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    Topics created by Trenacker

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      Seeking advice on applying paint correctly and well
      Customizations • • Trenacker

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      @trenacker
      I’ve been painting some pieces the last two weeks. I’m having trouble with Rustoleum Lemongrass for the UK. The paint doesn’t apply very well. I use Eden for USA, French blue for France, rustic orange for Japan, flat gray for Germany. Lemongrass is just a pain for whatever reason.

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      Older Battleships
      Customizations • • Trenacker

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      @Trenacker said in Older Battleships:

      ! Can you remind me of the scale of A&A warships? If I remember correctly, some Panzerschiffe stuff is too large by comparison, no?

      According to knp7765, who once looked into the question of scale, “Ships = Varies from capital ships to the smaller vessels. Battleships and Carriers are smaller than 1/2400. It’s closer to 1/3000 or maybe even 1/3500. I’m not sure about the smaller vessels but they are bigger in scale. If Destroyers and Submarines were at the same scale as the Battleships, we would barely be able to see them, much less play with them on the board.”

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      Buying a Very Large World Map
      Customizations • • Trenacker

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      And on a related point: if you look at an online map of the world and place a rectangular sheet of paper on it so that one of its long edges lies on the equator (alternately covering, for purposes of comparison, the bottom half and the top half), you’ll notice that most of the world’s land masses are in the northern hemisphere.  All of North America, all of Europe, virtually all of Asia, and much of Africa are located there.  The main land masses in the southern hemisphere are South America, the lower part of Africa, Australia, and Antarctica; the rest of the southern hemisphere is mainly water, which means that for A&A map purposes it’s mostly wasted space.  Oceania, a.k.a. the Pacific Islands, including Australia and New Zealand, did see significant action in WWII, so its inclusion on an A&A map is quite relavant…but by the same token Antarctica is a land mass that’s traditionally (and with good reason) omitted from A&A maps.

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      Is this Shapeways piece in A&A scale?
      Marketplace • • Trenacker

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      Any news re: those trucks, General?

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      1936 Base Set First Impressions?
      Global War • • Trenacker

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      Recently received both the Base set I ordered (Coastal subs + TBDs) as well as the Flight Stands from IWNGU.

      Both are great and I highly recommend them both  🙂

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      Request for Review of New Unit Ideas (d10)
      House Rules • • Trenacker

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      Caesar-Seriona

      Lets be honest, if you’re playing USSR or a minor nation, all you are really doing is stalling the Axis powers.

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      Modifying the A&A Global 1940 Map
      House Rules • • Trenacker

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      The map is still a mess. MS Paint’s paintbrush option doesn’t appear to lay an even coat, so I can’t auto-fill within national borders, meaning that each country must be painted by hand. I’m trying to figure out if it would be wise to invest in a WaCom tablet for this kind of work and would greatly appreciate any suggestions from some of the community’s seasoned mapmakers.

      I’ve calculated income (IPC values) for all the major and minor powers in the game at this point, so let’s shift gears tonight and take a look at how that breaks down, with some additional points of interest for each country. Here’s an early (albeit incomplete) preview.

      Allied Powers

      United Kingdom & Dominions: 54

      Representing His Majesty’s possessions and Commonwealth allies west of Suez. The U.K. starts with sevenof the Empire’s eight battleships in the Atlantic and Mediterranean, and one of its two battlecruisers. The British also field a pair of fleet carriers, divided between either station.

      British Far East Command: 50

      All British Empire forces east of Suez, inclusive of Australia and New Zealand. There are 10 INF in greater India alone, and another 4 in Malaya or on Singapore at game start. By contrast, Australia and New Zealand are virtually defenseless. A battleship, battlecruiser, cruiser, and two destroyers comprise the Royal Navy presence here.

