@The_Good_Captain How did the mines knock back a German infantry if none of the rolls were ‘3’ or less?
I will fight to the death with my units.
@The_Good_Captain How did the mines knock back a German infantry if none of the rolls were ‘3’ or less?
I will fight to the death with my units.
I will leave my screen now so I’ll state in advance the British will fight in the last round also (if any) 😀
TripleA Turn Summary for game: Classic League
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
33 infantry moved from Karelia S.S.R. to East Europe
1 fighter moved from Karelia S.S.R. to East Europe
2 fighters moved from Novosibirsk to East Europe
Combat - Russians
Battle in East Europe
Russians attack with 3 fighters and 33 infantry
Germans defend with 1 aaGun, 3 fighters and 20 infantry
Germans roll AA dice in East Europe : 0/3 hits, 0,50 expected hits
Russians roll dice for 3 fighters and 33 infantry in East Europe, round 2 : 9/36 hits, 7,00 expected hits
Germans roll dice for 3 fighters and 20 infantry in East Europe, round 2 : 6/23 hits, 8,67 expected hits
6 infantry owned by the Russians lost in East Europe
9 infantry owned by the Germans lost in East Europe
Russians roll dice for 3 fighters and 27 infantry in East Europe, round 3 : 4/30 hits, 6,00 expected hits
Germans roll dice for 3 fighters and 11 infantry in East Europe, round 3 : 4/14 hits, 5,67 expected hits
4 infantry owned by the Russians lost in East Europe
4 infantry owned by the Germans lost in East Europe
Russians roll dice for 3 fighters and 23 infantry in East Europe, round 4 : 4/26 hits, 5,33 expected hits
Germans roll dice for 3 fighters and 7 infantry in East Europe, round 4 : 7/10 hits, 4,33 expected hits
7 infantry owned by the Russians lost in East Europe
4 infantry owned by the Germans lost in East Europe
Russians roll dice for 3 fighters and 16 infantry in East Europe, round 5 : 5/19 hits, 4,17 expected hits
Germans roll dice for 3 fighters and 3 infantry in East Europe, round 5 : 3/6 hits, 3,00 expected hits
3 infantry owned by the Russians lost in East Europe
3 infantry owned by the Germans and 2 fighters owned by the Germans lost in East Europe
Russians roll dice for 3 fighters and 13 infantry in East Europe, round 6 : 6/16 hits, 3,67 expected hits
Germans roll dice for 1 fighter in East Europe, round 6 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Russians lost in East Europe
1 fighter owned by the Germans lost in East Europe
Russians win, taking East Europe from Germans with 3 fighters and 12 infantry remaining. Battle score for attacker is 33
Casualties for Russians: 21 infantry
Casualties for Germans: 3 fighters and 20 infantry
Non Combat Move - Russians
1 fighter moved from East Europe to Novosibirsk
2 fighters moved from East Europe to Karelia S.S.R.
9 infantry moved from Russia to Novosibirsk
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans AA : -0,50
Germans regular : -1,33
Russians regular : 1,83
TripleA Turn Summary for game: Classic League
Game History
Round: 7
Purchase Units - Americans
Americans buy 7 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
2 fighters moved from Karelia S.S.R. to Kazakh S.S.R.
1 armour moved from Anglo Sudan Egypt to Italian East Africa
British take Italian East Africa from Germans
1 armour moved from Italian East Africa to Anglo Sudan Egypt
1 infantry moved from West Canada to Alaska
Americans take Alaska from Japanese
Combat - Americans
Battle in Kazakh S.S.R.
Americans attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Kazakh S.S.R.
Americans win, taking Kazakh S.S.R. from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
2 fighters moved from Kazakh S.S.R. to Karelia S.S.R.
1 fighter moved from Karelia Sea Zone to Karelia S.S.R.
5 transports moved from North Sea Zone to East Canada Sea Zone
4 infantry moved from West Canada to East Canada Sea Zone
4 infantry and 5 transports moved from East Canada Sea Zone to North Sea Zone
7 infantry moved from Finland Norway to Karelia S.S.R.
