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    oysteilo

    @oysteilo

    2021 '20 '19 '18 '17 '16 '15

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    Location Sarpsborg, Norway. 59°17'8"N 11°6'54"E Age 48

    oysteilo Unfollow Follow
    2021 '20 '19 '18 '17 '16 '15

    Best posts made by oysteilo

    • RE: League General Discussion Thread

      Just a couple of more comments. I think we all understand the need for clear guidelines when it comes to playoffs. If you only have played BM and then in the playoffs are drawn against someone who insists on OOB it comes across as unfair. That is certainly a valid point. But you can also argue the other way too and especially since the rule sates OOB is default. I think we need to update the rules! But how??

      The argument to the majority is that no one plays OOB, so it doesn’t matter if you allow it in the regular season if they, the majority, are not required to play it in the playoffs. To me this is meaningless and borderline selfish. There is no motivation to play OOB in regular league play if you are required to play BM in the playoffs. That is a sure death penalty to OOB competitive play. Is that what the League wants?

      The only solution I see is to have three leagues, one for OOB, one for BM and one for PtV. Then we avoid all arguments about what to play. If no one wants to play OOB then that league will die after a season or two, but the OOB could also get revitalized, I think. Really it is not that much work to record results for different games in different ranking sheets. I really don’t see why it is a problem. Nothing prevents people from playing all three leagues if they like. Also, if we are worried about no one playing OOB you may remove the 8 games cap for playoffs and introduce a 3 or 4 game rule.

      I also think a solution like this will make it easier to keep all players at this site. We desperately need every single player! If everyone gets to play what they want even for the playoffs its easier to keep players too. I think players in many situations are “forced” to play BM because “everyone” wants that, and they feel expected to.

      posted in League
      oysteilo
      oysteilo
    • RE: Post League Game Results Here

      Yeah, obviously this game got out of hand. I have played trulpen too and I don’t think he is unfair. HOWEVER, he is KING of EDITS and that is not so good all the time. With that said he also allows you many edits. I think edits should be kept to a minimum… and not so much after next post. Sometimes this becomes a fine line.

      Personally I only bump if I really mean to, bumps should never be used if you only intend to “activate” the game. A bump is a bump. Periode.

      posted in League
      oysteilo
      oysteilo
    • RE: League General Discussion Thread

      @OwenToo said in League General Discussion Thread:

      Maybe when someone signs up for the playoffs, they state which playoff they want to be in. And there can be three playoffs: OOB, BM3, and PTV

      I think that is a good compromise. You may even sign up for more than one too!?

      posted in League
      oysteilo
      oysteilo
    • RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

      for a 50 bid. I would take:

      British
      Scotland: 1 fighter
      Sz 110, 91 and 98: 1 sub each
      sz 71: 1 transport
      Egypt: 1 infantry

      China
      Yunnan: 1 inf

      Anzac
      sz 62: 1 sub
      New Guinea: 1 inf

      The China and sz 62 bid is to discourage a J1 attack. J1 attack is extremely powerful when playing OOB version

      posted in Play Boardgames
      oysteilo
      oysteilo
    • RE: Allies cannot lose.

      @Panzer-V , @M36

      I am happy to play global 1940 2nd ed. I take axis and you take allies, no bid

      pm if interested

      posted in Axis & Allies Global 1940
      oysteilo
      oysteilo
    • RE: League General Discussion Thread

      its not a bad idea to have different caps for different games. It may make much sense to put the cap at 8 for BM and for example 4 at OOB.

