@gamerman01 Thanks for all your efforts over the years.
Best posts made by simon33
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RE: League General Discussion Threadposted in League
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RE: We need an allied playbook.posted in Axis & Allies Global 1940
Ok, I’ve got a few points, first Europe:
- If Germany attacks both fleets (SZ110/111) you have to scramble something. I cannot emphasise this enough. If the BB goes to SZ111, you can probably scramble to there for free because a retreat is likely (not certain). Scrambling SZ110 when the BB isn’t there normally kills more Luftwaffe than RAF on average.
- You can still do Taranto even if you lose all the planes on London to a scramble - use the Scottish fighter. Without either it’s a big gamble.
- Don’t attack Ethiopia with only one transport. It can go bad and you normally have better use for a transport.
- Building a Persia factory UK2 is normally advised - which means you need to take it UK1.
- Taranto and SZ92 stack are stronger moves than Tobruk crush.
Against a J1 DOW:
- Don’t fear Strategic bombing. If they bomb you when they get Calcutta, they then need to repair it. This doesn’t apply in a J3/US3 DOW scenario.
- Moving to Burma UK1 with your whole force and a SZ37 DD blocker can stand against nearly the entire Japanese air force. Putting the Cruiser in SZ38 denies a landing spot too, or at least makes it much more difficult.
- Mechs allow flexibility for UK but it may not be useful UK1 if you stack Burma.
- Every extra turn Calcutta lives helps the allies a little. A US landing on Korea, reinforced by USSR, helps the allies a lot. Also keeps the Mongolian rule active.
- Midway naval base requires 3 ships to block. If there’s only one DD in range of SZ16 you should really capitalise on this.
- Entire Chinese coast can be hit from the Caroline Islands.
- Killing Japanese ICs on China is a major setback for Japan.
- Chinese troops often die easily so don’t fear doing moderately unfavourable trades with Japan especially if they cause Japan to take away from other attacks such as on India.
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Global 1940 French Rebalanceposted in Other Axis & Allies Variants
In case anyone is frustrated by the way Paris is handled in all versions of Global, I have developed a slight rebalance to the way it is handled.
Basically these things are changed:
- Normandy and Southern France are made original owner Neutral Axis
- If Paris has fallen and Normandy is French but has no French units, it becomes Neutral Axis. Similarly for Southern France
- If London is taken, the North American territories convert to a Canadian economy, which works like the UK_Pacific economy.
I would think this would only reduce the bids slightly but also eliminate the massive penalty for liberating Paris.
Hopefully this variant will at least raise this issue. I think it is an improvement on BM4.
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RE: Post League Game Results Hereposted in League
On the ELO system, we are never going to get a perfect system. Each game has a different handicap, which is unlike chess where every game is the same. Seems impossible to have a system which considers the bid as well the relative strength of every player. I’m not sure a more complex system would promote league play either.
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RE: League General Discussion Threadposted in League
I would agree that BM3/4 should be the standard for the playoffs for this year’s games.
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RE: Germany Turn1, what SZs do you feel must be attack?posted in Axis & Allies Global 1940
Not sending the bb to 110 probably makes the scramble advised.
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RE: G40 Balance Mod - Feedback Threadposted in Other Axis & Allies Variants
@oysteilo said in G40 Balance Mod - Feedback Thread:
After several years of playing BM (on and off) I am interested in hearing peoples view on marines. Are they useful? Do they add something to the game?
Can I suggest if Marines annoy you this much, just house rule them out. If people don’t want to play with your house rule, just don’t play with them.
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RE: League General Discussion Threadposted in League
Bids for balanced mod are going up and up. Noticing a lot of games at allies+16-22 and not seeing lots of allied victories. Interesting, I would think that a prudent bid at these levels would see a plane+sub for the med and perhaps a mech for Burma to stop a J1 DOW (If that needs to be stopped). The problem with a bid like this is that it changes the med dynamic a lot and makes it hard for the axis there IMHO. I thought the Scottish fighter was bad enough in that it discouraged the two fleet attack G1.
Don’t think that PtV is the answer either - with the change to partition SZ38 just don’t enjoy that map much. Possibly, axis strategies could develop in the future, like they have in OOB and BM, to the point that change makes sense but at present I don’t think it does.
Now I am wondering if we need a different or changed map for league games to be fun again. Or should we just think that the bid is part of the fun and you should decide where you want change the game dynamics at the start?
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RE: German airbase in Holland r1posted in Axis & Allies Global 1940
If you hit SZ110 with 3ftr 3tac 2SB 2subs, it becomes very unlikely that the Brits will scramble even without the BB going there. The strafe of SZ111 is by far the best way to save the BB. It can go bad, but it’s the best option if you don’t want to sacrifice the BB. Sending a second sub to SZ111 is well worth it IMO.
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RE: League General Discussion Threadposted in League
@hengst said in League General Discussion Thread:
@hengst Then, of course, the turn-it-into-a-AAA-module process begins… shouldn’t be too hard if the AAA devs are willing to listen to my desperate feature requests :)
What features do you want?
