• RE: 2018 Playoffs Adam (Allies) vs Farmboy (Axis) BM

    Yes, agree to your conclusions.

    posted in League
  • RE: 2018 Playoffs Adam (Allies) vs Farmboy (Axis) BM

    And last point (even if I believe I give away some strategic thoughts that might be relevant for the playoffs.

    Italy had the choice to either seal Gibraltar or Egypt and they chose Gibraltar.
    I personally believe that the strategically better option is to seal Egypt.

    • Italy can maintain a factory there
    • Egypt is harder to reach for the US
    • Egypt plays better together with Germany (including the money bonus). In Gib every German plane is badly out of position. Every unit in Gibraltar is passive while every unit in Egypt is a threat to the middle east and an important player to squeeze the middle east with all 3, Germany, Japan and Italy.
    posted in League
  • RE: 2018 Playoffs Adam (Allies) vs Farmboy (Axis) BM

    Indeed, an epic game. Fun to watch, thanks to both players.

    Farmboy, I saw you on the winning side for 3 times in that game.
    First, after that Allied disaster in TJ when you got Egypt first.
    Second, when this total annihilation took place in the Pacific with Japan not losing any significant strategic ground.
    Third, after you convincingly cleared up Normandy.

    I didn’t dive deep into the position but I was surprised how fast the Axis allowed the Allies to regain an unpenetrable fleet in the Pacific again and how fast the Allies got their beachhead back in Normandy.
    I looked to me the Axis had the upper hand during this game and I think the path to victory would have included to a) deadzone and seazone closer than Caro for good and to seal Western Europe forever against any further Allied invasions 🙂

    I mean, it certainly required good playing to even get Adam under such pressure. But in the end, the Allies recovered from being on the ropes for several times and thanks to Adams experience and great play they managed to stay on top in the end.

    Thanks again gents!

    posted in League
  • RE: Whackamatt Allies -vs- dawgoneit Axis WAW

    TripleA Turn Summary: Americans round 36

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 36
    
        Combat Move - Americans
            1 Mech.Inf moved from Karaganda to Chimkent
                  Russians take Chimkent from Hisaichi
            1 Mech.Inf moved from Chimkent to Uzbekistan
                  Russians take Uzbekistan from Finns
            1 Mech.Inf moved from Uzbekistan to Tashkent
                  Russians take Tashkent from Hisaichi
            1 Mech.Inf moved from Novosibirsk to Uzbekistan
            1 Mech.Inf moved from Urumqi to W.Sinkiang
            1 Mech.Inf and 1 Tank moved from C.Sinkiang to W.Sinkiang
            4 Tanks moved from Krasnoyarsk to Alma Ata
            1 S.Bomber moved from Semipalatinsk to Alma Ata
            1 Infantry moved from Yeniseysk to Salekhard
            1 Elite and 5 Marines moved from Surgut to Perm
            1 Mech.Inf moved from Sverdlovsk to Salekhard
            3 Mech.Infs and 8 Tanks moved from Ufa to Kuybyshev
            1 L.Fighter moved from Semipalatinsk to Kuybyshev
            3 S.Bombers moved from Semipalatinsk to Kuybyshev
            1 Mech.Inf moved from Salekhard to Surgut
            3 ArmoredCars and 8 Tanks moved from N.Buryat Mongolia to Krasnoyarsk
            4 Tanks moved from Krasnoyarsk to Surgut
            3 Mech.Infs moved from Novosibirsk to Kuybyshev
            1 Elite moved from Khobdo to Semipalatinsk
            6 ArmoredCars moved from Eastern Mongolia to East Gobi
            3 ArmoredCars moved from Hulunbuir to Eastern Mongolia
            3 ArmoredCars moved from Eastern Mongolia to East Gobi
            11 ArmoredCars moved from Heilungchiang to N.Buryat Mongolia
            1 S.Bomber moved from Changchun to Sverdlovsk
            21 ArmoredCars moved from Assam to Delhi
            2 Elites, 33 Infantrys and 2 Marines moved from Bihar to Delhi
            1 Elite and 23 Infantrys moved from Assam to Bihar
            4 ArmoredCars moved from Liaoning to Chita
            1 Elite and 3 Infantrys moved from Washington to 13 Sea Zone
            1 B.Transport, 1 Elite and 3 Infantrys moved from 13 Sea Zone to 2 Sea Zone
            1 Elite and 3 Infantrys moved from 2 Sea Zone to Greenland
            2 B.Transports, 1 Battleship, 2 Cruisers, 3 Destroyers, 2 S.Submarines and 2 Submarines moved from 33 Sea Zone to 29 Sea Zone
            1 Elite moved from Bahia to 32 Sea Zone
            2 B.Transports, 6 Battleships, 7 Cruisers, 1 Elite and 1 S.Submarine moved from 32 Sea Zone to 29 Sea Zone
            1 Elite moved from 29 Sea Zone to Azores
            1 L.Fighter moved from South Atlantic USA to Azores
            1 Adv.Fighter and 1 L.Fighter moved from Canarians to Azores
            2 L.Fighters moved from 7 Sea Zone to Iceland
            1 Marine moved from Northeast USA to 7 Sea Zone
            1 Marine and 1 S.Submarine moved from 7 Sea Zone to 9 Sea Zone
            1 Marine moved from 9 Sea Zone to Iceland
            1 S.Submarine moved from 29 Sea Zone to 16 Sea Zone
            1 Infantry moved from Azores to 16 Sea Zone
            1 Infantry and 1 S.Submarine moved from 16 Sea Zone to 9 Sea Zone
            1 Infantry moved from 9 Sea Zone to Iceland
            1 Infantry and 4 S.Submarines moved from 117 Sea Zone to 100 Sea Zone
            4 Elites and 7 Infantrys moved from Washington to Northeast USA
            2 Infantrys moved from Salvador to Bahia
    
