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    Krieghund

    @Krieghund

    Official Q&A

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    Official Q&A

    Best posts made by Krieghund

    • RE: Global 2nd edition Q+A ( AAG40.2)

      @taamvan OK, I’ve discussed this with Larry. I have apparently erred on the side of “realism”. While my answer made sense from that point of view, it over-complicates the rules in play. To keep the rule simple, moving units using an ally’s transport is in effect the same as moving them with your own, with the exceptions that a) they must be offloaded on a later turn than when they were loaded, and b) the transport moves on its owner’s turn, if at all. I will amend my answers above accordingly.

      posted in Axis & Allies Global 1940
      KrieghundK
      Krieghund
    • RE: Bonus Movement is Unrealistic Nonsense

      It always interests me from among the many, many things that are abstracted in the broad-brush approach of these games what certain players home in on as “unrealistic”. I guess it depends on either what each individual’s pet interest is or what game mechanism they dislike the most. In any case, the bonus movement from bases is simply a very broad abstraction of the logistical advantage they provide, and, like it or dislike it, they do add an element of strategy to the game.

      posted in Axis & Allies Global 1940
      KrieghundK
      Krieghund
    • RE: Playtesters Wanted for A&A: North Africa by Renegade Games

      @imperious-leader Thanks, IL. I’m already on board!

      posted in News
      KrieghundK
      Krieghund
    • RE: Global 2nd edition Q+A ( AAG40.2)

      @simon33 Also per page 9, “In order to control a canal or narrow strait, you must control its controlling land territory or territories.” As quoted above, Turkey “remains uncontrolled” until a power moves land unit into it. While it is friendly to the Allies, it is not controlled by an Allied power, and therefore they may not pass through the strait until it is.

      posted in Axis & Allies Global 1940
      KrieghundK
      Krieghund
    • RE: Axis and Allies Guadalcanal a flawed game.

      @DonDebelak said in Axis and Allies Guadalcanal a flawed game.:

      Re: Combat in GuadalcanIal?

      I find Axis and Allies Guadalcanal a very flawed game. In a battle where planes attach ships, in the air combat the phase, which you have to do even though no planes for the enemy are present, the planes can’t kill a ship, - not on the battle box -but the ships can kill the plane. So ships get two chances to kill the planes and planes only get one chance to kill. That is unfair.

      This is incorrect. First the sea units fire at the air units, and then the air units fire at the sea units. The sea units do not get 2 chances to hit the air units.

      In a land battle where only planes are attacking, there could be ships on the zone next to the island, but they can’t kill anybody because the battle box only has land units listed.

      True, sea units cannot hit air units attacking on land.

      Ant the planes can kill land units without land units being able to fight back.

      This is not entirely true. While antiaircraft guns are the only land units that can fire at air units, they do so before the air units can attack. This makes it unwise to leave your land units within range of enemy air attack without the protection of antiaircraft guns and/or air units.

      I’m not playing this game again.

      That is, of course, your choice to make, but you probably owe it to yourself to read the rules again and correct your errors in execution before writing this game off.

      I hope this helps.

      posted in Axis & Allies Guadalcanal
      KrieghundK
      Krieghund
    • List of Sculpts

      Here is the comprehensive list of A&A sculpts, rescued from Larry’s site and updated for newer games:

      Soviet AAA: 85mm M1939
      Soviet Artillery: 152mm Howitzer in AAE40.2; 105mm Howitzer (US) elsewhere
      Soviet Mechanized Infantry: ZIS 42 Halftrack
      Soviet Tank: IS-2 in AA41; T-34 elsewhere
      Soviet Fighter: P-40 (US) in AA41; Yak 3 elsewhere (erroneously listed as Mig 3 in AAE40)
      Soviet Tactical Bomber: IL-2 Sturmovik
      Soviet Strategic Bomber: Lancaster (UK) in AA41; Petlayakov PE-8 elsewhere
      Soviet Battleship: Hood class (UK) in AA41; Gangut class in AA42, AAE40 & AAZ; Royal Oak class (UK) elsewhere
      Soviet Cruiser: Kirov class in AA42 & AAE40; County class (UK) in AA50
      Soviet Destroyer: Sumner class (US) in AA41; Gnevnyi class in AA42, AAE40 & AAZ; Johnston class (US) elsewhere
      Soviet Carrier: Project Kostromitinov in AA41; Illustrious class (UK) elsewhere
      Soviet Submarine: U class (UK) in AA41; S Class in AA42.2; Srednyaya class in AAE40.2; Ray class (US) elsewhere
      Soviet Transport: Fort class (UK) in AA41; Baltic Timber Ship in AAE40.2; Liberty Ship (US) elsewhere

