@gamerman01 Thanks for all your efforts over the years.
simon33
@simon33
Best posts made by simon33
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RE: League General Discussion Threadposted in League
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RE: We need an allied playbook.posted in Axis & Allies Global 1940
Ok, I’ve got a few points, first Europe:
- If Germany attacks both fleets (SZ110/111) you have to scramble something. I cannot emphasise this enough. If the BB goes to SZ111, you can probably scramble to there for free because a retreat is likely (not certain). Scrambling SZ110 when the BB isn’t there normally kills more Luftwaffe than RAF on average.
- You can still do Taranto even if you lose all the planes on London to a scramble - use the Scottish fighter. Without either it’s a big gamble.
- Don’t attack Ethiopia with only one transport. It can go bad and you normally have better use for a transport.
- Building a Persia factory UK2 is normally advised - which means you need to take it UK1.
- Taranto and SZ92 stack are stronger moves than Tobruk crush.
Against a J1 DOW:
- Don’t fear Strategic bombing. If they bomb you when they get Calcutta, they then need to repair it. This doesn’t apply in a J3/US3 DOW scenario.
- Moving to Burma UK1 with your whole force and a SZ37 DD blocker can stand against nearly the entire Japanese air force. Putting the Cruiser in SZ38 denies a landing spot too, or at least makes it much more difficult.
- Mechs allow flexibility for UK but it may not be useful UK1 if you stack Burma.
- Every extra turn Calcutta lives helps the allies a little. A US landing on Korea, reinforced by USSR, helps the allies a lot. Also keeps the Mongolian rule active.
- Midway naval base requires 3 ships to block. If there’s only one DD in range of SZ16 you should really capitalise on this.
- Entire Chinese coast can be hit from the Caroline Islands.
- Killing Japanese ICs on China is a major setback for Japan.
- Chinese troops often die easily so don’t fear doing moderately unfavourable trades with Japan especially if they cause Japan to take away from other attacks such as on India.
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Global 1940 French Rebalanceposted in Other Axis & Allies Variants
In case anyone is frustrated by the way Paris is handled in all versions of Global, I have developed a slight rebalance to the way it is handled.
Basically these things are changed:
- Normandy and Southern France are made original owner Neutral Axis
- If Paris has fallen and Normandy is French but has no French units, it becomes Neutral Axis. Similarly for Southern France
- If London is taken, the North American territories convert to a Canadian economy, which works like the UK_Pacific economy.
I would think this would only reduce the bids slightly but also eliminate the massive penalty for liberating Paris.
Hopefully this variant will at least raise this issue. I think it is an improvement on BM4.
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RE: Post League Game Results Hereposted in League
On the ELO system, we are never going to get a perfect system. Each game has a different handicap, which is unlike chess where every game is the same. Seems impossible to have a system which considers the bid as well the relative strength of every player. I’m not sure a more complex system would promote league play either.
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RE: League General Discussion Threadposted in League
I would agree that BM3/4 should be the standard for the playoffs for this year’s games.
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RE: Germany Turn1, what SZs do you feel must be attack?posted in Axis & Allies Global 1940
Not sending the bb to 110 probably makes the scramble advised.
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RE: G40 Balance Mod - Feedback Threadposted in Other Axis & Allies Variants
@oysteilo said in G40 Balance Mod - Feedback Thread:
After several years of playing BM (on and off) I am interested in hearing peoples view on marines. Are they useful? Do they add something to the game?
Can I suggest if Marines annoy you this much, just house rule them out. If people don’t want to play with your house rule, just don’t play with them.
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RE: League General Discussion Threadposted in League
Bids for balanced mod are going up and up. Noticing a lot of games at allies+16-22 and not seeing lots of allied victories. Interesting, I would think that a prudent bid at these levels would see a plane+sub for the med and perhaps a mech for Burma to stop a J1 DOW (If that needs to be stopped). The problem with a bid like this is that it changes the med dynamic a lot and makes it hard for the axis there IMHO. I thought the Scottish fighter was bad enough in that it discouraged the two fleet attack G1.
Don’t think that PtV is the answer either - with the change to partition SZ38 just don’t enjoy that map much. Possibly, axis strategies could develop in the future, like they have in OOB and BM, to the point that change makes sense but at present I don’t think it does.
