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    oysteilo

    @oysteilo

    2026 25 24 23 22 21 20 19 18 17 16 15

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    Location Sarpsborg, Norway. 59°17'8"N 11°6'54"E

    oysteilo Unfollow Follow
    2026 25 24 23 22 21 20 19 18 17 16 15

    Best posts made by oysteilo

    • RE: League General Discussion Thread

      Just a couple of more comments. I think we all understand the need for clear guidelines when it comes to playoffs. If you only have played BM and then in the playoffs are drawn against someone who insists on OOB it comes across as unfair. That is certainly a valid point. But you can also argue the other way too and especially since the rule sates OOB is default. I think we need to update the rules! But how??

      The argument to the majority is that no one plays OOB, so it doesn’t matter if you allow it in the regular season if they, the majority, are not required to play it in the playoffs. To me this is meaningless and borderline selfish. There is no motivation to play OOB in regular league play if you are required to play BM in the playoffs. That is a sure death penalty to OOB competitive play. Is that what the League wants?

      The only solution I see is to have three leagues, one for OOB, one for BM and one for PtV. Then we avoid all arguments about what to play. If no one wants to play OOB then that league will die after a season or two, but the OOB could also get revitalized, I think. Really it is not that much work to record results for different games in different ranking sheets. I really don’t see why it is a problem. Nothing prevents people from playing all three leagues if they like. Also, if we are worried about no one playing OOB you may remove the 8 games cap for playoffs and introduce a 3 or 4 game rule.

      I also think a solution like this will make it easier to keep all players at this site. We desperately need every single player! If everyone gets to play what they want even for the playoffs its easier to keep players too. I think players in many situations are “forced” to play BM because “everyone” wants that, and they feel expected to.

      posted in League
      oysteiloO
      oysteilo
    • RE: Post League Game Results Here

      Yeah, obviously this game got out of hand. I have played trulpen too and I don’t think he is unfair. HOWEVER, he is KING of EDITS and that is not so good all the time. With that said he also allows you many edits. I think edits should be kept to a minimum… and not so much after next post. Sometimes this becomes a fine line.

      Personally I only bump if I really mean to, bumps should never be used if you only intend to “activate” the game. A bump is a bump. Periode.

      posted in League
      oysteiloO
      oysteilo
    • RE: League General Discussion Thread

      @OwenToo said in League General Discussion Thread:

      Maybe when someone signs up for the playoffs, they state which playoff they want to be in. And there can be three playoffs: OOB, BM3, and PTV

      I think that is a good compromise. You may even sign up for more than one too!?

      posted in League
      oysteiloO
      oysteilo
    • RE: G40 Balance Mod - Feedback Thread

      All:

      After several years of playing BM (on and off) I am interested in hearing peoples view on marines. Are they useful? Do they add something to the game?

      I struggle with finding how to use them.

      Honestly one of the best purpose I have found is to buy with Russia before german DOW just to distract germany so they cant leave land open.

      It may be usefull to buy with Japan and take guam and it also may make a differance against an early assault on India.

      For the USA it it may make sense to buy on the east coast and put on the cruiser there (maybe the best use I think)

      In the pacific it sounds cool because you can island jump and claim several undefended japanese islands, but in reality it does not work because your cruiser (or battleship) is very volunerable for counter attacks.

      For the british i have found no or little use for marines, may be useful in special situations where you have several cruisers, but keep in mind 3 cruisers require 15 IPC which is eq. to a transport and inf +art and you get to keep the tranny

      For italy? I have little input. Very rearly a lonely cruiser can enter open sea in the med. It needs to be protected by the fleet, then it may make sense.

      Anzac: I have never bought a marine with ANZAC

      So, in summary I find it useful for some nations in the early game, but I hardly ever, or never, buy a marine past round 2

      (sorry for the spelling)

      posted in Other Axis & Allies Variants
      oysteiloO
      oysteilo
    • RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

      for a 50 bid. I would take:

      British
      Scotland: 1 fighter
      Sz 110, 91 and 98: 1 sub each
      sz 71: 1 transport
      Egypt: 1 infantry

      China
      Yunnan: 1 inf

      Anzac
      sz 62: 1 sub
      New Guinea: 1 inf

      The China and sz 62 bid is to discourage a J1 attack. J1 attack is extremely powerful when playing OOB version

      posted in Play Boardgames
      oysteiloO
      oysteilo
    • RE: League General Discussion Thread

      its not a bad idea to have different caps for different games. It may make much sense to put the cap at 8 for BM and for example 4 at OOB.

