• RE: NML 1914 - 3 Yanks (Entente) vs 2 Brits (CPs) - Game 4

    I have played a poor game and thought I could rescue it, by sinking 3 It ships fir the loss of one Cruiser. Should have attacked with 5/6 ships. 6 was too close to 4 potential hits (20). Did not add up the attack potential.

    posted in Team Games
  • RE: NML 1914 - 3 Yanks (Entente) vs 2 Brits (CPs) - Game 4

    @Private-Panic i wish you hadn’t reminded Degrasse it was his go. My fkeet got one hit from 5. That strafe could not have gone worse.
    Turkey is out of the gane on T4. Commies were our on R2. I am good at this game!

    posted in Team Games
  • RE: Napoleon 8-player Game #15

    @Colt45554 said in Napoleon 8-player Game #15:

    France : -7.83

    Blimey!!!

    posted in Team Games
  • RE: 270BC Anti-Whack Roman-dawgz

    TripleA Turn Summary: Carthage round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Carthage
            2 biremes and 3 triremes moved from SZ 38 to SZ 36
            6 hoplites and 3 swordmen moved from Carthago to SZ 36
            6 hoplites and 3 swordmen moved from SZ 36 to Lilybaeum
            2 biremes and 1 spearman moved from SZ 29 to SZ 30
            14 swordmen and 2 warelephants moved from Syracuse to Lilybaeum
            2 swordmen moved from Cale to Olisipo
            1 swordman moved from Scallabis to Olisipo
            8 cavalrys moved from Cale to Olisipo
            4 cavalrys moved from Corduba to Palantia
            1 swordman moved from Salmantica to Palantia
            4 spearmen and 4 swordmen moved from Toletum to Palantia
    
        Purchase Units - Carthage
            Carthage buy 4 cavalrys, 1 city and 10 swordmen; Remaining resources: 1 PUs; 
    
        Combat - Carthage
            Battle in Palantia
                Carthage attack with 4 cavalrys, 4 spearmen and 5 swordmen
                Neutral defend with 3 cavalrys
                    Carthage roll dice for 4 cavalrys, 4 spearmen and 5 swordmen in Palantia, round 2 : 4/13 hits, 3.67 expected hits
                    Neutral roll dice for 3 cavalrys in Palantia, round 2 : 0/3 hits, 0.50 expected hits
                    3 cavalrys owned by the Neutral lost in Palantia
                Carthage loses 0 PUs for violating Palantias neutrality.
                Carthage win, taking Palantia from Neutral with 4 cavalrys, 4 spearmen and 5 swordmen remaining. Battle score for attacker is 12
                Casualties for Neutral: 3 cavalrys
            Battle in Olisipo
                Carthage attack with 8 cavalrys and 3 swordmen
                Neutral defend with 3 archers, 1 cavalry and 3 swordmen
                    Carthage roll dice for 8 cavalrys and 3 swordmen in Olisipo, round 2 : 4/11 hits, 3.67 expected hits
                    Neutral roll dice for 3 archers, 1 cavalry and 3 swordmen in Olisipo, round 2 : 1/7 hits, 2.67 expected hits
                    1 cavalry owned by the Neutral, 1 cavalry owned by the Carthage and 3 swordmen owned by the Neutral lost in Olisipo
                    Carthage roll dice for 7 cavalrys and 3 swordmen in Olisipo, round 3 : 2/10 hits, 3.33 expected hits
                    Neutral roll dice for 3 archers in Olisipo, round 3 : 2/3 hits, 1.50 expected hits
                    2 cavalrys owned by the Carthage and 2 archers owned by the Neutral lost in Olisipo
                    Carthage roll dice for 5 cavalrys and 3 swordmen in Olisipo, round 4 : 3/8 hits, 2.67 expected hits
                    Neutral roll dice for 1 archer in Olisipo, round 4 : 1/1 hits, 0.50 expected hits
                    1 cavalry owned by the Carthage and 1 archer owned by the Neutral lost in Olisipo
                Carthage loses 0 PUs for violating Olisipos neutrality.
                Carthage win, taking Olisipo from Neutral with 4 cavalrys and 3 swordmen remaining. Battle score for attacker is 12
                Casualties for Carthage: 4 cavalrys
                Casualties for Neutral: 3 archers, 1 cavalry and 3 swordmen
                Turning on Edit Mode
                EDIT: Removing units owned by Carthage from Olisipo: 3 swordmen
                EDIT: Adding units owned by Carthage to Olisipo: 3 cavalrys
                EDIT: Turning off Edit Mode
            Battle in Lilybaeum
                Carthage attack with 6 hoplites, 17 swordmen and 2 warelephants
                RomanRepublic defend with 1 legionaire
                    Carthage roll dice for 6 hoplites, 17 swordmen and 2 warelephants in Lilybaeum, round 2 : 7/25 hits, 9.00 expected hits
                    RomanRepublic roll dice for 1 legionaire in Lilybaeum, round 2 : 0/1 hits, 0.33 expected hits
                    1 legionaire owned by the RomanRepublic lost in Lilybaeum
                Carthage win, taking Lilybaeum from RomanRepublic with 6 hoplites, 17 swordmen and 2 warelephants remaining. Battle score for attacker is 4
                Casualties for RomanRepublic: 1 legionaire
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            4 cavalrys placed in Corduba
            10 swordmen placed in Carthago
            1 city placed in Thapsus
    
        Turn Complete - Carthage
            Carthage collect 78 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Carthage : -2.33
    Neutral : -1.17
    RomanRepublic : -0.33
    

    Savegame

    posted in Play Boardgames
  • RE: 270BC Anti-Whack Roman-dawgz

    TripleA Turn Summary: Numidia round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Numidia
            2 archers and 2 spearmen moved from Leptis Magna to Berenice
            1 archer and 3 spearmen moved from Sabrata to Oea
            1 archer and 3 spearmen moved from Thenae to Sabrata
            1 archer and 4 spearmen moved from Tingis to Banasa
            1 cavalry moved from Tingis to Banasa
            2 cavalrys moved from Tingis to Cartenna
    
        Purchase Units - Numidia
            Numidia buy 1 bireme, 4 spearmen and 1 swordman; Remaining resources: 0 PUs; 
    
        Combat - Numidia
            Battle in Banasa
                Numidia attack with 1 archer, 1 cavalry and 4 spearmen
                Neutral defend with 1 archer and 1 spearman
                    Numidia roll dice for 1 archer, 1 cavalry and 4 spearmen in Banasa, round 2 : 3/6 hits, 1.17 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Banasa, round 2 : 1/2 hits, 0.83 expected hits
                    1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Banasa
                Numidia loses 0 PUs for violating Banasas neutrality.
                Numidia win, taking Banasa from Neutral with 1 archer, 1 cavalry and 3 spearmen remaining. Battle score for attacker is 4
                Casualties for Numidia: 1 spearman
                Casualties for Neutral: 1 archer and 1 spearman
            Battle in Oea
                Numidia attack with 1 archer and 3 spearmen
                Neutral defend with 1 spearman
                    Numidia roll dice for 1 archer and 3 spearmen in Oea, round 2 : 0/4 hits, 0.67 expected hits
                    Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits
                    Numidia roll dice for 1 archer and 3 spearmen in Oea, round 3 : 3/4 hits, 0.67 expected hits
                    Neutral roll dice for 1 spearman in Oea, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Oea
                Numidia loses 0 PUs for violating Oeas neutrality.
                Numidia win, taking Oea from Neutral with 1 archer and 3 spearmen remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearman
    
        Non Combat Move - Numidia
            2 cavalrys moved from Sabrata to Leptis Magna
    
        Place Units - Numidia
            1 bireme placed in SZ 16
            1 swordman placed in Igilgili
            4 spearmen placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.50
    Numidia : 3.50
    

