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    oysteilo

    @oysteilo

    2026 25 24 23 22 21 20 19 18 17 16 15

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    Location Sarpsborg, Norway. 59°17'8"N 11°6'54"E

    oysteilo Unfollow Follow
    2026 25 24 23 22 21 20 19 18 17 16 15

    Best posts made by oysteilo

    • RE: League General Discussion Thread

      Just a couple of more comments. I think we all understand the need for clear guidelines when it comes to playoffs. If you only have played BM and then in the playoffs are drawn against someone who insists on OOB it comes across as unfair. That is certainly a valid point. But you can also argue the other way too and especially since the rule sates OOB is default. I think we need to update the rules! But how??

      The argument to the majority is that no one plays OOB, so it doesn’t matter if you allow it in the regular season if they, the majority, are not required to play it in the playoffs. To me this is meaningless and borderline selfish. There is no motivation to play OOB in regular league play if you are required to play BM in the playoffs. That is a sure death penalty to OOB competitive play. Is that what the League wants?

      The only solution I see is to have three leagues, one for OOB, one for BM and one for PtV. Then we avoid all arguments about what to play. If no one wants to play OOB then that league will die after a season or two, but the OOB could also get revitalized, I think. Really it is not that much work to record results for different games in different ranking sheets. I really don’t see why it is a problem. Nothing prevents people from playing all three leagues if they like. Also, if we are worried about no one playing OOB you may remove the 8 games cap for playoffs and introduce a 3 or 4 game rule.

      I also think a solution like this will make it easier to keep all players at this site. We desperately need every single player! If everyone gets to play what they want even for the playoffs its easier to keep players too. I think players in many situations are “forced” to play BM because “everyone” wants that, and they feel expected to.

      posted in League
      oysteiloO
      oysteilo
    • RE: Post League Game Results Here

      Yeah, obviously this game got out of hand. I have played trulpen too and I don’t think he is unfair. HOWEVER, he is KING of EDITS and that is not so good all the time. With that said he also allows you many edits. I think edits should be kept to a minimum… and not so much after next post. Sometimes this becomes a fine line.

      Personally I only bump if I really mean to, bumps should never be used if you only intend to “activate” the game. A bump is a bump. Periode.

      posted in League
      oysteiloO
      oysteilo
    • RE: League General Discussion Thread

      @OwenToo said in League General Discussion Thread:

      Maybe when someone signs up for the playoffs, they state which playoff they want to be in. And there can be three playoffs: OOB, BM3, and PTV

      I think that is a good compromise. You may even sign up for more than one too!?

      posted in League
      oysteiloO
      oysteilo
    • RE: G40 Balance Mod - Feedback Thread

      All:

      After several years of playing BM (on and off) I am interested in hearing peoples view on marines. Are they useful? Do they add something to the game?

      I struggle with finding how to use them.

      Honestly one of the best purpose I have found is to buy with Russia before german DOW just to distract germany so they cant leave land open.

      It may be usefull to buy with Japan and take guam and it also may make a differance against an early assault on India.

      For the USA it it may make sense to buy on the east coast and put on the cruiser there (maybe the best use I think)

      In the pacific it sounds cool because you can island jump and claim several undefended japanese islands, but in reality it does not work because your cruiser (or battleship) is very volunerable for counter attacks.

      For the british i have found no or little use for marines, may be useful in special situations where you have several cruisers, but keep in mind 3 cruisers require 15 IPC which is eq. to a transport and inf +art and you get to keep the tranny

      For italy? I have little input. Very rearly a lonely cruiser can enter open sea in the med. It needs to be protected by the fleet, then it may make sense.

