• Conflict & Chaos: Vietnam 1965 - Print on Demand Available Now

    Available for purchase through The Game Crafter Print on Demand Services

    Conflict and Chaos: Vietnam 1965 is a historical strategic board game designed by James J Campbell and published by I Will Never Grow Up Games.

    On 2 March, 1965, following an attack on a US Marine barracks at Pleiku, Operations Flaming Dart, Rolling Thunder and Arc Light commenced. This intense bombing campaign, which ultimately lasted three years, was intended to force North Vietnam to cease its support for the National Front for the Liberation of South Vietnam.

    Ultimately, the US involvement in the war in Vietnam was ineffective. On 15 January, 1973, President Richard Nixon announced the suspension of US offensive action against North Vietnam. By wars end, the Vietnamese had been fighting foreign involvement or occupation for 116 years.

    Take control of the nine major powers involved in one of the most controversial conflicts of all time. Can you change the course of history?

    alt text

    Number of Players: 2 to 6
    Ages: 14+
    Playing Time: 180-240 min
    MSRP: us$64.99
    Box Dimensions: 11.75 x 9.25 x 2 inch
    Weight: 3.4 lb

    Featuring several unique game mechanisms, including;

    Covert troop deployment and sneak attacks, infantry extraction rules, reinforcement rules, multinational forces, political influences, and a wide variety of player powers.

    CONTENTS

    14 page Rule book
    27x18 inch 6 fold Game Board
    2 Covert Operations Boards and Screens
    Territory Control and Production Track
    84 National Control Markers
    28 Facilities Damage Tokens
    4 Amphibious Landing Tokens
    14 Covert Operations Tokens
    10 Anti Aircraft Gun Tokens
    7 Surface to Air Missile Tokens
    6 Fire Support Base Tokens
    4 Air Base Tokens
    Production Points (Paper Money)
    UNIT TOKENS/PIECES NOT INCLUDED

    SOLD SEPARATELY

    Player Power Combat Unit Tokens (us$29.99)

    • 2mm thick punchboard tokens
    • 375 Player Power Specific Combat Unit Tokens including;
      Infantry, Artillery, Armor, Helicopter, Fighter, Fighter-Bomber, Bomber.
    posted in Other Games
  • RE: Battle of France 1940 (Revised) - Available to order, Print on Demand & Digital Files (PDF)

    @crsluggo said in Battle of France 1940 (Revised) - Available to order, Print on Demand & Digital Files (PDF):

    I like the pieces! Looking forward to you bringing these to market. Thank you again for reprinting this neat little title.

    Some of the 3D printed pieces are available individually as we work on getting the rest to print well on the 3D printers.
    StuGIII, Panzer III, Sdkfz 251D halftrack, Bren Carrier and Crusader tanks;

    http://iwillnevergrowup.com/shop/index.php?route=product/category&path=62_93

    I would love to go the route of injection molded for high quantities, but the upfront costs are too high for such a small business right now.

    posted in Other Games
  • 3D Printed Axis and Allies Board Game Pieces Available

    Now available in the I Will Never Grow Up Games webstore;

    • German Panzer III Tank
    • German StuG III Infantry Support Tank/Tank Destroyer
    • German Sdkfz 251D Halftrack/Mechanized Infantry
    • UK Bren Carrier (Universal Carrier) Mechanized Infantry
    • UK Crusader Tank

    All pieces are Axis and Allies size compatible (approx 10x20x10 mm dimensions for the Crusader, PzII, StuGIII and Halftrack, 10x17x7 mm for the Bren)

    ca$0.50 per piece

    alt text

    posted in Marketplace
  • RE: Find League Opponents Thread

    I also can handle another game.

    posted in League
  • RE: L20 #4 trulpen (X) vs simon33 (A+16) BM3

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 6 fighters and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 30 Sea Zone to 46 Sea Zone
            3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
            1 battleship, 1 destroyer and 6 fighters moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            2 destroyers moved from 33 Sea Zone to 6 Sea Zone
            1 fighter moved from Hawaiian Islands to 17 Sea Zone
            2 fighters moved from Hawaiian Islands to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            3 fighters and 1 infantry moved from Normandy Bordeaux to Southern France
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            2 armour and 1 mech_infantry moved from Morocco to Tunisia
            1 fighter moved from Western United States to 6 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Battle in 17 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 2 destroyers, 9 fighters, 4 submarines and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 destroyers, 9 fighters, 4 submarines and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Korea
            Battle in Tunisia
                Americans attack with 2 armour and 1 mech_infantry
                Italians defend with 2 infantry
                    Americans roll dice for 2 armour and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 2 infantry in Tunisia, round 2 : 2/2 hits, 0.67 expected hits
                    1 armour owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia
                    Americans roll dice for 1 armour in Tunisia, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Americans lost in Tunisia
                Italians win, taking Korea from Japanese with 1 infantry remaining. Battle score for attacker is -13
                Casualties for Americans: 2 armour and 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in Southern France
                Americans attack with 3 fighters and 1 infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 1/4 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Holland Belgium
                Americans attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 46 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 26 Sea Zone
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
            1 destroyer moved from 33 Sea Zone to 18 Sea Zone
            1 fighter moved from 17 Sea Zone to 6 Sea Zone
            5 carriers and 2 cruisers moved from 33 Sea Zone to 6 Sea Zone
            1 carrier and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 fighter moved from Western United States to Midway
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 fighters moved from Southern France to Normandy Bordeaux
            2 fighters moved from Holland Belgium to Normandy Bordeaux
            2 fighters moved from Eastern United States to 110 Sea Zone
            1 transport moved from 110 Sea Zone to 102 Sea Zone
            3 infantry moved from Morocco to Algeria
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            4 fighters placed in Western United States
            1 armour and 2 infantry placed in Normandy Bordeaux
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 62 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 6 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Sikang to Shensi
            1 fighter moved from Szechwan to Shensi
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 3 fighters and 4 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - British
                Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
            1 armour and 1 mech_infantry moved from Egypt to Tobruk
                  British take Alexandria from Italians
            8 artilleries and 16 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Italians
            EDIT: 1 infantry moved from Shensi to Sikang
    
        Combat - British
            Battle in Tobruk
                British attack with 2 armour, 3 infantry and 2 mech_infantrys
                Italians defend with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                    British roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Tobruk, round 2 : 3/7 hits, 1.83 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 1/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Tobruk
                    British roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Tobruk, round 3 : 0/6 hits, 1.67 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Tobruk, round 3 : 0/2 hits, 0.83 expected hits
                    British roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Tobruk, round 4 : 1/6 hits, 1.67 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Tobruk, round 4 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Italians lost in Tobruk
                    British roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Tobruk, round 5 : 1/6 hits, 1.67 expected hits
                    Italians roll dice for 1 armour in Tobruk, round 5 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Tobruk
                British win, taking Tobruk from Italians with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
                Casualties for British: 2 infantry
                Casualties for Italians: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
            3 mech_infantrys moved from Egypt to Iraq
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Union of South Africa to Rhodesia
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 transport moved from 80 Sea Zone to 71 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            2 fighters and 1 tactical_bomber moved from Sikang to India
            1 fighter moved from India to 39 Sea Zone
            1 artillery and 3 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            2 infantry placed in Union of South Africa
            2 fighters and 2 infantry placed in United Kingdom
            1 fighter placed in 110 Sea Zone
            British undo move 3.
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 destroyer placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in 39 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Chinese regular : -2.33
    Americans regular : -2.33
    Japanese regular : -1.83
    Italians regular : -0.33
    Germans regular : -0.33
    British regular : -1.83
    

    Savegame

    posted in League
  • RE: L20 #4 trulpen (X) vs simon33 (A+16) BM3

    I assume no scramble then. Wouldn’t make sense.

    posted in League
  • RE: L20 #4 trulpen (X) vs simon33 (A+16) BM3

    You only have 3 Kamis left.

    posted in League
  • RE: L20 #4 trulpen (X) vs simon33 (A+16) BM3

    @trulpen said in L20 #4 trulpen (X) vs simon33 (A+16) BM3:

    Managed to activate the pact by attacking Amur and didn’t want that, so redid the CM.

    I thought that would be enough to keep you from attacking Amur.

    Scramble and Kami SZ6?

