• RE: axis-dominion vs AetV (allies+12) bm3

    any scrambles ?

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  • RE: axis-dominion vs AetV (allies+12) bm3

    TripleA Move Summary: Germans round 1

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Germany to 111 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 armour moved from Holland Belgium to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            1 tactical_bomber moved from Poland to France
            1 armour and 1 infantry moved from Romania to Yugoslavia
            1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 fighter moved from Slovakia Hungary to Yugoslavia
    

    Savegame

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  • RE: axis-dominion vs AetV (allies+12) bm3

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 7:07:10 PM
    Savegame

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  • axis-dominion vs AetV (allies+12) bm3

    bomber in WUS

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  • RE: 19 Playoff 1/4 final: JDOW (Axis) vs Artofwar1947 (Allies+14)

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 1 destroyer, 1 fighter, 1 harbour, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Ceylon to 39 Sea Zone
            1 battleship and 1 marine moved from 39 Sea Zone to 79 Sea Zone
            1 marine moved from 79 Sea Zone to West India
            2 transports moved from 39 Sea Zone to 38 Sea Zone
            1 artillery and 3 infantry moved from Shan State to 38 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 38 Sea Zone to 79 Sea Zone
            3 infantry moved from 79 Sea Zone to West India
            1 artillery moved from 79 Sea Zone to West India
            6 artilleries and 14 infantry moved from India to West India
            2 fighters moved from 39 Sea Zone to West India
            2 bombers moved from Kweichow to West India
            1 bomber moved from Szechwan to West India
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            2 fighters moved from Japan to 17 Sea Zone
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            1 destroyer moved from 37 Sea Zone to 21 Sea Zone
            1 fighter moved from 20 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone
            1 bomber moved from Japan to 21 Sea Zone
            1 fighter moved from Caroline Islands to 17 Sea Zone
            1 mech_infantry moved from Kweichow to Kansu
            1 armour moved from Sikang to Kansu
            1 mech_infantry moved from Sikang to Novosibirsk
                  Japanese take Novosibirsk from Russians
    
        Combat - Japanese
            Battle in West India
                Japanese attack with 7 artilleries, 3 bombers, 2 fighters, 17 infantry and 1 marine
                British defend with 3 aaGuns, 3 artilleries, 13 infantry and 2 mech_infantrys
                    AA fire in West India : 2/5 hits, 0,83 expected hits
                    2 fighters owned by the Japanese lost in West India
                    Japanese roll dice for 1 battleship in West India, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 7 artilleries, 3 bombers, 17 infantry and 1 marine in West India, round 2 : 9/28 hits, 8,67 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 3 artilleries, 13 infantry and 2 mech_infantrys in West India, round 2 : 8/18 hits, 6,00 expected hits
                    8 infantry owned by the Japanese, 3 aaGuns owned by the British and 7 infantry owned by the British lost in West India
                    Japanese roll dice for 7 artilleries, 3 bombers, 9 infantry and 1 marine in West India, round 3 : 6/20 hits, 7,33 expected hits
                    UK_Pacific roll dice for 3 artilleries, 6 infantry and 2 mech_infantrys in West India, round 3 : 3/11 hits, 3,67 expected hits
                    3 infantry owned by the Japanese and 6 infantry owned by the British lost in West India
                    Japanese roll dice for 7 artilleries, 3 bombers, 6 infantry and 1 marine in West India, round 4 : 5/17 hits, 6,67 expected hits
                    UK_Pacific roll dice for 3 artilleries and 2 mech_infantrys in West India, round 4 : 2/5 hits, 1,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the British and 3 artilleries owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 6 artilleries, 3 bombers, 5 infantry and 1 marine remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 artillery, 2 fighters and 12 infantry
                Casualties for British: 3 aaGuns, 3 artilleries, 13 infantry and 2 mech_infantrys
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer and 4 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 4 fighters in 17 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from Americans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Kansu
                Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 3 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 4 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 21 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                    ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            1 aaGun moved from India to West India
            3 bombers moved from West India to India
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 mech_infantry moved from French Indo China to 36 Sea Zone
            1 mech_infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
            1 mech_infantry moved from 34 Sea Zone to Paulau Island
            1 transport moved from 37 Sea Zone to 34 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 marine moved from Guam to 21 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 21 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 marine moved from 34 Sea Zone to Paulau Island
            1 battleship, 8 carriers, 1 cruiser, 2 destroyers, 9 fighters, 2 submarines and 7 tactical_bombers moved from 37 Sea Zone to 34 Sea Zone
            1 carrier moved from 20 Sea Zone to 34 Sea Zone
            1 carrier moved from 6 Sea Zone to 34 Sea Zone
            1 fighter moved from 21 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 21 Sea Zone to 34 Sea Zone
            2 fighters moved from 17 Sea Zone to Japan
            1 bomber moved from 21 Sea Zone to Japan
            1 fighter moved from 17 Sea Zone to Japan
            1 fighter moved from 17 Sea Zone to Japan
            2 fighters moved from Celebes to 34 Sea Zone
            1 infantry moved from Szechwan to Shensi
            1 aaGun moved from Szechwan to Shensi
            3 infantry moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to Kweichow
            1 mech_infantry moved from Yunnan to Sikang
            1 mech_infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Hunan to Kweichow
            1 mech_infantry moved from French Indo China to Yunnan
            1 carrier, 1 destroyer and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 fighter moved from Celebes to 37 Sea Zone
            1 aaGun and 11 infantry moved from Amur to Buryatia
            1 infantry moved from Siberia to Sakha
            1 mech_infantry moved from Manchuria to Buryatia
            2 infantry moved from Korea to Amur
    
        Place Units - Japanese
            1 harbour placed in Paulau Island
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            3 infantry placed in India
            1 bomber and 1 fighter placed in Japan
            1 destroyer and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 74 PUs; end with 74 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,17
    ANZAC : -0,17
    AA fire in West India : : 1,17
    Chinese : -1,00
    UK_Pacific : 1,67
    Japanese : -4,33
    

    Savegame

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  • RE: axis-dominion vs simon (allies+10) bm3

    @simon33 said in axis-dominion vs simon (allies+10) bm3:

    Yeah, I think I may have been dead quite early on. I don’t see what I could have done which might have worked from the UK2 DOW. Ignore Germany on London? Not great.

