I am not liking the long term rating. I no i’m way down tho rankings but a reset each year gives me a fresh start each year. I’ve been here a very long time. other than some medical problems I have no vanished like others have. i do believe I’ve lost more than anyone here. i’m not sure but I think I’ve also played more than anyone here. I have about double of the post than any one. point is with the ranking now I have a chance of having a good year and moving up. How ever the only problem that I see is I can’t have a chance playing a better player because they don’t want there ranking to go down. Even when they win.
also I noticed that when these top players get 3 games in they stop playing so they’re in the top tourney. I think we all should have a chance playing each other and someone like me have a good dice game and win. not likely but it could happen. Also I pay every year so we can keep this league going. I think we should get points for that. (Just kidding,) Lol. but we need to donate more so we can keep it going. I no servers cost good money.
As far as the ranking system goes. the one thing that bothers me is we can’t all play each other in the league. we should. I mean I pay to play.
dawgoneit
@dawgoneit
Best posts made by dawgoneit
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RE: League General Discussion Threadposted in League
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RE: Axis & Allies .org 2025 Support Driveposted in Website/Forum Discussion
Thank you for this awesome site.
I donated my usual. -
RE: League General Discussion Threadposted in League
@farmboy yeah, but that goes along with (like you said) keeping new players. Would help to make your support donation goal. i don’t think it met last year.
i no i’m not a good player. but i’ve paid for years and i have played maybe 2 games with the top players. wouldn’t mind a couple more just for the experience. would more top players play new players and not so good of players if they were not worried to drop in they’re rankimgs? -
RE: League General Discussion Threadposted in League
I would rather play the OOB version. its what the league is built on and the reason all of are playing rite. the PTV does not reflect the A&A we’re all used to. not even close to the OOB version for rules. my self i think it should be played in the play boardgame forum not the league. BM3 is close and i play it because thats what everybody wants to play. when i play the OOB version on the board with my friends they are pretty strict with not altering the rules. they also don’t play on the site because its not about the OOB version played all the time. my self i play a lot of different games here and i love this site. just my take on things. i hope i didn’t offend anyone.
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RE: Total World War 3.0 7 playersposted in Team Games
@dawgoneit Sorry guys, we fad some very nasty wind that knocked out our power on friday. it is also hard for me to do anything on the weekend. I do now and then get a turn in but not very often.
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RE: World at War game 18posted in Team Games
I am sorry but I wont be on for a while.
I have had a very tragic death in my family and its going to change my life. If you could please replace me.
Latest posts made by dawgoneit
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RE: discalced Allies +25 VS dawgoneit Axis BMposted in League
ad61a7fa-45e2-4fc8-a288-359342610ff2-triplea_42384_9ger.tsvg
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 19 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Western Ukraine 4 infantry moved from Eastern Poland to Belarus 2 tactical_bombers moved from Novgorod to Belarus 1 artillery moved from Eastern Poland to Belarus 6 armour, 5 artilleries, 11 infantry and 5 mech_infantrys moved from Novgorod to Archangel 1 infantry moved from Yugoslavia to Bulgaria Germans take Bulgaria from Americans Combat - Germans Battle in Belarus Germans attack with 1 artillery, 4 infantry and 2 tactical_bombers Russians defend with 2 artilleries Germans roll dice for 1 artillery, 4 infantry and 2 tactical_bombers in Belarus, round 2 : 1/7 hits, 2.17 expected hits Russians roll dice for 2 artilleries in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belarus 1 artillery owned by the Russians lost in Belarus Germans roll dice for 1 artillery, 3 infantry and 2 tactical_bombers in Belarus, round 3 : 3/6 hits, 2.00 expected hits Russians roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry Casualties for Russians: 2 artilleries Battle in Archangel Germans attack with 6 armour, 5 artilleries, 11 infantry and 5 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 6 armour, 5 artilleries, 11 infantry and 5 mech_infantrys in Archangel, round 2 : 7/27 hits, 8.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 6 armour, 5 artilleries, 11 infantry and 5 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Western Ukraine Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 10 infantry moved from Germany to Slovakia Hungary 8 infantry moved from Slovakia Hungary to Romania 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 11 infantry moved from France to Northern Italy 1 bomber and 1 tactical_bomber moved from Western Ukraine to Eastern Poland 6 armour and 2 mech_infantrys moved from Eastern Poland to Archangel 2 tactical_bombers moved from Belarus to Novgorod Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 3 infantry placed in Southern France 10 infantry placed in Germany 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 0.17 -
