• RE: 2on2 WaW #2 - Elrood & Redrum (Ax) v Witt & Colt (Al)

    @colt45554 Thanks for doing the edit! 🙂

    Game History

    Round: 1
    
        Combat Move - Hisaichi
            2 Artillerys and 2 Infantrys moved from Changchun to 84 Sea Zone
            1 Infantry moved from Korea to 84 Sea Zone
            1 Tank moved from Changchun to 84 Sea Zone
            2 Artillerys, 2 Infantrys, 1 Tank and 3 Transports moved from 84 Sea Zone to 106 Sea Zone
            2 Artillerys, 2 Infantrys and 1 Tank moved from 106 Sea Zone to West Borneo
            2 Infantrys and 2 Tanks moved from Formosa to 92 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 92 Sea Zone to 106 Sea Zone
            2 Infantrys and 2 Tanks moved from 106 Sea Zone to West Borneo
            1 Destroyer and 2 Submarines moved from 92 Sea Zone to 110 Sea Zone
            2 Artillerys and 2 Infantrys moved from S.Sakhalin to 75 Sea Zone
            2 Artillerys and 2 Infantrys moved from 75 Sea Zone to Ayan
            2 Fighters moved from 84 Sea Zone to 110 Sea Zone
            2 Infantrys moved from Shantung to Anhwei
            1 Infantry moved from 84 Sea Zone to Shanghai
                  Hisaichi take Shanghai from Chinese
            2 Infantrys moved from Shantung to Shansi
            1 Fighter moved from Changchun to Anhwei
            1 Fighter moved from Peking to Shansi
            1 Artillery and 2 Infantrys moved from Peking to Chahar
            1 Tank moved from Peking to Chahar
            1 Artillery and 2 Infantrys moved from Hulunbuir to Chita
            3 Infantrys moved from Heilungchiang to Ayan
            1 Artillery and 2 Infantrys moved from Kirin to Vladivostok
            1 Tank moved from Kirin to Vladivostok
            1 Bomber moved from Changchun to 110 Sea Zone
            1 Tank moved from Heilungchiang to Ayan
            1 Tank moved from Liaoning to Chita
            1 Tank moved from Liaoning to Chita
            1 Infantry moved from Hulunbuir to Chita
            1 Battleship moved from 84 Sea Zone to 106 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Elite, 1 Factory and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 110 Sea Zone
                Hisaichi attack with 1 Bomber, 1 Destroyer, 2 Fighters and 2 Submarines
                Dutch defend with 1 Destroyer, 1 Submarine and 1 Transport
                    Hisaichi roll dice for 2 Submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Dutch roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 1 Bomber, 1 Destroyer and 2 Fighters in 110 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Transport in 110 Sea Zone, round 2 : 0/2 hits, 0,50 expected hits
                    1 Transport owned by the Dutch, 1 Submarine owned by the Dutch and 1 Destroyer owned by the Dutch lost in 110 Sea Zone
                Hisaichi win with 1 Bomber, 1 Destroyer, 2 Fighters and 2 Submarines remaining. Battle score for attacker is 21
                Casualties for Dutch: 1 Destroyer, 1 Submarine and 1 Transport
            Battle in Chita
                Hisaichi attack with 1 Artillery, 3 Infantrys and 2 Tanks
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Chita, round 2 : 2/6 hits, 2,00 expected hits
                    Russians roll dice for 1 Bunker in Chita, round 2 : 1/1 hits, 0,50 expected hits
                    1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita
                Hisaichi win, taking Chita from Russians with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Shansi
                Hisaichi attack with 1 Fighter and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Fighter and 2 Infantrys in Shansi, round 2 : 0/3 hits, 0,67 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                    Hisaichi roll dice for 1 Fighter and 1 Infantry in Shansi, round 3 : 1/2 hits, 0,50 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 3 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win with 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 1 Infantry
            Battle in Vladivostok
                Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Vladivostok, round 2 : 2/4 hits, 1,33 expected hits
                    Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0,50 expected hits
                    1 Bunker owned by the Russians lost in Vladivostok
                Hisaichi win, taking Vladivostok from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in West Borneo
                Hisaichi attack with 2 Artillerys, 4 Infantrys and 3 Tanks
                Dutch defend with 2 Infantrys
                    Hisaichi roll dice for 1 Battleship in West Borneo, round 2 : 1/1 hits, 0,67 expected hits
                    1 Infantry owned by the Dutch lost in West Borneo
                    Hisaichi roll dice for 2 Artillerys, 4 Infantrys and 3 Tanks in West Borneo, round 2 : 1/9 hits, 3,17 expected hits
                    Dutch roll dice for 1 Infantry in West Borneo, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Dutch lost in West Borneo
                Hisaichi win, taking West Borneo from Dutch with 2 Artillerys, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 4
                Casualties for Dutch: 2 Infantrys
            Battle in Chahar
                Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Chahar, round 2 : 3/4 hits, 1,33 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Ayan
                Hisaichi attack with 2 Artillerys, 5 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 2 Artillerys, 5 Infantrys and 1 Tank in Ayan, round 2 : 5/8 hits, 2,33 expected hits
                    Russians roll dice for 1 Bunker in Ayan, round 2 : 1/1 hits, 0,50 expected hits
                    1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                Hisaichi win, taking Ayan from Russians with 2 Artillerys, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Anhwei
                Hisaichi attack with 1 Fighter and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Fighter and 2 Infantrys in Anhwei, round 2 : 0/3 hits, 0,67 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Hisaichi lost in Anhwei
                    Hisaichi roll dice for 1 Fighter and 1 Infantry in Anhwei, round 3 : 0/2 hits, 0,50 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 3 : 0/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 1 Fighter and 1 Infantry in Anhwei, round 4 : 0/2 hits, 0,50 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 4 : 0/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 1 Fighter and 1 Infantry in Anhwei, round 5 : 0/2 hits, 0,50 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 5 : 0/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 1 Fighter and 1 Infantry in Anhwei, round 6 : 1/2 hits, 0,50 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 6 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Anhwei to Shantung
            1 Fighter moved from Shansi to Shantung
            1 Tank moved from Shantung to Chahar
            1 Tank moved from Liaoning to Chahar
            1 Tank moved from Peking to Chahar
            1 Infantry moved from Liaoning to Peking
            1 Infantry moved from Liaoning to Hulunbuir
            1 Infantry moved from Liaoning to Heilungchiang
            2 Infantrys moved from Korea to Liaoning
            1 Bomber moved from 110 Sea Zone to Bangkok
            2 Fighters moved from 110 Sea Zone to 106 Sea Zone
            1 Carrier moved from 84 Sea Zone to 106 Sea Zone
            1 Submarine moved from 84 Sea Zone to 106 Sea Zone
            1 Destroyer moved from 84 Sea Zone to 106 Sea Zone
            1 Submarine moved from 75 Sea Zone to 92 Sea Zone
    
