• RE: G40 Redesign (currently taking suggestions)

    Here’s the cargo ship stuff.
    You may take this and make it anyway you need to fit your game or just don’t use.
    Cost 4 icps per cargo ship. Moves 3 spaces. For each cargo ship you lose cost you 5% penalty towards your income.
    Once every one is at war you can transport 1 plane, 1 tank or 2 Artillery per cargo ship.
    Only Destroyers and Escorts can defend cargo ships. Only L. Bombers, figs, subs & warships can attack cargo ships.
    OK this stuff above you can change to more historical or what ever to fit game. I like the 3 move. Gives more time to get attacked. Maybe 2 move better fits your map szs.
    Convoy routes.
    UK-Canada 3 cargo ships
    UK-S AF 2
    S. AF- Iran 2
    India-Aust 1
    Grande-Bretagne 1

    S. France -French Guyana 1
    S. France- French West Africa 1

    Ger-Sweden 1
    Ger- Norway 1

    Murmank-UK 1
    Archangel- UK 1

    S. Italy- Libya 1

    Japan -Marshall 1
    Japan - Carolinas 1
    Japan- Marianars 1
    Japan- China ? 1 Figure out
    Japan - Thailand 1
    Japan - Korea 1

    E. US - Brazil 1
    E. US - S. AF 2
    W. US - Australia 2

    • E. US - Murmank/Archangel 3
    • E US - UK 2
    • = only when USSR is at war can you use theses.
      Country on left side of chart is the starting points.

    I never checked 100% on accurate these are. If a destination point is captured can land in a territory next to it.
    As mentioned you can change any thing here to fit your game. For routes you could lay down popsicle sticks colored to your countrys color and use chips. Sharpie ? Colored tape ?
    All I know is I used Painted transports from classic game for each country. I liked the look of them even to today’s transports.

    Anyway thats that.

    Edit. Each country starts with a certain number of cargo ships. For each one below your limit is when 5% kicks in so if you start with 5 and at start of turn you only have 3 and don’t buy 2 more receive 10% penalty. When all at war u have 2 less ships to send pieces

    posted in House Rules
  • RE: trulpen (X) vs. koala (A+11), G40 vanilla

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            1 carrier moved from 33 Sea Zone to 54 Sea Zone
            2 fighters moved from Caroline Islands to 54 Sea Zone
            2 fighters moved from Queensland to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 54 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 carrier, 1 destroyer and 4 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 carrier, 1 destroyer and 4 fighters in 54 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    1 submarine owned by the Japanese lost in 54 Sea Zone
                ANZAC win, taking 54 Sea Zone from Japanese with 1 carrier, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Caroline Islands
            2 fighters moved from 54 Sea Zone to Queensland
            1 fighter moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Japanese : 0,83
    

    Savegame

    posted in League
  • RE: G40 Redesign (currently taking suggestions)

    It was a buddy’s and now I just redid for my game with baron helping with some history and a few tweaks to it8644FD4F-3ECF-4499-AB19-38A10C8FB9EC.jpeg

    Map on left what was his and map on right is what I just did

    posted in House Rules
  • RE: G40 Redesign (currently taking suggestions)

    CFB3604F-586D-4870-8D28-C6E7B1C07FB0.jpeg

    Well from your story that’s what I have in my game as far as so many things can happen. This is dec 41 setup for my game. Pic is Europe side in above post. This pic of Pacific. A ton of choices for japan to do turn 1.
    Anyway I’ll post the cargo ship rules in a bit.
    Also always feel a sub should get to pick target to but based on your idea they just gonna be cargo hunters in your game if they survive from being found. Fodder ya if C3-4 but if it doesn’t have no AD value in there then be useless with fleets I’m assuming here.

    I’m trying to get a good g 40 map file and a 42 map file so maybe I can add some of these changes to game map.

