• RE: WaW Team Game VII!

    I edited bavk a Ft off Hawaii , as it died after non com. Should I have landed it in Hawaii? Sorry! Don’t mean to cheat.

    posted in Team Games
  • RE: WaW Team Game VII!

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Americans
            1 Fighter moved from Washington to 13 Sea Zone
            1 Bomber moved from North Central USA to 13 Sea Zone
            1 Bomber moved from South Central USA to 25 Sea Zone
            1 Tank moved from South Atlantic USA to E.Mexico
            1 Infantry moved from South Central USA to E.Mexico
            1 Tank moved from South Central USA to E.Mexico
            1 Infantry moved from Southwest USA to W.Mexico
            1 Infantry moved from Southwest USA to W.Mexico
            2 Tanks moved from San Francisco to W.Mexico
            1 Tank moved from Northwest USA to W.Mexico
            1 Tank moved from Southwest USA to E.Mexico
            1 Artillery moved from Southwest USA to W.Mexico
            1 Fighter moved from Manila to 101 Sea Zone
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Colombia: 1 Infantry
            EDIT: Adding units owned by Americans to Amazon: 1 Infantry
            EDIT: Changing ownership of Amazon from Neutral to Americans
            EDIT: Turning off Edit Mode
            Americans buy 3 Carriers and 1 Fighter; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in E.Mexico
                Americans attack with 1 Infantry and 3 Tanks
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Infantry and 3 Tanks in E.Mexico, round 2 : 0/4 hits, 1.67 expected hits
                    Neutral roll dice for 1 Infantry in E.Mexico, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry and 3 Tanks in E.Mexico, round 3 : 3/4 hits, 1.67 expected hits
                    Neutral roll dice for 1 Infantry in E.Mexico, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in E.Mexico
                Americans loses 0 PUs for violating E.Mexicos neutrality.
                Americans win, taking E.Mexico from Neutral with 1 Infantry and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in W.Mexico
                Americans attack with 1 Artillery, 2 Infantrys and 3 Tanks
                Neutral defend with 1 Infantry and 1 Tank
                    Americans roll dice for 1 Artillery, 2 Infantrys and 3 Tanks in W.Mexico, round 2 : 4/6 hits, 2.33 expected hits
                    Neutral roll dice for 1 Infantry and 1 Tank in W.Mexico, round 2 : 0/2 hits, 0.83 expected hits
                    1 Tank owned by the Neutral and 1 Infantry owned by the Neutral lost in W.Mexico
                Americans loses 0 PUs for violating W.Mexicos neutrality.
                Americans win, taking W.Mexico from Neutral with 1 Artillery, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 7
                Casualties for Neutral: 1 Infantry and 1 Tank
            Battle in 25 Sea Zone
                Americans attack with 1 Bomber
                Germans defend with 1 Submarine
                    Americans roll dice for 1 Bomber in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 Submarine owned by the Germans lost in 25 Sea Zone
                Americans win with 1 Bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Submarine
            Battle in 13 Sea Zone
                Americans attack with 1 Bomber and 1 Fighter
                Germans defend with 1 Submarine
                    Americans roll dice for 1 Bomber and 1 Fighter in 13 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                 retreated to 13 Sea Zone
            Battle in 101 Sea Zone
                Americans attack with 1 Fighter
                Yamamoto defend with 1 Transport
                    Americans roll dice for 1 Fighter in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Fighter in 101 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in 101 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Yamamoto lost in 101 Sea Zone
                Americans winGermans win with 1 Submarine remaining with 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
    
