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  • RE: 1942 Second edition House Rules for a more interesting game.

    @SS-GEN only cruisers had AA capability to the level of which can be represented. Of these cruiser types, USA and Japan would be the only nations that pursued this idea to provide the Carrier with AA gun platforms because only really they could keep up with the fast carriers

    posted in House Rules
  • RE: 1942 Second edition House Rules for a more interesting game.

    Here is an example of AARHE and Anderson’s genius!

    GERMANY

    1. VII Submarine Type VII U-boats were the workhorses of the German World War II Kreigsmarine that was based on an E-2 type, developed by Deschimag Company for the Soviet Navy (produced in USSR as IX series). Type VII boats were most widely used Submarines of the war and were built in the biggest series in the world – up to 700 units. Once per turn, up to two Submarines can be purchased and placed in Germany for 6 IPC each provided no surface naval units are purchased there. Your submarines’ attack and defense increases by 1 when the number of friendly Submarines exceeds the number of enemy Destroyer + Cruiser by more than one. 2. Panzer Grenadiers During World War II, the Germans had troops that were designed for fighting alongside Tanks. These were fully motorized units, so that they could at all times keep up with the Tanks. Each of your armor gives one matching Infantry one additional movement point. The armor and Infantry must leave from the same territory.

    2. AtlanticWallTheGermansfortifiedtheEuropeanbeacheswithmassivedefensiveconcreteblockhouses that formed part of the German defensive "Atlantic Wall”. During any amphibious assault against Axis controlled Western Europe or Spain, all your Infantry defend on a 3 during the first cycle of combat.

    3. Fortress Europe Germany built fortified defensive lines and established strong points on key terrain in Europe. Your Artillery in Axis occupied Europe has its defense increased by 1.

    4. German88’s The German eighty-eight is probably the best known Artillery piece of World War II. The 88 was the only weapon that possessed the punch to stop the Russian T-34 and KV Tanks. When declared, place 2 free Artillery in any original Germany territory, during “Mobilize New Units” phase of this turn only.

    5. Panzerblitz German Panzers and Panzer Grenadiers steamed over the static Allied defenses early in the war. If your attacking forces destroy all defending land units in a territory in one cycle of combat, any of your surviving armor may move 1 territory during “Non-combat Move” phase.

    6. Afrika Corps To help Mussolini realize his dream of a new Roman Empire around the Mediterranean, Hitler sent the Afrika Korps with one of his great Generals (Rommel) to Africa. Once per game place 2 Infantry, 1 Artillery, and 2 armor for free in Libya during your “Mobilize New Units” phase if the Axis control Libya, Southern Europe (or Italy) and Germany.

    7. Volkstrum Infantry The Volkstrum (literally translated as ‘People’s Storm’) was a German national militia of the last months of Germany’s Third Reich. It was founded on Adolf Hitler’s orders on October 18, 1944 and effectively conscripted all males between the ages of 16 to 60 years of age (who did not already serve in some military unit) as part of a German Home Guard. Once per game, the German player may purchase Infantry for 2 IPC each. This cannot be performed unless a territory adjacent to Germany is controlled by any Allied player.

    8. SS Panzerkorps Grossdeutschland and Panzer Lehr were probably the best equipped formation in the Whermacht. Its panzer regiment was filled with the latest Panther and Panzer IV models available. 1 special Tank unit may be built per turn. A maximum of 4 can be on the map at any time. They have the same attributes as Heavy Tanks without requiring the Heavy Tank technology. They fire in opening-fire. 10. Albert Speer & German Industrial Rationalization Speer succeeded in multiplying war production four times over the two and a half years he was in command, and it reached its peak in 1944 during the height of the Allied strategic bombing campaign. On turn 6 the territory of Germany is worth 50% more per turn. One turn 8 the territory of Germany is double its original IPC total per turn. This also allows Germany to be now bombed for additional IPC to reflect this new total.

    9. Alpen Festung In 1945 “National Redoubt” was the English term used to describe the possibility that Adolf Hitler and armed forces of Nazi Germany would make a last stand in the alpine areas of Austria, Bavaria and northern Italy in the closing months of World War II in Europe. In German this concept was called the Alpenfestung (Alpine Fortress). The German player is allowed to create a “national redoubt” if the territory of Germany has been attacked by allied forces. During combat German units can retreat to this virtual territory. All retreating units are converted to Infantry to resemble a true guerrilla campaign fought in themountains of the Alps. Furthermore the Allies donot gain the income of Germany even if it’s subsequentlycapturedbythem. TotaketheincomeAlliesmustcapturethevirtualterritory. Defendingland unitsrequiretwohitstodestroy. Hitsareallocatedondamaged‘guerrilla’unitsfirstbeforeanon-damaged unit is selected.

    10. Plan Z Plan Z was the name given to the planned re-equipment and expansion of the Kreigsmarine from 1935 onwards. The German player rolls three dice. The result equals the total of free IPC that must be spent on naval units this turn. Additional IPC may be allocated from your normal income to complete purchases. 13. Fifth column The Germans used fascist organizations in Neutral nations to influence the people’s opinion. You convert one neutral one level toward your side each turn. 14. Operation Felix/Isabella During World War II, Operation Felix and Isabella were a German plan to be put into effect after the collapse of the Soviet Union to secure Gibraltar and bases in Spain and Portugal for the continuation of the strangulation of Great Britain. Spain is an immediate ally to Germany as long as the Axis team first controls the Suez Canal and Gibraltar. All Spanish territories, units and income goes directly to Germany. This is unless Spain is at +4 or +5 level of cooperation. 15. German Infrastructure At the start of WWII, Germany had the best road and rail network of Europe. During “Non-combat Move” phase all German ground units in the territory Germany gain a plus 1 movemen tmodifier. During any turn, if the total economic attacks on the territory Germany exceed 50% of maximum value, this bonus does not occur for next turn.

    11. Amerika Bomber The Amerika Bomber project was an initiative of the Reichs luftfahrtministerium,the Nazi Germany Air Ministry,to obtain a long-range bomber aircraft for the Luftwaffe that would be capable of striking the continental United States from Europe. If you have both Heavy Bomber and Long Range Aircraft technology,you may build special Bomber with 12movement points. It is immune to Infrastructure Defense fire. It attacks at 5 and defends at 2. A maximum of 1 can be on the map at any time. You have to place a token underneath the special unit.

    posted in House Rules
  • RE: 1942 Second edition House Rules for a more interesting game.

    Right AARHE 4.0

    posted in House Rules
  • RE: 1942 Second edition House Rules for a more interesting game.

    all these people, plus and mostly Anderson Game master

    posted in House Rules
  • RE: 1942 Second edition House Rules for a more interesting game.

    Adlertag Imperious Leader Admiral_Thrawn Jennifer Admiral_Yamamoto KurtGodel7 Adonai B. Lynxes Andersson, Game Master Micoom Bierwagen Ncscswitch Cyan Nuclear DasReich Oldsalty Deaths Head 420 Rawdawg Flashman Tekkyy Guerrilla Guy The Duke Gen AlexanderPatch Trihero HMS Onslow and others…

    posted in House Rules
  • RE: 1942 Second edition House Rules for a more interesting game.

    no way. forgot him will search AARHE posts for him

    posted in House Rules
  • RE: 1942 Second edition House Rules for a more interesting game.

    reminds me of a combination of revised national advantages and that poster from along time ago…forgot his name…hmmm

    posted in House Rules
  • RE: How many troops are represented by an Infantry unit

    Thats 3-5 corps depending on nation and theater of war= army

    posted in Axis & Allies Discussion & Older Games
  • RE: How many troops are represented by an Infantry unit

    Larry did name German armor units in Nova games edition…Panzerkorps under optional rules

    posted in Axis & Allies Discussion & Older Games
  • RE: How many troops are represented by an Infantry unit

    An army is of varying size since it can be made up of 3-5 corps. Each unit is an army. Tank is a corp or in soviet cases “Army”

    I laugh at that you tuber that always says "infantry divisions"in his AA videos… correcting his speech nearly every time from whatever he intended to say.

    posted in Axis & Allies Discussion & Older Games