• RE: General 5 stars 1941 Global War Game

    Yo barnee. We looking at now with replacing Milan victory point to Tunis so maybe get more of a American landing in Morocco with Monty pushing from other side from Cairo.

    Also adding a Solomon Islands victory point to try and get the coral sea battle going. Look at setup map pic. US line fleet there so based on history get japan to get Solomon while controlling Truk for another point and by attacking US fleet and Japan sending down some naval from home to Truk. Goal is get the buys on Australia before US gets there. Or at least hold Sydney while axis on Europe side gets there points.

    B02A0341-1547-49CF-911F-BFCEF7F4665A.jpeg

    posted in Other Axis & Allies Variants
  • RE: General 5 stars 1941 Global War Game

    Oh forgot. Below is the charts of tech, income, National Advantages and victory points after 5 turns. As mentioned in above post axis got knocked down to 29 but probably would of had 30 or 31 points at end of turn 6 for the win.
    Had 6 techs with Japan spies stealing a tech from allies. So really only 5. 1 stolen.
    Axis almost to victory point for income. Need 210 axis total income.
    Also each country got 2 National Advantages to use for whole game. UK had French Resistance cells. They popped up after allies landed in Western France. So they lose that NA.

    B9C0A9F8-DA1F-4C23-A927-E760C25A65F0.jpeg

    SS Elites were bunkered down !

    1BFAF334-D6C8-4ABB-852D-39B622BC9A8F.jpeg

    posted in Other Axis & Allies Variants
  • RE: 21L PTV max334 (X+14) vs simone33 (Allies)

    TripleA Turn Summary: French round 20

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 78 Sea Zone to Southern Persia
            1 artillery, 1 fighter and 3 infantry moved from Iraq to Southern Persia
            1 artillery and 1 infantry moved from Iraq to Southern Persia
    
        Combat - ANZAC
            Battle in Southern Persia
                ANZAC attack with 2 artilleries, 2 fighters and 4 infantry
                Japanese defend with 1 artillery and 1 factory_minor
                    ANZAC roll dice for 2 artilleries, 2 fighters and 4 infantry in Southern Persia, round 2 : 2/8 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery in Southern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Southern Persia
                ANZAC win, taking Southern Persia from Japanese with 2 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            2 fighters moved from Southern Persia to 78 Sea Zone
            1 fighter moved from Anglo-Egyptian Sudan to 78 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
            1 fighter and 3 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,4,5,4,1,2,5,3,2,3,5,5,6,1,6,2,6,1,5,5,6,4,4,4,6,2
            ANZAC collect 9 PUs (2 lost to blockades); end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -0.67
    

    Savegame

    posted in League
  • RE: L21 Simon33 (L+16) vsAetV (X) BM

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
    
        Place Units - Russians
            3 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 4 PUs; end with 5 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: General 5 stars 1941 Global War Game

    Couple setup tweaks.

    1. Tac from Quebec to New Found land.
    2. 4th Russian General Vatutin in game now. Re roll for 2 Art, 1 Inf. Removed a KV in Archangel.
    3. Moved 2 ground units from Scotland to London.
    4. Removed 1 Jap Inf from Shensi.
    5. Moved the Art in Com China territory to other territory.
    posted in Other Axis & Allies Variants
  • RE: ArtOfWar1947 (Allies) vs Simon33 (Axis) PtV

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 15
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 1 carrier, 1 factory_minor, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Stalingrad to Rostov
                  Germans take Rostov from Russians
            1 armour moved from Rostov to Stalingrad
    
        Combat - Germans
    
        Non Combat Move - Germans
            2 armour and 1 infantry moved from Komi to Samara
            2 armour and 1 mech_infantry moved from Russia to Samara
            1 aaGun moved from Saratov to Samara
            1 infantry moved from Samara to Stalingrad
            2 armour moved from Samara to Stalingrad
            11 artilleries moved from Western Germany to 115 Sea Zone
            11 infantry moved from Western Germany to 115 Sea Zone
            7 artilleries, 7 infantry and 7 transports moved from 115 Sea Zone to 130 Sea Zone
            7 artilleries and 7 infantry moved from 130 Sea Zone to Nenetsia
            4 artilleries and 4 infantry moved from 115 Sea Zone to Western Germany
            1 submarine moved from 113 Sea Zone to 115 Sea Zone
            1 submarine moved from 122 Sea Zone to 126 Sea Zone
            1 submarine moved from 126 Sea Zone to 127 Sea Zone
            1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Nenetsia
    
        Place Units - Germans
            1 factory_minor placed in Stalingrad
            3 artilleries placed in Russia
            1 carrier, 3 fighters and 1 submarine placed in 115 Sea Zone
            3 artilleries and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 70 PUs; end with 70 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 78 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: 2021 PTV Simon v 666 (axis +15)

    TripleA Turn Summary: French round 34

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 34
    
        Combat Move - ANZAC
            1 armour moved from Western Australia to Northern Australia
                  ANZAC take Northern Australia from Germans
            1 armour moved from Northern Australia to Western Australia
            3 fighters, 1 infantry and 1 tactical_bomber moved from Western Australia to South Australia
    
