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    Posts made by VictoryFirst

    • RE: L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50)

      Pretty busy right now, I am playing a lot of difficult games that require a lot of thinking time. I will do my turn here probably tomorrow.

      posted in League
      VictoryFirstV
      VictoryFirst
    • RE: L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies) - Now hopefully better dice for TGC!

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Kazakh S.S.R.: 1 infantry
              EDIT: Adding units owned by Americans to Sinkiang: 1 infantry
              EDIT: Turning off Edit Mode
              2 infantry moved from Sinkiang to India
              2 fighters moved from Sinkiang to India
              2 infantry moved from Kazakh S.S.R. to Persia
              1 fighter moved from Karelia S.S.R. to Persia
              6 armour moved from Sinkiang to Novosibirsk
              1 armour and 3 infantry moved from Russia to Evenki National Okrug
              1 infantry moved from Russia to Evenki National Okrug
              4 infantry moved from Russia to Novosibirsk
      
          Combat - Russians
              Battle in Persia
                  Russians attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Persia, round 2 : 0/3 hits, 0,83 expected hits
                      Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 fighter and 2 infantry in Persia, round 3 : 1/3 hits, 0,83 expected hits
                      Germans roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Persia
                  Russians win, taking Persia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Novosibirsk
                  Russians attack with 6 armour and 4 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 6 armour and 4 infantry in Novosibirsk, round 2 : 6/10 hits, 3,67 expected hits
                      Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Novosibirsk
                  Russians win, taking Novosibirsk from Japanese with 6 armour and 4 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Evenki National Okrug
                  Russians attack with 1 armour and 4 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 1 armour and 4 infantry in Evenki National Okrug, round 2 : 1/5 hits, 1,17 expected hits
                      Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Evenki National Okrug
                  Russians win, taking Evenki National Okrug from Japanese with 1 armour and 4 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in India
                  Russians attack with 2 fighters and 2 infantry
                  Japanese defend with 2 infantry
                      Russians roll dice for 2 fighters and 2 infantry in India, round 2 : 1/4 hits, 1,33 expected hits
                      Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese lost in India
                      Russians roll dice for 2 fighters and 2 infantry in India, round 3 : 3/4 hits, 1,33 expected hits
                      Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in India
                  Russians win, taking India from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Russians
              2 fighters moved from India to Karelia S.S.R.
              1 fighter moved from Persia to Karelia S.S.R.
              2 armour moved from Russia to Karelia S.S.R.
              4 infantry moved from Karelia S.S.R. to Russia
              1 aaGun moved from Sinkiang to Novosibirsk
              1 infantry moved from Sinkiang to Kazakh S.S.R.
      
          Place Units - Russians
              8 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 20 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -1,67
      Germans regular : -0,67
      Russians regular : 2,83
      

      Savegame

      posted in League
      VictoryFirstV
      VictoryFirst
    • RE: L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies) - Now hopefully better dice for TGC!

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 fighter and 7 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              2 infantry moved from Karelia S.S.R. to Caucasus
              2 fighters moved from Karelia S.S.R. to Caucasus
              1 fighter moved from Karelia Sea Zone to Caucasus
              1 bomber moved from Karelia S.S.R. to Germany
      
          Combat - Americans
              Strategic bombing raid in Germany
                      Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits
                  Bombing raid in Germany rolls: 1 and costs: 1 PU.
                  Bombing raid costs 1 PU
              Battle in Caucasus
                  Americans attack with 3 fighters and 2 infantry
                  Germans defend with 2 infantry
                      Americans roll dice for 3 fighters and 2 infantry in Caucasus, round 2 : 2/5 hits, 1,83 expected hits
                      Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the Germans lost in Caucasus
                  Americans win, taking Caucasus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - Americans
              1 bomber moved from Germany to Karelia S.S.R.
              8 infantry moved from Finland Norway to Karelia S.S.R.
              3 fighters moved from Caucasus to Karelia S.S.R.
              4 transports moved from North Sea Zone to East Canada Sea Zone
              8 infantry moved from West Canada to East Canada Sea Zone
              8 infantry and 4 transports moved from East Canada Sea Zone to North Sea Zone
              8 infantry moved from North Sea Zone to Finland Norway
              1 fighter moved from West Canada to Karelia S.S.R.
              1 fighter moved from West US to Karelia Sea Zone
              1 armour and 8 infantry moved from West US to West Canada
              1 infantry moved from Sinkiang to Kazakh S.S.R.
              2 infantry moved from Karelia S.S.R. to Russia
      