    I agree on convoys should be our mid Atlantic but Tac should be able to get to them subs too and not really figs unless u have a DD 1 to 1.
    In my game if Tac misses sub then DD present gets depth shot. Sub lives it just dives. Subs can dive with DD present but this is another sub rule subject in another thread.

    posted in House Rules
  • RE: G40 Redesign (currently taking suggestions)

    I find the boxes work best in game without having to add merchant ships.
    G40 map CB icons not far enough out in Atlantic. IMO and not enough Ger subs out there. Can damage inside box and 1 icp dam outside of box with sub touching box in another sz.

    3E8D3050-98DD-40FD-B04B-0455684A6964.jpeg

    Do you plan on using the convoy box on g40 map only ? I do have another thing we had in game with cargo ships if u are interested in.
    Each country starts with so many cargo ships. Then if u lost any and didn’t replace u were penalized a icp amount and ships moved 6.

    posted in House Rules
  • RE: 20L Me1945 (+4) vs akreider2 (allies +8) BM3

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Americans
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            2 infantry moved from Kiangsi to Kwangtung
            1 artillery moved from Kiangsi to 20 Sea Zone
            1 artillery and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kiangsi to Hunan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            1 fighter moved from Formosa to 37 Sea Zone
            1 cruiser moved from 20 Sea Zone to 37 Sea Zone
            2 bombers moved from Japan to 37 Sea Zone
            1 fighter moved from Okinawa to Kwangtung
            1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Kwangtung
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            1 artillery moved from Manchuria to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 battleship moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 submarine moved from 19 Sea Zone to 35 Sea Zone
            1 battleship moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 62 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Japan to Kwangtung
    
        Combat - Japanese
            Battle in Borneo
            Battle in 37 Sea Zone
                Japanese attack with 2 bombers, 1 cruiser and 1 fighter
                British defend with 1 battleship
                    Japanese roll dice for 2 bombers, 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits
                    British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in 37 Sea Zone
                    Japanese roll dice for 2 bombers and 1 cruiser in 37 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits
                    British roll dice for 1 battleship in 37 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 cruiser owned by the Japanese lost in 37 Sea Zone
                 retreated to 37 Sea Zone
                British win, taking Borneo from UK_Pacific with 1 battleship remaining. Battle score for attacker is -22
                Casualties for Japanese: 1 cruiser and 1 fighter
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 1 destroyer, 1 fighter, 1 submarine and 2 transports
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 1 destroyer, 1 fighter and 2 transports in 35 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 battleships, 1 destroyer, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 62 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 62 Sea Zone
                    1 transport owned by the ANZAC lost in 62 Sea Zone
                Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in Kwangtung
                Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Kwangtung, round 2 : 2/7 hits, 3.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Hunan
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 2/5 hits, 2.50 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Philippines
                Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/5 hits, 2.00 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Philippines, round 3 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 fighter in Philippines, round 3 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Americans: 1 fighter and 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2.17 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from 37 Sea Zone to Kwangsi
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
            2 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi
            1 infantry moved from Siam to French Indo China
            1 bomber moved from 37 Sea Zone to Kwangsi
            1 carrier moved from 33 Sea Zone to 43 Sea Zone
            1 fighter moved from 35 Sea Zone to 43 Sea Zone
            1 fighter moved from 6 Sea Zone to 43 Sea Zone
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
            1 artillery and 2 infantry moved from Shantung to Anhwe
            1 artillery and 1 infantry moved from Jehol to Anhwe
            1 mech_infantry moved from Manchuria to Anhwe
            1 fighter moved from Korea to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from Japan to Kwangsi
            1 aaGun and 6 infantry moved from Manchuria to Jehol
            4 infantry moved from Korea to Manchuria
            2 carriers moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            3 transports placed in 6 Sea Zone
            1 marine placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
            Japanese collect 39 PUs (1 lost to blockades); end with 39 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Americans : 1.50
    ANZAC : -0.33
    Chinese : 0.67
    UK_Pacific : 0.33
    Japanese : -3.17
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Iwo Jima : 1 infantry
    Paulau Island : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 2 bombers, 5 fighters and 7 tactical_bombers
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 marine
    Jehol : 1 flag, 1 aaGun and 6 infantry
    Manchuria : 1 flag, 4 infantry
    Yunnan : 1 flag, 1 artillery and 1 infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 3 artilleries, 7 infantry and 1 mech_infantry
    Borneo : 1 flag, 1 artillery
    Kwangtung : 1 flag, 1 harbour and 1 infantry
    Philippines : 1 flag, 1 airfield, 1 armour and 1 harbour
    French Indo China : 1 flag, 2 infantry
    43 Sea Zone : 1 carrier, 2 fighters and 1 transport
    35 Sea Zone : 2 battleships, 2 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
    6 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 3 transports
    62 Sea Zone : 1 flag, 1 destroyer
    