        Purchase Units - Americans
            Americans buy 3 B.Transports, 1 Battleship, 2 Bunkers, 2 Destroyers, 2 Fighters, 5 Infantrys, 1 L.Fighter, 1 Marine, 1 S.Bomber, 4 S.Submarines, 2 Submarines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in W.Sinkiang
                Americans attack with 2 Mech.Infs and 1 Tank
                Romanians defend with 1 Mech.Inf
                    Americans roll dice for 2 Mech.Infs and 1 Tank in W.Sinkiang, round 2 : 1/3 hits, 1.17 expected hits
                    Thai roll dice for 1 Mech.Inf in W.Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Americans and 1 Mech.Inf owned by the Romanians lost in W.Sinkiang
                Americans win, taking W.Sinkiang from Thai with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Mech.Inf
                Casualties for Romanians: 1 Mech.Inf
            Battle in Delhi
                Americans attack with 21 ArmoredCars, 2 Elites, 33 Infantrys and 2 Marines
                Romanians defend with 17 Mech.Infs and 1 Tank; Italians defend with 4 HeavyTanks, 2 Infantrys and 17 Mech.Infs; Thai defend with 1 AAGun and 1 Factory
                    Americans roll dice for 21 ArmoredCars, 2 Elites, 33 Infantrys and 2 Marines in Delhi, round 2 : 11/58 hits, 14.17 expected hits
                    Thai roll dice for 4 HeavyTanks, 2 Infantrys, 34 Mech.Infs and 1 Tank in Delhi, round 2 : 19/41 hits, 15.17 expected hits
                    19 Infantrys owned by the Americans, 2 Infantrys owned by the Italians and 9 Mech.Infs owned by the Italians lost in Delhi
                    Americans roll dice for 21 ArmoredCars, 2 Elites, 14 Infantrys and 2 Marines in Delhi, round 3 : 7/39 hits, 11.00 expected hits
                    Thai roll dice for 4 HeavyTanks, 25 Mech.Infs and 1 Tank in Delhi, round 3 : 9/30 hits, 11.50 expected hits
                    9 Infantrys owned by the Americans, 5 Mech.Infs owned by the Romanians and 2 Mech.Infs owned by the Italians lost in Delhi
                    Americans roll dice for 21 ArmoredCars, 2 Elites, 5 Infantrys and 2 Marines in Delhi, round 4 : 7/30 hits, 9.50 expected hits
                    Thai roll dice for 4 HeavyTanks, 18 Mech.Infs and 1 Tank in Delhi, round 4 : 6/23 hits, 9.17 expected hits
                    1 Elite owned by the Americans, 5 Infantrys owned by the Americans, 1 Mech.Inf owned by the Romanians and 6 Mech.Infs owned by the Italians lost in Delhi
                    Americans roll dice for 21 ArmoredCars, 1 Elite and 2 Marines in Delhi, round 5 : 8/24 hits, 8.33 expected hits
                    Thai roll dice for 4 HeavyTanks, 11 Mech.Infs and 1 Tank in Delhi, round 5 : 7/16 hits, 6.83 expected hits
                    1 Elite owned by the Americans, 8 Mech.Infs owned by the Romanians and 6 ArmoredCars owned by the Americans lost in Delhi
                    Americans roll dice for 15 ArmoredCars and 2 Marines in Delhi, round 6 : 6/17 hits, 6.00 expected hits
                    Thai roll dice for 4 HeavyTanks, 3 Mech.Infs and 1 Tank in Delhi, round 6 : 3/8 hits, 4.17 expected hits
                    2 HeavyTanks owned by the Italians, 1 Tank owned by the Romanians, 3 Mech.Infs owned by the Romanians and 3 ArmoredCars owned by the Americans lost in Delhi
                    Americans roll dice for 12 ArmoredCars and 2 Marines in Delhi, round 7 : 5/14 hits, 5.00 expected hits
                    Thai roll dice for 2 HeavyTanks in Delhi, round 7 : 1/2 hits, 1.33 expected hits
                    2 HeavyTanks owned by the Italians and 1 ArmoredCar owned by the Americans lost in Delhi
                Americans win, taking Delhi from Thai with 11 ArmoredCars and 2 Marines remaining. Battle score for attacker is 129
                Casualties for Americans: 10 ArmoredCars, 2 Elites and 33 Infantrys
                Casualties for Italians: 4 HeavyTanks, 2 Infantrys and 17 Mech.Infs
                Casualties for Romanians: 17 Mech.Infs and 1 Tank
            Battle in Alma Ata
                Americans attack with 1 S.Bomber and 4 Tanks
                Italians defend with 2 Infantrys and 1 Mech.Inf
                    Americans roll dice for 1 S.Bomber and 4 Tanks in Alma Ata, round 2 : 4/5 hits, 2.83 expected hits
                    Italians roll dice for 2 Infantrys and 1 Mech.Inf in Alma Ata, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Italians, 1 Tank owned by the Americans and 1 Mech.Inf owned by the Italians lost in Alma Ata
                Americans win, taking Alma Ata from Italians with 1 S.Bomber and 3 Tanks remaining. Battle score for attacker is 5
                Casualties for Americans: 1 Tank
