• RE: WaW Team Game V

    @Gargantua 2 hits in sz91 with my subs. ool please
    sorry for the delay.

    posted in Team Games
  • RE: WaW Team Game V

    TripleA Manual Gamesave Post: Yamamoto round 1

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Yamamoto
            1 Submarine moved from 78 Sea Zone to 91 Sea Zone
            1 Submarine moved from 89 Sea Zone to 91 Sea Zone
            1 Submarine moved from 96 Sea Zone to 91 Sea Zone
            1 Destroyer and 1 Submarine moved from 88 Sea Zone to 91 Sea Zone
            4 Fighters moved from 88 Sea Zone to 91 Sea Zone
            1 Submarine moved from 81 Sea Zone to 91 Sea Zone
            1 Bomber moved from Jaluit to 91 Sea Zone
            1 Artillery and 1 Infantry moved from Ulithi to Woleai
                  Yamamoto take Woleai from Americans
            1 Infantry moved from Yap to Ulithi
            1 Destroyer and 1 Transport moved from 103 Sea Zone to 108 Sea Zone
            1 Fighter moved from Rongelap to 108 Sea Zone
            1 Tank moved from Tokyo to 85 Sea Zone
            1 Artillery and 1 Tank moved from Hokkaido to 85 Sea Zone
            1 Infantry moved from Hokkaido to 85 Sea Zone
            2 Infantrys moved from Tohoku to 85 Sea Zone
            1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from 85 Sea Zone to 107 Sea Zone
            1 Artillery, 3 Infantrys and 2 Tanks moved from 107 Sea Zone to Davao
            1 Fighter moved from Tokyo to 111 Sea Zone
            1 Fighter moved from 85 Sea Zone to 111 Sea Zone
            1 Fighter moved from 85 Sea Zone to Davao
            1 Fighter moved from Minamitori to 107 Sea Zone
            1 Battleship, 1 Carrier, 1 Destroyer and 2 Submarines moved from 85 Sea Zone to 107 Sea Zone
            1 Bomber moved from Tokyo to 106 Sea Zone
            1 Destroyer moved from 92 Sea Zone to 106 Sea Zone
            2 Artillerys and 2 Infantrys moved from Hainan to 92 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 92 Sea Zone to 106 Sea Zone
            2 Artillerys and 2 Infantrys moved from 106 Sea Zone to West Borneo
            2 Infantrys and 2 Tanks moved from Kwangsi to Kwangtung
            1 Artillery, 1 Infantry and 1 Tank moved from Fukien to Kiangsi
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 2 Artillerys, 1 B.Transport, 1 Destroyer and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 108 Sea Zone
                Yamamoto attack with 1 Destroyer, 1 Fighter and 1 Transport
                Dutch defend with 1 Destroyer and 1 Transport
                    Yamamoto roll dice for 1 Destroyer, 1 Fighter and 1 Transport in 108 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Transport in 108 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
                    1 Transport owned by the Yamamoto lost in 108 Sea Zone
                    Yamamoto roll dice for 1 Destroyer and 1 Fighter in 108 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Transport in 108 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 Fighter in 108 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Transport in 108 Sea Zone, round 4 : 0/2 hits, 0.50 expected hits
                    1 Transport owned by the Dutch lost in 108 Sea Zone
                    Yamamoto roll dice for 1 Destroyer and 1 Fighter in 108 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Destroyer in 108 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 Fighter in 108 Sea Zone, round 6 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Destroyer in 108 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 108 Sea Zone
                    Yamamoto roll dice for 1 Fighter in 108 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Destroyer in 108 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the Yamamoto lost in 108 Sea Zone
                Dutch win with 1 Destroyer remaining. Battle score for attacker is -16
                Casualties for Yamamoto: 1 Destroyer, 1 Fighter and 1 Transport
                Casualties for Dutch: 1 Transport
            Battle in 106 Sea Zone
                Yamamoto attack with 1 Bomber, 1 Destroyer and 2 Transports
                British defend with 1 Submarine
                    British roll dice for 1 Submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Bomber, 1 Destroyer and 2 Transports in 106 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    1 Submarine owned by the British and 1 Destroyer owned by the Yamamoto lost in 106 Sea Zone
                Yamamoto win with 1 Bomber and 2 Transports remaining. Battle score for attacker is -1
                Casualties for Yamamoto: 1 Destroyer
                Casualties for British: 1 Submarine
            Battle in 107 Sea Zone
