• RE: How to change color of seazones?

    No worries! I went through all this trying to figure out how it works too. It’s just not a particularly easy thing to get the head around.

    That’s a wild image! I can tell what’s going on though, what happened was that you placed the dark blue reliefTiles I made you for the regular World War II Global map, but must have placed em in the UHD World War II Global maps folder.

    Those are different maps with different baselines (different dimensions for the map and different polgyon shapes in the UHD compared to the regular one by Bung). The reliefTiles folder is purely cosmetic and paints on top of the baseTiles. In this case you’re seeing the what it looks like when they’re mismatched hehe.

    To use the UHD Global with a similar visual vibe, I’d need to make you some reliefTiles for that one. Here let me do that real quickly just so you can check it out.

    Ok here, do the same thing you did before, except this time use these reliefTiles for the UHD. I have them already broken into the tiles, so you’d just need to swap the reliefTiles folder there in the UHD map.

    https://drive.google.com/file/d/1YEpjVNHicIl3k-NGiSSkOvaWVpzY2RRP/view?usp=sharing

    Should give you something that looks like this…

    darkviewUHD.png

    darkviewUHDzoom.png

    Then you can adjust the National HEX colors to match the darker vibe for the land territory paintjob.

    Here is the same relief a reconstructed large image, in case you want to modify it. I might have gone a bit dark for your taste.

    https://drive.google.com/file/d/1hphEfxTPstUBgdKYqXLXk88yJPRONhhK/view?usp=sharing

    All the colors key off each other, since our perception of color is always relative to the other colors nearby, so the HEX colors for the land paintjob may appear quite different depending on which blue you use for the ocean. Going very dark you’ll lose a fair bit of contrast in the mids. What I would do probably is switch the label graphics for the sz zone numbers or convoy graphics to be brighter maybe. Or alternatively you could just play around with the blues till you got one you like.

    To carry the color over into the minimap, the image file to adjust is the one called smallMap. It’s basically just a color swatch with a little ice at the top for the unassigned arctic tiles.

    You can fine tune it if you want, I usually do this by bringing the baseline and the relief into GIMP, then using the baseline to make selections on the relief by using the color select tool and then switching between layers once the selection is made. Then you can control only the stuff that’s happening in the sea zone tiles, while ignoring the stuff on land. Another thing I might try is to expand just the fade around the continent contours, so it will match the thickness of the sea zone boundaries. So you’ll notice the lighter blue line appears thicker in the ocean, because it’s painting light blue on both sides of a black 1px zone boundaries, whereas the transition from land to sea only paints that blue on one side of the line. Has the effect of making the contour lines for the continents appear thinner when zoomed out. Anyway I can show you how to do that or change the border effect once you know what sort of blue you want, then switch those labels to key off it slightly lighter rather than darker for the sz numbers and such.

    posted in TripleA Support
  • RE: L24 BM4 Adam514 (Axis) vs axis-dominion (Allies+21) Rematch

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Nenetsia to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            1 infantry moved from Vologda to Samara
            4 fighters moved from Iraq to Samara
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 4 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 4 fighters and 1 infantry in Samara, round 2 : 1/5 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                    1 infantry owned by the Germans lost in Samara
                Russians win with 4 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 fighters moved from Samara to Russia
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            2 infantry moved from Vologda to Russia
            1 aaGun and 3 infantry moved from Smolensk to Russia
            4 infantry moved from Urals to Vologda
            2 aaGuns and 14 infantry moved from Buryatia to Amur
            2 armour and 1 mech_infantry moved from West India to India
            2 armour and 1 mech_infantry moved from India to Burma
    
        Place Units - Russians
            2 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : -0.50
    

    Savegame

    posted in League
  • RE: L24 BM4 Adam514 (Axis) vs axis-dominion (Allies+21) Rematch

