@CWO-Marc, thanks for the suggestions! Can you remind me of the scale of A&A warships? If I remember correctly, some Panzerschiffe stuff is too large by comparison, no?
Posts made by Trenacker
RE: Five Tenants of Good House Rules for Axis & Allies
The scale is the thing that most bedevils me.
I was recently watching some commentary on house rules from [b]Lion in the Trenches[/b], who was reacting to suggestions that he place an Austrian cruiser in the Sea Zone off Tsingtao in his Global 1914 customization. He made the point that a single Austrian cruiser doesn’t scale with the squadron or fleet implied by the corresponding game piece.
By my estimate, Global 1940 models ground units at the level of army corps, naval units at the level of fleets or task forces, and air forces at the level of wings. There are a handful of exceptions for colonial detachments, such as the two starting British Infantry in Kwangtung (Hong Kong), which stand in for about 14,500 defenders historically. India’s potential as a source of colonial manpower is significantly curtailed by the British Empire’s income problems, and Australia often explodes in production by the end game (win or lose) even when their national manpower pool and industrial capacity would never have allowed it.
In my opinion, scale should be balanced rigorously against the opportunity for fun gameplay. In my Global War games, I always add a French Infantry in Indochina, for example. There is also a clear movement in favor of bulking up the Dutch presence in the East Indies when games of Global War are played, and many players prefer to give the Italian fleet-in-being a fighting chance with set-up variants to blunt the Taranto Raid.
Buying a Very Large World Map
Just like the title says, I would like to buy a very large, fold-out world map to try some variations for Axis & Allies.
After browsing the Internet for similar ventures, I found that a fair number of designers have gone this route, purchasing detailed maps and inking their own borders in heavy felt-tipped marker.
The trick is that I can’t seem to find a seller. Barnes & Noble sells road atlases that are much too small, while gas stations sell only regional and not world maps. Online, very large maps mostly consist of wallpaper or wall-hangings. Any ideas?
RE: Poor mans battle dice
I don’t like homemade dice.
Before I got into Axis & Allies, I was an avid player of Heroclix, which is a kind of superhero chess game that uses dice to help resolve combat.
It was very common for conventions, both local and regional or national, to provide customized dice as part of sign-ups, and per tournament rules, players could bring their own dice. When one player bought certified used casino dice and kept getting crushed, we began to feel something was up. After a few months of suspicion, we cleared the calendar and spent an evening testing the dice everyone was using. The results were sobering: even though not designed for cheating, custom dice were sometimes badly biased, both up and down.
My resort was to buy packs of dice from Hoyle, which I could at least put my faith in. I wasn’t seeking perfection–just something better than predictable, detectable bias.
Axis & Allies and HeroClix both try to get around the dice issue by allowing players to roll one another’s dice, but the problem is that, depending on which side you play, you either need better rolls on the attack more often (Axis) or better roles on the defensive more often (Allies at game start), so even using the same dice doesn’t really help if they’re meaningfully off.
Is this Shapeways piece in A&A scale?
Can anybody help me determine if these units are the correct scale for Axis & Allies?
RE: Future Expansions
Some ideas for expansions…
A Red Star Ascendant expansion with an emphasis on the Russian Civil War and Polish-Soviet War, to include cavalry, armored cars, and armored trains, along with special units like Cossacks, White Guards, Red Guards, and the Czech Legion.
A Southern Cross expansion that gets into the ABC naval rivalry, with options for Argentina to join the Axis.
A Great War expansion that allows players to construct trenches, employ assault troops, and use airships.