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    Gamerman01

    @gamerman01

    2026 25 24 23 22 15 11 10 Official Q&A Mod

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    gamerman01 Unfollow Follow
    2026 25 24 23 22 15 Official Q&A 11 10 Mod

    Best posts made by gamerman01

    • RE: League General Discussion Thread

      Guys, I’m thinking about resigning as league moderator and scoreboard operator. I don’t want to leave you in the middle of a year so intend to finish this year out and set up playoffs and everything, but maybe somebody should come alongside me and learn some of the ropes, or maybe you guys have an idea of another direction to take all this.

      Contributing to this decision is that I did have my first manic and depressive episodes this year since 2005 (still pretty depressed - trying to get the right meds) but I wanted to get out anyway, since I haven’t found the time to play any league games myself.

      I intend to help make a smooth transition if someone else is eager to moderate and score games (maybe a team) - I’d been doing everything with no partner for years now (Although having a partner can mean more work if they have differing ideas than you)

      Please think about it - sorry - I guess this day had to come sooner or later. Thanks for understanding

      Gamer

      posted in League
      G
      gamerman01
    • RE: WW2 Path to Victory - Feedback Thread

      @simon33 said in WW2 Path to Victory - Feedback Thread:

      I don’t understand why you liked both my post and Adam514’s contrary post.

      I appreciate your statement.

      The way I view likes - I don’t have to agree with a post to like it. I will like/heart posts when I’m glad they posted rather than staying silent. Or when I think the poster communicated something well/effectively. Et cetera

      posted in Other Axis & Allies Variants
      G
      gamerman01
    • RE: League General Discussion Thread

      As for default game, I think it has to be the version that’s available to the world outside this site (out of the box version, basically) - we have very few players who refuse to play “balanced mod”, although of course it does happen, and I think it’s the way it should be… Makes more sense to force someone to play the “public” version than to force someone to play a mod, even if 95% of players only play that mod on this forum. It’s not welcoming to potential newcomers if they have to learn a different version of the game than they’ve been playing.

      posted in League
      G
      gamerman01
    • Video interviews of league players by Crockett36

      Crockett has videos of 1 hour interviews with
      (chronological order)

      AndrewAAGamer
      AndrewAAGamer interview

      ArthurBomberHarris
      ArthurBomberHarris interview

      Gamerman01
      Gamerman01 interview

      The Good Captain
      The GOOD Captain interview

      JDOW
      JDOW interview

      Oztea
      Oztea interview

      The Captain (NOT The Good Captain)
      The Captain interview


      Gargantua is interviewed 15 minutes by dtroy
      Gargantua interview


      Game reviews

      OOB CHAMPIONSHIP 2023 ArthurBomberHarris v Farmboy (+41)
      Video commentary by Crockett36 and ArthurBomberHarris senior,

      Rounds 1-8
      ArthurBomberHarris v farmboy 2023 OOB championship

      Game thread and save file here

      OOB AndrewAAGamer v Farmboy (+60)
      Video commentary by Crockett 36 and Gamerman01

      Round 1-3
      AndrewAAGamer v Farmboy rounds 1-3

      Round 4-5
      AndrewAA Gamer v Farmboy rounds 4-5

      Game thread and save file here

      BM Adam514 v Gamerman01 (+22)
      Video commentary of 2023 Semi-final game by Crockett36, Adam514, and Gamerman01
      Game thread and save file here

      Rounds 1-4
      Adam514(x) v Gamerman01 rounds 1-4

      Rounds 5-8
      Adam514(x) v Gamerman01 rounds 5-8

      Rounds 9-14 (end)
      Adam514(x) v Gamerman01 rounds 9-14

      OOB UHD Tech Oysteilo (+40) v Gamerman01
      A “crazy” “fun” game agreed to, radically different Triple A map, quickly becomes serious
      2024 regular league game
      Video commentary by Crockett36 and Gamerman01

      Oysteilo v Gamerman01 rounds 1-2
      Oysteilo v Gamerman01 rounds 3-4
      Oysteilo v Gamerman01 rounds 5-6
      Oysteilo v Gamerman01 rounds 7-9
      Oysteilo v Gamerman01 rounds 1-6 w Oysteilo
      Oysteilo v Gamerman01 rounds 7-12 w Oysteilo
      Oysteilo v Gamerman01 rounds 13-16 w Oysteilo

