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    simon33

    @simon33

    2026 19 17 16

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    simon33 Unfollow Follow
    2026 19 17 16

    Best posts made by simon33

    • RE: League General Discussion Thread

      @gamerman01 Thanks for all your efforts over the years.

      posted in League
      S
      simon33
    • RE: We need an allied playbook.

      Ok, I’ve got a few points, first Europe:

      • If Germany attacks both fleets (SZ110/111) you have to scramble something. I cannot emphasise this enough. If the BB goes to SZ111, you can probably scramble to there for free because a retreat is likely (not certain). Scrambling SZ110 when the BB isn’t there normally kills more Luftwaffe than RAF on average.
      • You can still do Taranto even if you lose all the planes on London to a scramble - use the Scottish fighter. Without either it’s a big gamble.
      • Don’t attack Ethiopia with only one transport. It can go bad and you normally have better use for a transport.
      • Building a Persia factory UK2 is normally advised - which means you need to take it UK1.
      • Taranto and SZ92 stack are stronger moves than Tobruk crush.

      Against a J1 DOW:

      • Don’t fear Strategic bombing. If they bomb you when they get Calcutta, they then need to repair it. This doesn’t apply in a J3/US3 DOW scenario.
      • Moving to Burma UK1 with your whole force and a SZ37 DD blocker can stand against nearly the entire Japanese air force. Putting the Cruiser in SZ38 denies a landing spot too, or at least makes it much more difficult.
      • Mechs allow flexibility for UK but it may not be useful UK1 if you stack Burma.
      • Every extra turn Calcutta lives helps the allies a little. A US landing on Korea, reinforced by USSR, helps the allies a lot. Also keeps the Mongolian rule active.
      • Midway naval base requires 3 ships to block. If there’s only one DD in range of SZ16 you should really capitalise on this.
      • Entire Chinese coast can be hit from the Caroline Islands.
      • Killing Japanese ICs on China is a major setback for Japan.
      • Chinese troops often die easily so don’t fear doing moderately unfavourable trades with Japan especially if they cause Japan to take away from other attacks such as on India.
      posted in Axis & Allies Global 1940
      S
      simon33
    • Global 1940 French Rebalance

      In case anyone is frustrated by the way Paris is handled in all versions of Global, I have developed a slight rebalance to the way it is handled.

      Basically these things are changed:

      • Normandy and Southern France are made original owner Neutral Axis
      • If Paris has fallen and Normandy is French but has no French units, it becomes Neutral Axis. Similarly for Southern France
      • If London is taken, the North American territories convert to a Canadian economy, which works like the UK_Pacific economy.

      I would think this would only reduce the bids slightly but also eliminate the massive penalty for liberating Paris.

      Hopefully this variant will at least raise this issue. I think it is an improvement on BM4.

      Parisian-Rebalance.tsvg

      posted in Other Axis & Allies Variants
      S
      simon33
    • RE: Post League Game Results Here

      On the ELO system, we are never going to get a perfect system. Each game has a different handicap, which is unlike chess where every game is the same. Seems impossible to have a system which considers the bid as well the relative strength of every player. I’m not sure a more complex system would promote league play either.

      posted in League
      S
      simon33
    • RE: League General Discussion Thread

      I would agree that BM3/4 should be the standard for the playoffs for this year’s games.

      posted in League
      S
      simon33
    • RE: Germany Turn1, what SZs do you feel must be attack?

      Not sending the bb to 110 probably makes the scramble advised.

      posted in Axis & Allies Global 1940
      S
      simon33
    • RE: G40 Balance Mod - Feedback Thread

      @oysteilo said in G40 Balance Mod - Feedback Thread:

      After several years of playing BM (on and off) I am interested in hearing peoples view on marines. Are they useful? Do they add something to the game?