                Casualties for Italians: 2 Infantrys and 1 Mech.Inf
            Battle in Perm
                Americans attack with 1 Elite and 5 Marines
                Romanians defend with 3 Mech.Infs
                    Americans roll dice for 1 Elite and 5 Marines in Perm, round 2 : 0/6 hits, 2.83 expected hits
                    Romanians roll dice for 3 Mech.Infs in Perm, round 2 : 1/3 hits, 1.00 expected hits
                    1 Elite owned by the Americans lost in Perm
                    Americans roll dice for 5 Marines in Perm, round 3 : 2/5 hits, 2.50 expected hits
                    Romanians roll dice for 3 Mech.Infs in Perm, round 3 : 2/3 hits, 1.00 expected hits
                    2 Marines owned by the Americans and 2 Mech.Infs owned by the Romanians lost in Perm
                    Americans roll dice for 3 Marines in Perm, round 4 : 2/3 hits, 1.50 expected hits
                    Romanians roll dice for 1 Mech.Inf in Perm, round 4 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Romanians lost in Perm
                Americans win, taking Perm from Romanians with 3 Marines remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Elite and 2 Marines
                Casualties for Romanians: 3 Mech.Infs
            Battle in East Gobi
                Americans attack with 9 ArmoredCars
                Neutral defend with 4 Infantrys
                    Americans roll dice for 9 ArmoredCars in East Gobi, round 2 : 1/9 hits, 3.00 expected hits
                    Neutral roll dice for 4 Infantrys in East Gobi, round 2 : 2/4 hits, 1.33 expected hits
                    1 Infantry owned by the Neutral and 2 ArmoredCars owned by the Americans lost in East Gobi
                    Americans roll dice for 7 ArmoredCars in East Gobi, round 3 : 1/7 hits, 2.33 expected hits
                    Neutral roll dice for 3 Infantrys in East Gobi, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral and 1 ArmoredCar owned by the Americans lost in East Gobi
                    Americans roll dice for 6 ArmoredCars in East Gobi, round 4 : 3/6 hits, 2.00 expected hits
                    Neutral roll dice for 2 Infantrys in East Gobi, round 4 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral and 1 ArmoredCar owned by the Americans lost in East Gobi
                Americans loses 0 PUs for violating East Gobis neutrality.
                Americans win, taking East Gobi from Neutral with 5 ArmoredCars remaining. Battle score for attacker is -8
                Casualties for Americans: 4 ArmoredCars
                Casualties for Neutral: 4 Infantrys
            Battle in Kuybyshev
                Americans attack with 1 L.Fighter, 6 Mech.Infs, 3 S.Bombers and 8 Tanks
                Germans defend with 10 HeavyTanks and 4 Mech.Infs; Yamamoto defend with 1 Tank
                    Americans roll dice for 1 L.Fighter, 6 Mech.Infs, 3 S.Bombers and 8 Tanks in Kuybyshev, round 2 : 9/18 hits, 9.00 expected hits
                    Finns roll dice for 10 HeavyTanks, 4 Mech.Infs and 1 Tank in Kuybyshev, round 2 : 7/15 hits, 8.50 expected hits
                    4 HeavyTanks owned by the Germans, 6 Mech.Infs owned by the Americans, 4 Mech.Infs owned by the Germans, 1 Tank owned by the Americans and 1 Tank owned by the Yamamoto lost in Kuybyshev
                    Americans roll dice for 1 L.Fighter, 3 S.Bombers and 7 Tanks in Kuybyshev, round 3 : 7/11 hits, 6.50 expected hits
                    Finns roll dice for 6 HeavyTanks in Kuybyshev, round 3 : 6/6 hits, 4.00 expected hits
                    6 HeavyTanks owned by the Germans and 6 Tanks owned by the Americans lost in Kuybyshev
                Americans win, taking Kuybyshev from Finns with 1 L.Fighter, 3 S.Bombers and 1 Tank remaining. Battle score for attacker is 28
                Casualties for Americans: 6 Mech.Infs and 7 Tanks
                Casualties for Germans: 10 HeavyTanks and 4 Mech.Infs
                Casualties for Yamamoto: 1 Tank
            Battle in Iceland
                Americans attack with 1 Infantry, 2 L.Fighters and 1 Marine
                Finns defend with 2 Elites and 1 Factory
                    Americans roll dice for 1 Infantry, 2 L.Fighters and 1 Marine in Iceland, round 2 : 3/4 hits, 1.67 expected hits
                    Finns roll dice for 2 Elites in Iceland, round 2 : 1/2 hits, 0.67 expected hits
                    2 Elites owned by the Finns and 1 Infantry owned by the Americans lost in Iceland
                Americans win, taking Iceland from Finns with 2 L.Fighters and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Infantry
                Casualties for Finns: 2 Elites
    
