@gamerman01 Thanks for all your efforts over the years.
Best posts made by simon33
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RE: League General Discussion Thread
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RE: We need an allied playbook.
Ok, I’ve got a few points, first Europe:
- If Germany attacks both fleets (SZ110/111) you have to scramble something. I cannot emphasise this enough. If the BB goes to SZ111, you can probably scramble to there for free because a retreat is likely (not certain). Scrambling SZ110 when the BB isn’t there normally kills more Luftwaffe than RAF on average.
- You can still do Taranto even if you lose all the planes on London to a scramble - use the Scottish fighter. Without either it’s a big gamble.
- Don’t attack Ethiopia with only one transport. It can go bad and you normally have better use for a transport.
- Building a Persia factory UK2 is normally advised - which means you need to take it UK1.
- Taranto and SZ92 stack are stronger moves than Tobruk crush.
Against a J1 DOW:
- Don’t fear Strategic bombing. If they bomb you when they get Calcutta, they then need to repair it. This doesn’t apply in a J3/US3 DOW scenario.
- Moving to Burma UK1 with your whole force and a SZ37 DD blocker can stand against nearly the entire Japanese air force. Putting the Cruiser in SZ38 denies a landing spot too, or at least makes it much more difficult.
- Mechs allow flexibility for UK but it may not be useful UK1 if you stack Burma.
- Every extra turn Calcutta lives helps the allies a little. A US landing on Korea, reinforced by USSR, helps the allies a lot. Also keeps the Mongolian rule active.
- Midway naval base requires 3 ships to block. If there’s only one DD in range of SZ16 you should really capitalise on this.
- Entire Chinese coast can be hit from the Caroline Islands.
- Killing Japanese ICs on China is a major setback for Japan.
- Chinese troops often die easily so don’t fear doing moderately unfavourable trades with Japan especially if they cause Japan to take away from other attacks such as on India.
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RE: Post League Game Results Here
On the ELO system, we are never going to get a perfect system. Each game has a different handicap, which is unlike chess where every game is the same. Seems impossible to have a system which considers the bid as well the relative strength of every player. I’m not sure a more complex system would promote league play either.
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RE: League General Discussion Thread
I would agree that BM3/4 should be the standard for the playoffs for this year’s games.
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Global 1940 Parisian Rebalance
In case anyone is frustrated by the way Paris is handled in all versions of Global, I have developed a slight rebalance to the way it is handled.
Basically these things are changed:
- Normandy and Southern France are made original owner Neutral Axis
- If Paris has fallen and Normandy is French but has no French units, it becomes Neutral Axis. Similarly for Southern France
- If London is taken, the North American territories convert to a Canadian economy, which works like the UK_Pacific economy.
I would think this would only reduce the bids slightly but also eliminate the massive penalty for liberating Paris.
Hopefully this variant will at least raise this issue. I think it is an improvement on BM4.
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RE: Germany Turn1, what SZs do you feel must be attack?
Not sending the bb to 110 probably makes the scramble advised.
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RE: League General Discussion Thread
Bids for balanced mod are going up and up. Noticing a lot of games at allies+16-22 and not seeing lots of allied victories. Interesting, I would think that a prudent bid at these levels would see a plane+sub for the med and perhaps a mech for Burma to stop a J1 DOW (If that needs to be stopped). The problem with a bid like this is that it changes the med dynamic a lot and makes it hard for the axis there IMHO. I thought the Scottish fighter was bad enough in that it discouraged the two fleet attack G1.
Don’t think that PtV is the answer either - with the change to partition SZ38 just don’t enjoy that map much. Possibly, axis strategies could develop in the future, like they have in OOB and BM, to the point that change makes sense but at present I don’t think it does.
Now I am wondering if we need a different or changed map for league games to be fun again. Or should we just think that the bid is part of the fun and you should decide where you want change the game dynamics at the start?
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RE: German airbase in Holland r1
If you hit SZ110 with 3ftr 3tac 2SB 2subs, it becomes very unlikely that the Brits will scramble even without the BB going there. The strafe of SZ111 is by far the best way to save the BB. It can go bad, but it’s the best option if you don’t want to sacrifice the BB. Sending a second sub to SZ111 is well worth it IMO.
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RE: League General Discussion Thread
@hengst said in League General Discussion Thread:
@hengst Then, of course, the turn-it-into-a-AAA-module process begins… shouldn’t be too hard if the AAA devs are willing to listen to my desperate feature requests :)
What features do you want?