      France: 37

      France is a going concern in this game, with powerful armies concentrated along the Maginot Line, the Alpine Line on the Franco-Italian border, and in North Africa. The French Indochina garrison is also formidable, with 1 INF, 1 ARTY, and 1 FTR. Powerful squadrons of the French Navy, including 2 BB and 1 BC, are at Toulon and Mers el-Kébir. A cruiser lays at anchor off Indochina. A troop transport in the Indian Ocean carries 1 additional INF and 1 AAA.

      United States of America: 130

      The wealthiest nation on Earth, but humbled by the Depression. The United States Navy counts ten battleships and one fleet carrier.

      Pro-Allied Minors

      United Netherlands: 28

      Anticipating war with Japan rather than Germany, the Dutch spent heavily on air and naval defenses in the Indies, where a BC and a SUB patrol, backed by a TAC. At game start, a Dutch FTR on Java is the closest possible air cover available for Malaya. A modest increase to the army began more recently, but there can be no illusions about what will happen if Europe falls into another war.

      Communist Powers

      Union of Soviet Socialist Republics: 57

      An industrial behemoth, the Soviets are arrayed against the Germans in the west and the Japanese in the Far East. The massive Red Army fields 24 infantry in total.

      Axis Powers

      Japan: 35

      In terms of capital ships, the Japanese operate three BB and one BC, as well as two fleet carriers.

      Italy: 22

      Still smarting over the abandonment of her Entente partners in the last war, Italy has renewed its membership in the Triple Alliance. The Italian army in North Africa, amounting to 2 INF, 1 ARTY, 1 armored car (AC), and 1 ARM, is a significant threat to French possessions there. The Italian Navy includes 1 BB and 1 fleet carrier. Italy’s mobilization factor of 11 INF is high for a country of her size; by way of comparison, the British Far East Command fields 17 INF at game start, spread across a far wider operational area.

      Pro-Allied Minors

      Polish Commonwealth: 11

      In this timeline, a client state of Germany. Considering the weight of Soviet metal arrayed on its eastern border, the Poles are likely to serve as the doormat over which its neighbors stomp with reckless abandon.

      Siam 2

      A client state of Japan. Poised to invade French Indochina at game start with a formidable army of 3 INF, 1 ARM, and 1 FTR. The Siamese navy is a destroyer, standing in for the pair of coast defense ships it operated historically.

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      Home-made maps
      House Rules • • Trenacker

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      What software program do you use to edit the map?

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      Looking for Triple A Modder to Help with Proof-of-Concepts for Board Game
      House Rules • • Trenacker

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      Wow. It looks like the learning curve for making TripleA maps is extremely high.

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      Alternate History for Axis & Allies
      Other Axis & Allies Variants • • Trenacker

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      The purpose of this thread is to share the backstory that I am using in a home-brew, card-driven modification of the board game Axis & Allies, which I have discussed elsewhere. I thought the folks on this forum might have some interesting suggestions.

      The modification uses (for now) the HBG 1936 world map. The map is beautiful, but the choice of projection means that huge areas of the play area are irrelevant.

      Based on numerous playthroughs with my gaming group, I have revised the map so that we can include a greater number of participants and extend the fighting to parts of the map that are often disused. (Please note that these modifications reflect the play patterns and preferences of specific groups of people. They will not be appropriate for everyone.)

      I have tried to write the material in a unique style that simulates a 1930s radio newscast, so forgive the unusual tense.

      Credit to Dr. Mike Bennighoff of Avalanche Press for ideas on Greece and the Dutch. Much of the content related to naval issues is taken directly from “The Cherry Trees Spared,” a speculative history of naval treaty discussions on Changing The Times, an alternate history electronic magazine, author unknown.

      The Story

      The War to End All Wars did nothing of the sort. Even as all went quiet on the Western Front, Russia was still mired in a long, bloody process of unwinding that would drag on through 1922. The Greco-Turkish War opened in May 1919 and is still being fought. The Entente soon dissolved in acrimony as the three major Mediterranean powers � Great Britain, France, and Italy � squabbled over how best to divide both the nearly-spoiled German and fast-crumbling Ottoman pies.

