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    Posts made by VictoryFirst

    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      TripleA Turn Summary: British round 5

      TripleA Turn Summary for game: North Africa - Rommel’s Last Push

      Game History

      Round: 5
      
          Combat Move - British
              Turning on Edit Mode
              EDIT: Removing units owned by British from Cairo: 1 1-supply
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Mines from MAT-SIW: 1 landmine
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Jalo: 1 1-supply
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Game Loaded
              4 infantry moved from Mersa Matruh to Siwa
              1 UK-fighter moved from Tobruk to Siwa
      
          Combat - British
              EDIT: Battle in Siwa
                  EDIT: British attack with 1 UK-fighter and 4 infantry
                  EDIT: Italians defend with 1 I-infantry
                      EDIT: 1/5 hits, 1,20 expected hits
                      EDIT: 0/1 hits, 0,20 expected hits
                  EDIT: 1 I-infantry owned by the Italians lost in Siwa
                  EDIT: British win
                  EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 2
              EDIT: Recording Battle Statistics
      
          Non Combat Move - British
              EDIT: Trigger AddCoastRoadCairo: British has 1 coast_road placed in Cairo
              EDIT: Trigger AddCoastRoadMersa Matruh: British has 1 coast_road placed in Mersa Matruh
              EDIT: Trigger AddCoastRoadTobruk: British has 1 coast_road placed in Tobruk
              EDIT: Resetting and Giving Bonus Movement to Units
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Jalo: 3 1-supplys
              EDIT: Adding units owned by British to Jalo: 3 1-supplys
              EDIT: Turning off Edit Mode
              Trigger RemoveCoastRoadMersa Matruh: has removed 1 coast_road owned by British in Mersa Matruh
              Trigger RemoveCoastRoadTobruk: has removed 1 coast_road owned by British in Tobruk
              1 UK-fighter moved from Siwa to Tobruk
              4 infantry moved from Cairo to Mersa Matruh
              1 5-supply and 1 UK-truck moved from Cairo to Tobruk
              1 UK-truck moved from Tobruk to Cairo
              1 5-supply and 1 UK-truck moved from Cairo to Mersa Matruh
              1 UK-submarine moved from Sea Zone 3 to Sea Zone 12
              1 UK-scoutcar moved from Mersa Matruh to Jalo
      
          Place Units - British
              1 5-supply placed in Malta Convoy
              1 UK-fighter, 3 UK-scoutcars, 1 bomber and 1 matilda placed in Atlantic Ocean Convoy
      
          Assign Convoy Escorts - British
              Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to UK-fighter
              Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to bomber
              Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to UK-fighter
              Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to bomber
              Trigger RemoveSupplySaharaDesert: has removed 21 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1
              Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 7British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 6British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 3British1-supplyJalo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1British1-supplyJalo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 2British1-supplyJalo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1British5-supplyMalta Convoy: Uncontrolled has 1 5-supply placed in Sahara Desert 1
              Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 8British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1German5-supplyTripoli: Uncontrolled has 1 5-supply placed in Sahara Desert 1
              Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
              Trigger 5British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1
              Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1
              Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1British5-supplyIndian Ocean Convoy: Uncontrolled has 1 5-supply placed in Sahara Desert 1
              Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1
              Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to UK-fighter
              Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to UK-fighter
              Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to bomber
              Trigger IncreaseAircraftMovementTo6: Setting movement to 6 for unitAttachment attached to bomber
              Trigger AddCarrierToSea Zone 12British: British has 1 carrier placed in Sea Zone 12
              3 UK-fighters moved from Malta to Sea Zone 12
      
          End Turn - British
              British collect 0 PUs; end with 4 PUs
              Objective British Base Income: British met a national objective for an additional 6 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      EDIT: : -0,40
      

      Savegame

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50)

      @gamerman01 Wow, I was definitely not aware of that. My bad. If I knew this before my turn, I would still have made the attack, but with less units, to make sure my chance of taking the territory after the first round was ~5% (that is, 6 inf and 3 art)

      Other option would be to say I did not attack Ukraine at all.

