@gamerman01 Thanks for all your efforts over the years.
Best posts made by simon33
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RE: League General Discussion Thread
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RE: We need an allied playbook.
Ok, I’ve got a few points, first Europe:
- If Germany attacks both fleets (SZ110/111) you have to scramble something. I cannot emphasise this enough. If the BB goes to SZ111, you can probably scramble to there for free because a retreat is likely (not certain). Scrambling SZ110 when the BB isn’t there normally kills more Luftwaffe than RAF on average.
- You can still do Taranto even if you lose all the planes on London to a scramble - use the Scottish fighter. Without either it’s a big gamble.
- Don’t attack Ethiopia with only one transport. It can go bad and you normally have better use for a transport.
- Building a Persia factory UK2 is normally advised - which means you need to take it UK1.
- Taranto and SZ92 stack are stronger moves than Tobruk crush.
Against a J1 DOW:
- Don’t fear Strategic bombing. If they bomb you when they get Calcutta, they then need to repair it. This doesn’t apply in a J3/US3 DOW scenario.
- Moving to Burma UK1 with your whole force and a SZ37 DD blocker can stand against nearly the entire Japanese air force. Putting the Cruiser in SZ38 denies a landing spot too, or at least makes it much more difficult.
- Mechs allow flexibility for UK but it may not be useful UK1 if you stack Burma.
- Every extra turn Calcutta lives helps the allies a little. A US landing on Korea, reinforced by USSR, helps the allies a lot. Also keeps the Mongolian rule active.
- Midway naval base requires 3 ships to block. If there’s only one DD in range of SZ16 you should really capitalise on this.
- Entire Chinese coast can be hit from the Caroline Islands.
- Killing Japanese ICs on China is a major setback for Japan.
- Chinese troops often die easily so don’t fear doing moderately unfavourable trades with Japan especially if they cause Japan to take away from other attacks such as on India.
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RE: Post League Game Results Here
On the ELO system, we are never going to get a perfect system. Each game has a different handicap, which is unlike chess where every game is the same. Seems impossible to have a system which considers the bid as well the relative strength of every player. I’m not sure a more complex system would promote league play either.
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RE: League General Discussion Thread
I would agree that BM3/4 should be the standard for the playoffs for this year’s games.
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Global 1940 Parisian Rebalance
In case anyone is frustrated by the way Paris is handled in all versions of Global, I have developed a slight rebalance to the way it is handled.
Basically these things are changed:
- Normandy and Southern France are made original owner Neutral Axis
- If Paris has fallen and Normandy is French but has no French units, it becomes Neutral Axis. Similarly for Southern France
- If London is taken, the North American territories convert to a Canadian economy, which works like the UK_Pacific economy.
I would think this would only reduce the bids slightly but also eliminate the massive penalty for liberating Paris.
Hopefully this variant will at least raise this issue. I think it is an improvement on BM4.
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RE: Germany Turn1, what SZs do you feel must be attack?
Not sending the bb to 110 probably makes the scramble advised.
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RE: League General Discussion Thread
Bids for balanced mod are going up and up. Noticing a lot of games at allies+16-22 and not seeing lots of allied victories. Interesting, I would think that a prudent bid at these levels would see a plane+sub for the med and perhaps a mech for Burma to stop a J1 DOW (If that needs to be stopped). The problem with a bid like this is that it changes the med dynamic a lot and makes it hard for the axis there IMHO. I thought the Scottish fighter was bad enough in that it discouraged the two fleet attack G1.
Don’t think that PtV is the answer either - with the change to partition SZ38 just don’t enjoy that map much. Possibly, axis strategies could develop in the future, like they have in OOB and BM, to the point that change makes sense but at present I don’t think it does.
Now I am wondering if we need a different or changed map for league games to be fun again. Or should we just think that the bid is part of the fun and you should decide where you want change the game dynamics at the start?
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RE: German airbase in Holland r1
If you hit SZ110 with 3ftr 3tac 2SB 2subs, it becomes very unlikely that the Brits will scramble even without the BB going there. The strafe of SZ111 is by far the best way to save the BB. It can go bad, but it’s the best option if you don’t want to sacrifice the BB. Sending a second sub to SZ111 is well worth it IMO.
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RE: League General Discussion Thread
@hengst said in League General Discussion Thread:
@hengst Then, of course, the turn-it-into-a-AAA-module process begins… shouldn’t be too hard if the AAA devs are willing to listen to my desperate feature requests :)
What features do you want?
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RE: How many G40 games have you played?
@oysteilo said in How many G40 games have you played?:
I have about 15 face to face games, typically against one friend. We play standard G40 2nd ed with NO BID. Whoever loose gets to take the other side next time. We toss inn some beers, wine and other alcoholic beverages to cancel out any need for bids. I havent kept detailed track of it, but its pretty much anyones game and we must be close to 50:50 in win ratios. We also disallow any calculators, so its hard to know if you are 60:40 or 90:10 in big battles
Forum games are completely different as everyone knows. Both are fun, but in different ways.
The tripple A lobby is somewhere in between I think
I don’t understand the point of banning calculators. Wouldn’t you just then add up the number of 4s 3s 2s 1s and 0s on a piece of paper? Or do you also disallow pen and paper?
Latest posts made by simon33
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RE: AetV (Allies+24) vs Simon33 (Axis) BM4
Yes, ok. Only check this site occasionally now but willing to finish this game if you are.
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RE: Mainah (Allies+19) vs Simon33 (X) BM4
Well I will grab Persia but Egypt will be a battle with 2 allied ICs vs 1 Axis one. I guess not many troops there. Perhaps I will take it and that would probably be fatal for the allies. I will eventually take all of China, Russia should be a bit more aggressive I think. Germany has some work to do to take back Greece and prevent any landings. But probably I will prevail in the end, is what I think.