Now I am wondering if we need a different or changed map for league games to be fun again. Or should we just think that the bid is part of the fun and you should decide where you want change the game dynamics at the start?
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RE: German airbase in Holland r1posted in Axis & Allies Global 1940
If you hit SZ110 with 3ftr 3tac 2SB 2subs, it becomes very unlikely that the Brits will scramble even without the BB going there. The strafe of SZ111 is by far the best way to save the BB. It can go bad, but it’s the best option if you don’t want to sacrifice the BB. Sending a second sub to SZ111 is well worth it IMO.
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RE: League General Discussion Threadposted in League
@hengst said in League General Discussion Thread:
@hengst Then, of course, the turn-it-into-a-AAA-module process begins… shouldn’t be too hard if the AAA devs are willing to listen to my desperate feature requests :)
What features do you want?
Latest posts made by simon33
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RE: L26 BM Simon33 (L+16) vs Booper (X)posted in League
The Germans nearly were able to crush my landing troops in Gibraltar but not quite.
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RE: L26 BM Simon33 (L+16) vs Booper (X)posted in League
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Russians Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 fighter and 1 infantry moved from Archangel to Belarus Combat - Russians Battle in Belarus Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus 1 infantry owned by the Germans lost in Belarus Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Belarus to Russia 1 armour moved from Archangel to Bryansk 4 infantry moved from Archangel to Vologda 7 infantry moved from Samara to Kazakhstan 1 mech_infantry moved from Caucasus to Tsinghai 1 infantry moved from Volgograd to Rostov 1 fighter moved from Tsinghai to Russia 1 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Ulaanbaatar to Dzavhan 2 infantry moved from Olgiy to Timguska 1 infantry moved from Dzavhan to Olgiy 3 artilleries and 7 infantry moved from Russia to Bryansk Place Units - Russians 5 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 Optional[PUs]; end with 29 Optional[PUs] Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 Optional[PUs]; end with 31 Optional[PUs]Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 1.33 -
RE: L26 BM Simon33 (L+16) vs Booper (X)posted in League
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to 62 Sea Zone 1 carrier and 3 fighters moved from 54 Sea Zone to 62 Sea Zone Non Combat Move - ANZAC 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 transport moved from 54 Sea Zone to 62 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 54 Sea Zone to 31 Sea Zone 2 infantry moved from Queensland to South Australia 1 aaGun, 1 artillery, 3 infantry and 2 mech_infantrys moved from Queensland to New South Wales Place Units - ANZAC 1 carrier and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 2 infantry moved from Turkey to Greece 1 cruiser and 2 destroyers moved from 98 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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RE: L26 BM Simon33 (L+16) vs Booper (X)posted in League
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 1 factory_minor, 3 infantry and 7 submarines; Remaining resources: 2 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 2 fighters moved from Hawaiian Islands to Wake Island 1 fighter moved from 10 Sea Zone to 31 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Greece to Bulgaria Americans take Albania from Italians Americans take Bulgaria from Germans 2 fighters moved from 91 Sea Zone to Normandy Bordeaux 1 bomber moved from Gibraltar to France 1 fighter moved from Gibraltar to Normandy Bordeaux Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in 31 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 4 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/6 hits, 2.83 expected hits Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Wake Island Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Wake Island, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Wake Island to 31 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 fighters moved from Western United States to 31 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 4 submarines moved from 54 Sea Zone to 31 Sea Zone 1 bomber moved from France to Gibraltar 2 fighters moved from Normandy Bordeaux to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 artillery and 5 infantry moved from Central United States to 101 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Egypt to 98 Sea Zone 4 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 93 Sea Zone 1 fighter moved from Normandy Bordeaux to Gibraltar 1 carrier moved from 98 Sea Zone to 93 Sea Zone 3 carriers, 1 destroyer, 1 fighter and 11 submarines moved from 10 Sea Zone to 31 Sea Zone Place Units - Americans 