      Let me know what you think.

      posted in League
      VictoryFirstV
      VictoryFirst
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      @VictoryFirst One mine is yours from Siwa, one mine is mine from Mersa Matruh.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      38cbcf1c-6b1d-412f-8279-ea7375d439b4-image.png

      Attacking Italians in Siwa, detonate mines and spend supply?

      (I already spent one supply from Cairo for this attack)

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      TripleA Manual Gamesave Post: British round 5

      TripleA Manual Gamesave Post for game: North Africa - Rommel’s Last Push

      Game History

      Round: 5
      
          Combat Move - British
              Turning on Edit Mode
              EDIT: Removing units owned by British from Cairo: 1 1-supply
              EDIT: Turning off Edit Mode
              4 infantry moved from Mersa Matruh to Siwa
              1 UK-fighter moved from Tobruk to Siwa
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50)

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 
      
          Politics - Russians
              Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Russians
              1 infantry moved from Belarus to Baltic States
                    Russians take Baltic States from Germans
              1 infantry and 1 mech_infantry moved from Kazakhstan to Caucasus
              2 infantry moved from Tambov to Volgograd
              1 infantry moved from Samara to Volgograd
              2 fighters and 1 tactical_bomber moved from Bryansk to Caucasus
              2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
              1 fighter moved from Bryansk to Caucasus
              1 armour moved from Egypt to Ethiopia
                    Russians take Ethiopia from Italians
              1 infantry moved from Buyant-Uhaa to Jehol
                    Chinese take Jehol from Japanese
              10 infantry moved from Bryansk to Ukraine
              3 artilleries moved from Bryansk to Ukraine
              4 infantry moved from Bryansk to Ukraine
      
          Combat - Russians
              Battle in Ukraine
                  Russians attack with 3 artilleries and 14 infantry
                  Germans defend with 1 aaGun, 1 factory_minor, 3 infantry and 2 mech_infantrys; Italians defend with 1 aaGun
                      Russians roll dice for 3 artilleries and 14 infantry in Ukraine, round 2 : 6/17 hits, 3,83 expected hits
                      Germans roll dice for 2 aaGuns, 3 infantry and 2 mech_infantrys in Ukraine, round 2 : 1/5 hits, 1,67 expected hits
                      1 infantry owned by the Russians lost in Ukraine
                      1 aaGun owned by the Germans, 1 aaGun owned by the Italians, 3 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
                  13 infantry owned by the Russians and 3 artilleries owned by the Russians retreated to Bryansk
                  Germans win with 1 mech_infantry remaining. Battle score for attacker is 20
                  Casualties for Russians: 1 infantry
                  Casualties for Italians: 1 aaGun
                  Casualties for Germans: 1 aaGun, 3 infantry and 1 mech_infantry
              Battle in Volgograd
                  Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                  Germans defend with 1 factory_minor and 2 mech_infantrys
                      Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2,17 expected hits
                      Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
                      2 mech_infantrys owned by the Germans lost in Volgograd
                  Russians win, taking Volgograd from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Germans: 2 mech_infantrys
              Battle in Caucasus
                  Russians attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  Germans defend with 2 mech_infantrys
                      Russians roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/6 hits, 2,50 expected hits
                      Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                      1 mech_infantry owned by the Germans lost in Caucasus
                      Russians roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 2/6 hits, 2,50 expected hits
                      Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Caucasus
                      1 mech_infantry owned by the Germans lost in Caucasus
                  Russians win, taking Caucasus from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                  Casualties for Germans: 2 mech_infantrys
                  Casualties for Russians: 1 infantry
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              1 infantry moved from Bryansk to Belarus
              3 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
              2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
              2 infantry moved from Samara to Kazakhstan
              1 infantry moved from Bryansk to Tambov
              5 infantry moved from Russia to Tambov
              2 armour and 3 mech_infantrys moved from Kazakhstan to Samara
              2 aaGuns and 17 infantry moved from Timguska to Novosibirsk
              1 infantry moved from Buyant-Uhaa to Central Mongolia
              1 infantry moved from Yenisey to Yakut S.S.R.
              1 infantry moved from Dzavhan to Yakut S.S.R.
              1 infantry moved from Ulaanbaatar to Yakut S.S.R.
              2 infantry moved from Olgiy to Yenisey
              1 infantry moved from Vologda to Samara
              1 armour and 1 mech_infantry moved from Russia to Bryansk
      
          Place Units - Russians
              1 armour, 7 infantry and 1 mech_infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 27 PUs; end with 29 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -1,33
      Russians regular : 0,00
      

      Savegame

      posted in League
      VictoryFirstV
      VictoryFirst
    • RE: L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies) - Now hopefully better dice for TGC!

