I am not liking the long term rating. I no i’m way down tho rankings but a reset each year gives me a fresh start each year. I’ve been here a very long time. other than some medical problems I have no vanished like others have. i do believe I’ve lost more than anyone here. i’m not sure but I think I’ve also played more than anyone here. I have about double of the post than any one. point is with the ranking now I have a chance of having a good year and moving up. How ever the only problem that I see is I can’t have a chance playing a better player because they don’t want there ranking to go down. Even when they win.
also I noticed that when these top players get 3 games in they stop playing so they’re in the top tourney. I think we all should have a chance playing each other and someone like me have a good dice game and win. not likely but it could happen. Also I pay every year so we can keep this league going. I think we should get points for that. (Just kidding,) Lol. but we need to donate more so we can keep it going. I no servers cost good money.
As far as the ranking system goes. the one thing that bothers me is we can’t all play each other in the league. we should. I mean I pay to play.
dawgoneit
@dawgoneit
Best posts made by dawgoneit
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RE: League General Discussion Threadposted in League
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RE: Axis & Allies .org 2025 Support Driveposted in Website/Forum Discussion
Thank you for this awesome site.
I donated my usual. -
RE: League General Discussion Threadposted in League
@farmboy yeah, but that goes along with (like you said) keeping new players. Would help to make your support donation goal. i don’t think it met last year.
i no i’m not a good player. but i’ve paid for years and i have played maybe 2 games with the top players. wouldn’t mind a couple more just for the experience. would more top players play new players and not so good of players if they were not worried to drop in they’re rankimgs? -
RE: League General Discussion Threadposted in League
I would rather play the OOB version. its what the league is built on and the reason all of are playing rite. the PTV does not reflect the A&A we’re all used to. not even close to the OOB version for rules. my self i think it should be played in the play boardgame forum not the league. BM3 is close and i play it because thats what everybody wants to play. when i play the OOB version on the board with my friends they are pretty strict with not altering the rules. they also don’t play on the site because its not about the OOB version played all the time. my self i play a lot of different games here and i love this site. just my take on things. i hope i didn’t offend anyone.
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RE: Total World War 3.0 7 playersposted in Team Games
@dawgoneit Sorry guys, we fad some very nasty wind that knocked out our power on friday. it is also hard for me to do anything on the weekend. I do now and then get a turn in but not very often.
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RE: World at War game 18posted in Team Games
I am sorry but I wont be on for a while.
I have had a very tragic death in my family and its going to change my life. If you could please replace me.
Latest posts made by dawgoneit
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RE: TinCanoftheSea Allies +37 VS dawgoneit Axisposted in League
Game History
Round: 6 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy 2 fighters moved from Southern Italy to Northern Italy 1 artillery moved from Libya to Tobruk 1 armour moved from Slovakia Hungary to Western Germany Combat - Italians Battle in Tobruk Italians attack with 1 artillery Russians defend with 1 armour and 1 mech_infantry Italians roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 2/2 hits, 0.83 expected hits 1 artillery owned by the Italians lost in Tobruk Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery Battle in Northern Italy Italians attack with 2 fighters and 2 infantry Americans defend with 1 artillery and 1 factory_minor Italians roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Italians 2 fighters moved from Northern Italy to Southern Italy 1 bomber moved from Germany to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,1,1,5,1,2,2,1,5,4,2,4 Italians collect 3 PUs (8 lost to blockades); end with 3 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.67 Russians regular : 1.17 -