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 73 PUs; 
            Germans buy 1 artillery, 1 fighter, 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Volgograd to Samara
            1 fighter and 1 tactical_bomber moved from Greece to Samara
            1 fighter and 1 tactical_bomber moved from Greece to Samara
            2 infantry moved from Rostov to Tambov
            1 fighter and 1 tactical_bomber moved from Greece to Tambov
            1 bomber moved from Eastern Poland to Archangel
            2 infantry moved from Novgorod to Archangel
            1 fighter moved from Greece to Samara
            2 armour and 4 mech_infantrys moved from Northwest Persia to Kazakhstan
            1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
            2 fighters and 1 tactical_bomber moved from Greece to Holland Belgium
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Holland Belgium
            1 infantry moved from France to Holland Belgium
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/5 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 3 : 5/5 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Samara
                Germans attack with 3 fighters, 3 infantry and 2 tactical_bombers
                Russians defend with 1 aaGun and 3 infantry
                    Russians roll AA dice in Samara : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Samara, round 2 : 3/8 hits, 3.33 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Samara
                    2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Samara
                    Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Samara, round 3 : 3/7 hits, 3.17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Samara
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 aaGun and 3 infantry
            Battle in Kazakhstan
                Germans attack with 3 armour and 5 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour and 5 mech_infantrys in Kazakhstan, round 2 : 2/8 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            8 artilleries and 4 infantry moved from Belarus to Bryansk
            1 aaGun, 6 artilleries and 26 infantry moved from Rostov to Bryansk
            1 armour and 7 mech_infantrys moved from Caucasus to Bryansk
            1 aaGun, 1 armour and 5 mech_infantrys moved from Ukraine to Bryansk
            2 mech_infantrys moved from Western Ukraine to Bryansk
            1 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Bessarabia to Bryansk
            1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
            1 bomber moved from Archangel to Novgorod
            1 infantry moved from Novgorod to Belarus
            1 aaGun moved from Belarus to Novgorod
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            2 mech_infantrys moved from Poland to Novgorod
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Finland
            3 fighters and 2 tactical_bombers moved from Samara to Volgograd
            6 armour and 11 mech_infantrys moved from Northwest Persia to Caucasus
            2 mech_infantrys moved from Caucasus to Volgograd
            1 armour moved from Caucasus to Volgograd
            1 armour moved from Caucasus to Volgograd
            1 aaGun moved from Rostov to Caucasus
            1 mech_infantry moved from Greece to Romania
            1 mech_infantry moved from Yugoslavia to Bessarabia
            1 mech_infantry moved from Northern Italy to Romania
            7 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Southern Italy to Western Germany
            1 fighter moved from Southern Italy to Greece
            1 fighter moved from Normandy Bordeaux to Southern Italy
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
            1 marine moved from Northern Italy to Western Germany
            1 battleship, 1 carrier and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            1 cruiser moved from 125 Sea Zone to 113 Sea Zone
            1 submarine moved from 124 Sea Zone to 125 Sea Zone
            1 fighter moved from Western Germany to 113 Sea Zone
            2 mech_infantrys moved from Southern Italy to Yugoslavia
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 infantry placed in Novgorod
            Germans undo move 2.
            3 infantry placed in Novgorod
            1 artillery and 1 infantry placed in Germany
            2 infantry placed in France
            1 fighter and 2 mech_infantrys placed in Western Germany
            6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,6,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,1,2,2,6,5,2,4
            Germans collect 56 PUs (4 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Russians regular : 1.67
    Germans regular : -0.33
    Russians AA : -0.50
    

    Savegame

    posted in League
  • RE: L24 BM4 Adam514 (Axis) vs axis-dominion (Allies+21) Rematch

    nah nvm, go ahead

    posted in League
  • RE: L24 BM4 Adam514 (Axis) vs axis-dominion (Allies+21) Rematch

    actually, want to make an adjustment possibly

    posted in League
  • RE: Video interviews of league players by Crockett36

    @crockett36 said in Video interviews of league players by Crockett36:

    @axis-dominion when I first posted it, I set it as private to preview it. Now it is premiering. JDOW mentions you several times.

    hahaha i figured he might! i’m his #1 nemesis in the playoffs!

    posted in League
  • RE: L24 BM4 Adam514 (Axis) vs axis-dominion (Allies+21) Rematch

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Dutch New Guinea to New Guinea
                  ANZAC take New Guinea from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from Trans-Jordan to Iraq
            2 infantry moved from Persia to Iraq
            1 fighter moved from India to Iraq
            1 infantry moved from India to Burma
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            4 infantry moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            1 mech_infantry moved from New South Wales to Queensland
            2 infantry moved from Queensland to 54 Sea Zone
            1 fighter moved from New South Wales to 54 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Persia to Iraq
            1 infantry moved from Tunisia to Libya
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: L24 BM4 Adam514 (Axis) vs axis-dominion (Allies+21) Rematch

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Dutch New Guinea to New Guinea
                  ANZAC take New Guinea from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from Trans-Jordan to Iraq
            2 infantry moved from Persia to Iraq
            1 fighter moved from India to Iraq
            1 infantry moved from India to Burma
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            4 infantry moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            1 mech_infantry moved from New South Wales to Queensland
            2 infantry moved from Queensland to 54 Sea Zone
            1 fighter moved from New South Wales to 54 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Persia to Iraq
            1 infantry moved from Tunisia to Libya
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: L24 BM4 Adam514 (Axis) vs axis-dominion (Allies+21) Rematch

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Bryansk
            2 infantry moved from Rostov to Bryansk
            1 armour moved from Caucasus to Bryansk
            1 armour and 1 mech_infantry moved from Caucasus to Bryansk
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 2 armour, 2 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Bryansk, round 2 : 0/6 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Bryansk, round 3 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Rostov to Bryansk
            2 fighters moved from Greece to Southern Italy
            1 infantry moved from Northern Italy to France
            1 aaGun and 3 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,4,1,5,2,5,1,1
            Italians collect 8 PUs (8 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.33
    Russians regular : -0.67
    

    Savegame

    posted in League
  • RE: Video interviews of league players by Crockett36

    thanks, but says video is restricted

    posted in League