      I anticipate the die hard BM folks want nothing left behind and want the 8 game cap, its fine. Then OOB could serve as an alternative. AND it should be possible to participate in BM and OOB playoffs given you have enough games. I think it is important not to exclude people though

      I dont play PtV so I have no input there

      posted in League
      oysteiloO
      oysteilo
    • RE: Allies cannot lose.

      @Panzer-V , @M36

      I am happy to play global 1940 2nd ed. I take axis and you take allies, no bid

      pm if interested

      posted in Axis & Allies Global 1940
      oysteiloO
      oysteilo
    • RE: Axis & Allies .org 2024 Support Drive

      yeah, I hope to receive my 2024 badge sonn. I donated 60 bucks in july sooooo…@djensen

      posted in Website/Forum Discussion
      oysteiloO
      oysteilo
    • RE: The new ELO-based ranking system

      For the OOB ranking most top players are not active. It should be a tool to filter away the non active players to achieve a current/up to date ranking of active players. How do ido that? If you were great in 2014, 16 and 17 and havent played a game since, then, I dont care what your ranking is

      posted in League
      oysteiloO
      oysteilo
    • RE: Axis Hail marry

      If you want to help euro axis with japan a better plan (I think) is to secure India with japan and from there (or Malaya) go for South Africa. South Africa is usually less defended than Egypt and hence it is easier to capture with less resources, maybe a couple of transports are enough together with a loaded carrier and a destroyer. A yellow south africa is a pain to deal with for allies

      posted in Axis & Allies Global 1940
      oysteiloO
      oysteilo

    Latest posts made by oysteilo

    • RE: L25 G40 OOB Oysteilo (L+55) v Jacob16 (X) Game 1

      How is this coming along?

      posted in League
      oysteiloO
      oysteilo
    • RE: oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 5
      
          Purchase Units - Japanese
              Japanese repair damage of 7x factory_major; Remaining resources: 49 PUs; 4 SuicideAttackTokens; 
              Japanese buy 1 destroyer, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 mech_infantry moved from Kweichow to Yunnan
              1 armour, 1 artillery, 2 bombers, 1 fighter, 4 infantry and 3 tactical_bombers moved from French Indo China to Yunnan
              1 fighter and 1 tactical_bomber moved from Philippines to Yunnan
              2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Yunnan
              2 fighters moved from Shantung to Yunnan
              1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Yunnan
              1 infantry moved from Dutch New Guinea to New Guinea
                    Japanese take New Guinea from ANZAC
              1 artillery and 1 infantry moved from Java to 42 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
              1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
              1 battleship moved from 42 Sea Zone to 37 Sea Zone
              1 battleship moved from 45 Sea Zone to 37 Sea Zone
              1 submarine moved from 19 Sea Zone to 18 Sea Zone
              1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
              2 fighters moved from Manchuria to 18 Sea Zone
              1 carrier and 1 destroyer moved from 42 Sea Zone to 55 Sea Zone
              2 cruisers moved from 35 Sea Zone to 55 Sea Zone
              1 destroyer moved from 45 Sea Zone to 37 Sea Zone
      
          Combat - Japanese
              Battle in Malaya
                  Japanese attack with 1 artillery and 1 infantry
                  British defend with 1 infantry; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 2 battleships in Malaya, round 2 : 1/2 hits, 1.33 expected hits
                      UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Malaya
                  Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in 55 Sea Zone
                  Japanese attack with 1 carrier, 2 cruisers and 1 destroyer
                  ANZAC defend with 1 destroyer
                      Japanese roll dice for 1 carrier, 2 cruisers and 1 destroyer in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                      ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the ANZAC lost in 55 Sea Zone
                  Japanese win with 1 carrier, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 8
                  Casualties for ANZAC: 1 destroyer
              Battle in 18 Sea Zone
                  Japanese attack with 2 fighters and 1 submarine
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 fighters in 18 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 18 Sea Zone
                  Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in Yunnan
                  Japanese attack with 1 armour, 1 artillery, 2 bombers, 7 fighters, 4 infantry, 1 mech_infantry and 7 tactical_bombers
                  British defend with 2 aaGuns, 3 artilleries and 10 infantry
                      British roll AA dice in Yunnan : 0/6 hits, 1.00 expected hits
                      Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 7 fighters, 4 infantry, 1 mech_infantry and 7 tactical_bombers in Yunnan, round 2 : 11/23 hits, 11.33 expected hits
                      Chinese roll dice for 2 aaGuns, 3 artilleries and 10 infantry in Yunnan, round 2 : 5/13 hits, 4.33 expected hits
                      4 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
                      2 aaGuns owned by the British and 9 infantry owned by the British lost in Yunnan
                      Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 7 fighters and 7 tactical_bombers in Yunnan, round 3 : 10/18 hits, 10.33 expected hits
                      Chinese roll dice for 3 artilleries and 1 infantry in Yunnan, round 3 : 2/4 hits, 1.33 expected hits
                      1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                      3 artilleries owned by the British and 1 infantry owned by the British lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is 22
                  Casualties for Japanese: 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
                  Casualties for British: 2 aaGuns, 3 artilleries and 10 infantry
              Battle in 19 Sea Zone
                  Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 19 Sea Zone
                  Japanese win, taking 19 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
      
