As I said this forum category is about the “Revised Edition”, an edition published in 2004.
Just look at the headline of this topic and of this forum category.
For your games we have other forum categories:
and the subcategories:
There you will find FAQ-sheets addressing the respective games.
The point of agreement on how to represent additional units is that all players can easily recognize what each proxy represents in order to facilitate game play, and it should be reached before starting the game. Anyone who would use this to attempt to gain some sort of advantage is someone you should think twice about playing with.
@Cernel A good argument against the fact that I’m moving to the coastline during Combat Move, if the sea zone is hostile, may be that I can have two or more different landings from the same embattled sea zone, and all these sea units are part of the same battle, which seems to hint they cannot be on the coastlines, at that point, as, this way, they would be not all together. So, it may be that they are all together during the battle, then, after winning the battle, they split up and head each one to their assigned coastline. Is this how it is working? If so, this would be the 3rd case of same sea zone movement I’m seeing (the first one, of course, being bridging, while the second one being loading a transport from two different land territories, without moving the transport itself, comprising non combat loading immobile transports that combat moved or took part in battles (or both)).
@ponef The season 14 tournament already started several months back: https://forums.triplea-game.org/topic/1364/revised-tournament-of-champions-toc-14-st-nazaire-raiders. I think season 15 will be posted in the next few months as that one winds down.
@ponef In regards to what? This thread kind of wound up diverting itself in like 3 different directions:
Whether UK should retake Egypt B1 Vs. send the FTR from the India Carrier over to the US Pearl Harbor Fleet.
Whether Japan should attack the Pearl Harbor Fleet, the UK India Fleet, or both on J1.
Whether UK should attack Borneo B1 or not.
The answer to basically all of these boiled down to some combination of “it depends on how the dice went G1” and “are you playing under WBC Rules or not”. Seeing as WBC no longer runs tournaments for Revised (or any A&A, for that matter), we’re left to assume all games being played will be OOB rules (or at least LHTR), in which case Egypt suddenly becomes much less of a priority in the grand scheme of things.
Personally, I got to try the strategy out at the 2018 WBC in one of my games. It worked well for me, as Japan was routinely baited into attacking the USN, losing the TT and the DD in the process. This allowed me to wipe out the remaining IJN Fleet A1 (Bomber from East USA + FTR from West USA + Navy from US West Coast + FTR from Hawaii). This crippled the IJN and let me rapidly come to dominate the Pacific.
@gbb8brm Welcome to the forum
As long as the seazone that surrounds the island does not contain any blocking enemy ships it is friendly and may be passed through. The seazone is not part of the territory.
@ohwrm said in Are either of these the National production Chart for the 2004 revised edition?:
I’m missing it and currently trying to find one to print out but since I don’t know what it looks like, I’m having difficulties
The Production Chart at the top of this page is for some version of A&A Global 1940 (the admixture of A&A Europe 1940 and A&A Pacific 1940). While nifty looking, it won’t help you much with A&A Revised.
This Production Chart is also for A&A 1940, in this case A&A Pacific 1940.
This production chart is for the Milton Bradley version of A&A. Again, nifty looking, but it won’t help you much with A&A Revised.
or if anyone has the game, if they could send me a photo that would be seriously appreciated (I’m also missing the Reference Chart for the Soviet Union)
By finding BGG, you’ve hit on a source of information about A&A, you just haven’t found the right mine shaft to explore. Instead of looking at BGG’s Nova Games & Milton Bradley A&A page, try BGG’s Avalon Hill A&A (A&A Revised) page. Yes, they are both “helpfully” named “Axis & Allies”. This is both technically correct and wildly unhelpful. That said, the BGG A&A Revised page has much information, to include:
But there are also resources on this website that can help you. The front page to the site has a link to “Rules & Downloads”. Going there will land you on a page of basic information about the different A&A games. Scroll down until you get to the “Axis & Allies Revised (2004)” section. You will have two options, a link to download a pdf version of the rules for the game and a link to a setup chart for the game. The setup chart gives you the unique information found on Reference Chart for the Soviets (the rest of the information on the chart is about the names, abilities, and prices for the units in the game, information that is duplicated both in the rule book and on the other four reference charts.
If you want to duplicate the look of a reference chart, combine the reference chart from another country with the setup from here. You might find a picture of another country’s reference chart here.
