• RE: oysteilo (Allies+34) vs Simon33 (Axis) G40 with tech

    I dont like that you assume things, especially when you only get one hit yourself and take of one defending unit. 3 hits save fighter. I dont understand why you ask in round 2 when you did not ask in round 1. Ideally you should roll one forum dice for last inf. I would have taken off the AA in round 1, leaving me with 4 defendeers in round 2

    posted in League
  • RE: WaW Witt Germany best, Ron Italy, Seb and Wayne as Japan.

    Can France , please , edit 2 Fts and 2 Late Fts to Kufra for me, away from the fleet?

    posted in Team Games
  • RE: oysteilo (Allies+34) vs Simon33 (Axis) G40 with tech

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            1 fighter moved from 54 Sea Zone to New Guinea
            1 fighter moved from Queensland to New Guinea
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in New Guinea, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in New Guinea
                    1 artillery owned by the Japanese lost in New Guinea
                ANZAC win, taking New Guinea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            2 fighters moved from New Guinea to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from South Australia to New South Wales
            1 aaGun and 3 infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 artillery placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Tunisia to Algeria
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Greece to Russia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : -0.67
    

    Savegame

    posted in League
  • RE: WaW Witt Germany best, Ron Italy, Seb and Wayne as Japan.

    @Karl7

        Combat Move - Italians
            3 Infantrys moved from N.Algeria to E.Morocco
            1 Destroyer moved from 48 Sea Zone to 51 Sea Zone
            1 Infantry moved from El Agheila to 48 Sea Zone
            1 Infantry and 1 Transport moved from 48 Sea Zone to 51 Sea Zone
            1 Infantry moved from 51 Sea Zone to Crete
            1 Adv.Fighter and 2 Fighters moved from 48 Sea Zone to 51 Sea Zone
            1 Infantry moved from Tobruk to Mersa Matruh
            1 Infantry moved from Hun to Kufra
            1 Infantry moved from Kufra to Mersa Matruh
            1 Adv.Fighter moved from 48 Sea Zone to Mersa Matruh
    
        Purchase Units - Italians
            Italians buy 1 Adv.Fighter, 1 Bunker, 1 Destroyer, 1 Fighter and 18 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 51 Sea Zone
                Italians attack with 1 Adv.Fighter, 1 Destroyer, 2 Fighters and 1 Transport
                French defend with 1 Submarine
                Italians win with 1 Adv.Fighter, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is -1
                Casualties for Italians: 1 Infantry and 1 Transport
                Casualties for French: 1 Submarine
            Battle in Mersa Matruh
                Italians attack with 1 Adv.Fighter and 2 Infantrys
                British defend with 1 Infantry
                Italians win, taking Mersa Matruh from British with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
            1 Adv.Fighter moved from Mersa Matruh to 48 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from 51 Sea Zone to 48 Sea Zone
            1 Adv.Fighter and 3 Fighters moved from 48 Sea Zone to E.Morocco
            1 Infantry moved from El Agheila to Tobruk
            4 Infantrys moved from El Agheila to Kufra
            1 AAGun moved from El Agheila to Tripoli
    
        Place Units - Italians
            1 Adv.Fighter, 1 Destroyer and 1 Fighter placed in 48 Sea Zone
            1 Infantry placed in Greece
            3 Infantrys placed in Hun
            1 Bunker and 4 Infantrys placed in E.Morocco
            4 Infantrys placed in Tunis
            6 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 66 PUs; end with 66 PUs
    

    Territory Summary for Italians :