      German AAA: 8.8cm Flak 36 in AA42.2; 8.8cm Flak 41 in AAE40.2
      German Artillery: 10.5cm LeFH 18 in AA42.2, AAE40.2, NA & BoB.R; 88mm elsewhere
      German Anti-Tank Gun: 8.8cm Flak 41
      German Truck: Opel 3 Ton in BoB; CMP (UK) in NA
      German Scout Car: sdkfz 231
      German Mechanized Infantry: sdkfz 251 Halftrack
      German Tank: Tiger I in AA41; Panzer IV in NA; Panther elsewhere
      German Fighter: Fw-190 in AA41; BF-109 in AA42, AA50, AAE40, AAZ, BoB & NA; Stuka elsewhere
      German Tactical Bomber: Ju-87 Stuka
      German Strategic Bomber: He-111 in AA41; Ju-88 elsewhere
      German Battleship: Kongo class (Japanese) in AA41; Bismarck class elsewhere
      German Cruiser: Admiral Hipper class
      German Destroyer: Akitzuki class (Japanese) in AA41; Friedrich Eckholt class elsewhere
      German Carrier: Akagi class (Japanese) in AA41; Graf Zeppelin class elsewhere
      German Submarine: Kaichu type (Japanese) in AA41; Type VII elsewhere
      German Transport: Yamazuki Maru class (Japanese) in AA41; Hilfskruezer elsewhere

      UK AAA: 3.7in QFAA
      UK Artillery: Ordnance QF 25 Pounder in AA42.2, AA40.2 & NA; 105mm Howitzer (US) elsewhere
      UK Anti-Tank Gun: 6 Pounder
      UK Truck: CMP
      UK Scout Car: LRDG Jeep
      UK Mechanized Infantry: M5 Halftrack (US) in AA40.1; Priest in AA40.2
      UK Tank: IS-2 (Soviet) in AA41; Matilda II in AA50, AA42, AA40, AAZ & NA; Sherman (US) elsewhere
      UK Fighter: P-40 (US) in AA41; Spitfire elsewhere
      UK Tactical Bomber: Mosquito
      UK Strategic Bomber: Lancaster in AA41; Halifax elsewhere
      UK Battleship: Hood class in AA41; Royal Oak class elsewhere
      UK Cruiser: County class, Kent subclass
      UK Destroyer: Sumner class (US) in AA41; Saumarez Class in AA42.2 & AA40.2; Johnston class (US) elsewhere
      UK Carrier: Project Kostromitinov (Soviet) in AA41; Illustrious class elsewhere
      UK Submarine: U class in AA41; Truculent class in AA42.2 & AA40.2; Ray class (US) elsewhere
      UK Transport: Fort class in AA41; Liberty Ship (US) elsewhere

      ANZAC AAA: 40mm L/70
      ANZAC Artillery: 105mm Howitzer (US) in AAP40.1; 5.5in BL in AAP40.2
      ANZAC Mechanized Infantry: M5 Halftrack (US) in AAP40.1; Ram-Kangaroo in AAP40.2
      ANZAC Tank: Matilda II (UK) in AAP40.1; AC 1 Sentinel in AAP40.2
      ANZAC Fighter: Spitfire (UK) in AAP40.1; CA-12 in AAP40.2
      ANZAC Tactical Bomber: Mosquito (UK) in AAP40.1; TB.Mk.1 in AAP40.2
      ANZAC Strategic Bomber: Halifax (UK) in AAP40.1; PV-1 in AAP40.2
      ANZAC Battleship: Royal Oak class (UK) in AAP40.1; Warspite class in AAP40.2
      ANZAC Cruiser: County class, Kent subclass
      ANZAC Destroyer: Johnston class (US) in AAP40.1; Tribal class in AAP40.2
      ANZAC Carrier: Illustrious class (UK) in AAP40.1; Majestic class in AAP40.2
      ANZAC Submarine: Ray class (US) in AAP40.1; S class in AAP40.2
      ANZAC Transport: Liberty Ship (US) in AAP40.1; Monowai class in AAP40.2

