@gamerman01 Thanks for all your efforts over the years.
Best posts made by simon33
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RE: League General Discussion Threadposted in League
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RE: We need an allied playbook.posted in Axis & Allies Global 1940
Ok, I’ve got a few points, first Europe:
- If Germany attacks both fleets (SZ110/111) you have to scramble something. I cannot emphasise this enough. If the BB goes to SZ111, you can probably scramble to there for free because a retreat is likely (not certain). Scrambling SZ110 when the BB isn’t there normally kills more Luftwaffe than RAF on average.
- You can still do Taranto even if you lose all the planes on London to a scramble - use the Scottish fighter. Without either it’s a big gamble.
- Don’t attack Ethiopia with only one transport. It can go bad and you normally have better use for a transport.
- Building a Persia factory UK2 is normally advised - which means you need to take it UK1.
- Taranto and SZ92 stack are stronger moves than Tobruk crush.
Against a J1 DOW:
- Don’t fear Strategic bombing. If they bomb you when they get Calcutta, they then need to repair it. This doesn’t apply in a J3/US3 DOW scenario.
- Moving to Burma UK1 with your whole force and a SZ37 DD blocker can stand against nearly the entire Japanese air force. Putting the Cruiser in SZ38 denies a landing spot too, or at least makes it much more difficult.
- Mechs allow flexibility for UK but it may not be useful UK1 if you stack Burma.
- Every extra turn Calcutta lives helps the allies a little. A US landing on Korea, reinforced by USSR, helps the allies a lot. Also keeps the Mongolian rule active.
- Midway naval base requires 3 ships to block. If there’s only one DD in range of SZ16 you should really capitalise on this.
- Entire Chinese coast can be hit from the Caroline Islands.
- Killing Japanese ICs on China is a major setback for Japan.
- Chinese troops often die easily so don’t fear doing moderately unfavourable trades with Japan especially if they cause Japan to take away from other attacks such as on India.
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Global 1940 French Rebalanceposted in Other Axis & Allies Variants
In case anyone is frustrated by the way Paris is handled in all versions of Global, I have developed a slight rebalance to the way it is handled.
Basically these things are changed:
- Normandy and Southern France are made original owner Neutral Axis
- If Paris has fallen and Normandy is French but has no French units, it becomes Neutral Axis. Similarly for Southern France
- If London is taken, the North American territories convert to a Canadian economy, which works like the UK_Pacific economy.
I would think this would only reduce the bids slightly but also eliminate the massive penalty for liberating Paris.
Hopefully this variant will at least raise this issue. I think it is an improvement on BM4.
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RE: Post League Game Results Hereposted in League
On the ELO system, we are never going to get a perfect system. Each game has a different handicap, which is unlike chess where every game is the same. Seems impossible to have a system which considers the bid as well the relative strength of every player. I’m not sure a more complex system would promote league play either.
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RE: League General Discussion Threadposted in League
I would agree that BM3/4 should be the standard for the playoffs for this year’s games.
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RE: Germany Turn1, what SZs do you feel must be attack?posted in Axis & Allies Global 1940
Not sending the bb to 110 probably makes the scramble advised.
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RE: G40 Balance Mod - Feedback Threadposted in Other Axis & Allies Variants
@oysteilo said in G40 Balance Mod - Feedback Thread:
After several years of playing BM (on and off) I am interested in hearing peoples view on marines. Are they useful? Do they add something to the game?
Can I suggest if Marines annoy you this much, just house rule them out. If people don’t want to play with your house rule, just don’t play with them.
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RE: League General Discussion Threadposted in League
Bids for balanced mod are going up and up. Noticing a lot of games at allies+16-22 and not seeing lots of allied victories. Interesting, I would think that a prudent bid at these levels would see a plane+sub for the med and perhaps a mech for Burma to stop a J1 DOW (If that needs to be stopped). The problem with a bid like this is that it changes the med dynamic a lot and makes it hard for the axis there IMHO. I thought the Scottish fighter was bad enough in that it discouraged the two fleet attack G1.
Don’t think that PtV is the answer either - with the change to partition SZ38 just don’t enjoy that map much. Possibly, axis strategies could develop in the future, like they have in OOB and BM, to the point that change makes sense but at present I don’t think it does.
Now I am wondering if we need a different or changed map for league games to be fun again. Or should we just think that the bid is part of the fun and you should decide where you want change the game dynamics at the start?
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RE: German airbase in Holland r1posted in Axis & Allies Global 1940
If you hit SZ110 with 3ftr 3tac 2SB 2subs, it becomes very unlikely that the Brits will scramble even without the BB going there. The strafe of SZ111 is by far the best way to save the BB. It can go bad, but it’s the best option if you don’t want to sacrifice the BB. Sending a second sub to SZ111 is well worth it IMO.