4 infantry moved from North Sea Zone to Finland Norway
2 infantry moved from Panama to Carribean Sea Zone
2 infantry and 2 transports moved from Carribean Sea Zone to East US Sea Zone
2 infantry moved from East US Sea Zone to East US
6 infantry moved from West US to West Canada
1 bomber moved from West US to Karelia S.S.R.
1 bomber moved from West Canada to Karelia S.S.R.
2 infantry moved from Karelia S.S.R. to Russia
Place Units - Americans
1 transport placed in East US Sea Zone
7 infantry placed in West US
Turn Complete - Americans
Americans collect 33 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Japanese regular : -0,67
@The_Good_Captain The British will fight for one more round.
@The_Good_Captain The units in Bir Hacheim will fight this round.
@Panther I actually did the same thing, but with ChatGPT. It also said there were drastic changes between NodeBB 3 and NodeBB 4 regarding forum play. But I wanted to find like an official NodeBB announcement or documentation about it before taking it for granted. In case it’s true, I need to discuss with the other TripleA developers what to do. Either downgrade the TripleA forum to NodeBB 3.4.3, or completely rewrite the code for forum posting. Since this problem is considered a release blocker, I am interested to see what we will end up doing.
@Panther it says 2.7+00000 because I was running TripleA directly from the source code. In that case, no exact version number is specified.
I needed to do some testing because the A&A forum posting does work, and the TripleA forum posting does not, while they appear to use the exact same code. I printed some things to the console while posting to see what causes the exact error.
The error was that the TripleA forum does not recognize the API endpoint /v2/users/uid/tokens. Currently it looks like the issue is caused in the NodeBB version difference (3.4.3 vs 4.10.3), but I am not 100% sure. Do you happen to know what the fix was for this forum when upgrading to 3.4.3?
Test summary from TripleA, engine version: 2.7+00000, time: 9:48:09 AM
Savegame
Test summary from TripleA, engine version: 2.7+00000, time: 8:53:12 AM
Savegame
Test summary from TripleA, engine version: 2.7+00000, time: 8:35:38 AM
Savegame
It has been many days ago, and today I looked at this for the first time. I think at this point I can only delay the defeat for the Allies and not prevent it! I thought I really needed to retake London to have a chance of winning, but in the meantime Japan gained so much momentum that they can’t be stopped anymore. So I concede here and give you the win!
I was shocked how I wasn’t able to retake London earlier in the game as the US, even when I spent almost all money in the Atlantic. I even bought a fighter and two infantry for London on the first turn so still quite some reinforcements for UK imo. Before this game, I only really played against myself so I never really faced Sea Lion. I was actually even happy to see you doing it because I thought on the long-term it doesn’t really work with the Soviets becoming so strong, and I also thought I would handle the Allies well in this situation but you proved me wrong! I think using the bid for some UK submarines might help, or even simply more reinforcements for London on UK1.
Apart from all that, this game saw some crazy tactics at various points during the game which is just awesome!
I would love to play you again, however I think that is better done some time later because right now I am pretty busy and just like right now, I will likely play extremely slowly. But maybe in the future! :)
Here is the updated mine overview. Notice that the capture of Bir Hacheim resulted in the capture of the mines in BEN-BIR and BIR-JAL as well.