      TripleA Turn Summary: Russians round 9

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 9
      
          Purchase Units - Russians
              Russians buy 6 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Evenki National Okrug to Yakut S.S.R.
              2 fighters moved from Evenki National Okrug to Yakut S.S.R.
              1 fighter moved from Karelia S.S.R. to Yakut S.S.R.
      
          Combat - Russians
              Battle in Yakut S.S.R.
                  Russians attack with 3 fighters and 1 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 3 fighters and 1 infantry in Yakut S.S.R., round 2 : 0/4 hits, 1,67 expected hits
                      Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 3 fighters and 1 infantry in Yakut S.S.R., round 3 : 2/4 hits, 1,67 expected hits
                      Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Yakut S.S.R.
                      1 infantry owned by the Japanese lost in Yakut S.S.R.
                  Russians win with 3 fighters remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Russians
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              2 fighters moved from Yakut S.S.R. to Karelia S.S.R.
              1 fighter moved from Yakut S.S.R. to Evenki National Okrug
              4 infantry moved from Russia to Kazakh S.S.R.
      
          Place Units - Russians
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Karelia S.S.R.: 2 infantry
              EDIT: Adding units owned by Americans to Russia: 2 infantry
              EDIT: Turning off Edit Mode
              5 infantry placed in Karelia S.S.R.
              1 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 20 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0,33
      Russians regular : -1,33
      

      Savegame

      posted in League
      VictoryFirstV
      VictoryFirst
    • RE: Rommel's Last Push - DoMan (Axsi) vs TGC (Allies)

      @DoManMacgee Two comments. When rolling dice, you specified the @ before the actual dice roll. You can actually specify this inside the dice roll:

      So your first Attack roll: 1@2 (scout car) [dice 1d10} could have been written like this
      [dice 1d10<=2]
      And it automatically tells you how many hits are scored. Might be more clear depending on your preference 😀

      Your understanding of the piece limits is mostly correct, but the limit for supply is not hard-enforced. With the air/naval units, the game will actually prevent you from buying excess units, but in case of supply, it does allow you to exceed this limit, but it will show a warning at the end of every phase that there is too many supply. You then have to correct this yourself as the player. The warning message will not show anymore when it has been corrected. Same with the sea mines. The land mines have a hard-enforced piece limit of 40 mines, and a weaker enforced stack limit of 20 mines (same type of warning as the supply). Also, all land units have a stack limit with a warning of the same type as the supply.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Rommel's Last Push - DoMan (Axsi) vs TGC (Allies)

      @The_Good_Captain 1d7, not 1d8 😀 All 8s, 9s and 10s are rerolled when flanking. If you roll 1d8, you can roll an 8 which has to be rerolled

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Gamerman01 (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 2nd Round

      TripleA Turn Summary: British round 6

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 6
      
          Purchase Units - British
              British buy 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              7 infantry moved from French Equatorial Africa to Anglo Sudan Egypt
                    British take Anglo Sudan Egypt from Germans
              1 armour moved from Congo to Kenya-Rhodesia
                    British take Kenya-Rhodesia from Germans
              1 armour moved from Kenya-Rhodesia to Anglo Sudan Egypt
              1 armour and 4 infantry moved from Congo to Anglo Sudan Egypt
              2 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
              1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
              1 fighter moved from Caucasus to Ukraine S.S.R.
      