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RE: How many G40 games have you played?
@oysteilo said in How many G40 games have you played?:
I have about 15 face to face games, typically against one friend. We play standard G40 2nd ed with NO BID. Whoever loose gets to take the other side next time. We toss inn some beers, wine and other alcoholic beverages to cancel out any need for bids. I havent kept detailed track of it, but its pretty much anyones game and we must be close to 50:50 in win ratios. We also disallow any calculators, so its hard to know if you are 60:40 or 90:10 in big battles
Forum games are completely different as everyone knows. Both are fun, but in different ways.
The tripple A lobby is somewhere in between I think
I don’t understand the point of banning calculators. Wouldn’t you just then add up the number of 4s 3s 2s 1s and 0s on a piece of paper? Or do you also disallow pen and paper?
Latest posts made by simon33
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RE: MrRoboto (Allies+22) vs Simon33 (Axis) BM
@MrRoboto said in MrRoboto (Allies+22) vs Simon33 (Axis) BM:
Did you miss this game / notification?
Sorry about the delay in this one. Been dithering a bit. Looks like I might be going to snatch defeat from the jaws of victory.
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RE: MrRoboto (Allies+22) vs Simon33 (Axis) BM
TripleA Turn Summary: Japanese round 42
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 42 Purchase Units - Japanese Japanese buy 1 airfield, 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsi to Kwangtung Japanese take Kwangtung from ANZAC 2 infantry moved from Kiangsi to Kwangsi 1 bomber moved from Kiangsu to Kwangsi 1 infantry moved from Burma to Shan State 1 bomber moved from Kweichow to Shan State 1 armour moved from Yakut S.S.R. to Evenkiyskiy Japanese take Yenisey from Americans Japanese take Evenkiyskiy from Americans 1 infantry moved from Timguska to Urals Japanese take Urals from Americans 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Americans 1 artillery and 9 infantry moved from Burma to Yunnan Combat - Japanese Battle in Kwangsi Japanese attack with 1 bomber and 2 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 bomber and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Kwangsi 1 infantry owned by the ANZAC lost in Kwangsi 1 bomber owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Battle in Yunnan Japanese attack with 1 artillery and 9 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery and 9 infantry in Yunnan, round 2 : 6/10 hits, 2.00 expected hits Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 artillery owned by the ANZAC lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 8 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Battle in Shan State Japanese attack with 1 bomber and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 bomber owned by the Japanese retreated ANZAC win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Shan State to India 1 bomber moved from Kwangsi to India 42 artilleries and 42 infantry moved from India to Burma 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hunan to Yunnan 1 armour moved from Burma to Kweichow 1 infantry moved from Kiangsi to Hunan 2 infantry moved from Kiangsi to Anhwe 2 fighters moved from Kiangsu to Korea 1 infantry moved from Sakha to Amur 1 armour moved from Soviet Far East to Amur 1 mech_infantry moved from Yakut S.S.R. to Amur 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar Place Units - Japanese 1 airfield placed in Korea 1 destroyer placed in 6 Sea Zone 2 infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,6,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,6,5,1,3,1,5,1 Japanese collect 40 PUs (12 lost to blockades); end with 42 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00 Japanese regular : 3.17 ANZAC regular : 0.67
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RE: MrRoboto (Allies+22) vs Simon33 (Axis) BM
TripleA Turn Summary: Germans round 42
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 42 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 2 fighters, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Norway to Smolensk 1 infantry moved from Russia to Smolensk 1 mech_infantry moved from Russia to Vologda Germans take Vologda from Americans 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Samara 1 fighter moved from Bessarabia to Romania 3 mech_infantrys moved from Ukraine to Romania 1 mech_infantry moved from Ukraine to Smolensk 1 mech_infantry moved from Ukraine to Caucasus 6 artilleries moved from Volgograd to Caucasus 1 infantry moved from Germany to Slovakia Hungary Germans take Slovakia Hungary from Americans 3 fighters and 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Northern Italy to Romania Combat - Germans Battle in Romania Germans attack with 2 fighters and 3 mech_infantrys Americans defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 2 fighters and 3 mech_infantrys in Romania, round 2 : 0/5 hits, 1.