@taamvan OK, I’ve discussed this with Larry. I have apparently erred on the side of “realism”. While my answer made sense from that point of view, it over-complicates the rules in play. To keep the rule simple, moving units using an ally’s transport is in effect the same as moving them with your own, with the exceptions that a) they must be offloaded on a later turn than when they were loaded, and b) the transport moves on its owner’s turn, if at all. I will amend my answers above accordingly.

Best posts made by Krieghund
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RE: Global 2nd edition Q+A ( AAG40.2)
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RE: Bonus Movement is Unrealistic Nonsense
It always interests me from among the many, many things that are abstracted in the broad-brush approach of these games what certain players home in on as “unrealistic”. I guess it depends on either what each individual’s pet interest is or what game mechanism they dislike the most. In any case, the bonus movement from bases is simply a very broad abstraction of the logistical advantage they provide, and, like it or dislike it, they do add an element of strategy to the game.
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RE: Playtesters Wanted for A&A: North Africa by Renegade Games
@imperious-leader Thanks, IL. I’m already on board!
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RE: Submarine withdrawal question
@the_good_captain You may withdraw some or all of them. If a group withdraws together, they must all withdraw to the same sea zone.
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RE: Global 2nd edition Q+A ( AAG40.2)
@contango said in Global 2nd edition Q+A ( AAG40.2):
Question: During the same UK non-combat phase, can the UK land unit starting in United Kingdom load onto the US transport whilst the UK land unit starting on the US transport offloads into Normandy Bordeaux?
The rules say that allied units must remain on the transport for a round before offloading, even if the transport doesn’t have to move, strongly implying that the transport “moves within the sea zone” during the ally’s turn between the moving power’s turns. Applying that principle disallows a move such as this.
Yes, but loading must occur before offloading, as offloading disallows any further activity on/by the transport during the turn.Bonus Question 1: If the answer above is “yes”, would it still be “yes” if the UK land unit starting on the US transport offloads into United Kingdom?
While the above answer is “no”, it would be “yes” in this case. Since the two units loaded from and offloaded to the same territory, it would be OK. Of course, the only reason I can think of to do that is to trade an infantry for another unit type (or vice versa). Needless to say, the unit not on the transport must load before the unit already on the transport offloads, as offloading disallows any further activity on/by the transport during the turn.
Yes.Bonus Question 2: If the answer to the first question is “yes”, would it still be yes if neither of the UK land units were infantry? (is the spirit of the rules that loading always happens first and hence would not be allowable because two non-infantry units would be aboard the transport together, or could the offload be seen as happening first?)
This would not be allowed at all, as loading must occur before offloading.
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RE: Larry Harris' website had been shut down - and is back again!
I have uploaded the FAQs for all of the OOP games (Classic, Europe, Pacific, Revised, D-Day, Battle of the Bulge, Guadalcanal, 1942 1st Edition) in their appropriate forums. Could someone please “sticky” them?
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RE: Strict Neutrals - Planes Flying Through
@Ichabod1862 said in Strict Neutrals - Planes Flying Through:
I get you have been declared an official ruling somehow.
That would be because I was a developer and editor for the game.
I’ve been playing Triplea live a lot lately…gotten used to clicking “DOW on the strict neutrals.” That’s besides the situation really.
Triple A doesn’t get everything right. Some shortcuts are taken for whatever reason. Page 10 of the Rulebook is clear on this matter.
Your ruling to me I think eisegetes into the text a fuller meaning not intended.
Germany conducts combat moves into Turkey while simultaneously combat moving planes through Turkey, but due to the ruling this means they somehow really have to simultaneously respect their air space? Makes no sense which makes me think you exegeted into the rule book an unintended end state.
page. 11 Europe book. “Air units can’t fly over an unfriendly neutral unless they are attacking it.”
The point of the rule on page 11 is that you cannot simply fly planes through strict neutrals in general.