          Combat - British
              Battle in Ukraine S.S.R.
                  British attack with 2 fighters and 2 infantry
                  Germans defend with 2 infantry
                      British roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 2 : 3/4 hits, 1,33 expected hits
                      Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the Germans lost in Ukraine S.S.R.
                  British win, taking Ukraine S.S.R. from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - British
              1 fighter moved from Ukraine S.S.R. to Novosibirsk
              1 armour and 2 fighters moved from Yakut S.S.R. to Novosibirsk
              1 fighter moved from Ukraine S.S.R. to Caucasus
              1 infantry moved from Karelia S.S.R. to Caucasus
              1 infantry moved from Karelia S.S.R. to Russia
              4 transports moved from Karelia Sea Zone to North Sea Zone
              7 infantry moved from United Kingdom to North Sea Zone
              7 infantry and 4 transports moved from North Sea Zone to Karelia Sea Zone
              7 infantry moved from Karelia Sea Zone to Karelia S.S.R.
      
          Place Units - British
              6 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 23 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0,67
      British regular : 1,67
      

      Savegame

      posted in Tournaments
      VictoryFirstV
      VictoryFirst
    • RE: Simon33 (Axis) vs VictoryFirst (Allies+50) G40

      TripleA Turn Summary: Russians round 13

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 13
      
          Purchase Units - Russians
              Russians buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Ukraine to Western Ukraine
              1 infantry moved from Bryansk to Western Ukraine
              1 fighter moved from Ukraine to Western Ukraine
              2 infantry moved from Bryansk to Belarus
              1 bomber moved from Russia to Belarus
              1 armour moved from Timguska to Evenkiyskiy
                    Russians take Evenkiyskiy from Japanese
              1 armour moved from Evenkiyskiy to Yenisey
                    Russians take Yenisey from Japanese
              8 infantry and 5 mech_infantrys moved from Timguska to Yenisey
              1 submarine moved from 91 Sea Zone to 93 Sea Zone
              1 bomber moved from Russia to Western Ukraine
      
          Combat - Russians
              Battle in Western Ukraine
                  Russians attack with 1 bomber, 1 fighter and 2 infantry
                  Germans defend with 1 factory_minor and 1 infantry
                      Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/4 hits, 1,50 expected hits
                      Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Western Ukraine, round 3 : 2/4 hits, 1,50 expected hits
                      Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Western Ukraine
                  Russians win, taking Western Ukraine from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Belarus
                  Russians attack with 1 bomber and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 0/3 hits, 1,00 expected hits
                      Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 bomber and 2 infantry in Belarus, round 3 : 0/3 hits, 1,00 expected hits
                      Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 bomber and 2 infantry in Belarus, round 4 : 1/3 hits, 1,00 expected hits
                      Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Belarus
                      1 infantry owned by the Germans lost in Belarus
                  Russians win, taking Belarus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Western Ukraine to Russia
              1 bomber moved from Belarus to Russia
              1 bomber moved from Western Ukraine to Russia
              3 fighters moved from Kazakhstan to Russia
              1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
              1 infantry moved from Rostov to Bryansk
              3 infantry moved from Volgograd to Rostov
              6 infantry moved from Archangel to Vologda
              1 armour and 1 mech_infantry moved from Archangel to Russia
              1 aaGun moved from Archangel to Vologda
              4 infantry moved from Russia to Bryansk
      
          Place Units - Russians
              3 infantry placed in Volgograd
              1 armour, 4 infantry and 1 mech_infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 26 PUs; end with 28 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0,67
      Russians regular : -3,00
      

      Savegame

      posted in League
      VictoryFirstV
      VictoryFirst
    • RE: Dawg vs Hiijohnson, Classic League Game 2026

      @hiijohnson And remember to click on “Play By Email” when doing turns for real. Only then is there a connection with the dice server. You can use “Start Local Game” if you want to do a test turn, but once you think you are ready for the real turn you must click on “Play By Email”.

      posted in Tournaments
      VictoryFirstV
      VictoryFirst
    • RE: Rommel's Last Push - DoMan (Axsi) vs TGC (Allies)

      Is this version 1.5 you are using? You can check by looking at the game notes.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      Actually I think I am forced to defend because the only territories I can retreat to have the maximum stacking limit.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      Yes I will defend here

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      @The_Good_Captain I already suspected you were not aware of this 😜

      Yep, in the end, what you just said works best (splitting the border territories into two). This makes it immediately clear in which territory the land mines are. Now it is pretty ambiguous.

