@gamerman01 Thanks for all your efforts over the years.
Best posts made by simon33
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RE: League General Discussion Thread
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RE: We need an allied playbook.
Ok, I’ve got a few points, first Europe:
- If Germany attacks both fleets (SZ110/111) you have to scramble something. I cannot emphasise this enough. If the BB goes to SZ111, you can probably scramble to there for free because a retreat is likely (not certain). Scrambling SZ110 when the BB isn’t there normally kills more Luftwaffe than RAF on average.
- You can still do Taranto even if you lose all the planes on London to a scramble - use the Scottish fighter. Without either it’s a big gamble.
- Don’t attack Ethiopia with only one transport. It can go bad and you normally have better use for a transport.
- Building a Persia factory UK2 is normally advised - which means you need to take it UK1.
- Taranto and SZ92 stack are stronger moves than Tobruk crush.
Against a J1 DOW:
- Don’t fear Strategic bombing. If they bomb you when they get Calcutta, they then need to repair it. This doesn’t apply in a J3/US3 DOW scenario.
- Moving to Burma UK1 with your whole force and a SZ37 DD blocker can stand against nearly the entire Japanese air force. Putting the Cruiser in SZ38 denies a landing spot too, or at least makes it much more difficult.
- Mechs allow flexibility for UK but it may not be useful UK1 if you stack Burma.
- Every extra turn Calcutta lives helps the allies a little. A US landing on Korea, reinforced by USSR, helps the allies a lot. Also keeps the Mongolian rule active.
- Midway naval base requires 3 ships to block. If there’s only one DD in range of SZ16 you should really capitalise on this.
- Entire Chinese coast can be hit from the Caroline Islands.
- Killing Japanese ICs on China is a major setback for Japan.
- Chinese troops often die easily so don’t fear doing moderately unfavourable trades with Japan especially if they cause Japan to take away from other attacks such as on India.
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RE: Post League Game Results Here
On the ELO system, we are never going to get a perfect system. Each game has a different handicap, which is unlike chess where every game is the same. Seems impossible to have a system which considers the bid as well the relative strength of every player. I’m not sure a more complex system would promote league play either.
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RE: League General Discussion Thread
I would agree that BM3/4 should be the standard for the playoffs for this year’s games.
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Global 1940 Parisian Rebalance
In case anyone is frustrated by the way Paris is handled in all versions of Global, I have developed a slight rebalance to the way it is handled.
Basically these things are changed:
- Normandy and Southern France are made original owner Neutral Axis
- If Paris has fallen and Normandy is French but has no French units, it becomes Neutral Axis. Similarly for Southern France
- If London is taken, the North American territories convert to a Canadian economy, which works like the UK_Pacific economy.
I would think this would only reduce the bids slightly but also eliminate the massive penalty for liberating Paris.
Hopefully this variant will at least raise this issue. I think it is an improvement on BM4.
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RE: Germany Turn1, what SZs do you feel must be attack?
Not sending the bb to 110 probably makes the scramble advised.
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RE: League General Discussion Thread
Bids for balanced mod are going up and up. Noticing a lot of games at allies+16-22 and not seeing lots of allied victories. Interesting, I would think that a prudent bid at these levels would see a plane+sub for the med and perhaps a mech for Burma to stop a J1 DOW (If that needs to be stopped). The problem with a bid like this is that it changes the med dynamic a lot and makes it hard for the axis there IMHO. I thought the Scottish fighter was bad enough in that it discouraged the two fleet attack G1.
Don’t think that PtV is the answer either - with the change to partition SZ38 just don’t enjoy that map much. Possibly, axis strategies could develop in the future, like they have in OOB and BM, to the point that change makes sense but at present I don’t think it does.
Now I am wondering if we need a different or changed map for league games to be fun again. Or should we just think that the bid is part of the fun and you should decide where you want change the game dynamics at the start?
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RE: German airbase in Holland r1
If you hit SZ110 with 3ftr 3tac 2SB 2subs, it becomes very unlikely that the Brits will scramble even without the BB going there. The strafe of SZ111 is by far the best way to save the BB. It can go bad, but it’s the best option if you don’t want to sacrifice the BB. Sending a second sub to SZ111 is well worth it IMO.