    Savegame

    posted in Play Boardgames
  • RE: 1914 Whack vs dawg

    TripleA Turn Summary: Communists round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 7
    
        Research Technology - Communists
            Communists spend 5 on tech rolls
                Communists roll 5,4,4,6 and gets 1 hit
            Communists removing all Technology Tokens after successful research.
            Communists discover victoryBonds
    
        Combat Move - Communists
            1 cavalry and 1 fighter moved from Chita to Novosibirsk
            2 cavalrys and 1 field_gun moved from Bratsk to Novosibirsk
            1 conscript moved from Buryatia to Novosibirsk
            1 conscript moved from Aldan to Bratsk
            2 conscripts and 1 infantry moved from Yakutsk to Sakhe
    
        Purchase Units - Communists
            Communists buy 3 conscripts and 7 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Communists
            Battle in Novosibirsk
                Communists attack with 3 cavalrys, 1 conscript, 1 field_gun and 1 fighter
                Russia defend with 2 conscripts, 1 field_gun and 1 infantry
                    Communists roll dice for 3 cavalrys, 1 conscript, 1 field_gun and 1 fighter in Novosibirsk, round 2 : 0/6 hits, 1.50 expected hits
                    Russia roll dice for 2 conscripts, 1 field_gun and 1 infantry in Novosibirsk, round 2 : 0/4 hits, 1.00 expected hits
                    Communists roll dice for 3 cavalrys, 1 conscript, 1 field_gun and 1 fighter in Novosibirsk, round 3 : 1/6 hits, 1.50 expected hits
                    Russia roll dice for 2 conscripts, 1 field_gun and 1 infantry in Novosibirsk, round 3 : 3/4 hits, 1.00 expected hits
                    1 conscript owned by the Russia, 1 conscript owned by the Communists and 2 cavalrys owned by the Communists lost in Novosibirsk
                    Communists roll dice for 1 cavalry, 1 field_gun and 1 fighter in Novosibirsk, round 4 : 1/3 hits, 1.00 expected hits
                    Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Novosibirsk, round 4 : 2/3 hits, 0.83 expected hits
                    1 conscript owned by the Russia, 1 field_gun owned by the Communists and 1 cavalry owned by the Communists lost in Novosibirsk
                    Communists roll dice for 1 fighter in Novosibirsk, round 5 : 0/1 hits, 0.33 expected hits
                    Russia roll dice for 1 field_gun and 1 infantry in Novosibirsk, round 5 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Communists lost in Novosibirsk
                Russia win with 1 field_gun and 1 infantry remaining. Battle score for attacker is -23
                Casualties for Communists: 3 cavalrys, 1 conscript, 1 field_gun and 1 fighter
                Casualties for Russia: 2 conscripts
    
        Non Combat Move - Communists
            Turning on Edit Mode
            EDIT: Adding units owned by Communists to Bratsk: 1 fighter
            EDIT: Turning off Edit Mode
    
        Place Units - Communists
            3 trenchs placed in Aldan
            3 trenchs placed in Sakhe
            1 trench placed in Bratsk
            3 conscripts placed in Yakutsk
    
        Activate Technology - Communists
            Communists activating victoryBonds
    
        Turn Complete - Communists
            Communists collect 32 PUs; end with 32 PUs
            Communists collect 9 PUs from War Bonds; end with 41 PUs
    

    Combat Hit Differential Summary :

    Communists : -2.33
    Russia : 3.50
    

    Savegame

    posted in Play Boardgames
  • RE: 1914 Whack Allies vs dawg Axis

    TripleA Turn Summary: Russia round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Research Technology - Russia
            Russia spend 5 on tech rolls
                Russia roll 1,5,4 and gets 0 hits
    