      Game is ongoing, G13
      For the game thread and save file,
      Oysteilo v Gamerman01 UHD thread


      Balanced Mod introduction, explanation, review
      and some highlights of @Adam514 /Gamer semi-final discussed, partly to demonstrate Balanced Mod features

      BM introduction video

      posted in League
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      gamerman01
    • RE: League General Discussion Thread

      At the risk of turning people off because of my self-promotion,

      You may want to know,

      @Adam514 !
      Does a game review with Crockett36 and myself
      On the recently completed BM playoff semi-final game

      Go to the stickied thread - “video interviews of league players by Crockett36”

      We are amassing quite a collection of fun interviews on the opening post of that thread. Don’t miss out!

      posted in League
      G
      gamerman01
    • RE: Post League Game Results Here

      HOLY COW

      All 2021 playoffs wrapped up - not bad! considering there were four brackets of 8

      Also etched in the league history for ever, but a recap:

      BALANCED MOD CHAMP

      Axis-Dominion

      BALANCED MOD 2ND CHAMP - crowned today :crown: :crown:

      Oysteilo

      PATH TO VICTORY CHAMP

      Ghostglider

      2ND EDITION RIGHT OUT OF THE BOX

      AndrewAAGamer

      ALL DEFINITELY worthy champions! Another round of applause
      :clap: :clap: :clap:

      posted in League
      G
      gamerman01
    • RE: Stats

      It’s not hard in Excel, so I graph the TUV from round to round in my games. Then I look back at who won or lost and the graph shows TUV is HIGHLY indicative of who will win.

      If 2 people look at this, I will be happy.

      Screenshot 2023-09-15 09.38.35.png

      posted in League
      G
      gamerman01
    • RE: Video interviews of league players by Crockett36

      Third and final installment of a joint game review starring @Adam514 @crockett36 and me
      This was the semi-finals of the BM tournament for the 2023 season.

      Link added above


      We need to petition @farmboy and @Adam514 to do the same with the recently completed championship game, assuming @crockett36 wants to keep spending his time this way!

      It’s pretty special to hear from great players around the world, insights into A&A and their own game as well as their reactions to others. It’s the next level!

      posted in League
      G
      gamerman01
    • RE: Post League Game Results Here

      Congratulations to @Ghostglider !!

      Your 2023 League Season Path To Victory Champion!! 🙌

      The only one standing at the end.

      Congratulations to @Daaras as runner-up. 🙌

      Both are entered in the league history of championship winners and 2nd place finishers, and deserve all due awe, honor and recognition ✨✨✨

      If you want to learn, to observe brilliance, or both, then you should review the game in Triple A

      Ghostglider is so much on his game, he is about 110 points ahead of the next active Path to Victory player.

      Path To Victory popularity has taken hold, believe it or not,
      We have 79 finished games in little over 10 months of 2024 to 52 for all of 2023. You read that right.

      Now get back to shooting each other with dice!

      posted in League
      G
      gamerman01
    • RE: League General Discussion Thread

      Mainah, at first that sounds very exciting and fun, but thinking about it a bit, there’s a big problem with that. If there’s money on games, there’s an incentive for people to try and help a player in the tournament to make better decisions, and also an incentive to try and sabotage a player (maybe by giving suggestions to make poor decisions disguised as clever ones).

      Would mess with the integrity of the games, so as league moderator I’d have to say no.

      posted in League
      G
      gamerman01

    Latest posts made by gamerman01

    • RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map

      TripleA Turn Summary: Italians round 22

      TripleA Turn Summary for game: UHD World War II Global

      Game History

      Round: 22
      
          Purchase Units - Italians
              Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 mech_infantry moved from Eastern Poland to Western Ukraine
              1 bomber moved from Romania to Western Ukraine
              1 infantry moved from French West Africa to Nigeria
                    Italians take Nigeria from British
      