        Combat - ANZAC
            Battle in South Australia
                ANZAC attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    ANZAC roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in South Australia, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in South Australia
                ANZAC win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - ANZAC
            3 fighters and 1 tactical_bomber moved from South Australia to Western Australia
            1 carrier, 1 destroyer and 2 fighters moved from 73 Sea Zone to 74 Sea Zone
            1 destroyer moved from 51 Sea Zone to 31 Sea Zone
    
        Combat Move - French
            1 infantry moved from Northern Caucasus to Southern Caucasus
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC regular : -0.33
    Germans regular : 0.67
    

    Savegame

    posted in League
  • RE: General 5 stars 1941 Global War Game

    Well well well somebody finally did sea lion first turn and Germany pulled it off. Funny how it wasn’t tried before or sooner. A few later turn tries got blocked by a weather event card or
    an AA gun defense was rolled good with a NA radar @3 instead of a @2 for UK.

    Plus Germany got Wolf Pack Tactics and Manstein’s Panzer Blitz NA’s which would help with more convoy raids and Russian attacks. Germany received 48 Icps from UK and UK’s capital went to Ottawa and Quebec received an upgrade minor factory to 6.

    So that delayed UK 2 turns before they could start doing something with the USA planning and building more on Europe side. In the mean time Italy was doing a good job in Med. based not much UK pressure after turn 2 but UK did get some good naval rolls there.

    Double click on pics to blow up.

    Here is a picture below of Germany after there turn 2. They took Scotland and for the next 3 turns UK US went back and forth taking back London until the allies finally secured London. The allies did finally make a huge landing in Western France but Germany was able to take it out with there planes and Germany’s good play south way in Russia to force Russia to split some of there ground units to help defend Stalingrad.

    56110845-588E-4359-AE06-F887BBA5E96C.jpeg

    So on the Pacific side ( pic below ) Japan and US doing there thing and in this pic below it looks like Japans fleet is split and of course Japan is going for the oil islands for the extra money they need to help towards an axis victory.

    45D57603-3D91-46FD-8018-5A51099B0E27.jpeg

    What happen in a few turns later the Japan fleet did get together and the US fleet moved to Java sea zone while Japan’s fleet moved to inside sea zone of Malaya and Borneo to protect some oil money islands and then the US fleet attacked the Japan fleet based the allies needed to deny 2 victory points for the axis controlling Singapore but ended up losing the naval battle along with Japan mostly but Japan could recover faster based on making decent money from oil islands and US spending more on Europe side ( sea lion ) with really no US fleet built at San Fran.

    This next pic below shows Russia now Taking back Stalingrad and some ground moved out to help retake back Stalingrad again if Germany counter. But they didn’t. Italy moved there ground between the 2 Russian ground troop groups and Germany moved some units there with them.
    And also the allies have control of London.

    22C9A0BA-21E5-492E-BEAE-660C52CD49E0.jpeg

    This pic below is at the end of turn 5 and Russia did attack that ground troop force ( off the map on a task card ) where the 3 SS Panther tanks are left. Russia retreated to Moscow with all his tanks to help defend and left Germany with those 3 tanks and not in pic yet the Russian figs landed in Stalingrad to help defend that too on any axis counters. Also in this pic Germany attacked all those ground units in Western France but not in pic. But if you look at London there is no ground units.
    So after 5 turns the Axis had 29 points but Japan would get 2 more and Germany would hold Rostov to win the game with 31 points. 30 need for the win.

    B945D157-8881-4C5D-82F6-88252551B06D.jpeg

    In this pic below is Pacific side at end of turn 5. As you can see on next turn Japan can get all of China for another victory point and get Sumatra for another victory point and also axis be pretty close to another axis victory point for total axis income.

    E27EE7EF-7A58-4A89-8B21-1181C824FC90.jpeg

    So it was a great game and to finally see what would happen with a sea lion and to make any tweaks. Just going to take 2 ground from Scotland and move them to London on setup.

    Its nice to see that yes Japan needs to help also with Italy mind you to win the game.
    With Germany making good ground moves in the south with some Italy ground ( which has to stay south in game ) prevented the Russians to do any really counter attacks.

    Also Germany did finally get to influence Spain late in game to help counter the allies landing and with Italy backing that up with ground units.

    Russian held its own again and only game out there where Russia can hold Moscow based on some German play and or Stalingrad. Were seeing stuff in those 2 city’s that I’ve never seen before in any game. ( might be one out there ) But hey you got to stay on your toes as Russia.
    A minor mistake then will cost you the game. So that’s that.

    Oh by the way IL’s walking dead Bunker in Germany never got in game.

    General 5 stars ( SS gen/GEN MANSTEIN) out !!!

    posted in Other Axis & Allies Variants
  • RE: 21L PTV max334 (X+14) vs simone33 (Allies)

    Scramble to Sth Persia?

    posted in League
  • RE: 21L PTV max334 (X+14) vs simone33 (Allies)

    TripleA Move Summary: ANZAC round 20

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 78 Sea Zone to Southern Persia
            1 artillery, 1 fighter and 3 infantry moved from Iraq to Southern Persia
            1 artillery and 1 infantry moved from Iraq to Southern Persia
    

    Savegame

    posted in League