• RE: Ghostglider (Allies+16) vs Simon33 (Axis) BM4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
            1 fighter moved from Egypt to Northern Italy
            1 artillery and 1 infantry moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 aaGun; Americans defend with 1 artillery, 1 factory_minor and 1 infantry
                    British roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 aaGun, 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the British lost in Northern Italy
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 3 : 2/3 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy
                Italians win, taking Northern Italy from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
                Casualties for British: 1 aaGun
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Northern Italy to Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,3,5,4,6
            Italians collect 8 PUs (6 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Italians regular : 0.67
    British AA : -0.17
    

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    posted in League
  • RE: WW2 Path to Victory - Strategies

    Here’s a Path to Victory map that’s been edited to show the maximum historical extent of Axis expansion – if the Axis ever controlled a territory at some point during the war, I gave it to them, and if the Allies ever failed to control a territory, I took it away from them. Thus, Iraq is Axis because there was a very brief pro-Axis coup; French Central Africa is neutral because it took a little while for the Free French to liberate it. Some territories are judgment calls – you could argue that the Germans took the territory represented by Vologda, near Leningrad, or that the Japanese never took the territory represented by Kweichow, but these are 1-IPC swings that would not greatly affect my conclusion.

    The interesting thing about editing this map is that Axis and Allied income are essentially tied. The Axis are collecting 134 IPCs per turn before national objectives, and the Allies are collecting 135 IPCs per turn before NOs. Assuming everyone is at war, the Atlantic Wall is duly garrisoned, there are enough German subs in the water to annoy the British, but not enough to interrupt Russian Lend-Lease, then I count 26 IPCs in Axis national objectives, and 27 IPCs in Allied national objectives. In other words, at the maximum extent of Axis expansion, the Allies were up by a grand total of $2. If the Axis take, e.g., Southern Caucasus or Midway, then the Axis are instead up by about $5. If the Allies liberate British Somaliland or the Solomon Islands, then the Allies are up by about $5.

    This is dramatic, but not especially historical – in real life, when the Axis were at their maximum expansion, the Allies were still out-producing them at least 2:1. It’s an interesting game design question whether it is more elegant to give the Axis a fighting chance by making the territories near their capitals worth more money (as Path to Victory seems to do), or by giving the Axis so many starting units that they are able to expand far beyond their historical borders (as, e.g., Anniversary Edition seems to do).

    41ad5cdc-611b-4501-b13b-79da97dc1c79-image.png i

    posted in Other Axis & Allies Variants
  • RE: AA50 on Steroids!

    @vodot But that’s kinda modified and not true G40 OOB, You can take my version ( i do have lots of versions with accurate coastlines/with or without Azores, etc) and best yet its all drawn in vector and was made immediately after 1st and 2nd edition.

    posted in House Rules
  • RE: Capitals

    If Moscow falls they should get a new capital city. Samara

    posted in House Rules
  • RE: Ghostglider (Allies+16) vs Simon33 (Axis) BM4

    I think that move to Qld (SZ54) may have been a mistake. We will see what the allies do here.

    posted in League
  • RE: Ghostglider (Allies+16) vs Simon33 (Axis) BM4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 carriers, 2 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour moved from Suiyuyan to Tsinghai
            16 artilleries and 18 infantry moved from Shensi to Tsinghai
            2 bombers moved from Kweichow to Tsinghai
            2 fighters and 1 tactical_bomber moved from India to Tsinghai
            1 infantry moved from West India to Afghanistan
                  Japanese take Afghanistan from Russians
            1 armour moved from India to Afghanistan
            1 destroyer, 13 fighters and 7 tactical_bombers moved from 63 Sea Zone to 30 Sea Zone
    
