• RE: Lennard Vs Dawg (Allies +10) #3

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from New Zealand to Queensland
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            2 aaGuns and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 infantry moved from French West Africa to French Central Africa
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Syria to Trans-Jordan
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
            1 fighter moved from United Kingdom to Holland Belgium
            1 infantry moved from Morocco to Algeria
    
        Combat - French
            Battle in Holland Belgium
                French attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 artillery
                    French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Holland Belgium
                French win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - French
            1 fighter moved from Holland Belgium to United Kingdom
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Germans : -0.33
    French : 0.83
    

    Savegame

    posted in League
  • RE: Lennard Vs Dawg (Allies +10) #3

    TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from New Zealand to Queensland
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            2 aaGuns and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: DA (X) vs Dawg (L) bm3

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 armour moved from Eastern United States to 101 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            4 mech_infantrys moved from Eastern United States to 101 Sea Zone
            7 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 marine moved from Central United States to 101 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to Queensland
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            2 armour, 2 artilleries, 8 infantry, 4 mech_infantrys and 8 transports moved from 101 Sea Zone to 91 Sea Zone
            2 armour, 2 artilleries, 8 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco
            1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            5 fighters and 1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            3 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 106 Sea Zone
                Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 106 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                Americans win, taking 106 Sea Zone from Germans with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Morocco
                Americans attack with 2 armour, 2 artilleries, 8 infantry, 1 marine and 4 mech_infantrys
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 2 armour, 2 artilleries, 8 infantry, 1 marine and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from 106 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
            1 carrier, 1 cruiser and 1 submarine placed in 10 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Anhwe
            Battle in Shensi
                Chinese attack with 1 infantry
                Japanese defend with 2 fighters and 2 tactical_bombers
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Shensi, round 2 : 3/4 hits, 2.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Chahar from Japanese, taking Anhwe from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 tactical_bomber
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 3 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 2x factory_major; Remaining resources: 21 PUs; 
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 87 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
            2 infantry moved from 87 Sea Zone to French West Africa
            1 bomber moved from Egypt to Iraq
            2 fighters and 1 tactical_bomber moved from Trans-Jordan to Iraq
            2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
            1 armour, 1 artillery and 1 infantry moved from Tobruk to Libya
            1 infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            2 mech_infantrys moved from Kenya to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
    
        Combat - British
            Battle in Libya
                British attack with 1 armour, 1 artillery and 1 infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
                    British roll dice for 1 armour and 1 artillery in Libya, round 3 : 2/2 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Libya
                British win, taking Libya from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Iraq
                British attack with 1 bomber, 2 fighters and 1 tactical_bomber
                Italians defend with 1 armour and 2 infantry
                    British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Iraq, round 2 : 2/4 hits, 2.33 expected hits
                    Italians roll dice for 1 armour and 2 infantry in Iraq, round 2 : 0/3 hits, 1.17 expected hits
                    2 infantry owned by the Italians lost in Iraq
                    British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Iraq, round 3 : 3/4 hits, 2.33 expected hits
                    Italians roll dice for 1 armour in Iraq, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the British and 1 armour owned by the Italians lost in Iraq
                British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Italians: 1 armour and 2 infantry
                Casualties for British: 1 fighter
            Battle in French West Africa
                British attack with 2 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 2 infantry in French West Africa, round 2 : 1/2 hits, 0.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in French West Africa
                British win, taking French West Africa from Neutral_Axis with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - British
            1 bomber, 1 fighter and 1 tactical_bomber moved from Iraq to Egypt
            1 infantry moved from Burma to India
    
        Place Units - British
            3 armour placed in Egypt
            1 mech_infantry placed in Union of South Africa
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 2.00
    Italians : -0.67
    Americans : -1.00
    Chinese : 0.83
    Neutral_Axis : -0.67
    Japanese : 0.67
    

    Savegame

    posted in Play Boardgames
  • RE: DA (X) vs Dawg (L) bm3

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Anhwe
            Battle in Shensi
                Chinese attack with 1 infantry
                Japanese defend with 2 fighters and 2 tactical_bombers
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Shensi, round 2 : 3/4 hits, 2.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Chahar from Japanese, taking Anhwe from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 tactical_bomber
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.83
    Japanese : 0.67
    

