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    Ryan Voznick

    @The_Good_Captain

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    Location Los Angeles, CA Age 40

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    Best posts made by The_Good_Captain

    • Axis and Allies Europe Series (1999)

      Learn how to play the original Axis and Allies Europe better. Follow along in my new series. https://www.youtube.com/watch?v=PSyrIwF7tX4

      The intro video and the German strategy video are posted.

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • My G40 build

      Hey everyone! Here are some photos of my G40 custom job. I built this to be relatable to all players and only added features to subtly enhance playability. Dress right dress and standardization were the order of the day.

      List of features:

      1. NO MOLD LINES (all pieces were carefully sanded with sanding twigs)
      2. LOW COLOR NOISE (no special camouflage or distracting colors)
      3. Infrastructure replaced with actual pieces (all painted white)
      4. Capital ships have magnetized hulls to “carry” orange damage markers
      5. Aircraft Carriers are magnetized to “carry” aircraft
      6. Aircraft magnetized to flight stands using “pin drill” technique for perfect balance.
      7. Aircraft wear period correct decals for ease of spotting on the board (my exception to “color noise” reduction)
        *8) Some units were replaced for historical accuracy. Used only AH or WotC pieces to maintain aesthetic integrity. (exc: China P-40, artillery)

      Check out my YouTube customization series for more info:

      https://www.youtube.com/watch?v=VhtS9kBOK7s&t=859s

      IMG_1212.JPG
      IMG_1217.JPG IMG_1218.JPG IMG_1219.JPG IMG_1220.JPG IMG_1221.JPG IMG_1222.JPG IMG_1223.JPG IMG_1224.JPG IMG_1225.JPG IMG_1226.JPG IMG_1227.JPG IMG_1228.JPG IMG_1229.JPG IMG_1230.JPG IMG_1231.JPG IMG_1232.JPG IMG_1233.JPGIMG_1213.JPG IMG_1214.JPG IMG_1215.JPG IMG_1216.JPG

      posted in Customizations
      The_Good_CaptainT
      The_Good_Captain
    • 2025 Classic Tournament

      @kwaspek104 @gamerman01 @VictoryFirst @DoManMacgee @Ragnell804 @Martin @elche

      This is a new thread for the 2025 Classic tournament. I believe everything has been sorted out. What @Martin started last year has expanded with additional talent. You are all exceptionally talented and friendly players imo.

      If there is any dispute let me or gamerman know and we will help get it resolved.

      We’re playing
      Classic, 2nd Edition with
      Restricted Attack,
      Can build in enemy occupied sea zone,
      No Neutrals, and
      tech turned on at Russia turn 4 to the end.

      Sides are by agreement or bid as outlined by Gamerman.

      Please report game results here.

      If this tournament works out well (I feel strongly it will), I’ll open it up by advertising on Facebook and YouTube next year and give the G40 league a run for its money. Best of luck to you all. Have fun. Be cool.

      Let’s push some plastic.

      posted in Tournaments
      The_Good_CaptainT
      The_Good_Captain
    • The Good Captain's Digital Map Repository

      This will act as a “one stop shop” for anyone interested in my work regarding digital downloads of AnA boards:

      Classic (Milton Bradley): http://www.mediafire.com/view/x2tq68bqzf9svnv/Axis Allies Board.jpg

      Europe (1999): http://www.mediafire.com/file/kmjn20usjj693ec/Europe1999.png/file

      Pacific (2000): http://www.mediafire.com/file/322b1gupqmgnhm4/Pacific2000.png/file

      Revised: http://www.mediafire.com/file/h3p3rbk0hq9xeiu/Revised.png/file

      Guadalcanal: https://www.mediafire.com/file/3g7hongk3pk1ft6/Guadalcanal+Board+Final.png/file

      Xeno Games 3rd Edition: https://www.mediafire.com/file/7i8mgxaom0d9oqw/Xeno+The+World+at+War+3rd+Edition+Board.png/file

      Xeno Games 4th Edition (same map structure just published with different colors): https://www.mediafire.com/file/v26nobwcpm246rw/WaW4th.png/file

      Fortress America (1986): https://www.mediafire.com/file/f4ku5mf8oxyszxa/FA.png/file

      posted in Customizations
      The_Good_CaptainT
      The_Good_Captain
    • Europe (1999) Map File

      You’re welcome:

      http://www.mediafire.com/file/kmjn20usjj693ec/Europe1999.png/file

      posted in Axis & Allies Europe
      The_Good_CaptainT
      The_Good_Captain
    • Why AnA players should play TripleA (a 12 minute video).

      https://www.youtube.com/watch?v=fnA3xAM_CjM

      Punchline: TripleA is the most efficient online platform on which to play Axis and Allies. This allows players to play more games with the added benefit of playing a variety of opponents. More games against different opponents means a far more diverse range of experience which makes the AnA player more lethal in all his future games…including those played face to face.