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RE: League General Discussion Thread
@hengst said in League General Discussion Thread:
@hengst Then, of course, the turn-it-into-a-AAA-module process begins… shouldn’t be too hard if the AAA devs are willing to listen to my desperate feature requests
What features do you want?
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RE: How many G40 games have you played?
@oysteilo said in How many G40 games have you played?:
I have about 15 face to face games, typically against one friend. We play standard G40 2nd ed with NO BID. Whoever loose gets to take the other side next time. We toss inn some beers, wine and other alcoholic beverages to cancel out any need for bids. I havent kept detailed track of it, but its pretty much anyones game and we must be close to 50:50 in win ratios. We also disallow any calculators, so its hard to know if you are 60:40 or 90:10 in big battles
Forum games are completely different as everyone knows. Both are fun, but in different ways.
The tripple A lobby is somewhere in between I think
I don’t understand the point of banning calculators. Wouldn’t you just then add up the number of 4s 3s 2s 1s and 0s on a piece of paper? Or do you also disallow pen and paper?
Latest posts made by simon33
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RE: Oysteilo (Allies+16) vs Simon33 (Axis) PR
@oysteilo said in Oysteilo (Allies+16) vs Simon33 (Axis) PR:
looks like tough going for the allies here. I will try to move by thursday night, if not it will be monday. Sorry for the delay
Oh. Travelling?
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RE: Ghostglider (Allies+16) vs Simon33 (Axis) BM4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 5 artilleries, 4 fighters and 7 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 4 artilleries and 9 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 3 infantry moved from Suiyuyan to Kansu 2 armour and 10 artilleries moved from Tsinghai to Kansu 1 infantry moved from Sikang to Kazakhstan 1 fighter and 1 tactical_bomber moved from Shensi to Kazakhstan 1 armour moved from Afghanistan to Turkmenistan Japanese take Eastern Persia from Russians Japanese take Turkmenistan from Russians 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from 25 Sea Zone to Midway 1 submarine moved from 26 Sea Zone to 12 Sea Zone 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Midway 2 battleships and 2 cruisers moved from 26 Sea Zone to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 29 Sea Zone 1 artillery and 1 infantry moved from 29 Sea Zone to Line Islands 10 fighters and 4 tactical_bombers moved from 26 Sea Zone to 12 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 4 infantry moved from Shensi to Kansu Combat - Japanese Battle in Line Islands Battle in Midway Japanese attack with 1 artillery, 3 fighters, 5 infantry and 3 tactical_bombers Americans defend with 1 airfield and 1 infantry Japanese roll dice for 2 battleships and 2 cruisers in Midway, round 2 : 1/4 hits, 2.33 expected hits Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Midway Japanese win, taking Line Islands from Americans, taking Midway from Americans with 1 artillery, 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kazakhstan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 12 Sea Zone Japanese attack with 10 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 carrier Japanese roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 10 fighters and 4 tactical_bombers in 12 Sea Zone, round 2 : 11/14 hits, 7.67 expected hits Americans roll dice for 1 carrier in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 12 Sea Zone Japanese win with 10 fighters and 4 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 submarine Casualties for Americans: 1 carrier Battle in Kansu Japanese attack with 2 armour, 10 artilleries and 7 infantry Chinese defend with 2 infantry Japanese roll dice for 2 armour, 10 artilleries and 7 infantry in Kansu, round 2 : 6/19 hits, 6.67 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 armour, 10 artilleries and 7 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 aaGun moved from Yakut S.S.R. to Yenisey 2 infantry moved from Chahar to Suiyuyan 1 aaGun moved from Tsinghai to Kansu 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Anhwe to Chahar 1 infantry moved from Hopei to Shensi 2 artilleries and 1 infantry moved from West India to Afghanistan 1 fighter moved from Japan to French Indo China 1 submarine moved from 36 Sea Zone to 19 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 2 infantry moved from Korea to Amur 4 carriers, 2 destroyers and 8 fighters moved from 6 Sea Zone to 25 Sea Zone 6 submarines moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 26 Sea Zone to 50 Sea Zone 10 carriers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 25 Sea Zone 10 fighters and 4 tactical_bombers moved from 12 Sea Zone to 25 Sea Zone 3 fighters and 3 tactical_bombers moved from Midway to 25 Sea Zone 1 fighter moved from Shensi to Shan State 1 fighter moved from Shan State to French Indo China 1 artillery and 5 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Anhwe to Hopei 1 artillery moved from Kweichow to Shensi 1 fighter and 1 tactical_bomber moved from Kazakhstan to Szechwan 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Anhwe to Kweichow 1 artillery moved from Kweichow to Shensi Place Units - Japanese 3 infantry placed in India 2 artilleries and 1 infantry placed in French Indo China 2 artilleries and 1 infantry placed in Kiangsu 1 artillery, 4 fighters and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,2,5,1,6,4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,3,5,6,4,1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4 Japanese collect 59 PUs (6 lost to blockades); end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.33 Japanese regular : 1.67 Russians regular : -0.33