1 artillery placed in Western United States 3 artilleries and 3 infantry placed in Central United States 1 destroyer and 7 submarines placed in 10 Sea Zone 1 factory_minor placed in Greece Turn Complete - Americans Americans collect 61 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 Optional[PUs]; end with 68 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 8 artilleries, 1 fighter and 4 infantry; Remaining resources: 2 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from 110 Sea Zone to Holland Belgium 1 cruiser moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 2 fighters moved from Greece to Southern France 1 bomber and 2 fighters moved from Gibraltar to Southern France Combat - British Battle in Holland Belgium Battle in Southern France British attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 3 infantry British roll dice for 1 battleship and 1 cruiser in Southern France, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Southern France, round 2 : 3/7 hits, 3.33 expected hits Germans roll dice for 3 infantry in Southern France, round 2 : 2/3 hits, 1.00 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Southern France 3 infantry owned by the Germans lost in Southern France British win, taking Holland Belgium from Germans with 1 bomber and 4 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 artillery and 1 infantry Casualties for Germans: 3 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Neutral_True from Mozambique: 2 infantry EDIT: Changing ownership of Mozambique from Neutral_True to British EDIT: Removing units owned by British from Union of South Africa: 1 infantry EDIT: Turning off Edit Mode 2 fighters moved from Southern France to 93 Sea Zone 1 carrier moved from 98 Sea Zone to 93 Sea Zone 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from 92 Sea Zone to Gibraltar 2 artilleries and 1 infantry moved from Union of South Africa to Mozambique 1 transport moved from 80 Sea Zone to 72 Sea Zone 3 artilleries and 2 infantry moved from Eastern Persia to West India 1 infantry moved from Afghanistan to West India 3 artilleries and 3 infantry moved from Persia to Eastern Persia 5 artilleries and 6 infantry moved from Iraq to Persia 1 armour and 1 mech_infantry moved from Trans-Jordan to Persia 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Turkey to Greece 1 artillery and 11 infantry moved from Greece to Bulgaria 2 fighters moved from Southern France to Gibraltar 1 bomber moved from Southern France to Iraq 2 fighters and 1 tactical_bomber moved from Tsinghai to Eastern Persia 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 91 Sea Zone to 106 Sea Zone 1 mech_infantry moved from Bolivia to British Guiana Place Units - British 3 artilleries placed in Persia 1 artillery and 2 infantry placed in Union of South Africa 2 artilleries and 1 infantry placed in Turkey 2 artilleries and 1 infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 47 PUs; end with 49 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -1.50 Japanese regular : -0.67 Germans AA : -0.17 Germans regular : 0.67 British regular : -0.50 -
RE: L26 BM Simon33 (L+16) vs Booper (X)posted in League
Forgot Mozambique. Presume I can add it here.
[dice 4d6<=2]
def [dice 2d6] -
RE: AetV (L+18) vs SImon33 (X) BMposted in League
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 7 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Vologda to Archangel Germans take Smolensk from Russians 3 armour and 24 mech_infantrys moved from Vologda to Volgograd Germans take Volgograd from Russians 1 armour moved from Romania to Ukraine Germans take Bessarabia from Russians 2 fighters moved from Western Germany to Bulgaria 10 artilleries, 3 fighters and 3 tactical_bombers moved from Romania to Bulgaria 1 bomber moved from Novgorod to Bulgaria Combat - Germans Battle in Bulgaria Germans attack with 10 artilleries, 1 bomber, 5 fighters and 3 tactical_bombers Americans defend with 1 infantry; Russians defend with 6 fighters and 1 tactical_bomber Germans roll dice for 10 artilleries, 1 bomber, 5 fighters and 3 tactical_bombers in Bulgaria, round 2 : 7/19 hits, 8.50 expected hits Americans roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Bulgaria, round 2 : 6/8 hits, 4.83 expected hits 6 artilleries owned by the Germans lost in Bulgaria 1 tactical_bomber owned by the Russians, 5 fighters owned by the Russians and 1 infantry owned by the Americans lost in Bulgaria Germans roll dice for 4 artilleries, 1 bomber, 5 fighters and 3 tactical_bombers in Bulgaria, round 3 : 5/13 hits, 6.50 expected hits Americans roll dice for 1 fighter in Bulgaria, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Russians lost in Bulgaria Germans win, taking Bulgaria from Americans with 4 artilleries, 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 50 Casualties for Germans: 6 artilleries Casualties for Americans: 1 infantry Casualties for Russians: 6 fighters and 1 tactical_bomber Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 2 mech_infantrys moved from Romania to