        Non Combat Move - Americans
            1 Fighter could not land in 91 Sea Zone and was removed
            1 Fighter moved from 101 Sea Zone to West Papua
            1 Fighter moved from Midway to 91 Sea Zone
            1 Fighter moved from Pearl Harbor to 91 Sea Zone
            1 Destroyer moved from 98 Sea Zone to 91 Sea Zone
            1 Submarine moved from 98 Sea Zone to 91 Sea Zone
            1 Fighter moved from Palmyra to 91 Sea Zone
            1 Destroyer and 2 Transports moved from 99 Sea Zone to 98 Sea Zone
            1 Infantry moved from Christmas to 98 Sea Zone
            1 Infantry moved from Palmyra to 98 Sea Zone
            1 Destroyer, 2 Infantrys and 2 Transports moved from 98 Sea Zone to 91 Sea Zone
            2 Infantrys moved from 91 Sea Zone to Pearl Harbor
            1 Artillery moved from Oahu to Pearl Harbor
            1 Infantry moved from Johnston to 91 Sea Zone
            1 Infantry moved from 91 Sea Zone to Pearl Harbor
            1 Artillery moved from Northwest USA to 83 Sea Zone
            1 Infantry moved from San Francisco to 83 Sea Zone
            1 Infantry moved from San Francisco to 83 Sea Zone
            1 Artillery moved from San Francisco to 83 Sea Zone
            2 Artillerys, 1 Destroyer, 2 Infantrys, 1 Submarine and 2 Transports moved from 83 Sea Zone to 91 Sea Zone
            2 Artillerys and 2 Infantrys moved from 91 Sea Zone to Pearl Harbor
            2 Carriers and 2 Fighters moved from 118 Sea Zone to 91 Sea Zone
            2 Infantrys moved from Colombia to Amazon
            1 Fighter moved from 13 Sea Zone to Amazon
            1 Bomber moved from 13 Sea Zone to Amazon
            1 Infantry moved from North Central USA to South Central USA
            1 AAGun moved from South Central USA to South Atlantic USA
            1 Bomber moved from 25 Sea Zone to Amazon
            1 Artillery and 1 Infantry moved from Alaska to 74 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 74 Sea Zone to 72 Sea Zone
            1 Artillery and 1 Infantry moved from 72 Sea Zone to Koryakia
            1 Submarine moved from 71 Sea Zone to 72 Sea Zone
    
        Place Units - Americans
            3 Carriers placed in 91 Sea Zone
            1 Fighter placed in San Francisco
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 Fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 97 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Americans regular : 1.00
    Neutral regular : -1.50
    

    Territory Summary for Americans :

    Koryakia : 1 Artillery and 1 Infantry
    West Papua : 1 Fighter
    New Caledonia : 1 Infantry
    Washington : 1 AAGun, 1 Factory and 3 Infantrys
    San Francisco : 1 AAGun, 1 Factory and 1 Fighter
    Pearl Harbor : 1 AAGun, 3 Artillerys, 1 Bomber, 1 Factory and 7 Infantrys
    South Central USA : 1 Factory and 1 Infantry
    Ponape : 1 Artillery and 1 Infantry
    Wake : 1 Artillery and 1 Infantry
    Northeast USA : 1 Infantry
    Kauai : 1 Infantry
    Midway : 1 Infantry
    Manila : 1 Artillery and 2 Infantrys
    Kermandec : 1 Infantry
    Northwest USA : 1 Infantry
    South Atlantic USA : 2 AAGuns, 1 Factory and 1 Infantry
    W.Mexico : 1 flag, 1 Artillery, 2 Infantrys and 3 Tanks
    Amazon : 1 flag, 2 Bombers, 1 Fighter and 3 Infantrys
    E.Mexico : 1 flag, 1 Infantry and 3 Tanks
    91 Sea Zone : 5 Carriers, 3 Destroyers, 5 Fighters, 2 Submarines and 4 Transports
    72 Sea Zone : 1 Destroyer, 1 Submarine and 1 Transport
    

    Production/PUs Summary :

    Germans : 68 / 69
    Russians : 99 / 113
    Italians : 45 / 51
    French : 49 / 53
    Yamamoto : 57 / 60
    Chinese : 35 / 42
    Hisaichi : 60 / 60
    British : 96 / 96
    Anzac : 36 / 36
    Dutch : 20 / 24
    Finns : 16 / 16
    Romanians : 12 / 12
    Thai : 14 / 14
    Americans : 97 / 97
    

    Savegame

    posted in Team Games
  • RE: dawgoneit Axis, -vs- entek Allies, (The Rising Sun).

    TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Mech.Infs moved from Ostrov to sz1
            1 Infantry moved from Ostrov to sz1
            1 Infantry and 2 Mech.Infs moved from sz1 to Vostok
            1 Infantry moved from Angarsk to Vostok
            2 Artillerys and 2 Infantrys moved from Quingdao to Vostok
            1 Artillery and 3 Infantrys moved from Belogorsk to Vostok
            1 Infantry moved from Japan to sz15
            1 Infantry and 1 T.Boat moved from sz15 to sz1
            1 Infantry moved from sz1 to Vostok
            2 Transports moved from sz15 to sz1
            1 Artillery and 2 Infantrys moved from Amursk to sz1
            1 Artillery and 2 Infantrys moved from sz1 to Vostok
            1 NakajimaG5N moved from Peking to Vostok
            1 Artillery and 1 Infantry moved from Kyzal to Jinquan
            1 Mech.Inf moved from Tulun to Vostok
            1 Infantry moved from Tulun to Kyzal
            1 Infantry moved from Tulun to Bratsk
            2 Artillerys, 12 Infantrys and 9 Tanks moved from Tulun to Ulaan Ude
            2 Destroyers moved from sz71 to sz45
            1 Destroyer moved from sz70 to sz45
            1 T.Boat moved from sz70 to sz45
            1 Artillery, 1 Elite and 1 Infantry moved from Davao to sz70
            1 Artillery, 1 B.Transport, 1 Elite and 1 Infantry moved from sz70 to sz59
            1 Artillery, 1 Elite and 1 Infantry moved from sz59 to Soem
            4 Infantrys moved from Tokyo to Japan
            1 Destroyer moved from sz78 to sz18
            1 Bomber moved from Marcus to Vostok
            1 EarlyFighter moved from sz1 to Vostok
            1 Destroyer moved from sz1 to sz7
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 Bunker, 4 Destroyers, 1 EarlyFighter, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz45
                Yamamoto attack with 3 Destroyers and 1 T.Boat
                Americans defend with 3 Destroyers and 1 Transport
                    Yamamoto roll dice for 3 Destroyers and 1 T.Boat in sz45, round 2 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 3 Destroyers and 1 Transport in sz45, round 2 : 1/4 hits, 1.67 expected hits
                1 T.Boat owned by the Yamamoto lost in sz45
                    Yamamoto roll dice for 3 Destroyers in sz45, round 3 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 3 Destroyers and 1 Transport in sz45, round 3 : 1/4 hits, 1.67 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz45
                2 Destroyers retreated to sz72
                Americans win with 3 Destroyers and 1 Transport remaining. Battle score for attacker is -13
                Casualties for Yamamoto: 1 Destroyer and 1 T.Boat
            Battle in Jinquan
                Yamamoto attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Jinquan, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Jinquan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinquan
                Yamamoto win, taking Jinquan from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Vostok
                Yamamoto attack with 4 Artillerys, 1 Bomber, 1 EarlyFighter, 10 Infantrys, 3 Mech.Infs and 1 NakajimaG5N
                Americans defend with 3 Artillerys, 7 Infantrys and 5 Tanks
                    Yamamoto roll dice for 4 Artillerys, 1 Bomber, 1 EarlyFighter, 10 Infantrys, 3 Mech.Infs and 1 NakajimaG5N in Vostok, round 2 : 11/20 hits, 7.17 expected hits
                    Russians roll dice for 3 Artillerys, 7 Infantrys and 5 Tanks in Vostok, round 2 : 4/15 hits, 5.83 expected hits
                    4 Infantrys owned by the Yamamoto, 3 Artillerys owned by the Americans, 7 Infantrys owned by the Americans and 1 Tank owned by the Americans lost in Vostok
                    Yamamoto roll dice for 4 Artillerys, 1 Bomber, 1 EarlyFighter, 6 Infantrys, 3 Mech.Infs and 1 NakajimaG5N in Vostok, round 3 : 4/16 hits, 6.17 expected hits
                    Russians roll dice for 4 Tanks in Vostok, round 3 : 2/4 hits, 2.00 expected hits
                    2 Infantrys owned by the Yamamoto and 4 Tanks owned by the Americans lost in Vostok
                Yamamoto win, taking Vostok from Russians with 4 Artillerys, 1 Bomber, 1 EarlyFighter, 4 Infantrys, 3 Mech.Infs and 1 NakajimaG5N remaining. Battle score for attacker is 39
                Casualties for Yamamoto: 6 Infantrys
                Casualties for Americans: 3 Artillerys, 7 Infantrys and 5 Tanks
            Battle in Soem
                Yamamoto attack with 1 Artillery, 1 Elite and 1 Infantry
                Anzac defend with 2 Infantrys
                    Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Soem, round 2 : 1/3 hits, 1.17 expected hits
                    Anzac roll dice for 2 Infantrys in Soem, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in Soem
                    Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Soem, round 3 : 1/3 hits, 1.17 expected hits
                    Anzac roll dice for 1 Infantry in Soem, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Soem
                Yamamoto win, taking Soem from Anzac with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Anzac: 2 Infantrys
    
