• RE: oysteilo (Axis +3) vs. axis-dominion (Allies)

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            2 aaGuns moved from New South Wales to Queensland
            2 infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Malaya to Shan State
            1 destroyer moved from 62 Sea Zone to 63 Sea Zone
            1 cruiser moved from 63 Sea Zone to 61 Sea Zone
            1 fighter moved from New Zealand to Queensland
            1 fighter moved from Queensland to Shan State
            1 fighter moved from New Zealand to Java
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 79 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: G40L19 BM3 AXIS D! Death! v. karl sad axis +6

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 transports moved from 62 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 infantry moved from Queensland to Northern Territory
            1 mech_infantry moved from Queensland to Northern Territory
            1 aaGun moved from Queensland to Northern Territory
            2 infantry and 1 mech_infantry moved from Queensland to South Australia
            1 cruiser and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 fighter moved from Midway to Hawaiian Islands
            1 fighter moved from Wake Island to Hawaiian Islands
            1 fighter moved from Persia to 42 Sea Zone
            1 fighter moved from Guam to 42 Sea Zone
            1 fighter moved from Persia to 42 Sea Zone
            1 fighter moved from Persia to West India
    
        Place Units - ANZAC
            1 fighter and 1 marine placed in New South Wales
            1 transport placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
            EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Gibraltar to Egypt
            1 destroyer moved from 80 Sea Zone to 79 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: WAW - Whack (Allies, -VS- dawg Axis)#22

    TripleA Turn Summary: Yamamoto round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Yamamoto
            1 Artillery and 1 Elite moved from Davao to 107 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 107 Sea Zone to 92 Sea Zone
            1 Artillery and 1 Elite moved from 92 Sea Zone to Kwangsi
            1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Infantry moved from Mindanao to 111 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 111 Sea Zone to 106 Sea Zone
            1 Artillery and 1 Infantry moved from 106 Sea Zone to British Borneo
                  Yamamoto take British Borneo from British
            1 Fighter moved from West Borneo to Bangkok
            1 Adv.Fighter and 1 Fighter moved from 107 Sea Zone to Bangkok
            1 Transport moved from 110 Sea Zone to 107 Sea Zone
            1 Carrier moved from 107 Sea Zone to 110 Sea Zone
            2 Adv.Fighters moved from 85 Sea Zone to 110 Sea Zone
            2 Transports moved from 110 Sea Zone to 107 Sea Zone
            2 Infantrys moved from Kiangsi to 92 Sea Zone
            1 B.Transport and 2 Infantrys moved from 92 Sea Zone to 105 Sea Zone
            2 Infantrys moved from 105 Sea Zone to Bangkok
            1 Transport moved from 110 Sea Zone to 107 Sea Zone
            2 Infantrys moved from Tokyo to 84 Sea Zone
            2 Infantrys and 2 T.Boats moved from 84 Sea Zone to 92 Sea Zone
            1 Infantry moved from 92 Sea Zone to N.French Indochina
                  Yamamoto take N.French Indochina from French
            1 Infantry moved from 92 Sea Zone to Kwangsi
            1 Infantry moved from Chubu to Kyushu
            2 Infantrys moved from Tokyo to Chubu
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 4 Artillerys, 1 Destroyer, 1 Elite, 3 Marines and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Kwangsi
                Yamamoto attack with 1 Artillery, 1 Elite and 1 Infantry
                Chinese defend with 1 Tank
                    Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Tank in Kwangsi, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese and 1 Infantry owned by the Yamamoto lost in Kwangsi
                Yamamoto win, taking Kwangsi from Chinese with 1 Artillery and 1 Elite remaining. Battle score for attacker is 3
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Tank
    
        Non Combat Move - Yamamoto
            1 Destroyer and 1 Submarine moved from 107 Sea Zone to 106 Sea Zone
            1 Submarine moved from 107 Sea Zone to 111 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 107 Sea Zone
    
        Place Units - Yamamoto
            2 Artillerys and 2 Marines placed in Davao
            2 Adv.Fighters, 1 Destroyer and 1 Submarine placed in 85 Sea Zone
            2 Artillerys, 1 Elite and 1 Marine placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.00
    Chinese : 0.50
    

    Savegame

    posted in Play Boardgames
  • RE: Weddingsinger (Axis) vs Odonis (Allies) G40 BM3 Game #3

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from India to 39 Sea Zone
            1 armour and 1 transport moved from 39 Sea Zone to 36 Sea Zone
            1 armour moved from 36 Sea Zone to French Indo China
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from Philippines to French Indo China
    
        Combat - ANZAC
            Battle in French Indo China
                ANZAC attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 factory_minor and 2 fighters
                    ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 fighters in French Indo China, round 2 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
                ANZAC win, taking French Indo China from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 17
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 fighters
    
        Non Combat Move - ANZAC
            1 fighter moved from French Indo China to Yunnan
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from Queensland to Philippines
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 54 Sea Zone
            ANZAC undo move 1.
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.33
    