      Anzac: I have never bought a marine with ANZAC

      So, in summary I find it useful for some nations in the early game, but I hardly ever, or never, buy a marine past round 2

      (sorry for the spelling)

      posted in Other Axis & Allies Variants
      oysteiloO
      oysteilo
    • RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

      for a 50 bid. I would take:

      British
      Scotland: 1 fighter
      Sz 110, 91 and 98: 1 sub each
      sz 71: 1 transport
      Egypt: 1 infantry

      China
      Yunnan: 1 inf

      Anzac
      sz 62: 1 sub
      New Guinea: 1 inf

      The China and sz 62 bid is to discourage a J1 attack. J1 attack is extremely powerful when playing OOB version

      posted in Play Boardgames
      oysteiloO
      oysteilo
    • RE: League General Discussion Thread

      its not a bad idea to have different caps for different games. It may make much sense to put the cap at 8 for BM and for example 4 at OOB.

      I anticipate the die hard BM folks want nothing left behind and want the 8 game cap, its fine. Then OOB could serve as an alternative. AND it should be possible to participate in BM and OOB playoffs given you have enough games. I think it is important not to exclude people though

      I dont play PtV so I have no input there

      posted in League
      oysteiloO
      oysteilo
    • RE: Allies cannot lose.

      @Panzer-V , @M36

      I am happy to play global 1940 2nd ed. I take axis and you take allies, no bid

      pm if interested

      posted in Axis & Allies Global 1940
      oysteiloO
      oysteilo
    • RE: Axis & Allies .org 2024 Support Drive

      yeah, I hope to receive my 2024 badge sonn. I donated 60 bucks in july sooooo…@djensen

      posted in Website/Forum Discussion
      oysteiloO
      oysteilo
    • RE: The new ELO-based ranking system

      For the OOB ranking most top players are not active. It should be a tool to filter away the non active players to achieve a current/up to date ranking of active players. How do ido that? If you were great in 2014, 16 and 17 and havent played a game since, then, I dont care what your ranking is

      posted in League
      oysteiloO
      oysteilo
    • RE: Axis Hail marry

      If you want to help euro axis with japan a better plan (I think) is to secure India with japan and from there (or Malaya) go for South Africa. South Africa is usually less defended than Egypt and hence it is easier to capture with less resources, maybe a couple of transports are enough together with a loaded carrier and a destroyer. A yellow south africa is a pain to deal with for allies

      posted in Axis & Allies Global 1940
      oysteiloO
      oysteilo

    Latest posts made by oysteilo

    • RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)

      TripleA Manual Gamesave Post: Germans round 2

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

      Game History

      Round: 2
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 armour, 5 artilleries, 1 factory_minor and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 submarine moved from 112 Sea Zone to 119 Sea Zone
              1 submarine moved from 112 Sea Zone to 110 Sea Zone
              1 bomber moved from Western Germany to 119 Sea Zone
              1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
              1 fighter moved from 112 Sea Zone to 110 Sea Zone
              1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
              1 tactical_bomber moved from Western Germany to 99 Sea Zone
              2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
              1 infantry moved from Western Germany to 112 Sea Zone
              1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
              1 infantry moved from 123 Sea Zone to Iceland
              1 infantry moved from Western Germany to Holland Belgium
              2 armour moved from France to Holland Belgium
              1 armour moved from France to Holland Belgium
      
          Combat - Germans
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      oysteiloO
      oysteilo
    • RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)

      TripleA Turn Summary: Italians round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 1
      
          Purchase Units - Italians
              Italians buy 1 fighter; Remaining resources: 0 PUs; 
      
          Politics - Italians
              Italians takes Political Action: Political Action Italians To War With Chinese
                  Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
      
          Combat Move - Italians
              1 armour moved from Northern Italy to Southern France
              1 artillery and 2 infantry moved from Northern Italy to Southern France
              1 submarine moved from 95 Sea Zone to 97 Sea Zone
              1 destroyer moved from 95 Sea Zone to 97 Sea Zone
              1 cruiser moved from 95 Sea Zone to 97 Sea Zone
              1 bomber moved from Northern Italy to Southern France
              1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                    Italians take Anglo Egyptian Sudan from British
              1 artillery and 1 infantry moved from Libya to Tunisia
              1 armour and 1 mech_infantry moved from Tobruk to Tunisia
              1 infantry moved from Italian Somaliland to Kenya
                    Italians take Kenya from British
              1 infantry moved from Ethiopia to British Somaliland
                    Italians take British Somaliland from British
      