        Non Combat Move - Americans
            2 L.Fighters moved from Iceland to Greenland
            1 S.Bomber moved from Alma Ata to Sverdlovsk
            1 L.Fighter and 3 S.Bombers moved from Kuybyshev to Sverdlovsk
    
        Place Units - Americans
            1 Bunker placed in Azores
            1 Bunker and 1 Fighter placed in Canarians
            3 B.Transports placed in 7 Sea Zone
            1 Battleship, 2 Destroyers, 4 S.Submarines and 2 Submarines placed in 13 Sea Zone
            Americans undo move 4.
            2 Destroyers and 1 Submarine placed in 13 Sea Zone
            1 Battleship, 4 S.Submarines and 1 Submarine placed in 13 Sea Zone
            1 Fighter, 5 Infantrys, 1 Marine and 2 Tanks placed in Washington
            1 L.Fighter and 1 S.Bomber placed in Bahia
    
        Turn Complete - Americans
            Americans collect 198 PUs; end with 198 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.67
    Neutral : 1.00
    Italians : 0.00
    Americans : -12.33
    Thai : -2.50
    Finns : 0.83
    

    Savegame

    posted in Play Boardgames
  • RE: Whack Bad vs Good Dawg - 1914 NML

    TripleA Turn Summary: Turkey round 12

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 12
    
        Research Technology - Turkey
            Turkey spend 15 on tech rolls
                Turkey roll 6,4,2,4 and gets 1 hit
            Turkey removing all Technology Tokens after successful research.
            Turkey discover victoryBonds
    
        Combat Move - Turkey
            1 field_gun and 1 infantry moved from Arabia to Oman
            1 late_fighter moved from Hejaz to Oman
            1 late_fighter moved from Mecca to Oman
            1 infantry moved from Aden to Yemen
            1 field_gun moved from Mesopotamia to Fars
            1 infantry moved from Baghdad to Fars
            2 field_guns and 3 infantry moved from Baghdad to Fars
            1 infantry moved from Lurs to Khurasan
            12 field_guns and 14 infantry moved from Lurs to Tehran
    