      Can I suggest if Marines annoy you this much, just house rule them out. If people don’t want to play with your house rule, just don’t play with them.

      posted in Other Axis & Allies Variants
      S
      simon33
    • RE: League General Discussion Thread

      Bids for balanced mod are going up and up. Noticing a lot of games at allies+16-22 and not seeing lots of allied victories. Interesting, I would think that a prudent bid at these levels would see a plane+sub for the med and perhaps a mech for Burma to stop a J1 DOW (If that needs to be stopped). The problem with a bid like this is that it changes the med dynamic a lot and makes it hard for the axis there IMHO. I thought the Scottish fighter was bad enough in that it discouraged the two fleet attack G1.

      Don’t think that PtV is the answer either - with the change to partition SZ38 just don’t enjoy that map much. Possibly, axis strategies could develop in the future, like they have in OOB and BM, to the point that change makes sense but at present I don’t think it does.

      Now I am wondering if we need a different or changed map for league games to be fun again. Or should we just think that the bid is part of the fun and you should decide where you want change the game dynamics at the start?

      posted in League
      S
      simon33
    • RE: German airbase in Holland r1

      If you hit SZ110 with 3ftr 3tac 2SB 2subs, it becomes very unlikely that the Brits will scramble even without the BB going there. The strafe of SZ111 is by far the best way to save the BB. It can go bad, but it’s the best option if you don’t want to sacrifice the BB. Sending a second sub to SZ111 is well worth it IMO.

      posted in Axis & Allies Global 1940
      S
      simon33
    • RE: League General Discussion Thread

      @hengst said in League General Discussion Thread:

      @hengst Then, of course, the turn-it-into-a-AAA-module process begins… shouldn’t be too hard if the AAA devs are willing to listen to my desperate feature requests :)

      What features do you want?

      posted in League
      S
      simon33

    Latest posts made by simon33

    • RE: L26 BM Simon33 (L+16) vs Booper (X)

      The Germans nearly were able to crush my landing troops in Gibraltar but not quite.

      posted in League
      S
      simon33
    • RE: L26 BM Simon33 (L+16) vs Booper (X)

      TripleA Turn Summary: Russians round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 12
      
          Purchase Units - Russians
              Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Russians
              1 fighter and 1 infantry moved from Archangel to Belarus
      
          Combat - Russians
              Battle in Belarus
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Belarus
                      1 infantry owned by the Germans lost in Belarus
                  Russians win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Belarus to Russia
              1 armour moved from Archangel to Bryansk
              4 infantry moved from Archangel to Vologda
              7 infantry moved from Samara to Kazakhstan
              1 mech_infantry moved from Caucasus to Tsinghai
              1 infantry moved from Volgograd to Rostov
              1 fighter moved from Tsinghai to Russia
              1 infantry moved from Buyant-Uhaa to Central Mongolia
              1 infantry moved from Buyant-Uhaa to Ulaanbaatar
              1 infantry moved from Ulaanbaatar to Dzavhan
              2 infantry moved from Olgiy to Timguska
              1 infantry moved from Dzavhan to Olgiy
              3 artilleries and 7 infantry moved from Russia to Bryansk
      
          Place Units - Russians
              5 artilleries and 5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 26 PUs; end with 26 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 Optional[PUs]; end with 29 Optional[PUs]
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 Optional[PUs]; end with 31 Optional[PUs]
      

      Combat Hit Differential Summary :

      Germans regular : 0.67
      Russians regular : 1.33
      

      Savegame

      posted in League
      S
      simon33
    • RE: L26 BM Simon33 (L+16) vs Booper (X)

      TripleA Turn Summary: French round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 11
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 fighter moved from New South Wales to 62 Sea Zone
              1 carrier and 3 fighters moved from 54 Sea Zone to 62 Sea Zone
      
          Non Combat Move - ANZAC
              1 fighter moved from Hawaiian Islands to 31 Sea Zone
              1 transport moved from 54 Sea Zone to 62 Sea Zone
              2 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 54 Sea Zone to 31 Sea Zone
              2 infantry moved from Queensland to South Australia
              1 aaGun, 1 artillery, 3 infantry and 2 mech_infantrys moved from Queensland to New South Wales
      
          Place Units - ANZAC
              1 carrier and 1 destroyer placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 11 PUs; end with 11 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
      
