone to Southern Italy 1 bomber moved from 76 Sea Zone to Greece 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 armour moved from Eastern Poland to Romania 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 submarine placed in 97 Sea Zone 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
French regular : -0.33 Italians regular : -0.33 British regular : -0.33 -
RE: L25 BM4 fasthard(X) vs simon33(L+16)posted in League
Scramble and Kami for sz6?
OOL for Rostov, can I take the AA Gun if I get the first hit? -
RE: L25 BM4 fasthard(X) vs simon33(L+16)posted in League
TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Caucasus to Rostov 1 infantry and 1 mech_infantry moved from Korea to Manchuria 1 bomber moved from Tsinghai to Manchuria 1 mech_infantry moved from Turkmenistan to West India Americans take West India from Japanese 2 fighters moved from Hawaiian Islands to 6 Sea Zone 5 submarines moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Caroline Islands to 6 Sea Zone 1 destroyer and 2 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 2 fighters moved from Western United States to 6 Sea Zone Combat - AmericansCombat Hit Differential Summary :