          Non Combat Move - Japanese
              1 fighter and 3 tactical_bombers moved from Yunnan to 36 Sea Zone
              2 carriers moved from 35 Sea Zone to 36 Sea Zone
              1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan
              2 fighters moved from 18 Sea Zone to 6 Sea Zone
              2 fighters moved from 6 Sea Zone to Japan
              1 infantry moved from Chahar to Hopei
              1 infantry moved from Hopei to Kweichow
              2 infantry moved from Anhwe to Kweichow
              1 infantry moved from Shantung to Anhwe
              4 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
              3 tactical_bombers moved from Yunnan to French Indo China
              2 bombers moved from Yunnan to French Indo China
              1 fighter moved from 36 Sea Zone to 35 Sea Zone
              2 carriers moved from 36 Sea Zone to 35 Sea Zone
              3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
              2 transports moved from 42 Sea Zone to 35 Sea Zone
              1 fighter moved from Yunnan to French Indo China
              1 transport moved from 45 Sea Zone to 55 Sea Zone
      
          Place Units - Japanese
              1 destroyer placed in 6 Sea Zone
              5 infantry placed in Japan
              2 infantry and 1 mech_infantry placed in French Indo China
              3 mech_infantrys placed in Kwangtung
              1 mech_infantry placed in Shantung
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
              Japanese collect 50 PUs (3 lost to blockades); end with 50 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.33
      Americans regular : -0.67
      Japanese regular : -1.00
      British AA : -1.00
      ANZAC regular : -0.33
      UK_Pacific regular : -0.33
      

      Savegame

      posted in League
      oysteiloO
      oysteilo
    • RE: oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup

      @oysteilo said in oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup:

      There is something that does not look right in mongolia. Ulaanbataar can not turn american. I think the mongolians should be pro allies now afer the axis attack on the neutrals. And technically I think the americab mech can activate Ulaanbataar, but the territory will turn soviet and the infantry will be red. I dont have a lot of experience with this situation, but I think this is right

      It appears it is okay as it is and I am incorrect above

      posted in League
      oysteiloO
      oysteilo
    • RE: oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup

      There is something that does not look right in mongolia. Ulaanbataar can not turn american. I think the mongolians should be pro allies now afer the axis attack on the neutrals. And technically I think the americab mech can activate Ulaanbataar, but the territory will turn soviet and the infantry will be red. I dont have a lot of experience with this situation, but I think this is right

      posted in League
      oysteiloO
      oysteilo
    • RE: oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup

      sorry. I am up :) I have overlooked it

      posted in League
      oysteiloO
      oysteilo
    • RE: Post League Game Results Here

      @AndrewAAGamer said in Post League Game Results Here:

      @pacifiersboard said in Post League Game Results Here:

      @oysteilo victorious in pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoff

      kept calm, gg

      Really unusual opening there @pacifiersboard. It looked like Allies were doomed. Winning that 36% battle in the Med handily brought the Allies back.

      Very interesting game!

      I feel I was completely outplayed. But that battle was a huge win for me. It appears that pacifersboard had a 40% chance on Egypt, but it failed. From there it will be tough going for the axis

      posted in League
      oysteiloO
      oysteilo
    • RE: pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoff

      @pacifiersboard said in pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoff:

      @oysteilo

      oh, posting failed apparently. I rolled it to the end, you survived with 3 planes and 1 Inf, so straw fire is over I estimate

      Ahhh that change things for sure

      posted in League
      oysteiloO
      oysteilo
    • RE: pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoff

      @pacifiersboard said in pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoff:

      @oysteilo

      alright, advance to next round of the playoff, please

      why did you surrender now? I dont understand that. You have a decent go at egypt

      posted in League
      oysteiloO
      oysteilo
    • RE: pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoff

      bitish inf dies first, then french and then anzac in Egypt

      posted in League
      oysteiloO
      oysteilo
    • RE: pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoff

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 10 Sea Zone to 26 Sea Zone
              4 fighters moved from Western United States to 26 Sea Zone
              1 bomber moved from Western United States to Hawaiian Islands
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Combat - Americans
              Battle in 26 Sea Zone
                  Americans attack with 4 fighters, 1 submarine and 1 transport
                  Japanese defend with 1 destroyer and 1 transport
                      Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Americans roll dice for 4 fighters and 1 transport in 26 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                  Americans win, taking 26 Sea Zone from Japanese with 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15
                  Casualties for Japanese: 1 destroyer and 1 transport
              Battle in Hawaiian Islands
                  Americans attack with 1 artillery, 1 bomber and 1 infantry
                  Japanese defend with 1 airfield, 1 harbour and 1 infantry
                      Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Hawaiian Islands, round 2 : 3/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hawaiian Islands
                  Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 bomber moved from Hawaiian Islands to Johnston Island
              4 fighters moved from 26 Sea Zone to 10 Sea Zone
              2 infantry moved from Central United States to Western United States
              1 mech_infantry moved from Central United States to Western United States
              1 armour moved from British Columbia to Western United States
              3 mech_infantrys moved from British Columbia to Alaska
              1 infantry moved from Argentina to Uruguay
                    Americans take Uruguay from Neutral_True
              1 infantry moved from Argentina to Paraguay
                    Americans take Paraguay from Neutral_True
              1 infantry moved from Chile to Peru
                    Americans take Peru from Neutral_True
              1 infantry moved from Venezuela to Colombia
                    Americans take Colombia from Neutral_True
              2 infantry moved from Argentina to Brazil
              1 infantry moved from Chile to Bolivia
                    Americans take Bolivia from Neutral_True
              1 infantry moved from Argentina to Brazil
              1 infantry moved from Chile to Peru
              1 fighter moved from Yunnan to Eastern Persia
      
          Place Units - Americans
              1 artillery and 2 fighters placed in Western United States
              1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 58 PUs; end with 59 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
              EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
              EDIT: Turning off Edit Mode
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Hunan to Kiangsi
                    Chinese take Kiangsi from Japanese
              1 infantry moved from Hunan to Anhwe
                    Chinese take Anhwe from Japanese
              2 infantry moved from Hunan to Kweichow
              1 fighter moved from Yunnan to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 5 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kweichow to Yunnan
      
          Place Units - Chinese
              1 infantry placed in Kansu
              1 infantry placed in Tsinghai
              1 infantry placed in Sikang
              1 artillery and 1 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
      
          Purchase Units - British
              British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 mech_infantry moved from Yunnan to Kwangtung
                    UK_Pacific take Kwangtung from Japanese
              2 infantry moved from Yunnan to Shan State
              1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
              2 infantry moved from India to 39 Sea Zone
              2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
              2 infantry moved from 72 Sea Zone to Kenya
      
          Combat - British
              British creates battle in territory 93 Sea Zone
              Battle in Kenya
              Battle in Shan State
                  British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shan State
                  British win, taking Kenya from Italians, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
              1 fighter moved from Yunnan to Eastern Persia
              1 infantry moved from Eastern Persia to Afghanistan
                    British take Afghanistan from Neutral_True
              1 infantry moved from Persia to Northwest Persia
              1 destroyer moved from 81 Sea Zone to 94 Sea Zone
              1 battleship and 2 cruisers moved from 93 Sea Zone to 94 Sea Zone
              2 infantry moved from Saudi Arabia to 76 Sea Zone
              2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
              2 infantry moved from 81 Sea Zone to Egypt
              3 infantry moved from Mozambique to Tanganyika Territory
              3 infantry moved from Angola to Belgian Congo
              4 infantry moved from India to Burma
              2 fighters moved from Morocco to Malta
              1 fighter moved from Iceland to United Kingdom
      
          Place Units - British
              3 fighters placed in Egypt
              1 infantry placed in Union of South Africa
      
          Turn Complete - British
              British collect 34 PUs; end with 34 PUs
      
          Place Units - UK_Pacific
              1 infantry and 4 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,6
              UK_Pacific collect 17 PUs (1 lost to blockades); end with 17 PUs
              Some Units in India change ownership: 1 infantry and 4 mech_infantrys
              Turning on Edit Mode
              EDIT: Adding units owned by British to 81 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
              EDIT: Removing units owned by British from 76 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by British from Saudi Arabia: 1 infantry
              EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Chinese regular : -2.33
      Americans regular : 4.33
      Japanese regular : -2.33
      British regular : 0.50
      

      Savegame

      posted in League
      oysteiloO
      oysteilo