          Combat - Italians
              Battle in 97 Sea Zone
                  Italians attack with 1 cruiser, 1 destroyer and 1 submarine
                  British defend with 1 cruiser
                      Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 cruiser owned by the British lost in 97 Sea Zone
                  Italians win, taking 97 Sea Zone from British with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
                  Casualties for British: 1 cruiser
              Battle in Southern France
                  Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                  French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Southern France, round 2 : 1/5 hits, 2.00 expected hits
                      French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the French lost in Southern France
                      Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Southern France, round 3 : 2/5 hits, 2.00 expected hits
                      French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the French lost in Southern France
                  Italians win, taking Southern France from French with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for French: 1 artillery and 1 infantry
              Battle in Tunisia
                  Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                  French defend with 1 infantry
                      Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.33 expected hits
                      French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the French lost in Tunisia
                  Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for French: 1 infantry
      
          Non Combat Move - Italians
              1 artillery and 3 infantry moved from Tobruk to Libya
              1 bomber moved from Southern France to Southern Italy
              1 aaGun and 1 artillery moved from Northern Italy to Yugoslavia
              1 aaGun moved from Southern Italy to Northern Italy
              2 infantry moved from Southern Italy to 95 Sea Zone
              2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
              2 infantry moved from 97 Sea Zone to Yugoslavia
              1 aaGun moved from Northern Italy to Southern France
              2 infantry moved from Southern Italy to Northern Italy
              1 infantry moved from Southern Italy to Northern Italy
      
          Place Units - Italians
              1 fighter placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
                  Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
              Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
      

      Combat Hit Differential Summary :

      French regular : -1.33
      Italians regular : -0.67
      

      Savegame

      posted in League
      oysteiloO
      oysteilo
    • RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)

      Save damaged BB and ita fighter

      posted in League
      oysteiloO
      oysteilo
    • RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)

      max scramble

      posted in League
      oysteiloO
      oysteilo
    • RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With Allies
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Combat Move - Japanese
              Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
              1 infantry moved from Jehol to Chahar
                    Japanese take Chahar from Chinese
              1 infantry moved from Jehol to Anhwe
                    Japanese take Anhwe from Chinese
              1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
              1 transport moved from 20 Sea Zone to 19 Sea Zone
              1 infantry moved from Okinawa to 19 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
              1 cruiser moved from 20 Sea Zone to 37 Sea Zone
              1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
              1 infantry moved from 21 Sea Zone to Guam
              2 infantry moved from Kiangsi to Hunan
              1 artillery and 1 infantry moved from Kiangsi to Kwangtung
              1 infantry moved from Kwangsi to Kwangtung
              2 infantry moved from Siam to French Indo China
                    Japanese take French Indo China from French
              1 fighter moved from Formosa to 37 Sea Zone
              2 bombers moved from Japan to 37 Sea Zone
              1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
              1 battleship moved from 6 Sea Zone to 35 Sea Zone
              1 artillery moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
              2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
              1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
              1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
              2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
              1 fighter and 1 tactical_bomber moved from Japan to Kwangtung
              1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
              1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
              1 fighter moved from Okinawa to Kwangtung
              1 fighter and 1 tactical_bomber moved from Manchuria to Kwangtung
      