          Combat - Italians
              Battle in Western Ukraine
                  Italians attack with 1 bomber and 1 mech_infantry
                  Russians defend with 1 mech_infantry
                      Italians roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 2/2 hits, 0.83 expected hits
                      Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Russians lost in Western Ukraine
                  Italians win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 mech_infantry
      
          Non Combat Move - Italians
              1 bomber moved from Western Ukraine to Western Germany
              1 infantry moved from Northern Italy to 97 Sea Zone
              3 infantry moved from Southern Italy to 97 Sea Zone
              4 infantry moved from 97 Sea Zone to Greece
              1 infantry moved from Southern France to Northern Italy
              1 aaGun moved from Romania to Eastern Poland
              2 fighters moved from French West Africa to Spain
              1 submarine moved from 83 Sea Zone to 70 Sea Zone
              2 infantry moved from Tunisia to Algeria
              1 mech_infantry moved from Northern Italy to Romania
      
          Place Units - Italians
              3 infantry placed in Spain
              1 fighter placed in Southern Italy
              3 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 24 PUs; end with 24 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Chinese from Hunan: 2 artilleries and 18 infantry
              EDIT: Adding units owned by Chinese to Kweichow: 2 artilleries and 18 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Italians regular : 1.17
      Russians regular : -0.33
      

      Savegame

      posted in League
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      gamerman01
    • RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map

      Now I can’t load a PBF file. I upgraded my version and still no good, including for a game I played last night. I can look over my move tonight though. I might think about rolling by forum and editing, I don’t know.

      Yes I’ll be editing the Chinese back because of a key UK battle right next to it

      posted in League
      G
      gamerman01
    • RE: 2v2 Final: Daaras and FranceNeedsMorePower (L) vs Gamerman01 and Booper (X)

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 8
      
          Purchase Units - Japanese
              Japanese buy 2 destroyers, 1 fighter, 9 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 armour moved from Shan State to Yunnan
                    Japanese take Burma from UK_Pacific
              1 infantry moved from Anhwe to Kweichow
              1 tactical_bomber moved from Buyant-Uhaa to Amur
              1 armour moved from Dzavhan to Amur
              3 infantry moved from Korea to Amur
              2 fighters moved from Japan to 33 Sea Zone
              1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
              1 submarine moved from 35 Sea Zone to 33 Sea Zone
              1 submarine moved from 35 Sea Zone to 33 Sea Zone
              1 submarine moved from 6 Sea Zone to 33 Sea Zone
              2 destroyers moved from 6 Sea Zone to 33 Sea Zone
              1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
              1 submarine moved from 42 Sea Zone to 56 Sea Zone
              1 destroyer moved from 42 Sea Zone to 55 Sea Zone
              1 destroyer moved from 42 Sea Zone to 46 Sea Zone
              1 battleship moved from 42 Sea Zone to 55 Sea Zone
              1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
              2 fighters moved from 42 Sea Zone to 33 Sea Zone
              1 submarine moved from 42 Sea Zone to 46 Sea Zone
              2 fighters moved from 42 Sea Zone to 46 Sea Zone
              2 artilleries and 20 infantry moved from Shan State to Yunnan
              3 infantry moved from French Indo China to Yunnan
              2 fighters and 1 tactical_bomber moved from Shan State to Kweichow
              1 tactical_bomber moved from Shan State to 56 Sea Zone
              1 battleship moved from 42 Sea Zone to 55 Sea Zone
              1 submarine moved from 42 Sea Zone to 56 Sea Zone
              1 submarine moved from 42 Sea Zone to 55 Sea Zone
              1 submarine moved from 42 Sea Zone to 36 Sea Zone
              1 tactical_bomber moved from Shan State to 36 Sea Zone
              1 fighter moved from 42 Sea Zone to 36 Sea Zone
              1 destroyer moved from 42 Sea Zone to 36 Sea Zone
              1 cruiser moved from 42 Sea Zone to 55 Sea Zone
      
