• RE: Whack anti-Roman vs. dawg 270

    TripleA Turn Summary: Egypt round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Egypt
            3 axemen moved from Jerusalem to Sidon
            1 axeman moved from Paraetonium to Siwa
                  Egypt take Siwa from Numidia
            4 axemen and 3 spearmen moved from Alexandria to Paraetonium
            3 biremes and 2 triremes moved from SZ 63 to SZ 59
    
        Purchase Units - Egypt
            Egypt buy 4 axemen and 7 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Sidon
                Egypt attack with 3 axemen
                Seleucid defend with 1 cavalry
                    Egypt roll dice for 3 axemen in Sidon, round 2 : 1/3 hits, 1.00 expected hits
                    Seleucid roll dice for 1 cavalry in Sidon, round 2 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Seleucid lost in Sidon
                Egypt win, taking Sidon from Seleucid with 3 axemen remaining. Battle score for attacker is 4
                Casualties for Seleucid: 1 cavalry
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            4 axemen and 4 spearmen placed in Jerusalem
            3 spearmen placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.00
    Seleucid : -0.17
    

    Savegame

    posted in Play Boardgames
  • RE: 270BC Whack -VS- dawg #2

    TripleA Turn Summary: Macedonia round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Macedonia
            4 cavalrys, 11 hoplites, 25 peltastss and 4 swordmen moved from Athens to Corinth
            5 hoplites and 7 peltastss moved from Larissa to Athens
            5 peltastss moved from Thessalonica to Larissa
    
        Purchase Units - Macedonia
            Macedonia buy 4 cavalrys and 15 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Corinth
                Macedonia attack with 4 cavalrys, 11 hoplites, 25 peltastss and 4 swordmen
                GreekCityStates defend with 18 hoplites
                    Macedonia roll dice for 4 cavalrys, 11 hoplites, 25 peltastss and 4 swordmen in Corinth, round 2 : 13/44 hits, 10.50 expected hits
                    GreekCityStates roll dice for 18 hoplites in Corinth, round 2 : 9/18 hits, 9.00 expected hits
                    13 hoplites owned by the GreekCityStates and 9 peltastss owned by the Macedonia lost in Corinth
                    Macedonia roll dice for 4 cavalrys, 11 hoplites, 16 peltastss and 4 swordmen in Corinth, round 3 : 9/35 hits, 9.00 expected hits
                    GreekCityStates roll dice for 5 hoplites in Corinth, round 3 : 2/5 hits, 2.50 expected hits
                    5 hoplites owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Corinth
                Macedonia win, taking Corinth from GreekCityStates with 4 cavalrys, 11 hoplites, 14 peltastss and 4 swordmen remaining. Battle score for attacker is 68
                Casualties for Macedonia: 11 peltastss
                Casualties for GreekCityStates: 18 hoplites
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            4 cavalrys and 3 peltastss placed in Athens
            6 peltastss placed in Larissa
            6 peltastss placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 2.50
    GreekCityStates : -0.50
    

    Savegame

    posted in Play Boardgames
  • RE: NML 1914: 3 Americans (Centrals) vs 3 Brits (Entente) #2

    TripleA Turn Summary: Turkey round 21

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 21
    
        Research Technology - Turkey
            Turkey spend 0 on tech rolls
                Turkey roll 3,4,6 and gets 1 hit
            Turkey removing all Technology Tokens after successful research.
            Turkey discover railwayGuns
    