I hope that helps.
@Cernel said in Revised Submerge/Withdraw Order:
This simple different wording would have probably made all crystal clear, and saved this whole (and other!) discussions, as well as my question.
I suppose that those dicussions lead to a clearer wording in LHTR and are one reason why submerging submarines had been moved to another step during ‘Conduct Combat’ starting from and including the Anniversary ruleset.
@redrum I am very short on time as I am leaving until Sunday so please allow me to simply point you to this thread, where all of this has been discussed and clarified in depth:
We have a Github issue for this here: https://github.com/triplea-game/triplea/issues/4133
Thank you for your understanding.
@Seadog Not a problem! Glad to hear you found the advice helpful.
I don’t want to go into too much detail on what you did for AA50, as that game has its own sub-forum, but I’m glad you were able to find my advice generic enough to apply to multiple A&A titles.
However, for the Anniversary game, playing a more aggressive Germany is usually favored in the 1941 Scenario (due to how weak the Soviets are at the start of the game), and even somewhat in the 1942 Scenario (If Germany can make a foothold in Eastern Ukraine early, Japan can reach the territory with almost its entire airforce on J2, there is a thread on this strategy I’ve posted in quite a bit called “Unstoppable Axis Strategy”, if you’re interested).
Welcome to the forum, chaikov.
You read it correctly, in Revised OOB only land units can be hit by Shore Bombardment, that excludes airplanes.
Air units can be additionally hit starting from the Revised LHTR ruleset and in later games.
These are the rules my group plays with too. It gives a much better playing experience than playing normally IMO.
It prevents the typical “stack heavy” style that dominates OOB Revised at the highest levels, although obviously you still need to stack heavily to win.
You’re right that this rule is ambigious in this rule book. But to me the intention of the game makers is very clear. That shows not from this rule book, but from all rule books after this version. For example in the rule book from 1943 2nd, They state specifically that all strategic bombing raids take place first. This resolves any argument about who pays the IPC’s to the bank, the attacker or the defender! Since they solved this in the next rule book, i think it is quite obvious what they intended and tried to correct.
@JustLuthor I have the True Neutral Lid done (All true neutrals and mongolia). I’ll work on the other one soon. Let me know if you need the sides of the box too. The colors may not be fully match with out of game box if printed out.
True Neutral Box
Since I had the U.S. naval colors out, I pushed through with the Lexington rebuild.
Here’s the previous look.
Reused everything but the rear structure, boosting the fwd. island about 1.5mm. Rear section fabricated with styrene stock.
Think I might have gone a little to big? Still 100% better. That’s what I get for trying to use the rear of a classic tank turret the first time.
Stay safe all.
@Imperious-Leader said in Axis & Brollies : Action Cards and Event Cards:
you should set it up with card decks made at “Artscow” or something like it in terms of name. They are sold as long as you set up account and you will earn a bit of change
www.makeplayingcards.com was recently (2019) used successfully by siredblood to produce his “Blood Bath” A&A version card deck - at a resulting fair price for consumers
drivethrucards.com was recently (2018) used successfully by Young Grasshopper to produce his co-deck “Omaha” and “Utah” cards for A&A G’40 - at an absolute steal of a deal for consumers
If you have not already done so, please consider selling your deck(s) at either or both sites - I would love to see you get paid for your work.
@Midnight_Reaper said in 20 Years of Axis & Allies .org:
@CWO-Marc As for what we did and did not have back in 2000, I made a small chart
Great chart, Midnight Reaper; it brings back lots of memories. A further point to note is that, in Classic, only the infantry sculpt was nation-specific and was based on authentic WWII designs; the equipment sculpts started following the same design principle with Europe / Pacific / Revised, though it took a long while to achieve (by combining E1940.2, P1940.2 and 1941) a full array for everyone except France. We were also treated to some neat special-category sculpts: the German blockhouses in D-Day, the American and German trucks in Bulge, and the entirely-other-war sculpt set of 1914. Another nice development in the official games has been the addition of China, Italy, ANZAC and France to the original five powers (US, UK, USSR, Germany and Japan). And in the early days, people who wanted extra types of units (or extra colours to represent other countries) had to make do with third-party products like the Xeno and Table Tactics ones or the Enemy on the Horizon expansion set, the quality of which was uneven and the availability of which wasn’t always great. Things certainly have changed.