      Thinking to head off a prohibitively expensive arms race between themselves, five great powers (the aforementioned trio, joined by the United States and Japan) convened in Washington, D.C. to reach agreement on how to apportion German�s High Seas Fleet. (In June 1916, British inspectors at Scapa Flow narrowly averted a plot by German Rear-Admiral Ludwig von Reuter to scuttle his storied command.) The delegates also discussed restrictions affecting naval shipbuilding.

      The negotiations achieved little in the way of tamping down rising tensions. Nor did they succeed in turning swords to ploughshares, as some had intended. Instead, the British achieved their aim of preserving the Navy List by agreeing to transfer the lion�s share of Germany�s fleet to the French � much to the chagrin of Italy and Japan. American acquiescence was secured only because Clemenceau agreed to immediately end his country�s occupation of the Rhineland.

      Over the next decade-and-a-half, the tonnage of the world�s major navies grew by leaps and bounds. Virtually all of it was devoted to battlewagons. Absent the imperative to reduce the weight of armor and guns and without a surplus of hulls requiring conversion, few design bureaus saw any reason to commission aircraft carriers. The sole exception was in Italy, where, following a state visit during which he observed British planes simulate an attack on an ex-German dreadnaught, Mussolini insisted that his navy build one of its own. Interest in submarine technology similarly waned amidst continuing enthusiasm for the all-big-gun warship.

      Fleets are expensive. When the global depression began in 1929, the pain was all the keener. Desperate for change, millions turned to the opiate of fascism. From Lisbon to Warsaw, military men promised to restore the dignity of the working man. First, they turn on alleged enemies within; then, on enemies without. War was once again made to seem glorious. It worked too well.

      In the West, tensions came to a head over the Abyssinia Crisis. When Italy invaded Ethiopia in 1935, the League of Nations did nothing. Within less than a year, the Italians pacified the country and installed their viceroy. Feeling that Mussolini�s ambitions must soon force his hand and urged on by critics in the fascist Mouvement Franciste, Albert LeBrun decided that he must act. With the backing of the British, who closed the Suez Canal, France blockaded Italian Africa.

      The French and British press predicted that Italy would take humiliation sitting down, but in a burst of martial ardor, Il Duce ordered Admiral Domenico Cavagnari, commander of the Home Fleet, to make steam for Tripoli. Fearing that a general melee would expose the weaknesses of the Regina Maria, Cavagnari opted to launch a surprise attack with the small air group borne by Italy�s lone carrier, Leonardo da Vinci. The admiral anticipated that his fighter-bombers would do only light damage, thereby salving Italian honor without provoking an invasion of Savoy. Instead, the Italians traded some two dozen aged biplanes for one battleship and the newest and largest cruiser of the Marina Nationale. Immediately, both sides lurched backwards. Terrified of French retaliation, Mussolini sacked Cavagnari even as the Suez was hastily reopened.

      The Tripoli Raid provoked a paradigm shift in thinking about the future of naval operations. Because huge investments had already been made in battleships and battlecruisers, only some of the major navies of the world were in a position to exercise the full range of their options. One immediate solution, at least, was to refit every warship with anti-aircraft guns. The British, Japanese, and Italians chose to build more carriers. The United States expanded an existing programme of airship construction, increasing the size and carrying capacity of new models so that they could serve as launching platforms for up to six fighters. The airships would act as sheepdogs for their precious capital ships. They would be supplemented by large numbers of land-based fighters and torpedo bombers. The Dutch pushed their existing lead in fire-control technology.

      Great Britain now strikes a conciliatory tone. Too many young men never came home after the last war. Whitehall, chastened by the Roman Affair, says it will seek to accommodate the �reasonable� ambitions of certain continental powers. The Opposition charges that British government is craven. Yet, still mired in economic depression and anticipating Japanese aggression in Asia, the Empire can ill afford another general conflagration in Europe � all His Majesty�s resources must be diverted east, to Fortress Singapore.

