Oh his name was Mr. Anderson
here is a typical post
he was the master of this
Oh his name was Mr. Anderson
here is a typical post
he was the master of this
Keep all OOB units the same
Cruiser OOB is now Heavy Cruiser but moves 3 spaces no matter where it is
new Light Cruiser is a 2-3, which is in between 3-3 and 2-2, cost is between too, but does not move 3 unless its in port. Reason is they were slower.
Peeps might buy the Light because of defense, or if they had 9 IPC left
It depends on your need for mobility or force projection. Russia needs Artillery to punch back, Germany needs the 2 movers to force the issue for Russia. The middle game comes and things change. Russia needs tanks at this stage.
Can we get this is in PDF, .ai or .PNG?
I want to print from crisp images an playtest these
If you engage such a round and the purchases were secret, Germany could do a G2 Sealion
I don’t like the tit for tat dice roller. This means say attacker misses on everything, defender likewise. Next round attacker may get 3 hits and last second all the defending units hit for same amount. Its not the luck i remember on MSN game zone when we played classic AA via Milton Bradley computer game.
But alas i am hooked. I think im playing in every online game, and training for the Harry Larris setup, which is terrible and gives nothing for the axis. The German Bomber is out of range of the UK fleet on G1. But what it may do is balance the game. But i win regardless. Don’t understand why more people didn’t sink $17 bucks. Its well worth it to at least support the possibility of a G40 version of this game.
Getting tired on the constant reloads and freeze ups. They need to fix this ASAP, and they need to address why it takes so long to load up available games online.
Your not my nemesis, just a spec of dust that i brush off occasionally.
I would prefer that Airborne units have elite weapons and short supplies ( short duration think). As a result one bomber dropping such a unit, that unit attacks at 3 in the 1st round, 2 in round 2 and 1 the rest of the rounds. You can have a limited number of such units or based on Historical, or based on the IPC you spent raising these units.
Cost to upgrade one infantry unit to airborne=2-3 IPC… off top of head each nation can have 3-6 units
Germany 6
Japan 5
Italy 3
USSR 3
UK 4
USA 6
France 1 or Anzac 1
@magnum The people you are talking too are most likely no longer here. Lets find another 10 year old thread to respond too…
Airborne units are lots of elite trained soldiers with lots of shock weapons used to surprise and overcome general enemy units. Their supplies are limited if they are forced to stay too long with their objective. If you put them at 3 the first round, 2 the second, and 1 all rounds after that, i think that models their capability correctly. You can train one per turn by taking one infantry and paying 3 IPC
( max one per turn, max total of 3-6 depending on nation.)
@cernel 70 years after he dies? Where do you get this?
@midnight_reaper Classic is Milton Bradley, Revised isn’t classic. Yes there are LHTR for Revised
@kmtnt Do they make a 12 page version of the rules? They need too.
Using the only AA style game that actually has used Defender Retreats ( i would say successfully since 1990) Would be The War Game: World War Two has it like this:
The attacker first declares which of his original attacking units for be used for the current round
The defender than declares which of his units want to retreat:
If the attacker hits units beyond those of which are staying in combat, excess hits are allocated against those retreating units.
@gen-manstein right, just off the top of my head.Baron M. could collaborate
@gen-manstein Forget that. Most people wont convert to D12 so keep it KISS
@rommel13579 Right. Start over and keep the old unit costs and values. Just add to the OOB…
For example:
Early War Tank 2-2-2-5
Mid War Tank 3-3-2-6
Late War Tank 4-3-2-7
Heavy Tank 4-4-2-8
Jet fighter 4-5-4-12 or 11
Super Subs 3-2-2-7
Heavy Bombers 4-3-8-14
Airborne Infantry 3-1-1 range 4
Waffen SS Armor 5-4-2-9
Battlecruiser 4-4-2-Takes one hit cost 15