@djensen You as always are doing great benefit to your site.

Imperious Leader
@Imperious Leader
Best posts made by Imperious Leader
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RE: Help us look for spam in this category
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RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?
Using the molds from 1941 and adding a few new ones, Technology must be mandatory part of the game.
Heavy Tanks
Escorts
Light Carriers or “escorts”
Paratroopers
Generals
Battle-cruisers 4-4-2 one hit ships
Heavy Bombers
Fortifications ( Seigfried, Maginot, Gibrater, Liege, etc)Map should be roll up Neoprene or Vinyl 72x36
Dry eraser IPC board
Plastic tray with 3 removable compartments (land sea, air)
Battleboard on the map
Neutrals have dynamic forces and IPC values and they can be influenced, Also Brazil is not allied to USA!
Add Azores, Mauritania
Allow invasions and fighting in Antarctica as per HBG “UFO business”
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RE: Axis & Allies Anniversary upgraded version
Oh his name was Mr. Anderson
here is a typical post
he was the master of this
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RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?
My suggestions are in most cases “TECH IMPROVEMENTS” In some cases are additional tools to give player options, which is what makes these games so interesting. For example a Battlecruiser is a “tween” unit between Battleship and Cruiser and not all nations may buy them, but need a 4 defense or offensive unit, plus if you add a speed of 3, you got a utility in that to use in special occasions and its cheaper than a Battleship, but the only thing is it takes one hit. I have played with this type of unit for years and it works and does not break the game. Paratroopers would be a tech unit BTW, but all nations should be capable of its development, even though all nations did in fact have Paratroopers in the war, sake Italy. What is not a “Tech” but nobody but me seems to flog its very notion, is those very scraps of paper with a corresponding pledge to pay the borrower back at the end of the conflict known as “War Bonds” This is not a tech!!! and yet people just pass it off as some invention that was paramount to Allied victory. Rather its: We got nothing left in our mind to put down as a potential tech, that’s not political “atomic bomb avoidance syndrome” due to our puny understanding of History and so i remember Rosey the riveter signs from some book as being iconic, so war bonds was born.
Stupid.
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RE: [House Rules] The Cruiser
Keep all OOB units the same
Cruiser OOB is now Heavy Cruiser but moves 3 spaces no matter where it is
new Light Cruiser is a 2-3, which is in between 3-3 and 2-2, cost is between too, but does not move 3 unless its in port. Reason is they were slower.Peeps might buy the Light because of defense, or if they had 9 IPC left
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RE: Is Artillery Useful?
It depends on your need for mobility or force projection. Russia needs Artillery to punch back, Germany needs the 2 movers to force the issue for Russia. The middle game comes and things change. Russia needs tanks at this stage.
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RE: Italian Special Rules/Abilities?
- Frogmen- once per game ( or 3 times per game) the Italian player may make one target attack against any ship rolling 8 or less to hit.
- Bersaglieri -up to X of these may be built, in combat they have automatic hits ( they were sharpshooter units)
- Rommel effect- When German and Italian units are in combat and the German player has armored units, they receive a combat bonus of re rolling X misses.
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RE: HR skip movement phases in first round
If you engage such a round and the purchases were secret, Germany could do a G2 Sealion
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RE: Make paratrooper unit standard in 1940 Global Bal Mod
I would prefer that Airborne units have elite weapons and short supplies ( short duration think). As a result one bomber dropping such a unit, that unit attacks at 3 in the 1st round, 2 in round 2 and 1 the rest of the rounds. You can have a limited number of such units or based on Historical, or based on the IPC you spent raising these units.
Cost to upgrade one infantry unit to airborne=2-3 IPC… off top of head each nation can have 3-6 units
Germany 6
Japan 5
Italy 3
USSR 3
UK 4
USA 6
France 1 or Anzac 1
Latest posts made by Imperious Leader
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RE: AA50 on Steroids!
@vodot But that’s kinda modified and not true G40 OOB, You can take my version ( i do have lots of versions with accurate coastlines/with or without Azores, etc) and best yet its all drawn in vector and was made immediately after 1st and 2nd edition.
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RE: Axis and Allies North Africa announced!
@all-encompassing-goose Well everyone know A&A is a gambling game. Thats why Low Luck attempts at all the various games break the game because the setup was based on gambling dice, not bean counter types who wear white shirts and thin black ties and have their hair slicked back like Pat Riley circa 1983.
The only possible game that LL might work is Global, but that’s not fun either.
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RE: Axis and Allies North Africa announced!
I hope they do a Kursk scenario in this new game…
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RE: [Global 1940] Boots in Canada Strategy
As far as “boots” you need to employ the zombie rules…For every two Canadian infantry drafted, one disappears since it avoided service. This models canada exactly.
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RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?
@angel Well everything depends on the price! Cruisers cost could move to 11ipc and a Battlecruiser could be 15? Perhaps you keep them a M2 unit, then a 1 hit wonder with 4-4-2-14 and a SB4 would have some utility for some nations.
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RE: [AA50] Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!
@8d88 Need to do this for 1942.2, make Antarctic playable, add Azores, and other changes…
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RE: Axis and Allies North Africa announced!
@thrasher1 If you turn the board sideways, you get a Barbarossa game which is what the thing should have been!
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RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?
My suggestions are in most cases “TECH IMPROVEMENTS” In some cases are additional tools to give player options, which is what makes these games so interesting. For example a Battlecruiser is a “tween” unit between Battleship and Cruiser and not all nations may buy them, but need a 4 defense or offensive unit, plus if you add a speed of 3, you got a utility in that to use in special occasions and its cheaper than a Battleship, but the only thing is it takes one hit. I have played with this type of unit for years and it works and does not break the game. Paratroopers would be a tech unit BTW, but all nations should be capable of its development, even though all nations did in fact have Paratroopers in the war, sake Italy. What is not a “Tech” but nobody but me seems to flog its very notion, is those very scraps of paper with a corresponding pledge to pay the borrower back at the end of the conflict known as “War Bonds” This is not a tech!!! and yet people just pass it off as some invention that was paramount to Allied victory. Rather its: We got nothing left in our mind to put down as a potential tech, that’s not political “atomic bomb avoidance syndrome” due to our puny understanding of History and so i remember Rosey the riveter signs from some book as being iconic, so war bonds was born.
Stupid.
-
RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?
Using the molds from 1941 and adding a few new ones, Technology must be mandatory part of the game.
Heavy Tanks
Escorts
Light Carriers or “escorts”
Paratroopers
Generals
Battle-cruisers 4-4-2 one hit ships
Heavy Bombers
Fortifications ( Seigfried, Maginot, Gibrater, Liege, etc)Map should be roll up Neoprene or Vinyl 72x36
Dry eraser IPC board
Plastic tray with 3 removable compartments (land sea, air)
Battleboard on the map
Neutrals have dynamic forces and IPC values and they can be influenced, Also Brazil is not allied to USA!
Add Azores, Mauritania
Allow invasions and fighting in Antarctica as per HBG “UFO business”