          Combat - Japanese
              Battle in Amur
                  Japanese attack with 1 armour, 3 infantry and 1 tactical_bomber
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Amur, round 2 : 1/5 hits, 1.67 expected hits
                      Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Amur
                  Japanese win, taking Amur from Russians with 1 armour, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Kweichow
                  Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.83 expected hits
                      Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                      1 infantry owned by the Chinese lost in Kweichow
                  Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
              Battle in Yunnan
                  Japanese attack with 1 armour, 2 artilleries and 23 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 1 armour, 2 artilleries and 23 infantry in Yunnan, round 2 : 3/26 hits, 5.33 expected hits
                      Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                      1 infantry owned by the British lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries and 22 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 infantry
              Battle in 36 Sea Zone
                  Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                  French defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      French roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Japanese lost in 36 Sea Zone
                      1 destroyer owned by the French lost in 36 Sea Zone
                  Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 submarine
                  Casualties for French: 1 destroyer
              Battle in 55 Sea Zone
                  Japanese attack with 2 battleships, 1 cruiser, 1 destroyer and 1 submarine
                  Americans defend with 1 destroyer and 1 submarine
                      Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 55 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                      Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 55 Sea Zone
                  Japanese win with 2 battleships, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
                  Casualties for Americans: 1 destroyer and 1 submarine
              Battle in 56 Sea Zone
                  Japanese attack with 2 submarines and 1 tactical_bomber
                  Americans defend with 1 destroyer
                      Japanese roll dice for 2 submarines in 56 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                      Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Japanese lost in 56 Sea Zone
                      1 destroyer owned by the Americans lost in 56 Sea Zone
                  Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 submarine
                  Casualties for Americans: 1 destroyer
              Battle in 62 Sea Zone
                  Japanese attack with 1 fighter and 1 tactical_bomber
                  ANZAC defend with 1 destroyer and 1 transport
                      Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                      ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the ANZAC lost in 62 Sea Zone
                      1 transport owned by the ANZAC lost in 62 Sea Zone
                  Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                  Casualties for ANZAC: 1 destroyer and 1 transport
              Battle in 46 Sea Zone
                  Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                  Americans defend with 1 destroyer and 1 submarine
                      Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                      Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Japanese lost in 46 Sea Zone
                      Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                      Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in 46 Sea Zone
                      Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
                      Americans roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 46 Sea Zone
                  Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 submarine
                  Casualties for Americans: 1 destroyer and 1 submarine
              Battle in 33 Sea Zone
                  Japanese attack with 2 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers
                  ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 transport
                      Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                      Japanese roll dice for 2 destroyers, 5 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 6/9 hits, 4.50 expected hits
                      ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                      ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 33 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                      2 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 33 Sea Zone
                      1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 3 submarines owned by the ANZAC lost in 33 Sea Zone
                      Japanese roll dice for 5 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 5/7 hits, 3.83 expected hits
                      ANZAC roll dice for 1 carrier, 1 fighter and 1 transport in 33 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                      1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC and 1 transport owned by the ANZAC lost in 33 Sea Zone
                  Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 47
                  Casualties for Japanese: 2 destroyers and 3 submarines
                  Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 transport
      
          Non Combat Move - Japanese
              1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 61 Sea Zone
              1 carrier moved from 42 Sea Zone to 61 Sea Zone
              2 fighters and 1 tactical_bomber moved from Kweichow to Anhwe
              1 mech_infantry moved from Central Mongolia to Anhwe
              1 infantry moved from Chahar to Anhwe
              3 infantry moved from Buyant-Uhaa to Jehol
              1 mech_infantry moved from Korea to Siberia
              1 tactical_bomber moved from Amur to Buyant-Uhaa
              2 infantry moved from Japan to 6 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
              2 infantry moved from 33 Sea Zone to Caroline Islands
              3 infantry moved from Malaya to Shan State
              2 infantry moved from Dutch New Guinea to New Guinea
              4 fighters moved from 33 Sea Zone to Caroline Islands
              1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
              2 infantry moved from Korea to Manchuria
              4 infantry moved from Japan to 6 Sea Zone
              1 armour and 1 infantry moved from Korea to 6 Sea Zone
              1 armour, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
              1 armour and 5 infantry moved from 36 Sea Zone to French Indo China
              1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
              2 fighters moved from 46 Sea Zone to New Guinea
              1 fighter and 1 tactical_bomber moved from 33 Sea Zone to New Guinea
              1 destroyer moved from 42 Sea Zone to 35 Sea Zone
              1 destroyer moved from 6 Sea Zone to 20 Sea Zone
              1 infantry moved from Java to 42 Sea Zone
              1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
              1 infantry moved from 35 Sea Zone to Philippines
              1 submarine moved from 42 Sea Zone to 35 Sea Zone
              1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
      