For your interpretation, the rule should say all air units no matter what until AFTER attacking it. Because I think they should be able to fly over it even if just 1 infantry attacks the same neutral territory. The point of the rule is you can’t fly through like ground cannot go into the pripet marshes.
Germany is attacking it with air units. Why the interpretation that other air units cannot simultaneously fly through? The rules intent is to prevent flying through when never and not attacking them in general.
It’s not a ruling, it’s the rule. The rule is straightforward as written. “Air units can’t fly over an unfriendly neutral unless they are attacking it.” It says air units cannot fly over an unfriendly neutral, then provides an exception for attacking it. An air unit that is flying through a neutral territory is not attacking it, so it is not allowed. It may only fly into one to attack it. That is the intent of the rule. Any other interpretation is simply reading something into it that isn’t there.
Per page 11 of the Rulebook, once a neutral territory is invaded, it is no longer neutral, so the restriction no longer applies. However, since all combat movement is simultaneous, the restriction is not lifted until after the combat movement phase in which it was invaded.
I hope this clears things up.
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List of Sculpts
Here is the comprehensive list of A&A sculpts, rescued from Larry’s site and updated for newer games:
Soviet AAA: 85mm M1939
Soviet Artillery: 152mm Howitzer in AAE40.2; 105mm Howitzer (US) elsewhere
Soviet Mechanized Infantry: ZIS 42 Halftrack
Soviet Tank: IS-2 in AA41; T-34 elsewhere
Soviet Fighter: P-40 (US) in AA41; Yak 3 elsewhere (erroneously listed as Mig 3 in AAE40)
Soviet Tactical Bomber: IL-2 Sturmovik
Soviet Strategic Bomber: Lancaster (UK) in AA41; Petlayakov PE-8 elsewhere
Soviet Battleship: Hood class (UK) in AA41; Gangut class in AA42, AAE40 & AAZ; Royal Oak class (UK) elsewhere
Soviet Cruiser: Kirov class in AA42 & AAE40; County class (UK) in AA50
Soviet Destroyer: Sumner class (US) in AA41; Gnevnyi class in AA42, AAE40 & AAZ; Johnston class (US) elsewhere
Soviet Carrier: Project Kostromitinov in AA41; Illustrious class (UK) elsewhere
Soviet Submarine: U class (UK) in AA41; S Class in AA42.2; Srednyaya class in AAE40.2; Ray class (US) elsewhere
Soviet Transport: Fort class (UK) in AA41; Baltic Timber Ship in AAE40.2; Liberty Ship (US) elsewhereGerman AAA: 8.8cm Flak 36 in AA42.2; 8.8cm Flak 41 in AAE40.2
German Artillery: 10.5cm LeFH 18 in AA42.2, AAE40.2 & NA; 88mm elsewhere
German Anti-Tank Gun: 8.8cm Flak 41
German Truck: Opel 3 Ton in BoB; CMP (UK) in NA
German Scout Car: sdkfz 231
German Mechanized Infantry: sdkfz 251 Halftrack
German Tank: Tiger I in AA41; Panzer IV in NA; Panther elsewhere
German Fighter: Fw-190 in AA41; BF-109 in AA42, AA50, AAE40, AAZ, BoB & NA; Stuka elsewhere
German Tactical Bomber: Ju-87 Stuka
German Strategic Bomber: He-111 in AA41; Ju-88 elsewhere
German Battleship: Kongo class (Japanese) in AA41; Bismarck class elsewhere
German Cruiser: Admiral Hipper class
German Destroyer: Akitzuki class (Japanese) in AA41; Friedrich Eckholt class elsewhere
German Carrier: Akagi class (Japanese) in AA41; Graf Zeppelin class elsewhere
