I find the idea of adding Tactical Bomber intriguing and given the fact that Axis & Allies Guadalcanal came out before the separation of bombers into Tactical and Strategic I think makes this a excellent concept. Given the details from A&A 40 that Tactical Bombers represent dive, and torpedo bombers it would make sense to add this unit to A&A Guadalcanal. For the record I have just recently purchased A&A Guadalcanal off ebay and have not yet been able to play the game other dabbling on my own.
That said there would need to be limitations set namely that Bombers (Betty and B-17) are now Strategic Bombers, and can only attack airfields and ground units no longer Sea Units. The new unit the Tactical Bomber is able to attack both Sea and Land units, and has targeting ability including supply tokens. The Tactical Bomber would also be both carrier and land based. The Tactical Bomber would move between the Strategic Bomber and Fighter units. And being that Air Combat is the first phase of combat it would have first strike ability on its target similar to the submarine.
Taking into consideration the historical aspect the SBD Dauntless dive bombers were very effective against the Imperial Japanese Navy during the Solomon Island campaign. Most naval battles were fought without either ships coming within firing range on each other.
In summary I think Tactical Bomber should be included with a cost of 4, Air Attack of 1, Sea Attack of 2, Land Attack of 2, and select target.
What are everyone else’s thoughts?
Was wondering if anyone’s created a file for the Guadalcanal game boards. Since it’s out of print I have no qualms over printing my own vs. the nearly $150+ I’ve seen private sellers listing this game at. Thanks all!
Re: Map for Guadalcanal?
Resolution is set when creating the image.
It can only be reduced after through loss of data/detail/resolution.
You can’t add more detail in after the fact as it has to come from somewhere.
This is why vector maps are superior to raster maps. Vector is scalable without loss of detail.
raster has a set limit when enlarging before it pixelates.
I personally like Guadalcanal most among all the Axis & Allies family of games. The only down side for me is that it is a two-player game.
These are the things I like most about the game:
1. The game is balanced. Unlike the rest of the family, it does not pigeon-hole the players into an Axis strategy or an Allies strategy which can be so predictable.
2. The game has a relatively fixed timeline. Rarely will a game go long. You could make the game long, but this would be extremely rare due to the awarding of victory points each round.
3. There is a more realistic application of damage to units. The special dice box is an awesome concept. (There is a better way to apply the randomness of the box by using colored dice, and a printout of the order given in the dice box. This actually improves the roll outcomes to accurate randomness. The box tends to hold the dice from rotating in all directions.)
4. The map allows for land-sea combat. This is very unique to this game.
5. The game is fun, and this is the most important thing to me.
It implies that they are not cargo, as they are not lost as cargo would be.
Oh, ya, I guess it does.
My impression of that sentence was that it intended to speak to fighters on the deck of the carrier (which led to all that other rigamarole I asked about). Didn’t feel to me that fighters in the air in same sea zone as carrier during Combat phase would need mention of the carrier being sunk at that time. But your adjust of my focus provides clarity. Thank you, Krieghund! Your presence here makes our gaming experience better. Take care.
Combat Phase: Unload Transports/Destroyers- Must all units be unloaded, or can you maintain loaded ships?
You don’t have to unload them if you don’t want to.
Advantage Token: Quick Drop- Must all units in the sea zone be unloaded?
Advantage Token: Command Decision- Applies to Airfield attacks too? Unattended transports? (2 attacks on stuff that can’t shoot back)
It applies to everything in the chosen step, including airfields.
Seems that rules allow for not all transports being unloaded. And I think this works for feints, allows for “oh sh*t” moments, so, interesting. And between rules and other Krieghund responses on forum, I kinda think attacking Airfields with CD is likely considered cricket as well. ? Viscious! Wonder your thoughts. Thanks!
btw, I love A&AGC. More props to Larry & co for this one. I see it getting plenty of flack (along with other beloved BotB) and just want to do my small part to tip scale the other way. Thanks for a great game, guys! And thanks to forum members too. I do extend victory points to minimum of 30 and then you gotta win by 5. It’s too much of a sprint for me to 15; it’s just getting meaty at that point! But otherwise OOB plays great for me (with advantage tokens!). But, then, I tend to love the drama of the dice!