      Across the Channel, the LeBrun government has barely survived the backlash from one-time political allies who charge that he has betrayed French honor by failing to punish the Italians more sternly. But French coffers are empty, and the air force antiquated. French generals vacillate between assertions that they can easily sweep aside the Italians and disturbing confessions that, should they fail to do so, Hitler would surely pounce. Realizing that he must fend off pressure from his political right but in no position to sort out his army�s crisis of confidence, LeBrun has reversed French policy on Spain, opening supply lines to the Republican cause while at the same time ordering the Arm�e d’Afrique to the Libyan border in a deliberate show of force.

      In The Hague, a long-standing policy of austerity is being hastily abandoned � and none too soon. Fear of German and Japanese aggression has yielded an impressive expansion of United Netherlands naval and air power, and in the East Indies, a credible fleet (anchored by fast battlecruisers) takes shape to delay any task force the Emperor might send until the British arrive. Still, it is the army that will bear the brunt of action if war comes again to Europe, meaning that the French and British commitment are of utmost importance.

      In divided Spain, the Nationalists are on the offensive as the country convulses under the twin blows of Red and White Terrors. Rapidly consolidating his authority over the Moroccan Protectorate in early July, General Francisco Franco secured both Italian and German assistance � most critically, a commitment of 22 Junkers Ju52 aircraft to ferry his colonial troops to Seville. Now, with a string of victories behind them, these battle-hardened units drive toward Madrid, opposed only by a hastily-assembled and militarily ineffective Popular Front. Spain�s moribund empire has likewise fractured: Peru and Cuba have declared for the Nationalists while leftist officers have seized Puerto Rico and – with timely assistance from French Indochina – narrowly aborted a coup attempt in the Philippines.

      To the west, in Portugal, Ant�nio Salazar is coming to grips with the fact that his trans-Atlantic empire has seen better days. Ambitious rivals in Spain and Italy are accomplishing great things in the name of fascism, while Portugal can only leak at the seams. A recent naval mutiny has underlined the fact that not all Portuguese are reconciled to the Novo Estado � as if the Great Depression had not already badly damaged regime standing. Hundreds of thousands of Portuguese have departed Europe to try their luck in Africa and South America. As a result, Salazar’s secret police report that constitutionalism, and with it, the cause of independence, is winning adherents both at home and in Brazil, the jewel in Portugal’s colonial crown.

      Distance from likely adversaries has preserved the peace in much of Portugal�s still-extensive overseas empire, but the reactionary clique that recently seized power in Spanish Peru is reportedly sanctioning the intrusion of Spanish settlers into Portuguese territory. Meanwhile, neighboring Argentina has embarked upon a program of naval expansion that Lisbon will be hard-pressed to match. Worse yet, war has broken out in the Chaco, pitting Portuguese client Bolivia against Argentine-backed Paraguay. Bolivia is by far the larger and wealthier of the two combatants, but Paraguayan successes have been virtually unmitigated, requiring Portugal to subsidize the Bolivian war effort at a time when she must already spend heavily to keep the flag flying in Rio de Janeiro.

      German fortunes are once again at high ebb. Inch by inch, the Reich redeems the bloodlands of Mittel Europa, rejecting the conditions imposed at Versailles. Adoring crowds numbering in the hundreds of thousands hail the Fuhrer who promises them one thousand years of glory. Successfully staring down her Great Power rivals, who did nothing to arrest her increasingly warlike behavior, Germany has risen as a phoenix from the ash heap of the Great War, leading the Continent in industrial output and completing a comprehensive remilitarization. Now, the noose tightens around the necks of the old arbiters of European power. In October, Germany and Italy signed the Rome-Berlin Axis, a dagger pointed at the heart of the Mediterranean, while in November, Germany concluded Anti-Comintern Pact with Japan, squeezing the Soviet Union between them.