        Place Units - Hisaichi
            1 Factory placed in Peking
            Hisaichi undo move 1.
            1 Factory placed in Peking
            2 Transports placed in 84 Sea Zone
            1 Elite placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,33
    Russians regular : 0,50
    Dutch regular : -1,17
    Hisaichi regular : 3,00
    

    hisaichi1.tsvg

    posted in Team Games
  • RE: NML 1914 Team Game 8

    @Witt Game History

    Round: 13
    
        Research Technology - Turkey
            Turkey spend 5 on tech rolls
                Turkey roll 1,5 and gets 0 hits
    
        Combat Move - Turkey
            1 fighter moved from Baghdad to Kuwait
            1 infantry moved from Mesopotamia to Kuwait
            1 infantry moved from Al-Dammam to Kuwait
            1 zeppelin moved from Mesopotamia to Kuwait
            1 field_gun and 1 infantry moved from Lurs to Azerbaijan
    
        Purchase Units - Turkey
            Turkey buy 1 destroyer, 4 field_guns, 8 gass, 4 infantry and 1 trench; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Turkey
            Battle in Azerbaijan
                Turkey attack with 1 field_gun and 1 infantry
                Russia defend with 1 conscript
                    Turkey roll dice for 1 field_gun and 1 infantry in Azerbaijan, round 2 : 2/2 hits, 0,83 expected hits
                    Russia roll dice for 1 conscript in Azerbaijan, round 2 : 1/1 hits, 0,17 expected hits
                    1 conscript owned by the Russia and 1 infantry owned by the Turkey lost in Azerbaijan
                Turkey win, taking Azerbaijan from Russia with 1 field_gun remaining. Battle score for attacker is -1
                Casualties for Turkey: 1 infantry
                Casualties for Russia: 1 conscript
            Battle in Kuwait
                Turkey attack with 1 fighter, 2 infantry and 1 zeppelin
                Britain defend with 1 field_gun
                    Turkey roll dice for 1 fighter, 2 infantry and 1 zeppelin in Kuwait, round 2 : 1/4 hits, 1,17 expected hits
                    Britain roll dice for 1 field_gun in Kuwait, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Turkey and 1 field_gun owned by the Britain lost in Kuwait
                Turkey win, taking Kuwait from Britain with 1 fighter, 1 infantry and 1 zeppelin remaining. Battle score for attacker is 1
                Casualties for Turkey: 1 infantry
                Casualties for Britain: 1 field_gun
    
        Non Combat Move - Turkey
            1 fighter moved from Kuwait to Mesopotamia
            1 zeppelin moved from Kuwait to Mesopotamia
            4 infantry moved from Armenia to Georgia
            2 field_guns and 1 infantry moved from Smyrna to Armenia
            2 field_guns and 1 infantry moved from Palestine to Sinai
            1 field_gun and 1 infantry moved from Hejaz to Sinai
            1 field_gun and 1 infantry moved from Mecca to Hejaz
            1 field_gun and 1 infantry moved from Mecca to Hejaz
            2 field_guns and 1 infantry moved from Arabia to Hejaz
            2 field_guns and 1 infantry moved from Damascus to Palestine
            1 field_gun moved from Baghdad to Lurs
            1 infantry moved from Khurasan to Lurs
            1 field_gun and 1 infantry moved from Baghdad to Mesopotamia
            1 submarine moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete
            2 infantry moved from Crete to Sea Zone 69 Sea of Crete
            2 infantry and 3 transports moved from Sea Zone 69 Sea of Crete to Sea Zone 68 Aegean Sea
            2 infantry moved from Sea Zone 68 Aegean Sea to Smyrna
            2 field_guns and 3 infantry moved from Constantinople to Smyrna
    