    Rome : 1 AAGun, 1 Factory and 6 Infantrys
    Lombardy : 1 AAGun and 1 Factory
    Tobruk : 1 Infantry
    Kufra : 1 AAGun, 1 Artillery, 1 Bunker, 65 Infantrys and 8 Tanks
    Tripoli : 1 AAGun
    Hun : 1 Factory and 3 Infantrys
    Corsica : 1 flag
    Languedoc : 1 flag
    Provence : 1 flag, 1 Factory
    E.Morocco : 1 flag, 1 AAGun, 5 Adv.Fighters, 2 Artillerys, 6 Bunkers, 1 Factory, 3 Fighters, 43 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 5 Tanks
    Tangier : 1 flag
    S.Tunisia : 1 flag
    Tunis : 1 flag, 1 Factory and 4 Infantrys
    Mersa Matruh : 1 flag, 2 Infantrys
    Croatia : 1 flag
    Baleares : 1 flag
    Greece : 1 flag, 1 AAGun, 2 Bunkers, 1 Factory and 9 Infantrys
    Serbia : 1 flag
    51 Sea Zone : 1 Destroyer
    48 Sea Zone : 3 Adv.Fighters, 4 Carriers, 1 Destroyer, 3 Fighters, 3 Submarines and 6 Transports
    

    Production/PUs Summary :

    Germans : 124 / 129
    Russians : 71 / 72
    Italians : 66 / 66
    French : 17 / 17
    Yamamoto : 80 / 81
    Chinese : 16 / 17
    Hisaichi : 77 / 78
    British : 116 / 120
    Anzac : 36 / 36
    Dutch : 26 / 27
    Finns : 14 / 16
    Romanians : 20 / 21
    Thai : 21 / 21
    Americans : 106 / 107
    

    Lost at sea I13.tsvg

    posted in Team Games
  • RE: Global 2nd edition Q+A ( AAG40.2)

    @simon33 said in Global 2nd edition Q+A ( AAG40.2):

    Hmm, my rules omit the bit about original soviet territories.

    It’s been part of the rulebooks since 2013 (see copyright date/year on the back).
    Always get the latest versions here:
    https://www.axisandallies.org/forums/topic/18546/global-1940-2-rules-available-for-download

    posted in Axis & Allies Global 1940
  • RE: L25 PtV Playoff24 Gorshak (Axis+10) vs axis-dominion (Allies)

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 destroyer and 1 submarine moved from 59 Sea Zone to 40 Sea Zone
            1 bomber moved from Hawaiian Islands to New South Wales
            1 fighter and 1 tactical_bomber moved from Eastern United States to Iceland
            1 artillery and 1 infantry moved from Central United States to 104 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to Quebec
            1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
            1 armour, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 11 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Southeast Mexico
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 91 Sea Zone
            1 destroyer moved from 28 Sea Zone to 91 Sea Zone
            2 marines moved from Hawaiian Islands to 28 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 28 Sea Zone to 66 Sea Zone
            2 marines moved from 66 Sea Zone to Southeast Mexico
            1 infantry moved from Western United States to Central United States
            1 artillery moved from Hawaiian Islands to 28 Sea Zone
            1 infantry moved from Hawaiian Islands to 28 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 66 Sea Zone
            1 artillery and 1 infantry moved from 66 Sea Zone to Southeast Mexico
            1 fighter moved from Wake Island to Hawaiian Islands
            1 submarine moved from 27 Sea Zone to 66 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 28 Sea Zone to 66 Sea Zone
            1 fighter moved from 28 Sea Zone to 66 Sea Zone
            1 fighter moved from Hawaiian Islands to 66 Sea Zone
            2 fighters moved from Hawaiian Islands to Western United States
    
        Place Units - Americans
            1 harbour placed in Southeast Mexico
            2 transports placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 artillery and 2 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Hunan
            1 fighter moved from Szechwan to Hunan
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            6 infantry moved from Tsinghai to Inner Mongolia
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Inner Mongolia
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Inner Mongolia, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                Chinese win, taking Inner Mongolia from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            4 infantry moved from Szechwan to Kweichow
            3 infantry moved from Yunnan to Kweichow
            1 fighter moved from Hunan to Kweichow
    