          Combat - Japanese
              Battle in Guam
              Battle in 35 Sea Zone
                  Japanese attack with 2 battleships, 1 destroyer, 1 submarine and 2 transports
                  Americans defend with 1 destroyer and 1 submarine
                      Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 battleships, 1 destroyer and 2 transports in 35 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                  Japanese win, taking Guam from Americans with 2 battleships, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 14
                  Casualties for Americans: 1 destroyer and 1 submarine
              Battle in Philippines
                  Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                  Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                      Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2.50 expected hits
                      Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits
                      1 infantry owned by the Japanese lost in Philippines
                      2 infantry owned by the Americans lost in Philippines
                      Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 4/5 hits, 2.17 expected hits
                      Americans roll dice for 1 fighter in Philippines, round 3 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the Americans lost in Philippines
                  Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                  Casualties for Japanese: 1 infantry
                  Casualties for Americans: 1 fighter and 2 infantry
              Battle in Hunan
                  Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                  Chinese defend with 2 infantry
                      Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 3/6 hits, 2.67 expected hits
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
              Battle in Kwangtung
                  Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
                  British defend with 2 infantry; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 5/8 hits, 3.67 expected hits
                      UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Kwangtung
                      2 infantry owned by the British lost in Kwangtung
                  Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 2 infantry
              Battle in 37 Sea Zone
                  Japanese attack with 2 bombers, 1 cruiser and 1 fighter
                  British defend with 1 battleship
                      Japanese roll dice for 2 bombers, 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                      British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese lost in 37 Sea Zone
                      1 battleship owned by the British lost in 37 Sea Zone
                  Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 10
                  Casualties for Japanese: 1 fighter
                  Casualties for British: 1 battleship
              Battle in 26 Sea Zone
                  Japanese attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                  Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                      Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                      Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      1 submarine owned by the Japanese lost in 26 Sea Zone
                      1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
                  Japanese win, taking 26 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27
                  Casualties for Japanese: 1 submarine
                  Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
      
          Non Combat Move - Japanese
              2 carriers moved from 6 Sea Zone to 31 Sea Zone
              1 destroyer moved from 6 Sea Zone to 31 Sea Zone
              1 destroyer moved from 33 Sea Zone to 31 Sea Zone
              1 carrier moved from 33 Sea Zone to 35 Sea Zone
              1 fighter moved from Philippines to 35 Sea Zone
              1 tactical_bomber moved from Philippines to 35 Sea Zone
              2 bombers moved from 37 Sea Zone to Kwangsi
              1 artillery and 3 infantry moved from Kiangsu to Anhwe
              1 artillery moved from Shantung to Anhwe
              3 infantry moved from Shantung to Anhwe
              1 artillery moved from Jehol to Anhwe
              4 infantry moved from Korea to Manchuria
              1 mech_infantry moved from Manchuria to Anhwe
              2 fighters moved from Hunan to Kwangsi
              2 tactical_bombers moved from Hunan to Kwangsi
              2 tactical_bombers moved from Kwangtung to Kwangsi
              3 fighters moved from Kwangtung to Kwangsi
              1 fighter moved from Korea to Japan
              2 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
              2 fighters moved from 26 Sea Zone to 31 Sea Zone
      
          Place Units - Japanese
              2 transports placed in 6 Sea Zone
              1 factory_minor placed in Shantung
      
          Turn Complete - Japanese
              Japanese collect 36 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Americans regular : -1.50
      Japanese regular : 4.17
      UK_Pacific regular : 0.33
      British regular : 0.33
      

      Savegame

      posted in League
      oysteiloO
      oysteilo
    • RE: L25 G40 OOB Oysteilo (L+55) v Jacob16 (X) Game 1

      @Jacob16 said in L25 G40 OOB Oysteilo (L+55) v Jacob16 (X) Game 1:

      @oysteilo brutal dice in that ukraine battle. -6 vs +6.

      for sure, you were very unlucky there

      posted in League
      oysteiloO
      oysteilo
    • RE: L25 G40 OOB Oysteilo (L+55) v Jacob16 (X) Game 1

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 2 artilleries and 8 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Amur to Korea
                    Russians take Korea from Japanese
              1 infantry moved from Russia to Smolensk
              4 fighters and 1 tactical_bomber moved from Russia to Smolensk
      
          Combat - Russians
              Battle in Smolensk
                  Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/6 hits, 2.83 expected hits
                      Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Smolensk
                  Russians win, taking Smolensk from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              4 fighters and 1 tactical_bomber moved from Smolensk to Russia
              2 artilleries and 8 infantry moved from Bryansk to Russia
              1 infantry moved from Tambov to Russia
              2 aaGuns and 13 infantry moved from Amur to Korea
              4 infantry moved from Amur to Siberia
              1 cruiser moved from 115 Sea Zone to 113 Sea Zone
      