        Combat Move - Russia
            1 infantry moved from Finland to Sweden
            1 infantry moved from Finland to Norway
            1 infantry moved from Finland to Sweden
            1 infantry moved from Finland to Norway
            3 conscripts and 3 infantry moved from St. Petersburg to Finland
            1 infantry moved from Novgorod to Vladimir
                  Russia take Vladimir from Austria
            3 conscripts moved from Irkutsk to Bratsk
            1 conscript moved from Bratsk to Tiksi
                  Russia take Tiksi from Communists
            2 conscripts and 1 infantry moved from Bratsk to Evenkia
            2 conscripts moved from Omsk to Kazakhstan
            1 infantry moved from Volgograd to Kazakhstan
    
        Purchase Units - Russia
            Russia buy 10 conscripts, 3 heavy_guns, 4 infantry and 5 trenchs; Remaining resources: 1 PUs; 3 techTokens; 
    
        Combat - Russia
            Battle in Evenkia
                Russia attack with 2 conscripts and 1 infantry
                Communists defend with 1 conscript
                    Russia roll dice for 2 conscripts and 1 infantry in Evenkia, round 2 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 1 conscript in Evenkia, round 2 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 2 conscripts and 1 infantry in Evenkia, round 3 : 1/1 hits, 0.17 expected hits
                    Communists roll dice for 1 conscript in Evenkia, round 3 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Communists lost in Evenkia
                Russia win, taking Evenkia from Communists with 2 conscripts and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Communists: 1 conscript
            Battle in Kazakhstan
                Russia attack with 2 conscripts and 1 infantry
                Germany defend with 1 infantry
                    Russia roll dice for 2 conscripts and 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Russia roll dice for 2 conscripts and 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    Russia roll dice for 2 conscripts and 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
                    Russia roll dice for 2 conscripts and 1 infantry in Kazakhstan, round 5 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits, 0.33 expected hits
                    Russia roll dice for 2 conscripts and 1 infantry in Kazakhstan, round 6 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 1 infantry in Kazakhstan, round 6 : 1/1 hits, 0.33 expected hits
                    1 conscript owned by the Russia lost in Kazakhstan
                    Russia roll dice for 1 conscript and 1 infantry in Kazakhstan, round 7 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 1 infantry in Kazakhstan, round 7 : 0/1 hits, 0.33 expected hits
                    Russia roll dice for 1 conscript and 1 infantry in Kazakhstan, round 8 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 1 infantry in Kazakhstan, round 8 : 1/1 hits, 0.33 expected hits
                    1 conscript owned by the Russia lost in Kazakhstan
                    Russia roll dice for 1 infantry in Kazakhstan, round 9 : 1/1 hits, 0.17 expected hits
                    Germany roll dice for 1 infantry in Kazakhstan, round 9 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany lost in Kazakhstan
                Russia win, taking Kazakhstan from Germany with 1 infantry remaining. Battle score for attacker is -1
                Casualties for Russia: 2 conscripts
                Casualties for Germany: 1 infantry
    
        Non Combat Move - Russia
    
        Place Units - Russia
            2 trenchs placed in Finland
            1 trench placed in Sweden
            1 trench placed in Norway
            3 heavy_guns and 1 trench placed in Moscow
            3 infantry placed in Minsk
            6 conscripts placed in St. Petersburg
            3 conscripts placed in Caucasus
            1 conscript and 1 infantry placed in Omsk
    
        Activate Technology - Russia
            Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg
    
        Turn Complete - Russia
            Russia collect 70 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Communists : -0.33
    Germany : -0.67
    Russia : 0.33
    

    Savegame

    posted in Play Boardgames
  • RE: 1914 Whack Allies vs dawg Axis

    TripleA Turn Summary: Britain round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Research Technology - Britain
            Britain spend 10 on tech rolls
                Britain roll 2,6 and gets 1 hit
            Britain removing all Technology Tokens after successful research.
            Britain discover mustardGas
    
