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    trimlinger

    @trimlinger

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    Best posts made by trimlinger

    • RE: šŸ‘‹ Introduce or Re-Introduce Yourself (Current)

      Hello all!

      I am in my 30s and live in the US. I first got Axis & Allies Classic 2nd Ed. as a gift when I was a teenager, but I couldn’t usually find people to play with and mostly played against myself until I moved on to other games. By chance, I recently stumbled upon @The_Good_Captain ā€˜s YouTube videos on Don Rae’s essays and general Classic openings. They inspired me to think more about the game and eventually to find my way here.

      I enjoy thinking about unconventional strategies for both sides and am hoping to find other novices to try them out against! I look forward to many losses in the future as I have never had the pleasure of playing someone significantly better than myself in this game. I am also intrigued by the large number of new Axis&Allies versions, which seem to be far more popular than Classic and hopefully have a more robust, established metagame.

      Nice to meet you! I am not a very ā€œonlineā€ person, so this is all a bit new to me.

      posted in Welcome
      T
      trimlinger

    Latest posts made by trimlinger

    • RE: Classic trimlinger(x) v gamerman01

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 3 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Japanese
              1 infantry moved from Manchuria to Soviet Far East
                    Japanese take Soviet Far East from Russians
              1 fighter and 2 infantry moved from Manchuria to China
              2 infantry moved from Kwangtung to China
              1 fighter and 2 infantry moved from French Indo China to China
              1 bomber moved from Japan to China
              1 infantry moved from Japan to Japan Sea Zone
              1 infantry and 1 transport moved from Japan Sea Zone to Wake Island Sea Zone
              1 infantry moved from Wake Island to Wake Island Sea Zone
              2 infantry and 1 transport moved from Wake Island Sea Zone to Hawaii Sea Zone
              1 battleship moved from Japan Sea Zone to Hawaii Sea Zone
              1 fighter moved from Japan to Hawaii Sea Zone
              1 fighter moved from Philippines to Hawaii Sea Zone
              1 battleship moved from Caroline Islands Sea Zone to Hawaii Sea Zone
              1 fighter moved from Caroline Islands Sea Zone to Hawaii Sea Zone
              1 carrier moved from Caroline Islands Sea Zone to Hawaii Sea Zone
              1 infantry moved from Caroline Islands to Caroline Islands Sea Zone
              1 infantry and 1 transport moved from Caroline Islands Sea Zone to Solomon Islands Sea Zone
              1 infantry moved from Solomon Islands to Solomon Islands Sea Zone
              1 submarine moved from Solomon Islands Sea Zone to Hawaii Sea Zone
              2 infantry and 1 transport moved from Solomon Islands Sea Zone to Hawaii Sea Zone
              4 infantry moved from Hawaii Sea Zone to Hawaiian Islands
      
          Combat - Japanese
              Battle in China
                  Japanese attack with 1 bomber, 2 fighters and 6 infantry
                  Americans defend with 1 fighter and 2 infantry
                      Japanese roll dice for 1 bomber, 2 fighters and 6 infantry in China, round 2 : 4/9 hits, 2.67 expected hits
                      Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 0/3 hits, 1.33 expected hits
                      1 fighter owned by the Americans and 2 infantry owned by the Americans lost in China
                  Japanese win, taking China from Americans with 1 bomber, 2 fighters and 6 infantry remaining. Battle score for attacker is 18
                  Casualties for Americans: 1 fighter and 2 infantry
              Battle in Hawaii Sea Zone
                  Japanese attack with 2 battleships, 1 carrier, 3 fighters, 1 submarine and 2 transports
                  Americans defend with 1 carrier, 1 fighter and 1 submarine
                      Japanese roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 submarine owned by the Americans lost in Hawaii Sea Zone
                      Japanese roll dice for 2 battleships, 1 carrier, 3 fighters and 2 transports in Hawaii Sea Zone, round 2 : 6/6 hits, 3.00 expected hits
                      Americans roll dice for 1 carrier and 1 fighter in Hawaii Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                      1 fighter owned by the Japanese lost in Hawaii Sea Zone
                      1 carrier owned by the Americans and 1 fighter owned by the Americans lost in Hawaii Sea Zone
                  Japanese win with 2 battleships, 1 carrier, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 26
                  Casualties for Americans: 1 carrier, 1 fighter and 1 submarine
                  Casualties for Japanese: 1 fighter
              Battle in Hawaiian Islands
                  Japanese attack with 4 infantry
                  Americans defend with 1 infantry
                      Japanese roll dice for 4 infantry in Hawaiian Islands, round 2 : 1/4 hits, 0.67 expected hits
                      Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Hawaiian Islands
                  Japanese win, taking Hawaiian Islands from Americans with 4 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
      