Benghazi: BEN-TOB (Axis)
Tobruk: 2x BEN-TOB, BIR-TOB (Allies)
Mersa Brega: BIR-BRE (Axis)
Bir Hacheim: BEN-BIR, BIR-JAL (Allies)
Mersa Matruh: 2x BIR-MAT, MAT-SIW (Allies)
Cairo: 5x CAI-MAT (Allies)
TripleA Turn Summary for game: North Africa - Rommel’s Last Push
Game History
Round: 6
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bir Hacheim: 1 G-antitank, 4 infantry, 1 mech and 1 tank
EDIT: Removing units owned by Italians from Bir Hacheim: 1 I-infantry
EDIT: Removing units owned by British from Mersa Matruh: 2 infantry
EDIT: Removing units owned by Germans from Mersa Brega: 1 1-supply
EDIT: Removing units owned by British from Tobruk: 1 5-supply
EDIT: Adding units owned by British to Tobruk: 1 1-supply
EDIT: Removing units owned by British from Mersa Matruh: 1 1-supply
EDIT: Removing units owned by British from Cairo: 3 1-supplys
EDIT: Turning off Edit Mode
1 UK-antitank, 2 infantry and 1 matilda moved from Mersa Matruh to Bir Hacheim
4 infantry moved from Tobruk to Bir Hacheim
Non Combat Move - British
Trigger AddCoastRoadCairo: British has 1 coast_road placed in Cairo
Trigger AddCoastRoadMersa Matruh: British has 1 coast_road placed in Mersa Matruh
Trigger AddCoastRoadTobruk: British has 1 coast_road placed in Tobruk
Turning on Edit Mode
EDIT: Removing units owned by British from Cairo: 1 coast_road
EDIT: Turning off Edit Mode
Trigger RemoveCoastRoadCairo: has removed 1 coast_road owned by British in Cairo
Trigger RemoveCoastRoadTobruk: has removed 1 coast_road owned by British in Tobruk
1 UK-truck moved from Tobruk to Cairo
4 1-supplys, 1 UK-truck and 2 matildas moved from Cairo to Tobruk
2 infantry moved from Cairo to Mersa Matruh
1 UK-aaGun moved from Cairo to Mersa Matruh
3 1-supplys and 1 UK-truck moved from Mersa Matruh to Cairo
1 UK-aaGun moved from Mersa Matruh to Tobruk
1 infantry moved from Tobruk to Mersa Matruh
Place Units - British
1 5-supply, 1 UK-fighter, 1 artillery, 1 bomber, 4 infantry and 1 matilda placed in Atlantic Ocean Convoy
Assign Convoy Escorts - British
Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to UK-fighter
Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to bomber
Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to UK-fighter
Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to bomber
Trigger RemoveSupplySaharaDesert: has removed 27 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1
Trigger 1German1-supplyJalo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1Italian5-supplyTripoli Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 5British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1German5-supplyMersa Brega: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1British5-supplySuez Canal Convoy: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1British5-supplyAtlantic Ocean Convoy: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2German1-supplyJalo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 7British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1British5-supplyMalta Convoy: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 6British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 4German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 3German1-supplyJalo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 4British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 8British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to UK-fighter
Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to UK-fighter
Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to bomber
Trigger IncreaseAircraftMovementTo6: Setting movement to 6 for unitAttachment attached to bomber
Trigger AddCarrierToSea Zone 12British: British has 1 carrier placed in Sea Zone 12
3 UK-fighters moved from Malta to Sea Zone 12
EDIT: 1 UK-truck moved from Cairo to Tobruk
EDIT: 2 infantry moved from Mersa Matruh to Tobruk
End Turn - British
British collect 0 PUs; end with 0 PUs
Objective British Base Income: British met a national objective for an additional 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Lol that is unexpected. That wipes out the remainder of your army. No return fire because the Axis attempted a retreat.
Round 2, UK units fire:
Units from Tobruk:
7 infantry [dice 7d10<=2]
1 AT [dice 1d10<=2]
1 fighter [dice 1d10<=4]
Units from Mersa Matruh (flanking)
2 infantry [dice 2d7<=2]
1 AT [dice 1d7<=2]
1 matilda [dice 1d7<=4]
@The_Good_Captain I will lose two infantry from Mersa Matruh. I will press the attack. I draw two supply from Tobruk again, and now one supply from Cairo because Mersa Matruh has 4 units. Will you defend?
Total spent supply so far (mostly a reminder for me):
1 supply from Mersa Matruh (from previous turn)
4 supply from Tobruk
3 supply from Cairo
1 supply from Mersa Brega
Axis units fire:
1 Italian Infantry [dice 1d10<=2]
4 German infantry [dice 4d10<=3]
1 mech [dice 1d10<=3]
1 tank [dice 1d10<=4]
1 AT [dice 1d10<=5]
@simon33 Sorry. I really like this game and would like to play faster if I could, but have too much other stuff going on, including five other games on this forum. I could post regularly here, but that would mean I’d play really slowly in the other games.