          Politics - French
              Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - French
              2 infantry moved from Turkey to Greece
              1 cruiser and 2 destroyers moved from 98 Sea Zone to 92 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      S
      simon33
    • RE: L26 BM Simon33 (L+16) vs Booper (X)

      TripleA Turn Summary: UK_Pacific round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 11
      
          Purchase Units - Americans
              Americans buy 4 artilleries, 1 destroyer, 1 factory_minor, 3 infantry and 7 submarines; Remaining resources: 2 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
              1 infantry moved from Western United States to 10 Sea Zone
              1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
              1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
              2 fighters moved from Hawaiian Islands to Wake Island
              1 fighter moved from 10 Sea Zone to 31 Sea Zone
              1 infantry moved from Gibraltar to 91 Sea Zone
              2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              1 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
              1 armour and 1 mech_infantry moved from Greece to Bulgaria
                    Americans take Albania from Italians
                    Americans take Bulgaria from Germans
              2 fighters moved from 91 Sea Zone to Normandy Bordeaux
              1 bomber moved from Gibraltar to France
              1 fighter moved from Gibraltar to Normandy Bordeaux
      
          Combat - Americans
              Strategic bombing raid in France
                      Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
                  Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
                  Bombing raid in France causes 3 damage total. 
              Battle in 31 Sea Zone
                  Americans attack with 1 fighter and 1 transport
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 31 Sea Zone
                  Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Normandy Bordeaux
                  Americans attack with 4 fighters, 1 infantry and 1 tactical_bomber
                  Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                      Americans roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/6 hits, 2.83 expected hits
                      Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                  Americans win, taking Normandy Bordeaux from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
              Battle in Wake Island
                  Americans attack with 1 artillery, 2 fighters and 1 infantry
                  Japanese defend with 1 airfield and 1 infantry
                      Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Wake Island, round 2 : 1/4 hits, 1.67 expected hits
                      Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Wake Island
                  Americans win, taking Wake Island from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              2 fighters moved from Wake Island to 31 Sea Zone
              1 fighter moved from Western United States to Hawaiian Islands
              2 fighters moved from Western United States to 31 Sea Zone
              1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 4 submarines moved from 54 Sea Zone to 31 Sea Zone
              1 bomber moved from France to Gibraltar
              2 fighters moved from Normandy Bordeaux to 91 Sea Zone
              1 destroyer moved from 91 Sea Zone to 104 Sea Zone
              1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
              2 transports moved from 91 Sea Zone to 101 Sea Zone
              1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
              2 infantry moved from Egypt to 98 Sea Zone
              4 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
              2 infantry moved from 92 Sea Zone to Gibraltar
              1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 93 Sea Zone
              1 fighter moved from Normandy Bordeaux to Gibraltar
              1 carrier moved from 98 Sea Zone to 93 Sea Zone
              3 carriers, 1 destroyer, 1 fighter and 11 submarines moved from 10 Sea Zone to 31 Sea Zone
      
          Place Units - Americans
              1 artillery placed in Western United States
              3 artilleries and 3 infantry placed in Central United States
              1 destroyer and 7 submarines placed in 10 Sea Zone
              1 factory_minor placed in Greece
      
          Turn Complete - Americans
              Americans collect 61 PUs; end with 63 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 Optional[PUs]; end with 68 Optional[PUs]
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 1 infantry moved from Tsinghai to Sikang
      
          Combat - Chinese
              Battle in Sikang
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Sikang
                  Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Sikang to Tsinghai
      
          Place Units - Chinese
              1 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 3 PUs
      
          Purchase Units - British
              British buy 8 artilleries, 1 fighter and 4 infantry; Remaining resources: 2 PUs; 
      
          Politics - British
              Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - British
              1 infantry moved from 110 Sea Zone to Holland Belgium
              1 cruiser moved from 91 Sea Zone to 93 Sea Zone
              1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
              1 artillery, 1 battleship, 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
              1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
              2 fighters moved from Greece to Southern France
              1 bomber and 2 fighters moved from Gibraltar to Southern France
      