          Place Units - Japanese
              1 mech_infantry placed in Malaya
              2 submarines placed in 37 Sea Zone
              1 infantry placed in French Indo China
              2 destroyers placed in 36 Sea Zone
              1 fighter and 8 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 60 PUs; end with 60 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.33
      Americans regular : -0.17
      French regular : 0.67
      Japanese regular : -3.67
      ANZAC regular : 0.67
      Russians regular : -0.33
      

      Savegame

      posted in League
      G
      gamerman01
    • RE: 2026 Classic Tournament

      @The_Good_Captain All good! Here is good!

      You and @elche can start any time,
      Oh he had a bye, has he been around? Hopefully you can track him down.

      @Darkpriorace takes you 30+ rounds and so it’s fitting he runs through 2 byes in the loser’s bracket. He plays the winner of @Primigenius and the loser of winner’s bracket 9… see brackets… so that will be awhile, @Darkpriorace. Don’t go away.

      posted in Tournaments
      G
      gamerman01
    • RE: 2v2 Final: Daaras and FranceNeedsMorePower (L) vs Gamerman01 and Booper (X)

      Battle over, will complete tonight (in a few hours)

      posted in League
      G
      gamerman01
    • RE: 2v2 Final: Daaras and FranceNeedsMorePower (L) vs Gamerman01 and Booper (X)

      TripleA Manual Gamesave Post: Japanese round 8

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

      Game History

      Round: 8
      
          Purchase Units - Japanese
              Japanese buy 2 destroyers, 1 fighter, 9 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 armour moved from Shan State to Yunnan
                    Japanese take Burma from UK_Pacific
              1 infantry moved from Anhwe to Kweichow
              1 tactical_bomber moved from Buyant-Uhaa to Amur
              1 armour moved from Dzavhan to Amur
              3 infantry moved from Korea to Amur
              2 fighters moved from Japan to 33 Sea Zone
              1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
              1 submarine moved from 35 Sea Zone to 33 Sea Zone
              1 submarine moved from 35 Sea Zone to 33 Sea Zone
              1 submarine moved from 6 Sea Zone to 33 Sea Zone
              2 destroyers moved from 6 Sea Zone to 33 Sea Zone
              1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
              1 submarine moved from 42 Sea Zone to 56 Sea Zone
              1 destroyer moved from 42 Sea Zone to 55 Sea Zone
              1 destroyer moved from 42 Sea Zone to 46 Sea Zone
              1 battleship moved from 42 Sea Zone to 55 Sea Zone
              1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
              2 fighters moved from 42 Sea Zone to 33 Sea Zone
              1 submarine moved from 42 Sea Zone to 46 Sea Zone
              2 fighters moved from 42 Sea Zone to 46 Sea Zone
              2 artilleries and 20 infantry moved from Shan State to Yunnan
              3 infantry moved from French Indo China to Yunnan
              2 fighters and 1 tactical_bomber moved from Shan State to Kweichow
              1 tactical_bomber moved from Shan State to 56 Sea Zone
              1 battleship moved from 42 Sea Zone to 55 Sea Zone
              1 submarine moved from 42 Sea Zone to 56 Sea Zone
              1 submarine moved from 42 Sea Zone to 55 Sea Zone
              1 submarine moved from 42 Sea Zone to 36 Sea Zone
              1 tactical_bomber moved from Shan State to 36 Sea Zone
              1 fighter moved from 42 Sea Zone to 36 Sea Zone
              1 destroyer moved from 42 Sea Zone to 36 Sea Zone
              1 cruiser moved from 42 Sea Zone to 55 Sea Zone
      
