@Panzerstahl-Helm Perhaps you?

Best posts made by VictoryFirst
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RE: Global 1943 Expansion, Revised
Jeez, this looks just gorgeous! Amazing! Terrific! Brilliant! This is just a masterpiece, I can’t wait to learn the rules and play it!
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RE: Axis & Allies Global 1940 House Rules Expansion
The TripleA G40 Expansion module now has The Captain represented on the map 😁
Thank you so much Captain and all the assisting players for this awesome game!
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RE: EXP Panzer vs barnee Game 5
I’m just a waste of oxygen at this point lol.
Heh heh but you are using your oxygen to keep improving the awesome TripleA module of the greatest A&A game ever, plus you are a very fun opponent to play against. Please, be more appreciative of your existence! You very much deserve the oxygen! Without you, this all wouldn’t even have been possible! 😁
Congrats on your victory by the way :)
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Improved TripleA module for Europe
Hi all,
The existing TripleA module for Europe doesn’t take care of all rules, such as the Middle East or Strategic Bombing Raids. That’s why I made some improvements to this module to enhance the gaming experience.
The module is available for download directly via TripleA. Click on “Download Maps” and look for the map called “Europe Improved”.
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Gameplay Oztea 1941 Global setup
I was playing a game of Oztea 1941, and from turn 5, the game began to be so interesting I started making pictures of it. Let me know your thoughts and comments about the variant in general and specific strategies you thing they should be done in this game. I played with Low Luck, and the house rule that when a capital gets captured more than 2 times, the subsequent time the player pays his IPC’s to the bank, instead of to the conquering player.
I did use an outdated setup though, with an added naval base in both Kwangtung in Malaya. -
RE: Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023
Hehe not sure what this thread is about but yeah, containing Japan can be done. Just keep the Russian units on the Manchurian border as a threat. Use the American fleet to make threats where Japan is weak (i.e. the South Pacific or the North Pacific). Use British fighters to support Russia and India. You don’t have to take any aggressive actions. Just putting your troops where they can pose threats forces them to defend, slowing down their expansion, and if they don’t defend that’s when you strike.
Attacking early as Russia is possible but quite risky. Pressure and attacks from all sides are necessary. However, usually it’s Germany in these scenarios who will become super strong and take Moscow. You can contain Japan however it’s much harder to defeat it. You need to wait for them to make a mistake. It’s often easier to defeat Germany.
However, I must say that it has been a very long time since I last played OOB G40, so you have to take my thoughts with a grain of salt.
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RE: Global 1940 & 1943 Expansions Game Reports
@the-captain Wow, just read it. Amazing game report. Maybe you can play as the Axis one time to make @SuperbattleshipYamato happy as you’ll probably defeat any opponent as the developer :)
I started a new game of the House Rule Expansion with all five sections. I did start a game earlier but another game I bought arrived in the middle of the game, so I cleaned it all up and played the other game. Now, I have enough of that other game so I decided to actually play a full game of your great expansion. It’s currently Late 1941, and things are interesting as usual… I followed the strategy guides for Germany, Soviet Union, Japan and United States for this game.
Germany did their opening moves. They took over all of France and Yugoslavia. Finland and Bulgaria joined the Axis. The fleet in sz 111 was destroyed. Near Canada, three U-boots attacked the British destroyer and transport. The destroyer got a hit, so the Germans will not be able to form a wolf-pack if a counterattack happens.
They slowly built up their forces for an Early 1941 Barbarossa campaign. The first Panzer army was created, as well as two Waffen armies, and large stacks of infantry. The initial advance towards Leningrad was successful, and the stack of Russians that took flexible positions in Belarus retreated to Archangel, leaving Leningrad open for the taking. In the south, things didn’t go according to the German plan… a lot of trading took place.
The German force in Bessarabia was attacked with everything the Russians had, and everything but five German tanks got destroyed. The Russians could go on, but they were afraid of an outflanking in Western Ukraine with the German armies in the north. So they retread towards Ukraine and stacked it up with everything it had. The British lend-leased two aircraft to the Russians and flew them to Ukraine, to beef up the defence even more. But the Germans did a risky but bold move. They attacked the Russian forces in Ukraine with everything it had. The five surviving German tanks, a Waffen army in Romania, and all their airpower. The fighting was very exciting, and the Germans managed to destroy the Russian forces (including a Russian army corps and ALL their aircraft) but took heavy losses too. Only one tank and two German planes survived. The Russians regrouped, counterattacked some areas and formed a massive stack in Archangel to counter the German one in Leningrad. The south didn’t have large reinforcements (just a Soviet Army Corps with three guards and a couple of infantry), and with German reinforcements in Poland on their way this may look bad, but next turn the Red Army Conscription will reinforce this area significantly.
The Japanese situation looks pretty bad. A large Japanese army got destroyed by a large Chinese army way deep in china. More Japanese large forces are in Yunnan, keeping the Indians honest but now this army needs to move towards the Chinese in Tsinghai, in order to have a chance to defeat China. The Americans reinforced the Philippines significantly, and the Japanese attack in round 4 didn’t go well. Five American fighters managed to survive and regrouped to the main fleet. The USA, seeing the Japanese struggling with everybody continued to build up naval forces in the Pacific, with a super heavy battleship, destroyers, and carriers.
The situation in Africa is in favour of the Allies. The Italians weren’t able to bring up reinforcements, because their primary goal was to destroy all Allied ships in the Med. After a successful British Taranto raid, the Italians weren’t able to do both. The UK, seeing this, built a factory in Egypt, to build tank units to help in Africa, and aircraft to be lent-leased to Russia.
I can’t wait to see how these events will play out. Japan quickly needs to regroup and take the Philippines, as well as the Dutch East Indies. Italy probably needs to withdraw from Africa, but they can gamble and reinforce it as much as possible, with German aid, and maybe having a chance to dislodge the British from Egypt. On the Eastern Front, the fighting is really exciting and interesting. Both sides have good chances of winning, but German reinforcements are just a bit out of time. And with the Red Army Conscription, lend-lease units (the British can now send three new aircraft as they were destroyed before they were converted into Soviet units), Soviet Guards and eventually Soviet Mass Tank Production, the Soviets have a slight edge. Both sides have a decimated airforce but the Soviets have the lend-lease units.
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RE: Global 1940 & 1943 Expansions Game Reports
I am such a big fan of this new map! China finally doesn’t look stupid anymore (in the previous map its shape was super distorted).
Just looking at the map makes me want to play!
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RE: Global 1940 & 1943 Expansions Game Reports
I went ahead and cleaned up my table, containing the 1943 setup of the House Rule Expansion.
It was just lying there, untouched for months. I found it a bit too overwhelming. The turns took a bit too long and I didn’t want to randomly just do something.
So I cleaned it up and lied down the 1940 setup instead. I am much more familiar with this one.
And now, I am eager for making a full game report of this game, posting per round, and with a lot of pictures.
So I will go ahead and post the situation of the Game Start. Round 1 will follow soon.
Latest posts made by VictoryFirst
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RE: TGC (CP) vs Ragnell804(Entente), 1914 Balanced
Yeah, I think you are running on version 1.1, while there is a version 1.2. I wasn’t able to load your game because of that. Unfortunately I am not able to see what’s going on with the air units. That’s a weird bug for sure.
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RE: TGC (CP) vs Ragnell804(Entente), 1914 Balanced
@The_Good_Captain I haven’t done anything with the landing shots in the improved module. I tried to fix them but I couldn’t get it to work. It’s best if you use the dice bot on the A&A forum, or the method described in the original notes with the boxes in the top left.
About the air units, are you running on the correct version? I tried to load your game but I wasn’t able to. The latest version can be downloaded via TripleA.
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RE: Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2
@gamerman01 Hi, sorry but I have to concede our game. I’ve become too busy to play A&A games. I will be gone for a couple more months. I hope to return soon though. But the tournament must go on.
I will concede our G40 game as well, unless you are OK with putting that on hold until I come back again. But I would be willing to give you the victory. It has been on hold for a very long time.
Good luck with your games! Hope you are doing well 😀
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RE: World at War Game 21
Hi all, sorry for disappearing off the face of the earth. I became so busy with other stuff that I couldn’t even think about A&A anymore. Just letting you know that I am doing well and that I will be AFK for some more time. I will likely make a comeback in the future, probably later this year. You can continue playing without me.
Wish you the best of luck!
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RE: Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2
No worries pal! Sometimes life just gets in the way! And congratulations on your birthday! I actually noticed the 49 becoming a 50 at your profile page but I wasn’t sure when that happened lol. The last time I looked at your profile was yesterday and the time before that was a couple of weeks ago and then it was 49. So I deduced your birthday must have been in mid/late may or early june 😀
Take as long as you need, our game doesn’t walk away!
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RE: Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2
@gamerman01 Everything OK? Japan is ready to cause chaos in Asia 😀
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RE: Test
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: Classic League
Game History
Round: 1 Purchase Units - Japanese Condition NoFactoriesJapanese: Japanese has their production frontier changed to: production_noFactory Japanese buy nothing; Remaining resources: 25 PUs; Combat Move - Japanese 2 infantry moved from French Indo China to Sinkiang 1 fighter moved from French Indo China to Sinkiang 1 fighter moved from Manchuria to Sinkiang 3 infantry moved from Manchuria to China 2 infantry moved from Kwangtung to China 1 bomber moved from Japan to China 1 fighter moved from Japan to China Combat - Japanese Battle in China Japanese attack with 1 bomber, 1 fighter and 5 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 1 bomber, 1 fighter and 5 infantry in China, round 2 : 2/7 hits, 2,00 expected hits Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Japanese lost in China 2 infantry owned by the Americans lost in China Japanese roll dice for 1 bomber, 1 fighter and 4 infantry in China, round 3 : 2/6 hits, 1,83 expected hits Americans roll dice for 1 fighter in China, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in China 1 fighter owned by the Americans lost in China Japanese win, taking China from Americans with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Sinkiang Japanese attack with 2 fighters and 2 infantry Americans defend with 2 infantry Japanese roll dice for 2 fighters and 2 infantry in Sinkiang, round 2 : 3/4 hits, 1,33 expected hits Americans roll dice for 2 infantry in Sinkiang, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Sinkiang Japanese win, taking Sinkiang from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 2 fighters moved from Sinkiang to Manchuria 1 bomber and 1 fighter moved from China to Manchuria Turn Complete - Japanese Japanese collect 29 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : 1,83
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RE: Test
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: Classic League
Game History
Round: 1 Purchase Units - British Condition NoFactoriesBritish: British has their production frontier changed to: production_noFactory British buy nothing; Remaining resources: 30 PUs; Combat Move - British 1 battleship moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone 1 submarine moved from East Mediteranean Sea Zone to Central Mediteranean Sea Zone Combat - British Battle in Central Mediteranean Sea Zone British attack with 1 battleship and 1 submarine Germans defend with 1 battleship and 1 transport British roll dice for 1 submarine in Central Mediteranean Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 battleship in Central Mediteranean Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 battleship and 1 transport in Central Mediteranean Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 transport owned by the Germans lost in Central Mediteranean Sea Zone British roll dice for 1 submarine in Central Mediteranean Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 battleship in Central Mediteranean Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 battleship in Central Mediteranean Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 submarine owned by the British lost in Central Mediteranean Sea Zone 1 battleship owned by the Germans lost in Central Mediteranean Sea Zone British win with 1 battleship remaining. Battle score for attacker is 24 Casualties for Germans: 1 battleship and 1 transport Casualties for British: 1 submarine Non Combat Move - British Turn Complete - British British collect 30 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans regular : -0,50 British regular : 0,00
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RE: Test
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: Classic League
Game History
Round: 1 Purchase Units - Germans Condition NoFactoriesGermans: Germans has their production frontier changed to: production_noFactory Germans buy nothing; Remaining resources: 32 PUs; Combat Move - Germans 2 armour and 3 infantry moved from Ukraine S.S.R. to Caucasus 1 fighter moved from Ukraine S.S.R. to Caucasus 1 armour moved from East Europe to Caucasus 1 fighter moved from East Europe to Caucasus 1 fighter moved from Germany to Caucasus 1 bomber moved from Germany to Caucasus Combat - Germans Battle in Caucasus Germans attack with 3 armour, 1 bomber, 3 fighters and 3 infantry Russians defend with 5 infantry Germans roll dice for 3 armour, 1 bomber, 3 fighters and 3 infantry in Caucasus, round 2 : 5/10 hits, 4,17 expected hits Russians roll dice for 5 infantry in Caucasus, round 2 : 3/5 hits, 1,67 expected hits 3 infantry owned by the Germans lost in Caucasus 5 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 3 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Russians: 5 infantry Non Combat Move - Germans 1 bomber and 2 fighters moved from Caucasus to East Europe 1 fighter moved from Caucasus to Ukraine S.S.R. Turn Complete - Germans Germans collect 35 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 1,33 Germans regular : 0,83