      Italian AAA: Cannone da 90/53
      Italian Artillery: 70mm Howitzer (Japanese) in AA50; 88mm (German) in AAE40.1; Cannone da 75/32 in AAE40.2 & NA
      Italian Truck: CMP (UK)
      Italian Scout Car: sdkfz 231 (German)
      Italian Mechanized Infantry: sdkfz 251 Halftrack (German) in AAE40.1; SPA Dovunque 35 in AAE40.2
      Italian Tank: M14/41 in AA50; Panther (German) in AAE40.1; M15/42 in AAE40.2 & NA
      Italian Fighter: C.202 in AAE40.2 & NA; BF-109 (German) elsewhere
      Italian Tactical Bomber: JU-87 Stuka (German) in AAE40.1; SM.79 in AAE40.2 & NA
      Italian Strategic Bomber: 24J “Betty” (Japanese) in AA50; JU-88 (German) in AAE40.1; P.108 in AAE40.2
      Italian Battleship: Littorio class in AAE40.2; Bismarck class (German) elsewhere
      Italian Cruiser: Zara class in AAE40.2; Admiral Hipper class (German) elsewhere
      Italian Destroyer: Soldati class in AAE40.2 & NA; Friedrich Eckholt class (German) elsewhere
      Italian Carrier: Aquila class in AAE40.2; Graf Zeppelin class (German) elsewhere
      Italian Submarine: Marconi class in AAE40.2 & NA; Type VII (German) elsewhere
      Italian Transport: Iridio Mantovani class in AAE40.2; Hilfskruezer (German) elsewhere

      US AAA: 90mm M1
      US Artillery: 105mm Howitzer
      US Truck: GMC 2-1/2 Ton in BoB; CMP (UK) in NA & BoB.R
      US Scout Car: LRDG Jeep (UK)
      US Mechanized Infantry: M5 Halftrack
      US Tank: IS-2 (Soviet) in AA41; Sherman elsewhere
      US Fighter: P-40 in AA41; F-6 Hellcat in AA50, Guadalcanal & Pacific; P-38 Lightning elsewhere
      US Tactical Bomber: SBD Dauntless
      US Stategic Bomber: Lancaster (UK) in AA41; B-17 Flying Fortress elsewhere
      US Battleship: Hood class (UK) in AA41; Iowa class elsewhere
      US Cruiser: Portland class
      US Destroyer: Sumner class in AA41; Johnston class elsewhere
      US Carrier: Project Kostromitinov (Soviet) in AA41; Wasp class elsewhere
      US Submarine: U class (UK) in AA41; Ray class elsewhere
      US Transport: Fort class (UK) in AA41; Liberty Ship elsewhere

      Japanese AAA: 75mm Type 88
      Japanese Artillery: Model 92
      Japanese Mechanized Infantry: SdKfz 251 (German) in AAP40.1; Type 1 in AAP40.2
      Japanese Tank: Tiger I (German) in AA41; Type 95 Kyugo elsewhere
      Japanese Fighter: Fw-190 (German) in AA41; A6M2 “Zero” elsewhere
      Japanese Tactical Bomber: D3A1 “Val”
      Japanese Strategic Bomber: He-111 (German) in AA41; 24J “Betty” elsewhere
      Japanese Battleship: Kongo class in AA41 & Guadalcanal.R; Yamato class elsewhere
      Japanese Cruiser: Takao class
      Japanese Destroyer: Akitzuki class in AA41; Fubuki class elsewhere
      Japanese Carrier: Akagi class in AA41 & Guadalcanal.R; Shinano class elsewhere
      Japanese Submarine: Kaichu type in AA41 & Guadalcanal.R; I class elsewhere
      Japanese Transport: Yamazuki Maru class in AA41 & Guadalcanal.R; Hakusan Maru class elsewhere