        Non Combat Move - Yamamoto
            1 EarlyFighter moved from Vostok to sz1
            1 NakajimaG5N moved from Vostok to Tokyo
            1 Bomber moved from Vostok to Belogorsk
            1 B.Transport moved from sz60 to sz70
            3 Destroyers moved from sz78 to sz71
    
        Place Units - Yamamoto
            4 Destroyers placed in sz70
            1 Bunker placed in Davao
            1 Artillery, 1 Infantry and 1 Marine placed in Amursk
            1 Artillery, 1 EarlyFighter and 6 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.67
    Americans : -1.33
    Anzac : -1.00
    Russians : -2.17
    

    Savegame

    posted in Play Boardgames
  • RE: dawgoneit v. entek Anniversary 1941 new game

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 3,5 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 2 units.
    
        Combat Move - Americans
    
        Combat Move - Chinese
            2 infantry moved from Chinghai to Ningxia
    
        Non Combat Move - Chinese
    
        Place Units - Americans
            1 battleship, 1 destroyer and 2 fighters placed in 56 Sea Zone
            1 infantry placed in Western United States
    
        Place Units - Chinese
            2 infantry placed in Ningxia
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 39 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in Play Boardgames
  • RE: Argothair (X) vs. Karl7 (L) AA50 Bal Mod Game 4

    TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 1 armour, 1 factory, 1 fighter and 4 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - British
            2 armour moved from Union of South Africa to Rhodesia
            1 armour moved from Anglo-Egypt Sudan to Italian Africa
                  British take Italian Africa from Italians
            1 armour moved from Italian Africa to Belgian Congo
            1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
            1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
                  British take Morocco Algeria from Germans
            2 artilleries and 1 infantry moved from Fukien to Hupeh
    
        Combat - British
            Battle in Rhodesia
                British attack with 2 armour
                Italians defend with 1 infantry
                    British roll dice for 2 armour in Rhodesia, round 2 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Rhodesia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 armour owned by the British lost in Rhodesia
                British win, taking Rhodesia from Italians with 1 armour remaining. Battle score for attacker is -2
                Casualties for British: 1 armour
                Casualties for Italians: 1 infantry
            Battle in Hupeh
                British attack with 2 artilleries and 1 infantry
                Japanese defend with 2 infantry
                    British roll dice for 2 artilleries and 1 infantry in Hupeh, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hupeh
                    British roll dice for 2 artilleries in Hupeh, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 artilleries in Hupeh, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hupeh
                British win, taking Hupeh from Japanese with 2 artilleries remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            5 armour moved from India to Persia
            4 infantry moved from India to Persia
            2 fighters moved from India to Persia
            6 armour moved from Anglo-Egypt Sudan to Belgian Congo
            1 destroyer moved from 8 Sea Zone to 13 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 8 Sea Zone to 12 Sea Zone
    