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • 2026 Classic Tournament

      @gamerman01 @Ragnell804 @dawgoneit @Martin and myself are all in for 2026 tournament

      @VictoryFirst @leemorrison @elche have yet to report in.

      We’re playing
      Classic, 2nd Edition with
      Restricted Attack,
      Can build in enemy occupied sea zone,
      No Neutrals, and
      tech turned on at Russia turn 4 to the end.

      Sides are by agreement or bid as outlined by @gamerman01.

      I’d like to start after Valentine’s Day weekend if that is cool with @gamerman01. This will give me time to advertise on YouTube and Facebook. If you know anyone who wants to play please link them to this thread and have them post that they’d like to play. I will link this thread on Facebook and on my YT announcement video.

      Have fun. Be cool.

      Let’s push some plastic.

      Tournament spreadsheet HERE:
      Link for tournament spreadsheet

      posted in Tournaments
      The_Good_CaptainT
      The_Good_Captain
    • WW1 1914 Balance Recommendation

      Optional Rules for balance

      Experienced players sometimes find that it’s too easy for the Entente to win. If the Entente is winning too often, use some or all of the following changes:

      1. The Russian Revolution rule is no longer considered optional.

      2. USA starts with zero IPCs and is at war on the beginning of USA turn 5 (unless attacked first).

      3. The invasion of neutral territories that did not start the game aligned is not permitted [Exception: Persia].

      4. Dardanelles Rule: Though movement into SZ 20 is allowed, passage through SZ 20 is not unless you or a power from your side controls Constantinople. Amphibious assaults against Ankara and Mesopotamia is no longer permitted unless the attack originated from SZ 21 or if you or a power from your side controls Constantinople.

      5. The boarder between SZ 17 and SZ 18 now exists from the boot heel of Naples to the Greece/Albania boarder.

      6. Make the following setup adjustment for Italy. Rome and Piedmont should each have three infantry (not six) and two artillery.

      *If the above changes are made and its still too easy for the Entente to win, agree (or bid) on the removal of an amount of Russian ARTILLERY from their at start setup (as of 03/08/2024, I recommend the removal of 6-8 Russian artillery - yes, the game appears to be THAT imbalanced).

      posted in Axis & Allies 1914
      The_Good_CaptainT
      The_Good_Captain
    • Video review of "East & West" and "Central Powers"

      A review of two older ‘third party’ variants for Axis and Allies that deserve more respect than they get: https://www.youtube.com/watch?v=lsm4is72-sc

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • RE: CP strategy

      @Central-Powers-boss With all love and respect for folks who actually play the game, I feel strongly that if your opponent’s lost as the Entente and you guys were playing an out of box game, then they were extraordinarily unlucky or extraordinarily inexperienced or both.

      I could be wrong, but I’ve played over 150 games of 1914 in the last three years against at least 15 different opponents and not only never lost as the Entente but never came close to losing. That doesn’t mean there isn’t something we all missed and of course I extend an open invitation to play as many games as you like that one or both of us might be better players for it.

      posted in Axis & Allies 1914
      The_Good_CaptainT
      The_Good_Captain

    Latest posts made by The_Good_Captain

    • RE: L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies) - Now hopefully better dice for TGC!

      @VictoryFirst

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 10 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Germans
              1 armour moved from Libya to French Equatorial Africa
                    Germans take French Equatorial Africa from British
              1 armour moved from French Equatorial Africa to French West Africa
                    Germans take French West Africa from British
              2 infantry moved from Libya to Anglo Sudan Egypt
              2 infantry moved from South Europe to Central Mediteranean Sea Zone
              1 battleship, 2 infantry and 1 transport moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone
              2 infantry moved from East Mediteranean Sea Zone to Anglo Sudan Egypt
              1 bomber moved from Germany to East Mediteranean Sea Zone
              1 fighter moved from Ukraine S.S.R. to Anglo Sudan Egypt
              1 fighter moved from East Europe to Anglo Sudan Egypt
              1 submarine moved from West Spain Sea Zone to West Mediteranean Sea Zone
              1 fighter moved from West Europe to West Mediteranean Sea Zone
              1 fighter moved from Germany to West Mediteranean Sea Zone
              1 fighter moved from Finland Norway to East Canada Sea Zone
      