    Savegame

    posted in League
  • RE: Weddingsinger (Axis) vs Odonis (Allies) G40 BM3 Game #3

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from India to 39 Sea Zone
            1 armour and 1 transport moved from 39 Sea Zone to 36 Sea Zone
            1 armour moved from 36 Sea Zone to French Indo China
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from Philippines to French Indo China
    
        Combat - ANZAC
            Battle in French Indo China
                ANZAC attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 factory_minor and 2 fighters
                    ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 fighters in French Indo China, round 2 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
                ANZAC win, taking French Indo China from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 17
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 fighters
    
        Non Combat Move - ANZAC
            1 fighter moved from French Indo China to Yunnan
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from Queensland to Philippines
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 54 Sea Zone
            ANZAC undo move 1.
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.33
    

    Savegame

    posted in League
  • RE: 1914 NML TEAM GAME

    @aequitas-et-veritas Did he forget do you think?😂

    posted in Team Games
  • RE: ArtofWar1947 (Allies+6) vs Simon33 (Axis) BM3

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 carrier, 1 cruiser, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from 102 Sea Zone to Morocco
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 carrier, 1 destroyer and 1 submarine moved from 102 Sea Zone to 91 Sea Zone
            2 fighters moved from Morocco to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 carrier and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 1 transport placed in 10 Sea Zone
            2 fighters and 2 infantry placed in Western United States
            1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
            EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Non Combat Move - Chinese
            1 fighter and 15 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Combat Move - British
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to Kenya
            1 armour moved from Union of South Africa to Belgian Congo
            1 mech_infantry moved from Egypt to Belgian Congo
            2 infantry moved from Tanganyika Territory to Belgian Congo
            4 fighters and 1 tactical_bomber moved from Egypt to Belgian Congo
            1 fighter moved from Egypt to 96 Sea Zone
            1 artillery moved from Trans-Jordan to Iraq
            1 infantry moved from Northwest Persia to Iraq
            1 infantry moved from Persia to Iraq
            1 mech_infantry moved from Eastern Persia to Iraq
            1 armour moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            2 cruisers moved from 81 Sea Zone to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
    
        Purchase Units - British
            British buy 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Kenya
            Battle in Belgian Congo
                British attack with 1 armour, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 3 infantry
                    British roll dice for 1 armour, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 2 : 1/9 hits, 3.67 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 3/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Belgian Congo
                    British roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Belgian Congo, round 3 : 3/6 hits, 3.17 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 3 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 armour owned by the British lost in Belgian Congo
                British win, taking Kenya from Italians with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
                Casualties for Italians: 1 artillery and 3 infantry
            Battle in Iraq
                British attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 2 cruisers in Iraq, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Iraq, round 2 : 3/7 hits, 2.17 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 carrier and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone
            4 fighters and 1 tactical_bomber moved from Belgian Congo to Egypt
            1 fighter moved from 96 Sea Zone to Egypt
            3 fighters moved from United Kingdom to Gibraltar
            1 bomber moved from United Kingdom to Gibraltar
            1 fighter moved from United Kingdom to Morocco
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from 91 Sea Zone to Gibraltar
    
        Place Units - British
            1 factory_minor placed in Persia
            3 mech_infantrys placed in Egypt
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : -2.00
    Italians : 1.67
    Americans : 0.50
    Neutral_Axis : -0.33
    

    Savegame

    posted in League
  • RE: JDOW vs JWW/666 Allies+6 Game 2

    @JDOW what to do, what to do???

    posted in League
  • RE: oysteilo (Axis) vs. 666 (Allies +2) BM3

    @oysteilo said in oysteilo (Axis) vs. 666 (Allies +2) BM3:

    i need to look at this a little bit

    i understand

    posted in League
  • RE: G40L19 BM3 AXIS D! Death! v. karl sad axis +6

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            5 armour and 4 mech_infantrys moved from Rostov to Caucasus
            1 infantry moved from Rostov to Caucasus
            4 artilleries moved from Rostov to Caucasus
            1 mech_infantry moved from Southern Italy to Southern France
            2 fighters moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 2 fighters and 1 mech_infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 2 fighters and 1 mech_infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Southern France
                Italians win, taking Southern France from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Caucasus
                Italians attack with 5 armour, 4 artilleries, 1 infantry and 4 mech_infantrys
                British defend with 1 mech_infantry
                    Italians roll dice for 5 armour, 4 artilleries, 1 infantry and 4 mech_infantrys in Caucasus, round 2 : 4/14 hits, 5.33 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
                Italians win, taking Caucasus from Russians with 5 armour, 4 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Rostov to Caucasus
            2 fighters moved from Southern France to Southern Italy
            1 fighter moved from Germany to Southern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 infantry placed in Northern Italy
            Italians undo move 2.
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,3,4,2,5,4
            Italians collect 4 PUs (13 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.50
    British : -0.33
    Russians : 0.67
    

    Savegame

    posted in League