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RE: Ghostglider (Allies+16) vs Simon33 (Axis) BM4
Poor Germany
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 11 artilleries, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 fighters moved from Western Germany to France 1 bomber moved from Iraq to France 1 mech_infantry moved from Egypt to Syria Germans take Syria from French 1 armour moved from Egypt to Alexandria Germans take Alexandria from British 1 armour moved from Alexandria to Egypt 2 artilleries and 2 infantry moved from Western Germany to Holland Belgium Combat - Germans Air Battle in France Germans attacks with 4 units heading to France Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in France French roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Holland Belgium Germans attack with 2 artilleries and 2 infantry British defend with 1 aaGun and 1 infantry; Americans defend with 1 artillery Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 aaGun, 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 1 aaGun owned by the British, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium 2 artilleries owned by the Germans retreated to Western Germany Americans win with 1 artillery remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry Casualties for British: 1 aaGun and 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber and 3 fighters moved from France to Western Germany 1 fighter moved from 113 Sea Zone to Norway 1 tactical_bomber moved from Norway to 113 Sea Zone 3 infantry and 1 mech_infantry moved from Romania to Bessarabia 1 armour moved from Egypt to Iraq Place Units - Germans 1 infantry placed in Germany 1 factory_minor placed in Iraq 1 artillery and 2 infantry placed in Egypt 10 artilleries placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,4,2,1,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,5,2,3,3 Germans collect 34 PUs (7 lost to blockades); end with 34 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Germans regular : 0.67 French AA : -0.17
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RE: Ghostglider (Allies+16) vs Simon33 (Axis) BM4
Game History
Round: 13 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 fighter moved from Egypt to Northern Italy 1 artillery and 1 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 aaGun; Americans defend with 1 artillery, 1 factory_minor and 1 infantry British roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 aaGun, 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the British lost in Northern Italy Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 3 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 aaGun Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Northern Italy to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,3,5,4,6 Italians collect 8 PUs (6 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 Italians regular : 0.67 British AA : -0.17
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RE: Ghostglider (Allies+16) vs Simon33 (Axis) BM4
I think that move to Qld (SZ54) may have been a mistake. We will see what the allies do here.
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RE: Ghostglider (Allies+16) vs Simon33 (Axis) BM4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 2 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour moved from Suiyuyan to Tsinghai 16 artilleries and 18 infantry moved from Shensi to Tsinghai 2 bombers moved from Kweichow to Tsinghai 2 fighters and 1 tactical_bomber moved from India to Tsinghai 1 infantry moved from West India to Afghanistan Japanese take Afghanistan from Russians 1 armour moved from India to Afghanistan 1 destroyer, 13 fighters and 7 tactical_bombers moved from 63 Sea Zone to 30 Sea Zone Combat - Japanese Battle in Tsinghai Japanese attack with 2 armour, 16 artilleries, 2 bombers, 2 fighters, 18 infantry and 1 tactical_bomber Chinese defend with 1 fighter and 31 infantry; Russians defend with 1 aaGun and 4 infantry Russians roll AA dice in Tsinghai : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 armour, 16 artilleries, 2 bombers, 2 fighters, 18 infantry and 1 tactical_bomber in Tsinghai, round 2 : 18/41 hits, 15.00 expected hits Chinese roll dice for 1 aaGun, 1 fighter and 35 infantry in Tsinghai, round 2 : 13/36 hits, 12.33 expected hits 13 infantry owned by the Japanese, 1 aaGun owned by the Russians and 17 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 armour, 16 artilleries, 2 bombers, 2 fighters, 5 infantry and 1 tactical_bomber in Tsinghai, round 3 : 10/28 hits, 11.00 expected hits Chinese roll dice for 1 fighter and 18 infantry in Tsinghai, round 3 : 8/19 hits, 6.67 expected hits 5 infantry owned by the Japanese, 4 infantry owned by the Russians, 3 artilleries owned by the Japanese and 6 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 armour, 13 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber in Tsinghai, round 4 : 8/20 hits, 8.33 expected hits Chinese roll dice for 1 fighter and 8 infantry in Tsinghai, round 4 : 2/9 hits, 3.33 expected hits 2 artilleries owned by the Japanese and 8 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 armour, 11 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber in Tsinghai, round 5 : 9/18 hits, 7.67 expected hits Chinese roll dice for 1 fighter in Tsinghai, round 5 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 armour, 10 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Japanese: 6 artilleries and 18 infantry Casualties for Chinese: 1 fighter and 31 infantry Casualties for Russians: 1 aaGun and 4 infantry Battle in 30 Sea Zone