      I anticipate the die hard BM folks want nothing left behind and want the 8 game cap, its fine. Then OOB could serve as an alternative. AND it should be possible to participate in BM and OOB playoffs given you have enough games. I think it is important not to exclude people though

      I dont play PtV so I have no input there

      posted in League
      oysteilo
      oysteilo
    • RE: Axis Hail marry

      If you want to help euro axis with japan a better plan (I think) is to secure India with japan and from there (or Malaya) go for South Africa. South Africa is usually less defended than Egypt and hence it is easier to capture with less resources, maybe a couple of transports are enough together with a loaded carrier and a destroyer. A yellow south africa is a pain to deal with for allies

      posted in Axis & Allies Global 1940
      oysteilo
      oysteilo
    • RE: Japanese Response to KJF

      Remember, as Japan you have like 20 planes from start you can put on carriers. This is the key. If you position wisely you dont ned to buy any fighters for the first 5 or 6 rounds. At the same time you shoud by at lest 5 carriers. But your fleet also need a few destroyers, but not more than the original 4. Any extra navy should be subs. The more the better.

      So ideally at end of round 5 you have like 8 carriers, 2 bb, 2 cr, 4 dest, 4 subs and 5 trannies

      America cant push you away noe and you should be making around 65 every round. You have spent like 140 ipc on navy and you have made a total of about 200. This give 60 for facilities and inf in china. Buy 1 or 2 factories or 1 factory and a navy base. Depending on situation. Ideally just 1 factory. Also, dont be to afraid of the far east russians.

      posted in Axis & Allies Global 1940
      oysteilo
      oysteilo
    • RE: G40 Balance Mod - Feedback Thread

      I will prefer to keep cost of bombers at 12 and attack value at 4. There are so many reasons not to mess with any of these numbers. I agree that Germany can project threats to many areas at once with a stack of bombers. If you want to fix that you need to do something with Germany’s income. Remove the Crete objective and/or/partly change (some of) Norway, peace with USSR, Nov/Leningrad/Caucasus objectives to 4. You then achieve pretty much the same thing as increasing the cost of bombers while only targeting Germany.
      Is the original post by Regularkid an April fool? I haven’t seen him around for ages and then he suddenly appears on April 1?! 😊

      posted in Other Axis & Allies Variants
      oysteilo
      oysteilo
    • RE: League General Discussion Thread

      I think @trulpen proposal is a good idea. It is a significant weakness with todays system that high rank players can not play low rank players without going down in ranking. You don’t become a worse player by playing a non ranked or so called bad player if you are tier E or M.

      I think administration of todays system is easy, it gives good indication on how good a player is. It is the same players every year who dominate the league/rankings and hence todays system is working. Maybe the elo rating system would generate more league games and maybe you would play other players that you dont play today.

      I think @trulpen needs to describe how the elo rating system should be introduced and also how we should go about administrating it. Without any such information todays system will stand as it is not a bad system even though not perfect

      posted in League
      oysteilo
      oysteilo

    Latest posts made by oysteilo

    • RE: oysteilo (x) vs. jkeller (A+50)

      Again , i am sorry for this. It has just been busy for me. And now i am away for a couple of weeks… but hopefully i am able to make a few post, but cant promise. Let me know if its okey

      posted in League
      oysteilo
      oysteilo
    • RE: oysteilo (X) vs. aequitas-et-veritas (A+20) BM

      Again, i am sorry for this. It has just been busy for me. And now i am away for a couple of weeks… but hopefully i am able to make a few post, but cant promise. Let me know if its okey.

      posted in League
      oysteilo
      oysteilo
    • RE: oysteilo (x) vs. jkeller (A+50)

      I will try to post tomorrow, sorry for the delay

      posted in League
      oysteilo
      oysteilo
    • RE: oysteilo (X) vs. aequitas-et-veritas (A+20) BM

      I will try to post tomorrow, sorry for the delay

      posted in League
      oysteilo
      oysteilo
    • RE: oysteilo (x) vs. jkeller (A+50)

      ssorry for the delay here,

      1. can i move my german armor 1 steb back in north africa? I forgot
      2. Please declare your plane placement in queensland sea zone
      posted in League
      oysteilo
      oysteilo
    • RE: oysteilo (X) vs. aequitas-et-veritas (A+20) BM