    Production/PUs Summary :

    Germans : 39 / 68
    Russians : 37 / 37
    Japanese : 40 / 42
    Americans : 50 / 52
    Chinese : 9 / 12
    British : 28 / 28
    UK_Pacific : 10 / 17
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 13 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 6 / 0
    Neutral_True : 18 / 0
    

    Savegame

    posted in League
  • RE: 19L axis-dominion (+4) vs Me1945 (allies) bm3

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Western Australia to Java
            1 fighter moved from Western Australia to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Java
                ANZAC attack with 1 bomber
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 bomber in Java, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 bomber in Java, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Western Australia to 33 Sea Zone
            1 fighter moved from 42 Sea Zone to Western Australia
            1 bomber moved from Java to Western Australia
            1 mech_infantry moved from New South Wales to South Australia
            1 fighter moved from New South Wales to Western Australia
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -0.67
    

    Savegame

    posted in League
  • RE: G40 Redesign (currently taking suggestions)

    Just to let you know based on Fig being the same Defense value as a Inf in playing the Fig was to weak. But this is based on more Inf in a game or battles.
    Now Baron has mentioned it works OK in 42 game. G40 maybe not.
    As far as ship AA it should be no more than 1 but for not every ship based on barnee’s play testing.
    For every Carrier ya give them AA @1 plane.

    Not trying to deter any buddy’s play testing here . I’m just telling you based on my game what works and happens.
    Yes my Battleships and Cruisers do get 2 shots each per round. I use d12. More room compared to d6.
    Battleship C14 AD@8 + a roll of 1 gives them a AA hit on a plane too.
    Cruiser C10 M3 AD@6 + a roll of 2 or less gives them a AA hit on a plane too.
    So basically the big guns hitting ships while AA picks off a plane every now and then. This is for every round of combat. Now I believe barnee based on each getting a d6 AA @1 was to strong and he gave each ship a d12 dye roll for AA in triple A.
    With d6 you would need to adjust this.

    From playing there’s not as many planes killed by ships than you would think. But with Carriers getting a AD@4 against a plane only helps the fleets on defense more if you don’t bring carriers to attack also.

    Of course all my planes cost 8. As Baron mentioned in his play tests and what happened in war a lot of planes where killed, crashed or lost.

    Plus figs and tacs/dives can hit each other in each combat round with after first round of combat you can retreat as many planes as an Attacker or Defender.

    Fig C8 AD@5 + if roll is a 2 or less get a plane kill too.
    Tac C8 AD@6 pick target First round then AD@4 + if roll is a 1 get a plane kill too. Attacker or defenders choice.
    Stg B. C8 A3 @3 one round only. D @2. DF@1

    With Tacs and Dive Bombers getting a pick target is a awesome thing in games. Times you need to save a fig or the Tac Dive are scarificed.
    Iv’e seen huge fleet battles with planes and only a few planes killed on each side with AA and DF per battle.
    With Planes hitting planes on ground battles too this helps Russia some too but based on your setup of planes.
    But still nice in any battle where a plane gets killed and you force the A or D to pick a plane. Idea here’s is to implement all scenarios of the battles. Some may disagree but its the middle ground across the board.
    As mentioned not trying to deter anybody else’s play testing or suggestions. I only post ideas and outcomes based on game play and what and how Iv’e seen it work.
    Other wise I had my say and I’ll butt out if you need me too.