Japanese attack with 1 destroyer, 13 fighters and 7 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 13 fighters and 7 tactical_bombers in 30 Sea Zone, round 2 : 10/21 hits, 11.50 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 30 Sea Zone Japanese win with 1 destroyer, 13 fighters and 7 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Sikang from Chinese to Japanese EDIT: Turning off Edit Mode 13 fighters and 7 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 3 infantry, 10 submarines and 2 transports moved from 63 Sea Zone to 26 Sea Zone 2 bombers moved from Tsinghai to French Indo China 1 infantry moved from Szechwan to Sikang 2 fighters and 1 tactical_bomber moved from Tsinghai to Shensi 1 aaGun moved from Shensi to Tsinghai 1 infantry moved from Yunnan to Szechwan 5 infantry moved from Kweichow to Shensi 2 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 2 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 2 artilleries moved from Anhwe to Kweichow 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 aaGun, 1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R. 1 artillery and 4 infantry moved from Yunnan to Szechwan 1 infantry moved from Ceylon to 39 Sea Zone 2 artilleries and 1 infantry moved from India to West India 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 2 infantry moved from French Indo China to Yunnan 2 carriers, 2 destroyers and 4 fighters moved from 35 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in India 2 carriers, 2 fighters and 1 transport placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 2 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6,5,5 Japanese collect 75 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -0.33 Japanese regular : 1.50 Russians AA : -0.50
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RE: Ghostglider (Allies+16) vs Simon33 (Axis) BM4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 artillery, 1 destroyer, 2 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 5 artilleries and 3 infantry moved from Nenetsia to Archangel 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Northern Italy 2 infantry moved from Western Germany to Northern Italy 1 fighter moved from Southern Italy to Northern Italy 2 artilleries and 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Iraq to Persia 1 bomber moved from Southern Italy to Persia Combat - Germans Battle in Northern Italy Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 factory_minor and 2 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Holland Belgium Germans attack with 2 artilleries and 2 infantry British defend with 1 aaGun and 2 infantry Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 3/3 hits, 1.00 expected hits British roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 artilleries remaining. Battle score for attacker is 5 Casualties for Germans: 2 infantry Casualties for British: 1 aaGun and 2 infantry Battle in Persia Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Persia Germans win, taking Persia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 5 artilleries and 3 infantry Russians defend with 1 infantry Germans roll dice for 5 artilleries and 3 infantry in Archangel, round 2 : 3/8 hits, 2.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 5 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Nenetsia to Archangel 1 tactical_bomber moved from Northern Italy to 113 Sea Zone 2 fighters moved from Northern Italy to Western Germany 1 fighter moved from Western Germany to 113 Sea Zone 3 infantry moved from Slovakia Hungary to Romania 1 mech_infantry moved from Baltic States to Romania 5 infantry moved from Germany to Western Germany 1 bomber moved from Persia to Iraq Place Units - Germans 1 airfield, 1 artillery and 1 infantry placed in Egypt 1 destroyer placed in 98 Sea Zone 3 infantry placed in Novgorod 2 fighters and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,4,6 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Russians regular : 0.33 Germans regular : 1.17 British regular : 0.67
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RE: Ghostglider (Allies+16) vs Simon33 (Axis) BM4
Game History
Round: 12 Purchase Units - Italians Italians buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Western Germany to Northern Italy 1 infantry moved from Bulgaria to Romania 1 artillery and 1 infantry moved from Eastern Poland to Romania Combat - Italians Battle in Northern Italy Italians attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 aaGun, 1 factory_minor and 2 infantry Americans roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 aaGun and 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Italians roll dice for 1 artillery and 1 fighter in Northern Italy, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 2 infantry in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Northern Italy 1 fighter owned by the Italians retreated Americans win with 2 infantry remaining. Battle score for attacker is -2 Casualties for Italians: 1 artillery and 1 infantry Casualties for Americans: 1 aaGun Battle in Romania Italians attack with 1 artillery and 2 infantry Russians defend with 1 mech_infantry Italians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Romania Italians win, taking Romania from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Northern Italy to Egypt 2 fighters moved from Western Germany to Egypt Place Units - Italians 2 artilleries placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,3,4,6,2,5 Italians collect 2 PUs (8 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 0.17 Americans AA : -0.17 Russians regular : -0.33
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RE: Oysteilo (Allies+16) vs Simon33 (Axis) PR
This is a very interesting game.