RE: dawgoneit +15 Axis. VS surfer Allies, PTVposted in League
74224463-2de1-47d6-94f6-da4f44910bcf-triplea_42446_3ger.tsvg
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 5 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 1 aaGun moved from France to Western Germany 1 aaGun moved from Western Germany to Germany 1 artillery moved from Holland Belgium to Western Germany 1 battleship moved from 115 Sea Zone to 116 Sea Zone 1 fighter moved from Western Germany to Holland Belgium 1 artillery moved from Norway to Finland 1 transport moved from 115 Sea Zone to 116 Sea Zone 1 armour moved from Western Germany to 116 Sea Zone 1 infantry moved from Western Germany to 116 Sea Zone 1 armour and 1 infantry moved from 116 Sea Zone to Norway 2 fighters moved from Holland Belgium to Norway 3 bombers moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 armour moved from Germany to Poland 1 armour moved from Germany to Romania 2 armour moved from Germany to Slovakia Hungary 1 armour moved from Germany to Romania 1 mech_infantry moved from Germany to Poland 1 mech_infantry moved from Germany to Poland 1 mech_infantry moved from Germany to Slovakia Hungary 2 mech_infantrys moved from Germany to Romania 10 infantry moved from Germany to Poland 8 infantry moved from Poland to Slovakia Hungary 5 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Romania 1 aaGun moved from Slovakia Hungary to Romania 1 infantry moved from Southern France to Northern Italy 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Norway to Finland Place Units - Germans 5 artilleries and 5 infantry placed in Germany Germans undo move 1. 1 armour, 5 artilleries and 4 infantry placed in Germany 3 infantry placed in Southern France 1 fighter placed in Western Germany Germans undo move 2. 1 infantry placed in Normandy Bordeaux 2 infantry placed in Southern France Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
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RE: dawgoneit +15 Axis. VS surfer Allies, PTVposted in League
5180df85-4789-40d9-a2d3-76ee841714b5-triplea_42446_2Italian.tsvg
Game History
Round: 2 Purchase Units - Italians Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Malta Combat - Italians Battle in Malta Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Libya to Algeria Italians take Tunisia from Neutral_Axis Italians take Algeria from Neutral_Axis 2 artilleries and 3 infantry moved from Libya to Tobruk 1 infantry moved from Alexandria to Tobruk 2 armour moved from Greece to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 armour, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 submarine moved from 98 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from Kenya to Italian Somaliland 1 infantry moved from British Somaliland to Italian Somaliland 2 armour and 2 infantry moved from 98 Sea Zone to Tobruk 2 fighters moved from Southern Italy to Tobruk 1 bomber moved from Southern Italy to Tobruk 1 aaGun, 2 artilleries and 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 artilleries and 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
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RE: discalced Allies +25 VS dawgoneit Axis BMposted in League
e54be40b-13af-4374-a226-a410083b8b34-triplea_42384_8Italians.tsvg
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Romania to Bulgaria 1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 3 infantry moved from 97 Sea Zone to Albania 2 fighters moved from Southern Italy to Bulgaria Combat - Italians Battle in Albania Italians attack with 1 artillery and 3 infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Albania, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 artillery and 3 infantry in Albania, round 2 : 0/4 hits, 1.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Albania, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Albania 1 infantry owned by the Americans lost in Albania Italians roll dice for 1 artillery and 2 infantry in Albania, round 3 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 artillery in Albania, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Albania 1 artillery owned by the Americans lost in Albania Italians win, taking Albania from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Bulgaria Italians attack with 2 armour, 2 fighters and 1 mech_infantry Americans defend with 3 infantry Italians roll dice for 2 armour, 2 fighters and 1 mech_infantry in Bulgaria, round 2 : 3/5 hits, 2.17 expected hits Americans roll dice for 3 infantry in Bulgaria, round 2 : 3/3 hits, 1.00 expected hits 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Bulgaria 3 infantry owned by the Americans lost in Bulgaria Italians win with 2 fighters remaining. Battle score for attacker is -7 Casualties for Italians: 2 armour and 1 mech_infantry Casualties for Americans: 3 infantry Non Combat Move - Italians 2 fighters moved from Bulgaria to Yugoslavia 1 artillery and 3 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1 Italians collect 8 PUs (2 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
Americans regular : 3.00 Italians regular : 0.33