        Place Units - Chinese
            4 artilleries placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            British repair damage of 10x factory_major; Remaining resources: 24 PUs; 
            British buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 1 artillery and 2 infantry moved from Quebec to 109 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 122 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 122 Sea Zone to Scotland
            2 fighters moved from United Kingdom to Scotland
            1 bomber moved from United Kingdom to 94 Sea Zone
            1 artillery moved from Burma to Shan State
            3 infantry moved from Burma to Shan State
            1 fighter moved from Eastern India to Shan State
            1 infantry moved from Burma to Shan State
    
        Combat - British
            Battle in 94 Sea Zone
                British attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 94 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 transport
            Battle in Scotland
                British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                Germans defend with 1 airfield and 2 infantry
                    British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Scotland, round 2 : 3/6 hits, 2.33 expected hits
                    Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Scotland
                British win, taking Scotland from Germans with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Shan State
                British attack with 1 artillery, 1 fighter and 4 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery, 1 fighter and 4 infantry in Shan State, round 2 : 2/6 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Shan State
                    2 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            4 infantry moved from Burma to Yunnan
            1 aaGun moved from Burma to Yunnan
            1 aaGun moved from Burma to Shan State
            2 artilleries and 3 infantry moved from Eastern India to Burma
            1 fighter moved from Shan State to Eastern India
            1 infantry moved from Sumatra to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 40 Sea Zone
            1 infantry moved from 40 Sea Zone to Eastern India
            1 infantry moved from Baluchistan to Western India
            1 battleship and 1 cruiser moved from 59 Sea Zone to 40 Sea Zone
            1 destroyer moved from 60 Sea Zone to 40 Sea Zone
            1 destroyer moved from 83 Sea Zone to 81 Sea Zone
            1 cruiser moved from 83 Sea Zone to 81 Sea Zone
            1 carrier moved from 83 Sea Zone to 81 Sea Zone
            1 armour moved from Egypt to 83 Sea Zone
            1 infantry moved from Egypt to 83 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 83 Sea Zone to 81 Sea Zone
            1 armour and 1 infantry moved from 81 Sea Zone to Western India
            2 infantry moved from Union of South Africa to 73 Sea Zone
            2 infantry and 1 transport moved from 73 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Western India
            1 bomber moved from 94 Sea Zone to British Guiana
            2 fighters moved from Scotland to United Kingdom
            1 aaGun moved from United Kingdom to Scotland
            1 fighter and 1 tactical_bomber moved from 83 Sea Zone to 81 Sea Zone
    
        Place Units - British
            1 armour and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,3,5,3,1,2,3,2,4,6,6
            British collect 20 PUs (8 lost to blockades); end with 20 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 23 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 4 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in Eastern India change ownership: 2 artilleries and 4 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : 0.67
    Germans regular : -0.67
    British regular : 1.00
    

    Savegame

    posted in League
  • RE: L24 OOB surfer (X) vs AndrewAAGamer (L+60) #1

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Novosibirsk to Kazakhstan
            3 fighters moved from Russia to Kazakhstan
            2 infantry moved from Samara to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters and 2 infantry in Kazakhstan, round 2 : 4/5 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Kazakhstan to Russia
            1 aaGun and 2 infantry moved from Samara to Russia
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
            1 aaGun and 5 infantry moved from Vologda to Russia
            2 mech_infantrys moved from Iraq to Northwest Persia
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 17 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 1.67
    

    Savegame

    posted in League
  • RE: L25 PtV Playoff24 Gorshak (Axis+10) vs axis-dominion (Allies)

    no scramble. thanks

    posted in League
  • RE: Hammer Time vs Karl7 BBR STL Training Camp

    @Karl7

    China

    [dice 1d6]

    posted in Play Boardgames
  • RE: Hammer Time vs Karl7 BBR STL Training Camp

    @dicebot

    Japs

    [dice 1d6]

    ftr
    [dice 1d6]

    tacb
    [dice 1d6]

    posted in Play Boardgames