        Place Units - Turkey
            1 trench placed in Crete
            1 field_gun placed in Constantinople
            2 field_guns, 2 gass and 2 infantry placed in Mecca
            1 field_gun and 1 infantry placed in Damascus
            1 infantry placed in Baghdad
            3 gass placed in Damascus
            3 gass placed in Baghdad
            1 destroyer placed in Sea Zone 68 Aegean Sea
            Turkey undo move 6.
            Turkey undo move 5.
            1 infantry placed in Damascus
            2 gass placed in Baghdad
            1 gas placed in Damascus
    
        Activate Technology - Turkey
            Trigger TurkeyS: Turkey met a national objective for an additional 1 techTokens; end with 3 techTokens
    
        Turn Complete - Turkey
            Turkey collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Russia regular : 0,83
    Turkey regular : 1,00
    Britain regular : 0,67
    

    turks13.tsvg

    posted in Team Games
  • RE: Oysteilo (Allies+16) vs Simon33 (Axis) PR

    looks like tough going for the allies here. I will try to move by thursday night, if not it will be monday. Sorry for the delay

    posted in League
  • RE: 2022 OOB Playoffs R1 - AndrewAAGamer (X) vs oysteilo (A+60)

    looks like tough going for the allies here. I will try to move by thursday night, if not it will be monday. Sorry for the delay

    posted in League
  • RE: dawgoneit Axis -vs- oysteilo Allies +30 oob

    no scramble

    posted in League
  • RE: 2on2 WaW #2 - Elrood & Redrum (Ax) v Witt & Colt (Al)

    I wanted less manual work… so I tried the new version. Can somebody who enjoys it do the edit? Seems tedious

    posted in Team Games
  • RE: 2on2 WaW #2 - Elrood & Redrum (Ax) v Witt & Colt (Al)

    @redrum @Witt @Colt45554 Guys, what can we do? should I redo my go with the proper engine version? Or what?

    posted in Team Games
  • RE: NML 1914 Team Game 8

    Game History

    Round: 12
    
        Research Technology - Communists
            Communists spend 0 on tech rolls
                Communists rolls : 1/1 hits, 0,00 expected hits
            Communists removing all Technology Tokens after successful research.
            Communists discover bunkers
    
        Combat Move - Communists
            1 conscript moved from Yakutsk to Aldan
            13 field_guns moved from Khabarovsk to Aldan
            4 conscripts moved from Sakhe to Aldan
            1 conscript moved from Sakhe to Aldan
    
        Purchase Units - Communists
            Communists buy 6 conscripts, 2 heavy_guns and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Communists
            Battle in Aldan
                Communists attack with 6 conscripts and 13 field_guns
                Russia defend with 3 conscripts, 1 field_gun and 2 infantry
                    Communists roll dice for 6 conscripts and 13 field_guns in Aldan, round 2 : 5/19 hits, 5,33 expected hits
                    Russia roll dice for 3 conscripts, 1 field_gun and 2 infantry in Aldan, round 2 : 2/6 hits, 1,50 expected hits
                    2 infantry owned by the Russia, 3 conscripts owned by the Russia and 2 conscripts owned by the Communists lost in Aldan
                4 conscripts owned by the Communists and 13 field_guns owned by the Communists retreated to Yakutsk
                Russia win with 1 field_gun remaining. Battle score for attacker is 8
                Casualties for Communists: 2 conscripts
                Casualties for Russia: 3 conscripts and 2 infantry
    
        Non Combat Move - Communists
            1 conscript moved from Sakhe to Khabarovsk
            5 infantry moved from Sakhe to Yakutsk
            3 heavy_guns moved from Sakhe to Yakutsk
            2 field_guns moved from Sakhe to Yakutsk
            5 conscripts moved from Sakhe to Yakutsk
            3 conscripts moved from Sakhe to Yakutsk
    
        Place Units - Communists
            1 trench placed in Khabarovsk
            6 conscripts, 2 heavy_guns and 2 trenchs placed in Yakutsk
    
        Activate Technology - Communists
            Communists activating bunkers
            Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
            Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Communists
            Communists collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Communists rolls : 1,00
    Communists regular : -0,33
    Russia regular : 0,50
    

    commies12.tsvg

    posted in Team Games
  • RE: NML 1914 Team Game 8

    @elrood [dice 2d6]

    posted in Team Games
  • RE: NML 1914 Team Game 8

    @captainwalker VB: <dice 2d6>

    posted in Team Games