          Combat - Japanese
              Battle in Amur
                  Japanese attack with 1 armour, 3 infantry and 1 tactical_bomber
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Amur, round 2 : 1/5 hits, 1.67 expected hits
                      Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Amur
                  Japanese win, taking Amur from Russians with 1 armour, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Kweichow
                  Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.83 expected hits
                      Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                      1 infantry owned by the Chinese lost in Kweichow
                  Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
              Battle in Yunnan
                  Japanese attack with 1 armour, 2 artilleries and 23 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 1 armour, 2 artilleries and 23 infantry in Yunnan, round 2 : 3/26 hits, 5.33 expected hits
                      Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                      1 infantry owned by the British lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries and 22 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 infantry
              Battle in 36 Sea Zone
                  Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                  French defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      French roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Japanese lost in 36 Sea Zone
                      1 destroyer owned by the French lost in 36 Sea Zone
                  Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 submarine
                  Casualties for French: 1 destroyer
              Battle in 55 Sea Zone
                  Japanese attack with 2 battleships, 1 cruiser, 1 destroyer and 1 submarine
                  Americans defend with 1 destroyer and 1 submarine
                      Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 55 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                      Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 55 Sea Zone
                  Japanese win with 2 battleships, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
                  Casualties for Americans: 1 destroyer and 1 submarine
              Battle in 56 Sea Zone
                  Japanese attack with 2 submarines and 1 tactical_bomber
                  Americans defend with 1 destroyer
                      Japanese roll dice for 2 submarines in 56 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                      Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Japanese lost in 56 Sea Zone
                      1 destroyer owned by the Americans lost in 56 Sea Zone
                  Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 submarine
                  Casualties for Americans: 1 destroyer
              Battle in 62 Sea Zone
                  Japanese attack with 1 fighter and 1 tactical_bomber
                  ANZAC defend with 1 destroyer and 1 transport
                      Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                      ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the ANZAC lost in 62 Sea Zone
                      1 transport owned by the ANZAC lost in 62 Sea Zone
                  Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                  Casualties for ANZAC: 1 destroyer and 1 transport
              Battle in 46 Sea Zone
                  Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                  Americans defend with 1 destroyer and 1 submarine
                      Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                      Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Japanese lost in 46 Sea Zone
                      Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                      Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in 46 Sea Zone
                      Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
                      Americans roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 46 Sea Zone
                  Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 submarine
                  Casualties for Americans: 1 destroyer and 1 submarine
              Battle in 33 Sea Zone
                  Japanese attack with 2 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers
                  ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 transport
                      Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                      Japanese roll dice for 2 destroyers, 5 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 6/9 hits, 4.50 expected hits
                      ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                      ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 33 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                      2 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 33 Sea Zone
                      1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 3 submarines owned by the ANZAC lost in 33 Sea Zone
                      Japanese roll dice for 5 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 5/7 hits, 3.83 expected hits
                      ANZAC roll dice for 1 carrier, 1 fighter and 1 transport in 33 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                      1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC and 1 transport owned by the ANZAC lost in 33 Sea Zone
                  Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 47
                  Casualties for Japanese: 2 destroyers and 3 submarines
                  Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 transport
      
          Non Combat Move - Japanese
      

      Combat Hit Differential Summary :

      Chinese regular : 1.33
      Americans regular : -0.17
      French regular : 0.67
      Japanese regular : -3.67
      ANZAC regular : 0.67
      Russians regular : -0.33
      

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      gamerman01
    • RE: 2v2 Final: Daaras and FranceNeedsMorePower (L) vs Gamerman01 and Booper (X)

      Yes, I’m sure that’s what he meant,
      But won’t be finishing the turn for a couple of hours so there’s time to clarify

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      gamerman01
    • RE: 2v2 Final: Daaras and FranceNeedsMorePower (L) vs Gamerman01 and Booper (X)

      Please let me know which casualties for Z33 so we can continue, thanks!

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      gamerman01
    • RE: 2v2 Final: Daaras and FranceNeedsMorePower (L) vs Gamerman01 and Booper (X)