                Yamamoto attack with 1 Battleship, 1 Carrier, 1 Destroyer, 1 Fighter, 2 Submarines and 3 Transports
                Americans defend with 1 Destroyer, 2 Submarines and 1 Transport
                    Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 Submarines in 107 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 1 Destroyer, 1 Fighter and 3 Transports in 107 Sea Zone, round 2 : 3/4 hits, 1.50 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in 107 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    2 Submarines owned by the Americans and 1 Transport owned by the Americans lost in 107 Sea Zone
                    Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 107 Sea Zone
                Yamamoto win with 1 Battleship, 1 Carrier, 1 Destroyer, 1 Fighter, 2 Submarines and 3 Transports remaining. Battle score for attacker is 28
                Casualties for Americans: 1 Destroyer, 2 Submarines and 1 Transport
            Battle in 111 Sea Zone
                Yamamoto attack with 2 Fighters
                Dutch defend with 1 Destroyer
                    Yamamoto roll dice for 2 Fighters in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Dutch and 1 Fighter owned by the Yamamoto lost in 111 Sea Zone
                Yamamoto win with 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Fighter
                Casualties for Dutch: 1 Destroyer
            Battle in Davao
                Yamamoto attack with 1 Artillery, 1 Fighter, 3 Infantrys and 2 Tanks
                Americans defend with 1 AAGun, 1 Factory, 1 Fighter, 2 Infantrys and 1 Tank
                    AA fire in Davao : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 2 Tanks in Davao, round 2 : 0/7 hits, 2.33 expected hits
                    Americans roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Davao, round 2 : 2/4 hits, 1.67 expected hits
                    2 Infantrys owned by the Yamamoto lost in Davao
                    Yamamoto roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks in Davao, round 3 : 2/5 hits, 2.00 expected hits
                    Americans roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Davao, round 3 : 3/4 hits, 1.67 expected hits
                    1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto, 2 Infantrys owned by the Americans and 1 Fighter owned by the Yamamoto lost in Davao
                    Yamamoto roll dice for 2 Tanks in Davao, round 4 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Fighter and 1 Tank in Davao, round 4 : 2/2 hits, 1.00 expected hits
                    1 Tank owned by the Americans and 2 Tanks owned by the Yamamoto lost in Davao
                Americans win with 1 Fighter remaining. Battle score for attacker is -19
                Casualties for Yamamoto: 1 Artillery, 1 Fighter, 3 Infantrys and 2 Tanks
                Casualties for Americans: 2 Infantrys and 1 Tank
            Battle in Kiangsi
                Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
                Chinese defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Kiangsi, round 2 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Kiangsi
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Kiangsi, round 3 : 2/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Kiangsi
                Yamamoto win, taking Kiangsi from Chinese with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
                Casualties for Chinese: 1 Artillery and 1 Infantry
            Battle in West Borneo
                Yamamoto attack with 2 Artillerys and 2 Infantrys
                Dutch defend with 2 Infantrys
                    Yamamoto roll dice for 2 Artillerys and 2 Infantrys in West Borneo, round 2 : 3/4 hits, 1.33 expected hits
                    Dutch roll dice for 2 Infantrys in West Borneo, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in West Borneo
                Yamamoto win, taking West Borneo from Dutch with 2 Artillerys remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Dutch: 2 Infantrys
            Battle in Kwangtung
                Yamamoto attack with 2 Infantrys and 2 Tanks
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 2 Infantrys and 2 Tanks in Kwangtung, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kwangtung
                Yamamoto win, taking Kwangtung from Chinese with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in 91 Sea Zone
                Yamamoto attack with 1 Bomber, 1 Destroyer, 4 Fighters and 5 Submarines
                Americans defend with 3 Battleships, 1 Cruiser and 1 Destroyer
                    Yamamoto roll dice for 5 Submarines in 91 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
    