        Place Units - British
            1 factory placed in Burma
            3 infantry placed in India
            1 armour and 1 infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 41 PUs; end with 42 PUs
            Objective 5: British met a national objective for an additional 5 PUs; end with 47 PUs
            Objective 4: British met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Italians regular : 0.67
    British regular : 0.67
    

    Savegame

    posted in Play Boardgames
  • RE: dawgoneit Axis, -vs- entek Allies, (The Rising Sun).

    TripleA Turn Summary: Masaharu round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Masaharu
            2 Transports moved from sz1 to sz15
            1 Infantry moved from N.Japan to sz1
            1 Infantry moved from sz1 to Yakutsk
                  Masaharu take Yakutsk from Russians
            3 Infantrys moved from Akina to sz15
            5 Infantrys moved from N.Japan to sz15
            1 B.Transport, 8 Infantrys and 2 Transports moved from sz15 to sz1
            8 Infantrys moved from sz1 to Belogorsk
            1 Tank and 2 Tankettes moved from Hsingan to Belogorsk
            1 Tank moved from Ulaan Ude to Ustkut
                  Masaharu take Ustkut from Russians
            1 Tank moved from Ustkut to Bratsk
                  Masaharu take Bratsk from Russians
            1 Tank moved from Ulaan Ude to Jinquan
                  Masaharu take Jinquan from Russians
            1 Elite moved from Jinan to Ulaan Ude
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 2 Elites and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            1 Artillery and 2 Elites placed in Hsingan
            1 Artillery and 7 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in Play Boardgames
  • RE: WaW Team Game VII!

    TripleA Turn Summary: Thai round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Thai
            1 Destroyer and 1 Submarine moved from 105 Sea Zone to 110 Sea Zone
            1 Fighter moved from Bangkok to 110 Sea Zone
            1 Infantry moved from Bangkok to S.Thailand
            1 Artillery moved from Bangkok to S.Thailand
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Artillery moved from Bangkok to 105 Sea Zone
            1 Artillery and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            1 Artillery moved from 110 Sea Zone to East And South Borneo
            1 Infantry and 1 T.Boat moved from 105 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Java
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Infantry moved from 105 Sea Zone to S.French Indochina
                  Thai take S.French Indochina from French
    
        Purchase Units - Thai
            Thai buy 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in 110 Sea Zone
                Thai attack with 1 Destroyer, 1 Fighter, 1 Submarine, 1 T.Boat and 1 Transport
                Dutch defend with 1 Destroyer and 1 Submarine
                    Thai roll dice for 1 Destroyer, 1 Fighter, 1 Submarine, 1 T.Boat and 1 Transport in 110 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Dutch, 1 Destroyer owned by the Dutch and 1 Submarine owned by the Thai lost in 110 Sea Zone
                Thai win with 1 Destroyer, 1 Fighter, 1 T.Boat and 1 Transport remaining. Battle score for attacker is 8
                Casualties for Thai: 1 Submarine
                Casualties for Dutch: 1 Destroyer and 1 Submarine
            Battle in East And South Borneo
            Battle in Java
            Battle in S.Thailand
                Thai attack with 1 Artillery and 1 Infantry
                French defend with 1 Artillery
                    Thai roll dice for 1 Artillery and 1 Infantry in S.Thailand, round 2 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 Artillery in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Artillery owned by the French lost in S.Thailand
                Thai win, taking East And South Borneo from Dutch, taking Java from Dutch, taking S.Thailand from French with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
                Casualties for French: 1 Artillery
    