    Note: if the Kami kills all the surface warships, the amphibious attack still continues. I guess that isn’t really a thing now that I’ve put in more ships.

    posted in League
  • RE: L20 #4 trulpen (X) vs simon33 (A+16) BM3

    TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 6 fighters and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 30 Sea Zone to 46 Sea Zone
            3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
            1 battleship, 1 destroyer and 6 fighters moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            2 destroyers moved from 33 Sea Zone to 6 Sea Zone
            1 fighter moved from Hawaiian Islands to 17 Sea Zone
            2 fighters moved from Hawaiian Islands to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            3 fighters and 1 infantry moved from Normandy Bordeaux to Southern France
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            2 armour and 1 mech_infantry moved from Morocco to Tunisia
            1 fighter moved from Western United States to 6 Sea Zone
    

    Savegame

    posted in League
  • RE: L20 #5 trulpen (X) vs simon33 (A) P2V

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from 104 Sea Zone to Central United States
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to Central United States
            1 artillery, 1 infantry and 1 marine moved from Western United States to 11 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 marine moved from Hawaiian Islands to 27 Sea Zone
            1 fighter moved from Wake Island to 27 Sea Zone
            1 fighter moved from Hawaiian Islands to 27 Sea Zone
            1 destroyer moved from 49 Sea Zone to 27 Sea Zone
            1 submarine moved from 50 Sea Zone to 27 Sea Zone
    
        Place Units - Americans
            1 bomber and 1 fighter placed in Eastern United States
            2 destroyers and 1 submarine placed in 104 Sea Zone
            1 submarine placed in 104 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            6 infantry moved from Tsinghai to Inner Mongolia
            1 fighter and 1 infantry moved from Tsinghai to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Inner Mongolia
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Inner Mongolia, round 2 : 3/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
                Chinese win, taking Inner Mongolia from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Tsinghai
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Egypt to Iraq
            1 mech_infantry moved from Syria to Iraq
            1 infantry moved from Southern Persia to 82 Sea Zone
            1 artillery and 1 infantry moved from Southern Persia to Iraq
            1 artillery and 4 infantry moved from Egypt to Anglo-Egyptian Sudan
            1 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone
            1 infantry moved from 74 Sea Zone to French Madagascar
    
        Combat - British
            British creates battle in territory 109 Sea Zone
            Battle in French Madagascar
            Battle in Anglo-Egyptian Sudan
                British attack with 1 artillery and 4 infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 artillery and 4 infantry in Anglo-Egyptian Sudan, round 2 : 2/5 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Anglo-Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo-Egyptian Sudan
                    British roll dice for 1 artillery and 3 infantry in Anglo-Egyptian Sudan, round 3 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery in Anglo-Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Anglo-Egyptian Sudan
                British win, taking French Madagascar from Neutral_Axis, taking Anglo-Egyptian Sudan from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in Iraq
                British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/4 hits, 1.50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 armour and 1 artillery in Iraq, round 3 : 2/2 hits, 0.83 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry and 1 mech_infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 destroyer moved from 83 Sea Zone to 82 Sea Zone
            1 destroyer moved from 40 Sea Zone to 42 Sea Zone
            2 infantry moved from Sumatra to 42 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 40 Sea Zone
            2 infantry moved from 40 Sea Zone to Eastern India
            1 infantry moved from Shan State to Burma
            1 fighter moved from Java to Eastern India
            1 fighter and 1 tactical_bomber moved from Java to 40 Sea Zone
            1 destroyer moved from 40 Sea Zone to 42 Sea Zone
            3 aaGuns, 1 artillery and 8 infantry moved from Burma to Eastern India
            1 mech_infantry moved from Eire to United Kingdom
            1 armour and 1 infantry moved from Quebec to 109 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 104 Sea Zone
            1 bomber moved from Quebec to United Kingdom
            2 infantry moved from Rhodesia to Belgian Congo
    
        Place Units - British
            1 factory_minor placed in Southern Persia
            2 armour and 1 mech_infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 carrier placed in 40 Sea Zone
            1 artillery placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Units Change Ownership
                Some Units in Eastern India change ownership: 1 artillery
                Some Units in 40 Sea Zone change ownership: 1 carrier
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Italians regular : -0.33
    Japanese regular : 1.00
    Neutral_Axis regular : 0.33
    British regular : 1.50
    

    Savegame

    posted in League