          Combat - Germans
              Battle in East Mediteranean Sea Zone
                  Germans attack with 1 battleship, 1 bomber and 1 transport
                  British defend with 1 submarine
                      Germans roll dice for 1 battleship, 1 bomber and 1 transport in East Mediteranean Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                      British roll dice for 1 submarine in East Mediteranean Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 submarine owned by the British lost in East Mediteranean Sea Zone
                  Germans win with 1 battleship, 1 bomber and 1 transport remaining. Battle score for attacker is 8
                  Casualties for British: 1 submarine
              Battle in Anglo Sudan Egypt
                  Germans attack with 2 fighters and 4 infantry
                  British defend with 1 armour and 1 infantry
                      Germans roll dice for 2 fighters and 4 infantry in Anglo Sudan Egypt, round 2 : 2/6 hits, 1.67 expected hits
                      British roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Anglo Sudan Egypt
                      1 infantry owned by the British and 1 armour owned by the British lost in Anglo Sudan Egypt
                  Germans win, taking Anglo Sudan Egypt from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 5
                  Casualties for Germans: 1 infantry
                  Casualties for British: 1 armour and 1 infantry
              Battle in East Canada Sea Zone
                  Germans attack with 1 fighter
                  British defend with 1 transport
                      Germans roll dice for 1 fighter in East Canada Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      British roll dice for 1 transport in East Canada Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 transport owned by the British lost in East Canada Sea Zone
                  Germans win with 1 fighter remaining. Battle score for attacker is 8
                  Casualties for British: 1 transport
              Battle in West Mediteranean Sea Zone
                  Germans attack with 2 fighters and 1 submarine
                  British defend with 1 battleship
                      Germans roll dice for 1 submarine in West Mediteranean Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 2 fighters in West Mediteranean Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      British roll dice for 1 battleship in West Mediteranean Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 submarine owned by the Germans lost in West Mediteranean Sea Zone
                      1 battleship owned by the British lost in West Mediteranean Sea Zone
                  Germans win with 2 fighters remaining. Battle score for attacker is 16
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 battleship
      
          Non Combat Move - Germans
              1 infantry moved from Algeria to French Equatorial Africa
              1 fighter moved from East Canada Sea Zone to West Europe
              1 bomber moved from East Mediteranean Sea Zone to West Europe
              2 fighters moved from Anglo Sudan Egypt to Libya
              1 armour moved from South Europe to East Europe
              2 armour and 2 infantry moved from Ukraine S.S.R. to East Europe
              2 infantry moved from Finland Norway to Baltic Sea Zone
              2 infantry moved from Baltic Sea Zone to East Europe
              4 infantry moved from Germany to East Europe
              1 fighter moved from West Mediteranean Sea Zone to East Europe
              1 aaGun moved from South Europe to East Europe
              1 fighter moved from West Mediteranean Sea Zone to West Europe
              1 armour moved from Germany to West Europe
              1 infantry moved from Ukraine S.S.R. to East Europe
              1 armour moved from Germany to East Europe
              1 armour moved from West Europe to East Europe
              1 armour moved from West Europe to East Europe
      
          Place Units - Germans
              2 infantry placed in South Europe
              8 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 36 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 1.17
      British regular : 0.17
      

      G1.tsvg Axis: +0.05

      posted in League
      The_Good_CaptainT
      The_Good_Captain
    • RE: Post League Game Results Here

      2026 Classic VictoryFirst (Allies) wins against The_Good_Captain (Axis+9)

      https://www.axisandallies.org/forums/topic/42381/l26-classic-the_good_captain-axis-9-vs-victoryfirst-allies/58

      posted in League
      The_Good_CaptainT
      The_Good_Captain
    • RE: L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies)

      @VictoryFirst I don’t think any of that should take away from the fact that you won. I will explain in a DM.

      posted in League
      The_Good_CaptainT
      The_Good_Captain
    • RE: L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies)

      @VictoryFirst lastly, here is my proton email for the next game.

      [email protected]

      posted in League
      The_Good_CaptainT
      The_Good_Captain
    • RE: L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies)

      @VictoryFirst

      for completeness, the dice affect after J5 was +15.33 Allies.

      posted in League
      The_Good_CaptainT
      The_Good_Captain
    • RE: L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies)

      @VictoryFirst

      J5 I concede.tsvg

      It’s difficult for me to find anything that worked at all for the axis in this game. Would you like to play another? I’m afraid I was not even aware of what your strategy is/was. Perhaps a new game with (hopefully) different results would be a better test.

      Congrats! Shall we go again? Same bid placement for me if you’re down to go again.

      posted in League
      The_Good_CaptainT
      The_Good_Captain
    • RE: Classic League, Game 1: TGC vs Darkpriorace

      @Darkpriorace sorry, I @ myself by mistake. Go for UK 15.