        Combat Move - Turkey
            2 infantry moved from Mecca to Hejaz
            1 fighter moved from Damascus to Hejaz
            1 infantry moved from Arabia to Trucial Coast
            1 fighter moved from Arabia to Trucial Coast
            1 infantry moved from Damascus to Lebanon
                  Turkey take Lebanon from Britain
            1 field_gun moved from Sinai to Palestine
            1 infantry moved from Damascus to Palestine
            1 fighter moved from Damascus to Palestine
            1 infantry moved from Damascus to Syria
            2 fighters moved from Damascus to Syria
            1 field_gun moved from Kurdistan to Syria
            2 infantry moved from Kurdistan to Syria
            1 fighter moved from Constantinople to Armenia
            1 infantry moved from Anatolia to Armenia
            1 infantry moved from Lurs to Armenia
            1 field_gun moved from Anatolia to Smyrna
            3 fighters moved from Constantinople to Smyrna
            2 infantry moved from Constantinople to Smyrna
            6 infantry moved from Lurs to Fars
            4 field_guns moved from Lurs to Khurasan
            3 infantry moved from Tehran to Khurasan
            3 infantry moved from Lurs to Khurasan
            1 field_gun moved from Baghdad to Fars
            2 infantry moved from Baghdad to Fars
            3 field_guns moved from Lurs to Fars
            1 field_gun moved from Lurs to Khurasan
            4 infantry moved from Lurs to Khurasan
            1 infantry moved from Constantinople to Smyrna
            1 infantry moved from Constantinople to Smyrna
    