    Combat Hit Differential Summary :

    British : 0.67
    Yamamoto : 0.17
    Americans : 2.17
    AA fire in Davao : : -0.17
    Chinese : 0.33
    Dutch : 2.50
    

    Savegame

    posted in Team Games
  • RE: Napoleon 8-players Game #14

    TripleA Turn Summary: AustrianEmpire round 14

    TripleA Turn Summary for game: Napoleonic Empires, version: 4.2

    Game History

    Round: 14
    
        Combat Move - AustrianEmpire
            1 Fusiliers moved from Bologna to Umbria
                  AustrianEmpire take Umbria from France
            4 Chasseurss, 1 Cuirassiers, 2 Dragoonss and 3 Howitzers moved from Etruria to Rome
            1 Fusiliers moved from Wallachia to Serbia
            1 Fusiliers moved from Bosnia to Albania
            1 Fusiliers moved from Serbia to Albania
            1 Howitzer moved from Serbia to Albania
            2 Fusilierss moved from Serbia to Macedonia
            1 Howitzer moved from Serbia to Macedonia
    
        Purchase Units - AustrianEmpire
            AustrianEmpire buy 1 Charles, 2 Cuirassierss, 2 Dragoonss and 1 Hussars; Remaining resources: 0 PUs; 
    
        Combat - AustrianEmpire
            Battle in Albania
                AustrianEmpire attack with 2 Fusilierss and 1 Howitzer
                OttomanEmpire defend with 1 Fusiliers
                    AustrianEmpire roll dice for 2 Fusilierss and 1 Howitzer in Albania, round 2 : 0/3 hits, 0.67 expected hits
                    OttomanEmpire roll dice for 1 Fusiliers in Albania, round 2 : 0/1 hits, 0.33 expected hits
                    AustrianEmpire roll dice for 2 Fusilierss and 1 Howitzer in Albania, round 3 : 0/3 hits, 0.67 expected hits
                    OttomanEmpire roll dice for 1 Fusiliers in Albania, round 3 : 0/1 hits, 0.33 expected hits
                    AustrianEmpire roll dice for 2 Fusilierss and 1 Howitzer in Albania, round 4 : 1/3 hits, 0.67 expected hits
                    OttomanEmpire roll dice for 1 Fusiliers in Albania, round 4 : 0/1 hits, 0.33 expected hits
                    1 Fusiliers owned by the OttomanEmpire lost in Albania
                AustrianEmpire win, taking Albania from OttomanEmpire with 2 Fusilierss and 1 Howitzer remaining. Battle score for attacker is 4
                Casualties for OttomanEmpire: 1 Fusiliers
            Battle in Macedonia
                AustrianEmpire attack with 2 Fusilierss and 1 Howitzer
                OttomanEmpire defend with 1 Fusiliers
                    AustrianEmpire roll dice for 2 Fusilierss and 1 Howitzer in Macedonia, round 2 : 0/3 hits, 0.67 expected hits
                    OttomanEmpire roll dice for 1 Fusiliers in Macedonia, round 2 : 0/1 hits, 0.33 expected hits
                    AustrianEmpire roll dice for 2 Fusilierss and 1 Howitzer in Macedonia, round 3 : 2/3 hits, 0.67 expected hits
                    OttomanEmpire roll dice for 1 Fusiliers in Macedonia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Fusiliers owned by the AustrianEmpire and 1 Fusiliers owned by the OttomanEmpire lost in Macedonia
                AustrianEmpire win, taking Macedonia from OttomanEmpire with 1 Fusiliers and 1 Howitzer remaining. Battle score for attacker is 0
                Casualties for AustrianEmpire: 1 Fusiliers
                Casualties for OttomanEmpire: 1 Fusiliers
            Battle in Rome
                AustrianEmpire attack with 4 Chasseurss, 1 Cuirassiers, 2 Dragoonss and 3 Howitzers
                France defend with 2 Cuirassierss, 1 Encampment and 4 Fortresss
                    AustrianEmpire roll dice for 4 Chasseurss, 1 Cuirassiers, 2 Dragoonss and 3 Howitzers in Rome, round 2 : 5/10 hits, 2.83 expected hits
                    France roll dice for 2 Cuirassierss and 4 Fortresss in Rome, round 2 : 2/6 hits, 3.33 expected hits
                    3 Fortresss owned by the France, 2 Howitzers owned by the AustrianEmpire and 2 Cuirassierss owned by the France lost in Rome
                    AustrianEmpire roll dice for 4 Chasseurss, 1 Cuirassiers, 2 Dragoonss and 1 Howitzer in Rome, round 3 : 3/8 hits, 2.17 expected hits
                    France roll dice for 1 Fortress in Rome, round 3 : 1/1 hits, 0.67 expected hits
                    1 Fortress owned by the France and 1 Chasseurs owned by the AustrianEmpire lost in Rome
                AustrianEmpire win, taking Rome from France with 3 Chasseurss, 1 Cuirassiers, 2 Dragoonss and 1 Howitzer remaining. Battle score for attacker is 21
                Casualties for AustrianEmpire: 1 Chasseurs and 2 Howitzers
                Casualties for France: 2 Cuirassierss and 4 Fortresss
    