    Savegame

    posted in Play Boardgames
  • RE: DA (X) vs Dawg (L) bm3

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 armour moved from Eastern United States to 101 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            4 mech_infantrys moved from Eastern United States to 101 Sea Zone
            7 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 marine moved from Central United States to 101 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to Queensland
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            2 armour, 2 artilleries, 8 infantry, 4 mech_infantrys and 8 transports moved from 101 Sea Zone to 91 Sea Zone
            2 armour, 2 artilleries, 8 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco
            1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            5 fighters and 1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            3 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 106 Sea Zone
                Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 106 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                Americans win, taking 106 Sea Zone from Germans with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Morocco
                Americans attack with 2 armour, 2 artilleries, 8 infantry, 1 marine and 4 mech_infantrys
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 2 armour, 2 artilleries, 8 infantry, 1 marine and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from 106 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
            1 carrier, 1 cruiser and 1 submarine placed in 10 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : -1.00
    Neutral_Axis : -0.33
    

    Savegame

    posted in Play Boardgames
  • RE: I'm BACK! G40BM 20L Karl7 Axis +8 vs AV (he is winning!)

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 destroyers, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries and 2 infantry moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            3 armour moved from Shensi to Kansu
            1 artillery, 2 infantry and 1 mech_infantry moved from Shensi to Kansu
            2 fighters and 2 tactical_bombers moved from Kweichow to Kansu
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 7 Sea Zone
            4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            5 fighters moved from 6 Sea Zone to 7 Sea Zone
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            3 fighters moved from 6 Sea Zone to 16 Sea Zone
            3 fighters moved from 6 Sea Zone to 7 Sea Zone
            3 bombers moved from Japan to Kansu
    
        Combat - Japanese
            Battle in Kansu
                Japanese attack with 3 armour, 1 artillery, 3 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 4 infantry; Russians defend with 3 infantry
                    Japanese roll dice for 3 armour, 1 artillery, 3 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kansu, round 2 : 8/14 hits, 6.83 expected hits
                    Chinese roll dice for 7 infantry in Kansu, round 2 : 1/7 hits, 2.33 expected hits
                    1 infantry owned by the Japanese, 3 infantry owned by the Russians and 4 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 3 armour, 1 artillery, 3 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 3 infantry
                Casualties for Chinese: 4 infantry
            Battle in 16 Sea Zone
                Japanese attack with 7 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 7 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 7 Sea Zone
                Japanese attack with 1 destroyer and 8 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 8 fighters in 7 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits
                    Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 7 Sea Zone
                Japanese win with 8 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 fighters could not land in 6 Sea Zone and were removed
            4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
            5 fighters moved from 7 Sea Zone to 6 Sea Zone
            3 fighters moved from 16 Sea Zone to 6 Sea Zone
            3 fighters moved from 7 Sea Zone to 6 Sea Zone
            1 infantry moved from Siberia to Amur
            2 fighters moved from Manchuria to 6 Sea Zone
            1 mech_infantry moved from Manchuria to Chahar
            1 infantry moved from Hopei to Shensi
            1 aaGun moved from Hopei to Kweichow
            1 artillery moved from Anhwe to Hopei
            1 mech_infantry moved from Manchuria to Anhwe
            1 armour and 1 mech_infantry moved from Yunnan to Shensi
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Sikang to Shensi
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from Manchuria to Buryatia
            3 bombers moved from Kansu to Shensi
            2 fighters and 2 tactical_bombers moved from Kansu to Kweichow
    
        Place Units - Japanese
            2 destroyers and 2 submarines placed in 6 Sea Zone
            Turning on Edit Mode
            3 armour placed in India
            3 infantry placed in French Indo China
            2 infantry and 1 mech_infantry placed in Manchuria
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
            Japanese collect 59 PUs (1 lost to blockades); end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Japan: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Chinese : -1.33
    Japanese : 3.50
    

    Savegame

    posted in League
  • RE: Samuel06 (X) vs Dawgoneit (A) BM3

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 artilleries moved from Ukraine to Bessarabia
            2 infantry moved from Western Ukraine to Eastern Poland
            1 fighter moved from Western Ukraine to Eastern Poland
            1 fighter moved from Belarus to Eastern Poland
            1 tactical_bomber moved from Western Ukraine to Eastern Poland
            1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Western Ukraine to Bessarabia
            1 armour and 1 mech_infantry moved from Bryansk to Bessarabia
            1 submarine moved from 111 Sea Zone to 125 Sea Zone
            1 fighter moved from Russia to Eastern Poland
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/6 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Bessarabia
                Russians attack with 2 armour, 4 artilleries, 5 infantry and 2 mech_infantrys
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 armour, 4 artilleries, 5 infantry and 2 mech_infantrys in Bessarabia, round 2 : 3/13 hits, 4.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
            2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            1 aaGun and 1 artillery moved from Belarus to Smolensk
            5 infantry moved from Russia to Smolensk
            7 infantry moved from Belarus to Smolensk
            2 infantry moved from Rostov to Bryansk
            2 aaGuns and 18 infantry moved from Buryatia to Sakha
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -0.67
    