        Purchase Units - Turkey
            Turkey buy 4 field_guns, 17 infantry and 2 trenchs; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat - Turkey
            Battle in Hejaz
                Turkey attack with 1 fighter and 2 infantry
                Britain defend with 1 infantry
                    Turkey roll dice for 1 fighter and 2 infantry in Hejaz, round 2 : 1/3 hits, 0.83 expected hits
                    Britain roll dice for 1 infantry in Hejaz, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Britain lost in Hejaz
                Turkey win, taking Hejaz from Britain with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Britain: 1 infantry
            Battle in Armenia
                Turkey attack with 1 fighter and 2 infantry
                Russia defend with 1 field_gun
                    Turkey roll dice for 1 fighter and 2 infantry in Armenia, round 2 : 0/3 hits, 0.83 expected hits
                    Russia roll dice for 1 field_gun in Armenia, round 2 : 0/1 hits, 0.33 expected hits
                    Turkey roll dice for 1 fighter and 2 infantry in Armenia, round 3 : 1/3 hits, 0.83 expected hits
                    Russia roll dice for 1 field_gun in Armenia, round 3 : 0/1 hits, 0.33 expected hits
                    1 field_gun owned by the Russia lost in Armenia
                Turkey win, taking Armenia from Russia with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russia: 1 field_gun
            Battle in Khurasan
                Turkey attack with 5 field_guns and 10 infantry
                Britain defend with 1 heavy_gun and 4 infantry
                    Turkey roll dice for 5 field_guns and 10 infantry in Khurasan, round 2 : 2/15 hits, 4.17 expected hits
                    Britain roll dice for 1 heavy_gun and 4 infantry in Khurasan, round 2 : 2/5 hits, 2.00 expected hits
                    2 infantry owned by the Turkey and 2 infantry owned by the Britain lost in Khurasan
                    Turkey roll dice for 5 field_guns and 8 infantry in Khurasan, round 3 : 4/13 hits, 3.83 expected hits
                    Britain roll dice for 1 heavy_gun and 2 infantry in Khurasan, round 3 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Turkey, 2 infantry owned by the Britain and 1 heavy_gun owned by the Britain lost in Khurasan
                Turkey win, taking Khurasan from Britain with 5 field_guns and 7 infantry remaining. Battle score for attacker is 8
                Casualties for Turkey: 3 infantry
                Casualties for Britain: 1 heavy_gun and 4 infantry
            Battle in Trucial Coast
                Turkey attack with 1 fighter and 1 infantry
                Britain defend with 1 infantry
                    Turkey roll dice for 1 fighter and 1 infantry in Trucial Coast, round 2 : 0/2 hits, 0.67 expected hits
                    Britain roll dice for 1 infantry in Trucial Coast, round 2 : 0/1 hits, 0.33 expected hits
                    Turkey roll dice for 1 fighter and 1 infantry in Trucial Coast, round 3 : 0/2 hits, 0.67 expected hits
                    Britain roll dice for 1 infantry in Trucial Coast, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Turkey lost in Trucial Coast
                 retreated to Trucial Coast
                Britain win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Turkey: 1 infantry
            Battle in Smyrna
                Turkey attack with 1 field_gun, 3 fighters and 4 infantry
                Britain defend with 1 field_gun and 2 infantry; Russia defend with 1 late_fighter
                    Turkey roll dice for 1 field_gun, 3 fighters and 4 infantry in Smyrna, round 2 : 4/8 hits, 2.67 expected hits
                    Britain roll dice for 1 field_gun, 2 infantry and 1 late_fighter in Smyrna, round 2 : 3/4 hits, 1.67 expected hits
                    3 infantry owned by the Turkey, 2 infantry owned by the Britain, 1 late_fighter owned by the Russia and 1 field_gun owned by the Britain lost in Smyrna
                Turkey win, taking Smyrna from Britain with 1 field_gun, 3 fighters and 1 infantry remaining. Battle score for attacker is 11
                Casualties for Turkey: 3 infantry
                Casualties for Britain: 1 field_gun and 2 infantry
                Casualties for Russia: 1 late_fighter
            Battle in Syria
                Turkey attack with 1 field_gun, 2 fighters and 3 infantry
                France defend with 5 colonials
                    Turkey roll dice for 1 field_gun, 2 fighters and 3 infantry in Syria, round 2 : 5/6 hits, 2.00 expected hits
                    France roll dice for 5 colonials in Syria, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Turkey and 5 colonials owned by the France lost in Syria
                Turkey win, taking Syria from France with 1 field_gun, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Turkey: 2 infantry
                Casualties for France: 5 colonials
            Battle in Palestine
                Turkey attack with 1 field_gun, 1 fighter and 1 infantry
                Britain defend with 1 field_gun and 1 infantry
                    Turkey roll dice for 1 field_gun, 1 fighter and 1 infantry in Palestine, round 2 : 0/3 hits, 1.00 expected hits
                    Britain roll dice for 1 field_gun and 1 infantry in Palestine, round 2 : 0/2 hits, 0.67 expected hits
                    Turkey roll dice for 1 field_gun, 1 fighter and 1 infantry in Palestine, round 3 : 0/3 hits, 1.00 expected hits
                    Britain roll dice for 1 field_gun and 1 infantry in Palestine, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Turkey lost in Palestine
                    Turkey roll dice for 1 field_gun and 1 fighter in Palestine, round 4 : 0/2 hits, 0.67 expected hits
                    Britain roll dice for 1 field_gun and 1 infantry in Palestine, round 4 : 1/2 hits, 0.67 expected hits
                    1 field_gun owned by the Turkey lost in Palestine
                 retreated to Palestine
                Britain win with 1 field_gun and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Turkey: 1 field_gun and 1 infantry
            Battle in Fars
                Turkey attack with 4 field_guns and 8 infantry
                Britain defend with 1 heavy_gun and 3 infantry
                    Turkey roll dice for 4 field_guns and 8 infantry in Fars, round 2 : 5/12 hits, 3.33 expected hits
                    Britain roll dice for 1 heavy_gun and 3 infantry in Fars, round 2 : 2/4 hits, 1.67 expected hits
                    2 infantry owned by the Turkey, 3 infantry owned by the Britain and 1 heavy_gun owned by the Britain lost in Fars
                Turkey win, taking Fars from Britain with 4 field_guns and 6 infantry remaining. Battle score for attacker is 8
                Casualties for Turkey: 2 infantry
                Casualties for Britain: 1 heavy_gun and 3 infantry
    
        Non Combat Move - Turkey
            1 cavalry moved from Lurs to Kurdistan
            2 infantry moved from Lurs to Kurdistan
            2 fighters moved from Syria to Damascus
            1 fighter moved from Armenia to Kurdistan
            3 fighters moved from Smyrna to Constantinople
            1 fighter moved from Hejaz to Arabia
            2 infantry moved from Mecca to Arabia
            1 fighter moved from Trucial Coast to Arabia
            1 infantry moved from Al-Dammam to Arabia
            1 fighter moved from Palestine to Damascus
            3 fighters moved from Damascus to Mesopotamia
    