      TripleA Manual Gamesave Post: Japanese round 8

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

      Game History

      Round: 8
      
          Purchase Units - Japanese
              Japanese buy 2 destroyers, 1 fighter, 9 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 armour moved from Shan State to Yunnan
                    Japanese take Burma from UK_Pacific
              1 infantry moved from Anhwe to Kweichow
              1 tactical_bomber moved from Buyant-Uhaa to Amur
              1 armour moved from Dzavhan to Amur
              3 infantry moved from Korea to Amur
              2 fighters moved from Japan to 33 Sea Zone
              1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
              1 submarine moved from 35 Sea Zone to 33 Sea Zone
              1 submarine moved from 35 Sea Zone to 33 Sea Zone
              1 submarine moved from 6 Sea Zone to 33 Sea Zone
              2 destroyers moved from 6 Sea Zone to 33 Sea Zone
              1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
              1 submarine moved from 42 Sea Zone to 56 Sea Zone
              1 destroyer moved from 42 Sea Zone to 55 Sea Zone
              1 destroyer moved from 42 Sea Zone to 46 Sea Zone
              1 battleship moved from 42 Sea Zone to 55 Sea Zone
              1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
              2 fighters moved from 42 Sea Zone to 33 Sea Zone
              1 submarine moved from 42 Sea Zone to 46 Sea Zone
              2 fighters moved from 42 Sea Zone to 46 Sea Zone
              2 artilleries and 20 infantry moved from Shan State to Yunnan
              3 infantry moved from French Indo China to Yunnan
              2 fighters and 1 tactical_bomber moved from Shan State to Kweichow
              1 tactical_bomber moved from Shan State to 56 Sea Zone
              1 battleship moved from 42 Sea Zone to 55 Sea Zone
              1 submarine moved from 42 Sea Zone to 56 Sea Zone
              1 submarine moved from 42 Sea Zone to 55 Sea Zone
              1 submarine moved from 42 Sea Zone to 36 Sea Zone
              1 tactical_bomber moved from Shan State to 36 Sea Zone
              1 fighter moved from 42 Sea Zone to 36 Sea Zone
              1 destroyer moved from 42 Sea Zone to 36 Sea Zone
              1 cruiser moved from 42 Sea Zone to 55 Sea Zone
      
          Combat - Japanese
              Battle in Amur
                  Japanese attack with 1 armour, 3 infantry and 1 tactical_bomber
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Amur, round 2 : 1/5 hits, 1.67 expected hits
                      Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Amur
                  Japanese win, taking Amur from Russians with 1 armour, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Kweichow
                  Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.83 expected hits
                      Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                      1 infantry owned by the Chinese lost in Kweichow
                  Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
              Battle in Yunnan
                  Japanese attack with 1 armour, 2 artilleries and 23 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 1 armour, 2 artilleries and 23 infantry in Yunnan, round 2 : 3/26 hits, 5.33 expected hits
                      Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                      1 infantry owned by the British lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries and 22 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 infantry
              Battle in 36 Sea Zone
                  Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                  French defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      French roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Japanese lost in 36 Sea Zone
                      1 destroyer owned by the French lost in 36 Sea Zone
                  Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 submarine
                  Casualties for French: 1 destroyer
              Battle in 55 Sea Zone
                  Japanese attack with 2 battleships, 1 cruiser, 1 destroyer and 1 submarine
                  Americans defend with 1 destroyer and 1 submarine
                      Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 55 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                      Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 55 Sea Zone
                  Japanese win with 2 battleships, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
                  Casualties for Americans: 1 destroyer and 1 submarine
              Battle in 56 Sea Zone
                  Japanese attack with 2 submarines and 1 tactical_bomber
                  Americans defend with 1 destroyer
                      Japanese roll dice for 2 submarines in 56 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                      Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Japanese lost in 56 Sea Zone
                      1 destroyer owned by the Americans lost in 56 Sea Zone
                  Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 submarine
                  Casualties for Americans: 1 destroyer
              Battle in 62 Sea Zone
                  Japanese attack with 1 fighter and 1 tactical_bomber
                  ANZAC defend with 1 destroyer and 1 transport
                      Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                      ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the ANZAC lost in 62 Sea Zone
                      1 transport owned by the ANZAC lost in 62 Sea Zone
                  Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                  Casualties for ANZAC: 1 destroyer and 1 transport
              Battle in 46 Sea Zone
                  Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                  Americans defend with 1 destroyer and 1 submarine
                      Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                      Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Japanese lost in 46 Sea Zone
                      Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                      Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in 46 Sea Zone
                      Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
                      Americans roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 46 Sea Zone
                  Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 submarine
                  Casualties for Americans: 1 destroyer and 1 submarine
              Battle in 33 Sea Zone
                  Japanese attack with 2 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers
                  ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 transport
                      Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                      Japanese roll dice for 2 destroyers, 5 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 6/9 hits, 4.50 expected hits
      