German Submarine: Kaichu type (Japanese) in AA41; Type VII elsewhere
German Transport: Yamazuki Maru class (Japanese) in AA41; Hilfskruezer elsewhereUK AAA: 3.7in QFAA
UK Artillery: Ordnance QF 25 Pounder in AA42.2, AA40.2 & NA; 105mm Howitzer (US) elsewhere
UK Anti-Tank Gun: 6 Pounder
UK Truck: CMP
UK Scout Car: LRDG Jeep
UK Mechanized Infantry: M5 Halftrack (US) in AA40.1; Priest in AA40.2
UK Tank: IS-2 (Soviet) in AA41; Matilda II in AA50, AA42, AA40, AAZ & NA; Sherman (US) elsewhere
UK Fighter: P-40 (US) in AA41; Spitfire elsewhere
UK Tactical Bomber: Mosquito
UK Strategic Bomber: Lancaster in AA41; Halifax elsewhere
UK Battleship: Hood class in AA41; Royal Oak class elsewhere
UK Cruiser: County class, Kent subclass
UK Destroyer: Sumner class (US) in AA41; Saumarez Class in AA42.2 & AA40.2; Johnston class (US) elsewhere
UK Carrier: Project Kostromitinov (Soviet) in AA41; Illustrious class elsewhere
UK Submarine: U class in AA41; Truculent class in AA42.2 & AA40.2; Ray class (US) elsewhere
UK Transport: Fort class in AA41; Liberty Ship (US) elsewhereANZAC AAA: 40mm L/70
ANZAC Artillery: 105mm Howitzer (US) in AAP40.1; 5.5in BL in AAP40.2
ANZAC Mechanized Infantry: M5 Halftrack (US) in AAP40.1; Ram-Kangaroo in AAP40.2
ANZAC Tank: Matilda II (UK) in AAP40.1; AC 1 Sentinel in AAP40.2
ANZAC Fighter: Spitfire (UK) in AAP40.1; CA-12 in AAP40.2
ANZAC Tactical Bomber: Mosquito (UK) in AAP40.1; TB.Mk.1 in AAP40.2
ANZAC Strategic Bomber: Halifax (UK) in AAP40.1; PV-1 in AAP40.2
ANZAC Battleship: Royal Oak class (UK) in AAP40.1; Warspite class in AAP40.2
ANZAC Cruiser: County class, Kent subclass
ANZAC Destroyer: Johnston class (US) in AAP40.1; Tribal class in AAP40.2
ANZAC Carrier: Illustrious class (UK) in AAP40.1; Majestic class in AAP40.2
ANZAC Submarine: Ray class (US) in AAP40.1; S class in AAP40.2
ANZAC Transport: Liberty Ship (US) in AAP40.1; Monowai class in AAP40.2Italian AAA: Cannone da 90/53
Italian Artillery: 70mm Howitzer (Japanese) in AA50; 88mm (German) in AAE40.1; Cannone da 75/32 in AAE40.2 & NA
Italian Truck: CMP (UK)
Italian Scout Car: sdkfz 231 (German)
Italian Mechanized Infantry: sdkfz 251 Halftrack (German) in AAE40.1; SPA Dovunque 35 in AAE40.2
Italian Tank: M14/41 in AA50; Panther (German) in AAE40.1; M15/42 in AAE40.2 & NA
Italian Fighter: C.202 in AAE40.2 & NA; BF-109 (German) elsewhere
Italian Tactical Bomber: JU-87 Stuka (German) in AAE40.1; SM.79 in AAE40.2 & NA
Italian Strategic Bomber: 24J “Betty” (Japanese) in AA50; JU-88 (German) in AAE40.1; P.108 in AAE40.2
Italian Battleship: Littorio class in AAE40.2; Bismarck class (German) elsewhere
Italian Cruiser: Zara class in AAE40.2; Admiral Hipper class (German) elsewhere
Italian Destroyer: Soldati class in AAE40.2 & NA; Friedrich Eckholt class (German) elsewhere
Italian Carrier: Aquila class in AAE40.2; Graf Zeppelin class (German) elsewhere
Italian Submarine: Marconi class in AAE40.2 & NA; Type VII (German) elsewhere
Italian Transport: Iridio Mantovani class in AAE40.2; Hilfskruezer (German) elsewhereUS AAA: 90mm M1
US Artillery: 105mm Howitzer
US Truck: GMC 2-1/2 Ton in BoB; CMP (UK) in NA
US Scout Car: LRDG Jeep (UK)
US Mechanized Infantry: M5 Halftrack
US Tank: IS-2 (Soviet) in AA41; Sherman elsewhere