        Place Units - Turkey
            1 trench placed in Sinai
            1 trench placed in Al-Dammam
            1 field_gun and 3 infantry placed in Mecca
            3 infantry placed in Damascus
            3 infantry placed in Baghdad
            3 infantry placed in Tehran
            Turkey undo move 2.
            3 field_guns, 5 infantry and 1 trench placed in Constantinople
            Turning on Edit Mode
            EDIT: Removing units owned by Turkey from Constantinople: 4 field_guns and 4 infantry
            EDIT: Adding units owned by Turkey to Anatolia: 4 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Turkey to Anatolia: 4 field_guns
            EDIT: Removing units owned by Turkey from Constantinople: 2 infantry
            EDIT: Adding units owned by Turkey to Anatolia: 2 infantry
            EDIT: Removing units owned by Turkey from Anatolia: 2 field_guns
            EDIT: Adding units owned by Turkey to Constantinople: 2 field_guns
            EDIT: Removing units owned by Turkey from Constantinople: 2 infantry
            EDIT: Adding units owned by Turkey to Anatolia: 2 infantry
            EDIT: Turning off Edit Mode
    
        Activate Technology - Turkey
            Turkey activating railwayGuns
            Trigger TurkeyS: Turkey met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Turkey
            Turkey collect 61 PUs; end with 62 PUs
            Turkey collect 11 PUs from War Bonds; end with 73 PUs
    

    Combat Hit Differential Summary :

    Turkey : -0.50
    Britain : 1.33
    France : 0.33
    Russia : -0.67
    

    Territory Summary for Turkey :

    Arabia : 1 flag, 3 field_guns, 2 fighters, 13 infantry and 3 trenchs
    Hejaz : 1 flag, 2 infantry
    Mecca : 1 flag, 1 Factory, 1 field_gun and 3 infantry
    Anatolia : 2 field_guns and 8 infantry
    Armenia : 2 infantry
    Baghdad : 1 Factory and 3 infantry
    Constantinople : 1 Factory, 7 field_guns, 3 fighters, 7 infantry and 8 trenchs
    Damascus : 1 Factory and 3 infantry
    Kurdistan : 1 cavalry, 1 fighter and 2 infantry
    Lebanon : 1 infantry
    Mesopotamia : 3 fighters
    Qatar : 1 infantry and 1 trench
    Sinai : 6 field_guns, 1 heavy_gun, 18 infantry and 15 trenchs
    Smyrna : 1 field_gun and 1 infantry
    Syria : 1 field_gun and 1 infantry
    Basra : 1 flag
    Kuwait : 1 flag
    Turkmenistan : 1 flag, 1 trench
    Fars : 1 flag, 4 field_guns and 6 infantry
    Khurasan : 1 flag, 5 field_guns and 7 infantry
    Lurs : 1 flag, 1 trench
    Tehran : 1 flag, 1 Factory and 3 infantry
    

    Savegame

    posted in Team Games
  • RE: Whack WAW vs dawg

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Americans
            1 B.Transport and 1 Tank moved from 34 Sea Zone to 41 Sea Zone
            2 Tanks moved from Salvador to 35 Sea Zone
            1 Artillery moved from Bahia to 35 Sea Zone
            2 Marines moved from Bahia to 35 Sea Zone
            1 Marine moved from Salvador to 35 Sea Zone
            1 Artillery, 3 Destroyers, 3 Marines, 2 Tanks and 3 Transports moved from 35 Sea Zone to 34 Sea Zone
            1 Artillery, 3 Marines and 2 Tanks moved from 34 Sea Zone to Rio de Oro
            1 Artillery, 1 Infantry and 1 Tank moved from S.Chile to Argentina
            3 ArmoredCars moved from Santiago to Argentina
            2 Infantrys moved from Amazon to Bahia
            1 ArmoredCar and 1 Marine moved from N.Chile to Argentina
            1 Transport moved from 32 Sea Zone to 26 Sea Zone
            1 Infantry moved from South Atlantic USA to 26 Sea Zone
            1 Infantry and 1 Transport moved from 26 Sea Zone to 32 Sea Zone
            1 Infantry moved from 32 Sea Zone to Bahia
            2 Infantrys moved from Jaluit to Kwajalein
            1 B.Transport moved from 104 Sea Zone to 103 Sea Zone
            1 Artillery and 2 Infantrys moved from Jaluit to 103 Sea Zone
            1 Artillery and 2 Infantrys moved from 103 Sea Zone to Rongelap
            1 Battleship, 1 Carrier, 1 Submarine and 1 Transport moved from 104 Sea Zone to 103 Sea Zone
            1 Infantry moved from Christmas to 98 Sea Zone
            1 Infantry moved from Palmyra to 98 Sea Zone
            1 Infantry and 1 S.Submarine moved from 98 Sea Zone to 103 Sea Zone
            1 Infantry moved from 103 Sea Zone to Eniwetok
                  Americans take Eniwetok from Yamamoto
            1 Infantry and 1 S.Submarine moved from 98 Sea Zone to 88 Sea Zone
            1 Infantry moved from 88 Sea Zone to Wake
                  Americans take Wake from Yamamoto
            1 S.Bomber moved from San Francisco to West Papua
            3 Bombers moved from Midway to West Papua
            2 Fighters moved from Banjarmasin to West Papua
            2 Fighters moved from 104 Sea Zone to Kwajalein
    