          Non Combat Move - Japanese
              1 infantry moved from Philippines to Philippines Sea Zone
              1 infantry and 1 transport moved from Philippines Sea Zone to Okinawa Sea Zone
              1 infantry moved from Okinawa to Okinawa Sea Zone
              2 infantry and 1 transport moved from Okinawa Sea Zone to Japan Sea Zone
              2 infantry moved from Japan Sea Zone to Manchuria
              1 bomber and 2 fighters moved from China to Manchuria
      
          Place Units - Japanese
              3 transports placed in Japan Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 30 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1.83
      Japanese regular : 5.17
      

      Savegame

      posted in League
      T
      trimlinger
    • RE: Classic trimlinger(x) v gamerman01

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 8 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 fighter moved from Ukraine S.S.R. to West Mediteranean Sea Zone
              1 submarine moved from West Spain Sea Zone to West Mediteranean Sea Zone
              1 infantry moved from South Europe to Central Mediteranean Sea Zone
              1 battleship, 1 infantry and 1 transport moved from Central Mediteranean Sea Zone to West Mediteranean Sea Zone
              1 infantry moved from West Mediteranean Sea Zone to Gibraltar
              1 armour moved from Libya to French Equatorial Africa
                    Germans take French Equatorial Africa from British
              1 armour moved from French Equatorial Africa to French West Africa
                    Germans take French West Africa from British
              1 infantry moved from Algeria to French Equatorial Africa
              1 infantry moved from Libya to French Equatorial Africa
              1 fighter moved from Finland Norway to Karelia Sea Zone
              1 fighter moved from West Europe to Karelia Sea Zone
              1 fighter moved from Germany to North Sea Zone
              1 fighter moved from East Europe to North Sea Zone
              1 bomber moved from Germany to North Sea Zone
              1 submarine moved from Baltic Sea Zone to North Sea Zone
      
          Combat - Germans
              Battle in Karelia Sea Zone
                  Germans attack with 2 fighters
                  Russians defend with 1 submarine and 1 transport
                      Germans roll dice for 2 fighters in Karelia Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Russians roll dice for 1 transport in Karelia Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 fighter owned by the Germans lost in Karelia Sea Zone
                      1 submarine owned by the Russians lost in Karelia Sea Zone
                      Germans roll dice for 1 fighter in Karelia Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                      Russians roll dice for 1 transport in Karelia Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 fighter in Karelia Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                      Russians roll dice for 1 transport in Karelia Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 fighter in Karelia Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                      Russians roll dice for 1 transport in Karelia Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                      1 transport owned by the Russians lost in Karelia Sea Zone
                  Germans win with 1 fighter remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 fighter
                  Casualties for Russians: 1 submarine and 1 transport
              Battle in West Mediteranean Sea Zone
                  Germans attack with 1 battleship, 1 fighter, 1 submarine and 1 transport
                  British defend with 1 battleship
                      Germans roll dice for 1 submarine in West Mediteranean Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 battleship, 1 fighter and 1 transport in West Mediteranean Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                      British roll dice for 1 battleship in West Mediteranean Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      1 battleship owned by the British lost in West Mediteranean Sea Zone
                  Germans win with 1 battleship, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 24
                  Casualties for British: 1 battleship
              Battle in Gibraltar
              Battle in North Sea Zone
                  Germans attack with 1 bomber, 2 fighters and 1 submarine
                  British defend with 1 battleship and 1 transport
                      Germans roll dice for 1 submarine in North Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 transport owned by the British lost in North Sea Zone
                      Germans roll dice for 1 bomber and 2 fighters in North Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                      British roll dice for 1 battleship in North Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Germans lost in North Sea Zone
                      1 battleship owned by the British lost in North Sea Zone
                  Germans win, taking Gibraltar from British with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 20
                  Casualties for British: 1 battleship and 1 transport
                  Casualties for Germans: 1 fighter
      