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RE: League General Discussion Threadposted in League
@hengst said in League General Discussion Thread:
@hengst Then, of course, the turn-it-into-a-AAA-module process begins… shouldn’t be too hard if the AAA devs are willing to listen to my desperate feature requests :)
What features do you want?
Latest posts made by simon33
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RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematchposted in League
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 70 PUs; Germans buy 10 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 1 infantry moved from Volgograd to Samara Germans take Samara from Russians 5 armour and 11 mech_infantrys moved from Volgograd to Caucasus 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Bryansk to Belarus Germans take Smolensk from Russians 5 armour and 10 mech_infantrys moved from Bryansk to Caucasus Combat - Germans Battle in Caucasus Germans attack with 10 armour and 21 mech_infantrys British defend with 2 mech_infantrys Germans roll dice for 10 armour and 21 mech_infantrys in Caucasus, round 2 : 11/31 hits, 8.50 expected hits Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Caucasus 2 mech_infantrys owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 10 armour and 20 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Casualties for British: 2 mech_infantrys Non Combat Move - Germans 1 mech_infantry moved from Volgograd to Afghanistan Germans take Afghanistan from Neutral_True 1 aaGun moved from Bryansk to Western Ukraine 3 artilleries, 3 infantry and 3 mech_infantrys moved from Novgorod to Belarus 2 bombers moved from Novgorod to Ukraine 2 mech_infantrys moved from Romania to Ukraine 8 mech_infantrys moved from Poland to Belarus 1 aaGun moved from Novgorod to Belarus 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 artillery moved from Finland to Sweden Germans take Sweden from Neutral_True 1 infantry moved from Finland to Karelia 3 infantry moved from Finland to Karelia 2 infantry moved from Finland to Sweden 8 mech_infantrys moved from Western Germany to Southern France 1 aaGun, 2 artilleries and 1 mech_infantry moved from France to Southern France 2 fighters and 1 tactical_bomber moved from Western Germany to Southern France 1 aaGun moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 2 fighters and 1 tactical_bomber moved from Greece to Southern France 1 fighter and 1 tactical_bomber moved from Greece to Southern France 6 infantry moved from Bryansk to Western Ukraine 10 infantry moved from Bryansk to Ukraine 4 infantry moved from Bryansk to Rostov 1 aaGun moved from Bryansk to Ukraine 10 artilleries moved from Bryansk to Western Ukraine 10 artilleries moved from Bryansk to Ukraine 29 artilleries moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Greece to Rostov Place Units - Germans 3 infantry placed in Western Ukraine 2 artilleries and 1 infantry placed in France 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 3 mech_infantrys placed in Western Germany 1 artillery and 1 infantry placed in Western Germany 1 artillery and 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,3,1,4,6,3,5,4 Germans collect 59 PUs (2 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 64 Optional[PUs] Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 2.50 -
RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematchposted in League
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 fighter moved from Southern Italy to Holland Belgium 1 fighter and 1 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Greece to Holland Belgium 1 fighter moved from Greece to Holland Belgium 1 fighter moved from Greece to Holland Belgium 1 fighter moved from Greece to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 5 fighters and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 bomber, 5 fighters and 1 infantry in Holland Belgium, round 2 : 4/7 hits, 3.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 artillery and 4 infantry moved from Greece to Bulgaria 1 bomber and 1 fighter moved from Holland Belgium to Southern Italy 4 fighters moved from Holland Belgium to Western Germany 1 artillery and 1 infantry moved from Western Germany to France 1 mech_infantry moved from Southern Italy to Greater Southern Germany Place Units - Italians 3 infantry placed in Southern France 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,5,5,5,2,5,6,4 Italians collect 9 PUs (7 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.67 -
RE: cwglee51 allies+40 vs simon Axis OOBposted in League
TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 18 Purchase Units - Italians Italians buy 3 artilleries, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Caucasus to Rostov 2 bombers moved from Trans-Jordan to Rostov 2 fighters moved from Northwest Persia to Rostov 2 fighters moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 fighter moved from Western Germany to 98 Sea Zone 1 fighter moved from Northwest Persia to Rostov 1 submarine moved from 81 Sea Zone to 98 Sea Zone Combat - Italians Battle in Rostov Italians attack with 1 artillery, 2 bombers and 3 fighters Russians defend with 2 mech_infantrys Italians roll dice for 1 artillery, 2 bombers and 3 fighters in Rostov, round 2 : 4/6 hits, 3.17 expected hits Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Rostov 2 mech_infantrys owned by the Russians lost in Rostov Italians win with 2 bombers and 3 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Casualties for Russians: 2 mech_infantrys Battle in 98 Sea Zone Italians attack with 4 fighters and 1 submarine Americans defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 4 fighters in 98 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone 1 destroyer owned by the Americans lost in 98 Sea Zone Italians win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Italians 2 fighters moved from 98 Sea Zone to Southern Italy 2 fighters moved from 98 Sea Zone to 81 Sea Zone 4 artilleries and 5 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 armour, 2 artilleries and 3 infantry moved from Northwest Persia to Caucasus 2 bombers moved from Rostov to Caucasus 2 armour and 1 mech_infantry moved from Persia to Caucasus 3 fighters moved from Rostov to Volgograd 2 artilleries moved from Trans-Jordan to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 2 artilleries moved from Southern Italy to Northern Italy 1 mech_infantry moved from Southern Italy to Yugoslavia 1 artillery moved from Western Germany to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 10 infantry moved from Southern Italy to Northern Italy 6 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 71 Sea Zone 1 fighter placed in Southern Italy 3 artilleries placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,1,2,5 Italians collect 28 PUs (3 lost to blockades); end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 1.50 Russians regular : 0.33 -
RE: crocket36 (Allies+39) vs Simon33 (X) OOBposted in League
@crockett36 said in crocket36 (Allies+39) vs Simon33 (X) OOB:
@simon33 If you’re in a Christmas mood, you could let me land my units off SFE.
Ok, only just read this and the other one. You can edit both on USA.
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RE: crocket36 (Allies+39) vs Simon33 (X) OOBposted in League
@crockett36 said in crocket36 (Allies+39) vs Simon33 (X) OOB:
Whenever I play you going forward, I am doing Taranto. Losing Egypt early really put me behind. And you seem very skilled at dominating the Med.
There are other options. Gibastion and the CV-less Taranto, the latter being my preferred one.
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RE: crocket36 (Allies+39) vs Simon33 (X) OOBposted in League
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 2 fighters and 3 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Jehol 1 artillery and 2 infantry moved from Malaya to 37 Sea Zone 1 artillery, 2 infantry and 3 transports moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 fighter moved from 36 Sea Zone to Anhwe 1 bomber moved from Japan to Manchuria 1 bomber moved from Japan to Shantung 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 fighter moved from 42 Sea Zone to 45 Sea Zone 1 cruiser moved from 37 Sea Zone to 19 Sea Zone 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 armour moved from Shensi to Szechwan Japanese take Sikang from Chinese 3 artilleries and 1 mech_infantry moved from Szechwan to Yunnan 2 mech_infantrys moved from Shensi to Yunnan 2 artilleries moved from Shensi to Szechwan 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 1 artillery and 2 infantry moved from French Indo China to Yunnan Combat - Japanese Battle in Jehol Battle in 45 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Jehol from Chinese with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shantung Japanese attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 2 infantry Japanese roll dice for 1 cruiser in Shantung, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shantung, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Shantung Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shantung, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Manchuria Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria 1 bomber owned by the Japanese retreated Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Yunnan Japanese attack with 4 artilleries, 2 infantry and 3 mech_infantrys British defend with 1 infantry Japanese roll dice for 4 artilleries, 2 infantry and 3 mech_infantrys in Yunnan, round 2 : 3/9 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 1 artillery, 1 fighter and 2 infantry Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Anhwe 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 3 : 2/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Anhwe 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 bomber moved from Manchuria to Japan 1 bomber moved from Shantung to Japan 1 carrier and 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 1 fighter moved from 45 Sea Zone to 19 Sea Zone 1 carrier and 2 tactical_bombers moved from 37 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 19 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 fighter moved from Anhwe to Hunan Place Units - Japanese 1 carrier and 2 fighters placed in 19 Sea Zone 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3,4,6,6,6,2,2,5 Japanese collect 46 PUs (8 lost to blockades); end with 48 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.50 ANZAC regular : -0.33 -
RE: AetV (L+15) vs Simon33 (X) BMposted in League
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Italians Italians buy 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 3 PUs; Combat Move - Italians 2 fighters and 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Northern Italy to Southern France 2 fighters moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Holland Belgium 1 fighter moved from Greece to Southern France 1 bomber moved from Greece to Southern France Combat - Italians Battle in Holland Belgium Italians attack with 3 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Southern France Italians attack with 1 bomber, 3 fighters and 1 infantry French defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber, 3 fighters and 1 infantry in Southern France, round 2 : 2/5 hits, 2.33 expected hits French roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France 1 infantry owned by the French lost in Southern France Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 3 fighters moved from Southern France to Southern Italy 1 bomber moved from Southern France to Southern Italy 1 bomber moved from Southern Italy to Greece 3 fighters moved from Holland Belgium to Western Germany 1 armour moved from Northwest Persia to Caucasus Place Units - Italians 2 artilleries and 1 infantry placed in Northern Italy 2 fighters and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
French regular : 0.67 Italians regular : -0.00 British regular : -0.33