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    Imperious Leader

    @Imperious Leader

    '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

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    Location Berlin, Reich Chancellery Age 132

    Imperious Leader Follow
    '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    Best posts made by Imperious Leader

    • RE: Axis & Allies Anniversary upgraded version

      Oh his name was Mr. Anderson

      here is a typical post

      https://www.axisandallies.org/forums/topic/23439/fortunes-of-victory-mr-andersson-s-house-rules-for-spring-1942-2nd-ed

      https://www.axisandallies.org/forums/topic/2128/axis-allies-org-weapons-development-and-national-advanta/2

      he was the master of this

      posted in Customizations
      Imperious Leader
      Imperious Leader
    • RE: [House Rules] The Cruiser

      Keep all OOB units the same

      Cruiser OOB is now Heavy Cruiser but moves 3 spaces no matter where it is
      new Light Cruiser is a 2-3, which is in between 3-3 and 2-2, cost is between too, but does not move 3 unless its in port. Reason is they were slower.

      Peeps might buy the Light because of defense, or if they had 9 IPC left

      posted in Axis & Allies Global 1940
      Imperious Leader
      Imperious Leader
    • RE: Is Artillery Useful?

      It depends on your need for mobility or force projection. Russia needs Artillery to punch back, Germany needs the 2 movers to force the issue for Russia. The middle game comes and things change. Russia needs tanks at this stage.

      posted in Axis & Allies 1942 2nd Edition
      Imperious Leader
      Imperious Leader
    • RE: Axis & Allies Anniversary upgraded version

      @Dagon81

      Can we get this is in PDF, .ai or .PNG?

      I want to print from crisp images an playtest these

      posted in Customizations
      Imperious Leader
      Imperious Leader
    • RE: 🙋‍♂️ Yup, I'm Still Around

      Your Welcome!

      posted in Welcome
      Imperious Leader
      Imperious Leader
    • RE: HR skip movement phases in first round

      If you engage such a round and the purchases were secret, Germany could do a G2 Sealion

      posted in House Rules
      Imperious Leader
      Imperious Leader
    • RE: Further Features and Ideas

      I don’t like the tit for tat dice roller. This means say attacker misses on everything, defender likewise. Next round attacker may get 3 hits and last second all the defending units hit for same amount. Its not the luck i remember on MSN game zone when we played classic AA via Milton Bradley computer game.

      But alas i am hooked. I think im playing in every online game, and training for the Harry Larris setup, which is terrible and gives nothing for the axis. The German Bomber is out of range of the UK fleet on G1. But what it may do is balance the game. But i win regardless. Don’t understand why more people didn’t sink $17 bucks. Its well worth it to at least support the possibility of a G40 version of this game.

      Getting tired on the constant reloads and freeze ups. They need to fix this ASAP, and they need to address why it takes so long to load up available games online.

      posted in Axis & Allies 1942 Online
      Imperious Leader
      Imperious Leader
    • RE: đź‘‹ Introduce or Re-Introduce Yourself (Current)

      Your not my nemesis, just a spec of dust that i brush off occasionally.

      posted in Welcome
      Imperious Leader
      Imperious Leader
    • RE: Make paratrooper unit standard in 1940 Global Bal Mod

      I would prefer that Airborne units have elite weapons and short supplies ( short duration think). As a result one bomber dropping such a unit, that unit attacks at 3 in the 1st round, 2 in round 2 and 1 the rest of the rounds. You can have a limited number of such units or based on Historical, or based on the IPC you spent raising these units.

      Cost to upgrade one infantry unit to airborne=2-3 IPC… off top of head each nation can have 3-6 units

      Germany 6
      Japan 5
      Italy 3
      USSR 3
      UK 4
      USA 6
      France 1 or Anzac 1

      posted in Other Axis & Allies Variants
      Imperious Leader
      Imperious Leader
    • RE: Italian Special Rules/Abilities?
      1. Frogmen- once per game ( or 3 times per game) the Italian player may make one target attack against any ship rolling 8 or less to hit.
      2. Bersaglieri -up to X of these may be built, in combat they have automatic hits ( they were sharpshooter units)
      3. Rommel effect- When German and Italian units are in combat and the German player has armored units, they receive a combat bonus of re rolling X misses.
      posted in Global War 1936
      Imperious Leader
      Imperious Leader

    Latest posts made by Imperious Leader

    • RE: ANTI-TANK UNIT

      @magnum The people you are talking too are most likely no longer here. Lets find another 10 year old thread to respond too…

      posted in House Rules
      Imperious Leader
      Imperious Leader
    • RE: Elite Infantry & Paratroopers

      Airborne units are lots of elite trained soldiers with lots of shock weapons used to surprise and overcome general enemy units. Their supplies are limited if they are forced to stay too long with their objective. If you put them at 3 the first round, 2 the second, and 1 all rounds after that, i think that models their capability correctly. You can train one per turn by taking one infantry and paying 3 IPC
      ( max one per turn, max total of 3-6 depending on nation.)

      posted in House Rules
      Imperious Leader
      Imperious Leader
    • RE: Xeno Games is No More

      @cernel 70 years after he dies? Where do you get this?

      posted in Other Games
      Imperious Leader
      Imperious Leader
    • RE: Transport movement rules - Classic vs. LHTR

      @midnight_reaper Classic is Milton Bradley, Revised isn’t classic. Yes there are LHTR for Revised

      posted in Axis & Allies Classic
      Imperious Leader
      Imperious Leader
    • RE: Border Clash

      @trig 10-12 pt

      posted in Global War 1936
      Imperious Leader
      Imperious Leader
    • RE: Border Clash

      @kmtnt Do they make a 12 page version of the rules? They need too.

      posted in Global War 1936
      Imperious Leader
      Imperious Leader
    • RE: Another dimension - Defender Retreats

      @gen-manstein

      Using the only AA style game that actually has used Defender Retreats ( i would say successfully since 1990) Would be The War Game: World War Two has it like this:

      The attacker first declares which of his original attacking units for be used for the current round

      The defender than declares which of his units want to retreat:

      1. Units remaining as defenders roll as usual
      2. Units retreating do not fire in the upcoming combat round

      If the attacker hits units beyond those of which are staying in combat, excess hits are allocated against those retreating units.

      posted in Global War 1936
      Imperious Leader
      Imperious Leader
    • RE: Global 1940 Fixed Units Variants

      @gen-manstein right, just off the top of my head.Baron M. could collaborate

      posted in House Rules
      Imperious Leader
      Imperious Leader
    • RE: Global 1940 Fixed Units Variants

      @gen-manstein Forget that. Most people wont convert to D12 so keep it KISS

      posted in House Rules
      Imperious Leader
      Imperious Leader
    • RE: Global 1940 Fixed Units Variants

      @rommel13579 Right. Start over and keep the old unit costs and values. Just add to the OOB…

      For example:
      Early War Tank 2-2-2-5
      Mid War Tank 3-3-2-6
      Late War Tank 4-3-2-7
      Heavy Tank 4-4-2-8
      Jet fighter 4-5-4-12 or 11
      Super Subs 3-2-2-7
      Heavy Bombers 4-3-8-14
      Airborne Infantry 3-1-1 range 4
      Waffen SS Armor 5-4-2-9
      Battlecruiser 4-4-2-Takes one hit cost 15

      posted in House Rules
      Imperious Leader
      Imperious Leader