    Savegame

    posted in League
  • RE: Karl7 Axis vs Globulus Allies

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Germans
            Germans buy 2 armour, 10 artilleries and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Poland to Baltic States
            1 bomber moved from Western Germany to Novgorod
            2 fighters and 2 tactical_bombers moved from Western Germany to Baltic States
    
        Combat - Germans
            Strategic bombing raid in Novgorod
                    AA fire in Novgorod : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Novgorod causes 0 damage total. 
            Battle in Baltic States
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Baltic States, round 2 : 0/6 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Baltic States, round 3 : 4/5 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            3 aaGuns, 8 artilleries, 29 infantry and 4 mech_infantrys moved from Poland to Slovakia Hungary
            1 infantry moved from Bulgaria to Romania
            15 armour, 1 artillery and 8 mech_infantrys moved from Norway to Finland
            15 armour and 8 mech_infantrys moved from Finland to Karelia
            2 fighters and 1 tactical_bomber moved from Baltic States to Slovakia Hungary
            1 infantry moved from Germany to Poland
            1 aaGun, 2 artilleries and 15 infantry moved from Germany to Slovakia Hungary
            2 fighters moved from Western Germany to Karelia
            1 tactical_bomber moved from Baltic States to Slovakia Hungary
    
        Place Units - Germans
            10 artilleries placed in Germany
            2 armour and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
            Germans collect 40 PUs (2 lost to blockades); end with 40 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Russians : 0.67
    AA fire in Novgorod : : 0.83
    

    Savegame

    posted in Play Boardgames
  • RE: entek -VS-dawgoneit in the T.R.S. series.

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Russians
            1 Infantry moved from Magadan to Palana
            1 Infantry moved from Irkutsk to Ulaan Ude
            2 Infantrys moved from Ulaan Ude to Tulun
            1 Artillery and 1 Infantry moved from Ustkut to Tulun
            1 Infantry moved from Bratsk to Tulun
            1 Infantry moved from Kyzal to Tulun
            1 Infantry moved from Jinquan to Kyzal
            1 Infantry moved from Krasnoyarsk to Bratsk
            1 Tank moved from Abakan to Kaask
            1 Infantry moved from Kyzyl to Jinquan
            1 Artillery, 1 Infantry and 1 Tank moved from Achinsk to Kyzyl
            1 Infantry moved from Maltan to Haixi
            1 Tank moved from Kyzyl to Jinquan
            2 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks moved from Kaask to Tulun
    
        Purchase Units - Russians
            Russians buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Russians
    
        Place Units - Russians
            3 Infantrys placed in Kaask
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in Play Boardgames
  • RE: AndrewAAGamer (Axis) vs dawgoneit (Allies +30) Global 1940 2nd Ed OOB

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 carriers, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Central United States to 110 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 1 cruiser
                    Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Germans lost in 110 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 1 cruiser
    
        Non Combat Move - Americans
            1 bomber moved from 110 Sea Zone to United Kingdom
            1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to French Guiana
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            2 carriers and 1 destroyer placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 bomber and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Suiyuyan
            2 infantry moved from Yunnan to Szechwan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery placed in Suiyuyan
            3 artilleries placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 2 airfields and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from United Kingdom to Gibraltar
            1 tactical_bomber moved from Malta to Egypt
            2 fighters moved from Malta to Egypt
            1 artillery and 1 infantry moved from Ethiopia to Italian Somaliland
            1 mech_infantry moved from Ethiopia to Egypt
            1 artillery moved from Ethiopia to Italian Somaliland
            1 fighter moved from Malta to Gibraltar
            2 bombers moved from Malta to Egypt
            1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
    
        Combat - British
            Battle in Italian Somaliland
                British attack with 2 artilleries and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 artilleries and 1 infantry in Italian Somaliland, round 2 : 3/3 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Italian Somaliland
                British win, taking Italian Somaliland from Italians with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            3 aaGuns moved from Burma to India
            1 tactical_bomber moved from Burma to India
            2 fighters moved from Szechwan to India
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 airfield placed in Egypt
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : 2.00
    Italians : 0.67
    Americans : 0.33
    

    Savegame

    posted in League