        Purchase Units - Turkey
            Turkey buy 6 field_guns and 11 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat - Turkey
            Battle in Khurasan
                Turkey attack with 1 infantry
                Britain defend with 3 trenchs
                    3 trenchs owned by the Britain lost in Khurasan
                Turkey win, taking Khurasan from Britain with 1 infantry remaining. Battle score for attacker is 9
                Casualties for Britain: 3 trenchs
            Battle in Oman
                Turkey attack with 1 field_gun, 1 infantry and 2 late_fighters
                Britain defend with 3 colonials and 1 field_gun
                    Turkey roll dice for 1 field_gun, 1 infantry and 2 late_fighters in Oman, round 2 : 2/4 hits, 1.67 expected hits
                    Britain roll dice for 3 colonials and 1 field_gun in Oman, round 2 : 0/4 hits, 1.33 expected hits
                    2 colonials owned by the Britain lost in Oman
                    Turkey roll dice for 1 field_gun, 1 infantry and 2 late_fighters in Oman, round 3 : 1/4 hits, 1.67 expected hits
                    Britain roll dice for 1 colonial and 1 field_gun in Oman, round 3 : 0/2 hits, 0.67 expected hits
                    1 colonial owned by the Britain lost in Oman
                    Turkey roll dice for 1 field_gun, 1 infantry and 2 late_fighters in Oman, round 4 : 2/4 hits, 1.67 expected hits
                    Britain roll dice for 1 field_gun in Oman, round 4 : 0/1 hits, 0.33 expected hits
                    1 field_gun owned by the Britain lost in Oman
                Turkey win, taking Oman from Britain with 1 field_gun, 1 infantry and 2 late_fighters remaining. Battle score for attacker is 13
                Casualties for Britain: 3 colonials and 1 field_gun
            Battle in Tehran
                Turkey attack with 12 field_guns and 14 infantry
                Britain defend with 1 Factory, 1 colonial, 4 field_guns, 3 heavy_guns, 5 infantry and 3 trenchs
                    Turkey roll dice for 12 field_guns and 14 infantry in Tehran, round 2 : 10/26 hits, 8.33 expected hits
                    Britain roll dice for 1 colonial, 4 field_guns, 3 heavy_guns, 5 infantry and 3 trenchs in Tehran, round 2 : 5/13 hits, 5.33 expected hits
                    5 infantry owned by the Turkey, 4 infantry owned by the Britain and 3 trenchs owned by the Britain lost in Tehran
                    Turkey roll dice for 12 field_guns and 9 infantry in Tehran, round 3 : 5/21 hits, 7.00 expected hits
                    Britain roll dice for 1 colonial, 4 field_guns, 3 heavy_guns and 1 infantry in Tehran, round 3 : 5/9 hits, 4.00 expected hits
                    1 colonial owned by the Britain, 5 infantry owned by the Turkey, 1 infantry owned by the Britain and 3 field_guns owned by the Britain lost in Tehran
                    Turkey roll dice for 12 field_guns and 4 infantry in Tehran, round 4 : 4/16 hits, 5.33 expected hits
                    Britain roll dice for 1 field_gun and 3 heavy_guns in Tehran, round 4 : 2/4 hits, 2.33 expected hits
                    2 infantry owned by the Turkey, 3 heavy_guns owned by the Britain and 1 field_gun owned by the Britain lost in Tehran
                Turkey win, taking Tehran from Britain with 12 field_guns and 2 infantry remaining. Battle score for attacker is 22
                Casualties for Turkey: 12 infantry
                Casualties for Britain: 1 colonial, 4 field_guns, 3 heavy_guns, 5 infantry and 3 trenchs
            Battle in Fars
                Turkey attack with 3 field_guns and 4 infantry
                Britain defend with 1 infantry
                    Turkey roll dice for 3 field_guns and 4 infantry in Fars, round 2 : 2/7 hits, 2.17 expected hits
                    Britain roll dice for 1 infantry in Fars, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Britain lost in Fars
                Turkey win, taking Fars from Britain with 3 field_guns and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Britain: 1 infantry
    
        Non Combat Move - Turkey
            2 late_fighters moved from Oman to Hejaz
            2 field_guns and 2 infantry moved from Mecca to Arabia
            2 infantry moved from Mecca to Hejaz
            2 field_guns and 3 infantry moved from Damascus to Palestine
    
        Place Units - Turkey
            2 field_guns and 4 infantry placed in Baghdad
            2 field_guns and 4 infantry placed in Damascus
            2 field_guns and 3 infantry placed in Mecca
    
        Activate Technology - Turkey
            Turkey activating victoryBonds
            Trigger TurkeyS: Turkey met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Turkey
            Turkey collect 74 PUs; end with 76 PUs
            Turkey collect 12 PUs from War Bonds; end with 88 PUs
    

    Combat Hit Differential Summary :

    Turkey : -1.83
    Britain : -2.33
    

    Savegame

    posted in Play Boardgames
  • RE: Whack Bad vs Good Dawg - 1914 NML

    TripleA Turn Summary: Austria round 12

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 12
    
        Research Technology - Austria
            Austria spend 15 on tech rolls
                Austria roll 2,4,5,3,1,1 and gets 0 hits
    
        Combat Move - Austria
            6 gass moved from Austria to Belarus
            10 cavalrys, 15 field_guns and 33 infantry moved from Galicia to Belarus
            33 gass moved from Carpathia to Belarus
            3 infantry moved from Carpathia to Galicia
            3 infantry moved from Vienna to Carpathia
            2 field_guns and 2 infantry moved from Hungary to Carpathia
            2 field_guns and 2 infantry moved from Rome to Sea Zone 58 Tyrrhenian Sea
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 60 Central Mediterranean
            7 field_guns and 3 infantry moved from Cyrenaica to Tobruk
            2 field_guns and 2 infantry moved from Sea Zone 60 Central Mediterranean to Tobruk
            4 field_guns and 4 infantry moved from Greece to Sea Zone 60 Central Mediterranean
            4 field_guns and 4 infantry moved from Sea Zone 60 Central Mediterranean to Tobruk
            2 field_guns, 1 heavy_gun and 3 infantry moved from Tyrol to Switzerland
            10 field_guns moved from Tuscany to Piedmont
    
        Purchase Units - Austria
            Austria buy 2 field_guns, 11 gass, 14 infantry, 2 transports and 3 trenchs; Remaining resources: 0 PUs; 6 techTokens; 
    