      For his part, Il Duce preens over the �imminent success� of the Nationalist cause in Spain. He speaks grandly of "eight million bayonets� that will punish French aggression, ignoring the acid remarks of a German minister who cautions that the Italians must remember to see that these are fixed to rifles. The attack against the French went very well indeed � so well that, after an initial fit of nerves, Mussolini sees no reason why fortune will not continue to bestow her favors. Like the Germans, the Italians have an axe to grind. From 1915 to 1918, they paid the butcher�s bill but gained very little for it. The Mediterranean is already a British lake. Italy has acquired a brace of new colonies in East Africa, along with the foothold of Adalia in Asia Minor, but it is clear to everyone, not least Mussolini himself, that even this is not enough. Noises from Rome suggest that Italy may soon make demands of Greece on behalf of the oppressed peoples of Albania, though it is in the Eastern Desert of Libya, against the Frenchman over the border, where the next great conflict will soon come to a head.

      Though it contributed little to the Entente victory twenty years ago, Greece has been fighting a war of its own � first against the Ottomans, then against the Turks. Deft diplomacy by the Greek king, Alexander, secured critical European assistance long enough for Greek armies to secure Eastern Thrace, Ionia, and Constantinople before pushing as far as Trebizond on the Black Sea. The war resulted in virtually complete achievement of Greek irredentist aims (the Megali Idea) by 1923 � but at a catastrophic cost in lives and money. Since that time, Greek troops, always too few in number, have struggled to stamp out Turkish resistance for more than a decade-and-a-half. The Greek economy is in freefall, with predictable results for her military: the army has little, the navy nothing, and the air force even less. Many conscripts arrive at their units without boots or rifles. More than half are not Greeks at all, but Armenians, Georgians, Jews, Circassians, and White Russians. Ethnic massacres are still commonplace, and neither Smyrna or Constantinople, two of the three most important cities in the Greek-speaking world, have yet been rebuilt. Greece cannot go on in this manner for much longer. Either she must have the renewed assistance of Britain and France, preoccupied by their own troubles, or else accede to the demands of the Italians and the Soviets and hope that their hunger is sated before too much is lost.

      Josef Stalin, having completed a years-long purge of the Soviet Union�s political, military, and intellectual establishment, is now minded toward expansion, both ideological and territorial. One day, Moscow arranges to sustain the Republicans in Spain; the next she plans an expedition into Sinkiang or sends the Black Sea Fleet to bombard Trebizond. Recently, the Kremlin began border negotiations with the Kalmar Union. Stalin�s pretext for demanding concessions on the Karelian Isthmus is fear of his neighbors� aggression. This paranoia has already been borne out in the Soviet Far East, where, as winter snows begin to fall, the Red Army has clashed with the Kwantung Army two hundred kilometers outside Vladivostok.

      The Kalmar Union, with its seat of government in Stockholm, is a modestly prosperous nation centered on the Baltic Sea. Although merely an observer to the cataclysm of the Great War, Sweden profited handsomely: when the Russian government collapsed, the Swedish Royal Army led White forces to victory in Finland, Latvia, Estonia, and Lithuania. The fledgling states that then emerged hardly required the instructive example of the Polish-Soviet War to encourage mutual participation in a compact aimed at preserving their hand-won independence. Since that time, ongoing border disputes with aggressive neighbors in both Warsaw and Moscow have predisposed the Union to cooperation with Germany. Border skirmishes with the Poles tapered off following the death of Josef Pilsudski, but conscripts have been called up and military spending increased more than five-fold in the last year as the Soviets talk of revision. Recalled from holiday in India, Field Marshal Baron Carl Gustaf Mannerheim has been tasked with strengthening the line of fortifications that bears his name.

      The Japanese are the great wild card of these halcyon days. In less than a half-century, they have risen to challenge European power in the Orient, defeating the Tsar in a short, sharp war and then thrusting deep into the rotten heart of China. Chiang Kai-Shek�s Nationalist armies won him his first great victory of the war at Tai’erzhuang in April, where he marshaled more than a quarter-million troops, but it is far from clear that the Kuomintang can sustain this momentum.