      Combat Hit Differential Summary :

      Chinese regular : 1.33
      Americans regular : -0.17
      French regular : 0.67
      Japanese regular : -4.83
      ANZAC regular : -0.33
      Russians regular : -0.33
      

      Savegame

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      gamerman01
    • RE: L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50)

      TripleA Turn Summary: Japanese round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 4
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 2 destroyers, 3 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 infantry moved from Celebes to 44 Sea Zone
              2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
              1 infantry moved from Hunan to Yunnan
                    Japanese take Yunnan from Chinese
              1 infantry moved from Hopei to Kweichow
              1 artillery moved from Sakha to Buryatia
                    Japanese take Buryatia from Russians
              1 transport moved from 19 Sea Zone to 6 Sea Zone
              2 infantry moved from Japan to 6 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
              2 infantry moved from 5 Sea Zone to Amur
              1 fighter and 1 tactical_bomber moved from Japan to 8 Sea Zone
              1 submarine moved from 6 Sea Zone to 8 Sea Zone
              2 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone
              2 infantry moved from 46 Sea Zone to New Guinea
              1 submarine moved from 33 Sea Zone to 16 Sea Zone
              2 fighters moved from 33 Sea Zone to 16 Sea Zone
              1 fighter and 2 tactical_bombers moved from Anhwe to Kweichow
              1 fighter moved from French Indo China to Kweichow
      
          Combat - Japanese
              Battle in New Guinea
              Battle in Amur
              Battle in 8 Sea Zone
                  Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                      Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Japanese lost in 8 Sea Zone
                      1 destroyer owned by the Americans lost in 8 Sea Zone
                  Japanese win, taking New Guinea from ANZAC, taking Amur from Russians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 submarine
                  Casualties for Americans: 1 destroyer
              Battle in 16 Sea Zone
                  Japanese attack with 2 fighters and 1 submarine
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 16 Sea Zone
                  Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in Kweichow
                  Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/5 hits, 2.50 expected hits
                      Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                  Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
              Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
      
          Non Combat Move - Japanese
              1 aaGun, 5 artilleries and 10 infantry moved from Hunan to Yunnan
              1 artillery and 2 infantry moved from French Indo China to Yunnan
              1 carrier moved from 20 Sea Zone to 6 Sea Zone
              1 carrier moved from 35 Sea Zone to 6 Sea Zone
              1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
              2 fighters moved from 16 Sea Zone to 6 Sea Zone
              1 infantry moved from Soviet Far East to Siberia
              1 fighter moved from Anhwe to Japan
              1 submarine moved from 35 Sea Zone to 33 Sea Zone
              1 artillery and 3 infantry moved from Java to 42 Sea Zone
              2 infantry moved from Sumatra to 41 Sea Zone
              2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
              1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
              1 artillery and 5 infantry moved from 37 Sea Zone to Shan State
              2 bombers moved from Caroline Islands to Philippines
              1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
              1 armour moved from French Indo China to Hunan
              1 mech_infantry moved from Hopei to Hunan
              1 infantry moved from Jehol to Manchuria
              1 fighter moved from Anhwe to Sakha
              1 infantry moved from Jehol to Chahar
              1 aaGun moved from Jehol to Chahar
              1 fighter moved from Kweichow to Manchuria
              1 fighter and 1 tactical_bomber moved from Kweichow to Chahar
              1 tactical_bomber moved from French Indo China to Shan State
              1 tactical_bomber moved from Kweichow to Chahar
              1 fighter and 2 tactical_bombers moved from French Indo China to Anhwe
      
          Place Units - Japanese
              2 destroyers, 4 submarines and 1 transport placed in 6 Sea Zone
              Japanese undo move 1.
              1 infantry placed in Malaya
              2 submarines placed in 37 Sea Zone
              2 infantry and 1 mech_infantry placed in French Indo China
              1 armour placed in Japan
              2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 64 PUs; end with 64 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Americans regular : 0.00
      Japanese regular : -2.67
      

      Savegame

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      gamerman01