        Purchase Units - Americans
            Americans buy 10 ArmoredCars, 2 Factorys, 4 S.Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Kwajalein
                Americans attack with 2 Fighters and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 2 Fighters and 2 Infantrys in Kwajalein, round 2 : 0/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Kwajalein, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Fighters and 2 Infantrys in Kwajalein, round 3 : 1/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Kwajalein, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Kwajalein
                Americans win, taking Kwajalein from Yamamoto with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Rongelap
                Americans attack with 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Battleship in Rongelap, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Rongelap
                Americans win, taking Rongelap from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Argentina
                Americans attack with 4 ArmoredCars, 1 Artillery, 1 Infantry, 1 Marine and 1 Tank
                Neutral defend with 3 Infantrys
                    Americans roll dice for 4 ArmoredCars, 1 Artillery, 1 Infantry, 1 Marine and 1 Tank in Argentina, round 2 : 1/8 hits, 3.00 expected hits
                    Neutral roll dice for 3 Infantrys in Argentina, round 2 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans, 1 Infantry owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Argentina
                    Americans roll dice for 3 ArmoredCars, 1 Artillery, 1 Marine and 1 Tank in Argentina, round 3 : 4/6 hits, 2.50 expected hits
                    Neutral roll dice for 2 Infantrys in Argentina, round 3 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Argentina
                Americans loses 0 PUs for violating Argentinas neutrality.
                Americans win, taking Argentina from Neutral with 2 ArmoredCars, 1 Artillery, 1 Marine and 1 Tank remaining. Battle score for attacker is -4
                Casualties for Americans: 2 ArmoredCars and 1 Infantry
                Casualties for Neutral: 3 Infantrys
            Battle in Rio de Oro
                Americans attack with 1 Artillery, 3 Marines and 2 Tanks
                Neutral defend with 3 Infantrys
                    Americans roll dice for 1 Artillery, 3 Marines and 2 Tanks in Rio de Oro, round 2 : 2/6 hits, 3.00 expected hits
                    Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral lost in Rio de Oro
                    Americans roll dice for 1 Artillery, 3 Marines and 2 Tanks in Rio de Oro, round 3 : 4/6 hits, 3.00 expected hits
                    Neutral roll dice for 1 Infantry in Rio de Oro, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Rio de Oro
                Americans loses 0 PUs for violating Rio de Oros neutrality.
                Americans win, taking Rio de Oro from Neutral with 1 Artillery, 3 Marines and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Americans
            2 Fighters moved from Kwajalein to 103 Sea Zone
            1 Adv.Fighter, 2 Carriers, 4 Destroyers, 3 Fighters, 1 S.Submarine and 1 Submarine moved from 88 Sea Zone to 87 Sea Zone
    
