Learn how to play the original Axis and Allies Europe better. Follow along in my new series. https://www.youtube.com/watch?v=PSyrIwF7tX4
The intro video and the German strategy video are posted.
Learn how to play the original Axis and Allies Europe better. Follow along in my new series. https://www.youtube.com/watch?v=PSyrIwF7tX4
The intro video and the German strategy video are posted.
Hey everyone! Here are some photos of my G40 custom job. I built this to be relatable to all players and only added features to subtly enhance playability. Dress right dress and standardization were the order of the day.
List of features:
Check out my YouTube customization series for more info:
https://www.youtube.com/watch?v=VhtS9kBOK7s&t=859s



@kwaspek104 @gamerman01 @VictoryFirst @DoManMacgee @Ragnell804 @Martin @elche
This is a new thread for the 2025 Classic tournament. I believe everything has been sorted out. What @Martin started last year has expanded with additional talent. You are all exceptionally talented and friendly players imo.
If there is any dispute let me or gamerman know and we will help get it resolved.
We’re playing
Classic, 2nd Edition with
Restricted Attack,
Can build in enemy occupied sea zone,
No Neutrals, and
tech turned on at Russia turn 4 to the end.
Sides are by agreement or bid as outlined by Gamerman.
Please report game results here.
If this tournament works out well (I feel strongly it will), I’ll open it up by advertising on Facebook and YouTube next year and give the G40 league a run for its money. Best of luck to you all. Have fun. Be cool.
Let’s push some plastic.
This will act as a “one stop shop” for anyone interested in my work regarding digital downloads of AnA boards:
Classic (Milton Bradley): http://www.mediafire.com/view/x2tq68bqzf9svnv/Axis Allies Board.jpg
Europe (1999): http://www.mediafire.com/file/kmjn20usjj693ec/Europe1999.png/file
Pacific (2000): http://www.mediafire.com/file/322b1gupqmgnhm4/Pacific2000.png/file
Revised: http://www.mediafire.com/file/h3p3rbk0hq9xeiu/Revised.png/file
Guadalcanal: https://www.mediafire.com/file/3g7hongk3pk1ft6/Guadalcanal+Board+Final.png/file
Xeno Games 3rd Edition: https://www.mediafire.com/file/7i8mgxaom0d9oqw/Xeno+The+World+at+War+3rd+Edition+Board.png/file
Xeno Games 4th Edition (same map structure just published with different colors): https://www.mediafire.com/file/v26nobwcpm246rw/WaW4th.png/file
Fortress America (1986): https://www.mediafire.com/file/f4ku5mf8oxyszxa/FA.png/file
https://www.youtube.com/watch?v=fnA3xAM_CjM
Punchline: TripleA is the most efficient online platform on which to play Axis and Allies. This allows players to play more games with the added benefit of playing a variety of opponents. More games against different opponents means a far more diverse range of experience which makes the AnA player more lethal in all his future games…including those played face to face.
@gamerman01 @Ragnell804 @dawgoneit @Martin and myself are all in for 2026 tournament
@VictoryFirst @leemorrison @elche have yet to report in.
We’re playing
Classic, 2nd Edition with
Restricted Attack,
Can build in enemy occupied sea zone,
No Neutrals, and
tech turned on at Russia turn 4 to the end.
Sides are by agreement or bid as outlined by @gamerman01.
I’d like to start after Valentine’s Day weekend if that is cool with @gamerman01. This will give me time to advertise on YouTube and Facebook. If you know anyone who wants to play please link them to this thread and have them post that they’d like to play. I will link this thread on Facebook and on my YT announcement video.
Have fun. Be cool.
Let’s push some plastic.
Tournament spreadsheet HERE:
Link for tournament spreadsheet
Optional Rules for balance
Experienced players sometimes find that it’s too easy for the Entente to win. If the Entente is winning too often, use some or all of the following changes:
The Russian Revolution rule is no longer considered optional.
USA starts with zero IPCs and is at war on the beginning of USA turn 5 (unless attacked first).
The invasion of neutral territories that did not start the game aligned is not permitted [Exception: Persia].
Dardanelles Rule: Though movement into SZ 20 is allowed, passage through SZ 20 is not unless you or a power from your side controls Constantinople. Amphibious assaults against Ankara and Mesopotamia is no longer permitted unless the attack originated from SZ 21 or if you or a power from your side controls Constantinople.