        Non Combat Move - AustrianEmpire
            1 Fusiliers and 1 Howitzer moved from Bologna to Etruria
            1 Chasseurs, 1 Fusiliers and 1 Grenadiers moved from Venetia to Lombardy
            1 Chasseurs, 1 Fusiliers, 1 Grenadiers and 1 Howitzer moved from Salzburg to Venetia
            1 Chasseurs, 2 Fusilierss and 2 Howitzers moved from Austria to Salzburg
            1 Cuirassiers, 1 Dragoons and 1 Hussars moved from Hungary to Serbia
    
        Place Units - AustrianEmpire
            2 Dragoonss and 1 Hussars placed in Hungary
            AustrianEmpire undo move 1.
            2 Cuirassierss and 1 Dragoons placed in Hungary
            1 Charles, 1 Dragoons and 1 Hussars placed in Austria
    
        Turn Complete - AustrianEmpire
            AustrianEmpire collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    OttomanEmpire : -0.67
    AustrianEmpire : 2.67
    France : -1.00
    

    Savegame

    posted in Team Games
  • RE: WAW captain walker (allies) vs dawgoneit (axis)

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Russians
            1 Artillery and 5 Infantrys moved from Rostov to Donetsk
            1 Artillery, 1 Bomber, 1 Elite, 11 Infantrys and 1 Tank moved from Kursk to Donetsk
            5 Artillerys moved from Kiev to Donetsk
            5 Infantrys moved from Kiev to Donetsk
            1 Artillery and 2 Infantrys moved from S.Karelia to N.Karelia
            1 Infantry moved from Minsk to Lithuania
            1 Infantry moved from Latvia to Lithuania
            2 Fighters moved from Leningrad to Lithuania
            1 Adv.Fighter moved from Leningrad to Lithuania
            1 Artillery, 1 HeavyTank, 23 Infantrys, 3 Mot.Infs and 2 Tanks moved from Khatanga to Olyokminsk
    