        Combat Move - Britain
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 92 Mozambique Channel to Sea Zone 76 Indian Ocean
            1 field_gun and 1 infantry moved from Sea Zone 76 Indian Ocean to Dar es Salaam
            1 field_gun, 2 infantry and 6 tanks moved from German East Africa to Dar es Salaam
            2 battlecruisers, 2 cruisers, 1 destroyer and 1 submarine moved from Sea Zone 75 Red Sea to Sea Zone 76 Indian Ocean
            1 field_gun and 1 infantry moved from Northern Rhodesia to German East Africa
            2 infantry and 2 tanks moved from Sindh to Baluchistan
            2 cavalrys moved from Rajputana to Baluchistan
            2 infantry moved from Bombay to Gujarat
            1 field_gun and 3 infantry moved from Gujarat to Sindh
            1 heavy_gun and 1 infantry moved from Madras to Deccan
            2 infantry moved from Goa to Madras
            2 infantry moved from Calcutta to Orissa
            3 heavy_guns moved from Amsterdam to Westphalia
            3 cavalrys moved from Belgium to Amsterdam
            5 heavy_guns and 6 infantry moved from Nassau to Saxony
            2 fighters moved from Westphalia to Saxony
            3 submarines moved from Sea Zone 15 English Channel to Sea Zone 24 Irish Sea
            3 infantry moved from London to England
            2 colonials moved from Great Plains to Texas
            2 field_guns moved from Texas to Monterrey
            2 colonials moved from Monterrey to Guadalahara
    
        Purchase Units - Britain
            Britain buy 2 field_guns, 4 gass, 3 heavy_guns, 6 infantry, 4 tanks and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Britain
            Battle in Dar es Salaam
                Britain attack with 2 field_guns, 3 infantry and 6 tanks
                Germany defend with 1 Factory, 3 infantry and 9 trenchs
                    Britain roll dice for 2 battlecruisers in Dar es Salaam, round 2 : 1/2 hits, 1.33 expected hits
                Units damaged: 1 trench owned by the Germany
                    Britain roll dice for 2 field_guns, 3 infantry and 6 tanks in Dar es Salaam, round 2 : 6/11 hits, 5.67 expected hits
                Units damaged: 6 trenchs owned by the Germany
                    Germany roll dice for 3 infantry and 9 trenchs in Dar es Salaam, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Britain lost in Dar es Salaam
                    Britain roll dice for 2 field_guns, 2 infantry and 6 tanks in Dar es Salaam, round 3 : 6/10 hits, 5.33 expected hits
                Units damaged: 2 trenchs owned by the Germany
                    Germany roll dice for 3 infantry and 9 trenchs in Dar es Salaam, round 3 : 2/3 hits, 1.00 expected hits
                    4 trenchs owned by the Germany and 2 infantry owned by the Britain lost in Dar es Salaam
                    Britain roll dice for 2 field_guns and 6 tanks in Dar es Salaam, round 4 : 5/8 hits, 4.67 expected hits
                    Germany roll dice for 3 infantry and 5 trenchs in Dar es Salaam, round 4 : 2/3 hits, 1.00 expected hits
                    5 trenchs owned by the Germany and 2 field_guns owned by the Britain lost in Dar es Salaam
                    Britain roll dice for 6 tanks in Dar es Salaam, round 5 : 5/6 hits, 4.00 expected hits
                    Germany roll dice for 3 infantry in Dar es Salaam, round 5 : 1/3 hits, 1.00 expected hits
                    1 tank owned by the Britain and 3 infantry owned by the Germany lost in Dar es Salaam
                Britain win, taking Dar es Salaam from Germany with 5 tanks remaining. Battle score for attacker is 13
                Casualties for Britain: 2 field_guns, 3 infantry and 1 tank
                Casualties for Germany: 3 infantry and 9 trenchs
            Battle in Saxony
                Britain attack with 2 fighters, 5 heavy_guns and 6 infantry
                Germany defend with 4 field_guns, 3 infantry and 3 trenchs
                    Britain roll dice for 2 fighters, 5 heavy_guns and 6 infantry in Saxony, round 2 : 4/13 hits, 4.33 expected hits
                Units damaged: 2 trenchs owned by the Germany
                    Germany roll dice for 4 field_guns, 3 infantry and 3 trenchs in Saxony, round 2 : 4/7 hits, 2.33 expected hits
                    1 trench owned by the Germany and 4 infantry owned by the Britain lost in Saxony
                    Britain roll dice for 2 fighters, 5 heavy_guns and 2 infantry in Saxony, round 3 : 2/9 hits, 3.00 expected hits
                    Germany roll dice for 4 field_guns, 3 infantry and 2 trenchs in Saxony, round 3 : 3/7 hits, 2.33 expected hits
                    2 trenchs owned by the Germany, 2 infantry owned by the Britain and 1 heavy_gun owned by the Britain lost in Saxony
                    Britain roll dice for 2 fighters and 4 heavy_guns in Saxony, round 4 : 0/6 hits, 2.00 expected hits
                    Germany roll dice for 4 field_guns and 3 infantry in Saxony, round 4 : 2/7 hits, 2.33 expected hits
                    2 heavy_guns owned by the Britain lost in Saxony
                    Britain roll dice for 2 fighters and 2 heavy_guns in Saxony, round 5 : 1/4 hits, 1.33 expected hits
                    Germany roll dice for 4 field_guns and 3 infantry in Saxony, round 5 : 4/7 hits, 2.33 expected hits
                    1 infantry owned by the Germany, 2 fighters owned by the Britain and 2 heavy_guns owned by the Britain lost in Saxony
                Germany win with 4 field_guns and 2 infantry remaining. Battle score for attacker is -49
                Casualties for Britain: 2 fighters, 5 heavy_guns and 6 infantry
                Casualties for Germany: 1 infantry and 3 trenchs
    