      French AAA: 85mm M1939 (Soviet)
      French Artillery: 105mm Howitzer (US) in AAE40.1; 152mm Howitzer (Soviet) in AAE40.2
      French Truck: CMP (UK)
      French Mechanized Infantry: ZIS 42 Halftrack (Soviet)
      French Tank: T-34 (Soviet) in AAE40; SOMUA S-35 in NA
      French Fighter: Yak 3 (Soviet, erroneously listed as MiG 3)
      French Tactical Bomber: IL-2 Sturmovik (Soviet)
      French Strategic Bomber: Petlayakov PE-8 (Soviet)
      French Battleship: Gangut class (Soviet)
      French Cruiser: Kirov class (Soviet)
      French Destroyer: Gnevnyi class (Soviet)
      French Carrier: Illustrious class (UK)
      French Submarine: Ray class (US) in AAE40.1; Srednyaya class (Soviet) in AAE40.2
      French Transport: Liberty Ship (US) in AAE40.1; Baltic Timber Ship (Soviet) in AAE40.2

      posted in Axis & Allies Discussion & Older Games
      KrieghundK
      Krieghund
    • RE: Submarine withdrawal question

      @the_good_captain You may withdraw some or all of them. If a group withdraws together, they must all withdraw to the same sea zone.

      posted in Axis & Allies Classic
      KrieghundK
      Krieghund
    • RE: Larry Harris' website had been shut down - and is back again!

      I have uploaded the FAQs for all of the OOP games (Classic, Europe, Pacific, Revised, D-Day, Battle of the Bulge, Guadalcanal, 1942 1st Edition) in their appropriate forums. Could someone please “sticky” them?

      posted in News
      KrieghundK
      Krieghund
    • RE: Global 2nd edition Q+A ( AAG40.2)

      @contango said in Global 2nd edition Q+A ( AAG40.2):

      Question: During the same UK non-combat phase, can the UK land unit starting in United Kingdom load onto the US transport whilst the UK land unit starting on the US transport offloads into Normandy Bordeaux?

      The rules say that allied units must remain on the transport for a round before offloading, even if the transport doesn’t have to move, strongly implying that the transport “moves within the sea zone” during the ally’s turn between the moving power’s turns. Applying that principle disallows a move such as this.
      Yes, but loading must occur before offloading, as offloading disallows any further activity on/by the transport during the turn.

      Bonus Question 1: If the answer above is “yes”, would it still be “yes” if the UK land unit starting on the US transport offloads into United Kingdom?

      While the above answer is “no”, it would be “yes” in this case. Since the two units loaded from and offloaded to the same territory, it would be OK. Of course, the only reason I can think of to do that is to trade an infantry for another unit type (or vice versa). Needless to say, the unit not on the transport must load before the unit already on the transport offloads, as offloading disallows any further activity on/by the transport during the turn.
      Yes.

      Bonus Question 2: If the answer to the first question is “yes”, would it still be yes if neither of the UK land units were infantry? (is the spirit of the rules that loading always happens first and hence would not be allowable because two non-infantry units would be aboard the transport together, or could the offload be seen as happening first?)

      This would not be allowed at all, as loading must occur before offloading.

      posted in Axis & Allies Global 1940
      KrieghundK
      Krieghund
    • RE: Those blind U-Boat Commanders

      @chaikov Yes, you’re interpreting the rules correctly.

      However, WWII submarines didn’t “block” convoys. They attacked them, causing significant losses, but not stopping them altogether. Submarines were given the ability to pass through enemy units (countered by destroyers) in order to give them better survivability so they could live to attack on their own turn. This works both ways so that players can’t flood the board with cheap blockers and slow down game play.