        Purchase Units - Russians
            Russians buy 6 Artillerys, 30 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Lithuania
                Russians attack with 1 Adv.Fighter, 2 Fighters and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Adv.Fighter, 2 Fighters and 2 Infantrys in Lithuania, round 2 : 0/5 hits, 1.50 expected hits
                    Germans roll dice for 1 Infantry in Lithuania, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Lithuania
                    Russians roll dice for 1 Adv.Fighter, 2 Fighters and 1 Infantry in Lithuania, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 Infantry in Lithuania, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Lithuania
                Russians win, taking Lithuania from Germans with 1 Adv.Fighter, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in N.Karelia
                Russians attack with 1 Artillery and 2 Infantrys
                Finns defend with 1 Tank
                    Russians roll dice for 1 Artillery and 2 Infantrys in N.Karelia, round 2 : 0/3 hits, 0.83 expected hits
                    Finns roll dice for 1 Tank in N.Karelia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians lost in N.Karelia
                    Russians roll dice for 1 Artillery and 1 Infantry in N.Karelia, round 3 : 1/2 hits, 0.67 expected hits
                    Finns roll dice for 1 Tank in N.Karelia, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Finns lost in N.Karelia
                Russians win, taking N.Karelia from Finns with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 Tank
            Battle in Olyokminsk
                Russians attack with 1 Artillery, 1 HeavyTank, 23 Infantrys, 3 Mot.Infs and 2 Tanks
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 Artillery, 1 HeavyTank, 23 Infantrys, 3 Mot.Infs and 2 Tanks in Olyokminsk, round 2 : 9/30 hits, 6.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Olyokminsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Olyokminsk
                Russians win, taking Olyokminsk from Yamamoto with 1 Artillery, 1 HeavyTank, 23 Infantrys, 3 Mot.Infs and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Donetsk
                Russians attack with 7 Artillerys, 1 Bomber, 1 Elite, 21 Infantrys and 1 Tank
                Romanians defend with 4 Artillerys and 19 Infantrys
                    Russians roll dice for 7 Artillerys, 1 Bomber, 1 Elite, 21 Infantrys and 1 Tank in Donetsk, round 2 : 10/31 hits, 8.50 expected hits
                    Romanians roll dice for 4 Artillerys and 19 Infantrys in Donetsk, round 2 : 5/23 hits, 7.67 expected hits
                    5 Infantrys owned by the Russians and 10 Infantrys owned by the Romanians lost in Donetsk
                    Russians roll dice for 7 Artillerys, 1 Bomber, 1 Elite, 16 Infantrys and 1 Tank in Donetsk, round 3 : 11/26 hits, 7.67 expected hits
                    Romanians roll dice for 4 Artillerys and 9 Infantrys in Donetsk, round 3 : 5/13 hits, 4.33 expected hits
                    5 Infantrys owned by the Russians, 2 Artillerys owned by the Romanians and 9 Infantrys owned by the Romanians lost in Donetsk
                7 Artillerys, 1 Elite, 11 Infantrys and 1 Tank retreated to Kiev
                Romanians win with 2 Artillerys remaining. Battle score for attacker is 26
                Casualties for Russians: 10 Infantrys
                Casualties for Romanians: 2 Artillerys and 19 Infantrys
    
        Non Combat Move - Russians
            1 Artillery and 3 Infantrys moved from Georgia to Rostov
            1 Artillery and 4 Infantrys moved from Stalingrad to Rostov
            1 Artillery and 8 Infantrys moved from Yaroslavl to Kursk
            1 Bomber moved from Donetsk to Kursk
            1 Tank moved from Moscow to Kursk
            1 Artillery and 8 Infantrys moved from Moscow to Yaroslavl
            2 Infantrys moved from S.Karelia to Leningrad
            1 Adv.Fighter and 2 Fighters moved from Lithuania to Leningrad
            1 Infantry moved from Leningrad to Latvia
            1 Infantry moved from Kiev to Minsk
            2 Infantrys moved from Chimkent to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to Astrakhan
            2 Infantrys moved from Tashkent to Chimkent
            2 Infantrys moved from Sverdlovsk to Novosibirsk
            3 Infantrys moved from Yeniseysk to Krasnoyarsk
            1 Artillery moved from Evenkia to Bratsk
            9 Infantrys moved from Evenkia to Bratsk
            5 Infantrys moved from Evenkia to Bratsk
            10 Infantrys moved from Evenkia to Olyokminsk
            1 HeavyTank and 2 Tanks moved from Evenkia to Olyokminsk
            1 Mot.Inf moved from Evenkia to Bratsk
            1 Mot.Inf moved from Evenkia to Olyokminsk
            4 Infantrys moved from Sibirsky to Yeniseysk
            2 Artillerys moved from Sibirsky to Yeniseysk
            1 Tank moved from Sibirsky to Olyokminsk
            1 Infantry moved from Zhigansk to Okhotsk
            1 Mot.Inf moved from Kolyma to Olyokminsk
    