        Non Combat Move - Britain
    
        Place Units - Britain
            3 heavy_guns, 3 infantry and 3 trenchs placed in Westphalia
            2 trenchs placed in England
            2 field_guns, 3 infantry, 2 tanks and 1 trench placed in London
            2 gass and 2 tanks placed in Bombay
            2 gass placed in Calcutta
    
        Activate Technology - Britain
            Britain activating mustardGas
    
        Turn Complete - Britain
            Britain collect 107 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Britain : -1.67
    Germany : 5.67
    

    Savegame

    posted in Play Boardgames
  • RE: NML 1914 - 3 Yanks (Entente) vs 2 Brits (CPs) - Game 4

    @redrum I was confused by the fact that every British posting I found was from you!

    posted in Team Games
  • RE: Whack WAW vs dawg

    TripleA Turn Summary: Italians round 23

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 23
    
        Combat Move - Italians
            1 Artillery and 2 Infantrys moved from S.Algeria to S.Tunisia
            6 Artillerys, 2 HeavyTanks and 17 Infantrys moved from S.Algeria to N.Tunisia
            1 Adv.Fighter, 1 Carrier, 1 Destroyer, 1 Fighter and 3 Transports moved from 48 Sea Zone to 56 Sea Zone
            2 T.Boats moved from 48 Sea Zone to 51 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 56 Sea Zone to Palestine
    
        Purchase Units - Italians
            Italians buy 1 AAGun, 1 Bunker, 1 Carrier, 1 Destroyer, 1 Fighter and 15 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in S.Tunisia
                Italians attack with 1 Artillery and 2 Infantrys
                Americans defend with 1 ArmoredCar
                    Italians roll dice for 1 Artillery and 2 Infantrys in S.Tunisia, round 2 : 1/3 hits, 0.83 expected hits
                    French roll dice for 1 ArmoredCar in S.Tunisia, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Americans lost in S.Tunisia
                Italians win, taking S.Tunisia from French with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 ArmoredCar
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 Bunker placed in Palestine
            5 Infantrys placed in Lombardy
            1 AAGun and 9 Infantrys placed in Rome
            1 Fighter and 1 Infantry placed in Syria
            1 Carrier and 1 Destroyer placed in 52 Sea Zone
    
        Turn Complete - Italians
            Italians collect 68 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    French : -0.17
    

    Savegame

    posted in Play Boardgames