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Classic League, Game 1: TGC vs Darkpriorace

      @The_Good_Captain

      Game History

      Round: 15
      
          Purchase Units - Germans
              Germans buy 9 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              4 infantry moved from East Europe to Ukraine S.S.R.
              1 fighter moved from Germany to Ukraine S.S.R.
      
          Combat - Germans
              Battle in Ukraine S.S.R.
                  Germans attack with 1 fighter and 4 infantry
                  British defend with 3 infantry
                      Germans roll dice for 1 fighter and 4 infantry in Ukraine S.S.R., round 2 : 0/5 hits, 1.17 expected hits
                      British roll dice for 3 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Germans lost in Ukraine S.S.R.
                      Germans roll dice for 1 fighter and 3 infantry in Ukraine S.S.R., round 3 : 1/4 hits, 1.00 expected hits
                      British roll dice for 3 infantry in Ukraine S.S.R., round 3 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Germans lost in Ukraine S.S.R.
                      1 infantry owned by the British lost in Ukraine S.S.R.
                      Germans roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 4 : 1/3 hits, 0.83 expected hits
                      British roll dice for 2 infantry in Ukraine S.S.R., round 4 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Ukraine S.S.R.
                      1 infantry owned by the British lost in Ukraine S.S.R.
                      Germans roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 5 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 infantry in Ukraine S.S.R., round 5 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 6 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 infantry in Ukraine S.S.R., round 6 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 7 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 infantry in Ukraine S.S.R., round 7 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 8 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 infantry in Ukraine S.S.R., round 8 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 9 : 1/2 hits, 0.67 expected hits
                      British roll dice for 1 infantry in Ukraine S.S.R., round 9 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Ukraine S.S.R.
                  Germans win, taking Ukraine S.S.R. from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 3 infantry
                  Casualties for British: 3 infantry
      
          Non Combat Move - Germans
              1 fighter moved from Ukraine S.S.R. to Germany
              1 infantry moved from Germany to West Europe
              8 infantry moved from Germany to East Europe
              1 infantry moved from Germany to East Europe
      
          Place Units - Germans
              9 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 28 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -3.33
      British regular : -1.33
      

      G15.tsvg Allies: +35.06

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: Classic League, Game 1: TGC vs Darkpriorace

      @Darkpriorace the USA AA gun can’t actually move into Moscow because of the rule that only one AA gun is allowed per territory.

      Reference: Rules Clarification, page 2, first column “(3) Only one AA gun is allowed per territory.”

      Would you like to move it somewhere else? Or leave it where it was?

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies)

      @VictoryFirst

      Game History

      Round: 5
      
          Purchase Units - Germans
              Germans buy 13 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Ukraine S.S.R. to Caucasus
              2 fighters moved from Ukraine S.S.R. to Caucasus
              1 bomber moved from West Europe to Karelia S.S.R.
              2 fighters moved from West Europe to West Africa Sea Zone
      
          Combat - Germans
              Strategic bombing raid in Karelia S.S.R.
                      Americans roll AA dice in Karelia S.S.R. : 1/1 hits, 0.17 expected hits
                  1 bomber owned by the Germans killed by AA in Karelia S.S.R.
                  Bombing raid costs 0 PUs
              Battle in Caucasus
                  Germans attack with 2 fighters and 1 infantry
                  British defend with 1 infantry
                      Germans roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits
                      Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Caucasus
                  Germans win, taking Caucasus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in West Africa Sea Zone
                  Germans attack with 2 fighters
                  Russians defend with 1 transport
                      Germans roll dice for 2 fighters in West Africa Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Russians roll dice for 1 transport in West Africa Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 transport owned by the Russians lost in West Africa Sea Zone
                  Germans win with 2 fighters remaining. Battle score for attacker is 8
                  Casualties for Russians: 1 transport
      
          Non Combat Move - Germans
              2 fighters moved from West Africa Sea Zone to West Europe
              2 fighters moved from Caucasus to Ukraine S.S.R.
              1 fighter moved from Ukraine S.S.R. to East Europe
              2 armour moved from Germany to Ukraine S.S.R.
              3 armour moved from Germany to East Europe
              8 infantry moved from East Europe to Ukraine S.S.R.
              10 infantry moved from Germany to East Europe
              1 aaGun moved from South Europe to East Europe
      
          Place Units - Germans
              13 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 34 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      Americans AA : 0.83
      Russians regular : -0.50
      Germans regular : 0.83
      

      G5.tsvg Allies: +13.37

      posted in League
      The_Good_CaptainT
      The_Good_Captain