        Place Units - Americans
            1 Factory placed in S.Chile
            1 Factory placed in Bahia
            3 ArmoredCars placed in Santiago
            2 ArmoredCars placed in N.Chile
            2 ArmoredCars placed in Peru
            2 ArmoredCars placed in Colombia
            1 ArmoredCar and 1 Tank placed in Salvador
            3 S.Submarines placed in 98 Sea Zone
            1 S.Submarine placed in 88 Sea Zone
    
        Turn Complete - Americans
            Americans collect 117 PUs; end with 117 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Yamamoto : -0.67
    Americans : -1.17
    

    Savegame

    posted in Play Boardgames
  • RE: trulpen (X) vs dawgoneit (A+15) BM3

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Formosa
            1 infantry moved from Alexandria to Tobruk
                  ANZAC take Tobruk from Italians
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
    
        Combat - ANZAC
            Battle in Formosa
    
        Non Combat Move - ANZAC
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

    posted in Play Boardgames
  • RE: trulpen (X) vs dawgoneit (A+15) BM3

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Formosa
            1 infantry moved from Alexandria to Tobruk
                  ANZAC take Tobruk from Italians
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
    
        Combat - ANZAC
            Battle in Formosa
    
        Non Combat Move - ANZAC
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in Play Boardgames
  • RE: Whack Allies WAW vs dawg Axis

    TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            1 Infantry moved from Woleai to 108 Sea Zone
            1 Infantry moved from 108 Sea Zone to West Papua
                  Yamamoto take West Papua from Anzac
            2 Submarines moved from 85 Sea Zone to 76 Sea Zone
            1 Adv.Fighter and 3 Fighters moved from 85 Sea Zone to 76 Sea Zone
            1 Bomber moved from Tokyo to 76 Sea Zone
            1 Fighter moved from Chubu to 76 Sea Zone
            1 Submarine moved from 86 Sea Zone to 95 Sea Zone
            2 Elites and 2 Marines moved from Davao to 107 Sea Zone
            1 Tank moved from Jilolo to 107 Sea Zone
            2 Elites, 2 Marines and 1 Tank moved from 107 Sea Zone to Hollandia
            2 Adv.Fighters moved from 108 Sea Zone to Hollandia
            1 ArmoredCar and 1 Infantry moved from Saipan to 94 Sea Zone
            1 ArmoredCar, 1 Infantry and 2 S.Submarines moved from 94 Sea Zone to 108 Sea Zone
            1 ArmoredCar and 1 Infantry moved from 108 Sea Zone to Hollandia
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Elites, 3 Infantrys, 2 Marines and 8 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 76 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 1 Bomber, 4 Fighters and 2 Submarines
                Americans defend with 1 Destroyer and 1 Submarine
                    Yamamoto roll dice for 2 Submarines in 76 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber and 4 Fighters in 76 Sea Zone, round 2 : 5/6 hits, 2.50 expected hits
                    Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans, 1 Submarine owned by the Americans and 1 Submarine owned by the Yamamoto lost in 76 Sea Zone
                Yamamoto win with 1 Adv.Fighter, 1 Bomber, 4 Fighters and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 Destroyer and 1 Submarine
            Battle in Hollandia
                Yamamoto attack with 2 Adv.Fighters, 1 ArmoredCar, 2 Elites, 1 Infantry, 2 Marines and 1 Tank
                Dutch defend with 1 Artillery, 1 Infantry and 1 Tank
                    Yamamoto roll dice for 2 Battleships in Hollandia, round 2 : 0/2 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters, 1 ArmoredCar, 2 Elites, 1 Infantry, 2 Marines and 1 Tank in Hollandia, round 2 : 7/9 hits, 3.67 expected hits
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hollandia, round 2 : 1/3 hits, 1.17 expected hits
                    1 Artillery owned by the Dutch, 1 Infantry owned by the Yamamoto, 1 Infantry owned by the Dutch and 1 Tank owned by the Dutch lost in Hollandia
                Yamamoto win, taking Hollandia from Dutch with 2 Adv.Fighters, 1 ArmoredCar, 2 Elites, 2 Marines and 1 Tank remaining. Battle score for attacker is 9
                Casualties for Yamamoto: 1 Infantry
                Casualties for Dutch: 1 Artillery, 1 Infantry and 1 Tank
    
