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    Imperious Leader

    @Imperious Leader

    '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

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    Location Berlin, Reich Chancellery Age 133

    Imperious Leader Unfollow Follow
    '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    Best posts made by Imperious Leader

    • RE: Axis & Allies Anniversary upgraded version

      Oh his name was Mr. Anderson

      here is a typical post

      https://www.axisandallies.org/forums/topic/23439/fortunes-of-victory-mr-andersson-s-house-rules-for-spring-1942-2nd-ed

      https://www.axisandallies.org/forums/topic/2128/axis-allies-org-weapons-development-and-national-advanta/2

      he was the master of this

      posted in Customizations
      Imperious Leader
      Imperious Leader
    • RE: [House Rules] The Cruiser

      Keep all OOB units the same

      Cruiser OOB is now Heavy Cruiser but moves 3 spaces no matter where it is
      new Light Cruiser is a 2-3, which is in between 3-3 and 2-2, cost is between too, but does not move 3 unless its in port. Reason is they were slower.

      Peeps might buy the Light because of defense, or if they had 9 IPC left

      posted in Axis & Allies Global 1940
      Imperious Leader
      Imperious Leader
    • RE: Is Artillery Useful?

      It depends on your need for mobility or force projection. Russia needs Artillery to punch back, Germany needs the 2 movers to force the issue for Russia. The middle game comes and things change. Russia needs tanks at this stage.

      posted in Axis & Allies 1942 2nd Edition
      Imperious Leader
      Imperious Leader
    • RE: Axis & Allies Anniversary upgraded version

      @Dagon81

      Can we get this is in PDF, .ai or .PNG?

      I want to print from crisp images an playtest these

      posted in Customizations
      Imperious Leader
      Imperious Leader
    • RE: 🙋‍♂️ Yup, I'm Still Around

      Your Welcome!

      posted in Welcome
      Imperious Leader
      Imperious Leader
    • RE: HR skip movement phases in first round

      If you engage such a round and the purchases were secret, Germany could do a G2 Sealion

      posted in House Rules
      Imperious Leader
      Imperious Leader
    • RE: Further Features and Ideas

      I don’t like the tit for tat dice roller. This means say attacker misses on everything, defender likewise. Next round attacker may get 3 hits and last second all the defending units hit for same amount. Its not the luck i remember on MSN game zone when we played classic AA via Milton Bradley computer game.

      But alas i am hooked. I think im playing in every online game, and training for the Harry Larris setup, which is terrible and gives nothing for the axis. The German Bomber is out of range of the UK fleet on G1. But what it may do is balance the game. But i win regardless. Don’t understand why more people didn’t sink $17 bucks. Its well worth it to at least support the possibility of a G40 version of this game.

      Getting tired on the constant reloads and freeze ups. They need to fix this ASAP, and they need to address why it takes so long to load up available games online.

      posted in Axis & Allies 1942 Online
      Imperious Leader
      Imperious Leader
    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      Your not my nemesis, just a spec of dust that i brush off occasionally.

      posted in Welcome
      Imperious Leader
      Imperious Leader
    • RE: House Rules Compilation & Discussion: Oil!

      @general-6-stars

      @Imperious-Leader’s Oil Centers
      https://www.axisandallies.org/forums/topic/15500 & various other places (help me out here, @Imperious-Leader)
      Territories have Oil Values, and Oil limits both production and movement of mechanized units. Total values = total number of mech units that can be bought or move that turn.

      My idea is that enemy oil centers are possible IPC producers each turn with a roll of one D6, however the first turn of capture you don’t receive any income to model the fact that the original owner player damaged the facility. Every other turn just roll D6 and add to production. Neutral oil centers are treated the same way. The other idea is you must own at least one oil center, or you must roll a D6 and that result is removed from your production each turn. Also, while you don’t own any oil centers, your land units all move one space.

      posted in House Rules
      Imperious Leader
      Imperious Leader
    • RE: Make paratrooper unit standard in 1940 Global Bal Mod

      I would prefer that Airborne units have elite weapons and short supplies ( short duration think). As a result one bomber dropping such a unit, that unit attacks at 3 in the 1st round, 2 in round 2 and 1 the rest of the rounds. You can have a limited number of such units or based on Historical, or based on the IPC you spent raising these units.

      Cost to upgrade one infantry unit to airborne=2-3 IPC… off top of head each nation can have 3-6 units

      Germany 6
      Japan 5
      Italy 3
      USSR 3
      UK 4
      USA 6
      France 1 or Anzac 1

      posted in Other Axis & Allies Variants
      Imperious Leader
      Imperious Leader

    Latest posts made by Imperious Leader

    • RE: Global 1942 with General 6 Stars advanced game.

      @general-6-stars well pdf. would be great from that map file, the issue is i dont have any program currently for map making

      posted in House Rules
      Imperious Leader
      Imperious Leader
    • RE: Axis&Allies Stalingrad or Kursk?

      Kursk for sure, we need a late war game

      posted in Other Axis & Allies Variants
      Imperious Leader
      Imperious Leader
    • RE: Global 1942 with General 6 Stars advanced game.

      @general-6-stars Can we get an updated map file in PDF with the new area values?

      posted in House Rules
      Imperious Leader
      Imperious Leader
    • RE: Global 1942 with General 6 Stars advanced game.

      @general-6-stars Well its an option so its 3 vs 3, would require alot of playtesting to see if its balanced

      posted in House Rules
      Imperious Leader
      Imperious Leader
    • RE: Global 1942 with General 6 Stars advanced game.

      @general-6-stars A huge abundance of LL to Soviets came as Half Tracks, Jeeps, Trucks I think the LL chart has too many artillery choices

      posted in House Rules
      Imperious Leader
      Imperious Leader
    • RE: Combine 1942 second edition Map with 50th anniversary Map

      @general-6-stars good job!

      posted in Customizations
      Imperious Leader
      Imperious Leader
    • RE: Combine 1942 second edition Map with 50th anniversary Map

      @general-6-stars yep i hope he posts pics of how it plays

      posted in Customizations
      Imperious Leader
      Imperious Leader
    • RE: Combine 1942 second edition Map with 50th anniversary Map

      @redstriper Oh mouse pad material. I would like a picture of how the ink came out. I no longer subscribe to Adobe so i cant make the edits, but it sounds like an interesting idea. We have another capable guy named SS general, PM him he can do it and would

      posted in Customizations
      Imperious Leader
      Imperious Leader
    • RE: House Rules Compilation & Discussion: Oil!

      @vodot Are the prices the costs over two or three turns? So a medium tank takes 3 turns to build? Or am i missing something??

      posted in House Rules
      Imperious Leader
      Imperious Leader
    • RE: House Rules Compilation & Discussion: Oil!

      @general-6-stars

      @Imperious-Leader’s Oil Centers
      https://www.axisandallies.org/forums/topic/15500 & various other places (help me out here, @Imperious-Leader)
      Territories have Oil Values, and Oil limits both production and movement of mechanized units. Total values = total number of mech units that can be bought or move that turn.

      My idea is that enemy oil centers are possible IPC producers each turn with a roll of one D6, however the first turn of capture you don’t receive any income to model the fact that the original owner player damaged the facility. Every other turn just roll D6 and add to production. Neutral oil centers are treated the same way. The other idea is you must own at least one oil center, or you must roll a D6 and that result is removed from your production each turn. Also, while you don’t own any oil centers, your land units all move one space.

      posted in House Rules
      Imperious Leader
      Imperious Leader