    I’ve had some bad experiences attempting probably half arsed 2 stage Sea Lions. My memory is that UK built too many troops but I don’t think I had 10 TTs. I wonder how different it would have been if I’d have claimed Eire UK1? 5 bombers might have had a landing spot after hitting SZ110. Or perhaps only a single inf would have been needed to take that.

    Thanks for the game. Might need a rest from being smacked by you.

    Ok good game. I was expecting you’d first take Eire this turn, then set up for an attack next. So that your bombers could join the attack. But don’t think that’d make any difference as japan wouldn’t be stopped.

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  • RE: axis-dominion vs simon (allies+10) bm3

    Hawaii would fall next Japanese turn, and FIC is easily defended too. then india would easily fall shortly after

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  • RE: axis-dominion vs simon (allies+10) bm3

    @simon33 said in axis-dominion vs simon (allies+10) bm3:

    Close but no cigar. I’ll post.

    ok good game

    even if you got it, you’re pretty much doomed in the pac

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  • RE: axis-dominion vs simon (allies+10) bm3

    @simon33 said in axis-dominion vs simon (allies+10) bm3:

    I was wondering why you didn’t defend Rome. Bugger - that’s kind of depressing.

    Anyway, I don’t see too much alternative to attempting this. Scramble from London or Rome?

    no scrambles

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  • RE: axis-dominion vs simon (allies+10) bm3

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 cruiser, 2 fighters, 7 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 destroyers and 2 submarines moved from 33 Sea Zone to 27 Sea Zone
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 transport moved from 34 Sea Zone to 33 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
            2 infantry moved from 47 Sea Zone to New Britain
            1 marine moved from Philippines to 35 Sea Zone
            1 battleship and 1 marine moved from 35 Sea Zone to 49 Sea Zone
            1 marine moved from 49 Sea Zone to Solomon Islands
            1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
            2 battleships moved from 75 Sea Zone to 39 Sea Zone
            2 carriers moved from 75 Sea Zone to 39 Sea Zone
            1 destroyer and 4 fighters moved from 75 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 27 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 30 Sea Zone
            1 infantry moved from 30 Sea Zone to Johnston Island
            1 marine moved from Guam to 21 Sea Zone
            1 cruiser and 1 marine moved from 21 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from Yunnan to Szechwan
            1 artillery moved from Kweichow to Szechwan
            2 bombers moved from Yunnan to Szechwan
            3 tactical_bombers moved from Anhwe to Szechwan
    
        Combat - Japanese
            Battle in Johnston Island
            Battle in New Britain
            Battle in Dutch New Guinea
            Battle in Ceylon
            Battle in Solomon Islands
            Battle in 27 Sea Zone
                Japanese attack with 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
                Americans defend with 1 submarine; ANZAC defend with 1 cruiser, 1 destroyer and 1 submarine
                    Japanese roll dice for 2 submarines in 27 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 27 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    ANZAC roll dice for 2 submarines in 27 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 27 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 27 Sea Zone
                    Japanese roll dice for 2 submarines in 27 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 27 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 cruiser in 27 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 27 Sea Zone
                Japanese win, taking Johnston Island from Americans, taking New Britain from ANZAC, taking Dutch New Guinea from Dutch, taking Ceylon from UK_Pacific, taking Solomon Islands from ANZAC with 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Szechwan
                Japanese attack with 1 artillery, 2 bombers, 1 infantry and 3 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 3 tactical_bombers in Szechwan, round 2 : 6/7 hits, 3.50 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery, 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 30 Sea Zone
            1 carrier moved from 46 Sea Zone to 30 Sea Zone
            1 destroyer moved from 46 Sea Zone to 30 Sea Zone
            1 submarine moved from 55 Sea Zone to 62 Sea Zone
            1 artillery moved from Yunnan to Kweichow
            1 infantry moved from Hunan to Yunnan
            1 artillery moved from Hopei to Shensi
            1 artillery moved from Anhwe to Hopei
            1 armour moved from Yunnan to Hunan
            1 carrier moved from 35 Sea Zone to 49 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 49 Sea Zone
            1 cruiser moved from 46 Sea Zone to 30 Sea Zone
            1 destroyer moved from 46 Sea Zone to 49 Sea Zone
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 submarine moved from 75 Sea Zone to 74 Sea Zone
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
            2 aaGuns and 9 infantry moved from Manchuria to Korea
            1 fighter moved from Manchuria to Korea
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 tactical_bomber moved from Java to French Indo China
            2 bombers moved from Szechwan to French Indo China
            3 tactical_bombers moved from Szechwan to Kweichow
            1 fighter and 1 tactical_bomber moved from Manchuria to Kweichow
            1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            1 cruiser, 1 submarine and 1 transport placed in 6 Sea Zone
            3 infantry placed in French Indo China
            4 infantry placed in Japan
            1 marine placed in Japan
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Chinese : 0.00
    Japanese : 1.50
    

    Savegame

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