        Non Combat Move - Thai
            1 Fighter moved from 110 Sea Zone to Bangkok
    
        Place Units - Thai
            4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Thai regular : 2.00
    Dutch regular : 0.33
    

    Territory Summary for Thai :

    S.French Indochina : 1 flag, 1 Infantry
    East And South Borneo : 1 flag, 1 Artillery
    Java : 1 flag, 1 Infantry
    S.Thailand : 1 Artillery
    Bangkok : 1 AAGun, 1 Artillery, 1 Factory, 1 Fighter, 4 Infantrys and 1 Tank
    105 Sea Zone : 1 Transport
    110 Sea Zone : 1 Destroyer, 1 T.Boat and 1 Transport
    

    Production/PUs Summary :

    Germans : 68 / 69
    Russians : 99 / 113
    Italians : 45 / 51
    French : 49 / 53
    Yamamoto : 57 / 60
    Chinese : 35 / 42
    Hisaichi : 60 / 60
    British : 96 / 96
    Anzac : 36 / 36
    Dutch : 20 / 24
    Finns : 16 / 16
    Romanians : 12 / 12
    Thai : 14 / 14
    Americans : 92 / 50
    

    Savegame

    posted in Team Games
  • RE: dawgoneit v. entek Anniversary 1941 new game

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 6,5 and gets 1 hit
            British removing all Technology Tokens after successful research.
            British discover Mechanized Infantry
    
        Activate Technology - British
            British activating Mechanized Infantry
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 bomber, 1 factory and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            2 infantry moved from Rhodesia to Italian Africa
            1 cruiser and 1 destroyer moved from 14 Sea Zone to 12 Sea Zone
            2 fighters moved from United Kingdom to 5 Sea Zone
            1 bomber moved from Egypt to 12 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Egypt
    
        Combat - British
            Battle in 12 Sea Zone
                British attack with 1 bomber, 1 cruiser and 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 12 Sea Zone
                British win with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 5 Sea Zone
                British attack with 2 fighters
                Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                1 submarine owned by the Germans Submerged
                    British roll dice for 2 fighters in 5 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone
                    1 transport owned by the Germans lost in 5 Sea Zone
                British win with 2 fighters remaining. Battle score for attacker is 27
                Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
    
        Non Combat Move - British
            2 fighters moved from 5 Sea Zone to United Kingdom
            1 bomber moved from 12 Sea Zone to United Kingdom
    
        Place Units - British
            1 armour, 1 artillery and 1 infantry placed in India
            1 factory placed in Egypt
            1 bomber and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 45 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from Brazil: 1 armour
            EDIT: Removing units owned by British from 18 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 12 Sea Zone: 1 transport
            EDIT: Adding units owned by British to Morocco Algeria: 1 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : 2.50
    

    Savegame

    posted in Play Boardgames
  • RE: [Global 1940] Limiting air power

    And something else to consider would be to have different aircraft range rules (for instance whether or not airbases give a movement bonus) for the Europe and Pacific sides of the game map, or perhaps for the Pacific islands versus everywhere else, given that the size of the Pacific is vastly underrepresented on the game map and given that most of the Pacific islands have no IPC values and thus little other incentive to be captured. I was recently reading part of a book by James Dunnigan which made the point that, with eastern China under Japanese occupation and Russia neutral, Japan was beyond the useful reach of any existing American bomber at the start of the Pacific war, including the B-17 (which the Japanese knew about). Even the later and much longer-range B-29 (which the Japanese didn’t know about) couldn’t be deployed in massive numbers against Japan until the American took the Marianas. A few B-29 attacks against Japan were mounted before then from the unoccupied parts of China, but they were impractical because of the difficulties of getting the required fuel to the bases there; about two pounds of fuel had to be expended for every pound that reached the airbases.

    posted in House Rules