        Combat - Austria
            Battle in Tobruk
                Austria attack with 13 field_guns and 9 infantry
                France defend with 1 Factory, 1 colonial, 5 heavy_guns, 3 infantry and 8 trenchs
                    Austria roll dice for 13 field_guns and 9 infantry in Tobruk, round 2 : 9/22 hits, 7.33 expected hits
                Units damaged: 7 trenchs owned by the France
                    France roll dice for 1 colonial, 5 heavy_guns, 3 infantry and 8 trenchs in Tobruk, round 2 : 5/9 hits, 5.50 expected hits
                    1 trench owned by the France and 5 infantry owned by the Austria lost in Tobruk
                    Austria roll dice for 13 field_guns and 4 infantry in Tobruk, round 3 : 7/17 hits, 5.67 expected hits
                    France roll dice for 1 colonial, 5 heavy_guns, 3 infantry and 7 trenchs in Tobruk, round 3 : 6/9 hits, 5.50 expected hits
                    7 trenchs owned by the France, 2 field_guns owned by the Austria and 4 infantry owned by the Austria lost in Tobruk
                    Austria roll dice for 11 field_guns in Tobruk, round 4 : 6/11 hits, 3.67 expected hits
                    France roll dice for 1 colonial, 5 heavy_guns and 3 infantry in Tobruk, round 4 : 4/9 hits, 5.50 expected hits
                    2 heavy_guns owned by the France, 4 field_guns owned by the Austria, 1 colonial owned by the France and 3 infantry owned by the France lost in Tobruk
                    Austria roll dice for 7 field_guns in Tobruk, round 5 : 3/7 hits, 2.33 expected hits
                    France roll dice for 3 heavy_guns in Tobruk, round 5 : 3/3 hits, 2.50 expected hits
                    3 heavy_guns owned by the France and 3 field_guns owned by the Austria lost in Tobruk
                Austria win, taking Tobruk from France with 4 field_guns remaining. Battle score for attacker is -2
                Casualties for Austria: 9 field_guns and 9 infantry
                Casualties for France: 1 colonial, 5 heavy_guns, 3 infantry and 8 trenchs
            Battle in Belarus
                Austria attack with 10 cavalrys, 15 field_guns, 39 gass and 33 infantry
                Russia defend with 10 conscripts, 8 field_guns, 2 heavy_guns, 15 infantry and 26 trenchs
                    Austria roll dice for 39 gass in Belarus, round 2 : 23/39 hits, 26.00 expected hits
                    13 infantry owned by the Russia and 10 conscripts owned by the Russia lost in Belarus
                    39 gass owned by the Austria lost in Belarus
                    Austria roll dice for 10 cavalrys, 15 field_guns and 33 infantry in Belarus, round 2 : 13/58 hits, 14.67 expected hits
                Units damaged: 13 trenchs owned by the Russia
                    Russia roll dice for 8 field_guns, 2 heavy_guns, 2 infantry and 26 trenchs in Belarus, round 2 : 6/38 hits, 9.33 expected hits
                    6 infantry owned by the Austria lost in Belarus
                    Austria roll dice for 10 cavalrys, 15 field_guns and 27 infantry in Belarus, round 3 : 23/52 hits, 13.67 expected hits
                Units damaged: 13 trenchs owned by the Russia
                    Russia roll dice for 8 field_guns, 2 heavy_guns, 2 infantry and 26 trenchs in Belarus, round 3 : 3/38 hits, 9.33 expected hits
                    10 trenchs owned by the Russia and 3 infantry owned by the Austria lost in Belarus
                    Austria roll dice for 10 cavalrys, 15 field_guns and 24 infantry in Belarus, round 4 : 10/49 hits, 13.17 expected hits
                    Russia roll dice for 8 field_guns, 2 heavy_guns, 2 infantry and 16 trenchs in Belarus, round 4 : 5/28 hits, 7.67 expected hits
                    10 trenchs owned by the Russia and 5 infantry owned by the Austria lost in Belarus
                    Austria roll dice for 10 cavalrys, 15 field_guns and 19 infantry in Belarus, round 5 : 10/44 hits, 12.33 expected hits
                    Russia roll dice for 8 field_guns, 2 heavy_guns, 2 infantry and 6 trenchs in Belarus, round 5 : 4/18 hits, 6.00 expected hits
                    2 field_guns owned by the Russia, 2 infantry owned by the Russia, 6 trenchs owned by the Russia and 4 infantry owned by the Austria lost in Belarus
                    Austria roll dice for 10 cavalrys, 15 field_guns and 15 infantry in Belarus, round 6 : 13/40 hits, 11.67 expected hits
                    Russia roll dice for 6 field_guns and 2 heavy_guns in Belarus, round 6 : 5/8 hits, 3.67 expected hits
                    6 field_guns owned by the Russia, 5 cavalrys owned by the Austria and 2 heavy_guns owned by the Russia lost in Belarus
                Austria win, taking Belarus from Russia with 5 cavalrys, 15 field_guns and 15 infantry remaining. Battle score for attacker is -6
                Casualties for Russia: 10 conscripts, 8 field_guns, 2 heavy_guns, 15 infantry and 26 trenchs
                Casualties for Austria: 5 cavalrys, 39 gass and 18 infantry
    