      The Japanese now have a choice to make. Do they take advantage of Russia�s distraction in northern Europe to redress the loss dealt them at Lake Khasan? Will they pivot west, finishing what they started in China? Or will they heed the encouragement of a growing clique of young officers and strike out for Manila, Batavia, and points south and east?

      Amidst this disorder, the United States slumbers. President Roosevelt’s has been unable to convince his countrymen that much is at stake beyond their two shores. Even as the number of “incidents” with Japan rises steadily, it appears that the U.S. will stand by as the world burns�

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      Axis & Allies: World at War (Card-driven Wargame)
      Other Axis & Allies Variants • • Trenacker

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      Anyway, if folks are interested in joining the development team, I could use the help.

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      Axis & Allies: World at War (Card-driven Wargame)
      Other Axis & Allies Variants • • Trenacker

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      This is an update on a project I began some time ago, Axis & Allies: World at War.

      The goal is to create a single, custom game map, ruleset, and playset for use in private games. In short, creating an Axis & Allies variant similar to Global War, but without the intent to mass produce or sell the product commercially. This means that I will engage a professional mapmaker to create a high-quality play mat and play aids (e.g., charts, roundels, cards, etc.).

      In terms of mechanics, this will be a card-driven game like Amateurs to Arms and Mr. Madison’s War bolted onto the Axis & Allies core rules. Basically, players will draw from decks of cards that set global conditions, activate neutral nations, and let them activate units in given territories. Rather than being able to move all units every turn, players will spend Operations Points to move specific armies. Additional Operations Points can be obtained through card play, from possession of strategic resources, and by building and placing supply columns. The latter are units that move along with armies, allowing the player to activate that stack every turn for free. They may, however, be captured by the enemy.

      The game will feature both territories and point-to-point movement. Possession of a given number of points within a given territory translates to ownership, which yields a production value in IPCs. The game pieces will be a mixture of plastic pieces and traditional counters.

      We will use an alternate history to bring all corners of the map into play. The map is inspired by both Harry Turtledove’s Great War series and an alternate history saga known as The Feast of Eagles, which imagined a world in which Europe remained largely divided after the Wars of Religion. The major conflict in North America is between the United States and the Confederate States. In South America, Argentina squares off in a naval race with Portugal, which retains its Brazilian colony. In Europe, a Franco-Russian alliance is opposed by the British and the Austrians. Minor powers include Castille (British-allied), the Two Sicilies (French-allied), Poland (allied with Sweden), and a restored Byzantine Empire. At the onset of the twentieth century, the French also dammed the Mediterranean, flooding the Lake Chad Basin. A similar project was undertaken in the Congo. Along with the Great Lakes, both African “world lakes” are accessible by a new canal infrastructure that admits oceangoing vessels. Japan squares off in the Far East against an ascendant Russia, a China of dubious strength, and the United Netherlands, not to mention the British.

      At this point, I have a notional set of units. Again, feedback would be excellent, especially by folks that are good at optimizing builds. Which proposed units are unlikely every to be built?
      Axis and Allies Units.pdf

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      Artists & Digital Designers
      Customizations • • Trenacker

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      I’m looking for digital mapmakers and digital publishing enthusiasts to help me develop a new map and professional-looking set of rules for an Axis & Allies homebrew set of rules. Any takers?

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      New House Rules Set In Development
      Global War • • Trenacker

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      I could see doing that on a larger map, but I’m concerned that the current map is too small for that. Then again, the game includes air bases, so maybe naval bases/ports aren’t exactly out of the question. Either way, I like the specifics of your suggestion.

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      Seeking Folks Interested in Collaboration on an A&A Variant
      House Rules • • Trenacker

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      I’m looking for folks interested in collaborating on a project to create an Axis & Allies variant, based on the Hasbro rules, but incorporating a new map and various additions. This would be something in the spirit of HBG’s 1939 Global War product.