US Fighter: P-40 in AA41; F-6 Hellcat in AA50, Guadalcanal & Pacific; P-38 Lightning elsewhere
US Tactical Bomber: SBD Dauntless
US Stategic Bomber: Lancaster (UK) in AA41; B-17 Flying Fortress elsewhere
US Battleship: Hood class (UK) in AA41; Iowa class elsewhere
US Cruiser: Portland class
US Destroyer: Sumner class in AA41; Johnston class elsewhere
US Carrier: Project Kostromitinov (Soviet) in AA41; Wasp class elsewhere
US Submarine: U class (UK) in AA41; Ray class elsewhere
US Transport: Fort class (UK) in AA41; Liberty Ship elsewhereJapanese AAA: 75mm Type 88
Japanese Artillery: Model 92
Japanese Mechanized Infantry: SdKfz 251 (German) in AAP40.1; Type 1 in AAP40.2
Japanese Tank: Tiger I (German) in AA41; Type 95 Kyugo elsewhere
Japanese Fighter: Fw-190 (German) in AA41; A6M2 “Zero” elsewhere
Japanese Tactical Bomber: D3A1 “Val”
Japanese Strategic Bomber: He-111 (German) in AA41; 24J “Betty” elsewhere
Japanese Battleship: Kongo class in AA41 & Guadalcanal.R; Yamato class elsewhere
Japanese Cruiser: Takao class
Japanese Destroyer: Akitzuki class in AA41; Fubuki class elsewhere
Japanese Carrier: Akagi class in AA41 & Guadalcanal.R; Shinano class elsewhere
Japanese Submarine: Kaichu type in AA41 & Guadalcanal.R; I class elsewhere
Japanese Transport: Yamazuki Maru class in AA41 & Guadalcanal.R; Hakusan Maru class elsewhereFrench AAA: 85mm M1939 (Soviet)
French Artillery: 105mm Howitzer (US) in AAE40.1; 152mm Howitzer (Soviet) in AAE40.2
French Truck: CMP (UK)
French Mechanized Infantry: ZIS 42 Halftrack (Soviet)
French Tank: T-34 (Soviet) in AAE40; SOMUA S-35 in NA
French Fighter: Yak 3 (Soviet, erroneously listed as MiG 3)
French Tactical Bomber: IL-2 Sturmovik (Soviet)
French Strategic Bomber: Petlayakov PE-8 (Soviet)
French Battleship: Gangut class (Soviet)
French Cruiser: Kirov class (Soviet)
French Destroyer: Gnevnyi class (Soviet)
French Carrier: Illustrious class (UK)
French Submarine: Ray class (US) in AAE40.1; Srednyaya class (Soviet) in AAE40.2
French Transport: Liberty Ship (US) in AAE40.1; Baltic Timber Ship (Soviet) in AAE40.2 -
RE: Global 2nd edition Q+A ( AAG40.2)
@simon33 Also per page 9, “In order to control a canal or narrow strait, you must control its controlling land territory or territories.” As quoted above, Turkey “remains uncontrolled” until a power moves land unit into it. While it is friendly to the Allies, it is not controlled by an Allied power, and therefore they may not pass through the strait until it is.
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RE: Those blind U-Boat Commanders
@chaikov Yes, you’re interpreting the rules correctly.
However, WWII submarines didn’t “block” convoys. They attacked them, causing significant losses, but not stopping them altogether. Submarines were given the ability to pass through enemy units (countered by destroyers) in order to give them better survivability so they could live to attack on their own turn. This works both ways so that players can’t flood the board with cheap blockers and slow down game play.
I hope this helps.
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RE: 2nd Edition Western Canada Misprint
@The-Lone-Wolf Western Canada should have a Canadian emblem. It’s in the FAQ, also available at Panther’s link above.