        Non Combat Move - Austria
    
        Place Units - Austria
            3 infantry and 3 trenchs placed in Piedmont
            3 infantry placed in Rome
            2 field_guns and 3 infantry placed in Greece
            2 transports placed in Sea Zone 58 Tyrrhenian Sea
            5 infantry placed in Tyrol
            4 gass placed in Venice
            1 gas placed in Tyrol
            6 gass placed in Vienna
    
        Activate Technology - Austria
            Trigger AustriaP: Austria has 3 infantry placed in Vienna
    
        Turn Complete - Austria
            Austria collect 124 PUs; end with 124 PUs
    

    Combat Hit Differential Summary :

    Austria : 6.50
    France : -1.00
    Russia : -13.00
    

    Savegame

    posted in Play Boardgames
  • RE: L.O.T.R. - Whack Evil - dawg Good

    TripleA Turn Summary: Saruman round 13

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 13
    
        Purchase Units - Saruman
            Saruman buy 2 orcss and 2 siegeTowers; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            2 orcss, 2 raiderss, 6 siegeTowers and 1 trolls moved from Isengard to S. Dunland
            1 siegeTower moved from E. Emnet to Wold
    
        Combat - Saruman
            Battle in S. Dunland
                Saruman attack with 2 orcss, 2 raiderss, 6 siegeTowers and 1 trolls
                Neutral defend with 1 spearInfantry
                    Saruman roll dice for 2 orcss, 2 raiderss, 6 siegeTowers and 1 trolls in S. Dunland, round 2 : 5/11 hits, 4.33 expected hits
                    Neutral roll dice for 1 spearInfantry in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in S. Dunland
                Saruman loses 0 PUs for violating S. Dunlands neutrality.
                Saruman win, taking S. Dunland from Neutral with 2 orcss, 2 raiderss, 6 siegeTowers and 1 trolls remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            2 orcss and 2 siegeTowers placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Saruman : 0.67
    Neutral : -0.33
    

    Savegame

    posted in Play Boardgames
  • RE: Whackamatt Good -vs- dawgoneit Evil L.O.R. #2

    TripleA Turn Summary: Freefolk round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Freefolk
            Freefolk buy 2 catapults, 2 hobbitss and 5 lightCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            2 lightCavalrys moved from S. Caves to Moria
            1 archers, 5 catapults, 10 hobbitss, 3 lightCavalrys and 1 spearInfantry moved from Eregion to Moria
            2 lightCavalrys moved from Lond Daer to Moria
            3 lightCavalrys moved from S. Caves to Moria
    
        Combat - Freefolk
            Battle in Moria
                Freefolk attack with 1 archers, 5 catapults, 10 hobbitss, 10 lightCavalrys and 1 spearInfantry
                Goblins defend with 1 castle, 10 shooterss, 2 stabberss, 1 trolls and 1 wargs
                    Freefolk roll dice for 1 archers, 5 catapults, 10 hobbitss, 10 lightCavalrys and 1 spearInfantry in Moria, round 2 : 7/23 hits, 6.33 expected hits
                    Goblins roll dice for 10 shooterss, 2 stabberss, 1 trolls and 1 wargs in Moria, round 2 : 3/14 hits, 4.33 expected hits
                    1 wargs owned by the Goblins, 4 shooterss owned by the Goblins, 3 hobbitss owned by the Freefolk and 2 stabberss owned by the Goblins lost in Moria
                    Freefolk roll dice for 1 archers, 5 catapults, 7 hobbitss, 10 lightCavalrys and 1 spearInfantry in Moria, round 3 : 4/23 hits, 6.33 expected hits
                    Goblins roll dice for 6 shooterss and 1 trolls in Moria, round 3 : 2/7 hits, 2.50 expected hits
                    4 shooterss owned by the Goblins and 2 hobbitss owned by the Freefolk lost in Moria
                    Freefolk roll dice for 1 archers, 5 catapults, 5 hobbitss, 10 lightCavalrys and 1 spearInfantry in Moria, round 4 : 7/22 hits, 6.33 expected hits
                    Goblins roll dice for 2 shooterss and 1 trolls in Moria, round 4 : 1/3 hits, 1.17 expected hits
                    2 shooterss owned by the Goblins, 1 hobbits owned by the Freefolk and 1 trolls owned by the Goblins lost in Moria
                Freefolk captures 12PUs while taking Goblins capital
                Freefolk win, taking Moria from Goblins with 1 archers, 5 catapults, 4 hobbitss, 10 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 23
                Casualties for Freefolk: 6 hobbitss
                Casualties for Goblins: 10 shooterss, 2 stabberss, 1 trolls and 1 wargs
    
        Non Combat Move - Freefolk
            1 catapult and 1 spearInfantry moved from N. Enedwaith to Enedwaith
            2 spearInfantrys moved from S. Caves to Celebran
            1 archers, 2 catapults, 2 hobbitss and 1 spearInfantry moved from Cardolan to Eregion
    