        Place Units - Russians
            1 Artillery, 3 Infantrys and 1 Tank placed in Stalingrad
            1 Artillery and 2 Infantrys placed in Georgia
            2 Infantrys placed in Tashkent
            1 Artillery and 5 Infantrys placed in Sibirsky
            2 Artillerys and 2 Infantrys placed in Leningrad
            Russians undo move 5.
            1 Artillery and 3 Infantrys placed in Leningrad
            1 Artillery, 2 Infantrys and 1 Tank placed in Arkhangelsk
            1 Artillery and 9 Infantrys placed in Moscow
            Russians undo move 7.
            1 Artillery, 8 Infantrys and 1 Tank placed in Moscow
            5 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 91 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Romanians : -2.00
    Yamamoto : -0.33
    Finns : 0.00
    Russians : 5.00
    

    Territory Summary for Russians :

    Okhotsk : 1 Infantry
    Novosibirsk : 2 Infantrys
    Lithuania : 1 Infantry
    Arkhangelsk : 1 AAGun, 2 Artillerys, 1 Factory, 5 Infantrys and 1 Tank
    Olyokminsk : 1 Artillery, 2 HeavyTanks, 33 Infantrys, 5 Mot.Infs and 5 Tanks
    Astrakhan : 2 Infantrys
    Kiev : 1 AAGun, 7 Artillerys, 1 Bunker, 1 Elite, 2 HeavyTanks, 40 Infantrys, 3 Mot.Infs and 6 Tanks
    Krasnoyarsk : 3 Infantrys
    Stalingrad : 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank
    Moscow : 1 AAGun, 1 Artillery, 1 Factory, 8 Infantrys and 1 Tank
    Kursk : 1 Artillery, 1 Bomber, 8 Infantrys and 1 Tank
    Crimea : 1 Infantry
    Yakutsk : 1 Infantry
    Latvia : 1 Infantry
    Leningrad : 1 AAGun, 1 Adv.Fighter, 8 Artillerys, 4 Bunkers, 1 Factory, 2 Fighters, 36 Infantrys and 4 Tanks
    Tashkent : 1 AAGun, 1 Factory and 2 Infantrys
    Sverdlovsk : 1 Factory and 5 Infantrys
    Estonia : 1 Infantry
    N.Sakhalin : 1 Bunker
    Bratsk : 1 Artillery, 15 Infantrys and 1 Mot.Inf
    Sibirsky : 1 AAGun, 1 Artillery, 3 Bunkers, 1 Factory and 5 Infantrys
    Georgia : 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys
    Chimkent : 2 Infantrys
    Yeniseysk : 2 Artillerys and 4 Infantrys
    Rostov : 2 Artillerys and 7 Infantrys
    Yaroslavl : 1 Artillery and 8 Infantrys
    S.Karelia : 5 Infantrys
    N.Karelia : 1 Artillery and 1 Infantry
    Minsk : 1 Infantry
    Azerbaijan : 1 flag
    Khobdo : 1 flag
    54 Sea Zone : 1 Destroyer, 1 Submarine and 1 Transport
    126 Sea Zone : 1 Transport
    

    Production/PUs Summary :