We’re glad you’re enjoying it!
Looked on all the websites of Boardgamegeek list of Canadian boardgame store and I found 1 copy for 44.95,
Ordered 3 weeks ago. They had a problem handling it and it only shipped today, will receive it friday.
Make sure you are careful if you plan on moving into ‘the slot’. The other side can most likely attack it with their entire Navy/Air force.
Both sides need to rush to the one island in the middle with two possible airstrips…
Good luck man. It’s been a few years since I played this, but its one of my favorites.
@SS-GEN said in The new forum has been a lot of work and it's not done yet:
I know it’s getting better but I posted a reply for my game report in house rules and with the changes the stuff just gets buried. Somebody post another tread reply and such now you have to go threw every topic to find it. Just sayin.
If I’m understanding correctly, there’s no difference between the old forum and the new forum for this situation. If you post a topic, and a bunch of folks post different topics, your topic will eventually end up on another page unless somebody replies. On forums, “stuff gets buried” all the time.
Also, you absolutely do not have to go through every topic to find your topic. This has come up multiple times, there are tips and tricks that cover this, I added helpers in the navigation bar. Not to be harsh but I’m just not sure what else we’re supposed to do.
Here’s a recap of your options:
Notifications: there is a bell near your avatar on the toolbar. When somebody replies, there will be a red number. Click that and you’ll get all of your notifications.
Replies to your Posts: I literally added this to the toolbar because people were complaining about finding their stuff. It’s the double-left arrow in the nav bar. It’s literally the same as clicking Notifications followed by “See all Notifications”
Recent Topics: Click the clock in the nav bar. Where it says “All Topics” select “Watched Topics” instead. You can even select a category to further narrow it down.
Recent Watched Topics: Click the eye in the nav bar. That will give you “recent” watched topics, including any topic you made or any topic you replied to. (I think I’ll change this to the next one)
All of Your Watched Topics: Go to your profile. Click the 3 dots. Click Watched.
Your Topics: Go to your profile. Click the 3 dots. Click Topics.
Bookmarks: If a particular topic is super important, then click the three dots on a topic, the one next to Reply, Quite, <heart>, < 3 dots> and click Bookmark. To find your bookmarks: Go to your profile. Click the 3 dots. Click Bookmarks.
That 6 ways to find your stuff. The old forums had a stupid icon that was hard to see and made no sense, I think it was a face or something. The replies to your posts was nice but we have that and more.
Note: there’s a bug with your watched topics if you have infinite scrolling turned on. I’ll file it later.
@JustLuthor I have the True Neutral Lid done (All true neutrals and mongolia). I’ll work on the other one soon. Let me know if you need the sides of the box too. The colors may not be fully match with out of game box if printed out.
True Neutral Box
to @djensen @Panther @redrum . You all have put a lot of work into the transition. @simon33 has been helpful with his comments as well.
And thank you to everyone else helping out with the change.
It may take a while to get used to the new program, but it’s gonna work just fine : )
@Midnight_Reaper said in 20 Years of Axis & Allies .org:
@CWO-Marc As for what we did and did not have back in 2000, I made a small chart
Great chart, Midnight Reaper; it brings back lots of memories. A further point to note is that, in Classic, only the infantry sculpt was nation-specific and was based on authentic WWII designs; the equipment sculpts started following the same design principle with Europe / Pacific / Revised, though it took a long while to achieve (by combining E1940.2, P1940.2 and 1941) a full array for everyone except France. We were also treated to some neat special-category sculpts: the German blockhouses in D-Day, the American and German trucks in Bulge, and the entirely-other-war sculpt set of 1914. Another nice development in the official games has been the addition of China, Italy, ANZAC and France to the original five powers (US, UK, USSR, Germany and Japan). And in the early days, people who wanted extra types of units (or extra colours to represent other countries) had to make do with third-party products like the Xeno and Table Tactics ones or the Enemy on the Horizon expansion set, the quality of which was uneven and the availability of which wasn’t always great. Things certainly have changed.