      Game History

      Round: 5
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 artillery, 1 fighter, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Karelia to Novgorod
                    Germans take Novgorod from Russians
              1 bomber moved from Poland to Northwest Persia
              1 tactical_bomber moved from Egypt to Northwest Persia
      
          Combat - Germans
              Battle in Northwest Persia
                  Germans attack with 1 bomber and 1 tactical_bomber
                  British defend with 1 bomber
                      Germans roll dice for 1 bomber and 1 tactical_bomber in Northwest Persia, round 2 : 2/2 hits, 1,17 expected hits
                      British roll dice for 1 bomber in Northwest Persia, round 2 : 0/1 hits, 0,17 expected hits
                      1 bomber owned by the British lost in Northwest Persia
                  Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for British: 1 bomber
      
          Non Combat Move - Germans
              1 tactical_bomber moved from Northwest Persia to Iraq
              1 bomber moved from Northwest Persia to Iraq
              1 fighter moved from Egypt to Southern Italy
              1 fighter moved from Western Germany to Southern Italy
              2 fighters moved from Western Germany to Ukraine
              1 tactical_bomber moved from Germany to Ukraine
              1 aaGun, 8 armour, 4 artilleries, 23 infantry and 5 mech_infantrys moved from Western Ukraine to Ukraine
              1 mech_infantry moved from Baltic States to Western Ukraine
              1 bomber moved from Poland to France
              1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
              1 armour and 6 mech_infantrys moved from Baltic States to Novgorod
              4 infantry moved from Karelia to Novgorod
              1 mech_infantry moved from Southern Italy to 97 Sea Zone
      
          Place Units - Germans
              1 fighter and 4 mech_infantrys placed in Western Germany
              1 artillery and 2 infantry placed in France
              4 mech_infantrys placed in Germany
      
          Turn Complete - Germans
              Germans collect 49 PUs; end with 49 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0,83
      British regular : -0,17
      

      38185_savegame.tsvg

      posted in League
      oysteilo
      oysteilo
    • RE: oysteilo (X) vs. aequitas-et-veritas (A+20) BM

      Go for it

      posted in League
      oysteilo
      oysteilo
    • RE: oysteilo (X) vs. aequitas-et-veritas (A+20) BM

      Game History

      Round: 4
      
          Purchase Units - Italians
              Italians buy 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              2 armour moved from Egypt to Iraq
                    Italians take Trans-Jordan from British
              2 fighters moved from Alexandria to Iraq
              1 bomber moved from Alexandria to Ukraine
              1 armour, 1 artillery and 1 mech_infantry moved from Bessarabia to Ukraine
      
          Combat - Italians
              Battle in Iraq
                  Italians attack with 2 armour and 2 fighters
                  British defend with 1 artillery
                      Italians roll dice for 2 armour and 2 fighters in Iraq, round 2 : 2/4 hits, 2,00 expected hits
                      British roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the British lost in Iraq
                  Italians win, taking Iraq from British with 2 armour and 2 fighters remaining. Battle score for attacker is 4
                  Casualties for British: 1 artillery
              Battle in Ukraine
                  Italians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
                  Russians defend with 1 factory_minor and 2 infantry
                      Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Ukraine, round 2 : 2/4 hits, 1,83 expected hits
                      Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                      2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Ukraine
                  Italians win, taking Ukraine from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 2
                  Casualties for Italians: 1 mech_infantry
                  Casualties for Russians: 2 infantry
      
          Non Combat Move - Italians
              2 aaGuns moved from Bessarabia to Ukraine
              1 armour moved from Poland to Bessarabia
              1 bomber moved from Ukraine to Slovakia Hungary
              2 fighters moved from Iraq to Egypt
              1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 98 Sea Zone to 97 Sea Zone
      
          Place Units - Italians
              1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
              1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 21 PUs; end with 21 PUs
              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0,17
      Russians regular : 0,33
      British regular : -0,33
      