      Let’s just play on for fun. I feel bad for taking advantage of your oversight, however in this case I don’t see an easy way to correct it. And we are mostly playing this game to test for bugs. We can always play more game after this on a more polished module and then you can take revenge on me 😁

      I will detonate the mine, however I will give you the possibility to your Italian turn, now that you know about the mines. Do you want to make any changes to your turn?

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      You are crossing the land mine in BIR-SIW, which is now if I am not mistaken controlled by me because I am the only one having land units there.

      So first the mine should be detonated for before I should decide whether to stay or retreat (I choose to detonate the mine).

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Gamerman01 (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 2nd Round

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 7 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
                    Russians take Ukraine S.S.R. from Germans
      
          Combat - Russians
      
          Non Combat Move - Russians
              5 armour moved from Yakut S.S.R. to Novosibirsk
              2 infantry moved from Yakut S.S.R. to Novosibirsk
              1 infantry moved from Russia to Kazakh S.S.R.
              1 infantry moved from Russia to Novosibirsk
              4 infantry moved from Karelia S.S.R. to Caucasus
              1 aaGun moved from Russia to Caucasus
              1 fighter moved from Karelia S.S.R. to Novosibirsk
              1 infantry moved from Karelia S.S.R. to Russia
      
          Place Units - Russians
              7 infantry placed in Karelia S.S.R.
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Russia: 1 infantry
              EDIT: Adding units owned by Russians to Caucasus: 1 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - Russians
              Russians collect 25 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Tournaments
      VictoryFirstV
      VictoryFirst
    • RE: Gamerman01 (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 2nd Round

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 8 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
              1 bomber and 2 fighters moved from Karelia S.S.R. to Ukraine S.S.R.
      
          Combat - Americans
              Battle in Ukraine S.S.R.
                  Americans attack with 1 bomber, 2 fighters and 1 infantry
                  Germans defend with 1 infantry
                      Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 3/4 hits, 1,83 expected hits
                      Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Americans lost in Ukraine S.S.R.
                      1 infantry owned by the Germans lost in Ukraine S.S.R.
                  Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Americans
              1 fighter moved from Ukraine S.S.R. to Karelia Sea Zone
              1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
              1 bomber moved from Ukraine S.S.R. to Karelia S.S.R.
              4 transports moved from West Spain Sea Zone to East Canada Sea Zone
              8 infantry moved from West Canada to East Canada Sea Zone
              8 infantry and 4 transports moved from East Canada Sea Zone to North Sea Zone
              8 infantry moved from North Sea Zone to Finland Norway
              1 carrier and 1 fighter moved from West Spain Sea Zone to North Sea Zone
              1 fighter moved from West US to North Sea Zone
              1 infantry moved from Panama to West Panama Sea Zone
              1 infantry and 1 transport moved from West Panama Sea Zone to East US Sea Zone
              1 infantry moved from East US Sea Zone to East US
              1 aaGun moved from West US to West Canada
              1 armour and 3 infantry moved from French Equatorial Africa to Congo
              7 infantry moved from Algeria to French Equatorial Africa
      
          Place Units - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from West US: 8 infantry
              EDIT: Adding units owned by Americans to West Canada: 8 infantry
              EDIT: Turning off Edit Mode
              8 infantry placed in West US
              2 transports placed in East US Sea Zone
      
          Turn Complete - Americans
              Americans collect 33 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1,17
      Germans regular : 0,67
      

      Savegame

      posted in Tournaments
      VictoryFirstV
      VictoryFirst
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      Trigger FreeUKTanks: British has 2 shermen placed in Atlantic Ocean Convoy

      This is quite funny - the unit is called “sherman” but TripleA apparently has an in-built plural feature where it creates plural forms of words on its own. As far as I know, it simply adds and “-s” to all words except for the word “infantry”, because the plural of “infantry” is also “infantry”. But if you change the word “infantry” slightly, it does add an “-s” again (“mech_infantrys”).

      But for “sherman”, it detects the word “man” in it and its plural is “men”, so it turns this word into “shermen” instead of “shermans”. This is most likely an error in whatever code deals with this.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
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