        Non Combat Move - Yamamoto
            2 Adv.Fighters moved from Hollandia to 108 Sea Zone
            1 Adv.Fighter, 1 Bomber and 4 Fighters moved from 76 Sea Zone to 85 Sea Zone
            1 Cruiser, 1 Destroyer and 1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
            1 Bomber moved from 85 Sea Zone to Tokyo
            1 Fighter moved from 85 Sea Zone to Tokyo
    
        Place Units - Yamamoto
            8 Submarines placed in 85 Sea Zone
            1 Elite, 1 Infantry and 1 Marine placed in West Borneo
            1 Elite, 2 Infantrys and 1 Marine placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 3.83
    Americans : 0.33
    Dutch : -0.17
    

    Savegame

    posted in Play Boardgames
  • RE: Whack LOTR vs dawg

    TripleA Turn Summary: Gondor round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Combat Move - Gondor
            2 spearInfantrys moved from Angren Bank to Druwaith Laur
            7 galleons moved from N. E. Central Sea Zone to Anfalas Coast
    
        Combat - Gondor
            Battle in Anfalas Coast
                Gondor attack with 7 galleons
                Haradrim defend with 5 galleons
                    Gondor roll dice for 7 galleons in Anfalas Coast, round 2 : 3/7 hits, 2.33 expected hits
                    Haradrim roll dice for 5 galleons in Anfalas Coast, round 2 : 2/5 hits, 1.67 expected hits
                    2 galleons owned by the Gondor and 3 galleons owned by the Haradrim lost in Anfalas Coast
                    Gondor roll dice for 5 galleons in Anfalas Coast, round 3 : 2/5 hits, 1.67 expected hits
                    Haradrim roll dice for 2 galleons in Anfalas Coast, round 3 : 0/2 hits, 0.67 expected hits
                    2 galleons owned by the Haradrim lost in Anfalas Coast
                Gondor win with 5 galleons remaining. Battle score for attacker is 24
                Casualties for Gondor: 2 galleons
                Casualties for Haradrim: 5 galleons
    
        Non Combat Move - Gondor
            2 caravels and 1 galleon moved from Anduin Mouth to S. E. Central Sea Zone
    
        Turn Complete - Gondor
    

    Combat Hit Differential Summary :

    Haradrim : -0.33
    Gondor : 1.00
    

    Savegame

    posted in Play Boardgames
  • RE: Whack Good vs dawg Evil

    TripleA Turn Summary: Haradrim round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Haradrim
            Haradrim buy 6 corsairss; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            5 corsairss, 4 oliphants and 1 trebuche moved from S. Ithilien to N. Ithilien
            1 corsairs and 3 spearInfantrys moved from Debatable Land to S. Ithilien
            3 corsairss and 1 spearInfantry moved from Umbar to Debatable Land
            3 corsairss and 2 spearInfantrys moved from City of Corsairs to Umbar
            4 caravels moved from Umbar Peninsula Coast to S. E. Central Sea Zone
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            6 corsairss placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in Play Boardgames
  • RE: 1914 WhackAxis vs dawg

    TripleA Turn Summary: USA round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 3
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA roll 6,6 and gets 2 hits
            USA removing all Technology Tokens after successful research.
            USA discover merchantmarine
    
        Combat Move - USA
            2 destroyers moved from Sea Zone 35 Mid Atlantic to Sea Zone 52 Mid Atlantic
    
        Purchase Units - USA
            USA buy 1 Factory, 3 field_guns and 4 transports; Remaining resources: 1 PUs; 0 techTokens; 
    
        Non Combat Move - USA
    
        Place Units - USA
            2 transports placed in Sea Zone 153 Pacific Ocean
            1 Factory placed in California
            1 transport placed in Sea Zone 145 Pacific Ocean
            1 field_gun placed in Honolulu
            1 field_gun placed in San Francisco
            1 transport placed in Sea Zone 130 Philippine Sea
            1 field_gun placed in San Francisco
    
        Activate Technology - USA
            USA activating merchantmarine
    
        Turn Complete - USA
            USA collect 66 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in Play Boardgames