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RE: Mainah (Allies+19) vs Simon33 (X) BM4
Perhaps you are thinking of sz99. That was a good one for me.
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RE: Mainah (Allies+19) vs Simon33 (X) BM4
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 9 artilleries, 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Archangel to Belarus Germans take Smolensk from Russians 3 bombers, 3 fighters and 2 tactical_bombers moved from Northwest Persia to 99 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to 99 Sea Zone 1 artillery and 1 infantry moved from Caucasus to Volgograd Combat - Germans Battle in Volgograd Germans attack with 1 artillery and 1 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 99 Sea Zone Germans attack with 4 bombers, 5 fighters and 3 tactical_bombers British defend with 1 battleship, 1 carrier, 1 destroyer and 2 tactical_bombers; Americans defend with 1 destroyer and 6 transports Germans roll dice for 4 bombers, 5 fighters and 3 tactical_bombers in 99 Sea Zone, round 2 : 9/12 hits, 7.17 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 tactical_bombers and 6 transports in 99 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits 1 fighter owned by the Germans lost in 99 Sea Zone 2 tactical_bombers owned by the British, 1 destroyer owned by the British, 1 destroyer owned by the Americans, 1 transport owned by the Americans, 1 battleship owned by the British and 1 carrier owned by the British lost in 99 Sea Zone 5 transports owned by the Americans lost in 99 Sea Zone Germans win with 4 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 106 Casualties for Germans: 1 fighter Casualties for British: 1 battleship, 1 carrier, 1 destroyer and 2 tactical_bombers Casualties for Americans: 1 destroyer and 6 transports Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 4 bombers, 2 fighters and 1 tactical_bomber moved from 99 Sea Zone to Ukraine 2 fighters and 2 tactical_bombers moved from 99 Sea Zone to Syria 5 mech_infantrys moved from Northwest Persia to Syria 2 armour moved from Iraq to Northwest Persia 8 artilleries and 6 infantry moved from Caucasus to Northwest Persia 5 mech_infantrys moved from Bryansk to Caucasus 9 mech_infantrys moved from Belarus to Rostov 1 artillery and 1 infantry moved from Eastern Poland to Belarus 1 artillery, 1 infantry and 1 mech_infantry moved from Archangel to Belarus 1 artillery and 2 infantry moved from Novgorod to Belarus 2 infantry moved from Poland to Eastern Poland 5 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Romania to Bessarabia 3 artilleries and 3 infantry moved from Western Germany to Northern Italy 1 submarine moved from 119 Sea Zone to 124 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 tactical_bombers moved from 109 Sea Zone to 112 Sea Zone EDIT: 1 armour moved from Tsinghai to Sikang 2 infantry moved from Bryansk to Ukraine 12 artilleries and 4 infantry moved from Bryansk to Rostov 2 aaGuns moved from Northern Italy to Western Germany Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 2 fighters placed in Western Germany 3 artilleries, 1 infantry and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -1.67 Russians regular : -0.33 Germans regular : 2.17
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RE: Mainah (Allies+19) vs Simon33 (X) BM4
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northwest Persia to Syria Italians take Syria from French 1 bomber moved from Caucasus to Greece 4 fighters moved from Southern Italy to Greece 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Americans Combat - Italians Air Battle in Greece Italians attacks with 5 units heading to Greece Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Greece Americans roll AA dice in Greece : 0/1 hits, 0.17 expected hits Bombing raid in Greece rolls: 7 and causes: 6 damage to unit: airfield Bombing raid in Greece causes 6 damage total. Cleaning up after air battles Non Combat Move - Italians 1 bomber and 4 fighters moved from Greece to Southern Italy 3 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 1 aaGun, 1 artillery and 2 infantry moved from Bryansk to Rostov 3 infantry moved from Romania to Bessarabia Place Units - Italians 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3,2,3,6,1,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,6,5,1,4,2,1,4 Italians collect 15 PUs (6 lost to blockades); end with 15 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Americans AA : -0.17
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RE: Mainah (Allies+19) vs Simon33 (X) BM4
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 5 artilleries, 1 carrier, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Szechwan to Sikang Japanese take Shensi from Chinese Japanese take Sikang from Chinese 1 infantry moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 1 armour moved from Anhwe to Suiyuyan Japanese take Hopei from Chinese Japanese take Suiyuyan from Chinese 2 bombers moved from French Indo China to 42 Sea Zone 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 6 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 battleships and 2 cruisers moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 armour, 5 artilleries, 15 infantry and 2 mech_infantrys moved from India to West India Japanese take West India from UK_Pacific 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Anhwe to Hopei Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Celebes Japanese attack with 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 2 battleships in Celebes, round 2 : 2/2 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 42 Sea Zone Japanese attack with 2 bombers and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 2 bombers moved from 42 Sea Zone to French Indo China 1 carrier and 1 submarine moved from 35 Sea Zone to 6 Sea Zone 6 fighters and 2 tactical_bombers moved from Celebes to 44 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 4 carriers and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Shan State to Yunnan 1 aaGun and 1 artillery moved from Hunan to Anhwe 1 mech_infantry moved from Anhwe to Shensi 1 artillery and 2 infantry moved from Yunnan to Hunan 1 artillery moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Malaya to Shan State 2 artilleries and 1 infantry moved from Kiangsu to Anhwe 1 tactical_bomber moved from Kiangsu to Anhwe 1 tactical_bomber moved from Kiangsu to Anhwe 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from Kiangsu to Anhwe 1 fighter moved from Kiangsu to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 3 artilleries placed in Kiangsu 3 infantry placed in Malaya 2 artilleries and 1 infantry placed in French Indo China 1 infantry placed in India Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00 ANZAC regular : 1.50