Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Imperious Leader
    • Profile
    • Following 8
    • Followers 17
    • Topics 660
    • Posts 15,774
    • Best 214
    • Controversial 0
    • Groups 10

    Imperious Leader

    @Imperious Leader

    '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    316
    Reputation
    2.9k
    Profile views
    15.8k
    Posts
    17
    Followers
    8
    Following
    Joined Last Online
    Location Berlin, Reich Chancellery Age 136

    Imperious Leader Unfollow Follow
    '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    Best posts made by Imperious Leader

    • RE: Proper Term for Playing Pieces

      @hbg-gw-enthusiast

      TOYS

      posted in Global War 1936
      Imperious LeaderI
      Imperious Leader
    • RE: Help us look for spam in this category

      @djensen You as always are doing great benefit to your site.

      posted in Welcome
      Imperious LeaderI
      Imperious Leader
    • RE: House Rules Compilation & Discussion: Oil!

      @general-6-stars

      @Imperious-Leader’s Oil Centers
      https://www.axisandallies.org/forums/topic/15500 & various other places (help me out here, @Imperious-Leader)
      Territories have Oil Values, and Oil limits both production and movement of mechanized units. Total values = total number of mech units that can be bought or move that turn.

      My idea is that enemy oil centers are possible IPC producers each turn with a roll of one D6, however the first turn of capture you don’t receive any income to model the fact that the original owner player damaged the facility. Every other turn just roll D6 and add to production. Neutral oil centers are treated the same way. The other idea is you must own at least one oil center, or you must roll a D6 and that result is removed from your production each turn. Also, while you don’t own any oil centers, your land units all move one space.

      posted in House Rules
      Imperious LeaderI
      Imperious Leader
    • RE: Axis & Allies Anniversary upgraded version

      Oh his name was Mr. Anderson

      here is a typical post

      https://www.axisandallies.org/forums/topic/23439/fortunes-of-victory-mr-andersson-s-house-rules-for-spring-1942-2nd-ed

      https://www.axisandallies.org/forums/topic/2128/axis-allies-org-weapons-development-and-national-advanta/2

      he was the master of this

      posted in Customizations
      Imperious LeaderI
      Imperious Leader
    • RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?

      Using the molds from 1941 and adding a few new ones, Technology must be mandatory part of the game.

      Heavy Tanks
      Escorts
      Light Carriers or “escorts”
      Paratroopers
      Generals
      Battle-cruisers 4-4-2 one hit ships
      Heavy Bombers
      Fortifications ( Seigfried, Maginot, Gibrater, Liege, etc)

      Map should be roll up Neoprene or Vinyl 72x36

      Dry eraser IPC board

      Plastic tray with 3 removable compartments (land sea, air)

      Battleboard on the map

      Neutrals have dynamic forces and IPC values and they can be influenced, Also Brazil is not allied to USA!

      Add Azores, Mauritania

      Allow invasions and fighting in Antarctica as per HBG “UFO business”

      posted in House Rules
      Imperious LeaderI
      Imperious Leader
    • RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?

      My suggestions are in most cases “TECH IMPROVEMENTS” In some cases are additional tools to give player options, which is what makes these games so interesting. For example a Battlecruiser is a “tween” unit between Battleship and Cruiser and not all nations may buy them, but need a 4 defense or offensive unit, plus if you add a speed of 3, you got a utility in that to use in special occasions and its cheaper than a Battleship, but the only thing is it takes one hit. I have played with this type of unit for years and it works and does not break the game. Paratroopers would be a tech unit BTW, but all nations should be capable of its development, even though all nations did in fact have Paratroopers in the war, sake Italy. What is not a “Tech” but nobody but me seems to flog its very notion, is those very scraps of paper with a corresponding pledge to pay the borrower back at the end of the conflict known as “War Bonds” This is not a tech!!! and yet people just pass it off as some invention that was paramount to Allied victory. Rather its: We got nothing left in our mind to put down as a potential tech, that’s not political “atomic bomb avoidance syndrome” due to our puny understanding of History and so i remember Rosey the riveter signs from some book as being iconic, so war bonds was born.

      Stupid.

      posted in House Rules
      Imperious LeaderI
      Imperious Leader
    • RE: [House Rules] The Cruiser

      Keep all OOB units the same

      Cruiser OOB is now Heavy Cruiser but moves 3 spaces no matter where it is
      new Light Cruiser is a 2-3, which is in between 3-3 and 2-2, cost is between too, but does not move 3 unless its in port. Reason is they were slower.

      Peeps might buy the Light because of defense, or if they had 9 IPC left

      posted in Axis & Allies Global 1940
      Imperious LeaderI
      Imperious Leader
    • RE: Is it worth it?

      Im thrilled to have 4 copies of this game. Its easily the best theater game

      posted in Axis & Allies North Africa
      Imperious LeaderI
      Imperious Leader
    • RE: Axis & Allies Anniversary upgraded version

      @Dagon81

      Can we get this is in PDF, .ai or .PNG?

      I want to print from crisp images an playtest these

      posted in Customizations
      Imperious LeaderI
      Imperious Leader
    • RE: Further Features and Ideas

      I don’t like the tit for tat dice roller. This means say attacker misses on everything, defender likewise. Next round attacker may get 3 hits and last second all the defending units hit for same amount. Its not the luck i remember on MSN game zone when we played classic AA via Milton Bradley computer game.

      But alas i am hooked. I think im playing in every online game, and training for the Harry Larris setup, which is terrible and gives nothing for the axis. The German Bomber is out of range of the UK fleet on G1. But what it may do is balance the game. But i win regardless. Don’t understand why more people didn’t sink $17 bucks. Its well worth it to at least support the possibility of a G40 version of this game.

      Getting tired on the constant reloads and freeze ups. They need to fix this ASAP, and they need to address why it takes so long to load up available games online.

      posted in Axis & Allies 1942 Online
      Imperious LeaderI
      Imperious Leader

    Latest posts made by Imperious Leader

    • RE: Why is the Caspian Sea not labelled?

      @zooooma there is no rule that they are sea zones without a number either, or a name. See page 23

      I play OOB.

      posted in Axis & Allies Global 1940
      Imperious LeaderI
      Imperious Leader
    • RE: Why is the Caspian Sea not labelled?

      @zooooma it has a number?

      posted in Axis & Allies Global 1940
      Imperious LeaderI
      Imperious Leader
    • RE: [Global 1940] Cruiser/Battleship Balancing

      Here is what you do. upload the AA rules of whatever version. then Chat Cpb or Genmini upload the rules and it will decide with brutal logic. The Battleship is priced correctly if its 20IPC and takes 2 hits and SB at 4. the only issue might be the Carrier could have different combat values, otherwise its good. Let AI solve your issue!

      posted in House Rules
      Imperious LeaderI
      Imperious Leader
    • RE: Why is the Caspian Sea not labelled?

      @SuperbattleshipYamato I wasn’t commenting on the original topic , only an ancillary one- namely my only interaction with MB relating to Caspian Sea. Its not really a proper sea zone. This is why it doesn’t have a number, as nobody would deal with it in any game. IMO

      posted in Axis & Allies Global 1940
      Imperious LeaderI
      Imperious Leader
    • RE: Why is the Caspian Sea not labelled?

      @SuperbattleshipYamato an entire group of players that sat around and made house rules, played MB AA and one game a guy bought a Russian Battleship and ever since the group was known as the Caspian Sea Players group. ok?

      posted in Axis & Allies Global 1940
      Imperious LeaderI
      Imperious Leader
    • RE: Why is the Caspian Sea not labelled?

      @SuperbattleshipYamato thats to defeat the Caspian Sea people who developed special AA rules. In one of their games playing MB, someone built a battleship for Russia and placed it there, hence the name Caspian Sea Group

      posted in Axis & Allies Global 1940
      Imperious LeaderI
      Imperious Leader
    • RE: World War II on the Western Front

      @jim010 how does the game handle the 2nd invasion in south France?

      posted in Other Games
      Imperious LeaderI
      Imperious Leader
    • RE: Tjoek's 1940 Global Map file and setup charts (Updated May 30th 2018)

      @Tjoek 1942.2 is the current flagship game of AA. its being played alot more than 1940, which is my favorite. but i readily admit whats more played and talked about

      posted in Customizations
      Imperious LeaderI
      Imperious Leader
    • RE: Tjoek's 1940 Global Map file and setup charts (Updated May 30th 2018)

      can you make a 1942.2 map file, OOB?

      posted in Customizations
      Imperious LeaderI
      Imperious Leader
    • RE: G40 Heavy Aircraft Carrier unit

      The Largest Carriers were called “Fleet Carriers”

      posted in House Rules
      Imperious LeaderI
      Imperious Leader