      Specifically, I am looking for at least two people. One person to help with rules development, and one person to develop the map, for which I presume we will want to use Photoshop.

      In terms of how this project might be different from G1940, 2nd ed:

      1. The new map will be larger than that published by HBG. The theme will be turning formerly minor powers into functionally playable nations that can add optional depth to the game by bringing more of the map into play (e.g., South America).

      2. New minor powers, developed in the context of an alternate history. Portugal is turned into a playable minor by the preservation of her Brazilian colony. The Dutch and Belgians are merged so that the Dutch are more robust. The Greeks have succeeded in achieving the Megali Idea in Anatolia. Argentina and Siam are elevated to playable minors by division into a larger number of territories.

      3. A new political system that allows players to attempt to influence neutral nations.

      4. A Fall 1938 start date, at which only Japan, China, and Russia are at war. The French move before Germany and can opt to reinforce their defenses or attack in an attempt to enforce the terms of Versailles. The Russians have also delivered an ultimatum to the Finns.

      5. A new combat odds system based on a d12.

      6. A selection of new unit types, including paratroopers, air transports, and interbellum units. In some cases, players will begin the game with “legacy” assets (e.g., older battleships) that they may not actually build in-game. Minor powers may purchase certain types of naval and air units from major powers, at a premium.

      7. Simultaneous turns, to speed gameplay.

      8. New National Objectives that reward players for achieving particular goals, apart from occupation of Victory Cities.

      9. New rules to address national defeat (e.g., activation of Vichy France).

      10. New core concepts, including a “naval combat search” that simulates the difficulty of locating enemy fleets, as well as optional supply rules. Carrier-based fighters may now scramble to support combat in adjacent map spaces.

      Please leave me a private message if interested.

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      Finding Good After-Market Pieces
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      I have opened my Airfix and find that, although the base/pedestal is shorter, the pieces are of a height with those produced by HBG. I’d feel comfortable using them on my board. My big concern is that the plastic is very soft, and some pieces so finely molded that you’re almost certainly looking at damage-in-storage, if not straight out of the box. They can also be a pain to cut cleanly from sprues, resulting in damaged to pieces during removal.

      HaT pieces are in much harder plastic – so hard, it’s brittle. They are noticeably beefier than Airfix pieces in the same scale, but about as tall. I got a Serbian WW1 pack.

      Waterloo 1815 miniatures in 1:72 scale are taller, also brittle, and beefier still, but are also acceptable. Sprues for special molds (e.g., machine gunners) are fiddly, creating risk of damage to pieces during clipping.

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      HBG Global 1914 Map
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      The11HP20

      It goes like this. Have a war for a few years, play Acquire for a few decades, then have another war. The time of course is relative and scale down for the game. Each game should take just over a month.

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      FMG Issue
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      Can you PM me the e-mail address for their PayPal account?

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      Fortunes of Victory - New Cards
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      Dude… you have got to check out HBGs new Global War series. I am just finding out a lot about this myself. The Global War 1936-1945 game is supposed to be released next month.

      This gets into almost all the stuff you just mentioned. The games are going to start in 1850 and move all the way up through 2025. The board is huge (bigger than G40) and full of more intricate elements including the possibility for the CSA. I think your game may already be here.

      http://www.axisandallies.org/forums/index.php?topic=30805.msg1458230#new
      http://www.axisandallies.org/forums/index.php?topic=36323.15

      http://www.historicalboardgaming.com/Global-War-1936-1945-Variant-Map-PREORDER_p_2029.html?mc_cid=5adafb82dc&mc_eid=e2bfc39772
      http://www.historicalboardgaming.com/Proposed-Games_c_550.html

    • T

      Adding Minor Powers and New Units
      Customizations • • Trenacker

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      JustLuthor

      I’m your huckleberry.

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