The boarder between SZ 17 and SZ 18 now exists from the boot heel of Naples to the Greece/Albania boarder.
Make the following setup adjustment for Italy. Rome and Piedmont should each have three infantry (not six) and two artillery.
*If the above changes are made and its still too easy for the Entente to win, agree (or bid) on the removal of an amount of Russian ARTILLERY from their at start setup (as of 03/08/2024, I recommend the removal of 6-8 Russian artillery - yes, the game appears to be THAT imbalanced).
A review of two older ‘third party’ variants for Axis and Allies that deserve more respect than they get: https://www.youtube.com/watch?v=lsm4is72-sc
@Central-Powers-boss With all love and respect for folks who actually play the game, I feel strongly that if your opponent’s lost as the Entente and you guys were playing an out of box game, then they were extraordinarily unlucky or extraordinarily inexperienced or both.
I could be wrong, but I’ve played over 150 games of 1914 in the last three years against at least 15 different opponents and not only never lost as the Entente but never came close to losing. That doesn’t mean there isn’t something we all missed and of course I extend an open invitation to play as many games as you like that one or both of us might be better players for it.
Game History
Round: 1
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Libya to French Equatorial Africa
Germans take French Equatorial Africa from British
1 armour moved from French Equatorial Africa to French West Africa
Germans take French West Africa from British
2 infantry moved from Libya to Anglo Sudan Egypt
2 infantry moved from South Europe to Central Mediteranean Sea Zone
1 battleship, 2 infantry and 1 transport moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone
2 infantry moved from East Mediteranean Sea Zone to Anglo Sudan Egypt
1 bomber moved from Germany to East Mediteranean Sea Zone
1 fighter moved from Ukraine S.S.R. to Anglo Sudan Egypt
1 fighter moved from East Europe to Anglo Sudan Egypt
1 submarine moved from West Spain Sea Zone to West Mediteranean Sea Zone
1 fighter moved from West Europe to West Mediteranean Sea Zone
1 fighter moved from Germany to West Mediteranean Sea Zone
1 fighter moved from Finland Norway to East Canada Sea Zone
Combat - Germans
Battle in East Mediteranean Sea Zone
Germans attack with 1 battleship, 1 bomber and 1 transport
British defend with 1 submarine
Germans roll dice for 1 battleship, 1 bomber and 1 transport in East Mediteranean Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
British roll dice for 1 submarine in East Mediteranean Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the British lost in East Mediteranean Sea Zone
Germans win with 1 battleship, 1 bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 submarine
Battle in Anglo Sudan Egypt
Germans attack with 2 fighters and 4 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 2 fighters and 4 infantry in Anglo Sudan Egypt, round 2 : 2/6 hits, 1.67 expected hits
British roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Anglo Sudan Egypt
1 infantry owned by the British and 1 armour owned by the British lost in Anglo Sudan Egypt
Germans win, taking Anglo Sudan Egypt from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in East Canada Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans roll dice for 1 fighter in East Canada Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 transport in East Canada Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the British lost in East Canada Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 transport
Battle in West Mediteranean Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 battleship
Germans roll dice for 1 submarine in West Mediteranean Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters in West Mediteranean Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 battleship in West Mediteranean Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Germans lost in West Mediteranean Sea Zone
1 battleship owned by the British lost in West Mediteranean Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship
Non Combat Move - Germans
1 infantry moved from Algeria to French Equatorial Africa
1 fighter moved from East Canada Sea Zone to West Europe
1 bomber moved from East Mediteranean Sea Zone to West Europe
2 fighters moved from Anglo Sudan Egypt to Libya
1 armour moved from South Europe to East Europe
2 armour and 2 infantry moved from Ukraine S.S.R. to East Europe
2 infantry moved from Finland Norway to Baltic Sea Zone
2 infantry moved from Baltic Sea Zone to East Europe
4 infantry moved from Germany to East Europe
1 fighter moved from West Mediteranean Sea Zone to East Europe
1 aaGun moved from South Europe to East Europe
1 fighter moved from West Mediteranean Sea Zone to West Europe
1 armour moved from Germany to West Europe
1 infantry moved from Ukraine S.S.R. to East Europe
1 armour moved from Germany to East Europe
1 armour moved from West Europe to East Europe
1 armour moved from West Europe to East Europe
Place Units - Germans
2 infantry placed in South Europe
8 infantry placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans regular : 1.17
British regular : 0.17
G1.tsvg Axis: +0.05
2026 Classic VictoryFirst (Allies) wins against The_Good_Captain (Axis+9)
@VictoryFirst I don’t think any of that should take away from the fact that you won. I will explain in a DM.