          Non Combat Move - Germans
              1 fighter moved from West Mediteranean Sea Zone to Algeria
              1 fighter moved from North Sea Zone to East Europe
              1 fighter moved from Karelia Sea Zone to East Europe
              2 armour and 2 infantry moved from Ukraine S.S.R. to East Europe
              1 infantry moved from South Europe to West Europe
              2 armour moved from West Europe to East Europe
              1 aaGun moved from South Europe to East Europe
              1 armour moved from South Europe to East Europe
              1 bomber moved from North Sea Zone to Algeria
              2 armour and 4 infantry moved from Germany to East Europe
              2 infantry moved from Finland Norway to Baltic Sea Zone
              2 infantry and 1 transport moved from Baltic Sea Zone to West Spain Sea Zone
              2 infantry moved from West Spain Sea Zone to Algeria
      
          Place Units - Germans
              1 submarine placed in Central Mediteranean Sea Zone
              7 infantry placed in Germany
              1 infantry placed in South Europe
      
          Turn Complete - Germans
              Germans collect 34 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 0.33
      Germans regular : -1.00
      British regular : -0.33
      

      Savegame

      posted in League
      T
      trimlinger
    • RE: Find League Opponents Thread

      @gamerman01 Yes, thanks for your interest!

      posted in League
      T
      trimlinger
    • RE: Find League Opponents Thread

      Okay, after an assist from @simon33, now looking for a Classic game using engine 2.7.14934

      posted in League
      T
      trimlinger
    • RE: Find League Opponents Thread

      @simon33 That worked, thank you!

      posted in League
      T
      trimlinger
    • RE: Find League Opponents Thread

      @simon33 I’m on an Intel Mac

      posted in League
      T
      trimlinger
    • RE: Find League Opponents Thread

      @simon33 Thanks for your reply! Apologies, I downloaded the triplea-2.7.15570 folder from GitHub, but I’m not sure how to actually install the application. The installer I used for the 2.5 version seems to only work for that version alone. I’d appreciate any assistance you (or someone else) could offer, thank you!

      posted in League
      T
      trimlinger
    • RE: Find League Opponents Thread

      Looking for a Classic game, I’m new to the forum and this is my first one! TripleA engine version is 2.5.22294.

      I’m a little confused about TripleA version. I see others have 2.7, but per the release notes, 2.7 and 2.6 appear to be unreleased. If you have 2.7, how did you get it? I’m on a Mac if that matters.

      posted in League
      T
      trimlinger
    • RE: šŸ‘‹ Introduce or Re-Introduce Yourself (Current)

      Hello all!

      I am in my 30s and live in the US. I first got Axis & Allies Classic 2nd Ed. as a gift when I was a teenager, but I couldn’t usually find people to play with and mostly played against myself until I moved on to other games. By chance, I recently stumbled upon @The_Good_Captain ā€˜s YouTube videos on Don Rae’s essays and general Classic openings. They inspired me to think more about the game and eventually to find my way here.

      I enjoy thinking about unconventional strategies for both sides and am hoping to find other novices to try them out against! I look forward to many losses in the future as I have never had the pleasure of playing someone significantly better than myself in this game. I am also intrigued by the large number of new Axis&Allies versions, which seem to be far more popular than Classic and hopefully have a more robust, established metagame.

      Nice to meet you! I am not a very ā€œonlineā€ person, so this is all a bit new to me.

      posted in Welcome
      T
      trimlinger