      I hope this helps.

      posted in Axis & Allies 1942 2nd Edition
      KrieghundK
      Krieghund

    Latest posts made by Krieghund

    • RE: Question regarding Russian Revolution

      @Screamer Yes, it’s possible. The only way the fighters could get out would be through Persia (if not still neutral), as they can’t fly over a neutral territory.

      posted in Axis & Allies 1914
      KrieghundK
      Krieghund
    • RE: Global 2nd edition Q+A ( AAG40.2)

      @oysteilo No, they are not adjacent to each other. Per page 8 of the Europe Rulebook, “Spaces that meet only at a point (such as United Kingdom and sea zone 111) are not adjacent to one another, as they do not share a common border.”

      posted in Axis & Allies Global 1940
      KrieghundK
      Krieghund
    • RE: Applying Casualties Question

      @thecabal The effect it would have is that the player taking casualties would know the results of all of the dice rolls before deciding on casualties. Using the actual rules, they have to choose casualties from each column’s results without knowing what the results of the remaining columns will be.

      posted in Axis & Allies Classic
      KrieghundK
      Krieghund
    • RE: Applying Casualties Question

      @thecabal Using Hit Dice does not change the rules of the game. In Classic, you still need to roll the dice one column at a time.

      posted in Axis & Allies Classic
      KrieghundK
      Krieghund
    • RE: Axis & Allies Stalingrad: Early Review and Balance Impressions

      @DoManMacgee There is always playtester (and staff) turnover between projects. That is not the reason for this issue. I can’t comment on what the reason was, other than to say it was not the playtesters, and I’m saying this much only because I don’t like to see them unjustly criticized.

      posted in Axis & Allies Stalingrad
      KrieghundK
      Krieghund
    • RE: Axis & Allies Stalingrad: Early Review and Balance Impressions

      @DoManMacgee said in Axis & Allies Stalingrad: Early Review and Balance Impressions:

      From what I understand, playtesting pre-Renegade was done by some combination of Larry, his private staff/team (most of whom went on to form Nightingale Games and are now working on War Room, Imperial Borders, etc.) and internal Hasbro/WotC staff. I don’t know the names or skill levels of any of those people, or how the names/faces changed over the years, but I think that may be part of why you saw games like 42SE, G40 and 1914 (which all seem balanced enough at a low level but becomes lopsided once you start playing more seriously) come out over the latter part of that era of A&A.

      There were also external playtesters, many of whom were very skilled, beginning with Revised in 2004. This was no different than it is now, other than perhaps not quite so wide a net being cast, as the communication among the community was not as well organized as it is today.

      The philosophy was that the games should be balanced at a low level, as that’s where most of the players are. Doing otherwise would present a barrier to new players that would turn them off to the game. Players at a high level, of which there are fewer, tend to participate in the online community and can obviously use mechanisms such as bidding to balance the game at that level.

      posted in Axis & Allies Stalingrad
      KrieghundK
      Krieghund
    • RE: Global 2nd edition Q+A ( AAG40.2)

      @cond1024 It is the same situation that would exist if Leningrad were recaptured by the Allies while Moscow is in Axis hands. If USSR does the recapturing, it cannot collect the income, but if another Allied power does the recapturing that power can collect the income. The only difference is that UK’s territories’ administration is divided between two regional capitals.

      posted in Axis & Allies Global 1940
      KrieghundK
      Krieghund
    • RE: Global 2nd edition Q+A ( AAG40.2)

      @captainwalker The UK Europe economy can never collect IPCs from territories under the UK Pacific economy, and vice versa, even if the regional capital of that economy is held by the Axis. See page 35 of the Europe Rulebook.

      posted in Axis & Allies Global 1940
      KrieghundK
      Krieghund
    • RE: Question regarding Russian Revolution

      @Screamer 1a ) They must leave Russian or shared territories by the end of their next turn or be removed from the board. There are no special restrictions on where they may go (shared territories are not contested), so they may move into enemy or contested territories.

      1b ) Yes.

      2 ) Correct, it is not.

      posted in Axis & Allies 1914
      KrieghundK
      Krieghund
    • RE: USA Controls Korea with a Soviet Infantry Present and Russia Not at War with JPN

      @crockett36 No, it is not. In the case of Germany and Italy, Germany is at war with UK and France, so it is not neutral (even though it is not at war with the Soviet Union), which allows it to move into territories controlled by Italy. In contrast, in this case the Soviet Union is under the restrictions of a neutral power on the Pacific map, so it cannot move into territories controlled by any other power. The situation is similar, but different.

      posted in Axis & Allies Global 1940
      KrieghundK
      Krieghund