@VictoryFirst lastly, here is my proton email for the next game.
for completeness, the dice affect after J5 was +15.33 Allies.
It’s difficult for me to find anything that worked at all for the axis in this game. Would you like to play another? I’m afraid I was not even aware of what your strategy is/was. Perhaps a new game with (hopefully) different results would be a better test.
Congrats! Shall we go again? Same bid placement for me if you’re down to go again.
@Darkpriorace sorry, I @ myself by mistake. Go for UK 15.
Game History
Round: 15
Purchase Units - Germans
Germans buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
4 infantry moved from East Europe to Ukraine S.S.R.
1 fighter moved from Germany to Ukraine S.S.R.
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 1 fighter and 4 infantry
British defend with 3 infantry
Germans roll dice for 1 fighter and 4 infantry in Ukraine S.S.R., round 2 : 0/5 hits, 1.17 expected hits
British roll dice for 3 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans roll dice for 1 fighter and 3 infantry in Ukraine S.S.R., round 3 : 1/4 hits, 1.00 expected hits
British roll dice for 3 infantry in Ukraine S.S.R., round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
1 infantry owned by the British lost in Ukraine S.S.R.
Germans roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 4 : 1/3 hits, 0.83 expected hits
British roll dice for 2 infantry in Ukraine S.S.R., round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
1 infantry owned by the British lost in Ukraine S.S.R.
Germans roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 5 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Ukraine S.S.R., round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 6 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Ukraine S.S.R., round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 7 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Ukraine S.S.R., round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 8 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Ukraine S.S.R., round 8 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 9 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Ukraine S.S.R., round 9 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for British: 3 infantry
Non Combat Move - Germans
1 fighter moved from Ukraine S.S.R. to Germany
1 infantry moved from Germany to West Europe
8 infantry moved from Germany to East Europe
1 infantry moved from Germany to East Europe
Place Units - Germans
9 infantry placed in Germany
Turn Complete - Germans
Germans collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : -3.33
British regular : -1.33
G15.tsvg Allies: +35.06
@Darkpriorace the USA AA gun can’t actually move into Moscow because of the rule that only one AA gun is allowed per territory.
Reference: Rules Clarification, page 2, first column “(3) Only one AA gun is allowed per territory.”
Would you like to move it somewhere else? Or leave it where it was?
Game History
Round: 5
Purchase Units - Germans
Germans buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to Caucasus
2 fighters moved from Ukraine S.S.R. to Caucasus
1 bomber moved from West Europe to Karelia S.S.R.
2 fighters moved from West Europe to West Africa Sea Zone
Combat - Germans
Strategic bombing raid in Karelia S.S.R.
Americans roll AA dice in Karelia S.S.R. : 1/1 hits, 0.17 expected hits
1 bomber owned by the Germans killed by AA in Karelia S.S.R.
Bombing raid costs 0 PUs
Battle in Caucasus
Germans attack with 2 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in West Africa Sea Zone
Germans attack with 2 fighters
Russians defend with 1 transport
Germans roll dice for 2 fighters in West Africa Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 transport in West Africa Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Russians lost in West Africa Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Russians: 1 transport
Non Combat Move - Germans
2 fighters moved from West Africa Sea Zone to West Europe
2 fighters moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Ukraine S.S.R. to East Europe
2 armour moved from Germany to Ukraine S.S.R.
3 armour moved from Germany to East Europe
8 infantry moved from East Europe to Ukraine S.S.R.
10 infantry moved from Germany to East Europe
1 aaGun moved from South Europe to East Europe
Place Units - Germans
13 infantry placed in Germany
Turn Complete - Germans
Germans collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans AA : 0.83
Russians regular : -0.50
Germans regular : 0.83
G5.tsvg Allies: +13.37