    This is just some ideas that you may want to try.
    We been playing this way now for 2 years.

    Yes with Baron and Barnee in the mix they can give you better imput based on there play of 42 or 40 game.

    Oh by the way what is the 1914 plane plane and or ship rules you guys are talking about ?

    posted in House Rules
  • RE: 19L axis-dominion (+4) vs Me1945 (allies) bm3

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 factory_minors, 2 fighters, 1 harbour and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Spain to Southern France
            1 infantry moved from Spain to Normandy Bordeaux
            2 bombers moved from Gibraltar to Southern France
            1 bomber moved from Trans-Jordan to Southern France
            3 bombers moved from Gibraltar to Normandy Bordeaux
            1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
            1 artillery and 3 infantry moved from 89 Sea Zone to Venezuela
            1 fighter moved from Eastern United States to Venezuela
            1 infantry moved from Crete to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
            1 infantry moved from 100 Sea Zone to Bessarabia
            1 infantry moved from Greece to Albania
                  Americans take Albania from Italians
            1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 mech_infantry moved from Turkey to Bulgaria
                  Americans take Bulgaria from Germans
    
        Combat - Americans
            Battle in Bessarabia
            Battle in Celebes
            Battle in Venezuela
                Americans attack with 1 artillery, 1 fighter and 3 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Venezuela, round 2 : 1/5 hits, 1.50 expected hits
                    Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_True lost in Venezuela
                    Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Venezuela, round 3 : 0/5 hits, 1.50 expected hits
                    Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Venezuela, round 4 : 2/5 hits, 1.50 expected hits
                    Neutral_True roll dice for 1 infantry in Venezuela, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Venezuela
                Americans win, taking Bessarabia from Italians, taking Celebes from Japanese, taking Venezuela from Neutral_True with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Battle in Normandy Bordeaux
                Americans attack with 3 bombers and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 3 bombers and 1 infantry in Normandy Bordeaux, round 2 : 4/4 hits, 2.17 expected hits
                    Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 bomber owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber
                Casualties for Germans: 2 infantry
            Battle in Southern France
                Americans attack with 3 bombers and 1 infantry
                Germans defend with 2 infantry; Italians defend with 1 factory_minor and 1 harbour
                    Americans roll dice for 3 bombers and 1 infantry in Southern France, round 2 : 2/4 hits, 2.17 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 bomber owned by the Americans lost in Southern France
                Americans win, taking Southern France from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Trans-Jordan to Union of South Africa
            2 armour and 1 mech_infantry moved from Turkey to Trans-Jordan
            1 fighter moved from 99 Sea Zone to Belarus
            5 fighters and 3 tactical_bombers moved from 99 Sea Zone to Bryansk
            2 bombers moved from Southern France to Trans-Jordan
            1 bomber moved from Tsinghai to Bryansk
            1 marine moved from Turkey to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 infantry moved from Turkey to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 infantry moved from Morocco to Algeria
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Venezuela to Central America
            1 infantry moved from Western United States to Central United States
            1 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to Hawaiian Islands
            1 artillery moved from Western Australia to South Australia
            1 fighter moved from Gibraltar to Trans-Jordan
            1 infantry moved from Turkey to 99 Sea Zone
            4 carriers, 1 cruiser, 1 destroyer, 5 infantry, 1 marine and 5 transports moved from 99 Sea Zone to 96 Sea Zone
            5 infantry and 1 marine moved from 96 Sea Zone to Libya
            2 bombers moved from Normandy Bordeaux to Gibraltar
    