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Romania Germans roll dice for 2 fighters and 2 mech_infantrys in Romania, round 3 : 3/4 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Romania, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Romania Germans win, taking Romania from Americans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Holland Belgium Germans attack with 3 fighters and 2 infantry British defend with 1 factory_minor and 1 infantry Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Smolensk Germans attack with 1 fighter, 1 infantry and 1 mech_infantry Americans defend with 1 mech_infantry Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Smolensk Germans win, taking Smolensk from Americans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Samara Germans attack with 1 artillery, 1 infantry and 1 mech_infantry Americans defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Samara, round 3 : 3/3 hits, 0.83 expected hits Americans roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara 1 mech_infantry owned by the Americans lost in Samara Germans win, taking Samara from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 mech_infantry Battle in Caucasus Germans attack with 6 artilleries and 1 mech_infantry British defend with 1 factory_minor and 1 infantry Germans roll dice for 6 artilleries and 1 mech_infantry in Caucasus, round 2 : 4/7 hits, 2.33 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Caucasus 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 5 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from Romania to Southern Italy 1 fighter moved from Romania to Eastern Poland 4 infantry moved from Greater Southern Germany to Yugoslavia 1 fighter moved from Northern Italy to Southern Italy 21 infantry moved from Northern Italy to Southern Italy 1 fighter moved from Holland Belgium to Southern Italy 3 artilleries moved from Northern Italy to Yugoslavia 1 fighter moved from Holland Belgium to Western Germany 2 transports moved from 115 Sea Zone to 114 Sea Zone 2 artilleries and 2 infantry moved from Germany to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Finland 16 infantry moved from Norway to Finland 1 fighter moved from Holland Belgium to Southern Italy 1 aaGun and 16 infantry moved from Denmark to Western Germany 4 infantry moved from Germany to Slovakia Hungary 10 infantry moved from Western Germany to Germany 1 aaGun and 4 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 fighter moved from Smolensk to Russia Place Units - Germans 3 artilleries placed in Persia 3 artilleries placed in Volgograd 3 infantry placed in Novgorod 3 mech_infantrys placed in Ukraine 2 fighters and 7 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6,1,5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5 Germans collect 59 PUs (5 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Germans regular : 3.50 British regular : 1.33
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RE: AetV (Allies+24) vs Simon33 (Axis) BM4
USSR may live another round after killing two bombers.
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RE: AetV (Allies+24) vs Simon33 (Axis) BM4
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 fighter, 5 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers and 3 fighters moved from Novgorod to Russia 1 fighter moved from Ukraine to Russia Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 2/3 hits, 0.50 expected hits 2 bombers owned by the Germans killed by AA in Russia Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Russia causes 5 damage total. Cleaning up after air battles Non Combat Move - Germans 1 bomber and 4 fighters moved from Russia to Bryansk 1 bomber moved from Bryansk to Novgorod 3 mech_infantrys moved from Novgorod to Bryansk 10 artilleries and 10 infantry moved from Belarus to Bryansk 3 armour moved from Novgorod to Bryansk 6 armour and 9 mech_infantrys moved from Archangel to Bryansk 1 aaGun, 31 artilleries and 14 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Caucasus to Ukraine 2 mech_infantrys moved from Volgograd to Ukraine 6 armour and 8 mech_infantrys moved from Volgograd to Bryansk 1 fighter moved from Western Germany to Novgorod 2 infantry moved from Germany to Western Germany 1 infantry moved from Southern Italy to Northern Italy 2 aaGuns moved from Northern Italy to Western Germany 2 artilleries and 4 infantry moved from Western Germany to Northern Italy 4 infantry moved from Western Germany to Northern Italy 1 artillery and 1 infantry moved from Norway to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany 2 infantry moved from Western Germany to Northern Italy Place Units - Germans 1 fighter and 5 infantry placed in Western Germany 3 armour placed in Ukraine 3 tactical_bombers placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,4,2,5,3,5 Germans collect 52 PUs (2 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians AA : 1.50
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RE: Sovietishcat (Allies+16) vs Simon33 (X) BM Game III
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia 1 artillery and 3 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Tunisia Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 3/7 hits, 2.17 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking 97 Sea Zone from British, taking Tunisia from French with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Northern Italy to Bulgaria 1 bomber moved from Poland to Southern Italy 1 artillery moved from Northern Italy to Southern Italy 2 aaGuns moved from Northern Italy to Southern Italy 1 armour moved from Belarus to Romania 1 mech_infantry moved from Poland to Romania 1 infantry moved from Holland Belgium to Western Germany Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : 0.83
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RE: Avner (Allies+21) vs Simon33 (Axis) BM
TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20 Purchase Units - Italians Italians buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 bomber and 3 fighters moved from Southern Italy to Gibraltar 1 submarine moved from 97 Sea Zone to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 98 Sea Zone Italians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Gibraltar Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry British defend with 1 airfield and 1 harbour; Americans defend with 4 artilleries and 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Gibraltar, round 2 : 3/6 hits, 2.83 expected hits British roll dice for 4 artilleries and 2 infantry in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits 1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar 2 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Gibraltar 1 bomber owned by the Italians and 2 fighters owned by the Italians retreated British win with 1 artillery remaining. Battle score for attacker is 1 Casualties for Italians: 1 artillery, 1 fighter and 1 infantry Casualties for Americans: 3 artilleries and 2 infantry Non Combat Move - Italians 1 bomber moved from Gibraltar to Southern France 1 fighter moved from Yugoslavia to 92 Sea Zone 2 fighters moved from Gibraltar to 92 Sea Zone 1 fighter moved from 97 Sea Zone to 92 Sea Zone 3 fighters moved from 97 Sea Zone to Southern Italy 2 carriers and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone Place Units - Italians 1 transport placed in 97 Sea Zone 1 artillery and 1 marine placed in Southern France Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 British regular : 1.00
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RE: Adam514 (Allies+25) vs Simon33 (Axis) BM
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu 2 bombers moved from French Indo China to Kansu 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 3 infantry moved from Hunan to Yunnan 1 artillery moved from French Indo China to Yunnan 1 fighter moved from 36 Sea Zone to Yunnan 1 tactical_bomber moved from French Indo China to 41 Sea Zone 1 fighter moved from Sumatra to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea Zone 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 3 fighters and 4 tactical_bombers moved from French Indo China to Yunnan 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from Anhwe to Yunnan Combat - Japanese Battle in Korea Battle in 41 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Korea from Russians, taking 41 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Yunnan Japanese attack with 1 artillery, 5 fighters, 3 infantry and 4 tactical_bombers Chinese defend with 6 infantry Japanese roll dice for 1 artillery, 5 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 : 9/13 hits, 6.17 expected hits Chinese roll dice for 6 infantry in Yunnan, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese lost in Yunnan 6 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for Chinese: 6 infantry Battle in Kansu Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Kansu, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu 1 infantry owned by the Chinese lost in Kansu Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Kansu to Hopei 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 3 infantry moved from Kiangsu to Anhwe 1 armour and 2 mech_infantrys moved from Hunan to Shan State 1 aaGun moved from Hunan to Yunnan 1 armour and 1 infantry moved from French Indo China to Shan State 1 fighter moved from 41 Sea Zone to Shan State 1 tactical_bomber moved from 41 Sea Zone to Sumatra 3 fighters moved from Yunnan to 35 Sea Zone 1 carrier, 1 cruiser and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 battleship moved from 5 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 tactical_bomber moved from Yunnan to 35 Sea Zone 2 fighters and 3 tactical_bombers moved from Yunnan to French Indo China 1 tactical_bomber moved from 35 Sea Zone to Philippines Place Units - Japanese 1 factory_minor placed in Malaya 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 carrier and 1 destroyer placed in 6 Sea Zone 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 2.50 ANZAC regular : 0.83
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RE: Sovietishcat (Allies+16) vs Simon33 (X) BM Game III
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 6 artilleries, 11 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 3 artilleries and 6 infantry moved from Yunnan to Burma 3 mech_infantrys moved from Hunan to Burma 1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 41 Sea Zone to 38 Sea Zone 1 artillery and 4 infantry moved from 38 Sea Zone to Burma 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone 2 artilleries and 2 infantry moved from 38 Sea Zone to Burma Combat - Japanese Non Combat Move - Japanese 1 infantry moved from Chahar to Jehol 1 infantry moved from Manchuria to Jehol 2 infantry moved from Anhwe to Kiangsu 1 infantry moved from Chahar to Anhwe 1 infantry moved from Hunan to Yunnan 1 aaGun, 1 artillery and 6 infantry moved from Hunan to Kiangsi 1 artillery and 2 infantry moved from French Indo China to Shan State 2 bombers, 3 fighters and 4 tactical_bombers moved from French Indo China to Shan State 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from 6 Sea Zone to Caroline Islands 2 tactical_bombers moved from 6 Sea Zone to French Indo China 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 19 Sea Zone to 35 Sea Zone Place Units - Japanese 3 artilleries placed in Kiangsu 1 transport placed in 37 Sea Zone 1 artillery and 1 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 artillery and 8 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :