@gamerman01 Thanks for all your efforts over the years.
Best posts made by simon33
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RE: League General Discussion Threadposted in League
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RE: We need an allied playbook.posted in Axis & Allies Global 1940
Ok, I’ve got a few points, first Europe:
- If Germany attacks both fleets (SZ110/111) you have to scramble something. I cannot emphasise this enough. If the BB goes to SZ111, you can probably scramble to there for free because a retreat is likely (not certain). Scrambling SZ110 when the BB isn’t there normally kills more Luftwaffe than RAF on average.
- You can still do Taranto even if you lose all the planes on London to a scramble - use the Scottish fighter. Without either it’s a big gamble.
- Don’t attack Ethiopia with only one transport. It can go bad and you normally have better use for a transport.
- Building a Persia factory UK2 is normally advised - which means you need to take it UK1.
- Taranto and SZ92 stack are stronger moves than Tobruk crush.
Against a J1 DOW:
- Don’t fear Strategic bombing. If they bomb you when they get Calcutta, they then need to repair it. This doesn’t apply in a J3/US3 DOW scenario.
- Moving to Burma UK1 with your whole force and a SZ37 DD blocker can stand against nearly the entire Japanese air force. Putting the Cruiser in SZ38 denies a landing spot too, or at least makes it much more difficult.
- Mechs allow flexibility for UK but it may not be useful UK1 if you stack Burma.
- Every extra turn Calcutta lives helps the allies a little. A US landing on Korea, reinforced by USSR, helps the allies a lot. Also keeps the Mongolian rule active.
- Midway naval base requires 3 ships to block. If there’s only one DD in range of SZ16 you should really capitalise on this.
- Entire Chinese coast can be hit from the Caroline Islands.
- Killing Japanese ICs on China is a major setback for Japan.
- Chinese troops often die easily so don’t fear doing moderately unfavourable trades with Japan especially if they cause Japan to take away from other attacks such as on India.
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Global 1940 French Rebalanceposted in Other Axis & Allies Variants
In case anyone is frustrated by the way Paris is handled in all versions of Global, I have developed a slight rebalance to the way it is handled.
Basically these things are changed:
- Normandy and Southern France are made original owner Neutral Axis
- If Paris has fallen and Normandy is French but has no French units, it becomes Neutral Axis. Similarly for Southern France
- If London is taken, the North American territories convert to a Canadian economy, which works like the UK_Pacific economy.
I would think this would only reduce the bids slightly but also eliminate the massive penalty for liberating Paris.
Hopefully this variant will at least raise this issue. I think it is an improvement on BM4.
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RE: Post League Game Results Hereposted in League
On the ELO system, we are never going to get a perfect system. Each game has a different handicap, which is unlike chess where every game is the same. Seems impossible to have a system which considers the bid as well the relative strength of every player. I’m not sure a more complex system would promote league play either.
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RE: League General Discussion Threadposted in League
I would agree that BM3/4 should be the standard for the playoffs for this year’s games.
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RE: Germany Turn1, what SZs do you feel must be attack?posted in Axis & Allies Global 1940
Not sending the bb to 110 probably makes the scramble advised.
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RE: G40 Balance Mod - Feedback Threadposted in Other Axis & Allies Variants
@oysteilo said in G40 Balance Mod - Feedback Thread:
After several years of playing BM (on and off) I am interested in hearing peoples view on marines. Are they useful? Do they add something to the game?
Can I suggest if Marines annoy you this much, just house rule them out. If people don’t want to play with your house rule, just don’t play with them.
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RE: League General Discussion Threadposted in League
Bids for balanced mod are going up and up. Noticing a lot of games at allies+16-22 and not seeing lots of allied victories. Interesting, I would think that a prudent bid at these levels would see a plane+sub for the med and perhaps a mech for Burma to stop a J1 DOW (If that needs to be stopped). The problem with a bid like this is that it changes the med dynamic a lot and makes it hard for the axis there IMHO. I thought the Scottish fighter was bad enough in that it discouraged the two fleet attack G1.
Don’t think that PtV is the answer either - with the change to partition SZ38 just don’t enjoy that map much. Possibly, axis strategies could develop in the future, like they have in OOB and BM, to the point that change makes sense but at present I don’t think it does.
Now I am wondering if we need a different or changed map for league games to be fun again. Or should we just think that the bid is part of the fun and you should decide where you want change the game dynamics at the start?