RE: L26 G40 OOB dawgoneit (L+50) v BobbaRossa (X) Round 2posted in League
16940d90-abe3-4b76-9f68-dc496bf69185-triplea_42300_5russia.tsvg
Game History
Round: 5 Combat Move - Russians 1 armour, 1 fighter, 15 infantry and 1 mech_infantry moved from Amur to Manchuria Combat - Russians Battle in Manchuria Russians attack with 1 armour, 1 fighter, 15 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 artillery, 1 fighter, 8 infantry, 3 mech_infantrys and 1 tactical_bomber Japanese roll AA dice in Manchuria : 1/1 hits, 0.17 expected hits 1 fighter owned by the Russians lost in Manchuria Russians roll dice for 1 armour, 15 infantry and 1 mech_infantry in Manchuria, round 2 : 1/17 hits, 3.17 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in Manchuria, round 2 : 5/14 hits, 5.17 expected hits 5 infantry owned by the Russians lost in Manchuria 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 1 armour, 10 infantry and 1 mech_infantry in Manchuria, round 3 : 1/12 hits, 2.33 expected hits Japanese roll dice for 1 artillery, 1 fighter, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in Manchuria, round 3 : 7/14 hits, 5.17 expected hits 7 infantry owned by the Russians lost in Manchuria 1 infantry owned by the Japanese lost in Manchuria 1 mech_infantry owned by the Russians, 3 infantry owned by the Russians and 1 armour owned by the Russians retreated to Amur Japanese win with 1 artillery, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -38 Casualties for Russians: 1 fighter and 12 infantry Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - Russians 1 infantry moved from Tambov to Samara 1 aaGun, 1 artillery and 3 infantry moved from Volgograd to Caucasus 1 infantry moved from Rostov to Caucasus 3 infantry moved from Northwest Persia to Caucasus Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : 1.67 Japanese AA : 0.83 Russians regular : -3.50 -
RE: World at War game 23posted in Team Games
239ac610-d8bd-4406-a8fd-1ca2442ac0a4-triplea_42206_8Fre.tsvg
Game History
Round: 8 Combat Move - French 1 Artillery, 1 Fighter, 9 Infantrys and 4 Tanks moved from Mauritania to W.Morocco 3 Infantrys moved from French Sudan to Mauritania 3 Infantrys moved from French Equatorial Africa to French Sudan 3 Infantrys moved from Equatoria to French Equatorial Africa 3 Infantrys moved from Italian East Africa to Equatoria 1 Elite, 6 Infantrys and 3 Tanks moved from Adana to Ankara 1 Elite and 1 Infantry moved from Syria to Adana 1 Transport moved from 16 Sea Zone to 29 Sea Zone Purchase Units - French French buy 2 Elites and 6 Infantrys; Remaining resources: 0 PUs; Combat - French Battle in Ankara French attack with 1 Elite, 6 Infantrys and 3 Tanks Neutral defend with 2 Artillerys and 2 Infantrys French roll dice for 1 Elite, 6 Infantrys and 3 Tanks in Ankara, round 2 : 3/10 hits, 2.83 expected hits Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the French lost in Ankara 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Ankara French roll dice for 1 Elite, 5 Infantrys and 3 Tanks in Ankara, round 3 : 1/9 hits, 2.67 expected hits Neutral roll dice for 1 Artillery in Ankara, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Ankara French loses 0 PUs for violating Ankaras neutrality. French win, taking Ankara from Neutral with 1 Elite, 5 Infantrys and 3 Tanks remaining. Battle score for attacker is 10 Casualties for French: 1 Infantry Casualties for Neutral: 2 Artillerys and 2 Infantrys Battle in W.Morocco French attack with 1 Artillery, 1 Fighter, 9 Infantrys and 4 Tanks Italians defend with 1 Infantry French roll dice for 1 Artillery, 1 Fighter, 9 Infantrys and 4 Tanks in W.Morocco, round 2 : 2/15 hits, 4.33 expected hits Italians roll dice for 1 Infantry in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in W.Morocco French win, taking W.Morocco from Italians with 1 Artillery, 1 Fighter, 9 Infantrys and 4 Tanks remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Non Combat Move - French 1 Fighter moved from W.Morocco to Mauritania Place Units - French 1 Elite and 2 Infantrys placed in French Equatorial Africa 3 Infantrys placed in Italian East Africa 1 Elite and 1 Infantry placed in Syria Turn Complete - French French collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians regular : -0.33 French regular : -3.83 Neutral regular : -0.67