Game History
Round: 20 Purchase Units - Japanese Japanese buy 5 carriers, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 carrier moved from 6 Sea Zone to 19 Sea Zone 4 carriers, 1 destroyer, 10 fighters and 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 bomber, 4 fighters and 2 tactical_bombers moved from Philippines to 20 Sea Zone 24 fighters and 6 tactical_bombers moved from Japan to 19 Sea Zone 1 destroyer moved from 37 Sea Zone to 19 Sea Zone 2 armour and 1 mech_infantry moved from Novosibirsk to Evenkiyskiy Japanese take Urals from Russians Japanese take Evenkiyskiy from Russians 1 infantry moved from Timguska to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Novosibirsk to Samara 13 artilleries and 8 infantry moved from Novosibirsk to Kazakhstan 1 armour, 2 artilleries and 4 infantry moved from Tsinghai to Kazakhstan 5 artilleries and 5 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Sikang to Kazakhstan 1 bomber moved from Suiyuyan to Samara Combat - Japanese Battle in Samara Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Samara, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Samara, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Samara, round 4 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 24 fighters and 6 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 carrier, 1 destroyer, 24 fighters and 6 tactical_bombers in 19 Sea Zone, round 2 : 17/31 hits, 16.33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 carrier, 1 destroyer, 24 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kazakhstan Japanese attack with 1 armour, 20 artilleries and 18 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 20 artilleries and 18 infantry in Kazakhstan, round 2 : 20/39 hits, 13.17 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 armour, 20 artilleries and 17 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 20 Sea Zone Japanese attack with 1 bomber, 4 carriers, 1 destroyer, 14 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 4 carriers, 1 destroyer, 14 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 11/18 hits, 9.33 expected hits ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from ANZAC with 1 bomber, 4 carriers, 1 destroyer, 14 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 10 fighters moved from 19 Sea Zone to 6 Sea Zone 12 fighters and 6 tactical_bombers moved from 19 Sea Zone to Japan 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 2 artilleries and 4 infantry moved from Szechwan to Sikang 3 infantry moved from Persia to Iraq 1 artillery and 2 infantry moved from Eastern Persia to Persia 1 artillery and 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Hopei to Shensi 1 artillery moved from Yunnan to Shan State 2 fighters moved from 20 Sea Zone to Shan State 2 fighters moved from 20 Sea Zone to Shan State 2 tactical_bombers moved from 20 Sea Zone to Shan State 1 bomber moved from 20 Sea Zone to Shan State 2 fighters moved from 20 Sea Zone to 19 Sea Zone 2 fighters moved from 19 Sea Zone to Japan 1 infantry moved from Kweichow to Szechwan 1 artillery moved from Kweichow to Shensi 1 infantry moved from Kweichow to Yunnan 1 artillery moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Hopei 1 aaGun moved from Novosibirsk to Kazakhstan 1 bomber moved from Samara to Sikang Place Units - Japanese 5 carriers and 1 destroyer placed in 6 Sea Zone 1 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2 Japanese collect 66 PUs (11 lost to blockades); end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 7.33 ANZAC regular : -0.17 Russians regular : -0.33