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RE: German airbase in Holland r1posted in Axis & Allies Global 1940
If you hit SZ110 with 3ftr 3tac 2SB 2subs, it becomes very unlikely that the Brits will scramble even without the BB going there. The strafe of SZ111 is by far the best way to save the BB. It can go bad, but it’s the best option if you don’t want to sacrifice the BB. Sending a second sub to SZ111 is well worth it IMO.
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RE: League General Discussion Threadposted in League
@hengst said in League General Discussion Thread:
@hengst Then, of course, the turn-it-into-a-AAA-module process begins… shouldn’t be too hard if the AAA devs are willing to listen to my desperate feature requests :)
What features do you want?
Latest posts made by simon33
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RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematchposted in League
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Mozambique to Rhodesia Japanese take Rhodesia from British 1 artillery and 2 infantry moved from Mozambique to Union of South Africa 1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa 1 fighter and 1 tactical_bomber moved from 75 Sea Zone to Union of South Africa 2 bombers moved from India to Union of South Africa 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 3 fighters moved from Japan to 19 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to Guam 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to Guam 7 fighters moved from 35 Sea Zone to Guam 1 artillery moved from India to 39 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 destroyer moved from 37 Sea Zone to 44 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 5 fighters moved from 35 Sea Zone to 20 Sea Zone 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Tsinghai to Kazakhstan 1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 armour Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 armour in Java, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Japanese lost in Java 1 armour owned by the ANZAC lost in Java ANZAC win with no units remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 armour Battle in Union of South Africa Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry; Americans defend with 2 fighters Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Union of South Africa, round 2 : 5/9 hits, 4.00 expected hits British roll dice for 1 artillery, 4 fighters and 2 infantry in Union of South Africa, round 2 : 4/7 hits, 3.67 expected hits 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Union of South Africa 1 artillery owned by the British, 2 infantry owned by the British and 2 fighters owned by the British lost in Union of South Africa Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Union of South Africa, round 3 : 3/5 hits, 2.83 expected hits British roll dice for 2 fighters in Union of South Africa, round 3 : 1/2 hits, 1.33 expected hits 1 bomber owned by the Japanese lost in Union of South Africa 2 fighters owned by the Americans lost in Union of South Africa Japanese win, taking Union of South Africa from British with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Japanese: 1 artillery, 1 bomber and 3 infantry Casualties for British: 1 artillery, 2 fighters and 2 infantry Casualties for Americans: 2 fighters Battle in 20 Sea Zone Japanese attack with 1 destroyer and 5 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 5 fighters in 20 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Guam Japanese attack with 1 artillery, 8 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield and 1 infantry Japanese roll dice for 1 artillery, 8 fighters, 1 infantry and 2 tactical_bombers in Guam, round 2 : 6/12 hits, 6.00 expected hits Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 8 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kazakhstan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 artillery Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan 1 artillery owned by the Russians lost in Kazakhstan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Russians: 1 artillery Battle in 19 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 fighter could not land in 35 Sea Zone and was removed 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan 2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone 5 fighters moved from 20 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Shensi to Tsinghai 2 infantry moved from Kweichow to Shensi 1 infantry moved from Szechwan to Shensi 1 fighter and 1 tactical_bomber moved from Hopei to Szechwan 1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Kiangsu to Anhwe 1 fighter moved from Kiangsu to Szechwan 8 fighters and 2 tactical_bombers moved from Guam to 35 Sea Zone 1 bomber moved from Union of South Africa to Mozambique 1 fighter and 1 tactical_bomber moved from Union of South Africa to 71 Sea Zone 1 carrier and 1 destroyer moved from 75 Sea Zone to 71 Sea Zone 1 fighter moved from India to Eastern Persia 1 artillery and 1 infantry moved from Yunnan to Szechwan 1 infantry moved from French Indo China to Yunnan 1 fighter moved from India to Szechwan Place Units - Japanese 1 transport placed in 39 Sea Zone 1 artillery and 1 infantry placed in India 1 carrier and 2 destroyers placed in 37 Sea Zone 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 2.33 ANZAC regular : 0.83 Russians regular : 0.67 British regular : 0.00 -
RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematchposted in League