    Germans : 98 / 99
    Russians : 91 / 91
    Italians : 56 / 62
    French : 22 / 20
    Yamamoto : 43 / 49
    Chinese : 19 / 25
    Hisaichi : 79 / 81
    British : 100 / 103
    Anzac : 36 / 36
    Dutch : 35 / 38
    Finns : 15 / 16
    Romanians : 21 / 21
    Thai : 20 / 20
    Americans : 146 / 146
    

    Savegame

    posted in Play Boardgames
  • RE: Post League Game Results Here

    @TheShrike said in Post League Game Results Here:

    Sovietishcat (L) vs The Shrike (X); Sovietishcat wins! I thought I was bad at Allies, but it turns out, I’m just bad lol. I’m like 0-7 since starting the league but learn something every game. Well played Sov.

    https://www.axisandallies.org/forums/topic/34625/sovietishcat-l-vs-the-shrike-x-balmod3/78

    20+ years ago, I started at 10-35 in a certain club that played the CD 2nd edition rules. When I eventually (in a few years) got back to .500, I was one of the top 42 players. Every beating I took I made it be a new lesson for becoming better.

    I’m old now. But you are not. Losses are just a lesson. You will become better. Never be discouraged. 😉

    Besides, this is one of the few online games not completely manipulated by its makers. For what it’s worth.

    posted in League
  • RE: Misterblue (axis) vs 666 bm3 20L

    @Misterblue said in Misterblue (axis) vs 666 bm3 20L:

    Did you mean to leave a tempting target in sz92? It will cost Germany most of it’s air force but even with a French fighter in Gib it’s likely to end up an positive exchange for the Axis, at least in TUV. I’ll hold off with Italy for now in case you want to alter your ncm.

    While I’m at it I may as well ask you an etiquette question. I hope this kind of questioning isn’t considered bad form?

    Re: etiquette, this is NOT bad form. Many would Probably even appreciate it! Yes, I am aware of the z92 risk. The allies, IMO, need to engage in certain areas. I am willing to sacrifice the navy for the German air.

    posted in League
  • RE: DizzKneeLand33 (X+10) vs axis-dominion (A) BM3 20L

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese repair damage of 17x factory_major, 4x airfield; Remaining resources: 24 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 destroyer and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
                  Japanese take 20 Sea Zone from Americans
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            5 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,4,5
            Japanese collect 10 PUs (3 lost to blockades); end with 11 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: DizzKneeLand33 (Allies+9) vs Simon33 (Axis) BM3

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Americans
            1 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 bomber and 1 fighter moved from French Central Africa to Gibraltar
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 armour and 1 infantry moved from French West Africa to 87 Sea Zone
            1 armour, 1 cruiser, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Caroline Islands to Hawaiian Islands
            10 bombers moved from Caroline Islands to Western United States
            5 bombers moved from Western United States to United Kingdom
            1 destroyer moved from 44 Sea Zone to 35 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 44 Sea Zone to 56 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            2 fighters placed in 10 Sea Zone
            1 infantry placed in Central United States
            1 artillery and 1 infantry placed in Brazil
            1 transport placed in 86 Sea Zone
            Americans undo move 3.
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Combat Move - British
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber and 3 fighters moved from United Kingdom to Holland Belgium
            1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
    
        Purchase Units - British
            British buy 2 artilleries, 5 infantry, 1 marine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
                    British roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/8 hits, 3.17 expected hits
                    Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Holland Belgium
                British attack with 1 bomber, 3 fighters and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 bomber, 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/6 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 bomber and 3 fighters moved from Holland Belgium to United Kingdom
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
    
        Place Units - British
            1 transport placed in 110 Sea Zone
            2 artilleries, 5 infantry and 1 marine placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : -2.33
    

    Savegame

    posted in League
  • RE: Introduce or Re-Introduce Yourself (Current)

    Yo. Barnee is out that way. Maybe he’ll hookup with u

    posted in Welcome
  • RE: DizzKneeLand33 (X+0) versus Giallo BM3 L20

    The Japanese dice equalized the German ones lol.

    posted in League