      38185_savegame.tsvg

      posted in League
      oysteilo
      oysteilo
    • RE: oysteilo (x) vs. jkeller (A+50)

      ger6.tsvg

      posted in League
      oysteilo
      oysteilo
    • RE: oysteilo (X) vs. aequitas-et-veritas (A+20) BM

      Game History

      Round: 4
      
          Purchase Units - Japanese
              Japanese buy 1 factory_minor, 3 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
              1 infantry moved from Manchuria to Amur
                    Japanese take Amur from Russians
              1 mech_infantry moved from Chahar to Kansu
                    Japanese take Kansu from Chinese
              1 infantry moved from Hopei to Shensi
                    Japanese take Shensi from Chinese
              1 armour moved from Shan State to Burma
                    Japanese take Burma from UK_Pacific
              1 armour moved from Burma to India
              2 infantry moved from Kwangsi to 36 Sea Zone
              2 bombers, 5 fighters and 5 tactical_bombers moved from Kwangsi to India
              2 infantry moved from Sumatra to 41 Sea Zone
              2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
              2 infantry moved from 39 Sea Zone to India
              2 fighters and 2 tactical_bombers moved from 41 Sea Zone to India
              1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
              1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
              3 artilleries and 5 infantry moved from Shan State to 37 Sea Zone
              2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
              4 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone
              4 artilleries and 6 infantry moved from 39 Sea Zone to India
              2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
              2 infantry moved from 39 Sea Zone to India
              1 battleship moved from 37 Sea Zone to 39 Sea Zone
              1 cruiser moved from 36 Sea Zone to 39 Sea Zone
              1 destroyer moved from 41 Sea Zone to 39 Sea Zone
              1 marine moved from Celebes to 44 Sea Zone
              1 cruiser and 1 marine moved from 44 Sea Zone to 21 Sea Zone
              1 marine moved from 21 Sea Zone to Guam
              1 carrier and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
              1 carrier moved from 41 Sea Zone to 39 Sea Zone
              1 submarine moved from 6 Sea Zone to 5 Sea Zone
              1 marine moved from Japan to 6 Sea Zone
              1 battleship, 1 carrier and 1 marine moved from 6 Sea Zone to 21 Sea Zone
              1 marine moved from 21 Sea Zone to Guam
              1 destroyer and 1 submarine moved from 36 Sea Zone to 21 Sea Zone
              1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 21 Sea Zone
              1 submarine moved from 37 Sea Zone to 42 Sea Zone
      
          Combat - Japanese
              Battle in Guam
              Battle in India
                  Japanese attack with 1 armour, 4 artilleries, 2 bombers, 8 fighters, 10 infantry and 8 tactical_bombers
                  British defend with 3 aaGuns, 3 artilleries, 3 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                  Japanese captures 9PUs while taking UK_Pacific capital
                  Japanese converts factory_major into different units
                  Japanese win, taking Guam from Americans, taking India from UK_Pacific with 1 armour, 2 bombers, 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is 40
                  Casualties for Japanese: 4 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber
                  Casualties for British: 3 aaGuns, 3 artilleries, 3 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber
              Battle in 42 Sea Zone
                  Japanese attack with 1 submarine
                  ANZAC defend with 1 destroyer
                  ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
                  Casualties for Japanese: 1 submarine
              triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
      
          Non Combat Move - Japanese
              2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
              2 bombers, 4 fighters and 5 tactical_bombers moved from India to Shan State
              1 mech_infantry moved from Shantung to Manchuria
              1 mech_infantry moved from Shantung to Chahar
              1 infantry moved from Anhwe to Hopei
              1 infantry moved from Shantung to Anhwe
      
          Place Units - Japanese
              1 factory_minor placed in Kwangtung
              3 mech_infantrys placed in Shantung
              3 fighters and 3 infantry placed in Japan
              1 submarine placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4
              Japanese collect 56 PUs; end with 65 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
      

      38185_savegame.tsvg

      posted in League
      oysteilo
      oysteilo