          Place Units - Americans
              1 fighter and 7 infantry placed in West US
      
          Turn Complete - Americans
              Americans collect 35 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0,17
      Germans AA : -0,17
      Germans regular : -0,67
      

      Savegame

      posted in League
      VictoryFirstV
      VictoryFirst
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      TripleA Turn Summary: British round 1

      TripleA Turn Summary for game: North Africa - Rommel’s Last Push

      Game History

      Round: 1
      
          Combat Move - British
              Turning on Edit Mode
              1 UK-scoutcar moved from Desert Zone J to Tripoli
              1 UK-scoutcar moved from Mersa Matruh to Mersa Brega
      
          Combat - British
              EDIT: Battle in Mersa Brega
                  EDIT: British attack with 1 UK-scoutcar
                  EDIT: Germans defend with 4 1-supplys, 1 G-antitank, 1 UK-truck, 1 artillery, 1 mech and 2 tanks
                      EDIT: 1/1 hits, 0,20 expected hits
                      EDIT: 1/5 hits, 1,90 expected hits
                  EDIT: 1 UK-scoutcar owned by the British lost in Mersa Brega
                  EDIT: 1 mech owned by the Germans lost in Mersa Brega
                  EDIT: Germans win
                  EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 0
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germans from Mersa Brega: 1 1-supply
              EDIT: Battle in Tripoli
                  EDIT: British attack with 1 UK-scoutcar
                  EDIT: Germans defend with 3 1-supplys and 1 coast_road; Italians defend with 2 I-infantrys and 1 truck
                      EDIT: 0/1 hits, 0,20 expected hits
                      EDIT: 1/2 hits, 0,40 expected hits
                  EDIT: 1 UK-scoutcar owned by the British lost in Tripoli
                  EDIT: Italians win
                  EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -4
              EDIT: Recording Battle Statistics
      
          Non Combat Move - British
              EDIT: Trigger AddCoastRoadMersa Matruh: British has 1 coast_road placed in Mersa Matruh
              EDIT: Trigger AddCoastRoadBenghazi: British has 1 coast_road placed in Benghazi
              EDIT: Trigger AddCoastRoadTobruk: British has 1 coast_road placed in Tobruk
              EDIT: Resetting and Giving Bonus Movement to Units
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Tripoli: 1 1-supply
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RemoveCoastRoadMersa Matruh: has removed 1 coast_road owned by British in Mersa Matruh
              Trigger RemoveCoastRoadTobruk: has removed 1 coast_road owned by British in Tobruk
              1 UK-destroyer and 1 battleship moved from Sea Zone 31 to Sea Zone 23
              1 UK-submarine moved from Sea Zone 12 to Sea Zone 23
              1 UK-scoutcar moved from Mersa Matruh to Desert Zone J
              3 1-supplys and 1 UK-truck moved from Benghazi to Tobruk
              EDIT: 6 1-supplys and 1 UK-truck moved from Tobruk to Mersa Matruh
              1 UK-truck moved from Benghazi to Tobruk
              1 5-supply and 1 UK-truck moved from Tobruk to Mersa Matruh
              1 UK-antitank and 5 infantry moved from Cairo to Mersa Matruh
              1 UK-fighter moved from Cairo to Tobruk
              1 UK-aaGun moved from Cairo to Mersa Matruh
      
          Place Units - British
              3 UK-destroyers and 1 battleship placed in Sea Zone 3
              1 5-supply placed in Gibraltar
              1 infantry placed in Atlantic Ocean Convoy
      
          Assign Convoy Escorts - British
              Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to UK-fighter
              Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to bomber
              Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to UK-fighter
              Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to bomber
              Trigger RemoveSupplySaharaDesert: has removed 20 1-supplys and 4 5-supplys owned by Uncontrolled in Sahara Desert 1
              Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1
              Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
              Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 4British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 3British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 6British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
              Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 2British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1British5-supplyGibraltar: Uncontrolled has 1 5-supply placed in Sahara Desert 1
              Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1
              Trigger 2German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 5British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to UK-fighter
              Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to UK-fighter
              Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to bomber
              Trigger IncreaseAircraftMovementTo6: Setting movement to 6 for unitAttachment attached to bomber
      
          End Turn - British
              British collect 0 PUs; end with 5 PUs
              Objective British Base Income: British met a national objective for an additional 6 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      EDIT: : 0,30
      

      Savegame

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      846090ab-9f59-4c79-9cae-c9aab93a0a6b-image.png

      Casualty selection?

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      TripleA Manual Gamesave Post: British round 1

      TripleA Manual Gamesave Post for game: North Africa - Rommel’s Last Push

      Game History

      Round: 1
      
          Combat Move - British
              Turning on Edit Mode
              1 UK-scoutcar moved from Desert Zone J to Tripoli
              1 UK-scoutcar moved from Mersa Matruh to Mersa Brega
      
          Combat - British
              EDIT: Battle in Mersa Brega
                  EDIT: British attack with 1 UK-scoutcar
                  EDIT: Germans defend with 4 1-supplys, 1 G-antitank, 1 UK-truck, 1 artillery, 1 mech and 2 tanks
                      EDIT: 1/1 hits, 0,20 expected hits
      

      Combat Hit Differential Summary :

      EDIT: : 0,80
      

      Savegame

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: North Africa - Rommel’s Last Push

      Game History

      Round: 1
      
          Combat Move - Germans
              Turning on Edit Mode
              1 scoutcar moved from Zella to Mersa Brega
              2 tanks moved from El Agheila to Zella
              2 tanks moved from Zella to Mersa Brega
              1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega
              1 G-fighter moved from Tripoli to Mersa Brega
              1 G-bomber moved from Tripoli to Mersa Brega
      
          Combat - Germans
              EDIT: Battle in Mersa Brega
                  EDIT: Germans attack with 1 G-antitank, 1 G-bomber, 1 G-fighter, 1 artillery, 1 mech, 1 scoutcar and 2 tanks
                  EDIT: British defend with 1 5-supply, 1 UK-truck, 1 artillery, 1 infantry and 1 matilda
                      EDIT: 3/8 hits, 3,00 expected hits
                      EDIT: 1/3 hits, 1,10 expected hits
                  EDIT: 1 scoutcar owned by the Germans and 1 mech owned by the Germans lost in Mersa Brega
                  EDIT: 1 artillery owned by the British, 1 infantry owned by the British and 1 matilda owned by the British lost in Mersa Brega
                  EDIT: Germans win
                  EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
              EDIT: Recording Battle Statistics
      
          Non Combat Move - Germans
              EDIT: Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli
              EDIT: Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega
              EDIT: Resetting and Giving Bonus Movement to Units
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from El Agheila: 1 5-supply
              EDIT: Adding units owned by Germans to El Agheila: 3 1-supplys
              EDIT: Removing units owned by Germans from Mersa Brega: 1 5-supply
              EDIT: Adding units owned by Germans to Mersa Brega: 4 1-supplys
              EDIT: Turning off Edit Mode
              Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega
              1 G-fighter moved from Mersa Brega to El Agheila
              1 mech moved from Tripoli to Mersa Brega
              1 G-bomber moved from Sicily to El Agheila
              1 G-bomber moved from Mersa Brega to El Agheila
      
          Place Units - Germans
              2 1-supplys, 5 infantry, 1 mech and 1 truck placed in Tripoli Convoy G
      
          Assign Convoy Escorts - Germans
              Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter
              Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber
              Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter
              Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber
              Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1
              Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
              Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 4German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
              Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 2German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
              Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter
              Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber
              Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter
              Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber
      
          End Turn - Germans
              Germans collect 0 PUs; end with 2 PUs
              Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      EDIT: : -0,10
      

      Savegame

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      Updated one more small thing, it is now version 1.2. Please download that one and ignore version 1.1.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      Since we are only on turn 1, I went ahead and fixed this. Also because it would be very confusing if the captured Allied trucks look exactly like Axis trucks. You wouldn’t be able to tell if they were captured or bought.

      Also updated the game notes and made sure that you can post a turn summary after the British variable reinforcements. When I ended the variable reinforcements phases, it went immediately to the German turn and I had to do a manual post in the middle of a turn.

      I’ve sent you version 1.1 via email. I will recreate the board state and do the British turn with that module :)

      Also, I noticed you have a yahoo and a gmail. Which one do you prefer to be sent emails to?

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Simon33 (Axis) vs VictoryFirst (Allies+50) G40

      TripleA Turn Summary: French round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 11
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 cruiser moved from 92 Sea Zone to 91 Sea Zone
              4 fighters moved from Hawaiian Islands to New Zealand
      
          Combat Move - French
              1 cruiser moved from 92 Sea Zone to 93 Sea Zone
              3 infantry moved from Tunisia to Algeria
              1 infantry moved from Northwest Persia to Persia
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      VictoryFirstV
      VictoryFirst
    • RE: Simon33 (Axis) vs VictoryFirst (Allies+50) G40

      TripleA Turn Summary: French round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 11
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 cruiser moved from 92 Sea Zone to 91 Sea Zone
              4 fighters moved from Hawaiian Islands to New Zealand
      
          Combat Move - French
              1 cruiser moved from 92 Sea Zone to 93 Sea Zone
              3 infantry moved from Tunisia to Algeria
              1 infantry moved from Northwest Persia to Persia
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      VictoryFirstV
      VictoryFirst
    • RE: L25 G40 OOB Jacob16 (Axis) vs. VictoryFirst (Allies+50)

      TripleA Turn Summary: Russians round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 12
      
          Purchase Units - Russians
              Russians buy 1 fighter and 9 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              2 armour moved from Finland to Vyborg
                    Russians take Vyborg from Germans
              2 armour moved from Vyborg to Karelia
              1 bomber moved from Russia to Karelia
              2 infantry moved from Bryansk to Belarus
              2 infantry moved from Bryansk to Western Ukraine
              3 infantry moved from Bryansk to Ukraine
              1 artillery moved from Bryansk to Ukraine
              2 infantry moved from Bryansk to Rostov
              1 infantry moved from Novosibirsk to Kazakhstan
                    Russians take Kazakhstan from Germans
              2 infantry moved from Russia to Vologda
              2 infantry moved from Russia to Samara
              1 armour moved from Russia to Samara
              1 artillery moved from Russia to Vologda
              4 armour moved from Russia to Tambov
              2 infantry moved from Bryansk to Smolensk
              9 mech_infantrys moved from Bryansk to Tambov
              1 artillery moved from Bryansk to Smolensk
              1 fighter moved from Russia to Belarus
              1 fighter moved from Russia to Western Ukraine
              1 fighter and 1 tactical_bomber moved from Russia to Ukraine
              1 armour moved from Bryansk to Rostov
              10 infantry moved from Bryansk to Tambov
              10 armour moved from Bryansk to Tambov
              1 armour moved from Bryansk to Samara
              1 armour moved from Bryansk to Smolensk
              1 armour moved from Bryansk to Vologda
      
          Combat - Russians
              Battle in Karelia
                  Russians attack with 2 armour and 1 bomber
                  Germans defend with 1 artillery and 1 infantry
                      Russians roll dice for 2 armour and 1 bomber in Karelia, round 2 : 3/3 hits, 1,67 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 2/2 hits, 0,67 expected hits
                      2 armour owned by the Russians lost in Karelia
                      1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Karelia
                  Russians win with 1 bomber remaining. Battle score for attacker is -5
                  Casualties for Russians: 2 armour
                  Casualties for Germans: 1 artillery and 1 infantry
              Battle in Ukraine
                  Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                  Germans defend with 1 factory_minor; Italians defend with 3 infantry
                      Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 2,17 expected hits
                      Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits
                      1 infantry owned by the Russians lost in Ukraine
                      2 infantry owned by the Italians lost in Ukraine
                      Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 3/5 hits, 2,00 expected hits
                      Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Ukraine
                      1 infantry owned by the Italians lost in Ukraine
                  Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 2 infantry
                  Casualties for Italians: 3 infantry
              Battle in Western Ukraine
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits
                      Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 0/3 hits, 0,83 expected hits
                      Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Western Ukraine
                      Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 4 : 1/2 hits, 0,67 expected hits
                      Germans roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Western Ukraine
                      1 infantry owned by the Germans lost in Western Ukraine
                  Russians win with 1 fighter remaining. Battle score for attacker is -3
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 1 infantry
              Battle in Tambov
                  Russians attack with 14 armour, 10 infantry and 9 mech_infantrys
                  Germans defend with 3 infantry
                      Russians roll dice for 14 armour, 10 infantry and 9 mech_infantrys in Tambov, round 2 : 7/33 hits, 10,17 expected hits
                      Germans roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits
                      1 infantry owned by the Russians lost in Tambov
                      3 infantry owned by the Germans lost in Tambov
                  Russians win, taking Tambov from Germans with 14 armour, 9 infantry and 9 mech_infantrys remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 3 infantry
              Battle in Rostov
                  Russians attack with 1 armour and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 armour and 2 infantry in Rostov, round 2 : 1/3 hits, 0,83 expected hits
                      Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Rostov
                  Russians win, taking Rostov from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Belarus
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 2/3 hits, 0,83 expected hits
                      Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Belarus
                  Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Smolensk
                  Russians attack with 1 armour, 1 artillery and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 armour, 1 artillery and 2 infantry in Smolensk, round 2 : 0/4 hits, 1,33 expected hits
                      Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 armour, 1 artillery and 2 infantry in Smolensk, round 3 : 2/4 hits, 1,33 expected hits
                      Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Smolensk
                  Russians win, taking Smolensk from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Samara
                  Russians attack with 2 armour and 2 infantry
                  Germans defend with 1 armour
                      Russians roll dice for 2 armour and 2 infantry in Samara, round 2 : 2/4 hits, 1,33 expected hits
                      Germans roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0,50 expected hits
                      1 armour owned by the Germans lost in Samara
                  Russians win, taking Samara from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 armour
              Battle in Vologda
                  Russians attack with 1 armour, 1 artillery and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 armour, 1 artillery and 2 infantry in Vologda, round 2 : 1/4 hits, 1,33 expected hits
                      Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Vologda
                  Russians win, taking Vologda from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Western Ukraine to Bryansk
              1 bomber moved from Karelia to Bryansk
              1 fighter moved from Belarus to Bryansk
              1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
              2 infantry moved from Bryansk to Tambov
              2 infantry moved from Bryansk to Tambov
              1 infantry moved from Bryansk to Tambov
              1 infantry moved from India to Burma
              3 armour moved from India to Eastern Persia
              12 infantry moved from India to West India
      
          Place Units - Russians
              1 fighter and 9 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 24 PUs; end with 26 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0,33
      Germans regular : 1,17
      Russians regular : -1,33
      

      Savegame

      posted in League
      VictoryFirstV
      VictoryFirst
    • RE: Simon33 (Axis) vs VictoryFirst (Allies+50) G40

      TripleA Turn Summary: UK_Pacific round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 11
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 submarines moved from 97 Sea Zone to 93 Sea Zone
              6 infantry moved from Hawaiian Islands to 26 Sea Zone
              6 infantry and 3 transports moved from 26 Sea Zone to 63 Sea Zone
              6 infantry moved from 63 Sea Zone to New Zealand
              1 artillery moved from Western United States to 10 Sea Zone
              1 artillery and 1 transport moved from 10 Sea Zone to 31 Sea Zone
              1 artillery moved from 31 Sea Zone to Wake Island
      
          Combat - Americans
              Battle in New Zealand
              Battle in Wake Island
      
          Non Combat Move - Americans
              5 carriers and 10 fighters moved from 26 Sea Zone to 63 Sea Zone
              1 cruiser and 1 destroyer moved from 26 Sea Zone to 63 Sea Zone
              1 bomber moved from Western United States to Central America
              2 carriers, 2 destroyers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              4 fighters moved from Hawaiian Islands to 26 Sea Zone
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 battleship moved from 26 Sea Zone to 63 Sea Zone
              1 submarine moved from 26 Sea Zone to 63 Sea Zone
              12 transports moved from 91 Sea Zone to 101 Sea Zone
              3 carriers, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 93 Sea Zone
              7 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
              2 bombers moved from Kweichow to India
      
          Place Units - Americans
              1 carrier and 3 destroyers placed in 10 Sea Zone
              1 artillery, 1 fighter and 5 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 54 PUs; end with 54 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 artillery moved from Shensi to Suiyuyan
                    Chinese take Suiyuyan from Japanese
              1 artillery and 1 infantry moved from Kweichow to Hunan
              2 infantry moved from Kweichow to Hopei
              1 fighter moved from Kweichow to Hopei
      
          Combat - Chinese
              Battle in Hunan
                  Chinese attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                      1 infantry owned by the Japanese lost in Hunan
                  Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Hopei
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hopei to Shensi
              1 artillery and 22 infantry moved from Kweichow to Shensi
      
          Place Units - Chinese
              3 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 9 PUs
      
          Purchase Units - British
              British buy 2 destroyers, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - British
              2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Egypt to Alexandria
                    British take Alexandria from Italians
              1 infantry moved from India to Burma
                    UK_Pacific take Burma from Japanese
      
          Combat - British
      
          Non Combat Move - British
              1 destroyer moved from 104 Sea Zone to 110 Sea Zone
              1 cruiser and 2 transports moved from 91 Sea Zone to 93 Sea Zone
              1 tactical_bomber moved from Eastern Persia to Egypt
              3 infantry moved from Northwest Persia to Caucasus
              3 armour moved from Persia to Caucasus
              2 armour moved from West India to Turkmenistan
              5 fighters moved from India to Kazakhstan
              1 artillery and 3 infantry moved from Kweichow to Shensi
              4 fighters moved from Kweichow to Shensi
              8 fighters moved from Eastern Persia to Kazakhstan
              4 fighters moved from Shensi to Kazakhstan
      
          Place Units - British
              1 destroyer placed in 106 Sea Zone
              1 destroyer placed in 71 Sea Zone
              2 mech_infantrys placed in Egypt
              1 fighter placed in United Kingdom
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
              EDIT: Adding units owned by British to 104 Sea Zone: 1 destroyer
              EDIT: Turning off Edit Mode
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,4,2
              British collect 30 PUs (3 lost to blockades); end with 30 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
      
          Place Units - UK_Pacific
              1 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,5,1
              UK_Pacific collect 4 PUs (2 lost to blockades); end with 6 PUs
              Some Units in India change ownership: 1 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : -0,17
      Japanese regular : 0,00
      

      Savegame

      posted in League
      VictoryFirstV
      VictoryFirst
    • RE: 2026 Classic Tournament

      @hiijohnson said in 2026 Classic Tournament:

      @dawgoneit yeah - sorry that is mainly my fault. I hired another attorney and am training a sales guy so I will have time moving forward. I just need to figure out how to play by email.

      Here is how you play by forum.

      1. Load the game (Classic League), can be downloaded via TripleA
      2. Click on Play By Forum
        0229f326-19c9-4555-b4b7-6437ea464092-image.png
      3. Enter the fields. Here is the breakdown.
        To: - Your MARTI dice email. (If you don’t have one, you should click on “Register” and register one.
        Cc: - Your opponents dice email (you have to ask your opponent what it is)
        Game Name: - descriptive name of the match (e.g. hiijohnson vs dawg, classic tournament 2026 1st round)
        Forum: axisandallies.org (warning: default is triplea forum, that is not the right one
        Topic ID: first you should create a topic on the site in the “Tournaments” section. Then, look at the link on top. You can see a bunch of numbers. Those are your Topic ID. For example, my game with Gamerman has the following link:
        https://www.axisandallies.org/forums/topic/42408/gamerman01-axis-14-vs-victoryfirst-allies-classic-2026-tournament-2nd-round
        The ‘42408’ is our topic ID. It’s unique for every topic. Yours will be different.
        Forum Username: your username on this forum, yours is hiijohnson
        Forum Password: the password you use on this server. IMPORTANT: ALWAYS RE-ENTER YOUR PASSWORD WHEN LOADING A SAVE FILE, EVEN WHEN REMEMBER PASSWORD IS SELECTED

      Now you have filled in all required fields, the rest is not necessary.

      You just need to determine who plays which side and with which bid (if any). If you have chosen a bid, you should go to “Game Options” and enter the bid there. Also, check if the correct optional rules are enabled. Agree to the rule set this before the game starts.

      Once everything is ready, you can click on “Play”, and do your turn. At the end of your turn, at the right of the screen you’ll see a window where you can click on “Post Turn Summary”. This will directly post a turn summary along with a save file to your game thread.

      Hope this helps!

      posted in Tournaments
      VictoryFirstV
      VictoryFirst
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      @The_Good_Captain It is silly because at first this was correctly implemented, but then for some reason I thought it should be the other way around so I changed it. But now I have to change it back again.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      @The_Good_Captain Oh man, you are right. I currently have this implemented the other way around. This means I have to update the module as well as the game notes.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Simon33 (Axis) vs VictoryFirst (Allies+50) G40

      TripleA Turn Summary: Russians round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 11
      
          Purchase Units - Russians
              Russians repair damage of 11x factory_major; Remaining resources: 32 PUs; 
              Russians buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Rostov to Caucasus
              1 armour and 1 mech_infantry moved from Samara to Caucasus
                    Russians take Kazakhstan from Germans
              6 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
              2 bombers moved from Russia to Caucasus
              1 submarine moved from 97 Sea Zone to 93 Sea Zone
              1 infantry moved from Novosibirsk to Timguska
                    Russians take Timguska from Japanese
              1 infantry moved from Tambov to Volgograd
                    Russians take Volgograd from Germans
              1 infantry moved from Baltic States to Novgorod
                    Russians take Novgorod from Germans
      
          Combat - Russians
              Battle in Caucasus
                  Russians attack with 1 armour, 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  Germans defend with 2 armour
                      Russians roll dice for 1 armour, 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 6/12 hits, 5,83 expected hits
                      Germans roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1,00 expected hits
                      1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Caucasus
                      2 armour owned by the Germans lost in Caucasus
                  Russians win, taking Caucasus from Germans with 1 armour, 2 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                  Casualties for Russians: 1 infantry and 1 mech_infantry
                  Casualties for Germans: 2 armour
      
          Non Combat Move - Russians
              6 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
              2 bombers moved from Caucasus to Russia
              4 aaGuns, 3 artilleries and 60 infantry moved from Baltic States to Belarus
              1 infantry moved from Poland to Baltic States
              2 mech_infantrys moved from Russia to Novosibirsk
              3 mech_infantrys moved from Samara to Novosibirsk
              1 armour moved from Russia to Novosibirsk
              1 infantry moved from Smolensk to Belarus
              1 infantry moved from Bryansk to Western Ukraine
              2 infantry moved from Russia to Bryansk
              1 infantry moved from Novosibirsk to Tsinghai
              1 infantry moved from Samara to Kazakhstan
              8 infantry moved from Samara to Novosibirsk
      
          Place Units - Russians
              3 infantry placed in Western Ukraine
              3 infantry placed in Ukraine
              1 armour, 1 infantry and 1 mech_infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 30 PUs; end with 31 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 1,00
      Russians regular : 0,17
      

      Savegame

      posted in League
      VictoryFirstV
      VictoryFirst
    • RE: Simon33 (Axis) vs VictoryFirst (Allies+50) G40

      @simon33 Sorry for the delay. I really do, but last week I spent all my time on finishing a module for A&A North Africa because I wanted to get that module done once and for all (I’ve been working on it for more than a year). But now it is finally finished so I will able to play here again.

      posted in League
      VictoryFirstV
      VictoryFirst
    • RE: Gamerman01 (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 2nd Round

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 1 fighter and 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
              2 fighters moved from Karelia S.S.R. to Ukraine S.S.R.
              2 infantry moved from Sinkiang to French Indo China
      
          Combat - Russians
              Battle in Ukraine S.S.R.
                  Russians attack with 2 fighters and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 1,17 expected hits
                      Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Ukraine S.S.R.
                  Russians win, taking Ukraine S.S.R. from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in French Indo China
                  Russians attack with 2 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 2 infantry in French Indo China, round 3 : 0/2 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in French Indo China
                  1 infantry owned by the Russians retreated to Sinkiang
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Russians
              1 aaGun moved from Novosibirsk to Sinkiang
              3 infantry moved from Yakut S.S.R. to Novosibirsk
              1 infantry moved from Russia to Novosibirsk
              2 fighters moved from Ukraine S.S.R. to Karelia S.S.R.
              1 aaGun moved from Karelia S.S.R. to Russia
              3 armour moved from Karelia S.S.R. to Russia
      
          Place Units - Russians
              1 fighter placed in Karelia S.S.R.
              2 infantry placed in Karelia S.S.R.
              3 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 27 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0,33
      Germans regular : -0,33
      Russians regular : -0,83
      

      Savegame

      posted in Tournaments
      VictoryFirstV
      VictoryFirst
    • RE: Gamerman01 (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 2nd Round

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 9 infantry and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 bomber moved from Brazil to West Panama Sea Zone
              1 infantry moved from West Canada to West Canada Sea Zone
              1 infantry and 1 transport moved from West Canada Sea Zone to Soviet Far East Sea Zone
              1 infantry moved from Soviet Far East Sea Zone to Soviet Far East
                    Russians take Soviet Far East from Japanese
              2 infantry moved from East US to East US Sea Zone
              2 infantry and 1 transport moved from East US Sea Zone to North Sea Zone
              2 infantry moved from North Sea Zone to Finland Norway
                    Americans take Finland Norway from Germans
      
          Combat - Americans
              Battle in West Panama Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 bomber in West Panama Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                      1 submarine owned by the Japanese lost in West Panama Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - Americans
              COMMENT: The two US fighters are on the US carrier
              1 bomber moved from West Panama Sea Zone to West Canada
              1 transport moved from East US Sea Zone to East Canada Sea Zone
              1 transport moved from East US Sea Zone to East Canada Sea Zone
              1 aaGun and 2 infantry moved from West Canada to East Canada Sea Zone
              1 aaGun, 2 infantry and 2 transports moved from East Canada Sea Zone to North Sea Zone
              1 aaGun and 2 infantry moved from North Sea Zone to Finland Norway
              1 carrier moved from East US Sea Zone to North Sea Zone
              2 fighters moved from Brazil to North Sea Zone
      
          Place Units - Americans
              1 transport placed in East US Sea Zone
              2 infantry placed in East US
              7 infantry placed in West US
      
          Turn Complete - Americans
              Americans collect 36 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0,33
      

      Savegame

      posted in Tournaments
      VictoryFirstV
      VictoryFirst
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