        Place Units - Americans
            1 factory_minor placed in Turkey
            1 factory_minor placed in Greece
            1 factory_minor placed in Spain
            1 harbour placed in Libya
            1 fighter placed in Western United States
            1 fighter placed in Eastern United States
            1 carrier and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 76 PUs; end with 76 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Szechwan
            2 infantry moved from Sikang to Szechwan
            1 fighter moved from Tsinghai to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 3 mech_infantrys
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 3 mech_infantrys in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 3 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Tsinghai
            2 infantry moved from Tsinghai to Sikang
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 2 armour, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan
    
        Combat - British
            Battle in Anglo Egyptian Sudan
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
            2 infantry moved from Saudi Arabia to Trans-Jordan
            1 fighter moved from Bryansk to Belarus
            1 fighter moved from Persia to Bryansk
            1 fighter and 1 tactical_bomber moved from Turkey to Bryansk
            1 armour and 1 mech_infantry moved from Turkey to Trans-Jordan
            2 infantry moved from Turkey to 99 Sea Zone
            2 carriers, 1 destroyer, 2 infantry and 2 transports moved from 99 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Libya
            1 infantry moved from Rhodesia to Union of South Africa
            1 fighter moved from United Kingdom to Gibraltar
    
        Place Units - British
            1 armour, 1 fighter and 1 infantry placed in Union of South Africa
            1 armour, 1 fighter and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,4,3,5,6,2
            British collect 32 PUs (2 lost to blockades); end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Belarus: 1 fighter
            EDIT: Adding units owned by British to Bryansk: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Italians : 1.00
    British : 1.67
    Americans : 0.17
    Neutral_True : -1.33
    Chinese : 0.33
    Japanese : -1.00
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 2 infantry
    Paulau Island : 1 flag, 1 infantry
    Marshall Islands : 1 flag
    Marianas : 1 flag
    Kansu : 1 infantry
    Tsinghai : 1 fighter and 12 infantry
    Szechwan : 2 infantry
    Sikang : 2 infantry
    South Australia : 1 artillery
    Wake Island : 1 airfield
    Western United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
    Hawaiian Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
    Midway : 1 airfield
    Celebes : 1 flag, 1 infantry
    44 Sea Zone : 1 transport
    33 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters and 1 submarine
    26 Sea Zone : 1 carrier, 1 destroyer and 1 transport
    10 Sea Zone : 1 carrier and 1 transport
    Central United States : 1 aaGun, 1 factory_major and 1 infantry
    Central America : 1 fighter
    Eastern United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Trans-Jordan : 2 aaGuns, 4 armour, 9 artilleries, 2 bombers, 3 fighters, 12 infantry, 2 marines, 3 mech_infantrys and 1 tactical_bomber
    Alexandria : 1 infantry
    Gibraltar : 1 aaGun, 1 airfield, 2 bombers, 2 fighters and 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Union of South Africa : 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
    Scotland : 1 airfield
    United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 7 infantry
    Morocco : 1 flag, 1 infantry
    French Equatorial Africa : 1 flag
    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    French Central Africa : 1 flag
    Algeria : 1 flag, 1 airfield and 1 infantry
    Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    Syria : 1 flag
    French West Africa : 1 flag
    Tunisia : 1 flag
    Tobruk : 1 flag
    Albania : 1 flag, 1 infantry
    Libya : 1 flag, 1 harbour, 7 infantry and 1 marine
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    Belarus : 1 fighter
    Bryansk : 2 bombers, 8 fighters and 4 tactical_bombers
    Bessarabia : 1 infantry
    100 Sea Zone : 1 transport
    96 Sea Zone : 6 carriers, 1 cruiser, 2 destroyers and 7 transports
    Turkey : 1 flag, 1 factory_minor
    Saudi Arabia : 1 flag
    106 Sea Zone : 1 flag
    89 Sea Zone : 2 transports
    93 Sea Zone : 1 submarine
    Eire : 1 flag
    Crete : 1 flag
    Bulgaria : 1 flag, 1 mech_infantry
    Greece : 1 flag, 1 factory_minor
    97 Sea Zone : 2 submarines
    Iraq : 1 flag
    101 Sea Zone : 1 transport
    Brazil : 1 flag
    Venezuela : 1 flag, 1 artillery and 3 infantry
    Northwest Persia : 1 flag
    Persia : 1 flag, 3 aaGuns, 1 armour, 1 factory_minor, 1 fighter, 9 infantry and 1 mech_infantry
    Spain : 1 flag, 1 factory_minor
    98 Sea Zone : 1 submarine
    110 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 48 / 65
    Russians : 31 / 37
    Japanese : 60 / 77
    Americans : 76 / 111
    Chinese : 5 / 7
    British : 34 / 40
    UK_Pacific : 0 / 0
    Italians : 13 / 12
    ANZAC : 10 / 20
    French : 0 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 6 / 0
    