        Place Units - Freefolk
            1 catapult and 1 hobbits placed in S. Caves
            1 catapult and 1 hobbits placed in Tharbad
            2 lightCavalrys placed in Lond Daer
            3 lightCavalrys placed in Bree
    
        Turn Complete - Freefolk
            Freefolk collect 35 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Goblins : -2.00
    Freefolk : -1.00
    

    Savegame

    posted in Play Boardgames
  • RE: Whackamatt Good -vs- dawgoneit Evil L.O.R. #2

    TripleA Turn Summary: Dwarves round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Dwarves
            Dwarves buy 1 berzerkers and 1 mortar; Remaining resources: 7 PUs; 
    
        Combat Move - Dwarves
            3 axeInfantrys, 2 berzerkerss, 2 cannons, 1 mortar and 3 phalanxs moved from S. Mirkwood to Dol Goldur
            1 berzerkers and 1 mortar moved from Rhovanion to S. Mirkwood
            1 berzerkers and 1 mortar moved from W. Mirkwood to S. Mirkwood
            2 axeInfantrys, 1 berzerkers and 1 mortar moved from Celduin to Rhovanion
            2 axeInfantrys moved from Lonely Mtn. to N. Dale
            1 mortar moved from N. Dale to Celduin
    
        Combat - Dwarves
            Battle in Dol Goldur
                Dwarves attack with 3 axeInfantrys, 2 berzerkerss, 2 cannons, 1 mortar and 3 phalanxs
                Mordor defend with 1 castle, 2 fortificationss, 7 orcss, 2 siegeTowers and 1 tower
                    Dwarves roll dice for 3 axeInfantrys, 2 berzerkerss, 2 cannons, 1 mortar and 3 phalanxs in Dol Goldur, round 2 : 3/11 hits, 4.67 expected hits
                    Mordor roll dice for 2 fortificationss, 7 orcss, 2 siegeTowers and 1 tower in Dol Goldur, round 2 : 4/12 hits, 2.50 expected hits
                    3 axeInfantrys owned by the Dwarves, 1 orcs owned by the Mordor, 2 fortificationss owned by the Mordor and 1 phalanx owned by the Dwarves lost in Dol Goldur
                    Dwarves roll dice for 2 berzerkerss, 2 cannons, 1 mortar and 2 phalanxs in Dol Goldur, round 3 : 4/7 hits, 3.83 expected hits
                    Mordor roll dice for 6 orcss, 2 siegeTowers and 1 tower in Dol Goldur, round 3 : 2/9 hits, 2.00 expected hits
                    4 orcss owned by the Mordor and 2 phalanxs owned by the Dwarves lost in Dol Goldur
                    Dwarves roll dice for 2 berzerkerss, 2 cannons and 1 mortar in Dol Goldur, round 4 : 2/5 hits, 3.00 expected hits
                    Mordor roll dice for 2 orcss, 2 siegeTowers and 1 tower in Dol Goldur, round 4 : 2/5 hits, 1.33 expected hits
                    2 berzerkerss owned by the Dwarves and 2 orcss owned by the Mordor lost in Dol Goldur
                    Dwarves roll dice for 2 cannons and 1 mortar in Dol Goldur, round 5 : 1/3 hits, 1.67 expected hits
                    Mordor roll dice for 2 siegeTowers and 1 tower in Dol Goldur, round 5 : 1/3 hits, 1.00 expected hits
                    1 cannon owned by the Dwarves and 1 siegeTower owned by the Mordor lost in Dol Goldur
                    Dwarves roll dice for 1 cannon and 1 mortar in Dol Goldur, round 6 : 1/2 hits, 1.17 expected hits
                    Mordor roll dice for 1 siegeTower and 1 tower in Dol Goldur, round 6 : 1/2 hits, 0.83 expected hits
                    1 cannon owned by the Dwarves and 1 siegeTower owned by the Mordor lost in Dol Goldur
                    Dwarves roll dice for 1 mortar in Dol Goldur, round 7 : 0/1 hits, 0.67 expected hits
                    Mordor roll dice for 1 tower in Dol Goldur, round 7 : 1/1 hits, 0.67 expected hits
                    1 mortar owned by the Dwarves lost in Dol Goldur
                Mordor win with 1 tower remaining. Battle score for attacker is -23
                Casualties for Dwarves: 3 axeInfantrys, 2 berzerkerss, 2 cannons, 1 mortar and 3 phalanxs
                Casualties for Mordor: 2 fortificationss, 7 orcss and 2 siegeTowers
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            1 berzerkers and 1 mortar placed in Celduin
    
        Turn Complete - Dwarves
            Dwarves collect 18 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Mordor : 2.67
    Dwarves : -4.00
    

    Savegame

    posted in Play Boardgames
  • RE: [Global 1940] Reasons for a cruiser.

    @SS-GEN said in [Global 1940] Reasons for a cruiser.:

    Cruiser A2 D2 M3 C12 SH2 carry 2 elites
    Can take a hit towards a plane or ship you mean ?

    This here is just for having 1 cruiser only in game.

    posted in House Rules