TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Russians Russians buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 artilleries, 6 fighters, 60 infantry and 1 mech_infantry moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 3 artilleries, 6 fighters, 60 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 3 artilleries, 6 fighters, 60 infantry and 1 mech_infantry in Samara, round 2 : 17/70 hits, 14.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 3 artilleries, 6 fighters, 59 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 6 fighters moved from Samara to Yunnan 1 tactical_bomber moved from Persia to India 4 aaGuns moved from Russia to Samara Place Units - Russians 1 aaGun and 5 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1 Russians collect 11 PUs (2 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 2.33