Latest posts made by simon33
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RE: Farmboy (Alliess+15) vs SImon33 (X) BM QFposted in League
@farmboy said in Farmboy (Alliess+15) vs SImon33 (X) BM QF:
@simon33 just a reminder that it is your turn.
Thanks for your patience with this one. Finally made a decision.
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RE: Farmboy (Alliess+15) vs SImon33 (X) BM QFposted in League
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 bomber, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 12 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Egypt to Iraq Germans take Trans-Jordan from British 1 mech_infantry moved from Belarus to Vologda Germans take Vologda from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 fighter, 1 infantry and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 bomber moved from Western Germany to Iraq 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Sakha Germans take Buryatia from Russians Germans take Sakha from Russians Combat - Germans Battle in Western Ukraine Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 12 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 aaGun, 3 artilleries and 8 infantry Russians roll AA dice in Iraq : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Iraq Germans roll dice for 12 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 8/18 hits, 8.83 expected hits Russians roll dice for 1 aaGun, 3 artilleries and 8 infantry in Iraq, round 2 : 5/11 hits, 3.67 expected hits 3 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Iraq 7 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Iraq Germans roll dice for 9 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Iraq, round 3 : 8/13 hits, 7.00 expected hits Russians roll dice for 3 artilleries and 1 infantry in Iraq, round 3 : 2/4 hits, 1.33 expected hits 2 armour owned by the Germans lost in Iraq 1 infantry owned by the Russians and 3 artilleries owned by the Russians lost in Iraq Germans win, taking Iraq from Russians with 7 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Germans: 5 armour, 1 fighter and 2 mech_infantrys Casualties for Russians: 1 aaGun, 3 artilleries and 8 infantry Non Combat Move - Germans 1 bomber, 1 fighter and 2 tactical_bombers moved from Iraq to Egypt 1 fighter moved from Western Germany to Egypt 3 artilleries and 2 infantry moved from Novgorod to Belarus 4 artilleries and 3 infantry moved from Eastern Poland to Belarus 8 infantry moved from Poland to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Yakut S.S.R. to Sakha 3 artilleries and 1 infantry moved from Germany to Poland 5 mech_infantrys moved from Belarus to Eastern Poland 5 artilleries and 4 infantry moved from Western Germany to Northern Italy 3 mech_infantrys moved from Northern Italy to Southern Italy 1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania 1 bomber moved from Novgorod to Western Germany Place Units - Germans 1 artillery and 1 infantry placed in Germany 3 artilleries placed in Novgorod 1 fighter and 5 mech_infantrys placed in Western Germany 1 bomber placed in Germany 3 mech_infantrys placed in France Germans undo move 1. Germans undo move 4. 2 mech_infantrys placed in Germany 1 artillery, 1 infantry and 1 mech_infantry placed in France Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Romania: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Germans to Germany: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : 1.67 Germans regular : 0.83 Russians AA : 0.50 -
RE: Farmboy (Alliess+15) vs SImon33 (X) BM QFposted in League
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 bomber, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 12 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Egypt to Iraq Germans take Trans-Jordan from British 1 mech_infantry moved from Belarus to Vologda Germans take Vologda from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 fighter, 1 infantry and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 bomber moved from Western Germany to Iraq 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Sakha Germans take Buryatia from Russians Germans take Sakha from Russians Combat - Germans Battle in Western Ukraine Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 12 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 aaGun, 3 artilleries and 8 infantry Russians roll AA dice in Iraq : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Iraq Germans roll dice for 12 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 8/18 hits, 8.83 expected hits Russians roll dice for 1 aaGun, 3 artilleries and 8 infantry in Iraq, round 2 : 5/11 hits, 3.67 expected hits 3 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Iraq 7 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Iraq Germans roll dice for 9 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Iraq, round 3 : 8/13 hits, 7.00 expected hits Russians roll dice for 3 artilleries and 1 infantry in Iraq, round 3 : 2/4 hits, 1.33 expected hits 2 armour owned by the Germans lost in Iraq 1 infantry owned by the Russians and 3 artilleries owned by the Russians lost in Iraq Germans win, taking Iraq from Russians with 7 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Germans: 5 armour, 1 fighter and 2 mech_infantrys Casualties for Russians: 1 aaGun, 3 artilleries and 8 infantry Non Combat Move - Germans 1 bomber, 1 fighter and 2 tactical_bombers moved from Iraq to Egypt 1 fighter moved from Western Germany to Egypt 3 artilleries and 2 infantry moved from Novgorod to Belarus 4 artilleries and 3 infantry moved from Eastern Poland to Belarus 8 infantry moved from Poland to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Yakut S.S.R. to Sakha 3 artilleries and 1 infantry moved from Germany to Poland 5 mech_infantrys moved from Belarus to Eastern Poland 5 artilleries and 4 infantry moved from Western Germany to Northern Italy 3 mech_infantrys moved from Northern Italy to Southern Italy 1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania 1 bomber moved from Novgorod to Western Germany Place Units - Germans 1 artillery and 1 infantry placed in Germany 3 artilleries placed in Novgorod 1 fighter and 5 mech_infantrys placed in Western Germany 1 bomber placed in Germany 3 mech_infantrys placed in France Germans undo move 1. Germans undo move 4. 2 mech_infantrys placed in Germany 1 artillery, 1 infantry and 1 mech_infantry placed in France Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Russians regular : 1.67 Germans regular : 0.83 Russians AA : 0.50 -
RE: Simon33 (Axis) vs VictoryFirst (Allies+50) G40posted in League
Alright, I can give it a go, low priority though.