          Combat - British
              Battle in Holland Belgium
              Battle in Southern France
                  British attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry
                  Germans defend with 1 factory_minor, 1 harbour and 3 infantry
                      British roll dice for 1 battleship and 1 cruiser in Southern France, round 2 : 1/2 hits, 1.17 expected hits
                      British roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Southern France, round 2 : 3/7 hits, 3.33 expected hits
                      Germans roll dice for 3 infantry in Southern France, round 2 : 2/3 hits, 1.00 expected hits
                      1 artillery owned by the British and 1 infantry owned by the British lost in Southern France
                      3 infantry owned by the Germans lost in Southern France
                  British win, taking Holland Belgium from Germans with 1 bomber and 4 fighters remaining. Battle score for attacker is 2
                  Casualties for British: 1 artillery and 1 infantry
                  Casualties for Germans: 3 infantry
      
          Non Combat Move - British
              Turning on Edit Mode
              EDIT: Removing units owned by Neutral_True from Mozambique: 2 infantry
              EDIT: Changing ownership of Mozambique from Neutral_True to British
              EDIT: Removing units owned by British from Union of South Africa: 1 infantry
              EDIT: Turning off Edit Mode
              2 fighters moved from Southern France to 93 Sea Zone
              1 carrier moved from 98 Sea Zone to 93 Sea Zone
              1 destroyer moved from 98 Sea Zone to 92 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to Gibraltar
              1 transport moved from 91 Sea Zone to 88 Sea Zone
              2 infantry moved from British Guiana to 88 Sea Zone
              2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
              1 artillery, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
              1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
              2 infantry moved from 92 Sea Zone to Gibraltar
              2 artilleries and 1 infantry moved from Union of South Africa to Mozambique
              1 transport moved from 80 Sea Zone to 72 Sea Zone
              3 artilleries and 2 infantry moved from Eastern Persia to West India
              1 infantry moved from Afghanistan to West India
              3 artilleries and 3 infantry moved from Persia to Eastern Persia
              5 artilleries and 6 infantry moved from Iraq to Persia
              1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
              1 mech_infantry moved from Egypt to Iraq
              1 infantry moved from Trans-Jordan to Iraq
              2 infantry moved from Turkey to Greece
              1 artillery and 11 infantry moved from Greece to Bulgaria
              2 fighters moved from Southern France to Gibraltar
              1 bomber moved from Southern France to Iraq
              2 fighters and 1 tactical_bomber moved from Tsinghai to Eastern Persia
              1 infantry moved from Egypt to Trans-Jordan
              1 destroyer moved from 91 Sea Zone to 106 Sea Zone
              1 mech_infantry moved from Bolivia to British Guiana
      
          Place Units - British
              3 artilleries placed in Persia
              1 artillery and 2 infantry placed in Union of South Africa
              2 artilleries and 1 infantry placed in Turkey
              2 artilleries and 1 infantry placed in Egypt
              1 fighter placed in United Kingdom
      
          Turn Complete - British
              British collect 47 PUs; end with 49 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Americans regular : -1.50
      Japanese regular : -0.67
      Germans AA : -0.17
      Germans regular : 0.67
      British regular : -0.50
      

      Savegame

      posted in League
      S
      simon33
    • RE: L26 BM Simon33 (L+16) vs Booper (X)

      Forgot Mozambique. Presume I can add it here.

      [dice 4d6<=2]
      def [dice 2d6]

      posted in League
      S
      simon33
    • RE: AetV (L+18) vs SImon33 (X) BM

      Edit to the Italian sub if that is ok.

      posted in League
      S
      simon33
    • RE: AetV (L+18) vs SImon33 (X) BM

      TripleA Turn Summary: Germans round 16

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 16
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 armour, 2 artilleries, 7 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              1 armour moved from Vologda to Archangel
                    Germans take Smolensk from Russians
              3 armour and 24 mech_infantrys moved from Vologda to Volgograd
                    Germans take Volgograd from Russians
              1 armour moved from Romania to Ukraine
                    Germans take Bessarabia from Russians
              2 fighters moved from Western Germany to Bulgaria
              10 artilleries, 3 fighters and 3 tactical_bombers moved from Romania to Bulgaria
              1 bomber moved from Novgorod to Bulgaria
      
          Combat - Germans
              Battle in Bulgaria
                  Germans attack with 10 artilleries, 1 bomber, 5 fighters and 3 tactical_bombers
                  Americans defend with 1 infantry; Russians defend with 6 fighters and 1 tactical_bomber
                      Germans roll dice for 10 artilleries, 1 bomber, 5 fighters and 3 tactical_bombers in Bulgaria, round 2 : 7/19 hits, 8.50 expected hits
                      Americans roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Bulgaria, round 2 : 6/8 hits, 4.83 expected hits
                      6 artilleries owned by the Germans lost in Bulgaria
                      1 tactical_bomber owned by the Russians, 5 fighters owned by the Russians and 1 infantry owned by the Americans lost in Bulgaria
                      Germans roll dice for 4 artilleries, 1 bomber, 5 fighters and 3 tactical_bombers in Bulgaria, round 3 : 5/13 hits, 6.50 expected hits
                      Americans roll dice for 1 fighter in Bulgaria, round 3 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the Russians lost in Bulgaria
                  Germans win, taking Bulgaria from Americans with 4 artilleries, 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 50
                  Casualties for Germans: 6 artilleries
                  Casualties for Americans: 1 infantry
                  Casualties for Russians: 6 fighters and 1 tactical_bomber
      
          Non Combat Move - Germans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              2 mech_infantrys moved from Romania to Ukraine
              1 infantry moved from Bryansk to Ukraine
              1 mech_infantry moved from Western Ukraine to Ukraine
              1 mech_infantry moved from Rostov to Ukraine
              3 artilleries and 3 infantry moved from Holland Belgium to Western Germany
              1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
              1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
              2 infantry moved from Poland to Eastern Poland
              1 artillery and 1 infantry moved from Germany to Poland
              27 artilleries and 4 infantry moved from Vologda to Archangel
              3 armour, 1 artillery and 1 infantry moved from Novgorod to Archangel
              1 tactical_bomber moved from Novgorod to Ukraine
              1 mech_infantry moved from Tanganyika Territory to Belgian Congo
              1 infantry moved from Rhodesia to Belgian Congo
              3 mech_infantrys moved from Union of South Africa to Belgian Congo
              1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
              1 fighter moved from Bulgaria to Western Germany
              1 bomber, 4 fighters and 3 tactical_bombers moved from Bulgaria to Ukraine
              10 artilleries and 10 infantry moved from Southern France to Northern Italy
              1 submarine moved from 80 Sea Zone to 75 Sea Zone
              EDIT: 1 submarine moved from 80 Sea Zone to 75 Sea Zone
      
          Place Units - Germans
              2 artilleries and 1 infantry placed in Ukraine
              3 infantry placed in Novgorod
              2 armour and 1 infantry placed in Union of South Africa
              2 infantry and 7 mech_infantrys placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,4,6,4,5,2
              Germans collect 57 PUs (2 lost to blockades); end with 58 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 63 Optional[PUs]
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.50
      Germans regular : -3.00
      

      Savegame

      posted in League
      S
      simon33
    • RE: AetV (L+18) vs SImon33 (X) BM

      TripleA Turn Summary: Italians round 15

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 15
      
          Purchase Units - Italians
              Italians buy 2 artilleries and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              3 fighters moved from Southern Italy to Bessarabia
              2 artilleries moved from Romania to Bessarabia
      
          Combat - Italians
              Battle in Bessarabia
                  Italians attack with 2 artilleries and 3 fighters
                  Russians defend with 3 armour
                      Italians roll dice for 2 artilleries and 3 fighters in Bessarabia, round 2 : 3/5 hits, 2.17 expected hits
                      Russians roll dice for 3 armour in Bessarabia, round 2 : 2/3 hits, 1.50 expected hits
                      2 artilleries owned by the Italians lost in Bessarabia
                      3 armour owned by the Russians lost in Bessarabia
                  Italians win with 3 fighters remaining. Battle score for attacker is 10
                  Casualties for Italians: 2 artilleries
                  Casualties for Russians: 3 armour
      
          Non Combat Move - Italians
              3 fighters moved from Bessarabia to Romania
              3 fighters moved from Western Germany to Southern Italy
      
          Place Units - Italians
              1 artillery placed in Southern Italy
              1 artillery and 1 mech_infantry placed in Southern France
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 7
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,3,3,1,2,3
              Italians collect 9 PUs (7 lost to blockades); end with 9 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.83
      Russians regular : 0.50
      

      Savegame

      posted in League
      S
      simon33
    • RE: L26 BM Simon33 (L+16) vs Booper (X)

      TripleA Turn Summary: Russians round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 11
      
          Purchase Units - Russians
              Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 armour moved from Bryansk to Novgorod
                    Russians take Belarus from Germans
              6 infantry moved from Archangel to Novgorod
              1 fighter moved from Russia to Novgorod
              1 fighter moved from Russia to Rostov
              1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Tsinghai to Caucasus
              1 fighter moved from Tsinghai to Volgograd
              1 infantry moved from Samara to Volgograd
              1 artillery and 1 infantry moved from Bryansk to Rostov
              1 infantry moved from Bryansk to Western Ukraine
                    Russians take Western Ukraine from Germans
      
          Combat - Russians
              Battle in Novgorod
                  Russians attack with 1 armour, 1 fighter and 6 infantry
                  Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
                      Russians roll dice for 1 armour, 1 fighter and 6 infantry in Novgorod, round 2 : 4/8 hits, 2.00 expected hits
                      Germans roll dice for 6 infantry in Novgorod, round 2 : 2/6 hits, 2.00 expected hits
                      2 infantry owned by the Russians lost in Novgorod
                      4 infantry owned by the Germans lost in Novgorod
                  1 fighter owned by the Russians retreated
                  4 infantry owned by the Russians and 1 armour owned by the Russians retreated to Archangel
                  Germans win with 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 4 infantry
              Battle in Volgograd
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 factory_minor and 1 mech_infantry
                      Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits
                      Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Volgograd
                  Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
              Battle in Rostov
                  Russians attack with 1 artillery, 1 fighter and 1 infantry
                  Italians defend with 1 artillery and 1 mech_infantry
                      Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits
                      Italians roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Rostov
                  Russians win, taking Rostov from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                  Casualties for Italians: 1 artillery and 1 mech_infantry
              Battle in Caucasus
                  Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/3 hits, 1.33 expected hits
                      Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Caucasus
                  Russians win, taking Caucasus from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Russians
              1 infantry moved from Nenetsia to Archangel
              1 fighter moved from Novgorod to Archangel
              4 infantry moved from Russia to Samara
              1 fighter moved from Volgograd to Tsinghai
              1 fighter and 1 tactical_bomber moved from Caucasus to Tsinghai
              1 fighter moved from Rostov to Tsinghai
              3 infantry moved from Russia to Samara
              5 artilleries moved from Russia to Bryansk
      
          Place Units - Russians
              3 artilleries and 7 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 30 PUs; end with 30 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 Optional[PUs]; end with 33 Optional[PUs]
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 Optional[PUs]; end with 35 Optional[PUs]
      

      Combat Hit Differential Summary :

      Italians regular : -0.67
      Germans regular : -0.67
      Russians regular : 5.83
      

      Savegame

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      simon33
    • RE: Simon allies + 40 vs cwglee axis g40 oob

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier and 1 mech_infantry; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 destroyer moved from 63 Sea Zone to 54 Sea Zone
      
          Non Combat Move - ANZAC
              1 cruiser moved from 26 Sea Zone to 54 Sea Zone
              1 infantry moved from Dutch New Guinea to New Guinea
      
          Place Units - ANZAC
              1 carrier placed in 62 Sea Zone
              1 mech_infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 11 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 16 Optional[PUs]
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
      
          Combat Move - French
              1 destroyer moved from 72 Sea Zone to 81 Sea Zone
      
          Non Combat Move - French
              1 infantry moved from Nigeria to French Equatorial Africa
              1 infantry moved from Trans-Jordan to Egypt
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
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      simon33