@magnum The people you are talking too are most likely no longer here. Lets find another 10 year old thread to respond too…
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RE: ANTI-TANK UNIT
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RE: Elite Infantry & Paratroopers
Airborne units are lots of elite trained soldiers with lots of shock weapons used to surprise and overcome general enemy units. Their supplies are limited if they are forced to stay too long with their objective. If you put them at 3 the first round, 2 the second, and 1 all rounds after that, i think that models their capability correctly. You can train one per turn by taking one infantry and paying 3 IPC
( max one per turn, max total of 3-6 depending on nation.) -
RE: Xeno Games is No More
@cernel 70 years after he dies? Where do you get this?
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RE: Transport movement rules - Classic vs. LHTR
@midnight_reaper Classic is Milton Bradley, Revised isn’t classic. Yes there are LHTR for Revised
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RE: Border Clash
@kmtnt Do they make a 12 page version of the rules? They need too.
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RE: Another dimension - Defender Retreats
Using the only AA style game that actually has used Defender Retreats ( i would say successfully since 1990) Would be The War Game: World War Two has it like this:
The attacker first declares which of his original attacking units for be used for the current round
The defender than declares which of his units want to retreat:
- Units remaining as defenders roll as usual
- Units retreating do not fire in the upcoming combat round
If the attacker hits units beyond those of which are staying in combat, excess hits are allocated against those retreating units.
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RE: Global 1940 Fixed Units Variants
@gen-manstein right, just off the top of my head.Baron M. could collaborate
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RE: Global 1940 Fixed Units Variants
@gen-manstein Forget that. Most people wont convert to D12 so keep it KISS