Ukraine 1 infantry moved from Bryansk to Ukraine 1 mech_infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Rostov to Ukraine 3 artilleries and 3 infantry moved from Holland Belgium to Western Germany 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 2 infantry moved from Poland to Eastern Poland 1 artillery and 1 infantry moved from Germany to Poland 27 artilleries and 4 infantry moved from Vologda to Archangel 3 armour, 1 artillery and 1 infantry moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Ukraine 1 mech_infantry moved from Tanganyika Territory to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from Bulgaria to Western Germany 1 bomber, 4 fighters and 3 tactical_bombers moved from Bulgaria to Ukraine 10 artilleries and 10 infantry moved from Southern France to Northern Italy 1 submarine moved from 80 Sea Zone to 75 Sea Zone EDIT: 1 submarine moved from 80 Sea Zone to 75 Sea Zone Place Units - Germans 2 artilleries and 1 infantry placed in Ukraine 3 infantry placed in Novgorod 2 armour and 1 infantry placed in Union of South Africa 2 infantry and 7 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,4,6,4,5,2 Germans collect 57 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 63 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Germans regular : -3.00 -
RE: AetV (L+18) vs SImon33 (X) BMposted in League
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Italians Italians buy 2 artilleries and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters moved from Southern Italy to Bessarabia 2 artilleries moved from Romania to Bessarabia Combat - Italians Battle in Bessarabia Italians attack with 2 artilleries and 3 fighters Russians defend with 3 armour Italians roll dice for 2 artilleries and 3 fighters in Bessarabia, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 3 armour in Bessarabia, round 2 : 2/3 hits, 1.50 expected hits 2 artilleries owned by the Italians lost in Bessarabia 3 armour owned by the Russians lost in Bessarabia Italians win with 3 fighters remaining. Battle score for attacker is 10 Casualties for Italians: 2 artilleries Casualties for Russians: 3 armour Non Combat Move - Italians 3 fighters moved from Bessarabia to Romania 3 fighters moved from Western Germany to Southern Italy Place Units - Italians 1 artillery placed in Southern Italy 1 artillery and 1 mech_infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,3,3,1,2,3 Italians collect 9 PUs (7 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
Italians regular : 0.83 Russians regular : 0.50 -
RE: L26 BM Simon33 (L+16) vs Booper (X)posted in League
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Russians Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Bryansk to Novgorod Russians take Belarus from Germans 6 infantry moved from Archangel to Novgorod 1 fighter moved from Russia to Novgorod 1 fighter moved from Russia to Rostov 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Tsinghai to Caucasus 1 fighter moved from Tsinghai to Volgograd 1 infantry moved from Samara to Volgograd 1 artillery and 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans Combat - Russians Battle in Novgorod Russians attack with 1 armour, 1 fighter and 6 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 6 infantry Russians roll dice for 1 armour, 1 fighter and 6 infantry in Novgorod, round 2 : 4/8 hits, 2.00 expected hits Germans roll dice for 6 infantry in Novgorod, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Russians lost in Novgorod 4 infantry owned by the Germans lost in Novgorod 1 fighter owned by the Russians retreated 4 infantry owned by the Russians and 1 armour owned by the Russians retreated to Archangel Germans win with 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 4 infantry Battle in Volgograd Russians attack with 1 fighter and 1 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 artillery and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 artillery and 1 mech_infantry Battle in Caucasus Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Nenetsia to Archangel 1 fighter moved from Novgorod to Archangel 4 infantry moved from Russia to Samara 1 fighter moved from Volgograd to Tsinghai 1 fighter and 1 tactical_bomber moved from Caucasus to Tsinghai 1 fighter moved from Rostov to Tsinghai 3 infantry moved from Russia to Samara 5 artilleries moved from Russia to Bryansk Place Units - Russians 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 Optional[PUs]; end with 33 Optional[PUs] Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 Optional[PUs]; end with 35 Optional[PUs]Combat Hit Differential Summary :
Italians regular : -0.67 Germans regular : -0.67 Russians regular : 5.83 -
RE: Simon allies + 40 vs cwglee axis g40 oobposted in League
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 63 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 16 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Non Combat Move - French 1 infantry moved from Nigeria to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :