@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies) - Now hopefully better dice for TGC!:
Axis: +0.05
I hope I won’t jinx you by saying this, however THAT looks like an average G1! Well done!
@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies) - Now hopefully better dice for TGC!:
Axis: +0.05
I hope I won’t jinx you by saying this, however THAT looks like an average G1! Well done!
TripleA Turn Summary for game: Classic League
Game History
Round: 9
Purchase Units - British
British buy 8 infantry; Remaining resources: 5 PUs;
Combat Move - British
1 infantry moved from Anglo Sudan Egypt to Syria Jordan
1 bomber moved from Novosibirsk to Syria Jordan
1 fighter moved from Kenya-Rhodesia to Syria Jordan
2 infantry moved from Novosibirsk to Yakut S.S.R.
5 fighters moved from Novosibirsk to Yakut S.S.R.
Combat - British
Battle in Yakut S.S.R.
British attack with 5 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 5 fighters and 2 infantry in Yakut S.S.R., round 2 : 2/7 hits, 2,83 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Yakut S.S.R.
1 infantry owned by the Japanese lost in Yakut S.S.R.
British win, taking Yakut S.S.R. from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Syria Jordan
British attack with 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 bomber, 1 fighter and 1 infantry in Syria Jordan, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 armour in Syria Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 armour owned by the Japanese lost in Syria Jordan
British win, taking Syria Jordan from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Non Combat Move - British
1 fighter moved from Syria Jordan to Kenya-Rhodesia
1 bomber moved from Syria Jordan to Novosibirsk
5 fighters moved from Yakut S.S.R. to Karelia S.S.R.
4 infantry moved from Russia to Novosibirsk
6 infantry moved from Finland Norway to Karelia S.S.R.
6 infantry moved from United Kingdom to North Sea Zone
6 infantry moved from North Sea Zone to West Europe
1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt
2 infantry moved from South Africa to Kenya-Rhodesia
Place Units - British
2 infantry placed in South Africa
6 infantry placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
British regular : -1,17
TripleA Turn Summary for game: Classic League
Game History
Round: 1
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
Non Combat Move - Russians
1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone
5 infantry moved from Caucasus to Karelia S.S.R.
1 infantry moved from Russia to Caucasus
2 armour, 1 fighter and 3 infantry moved from Russia to Karelia S.S.R.
2 infantry moved from Evenki National Okrug to Novosibirsk
1 armour and 2 infantry moved from Soviet Far East to Yakut S.S.R.
Place Units - Russians
8 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
We play this game with the following rules:
Russia Restricted Turn 1
All neutrals are impassable
Tech from turn 4
Units can be placed in enemy seas
New ICs can be bought
Axis bid: infantry Eastern Europe, infantry Libya, infantry French Indo China
Yep… I totally understand your concession. If the dice don’t work with you then there is not a lot you can do. I actually felt sorry for you at multiple points in the game. Like when I destroyed the transports in Japan Sea Zone, in my playtest I didn’t destroy any transport, and once I did the turn for real, I suddenly destroyed everything. As if that would help you get back in the game…
Let’s play again. I also don’t like to win like this lol. I get a thread up in a minute.
Could you post the result here: https://www.axisandallies.org/forums/topic/30808/post-league-game-results-here/4273
If you don’t know what to post, it should look something like this:
2026 Classic VictoryFirst (Allies) wins against The_Good_Captain (Axis+9)
TripleA Turn Summary for game: Classic League
Game History
Round: 5
Purchase Units - British
British buy 1 aaGun and 7 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Karelia S.S.R. to Caucasus
2 fighters moved from Karelia S.S.R. to Caucasus
1 bomber moved from Novosibirsk to Caucasus
1 infantry moved from Congo to French Equatorial Africa
British take French Equatorial Africa from Germans
1 infantry moved from Anglo Sudan Egypt to Libya
British take Libya from Germans
Combat - British
Battle in Caucasus
British attack with 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber, 2 fighters and 1 infantry in Caucasus, round 2 : 1/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Caucasus
1 infantry owned by the Germans lost in Caucasus
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters moved from Caucasus to Karelia S.S.R.
1 bomber moved from Caucasus to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Karelia S.S.R. to Russia
6 infantry moved from Finland Norway to Karelia S.S.R.
5 infantry moved from United Kingdom to North Sea Zone
5 infantry moved from North Sea Zone to Finland Norway
2 infantry moved from South Africa to Kenya-Rhodesia
1 battleship moved from East Mediteranean Sea Zone to Mozambique Sea Zone
Place Units - British
6 infantry placed in United Kingdom
1 aaGun and 1 infantry placed in South Africa
Turn Complete - British
British collect 24 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : 0,67
British regular : -0,83
TripleA Turn Summary for game: Classic League
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novosibirsk to Yakut S.S.R.
1 infantry moved from Caucasus to Persia
3 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Novosibirsk to Persia
2 fighters moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
1 infantry owned by the Russians retreated to Novosibirsk
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Persia
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Persia
Russians win, taking Persia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 2 fighters and 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Kazakh S.S.R., round 2 : 3/5 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 fighter moved from Persia to Novosibirsk
2 fighters moved from Kazakh S.S.R. to Novosibirsk
2 infantry moved from Karelia S.S.R. to Caucasus
7 infantry moved from Russia to Novosibirsk
Place Units - Russians
7 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
Russians regular : 1,50
TripleA Turn Summary for game: Classic League
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 fighters and 8 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
4 transports moved from North Sea Zone to East Canada Sea Zone
8 infantry moved from West Canada to East Canada Sea Zone
8 infantry and 4 transports moved from East Canada Sea Zone to North Sea Zone
8 infantry moved from North Sea Zone to West Europe
1 fighter moved from North Sea Zone to West Europe
1 fighter moved from Karelia S.S.R. to West Europe
1 fighter moved from Karelia S.S.R. to West Europe
Combat - Americans
Battle in West Europe
Americans attack with 3 fighters and 8 infantry
Germans defend with 1 infantry
Americans roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 infantry in West Europe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in West Europe
1 infantry owned by the Germans lost in West Europe
Americans win, taking West Europe from Germans with 3 fighters and 7 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
3 fighters moved from West Europe to Karelia S.S.R.
2 infantry moved from Karelia S.S.R. to Caucasus
2 infantry moved from Karelia S.S.R. to Russia
4 infantry moved from Finland Norway to Karelia S.S.R.
8 infantry moved from West US to West Canada
1 fighter moved from West US to North Sea Zone
Place Units - Americans
2 fighters and 8 infantry placed in West US
Turn Complete - Americans
Americans collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Germans regular : 0,67
Now THAT is a bit unfortunate

9 AA dice were rolled for you this game and these are the only two losses you had. I believe that is a 70% chance of happening so it isn’t that bad, but losing two bombers at the same time is always a big blow.
@gamerman01 said in L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50):
I realize it might be hard to be patient, but I must play Oysteilo next and it’s a monster move that I need a chunk of time and energy for, thanks
We agreed that you can take as long as you want, so no worries about patience 😀 I don’t mind waiting here at all. I’ll just send friendly reminders in case you forget about the game (which is something that happens to me more often than not 😅).
Well, that could have gone very wrong for me. I must confess I didn’t see the possibility of Italy buying a carrier and allowing the fighters to take part in the battle. I am glad I got away with it.
I realized you didn’t use my edited save with the UK fighters being in Syria instead of Trans-Jordan, I will edit that at the start of ANZAC’s turn if that’s still OK with you.
Sorry for forgetting to comment about the fighters on carriers. Will start doing that from now on 👍
TripleA Turn Summary for game: Classic League
Game History
Round: 5
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Yakut S.S.R.
2 fighters moved from Novosibirsk to Yakut S.S.R.
1 fighter moved from Karelia S.S.R. to Yakut S.S.R.
1 submarine moved from Midway Sea Zone to Japan Sea Zone
1 infantry moved from Finland Norway to North Sea Zone
1 infantry and 1 transport moved from North Sea Zone to West Africa Sea Zone
1 infantry moved from West Africa Sea Zone to French West Africa
British take French West Africa from Germans
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Yakut S.S.R., round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Japan Sea Zone
Russians attack with 1 submarine
Japanese defend with 2 transports
Russians roll dice for 1 submarine in Japan Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese lost in Japan Sea Zone
Japanese roll dice for 1 transport in Japan Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 submarine in Japan Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese lost in Japan Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 2 transports
Non Combat Move - Russians
3 fighters moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Kazakh S.S.R. to Novosibirsk
5 infantry moved from Russia to Novosibirsk
9 infantry moved from Russia to Karelia S.S.R.
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : -0,50
Russians regular : 1,67
TripleA Turn Summary for game: Classic League
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 aaGun and 8 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from Hawaii Sea Zone to Japan Sea Zone
Combat - Americans
Battle in Japan Sea Zone
Americans attack with 1 submarine
Japanese defend with 3 transports
Americans roll dice for 1 submarine in Japan Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese lost in Japan Sea Zone
Japanese roll dice for 2 transports in Japan Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
1 submarine owned by the Americans lost in Japan Sea Zone
Japanese win with 2 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 1 transport
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 infantry moved from Karelia S.S.R. to Russia
1 bomber moved from Karelia S.S.R. to Novosibirsk
1 aaGun and 6 infantry moved from Finland Norway to Karelia S.S.R.
4 transports moved from North Sea Zone to East Canada Sea Zone
8 infantry moved from West Canada to East Canada Sea Zone
8 infantry and 4 transports moved from East Canada Sea Zone to North Sea Zone
8 infantry moved from North Sea Zone to Finland Norway
1 fighter moved from West Canada to Karelia S.S.R.
1 fighter moved from West US to West Canada
8 infantry moved from West US to West Canada
1 infantry moved from Karelia S.S.R. to Russia
Place Units - Americans
1 aaGun placed in East US
8 infantry placed in West US
Turn Complete - Americans
Americans collect 31 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Japanese regular : 0,67
@gamerman01 Damage the BB and kill the Cruiser
*one from Manchuria and one from FIC
Or do you mean the fighters from French Indo China?