        Combat - Japanese
            Battle in Tsinghai
                Japanese attack with 2 armour, 16 artilleries, 2 bombers, 2 fighters, 18 infantry and 1 tactical_bomber
                Chinese defend with 1 fighter and 31 infantry; Russians defend with 1 aaGun and 4 infantry
                    Russians roll AA dice in Tsinghai : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 armour, 16 artilleries, 2 bombers, 2 fighters, 18 infantry and 1 tactical_bomber in Tsinghai, round 2 : 18/41 hits, 15.00 expected hits
                    Chinese roll dice for 1 aaGun, 1 fighter and 35 infantry in Tsinghai, round 2 : 13/36 hits, 12.33 expected hits
                    13 infantry owned by the Japanese, 1 aaGun owned by the Russians and 17 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 2 armour, 16 artilleries, 2 bombers, 2 fighters, 5 infantry and 1 tactical_bomber in Tsinghai, round 3 : 10/28 hits, 11.00 expected hits
                    Chinese roll dice for 1 fighter and 18 infantry in Tsinghai, round 3 : 8/19 hits, 6.67 expected hits
                    5 infantry owned by the Japanese, 4 infantry owned by the Russians, 3 artilleries owned by the Japanese and 6 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 2 armour, 13 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber in Tsinghai, round 4 : 8/20 hits, 8.33 expected hits
                    Chinese roll dice for 1 fighter and 8 infantry in Tsinghai, round 4 : 2/9 hits, 3.33 expected hits
                    2 artilleries owned by the Japanese and 8 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 2 armour, 11 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber in Tsinghai, round 5 : 9/18 hits, 7.67 expected hits
                    Chinese roll dice for 1 fighter in Tsinghai, round 5 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 1 fighter owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 2 armour, 10 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 42
                Casualties for Japanese: 6 artilleries and 18 infantry
                Casualties for Chinese: 1 fighter and 31 infantry
                Casualties for Russians: 1 aaGun and 4 infantry
            Battle in 30 Sea Zone
                Japanese attack with 1 destroyer, 13 fighters and 7 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 13 fighters and 7 tactical_bombers in 30 Sea Zone, round 2 : 10/21 hits, 11.50 expected hits
                    Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 30 Sea Zone
                Japanese win with 1 destroyer, 13 fighters and 7 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Sikang from Chinese to Japanese
            EDIT: Turning off Edit Mode
            13 fighters and 7 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 3 infantry, 10 submarines and 2 transports moved from 63 Sea Zone to 26 Sea Zone
            2 bombers moved from Tsinghai to French Indo China
            1 infantry moved from Szechwan to Sikang
            2 fighters and 1 tactical_bomber moved from Tsinghai to Shensi
            1 aaGun moved from Shensi to Tsinghai
            1 infantry moved from Yunnan to Szechwan
            5 infantry moved from Kweichow to Shensi
            2 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Suiyuyan
            2 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Hopei
            2 artilleries moved from Anhwe to Kweichow
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 aaGun, 1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R.
            1 artillery and 4 infantry moved from Yunnan to Szechwan
            1 infantry moved from Ceylon to 39 Sea Zone
            2 artilleries and 1 infantry moved from India to West India
            1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
            1 submarine moved from 42 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            2 infantry moved from French Indo China to Yunnan
            2 carriers, 2 destroyers and 4 fighters moved from 35 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in India
            2 carriers, 2 fighters and 1 transport placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Kiangsu
            2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6,5,5
            Japanese collect 75 PUs; end with 75 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Americans regular : -0.33
    Japanese regular : 1.50
    Russians AA : -0.50
    

    autosaveBeforeEndTurn.tsvg

    posted in League
  • RE: Ghostglider (Allies+16) vs Simon33 (Axis) BM4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 1 artillery, 1 destroyer, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 artilleries and 3 infantry moved from Nenetsia to Archangel
            1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Northern Italy
            2 infantry moved from Western Germany to Northern Italy
            1 fighter moved from Southern Italy to Northern Italy
            2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Iraq to Persia
            1 bomber moved from Southern Italy to Persia
    
        Combat - Germans
            Battle in Northern Italy
                Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/5 hits, 2.00 expected hits
                    Americans roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Northern Italy
                Germans win, taking Northern Italy from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Holland Belgium
                Germans attack with 2 artilleries and 2 infantry
                British defend with 1 aaGun and 2 infantry
                    Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 3/3 hits, 1.00 expected hits
                    British roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 artilleries remaining. Battle score for attacker is 5
                Casualties for Germans: 2 infantry
                Casualties for British: 1 aaGun and 2 infantry
            Battle in Persia
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Persia
                Germans win, taking Persia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 5 artilleries and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 5 artilleries and 3 infantry in Archangel, round 2 : 3/8 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 5 artilleries and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Nenetsia to Archangel
            1 tactical_bomber moved from Northern Italy to 113 Sea Zone
            2 fighters moved from Northern Italy to Western Germany
            1 fighter moved from Western Germany to 113 Sea Zone
            3 infantry moved from Slovakia Hungary to Romania
            1 mech_infantry moved from Baltic States to Romania
            5 infantry moved from Germany to Western Germany
            1 bomber moved from Persia to Iraq
    