    Savegame

    posted in League
  • RE: 20L Me1945 (+4) vs akreider2 (allies +8) BM3

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine
            EDIT: Changing PUs for Russians from 37 to 39
            EDIT: Turning off Edit Mode
            Germans buy 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Germany to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            2 bombers moved from Germany to 110 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour and 1 infantry moved from Romania to Yugoslavia
            1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
            1 tactical_bomber moved from Poland to Yugoslavia
    
        Combat - Germans
            British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
            Battle in 111 Sea Zone
                Germans attack with 1 battleship, 1 fighter, 2 submarines and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                    Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 111 Sea Zone
                1 battleship owned by the Germans retreated to 112 Sea Zone
                British win with 1 battleship and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Germans: 1 fighter and 2 submarines
                Casualties for British: 1 cruiser and 1 destroyer
            Battle in 110 Sea Zone
                Germans attack with 2 bombers, 3 fighters, 2 submarines and 3 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/8 hits, 4.83 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
                Casualties for Germans: 2 submarines
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 cruiser
            Battle in 106 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in Yugoslavia
                Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 5/15 hits, 4.67 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral_Allies lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Neutral_Allies: 5 infantry
            Battle in France
                Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 5/20 hits, 6.33 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4.33 expected hits
                    1 aaGun owned by the French, 5 infantry owned by the Germans and 4 infantry owned by the French lost in France
                    Germans roll dice for 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in France, round 3 : 7/15 hits, 5.50 expected hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 5/7 hits, 3.00 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the French, 2 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 20
                Casualties for Germans: 1 artillery, 7 infantry and 2 mech_infantrys
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
            triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
    
        Non Combat Move - Germans
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
            2 bombers, 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
            2 aaGuns moved from Western Germany to Germany
            3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
            1 fighter moved from Yugoslavia to Southern Italy
            1 tactical_bomber moved from Yugoslavia to Southern Italy
            1 cruiser moved from 114 Sea Zone to 112 Sea Zone
            2 infantry moved from Denmark to Western Germany
            1 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            2 infantry moved from Norway to Finland
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 112 Sea Zone
            2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 114 Sea Zone: 1 transport
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1.17
    British : 2.50
    French : 2.67
    Neutral_Allies : -1.67
    

    Territory Summary for Germans :

    France : 1 flag, 1 airfield, 6 armour, 2 artilleries, 1 factory_minor and 2 mech_infantrys
    Western Germany : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 3 tactical_bombers
    Poland : 3 aaGuns, 1 armour, 3 artilleries and 14 infantry
    Germany : 2 aaGuns, 1 factory_major and 2 infantry
    Southern Italy : 1 fighter and 1 tactical_bomber
    112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport
    Bulgaria : 1 flag, 5 infantry
    Yugoslavia : 1 flag, 2 armour, 2 artilleries and 9 infantry
    Finland : 1 flag, 7 infantry
    

    Production/PUs Summary :

    Germans : 39 / 68
    Russians : 37 / 39
    Japanese : 26 / 26
    Americans : 52 / 52
    Chinese : 12 / 12
    British : 28 / 28
    UK_Pacific : 17 / 17
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 15 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 6 / 0
    Neutral_True : 18 / 0
    

    Savegame

    posted in League