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RE: Global 2nd edition Q+A ( AAG40.2)posted in Axis & Allies Global 1940
@Karl7 said in Global 2nd edition Q+A ( AAG40.2):
If Germany attacked and failed to take Yugo, can the UK land planes there as a “friendly” territory without landing any ground units there?
As in, can UK attack Italian fleet and count the Yugo terr. as a potential landing space, even if no UK land units will ever make to Yugo that turn.
Thanks!
This was the rule that was incorrectly implemented in Triple-A. It is prohibited but should be allowed. Also the blitzing to activate, which shouldn’t be possible.
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RE: L25 BM4 fasthard(X) vs simon33(L+16)posted in League
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Caucasus to Sikang 2 artilleries and 2 infantry moved from Caucasus to Rostov 1 artillery moved from Caucasus to Rostov 1 infantry moved from Kazakhstan to Sikang Combat - Russians Battle in Rostov Russians attack with 3 artilleries and 2 infantry Germans defend with 1 aaGun; Italians defend with 1 artillery and 2 infantry Russians roll dice for 3 artilleries and 2 infantry in Rostov, round 2 : 2/5 hits, 1.67 expected hits Italians roll dice for 1 aaGun, 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Rostov 2 infantry owned by the Russians and 3 artilleries owned by the Russians retreated to Caucasus Italians win with 1 aaGun and 1 artillery remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Sikang Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 3/6 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Sikang to Caucasus 2 infantry moved from Tsinghai to Kansu 2 aaGuns, 1 armour and 18 infantry moved from Korea to Manchuria Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : -1.00 Russians regular : 0.50 -
RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematchposted in League
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 6 artilleries, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Belarus to Rostov Germans take Bryansk from Russians 21 artilleries and 17 infantry moved from Ukraine to Rostov Combat - Germans Battle in Rostov Germans attack with 1 armour, 21 artilleries, 17 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 21 artilleries, 17 infantry and 1 mech_infantry in Rostov, round 2 : 4/40 hits, 13.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 armour, 21 artilleries, 16 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 armour moved from Persia to Caucasus 2 tactical_bombers moved from Ukraine to Trans-Jordan 4 mech_infantrys moved from Ukraine to Caucasus 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 fighter moved from Ukraine to Caucasus 1 artillery and 1 infantry moved from Novgorod to Belarus 2 mech_infantrys moved from Poland to Novgorod 1 armour and 5 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Belarus to Rostov 1 aaGun moved from Ukraine to Rostov 5 artilleries moved from Western Ukraine to Ukraine 1 aaGun moved from Western Ukraine to Ukraine 1 submarine moved from 111 Sea Zone to 112 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 artillery and 6 infantry moved from Norway to Finland 1 fighter moved from Ukraine to Greece 3 bombers moved from Ukraine to Greece 2 infantry moved from Western Ukraine to Ukraine Place Units - Germans 1 submarine placed in 112 Sea Zone 1 fighter placed in Western Germany 3 artilleries placed in Ukraine 3 artilleries placed in Western Ukraine 2 armour and 1 mech_infantry placed in Novgorod 3 mech_infantrys placed in Persia Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,2,5,5,6,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,4,2,3,4,5,1,5,1,3 Germans collect 53 PUs (3 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -9.50 -
RE: 2025 OOB Playoff round 1 Simon33(L+40) vs Booperposted in League
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Combat Move - Russians 1 infantry moved from Amur to Buryatia Russians take Buryatia from Germans 3 fighters, 1 infantry and 1 tactical_bomber moved from Turkey to Northwest Persia 1 infantry moved from Amur to Buryatia Combat - Russians Battle in Northwest Persia Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 4/5 hits, 2.33 expected hits Germans roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Northwest Persia 2 infantry owned by the Germans lost in Northwest Persia Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Northwest Persia to Turkey Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 1.67 -
RE: 2025 OOB Playoff round 1 Simon33(L+40) vs Booperposted in League
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 4 fighters moved from 42 Sea Zone to Sumatra 1 fighter moved from India to Sumatra Combat - ANZAC Battle in Sumatra ANZAC attack with 1 artillery, 5 fighters and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery, 5 fighters and 1 infantry in Sumatra, round 2 : 5/7 hits, 3.17 expected hits Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 5 fighters moved from Sumatra to 42 Sea Zone 1 carrier moved from 62 Sea Zone to 42 Sea Zone 4 fighters moved from Greece to Turkey Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,2 ANZAC collect 18 PUs (3 lost to blockades); end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French 3 infantry moved from Iraq to Turkey Non Combat Move - French 2 infantry moved from Greece to Turkey Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 1.83 -
RE: 2025 OOB Playoff round 1 Simon33(L+40) vs Booperposted in League
Edit to undo the USA walk in if that is ok.