In a couple of Adam514’s games, he’s done an Anzac crush to overcome this limitation (vs regularkid and myself). 666 is doing one to me also. That does help Japan but losing China is really bad.
I’m confused why players don’t take FIC J1. Only costs 8IPC/turn for a max of 3 turns. Losing China costs Japan more than that.
Seems that if Japan can’t take either Sydney, India (unlikely) or Hawaii reasonably early, the Axis are in a lot of trouble.