          Place Units - Russians
              2 artilleries and 7 infantry placed in Russia
              1 infantry placed in Volgograd
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
              Russians collect 31 PUs; end with 33 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Northwest Persia: 1 infantry
              EDIT: Adding units owned by Russians to Caucasus: 1 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Germans regular : -0.33
      Russians regular : 1.17
      

      Savegame

      posted in League
      oysteiloO
      oysteilo
    • RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)

      I am sure you will select the sub, but if i miss with all other dice it could maybe make a differance, so i am not assuming anything

      selection?

      posted in League
      oysteiloO
      oysteilo
    • RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)

      TripleA Manual Gamesave Post: Japanese round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With Allies
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Combat Move - Japanese
              Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
              1 infantry moved from Jehol to Chahar
                    Japanese take Chahar from Chinese
              1 infantry moved from Jehol to Anhwe
                    Japanese take Anhwe from Chinese
              1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
              1 transport moved from 20 Sea Zone to 19 Sea Zone
              1 infantry moved from Okinawa to 19 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
              1 cruiser moved from 20 Sea Zone to 37 Sea Zone
              1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
              1 infantry moved from 21 Sea Zone to Guam
              2 infantry moved from Kiangsi to Hunan
              1 artillery and 1 infantry moved from Kiangsi to Kwangtung
              1 infantry moved from Kwangsi to Kwangtung
              2 infantry moved from Siam to French Indo China
                    Japanese take French Indo China from French
              1 fighter moved from Formosa to 37 Sea Zone
              2 bombers moved from Japan to 37 Sea Zone
              1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
              1 battleship moved from 6 Sea Zone to 35 Sea Zone
              1 artillery moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
              2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
              1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
              1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
              2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
              1 fighter and 1 tactical_bomber moved from Japan to Kwangtung
              1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
              1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
              1 fighter moved from Okinawa to Kwangtung
              1 fighter and 1 tactical_bomber moved from Manchuria to Kwangtung
      
          Combat - Japanese
              Battle in Guam
              Battle in 35 Sea Zone
                  Japanese attack with 2 battleships, 1 destroyer, 1 submarine and 2 transports
                  Americans defend with 1 destroyer and 1 submarine
                      Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 battleships, 1 destroyer and 2 transports in 35 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                  Japanese win, taking Guam from Americans with 2 battleships, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 14
                  Casualties for Americans: 1 destroyer and 1 submarine
              Battle in Philippines
                  Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                  Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                      Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2.50 expected hits
                      Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits
                      1 infantry owned by the Japanese lost in Philippines
                      2 infantry owned by the Americans lost in Philippines
                      Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 4/5 hits, 2.17 expected hits
                      Americans roll dice for 1 fighter in Philippines, round 3 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the Americans lost in Philippines
                  Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                  Casualties for Japanese: 1 infantry
                  Casualties for Americans: 1 fighter and 2 infantry
              Battle in Hunan
                  Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                  Chinese defend with 2 infantry
                      Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 3/6 hits, 2.67 expected hits
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
              Battle in Kwangtung
                  Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
                  British defend with 2 infantry; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 5/8 hits, 3.67 expected hits
                      UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Kwangtung
                      2 infantry owned by the British lost in Kwangtung
                  Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 2 infantry
              Battle in 37 Sea Zone
                  Japanese attack with 2 bombers, 1 cruiser and 1 fighter
                  British defend with 1 battleship
                      Japanese roll dice for 2 bombers, 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                      British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese lost in 37 Sea Zone
                      1 battleship owned by the British lost in 37 Sea Zone
                  Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 10
                  Casualties for Japanese: 1 fighter
                  Casualties for British: 1 battleship
              Battle in 26 Sea Zone
                  Japanese attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                  Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                      Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Americans regular : -1.50
      Japanese regular : 3.33
      UK_Pacific regular : 0.33
      British regular : 0.33
      

      Savegame

      posted in League
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      oysteilo
    • RE: OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)

      two scramble options

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      oysteilo