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RE: Defending German subs question...
@The_Good_Captain The rule applies in all sea battles where there are sea units allied to the attacker present, regardless of the type(s) of defending German sea units. The rule mentions only German subs because the author failed to take into account the possibility that the situation could also exist with German surface units if they were mobilized in a hostile sea zone. This oversight was corrected in the Axis & Allies Pacific Rulebook.
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RE: Applying Casualties Question
@the_good_captain You have it right.
Unfortunately, it’s very common to run into people who have something wrong but insist they’re right. Misconceptions can be very deeply ingrained. When they concern game rules, I’ve often found they come from being taught the game by someone else who got it wrong without ever really reading the rules for oneself.
The first time I ever played Risk (in the 1970s), I was taught by an older boy at a community center. I enjoyed the game so much that I soon bought a copy for myself. After reading the rules, it was a very different (and better) game than I was taught.
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RE: When USA not at War
There must be a certain amount of historical accuracy in order for the game to “feel like” the subject matter. Axis & Allies has always dealt with this accuracy at a macro level, striving for “feel” rather than simulation, and thus not dwelling on minutiae. It’s a fine line to walk, but some historical realities must be observed in order to maintain the ambiance. In this case, the restriction presents the feeling of threat without overly burdening the Japan player, as forcing avoidance of all USA territories would.
I won’t pretend that there aren’t game play reasons why this restriction is in place. If there weren’t, why burden the game with it? However, any such rule must be grounded in historical events and realities in order to not come off as “gamey” and ruin the feel of the experience.
All of that being said, the USA did rather famously (infamously?) allow the IJN to get within striking distance of Hawaii, as well as several other of its Pacific possessions, without raising much of a fuss until it was too late. I doubt the same would have been true if the mainland had been so threatened (my original post did make this distinction). In game terms, the “threat zone” of the mainland extends two sea zones out. Since the Hawaiian sea zone is outside of that radius, and since Hawaii could just as easily be attacked from Japanese-held territory (Marshall Islands), there was little point in game terms of excluding Japan from that sea zone.
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RE: Larry Harris Semi-Official Tournament Game Patch
Now that this setup adjustment has been out for a while, I’m curious as to whether people are playing with it outside of the tournament setting, and, if so, what the results have been. Actually, I’m curious to know whether people think it’s balanced (and makes the game more fun) in both tournament and casual play. All opinions are welcome!
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RE: Rules Q&A for North Africa
To forestall any questions/concerns about the air unit issue, air units that are on convoy escort duty in phase 1 can use all of their normal movement in the remainder of their turn. Whether or not they were convoy escorts in phase 1, they may either use all of their movement in the combat and noncombat movement phases as normal or be assigned to convoy escort duty in phase 6, but not both. In other words, landing movement at the end of phase 1 does not count against any movement escort air units may make in the remainder of their turn.
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RE: Know The Rules: How Boats Can Move 4 Spaces
@shadowhawk said in Know The Rules: How Boats Can Move 4 Spaces:
Retreat however is not a move so it ignores most movement rules.
Retreat is movement, as the pieces involved move from one space to another. As such, it must follow all movement rules. However, it is a special type of movement, with additional rules extending the total range of land and sea units by 1 and restricting where it may end. That’s the only difference.
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RE: Unasked Revolution Question
@superbattleshipyamato It’s not a loophole. It’s no different than the Central Powers avoiding the revolution by not meeting its conditions. The revolution occurs when its conditions are met. You just have to be aware of how the rule works.
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RE: Global 2nd edition Q+A ( AAG40.2)
@simon33 As the rules in the first quote above require a canal/strait to be controlled by a friendly power (not just friendly), the Allies may not pass through either until Turkey becomes controlled by an Allied power.
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Renegade AA14 Rulebook Now Available
The Renegade version of the rulebook can now be viewed and downloaded on the Renegade A&A Resource Page. There are no actual rules changes from the Avalon Hill version, but the text has been updated with the material from the FAQ.