@barnee I updated the rule to include the limit of Infantry production, as per your suggestion.
Revised, Global 1940, Spanish Civil War, Invasion of Italy, Global War 1936
Homemade: Italian-Ethiopian War/East Africa Campaign, Winter War, Ecuadorian-Peruvian War
Posts made by JustLuthor
RE: G40 Governments in Exile
@barnee That’s a great idea! I’ll give it a try.
I haven’t had the chance to play test it with a group, only solitaire. It keeps the (cough) mighty nation of France in the game, and gives them something to do. Also, when Rome is captured, they can continue to fight on like the real world Italian Social Republic. While it doesn’t make Sealion less likely, it has less of an impact on the game beyond the cash grab for Germany.
Netherlands Turn Order?
On the Netherlands player sheet, they are suspiciously omitted from the Order of Play. Surely this is just an oversight. Is there any information out there about when they go in the turn order? Currently, I have them go during the French turn.
G40 Governments in Exile
During WWII, when small nations were conquered, military personnel, and civil servants would flee the country, set up a government in exile, and continue the fight. Based on this, here is my proposal for nations who have lost their capital (like France), but may continue to collect income, build limited units, to continue the fight!
Let me know what you think, if it can be simplified, or tweaked in any way.
GOVERNMENT IN EXILE
Once a Nation has lost its Capital, the conquering Power still collects that Nation’s current IPCs. Their Government goes into Exile in a designated Ally’s Capital, known as a “Host”.
On the conquered nation’s next turn, they begin their turn with no IPCs, but may collect income for any original territories they still control on their Collect Income Phase.
However, if the Host’s Capital is captured as well, they lose their IPCs for a second time, and may not continue to collect IPCs until their own Capital is liberated.
Governments in Exile may not produce the full range of Units during their Purchase units phase. They may build Infantry in any original territories (equal to that territory’s IPC value), even if they liberated it on that turn (just like China), at any Industrial Complex still in their possession, or at a Host’s Industrial Complex.
A GiE can also purchase the following units, which must be placed at any Industrial Complex still in their control, or at a Host’s Industrial Complex: Artillery, Fighters, Transports, Destroyers.
When a nation goes into exile, they set up their government in the following Capitals. Note that Russia, China, and Japan may not set up a Government in Exile.
Russia: No Host. May only build Infantry when in Exile.
Japanese: No Host. May only build Infantry when in Exile.
USA: San Francisco
ANZAC: Calcutta or San Francisco
When France is captured on G1, Germany takes France’s IPCs, and the French set up a Government in Exile in London . On F1, they make any Combat/Non-Combat movements, and Collect Income for any French territories that they still posses.
Assuming that on the F1 Collect Income Phase, France has lost mainland France, Tunisia, and French Indochina, they would collect 7 IPCs. On F2, they could buy 1 Infantry, and 1 Artillery. On the F2 place units phase, the Infantry may be placed in Syria, but the Artillery must be placed in a UK Europe IC.
If Germany conducts Sealion, and takes London, France looses their IPCs once again, and may not collect income until Paris is liberated. UK’s Government goes into Exile in Ottawa, and continues the war effort.
I understand that HBG is developing a new version of of Global War 1914 that will interconnect with the other Global War eras. There is currently an older version of GW1914 available for free on HBG’s website, and it has units that are not available in A&A1914 like cruisers, bombers, and cavalry.
Does anyone know where I can find sculpts for these additional units? Either miniatures or 3D printed models will work. I assume HGB will eventually release pieces for their games. In a pinch, I could use G40 pieces as place holders, but I’d really like to keep it aesthetically in the right time period.
RE: G40 Historial v1.1
I don’t see why Bolivia is True Neutral, and Ecuador and Ireland are Pro-Ally.
Bolivia declared war on the Axis in 1943, but never sent men to fight. Ecuador waited until the war was almost over, like many other Latin American nations, before finally declaring war in 1945.
Ireland was strictly neutral throughout the war. Dublin was accidentally bombed by the Germans, and the IRA did conduct terrorist attacks against the British (funded by the Germans), but the Republic of Ireland maintained neutrality throughout the conflict.
RE: UK as one economy
I prefer to combine the UK economies, and make Canada/South Africa/ANZAC one power with three economies. Canada collects for the Americas, and Europe, South Africa collects for Africa, and the Middle East, and ANZAC collects for the rest of Asia, and Pacific islands. I feel like this breaks up UK enough that it doesn’t unbalance the game by combining UK economies, and brings Canada, and South Africa into the game as self ruling nations.
RE: Home Brewed Pacts/Treaties
Historically, the type of agreements countries made during this time included:
-Diplomatic Relations: Before countries could negotiate treaties, they had to establish diplomatic relations in order to facilitate any agreements between the two nations. Diplomatic Relations could also be broken off (like many South American countries did with the Axis powers).
-Mutual Defense Pacts: Two or more countries agree that if one is attacked, the other will come to their aid.
-Treaties of friendship: These treaties express friendly diplomatic relations and cooperation between the two countries, though doesn’t necessarily mean mutual defense in the event of an attack by a third country.
-Trade Agreements: Trade of resources and/or capital.
-Non-Aggression Treaties: Two countries agree not to go to war with one another.
-Spheres of influence: Countries agree to partition a country, or region, into “spheres of influence” where the territory is divided between the two nations.
-Allied Conferences: The allies held conferences throughout the war to coordinate their war efforts.
-Intervention in Minor Wars: Powers would intervene in small wars around the world, supporting one side or the other.
-Appeasement: They would allow concessions to territorial expansion of certain powers.
-Embargo: Countries agreed not to trade with a third party.
-Governments in Exile: Conquered nations often continued the fight by moving their government to Allied occupied areas (usually London).
-Puppet States: Conquering nations would often set up Puppet regimes loyal to, and controlled by them.