        Place Units - Germans
            1 airfield, 1 artillery and 1 infantry placed in Egypt
            1 destroyer placed in 98 Sea Zone
            3 infantry placed in Novgorod
            2 fighters and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,4,6
            Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Russians regular : 0.33
    Germans regular : 1.17
    British regular : 0.67
    

    autosaveBeforeEndTurn.tsvg

    posted in League
  • RE: Ghostglider (Allies+16) vs Simon33 (Axis) BM4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Southern Italy to Northern Italy
            1 fighter moved from Western Germany to Northern Italy
            1 infantry moved from Bulgaria to Romania
            1 artillery and 1 infantry moved from Eastern Poland to Romania
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 aaGun, 1 factory_minor and 2 infantry
                    Americans roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 aaGun and 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                    Italians roll dice for 1 artillery and 1 fighter in Northern Italy, round 3 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 2 infantry in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians lost in Northern Italy
                1 fighter owned by the Italians retreated
                Americans win with 2 infantry remaining. Battle score for attacker is -2
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for Americans: 1 aaGun
            Battle in Romania
                Italians attack with 1 artillery and 2 infantry
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Romania
                Italians win, taking Romania from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Northern Italy to Egypt
            2 fighters moved from Western Germany to Egypt
    
        Place Units - Italians
            2 artilleries placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,3,4,6,2,5
            Italians collect 2 PUs (8 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : 0.17
    Americans AA : -0.17
    Russians regular : -0.33
    

    autosaveBeforeEndTurn.tsvg

    posted in League
  • RE: Oysteilo (Allies+16) vs Simon33 (Axis) PR

    This is a very interesting game.

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese buy 5 carriers, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 carrier moved from 6 Sea Zone to 19 Sea Zone
            4 carriers, 1 destroyer, 10 fighters and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 bomber, 4 fighters and 2 tactical_bombers moved from Philippines to 20 Sea Zone
            24 fighters and 6 tactical_bombers moved from Japan to 19 Sea Zone
            1 destroyer moved from 37 Sea Zone to 19 Sea Zone
            2 armour and 1 mech_infantry moved from Novosibirsk to Evenkiyskiy
                  Japanese take Urals from Russians
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Timguska to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Novosibirsk to Samara
            13 artilleries and 8 infantry moved from Novosibirsk to Kazakhstan
            1 armour, 2 artilleries and 4 infantry moved from Tsinghai to Kazakhstan
            5 artilleries and 5 infantry moved from Caucasus to Kazakhstan
            1 infantry moved from Sikang to Kazakhstan
            1 bomber moved from Suiyuyan to Samara
    
        Combat - Japanese
            Battle in Samara
                Japanese attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Samara, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Samara, round 3 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Samara, round 4 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Japanese win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 24 fighters and 6 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 carrier, 1 destroyer, 24 fighters and 6 tactical_bombers in 19 Sea Zone, round 2 : 17/31 hits, 16.33 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 carrier, 1 destroyer, 24 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Kazakhstan
                Japanese attack with 1 armour, 20 artilleries and 18 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 20 artilleries and 18 infantry in Kazakhstan, round 2 : 20/39 hits, 13.17 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 1 armour, 20 artilleries and 17 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 bomber, 4 carriers, 1 destroyer, 14 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 4 carriers, 1 destroyer, 14 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 11/18 hits, 9.33 expected hits
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from ANZAC with 1 bomber, 4 carriers, 1 destroyer, 14 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            10 fighters moved from 19 Sea Zone to 6 Sea Zone
            12 fighters and 6 tactical_bombers moved from 19 Sea Zone to Japan
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
            2 artilleries and 4 infantry moved from Szechwan to Sikang
            3 infantry moved from Persia to Iraq
            1 artillery and 2 infantry moved from Eastern Persia to Persia
            1 artillery and 1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Hopei to Shensi
            1 artillery moved from Yunnan to Shan State
            2 fighters moved from 20 Sea Zone to Shan State
            2 fighters moved from 20 Sea Zone to Shan State
            2 tactical_bombers moved from 20 Sea Zone to Shan State
            1 bomber moved from 20 Sea Zone to Shan State
            2 fighters moved from 20 Sea Zone to 19 Sea Zone
            2 fighters moved from 19 Sea Zone to Japan
            1 infantry moved from Kweichow to Szechwan
            1 artillery moved from Kweichow to Shensi
            1 infantry moved from Kweichow to Yunnan
            1 artillery moved from Anhwe to Kweichow
            1 artillery moved from Anhwe to Hopei
            1 aaGun moved from Novosibirsk to Kazakhstan
            1 bomber moved from Samara to Sikang
    
        Place Units - Japanese
            5 carriers and 1 destroyer placed in 6 Sea Zone
            1 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
            Japanese collect 66 PUs (11 lost to blockades); end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : 7.33
    ANZAC regular : -0.17
    Russians regular : -0.33
    

    autosaveBeforeEndTurn.tsvg

    posted in League
  • RE: Axis and Allies North Africa announced!

    @all-encompassing-goose Well everyone know A&A is a gambling game. Thats why Low Luck attempts at all the various games break the game because the setup was based on gambling dice, not bean counter types who wear white shirts and thin black ties and have their hair slicked back like Pat Riley circa 1983.

    The only possible game that LL might work is Global, but that’s not fun either.

    posted in News