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 73 PUs; Germans buy 1 armour, 1 fighter, 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Turkmenistan to Volgograd 1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd 2 bombers moved from Novgorod to Volgograd 1 armour moved from Bryansk to Rostov Germans take Tambov from Russians 59 artilleries, 26 infantry and 6 mech_infantrys moved from Bryansk to Rostov Combat - Germans Battle in Volgograd Germans attack with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Germans lost in Volgograd 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for Germans: 1 tactical_bomber Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 armour, 59 artilleries, 26 infantry and 6 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 59 artilleries, 26 infantry and 6 mech_infantrys in Rostov, round 2 : 24/92 hits, 30.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 armour, 59 artilleries, 26 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers and 1 fighter moved from Volgograd to Ukraine 6 artilleries and 5 infantry moved from Novgorod to Belarus 1 aaGun moved from Bryansk to Rostov 5 mech_infantrys moved from Western Ukraine to Ukraine 3 mech_infantrys moved from Poland to Novgorod 1 bomber moved from Western Germany to Ukraine 1 fighter moved from Southern Italy to Western Ukraine 1 submarine moved from 112 Sea Zone to 124 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 aaGun, 4 artilleries and 3 infantry moved from France to Southern France 4 mech_infantrys moved from Western Germany to Southern France 1 fighter moved from Southern France to Southern Italy Place Units - Germans 3 infantry placed in Ukraine 1 armour, 1 fighter and 1 mech_infantry placed in Novgorod 3 infantry placed in Western Ukraine 9 infantry and 1 mech_infantry placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,5,6,5,4,6,5,5 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -6.50 -
RE: crocket36 (Allies+39) vs Simon33 (X) OOBposted in League
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 6 artilleries, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 3 bombers moved from Greece to Russia 1 fighter and 1 tactical_bomber moved from Greece to Tambov 1 infantry moved from Bryansk to Tambov 1 tactical_bomber moved from Greece to Kazakhstan 1 mech_infantry moved from Caucasus to Kazakhstan 1 fighter and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 tactical_bombers moved from Greece to Northwest Persia 1 mech_infantry moved from Caucasus to Northwest Persia Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits 1 bomber owned by the Germans killed by AA in Russia Bombing raid in Russia rolls: 8,7 and causes: 15 damage to unit: factory_major Bombing raid in Russia causes 15 damage total. Battle in 91 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Tambov Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 110 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Northwest Persia Germans attack with 1 mech_infantry and 2 tactical_bombers British defend with 1 mech_infantry Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Northwest Persia, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kazakhstan Germans attack with 1 mech_infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan 1 tactical_bomber owned by the Germans retreated Russians win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Non Combat Move - Germans 1 tactical_bomber moved from Kazakhstan to Volgograd 1 fighter and 1 tactical_bomber moved from Tambov to Volgograd 10 mech_infantrys moved from Bryansk to Volgograd 6 armour and 5 mech_infantrys moved from Bryansk to Caucasus 10 infantry moved from Bryansk to Western Ukraine 3 aaGuns, 10 artilleries and 12 infantry moved from Bryansk to Ukraine 2 armour, 4 artilleries, 1 infantry and 4 mech_infantrys moved from Novgorod to Belarus 1 artillery and 2 infantry moved from Poland to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland 2 artilleries and 2 infantry moved from Norway to Finland 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Western Germany to Germany 1 mech_infantry moved from Yugoslavia to Bessarabia 2 tactical_bombers moved from Northwest Persia to Caucasus 2 bombers moved from Russia to Ukraine Place Units - Germans 3 armour placed in Volgograd 3 artilleries placed in Ukraine 3 artilleries placed in Western Ukraine 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsCombat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -0.50 British regular : 0.67 Russians AA : 0.50 -
RE: cwglee51 allies+40 vs simon Axis OOBposted in League
Hmm, the Triple-A calculator was different.
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RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematchposted in League
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Sikang to Caucasus Italians take Caucasus from Russians 4 fighters moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 1 bomber moved from Southern Italy to Holland Belgium 3 fighters moved from Southern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 7 fighters and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 bomber, 7 fighters and 1 infantry in Holland Belgium, round 2 : 4/9 hits, 4.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 bomber, 7 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber and 3 fighters moved from Holland Belgium to Southern Italy 3 fighters moved from Holland Belgium to Western Germany 1 artillery and 2 infantry moved from Yugoslavia to Romania 1 mech_infantry moved from Eastern Poland to Ukraine 1 fighter moved from Holland Belgium to Southern Italy Place Units - Italians 1 mech_infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,5,3,4,2,5,3,4 Italians collect 6 PUs (8 lost to blockades); end with 6 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.33 -
RE: cwglee51 allies+40 vs simon Axis OOBposted in League
Double checking, it was 75% win, 5% draw. I think I could have recovered from losing Berlin here but it would have been a setback. I should not have gambled on allowing USSR to grab Poland.
Anyway, was a fun game. Thanks for the game.