Pretty busy right now, I am playing a lot of difficult games that require a lot of thinking time. I will do my turn here probably tomorrow.
Posts made by VictoryFirst
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RE: L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50)posted in League
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RE: L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies) - Now hopefully better dice for TGC!posted in League
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: Classic League
Game History
Round: 6 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Americans from Kazakh S.S.R.: 1 infantry EDIT: Adding units owned by Americans to Sinkiang: 1 infantry EDIT: Turning off Edit Mode 2 infantry moved from Sinkiang to India 2 fighters moved from Sinkiang to India 2 infantry moved from Kazakh S.S.R. to Persia 1 fighter moved from Karelia S.S.R. to Persia 6 armour moved from Sinkiang to Novosibirsk 1 armour and 3 infantry moved from Russia to Evenki National Okrug 1 infantry moved from Russia to Evenki National Okrug 4 infantry moved from Russia to Novosibirsk Combat - Russians Battle in Persia Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Persia, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Persia, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Persia Russians win, taking Persia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Novosibirsk Russians attack with 6 armour and 4 infantry Japanese defend with 1 infantry Russians roll dice for 6 armour and 4 infantry in Novosibirsk, round 2 : 6/10 hits, 3,67 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 6 armour and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Evenki National Okrug Russians attack with 1 armour and 4 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 4 infantry in Evenki National Okrug, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 1 armour and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in India Russians attack with 2 fighters and 2 infantry Japanese defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in India, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in India Russians roll dice for 2 fighters and 2 infantry in India, round 3 : 3/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in India Russians win, taking India from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Russians 2 fighters moved from India to Karelia S.S.R. 1 fighter moved from Persia to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 4 infantry moved from Karelia S.S.R. to Russia 1 aaGun moved from Sinkiang to Novosibirsk 1 infantry moved from Sinkiang to Kazakh S.S.R. Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Japanese regular : -1,67 Germans regular : -0,67 Russians regular : 2,83 -
RE: L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies) - Now hopefully better dice for TGC!posted in League
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: Classic League
Game History
Round: 5 Purchase Units - Americans Americans buy 1 fighter and 7 infantry; Remaining resources: 2 PUs; Combat Move - Americans 2 infantry moved from Karelia S.S.R. to Caucasus 2 fighters moved from Karelia S.S.R. to Caucasus 1 fighter moved from Karelia Sea Zone to Caucasus 1 bomber moved from Karelia S.S.R. to Germany Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 1 and costs: 1 PU. Bombing raid costs 1 PU Battle in Caucasus Americans attack with 3 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 3 fighters and 2 infantry in Caucasus, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Caucasus Americans win, taking Caucasus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 1 bomber moved from Germany to Karelia S.S.R. 8 infantry moved from Finland Norway to Karelia S.S.R. 3 fighters moved from Caucasus to Karelia S.S.R. 4 transports moved from North Sea Zone to East Canada Sea Zone 8 infantry moved from West Canada to East Canada Sea Zone 8 infantry and 4 transports moved from East Canada Sea Zone to North Sea Zone 8 infantry moved from North Sea Zone to Finland Norway 1 fighter moved from West Canada to Karelia S.S.R. 1 fighter moved from West US to Karelia Sea Zone 1 armour and 8 infantry moved from West US to West Canada 1 infantry moved from Sinkiang to Kazakh S.S.R. 2 infantry moved from Karelia S.S.R. to Russia Place Units - Americans 1 fighter and 7 infantry placed in West US Turn Complete - Americans Americans collect 35 PUs; end with 37 PUsCombat Hit Differential Summary :
Americans regular : 0,17 Germans AA : -0,17 Germans regular : -0,67 -
RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Pushposted in Play Boardgames
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: North Africa - Rommel’s Last Push
Game History
Round: 1 Combat Move - British Turning on Edit Mode 1 UK-scoutcar moved from Desert Zone J to Tripoli 1 UK-scoutcar moved from Mersa Matruh to Mersa Brega Combat - British EDIT: Battle in Mersa Brega EDIT: British attack with 1 UK-scoutcar EDIT: Germans defend with 4 1-supplys, 1 G-antitank, 1 UK-truck, 1 artillery, 1 mech and 2 tanks EDIT: 1/1 hits, 0,20 expected hits EDIT: 1/5 hits, 1,90 expected hits EDIT: 1 UK-scoutcar owned by the British lost in Mersa Brega EDIT: 1 mech owned by the Germans lost in Mersa Brega EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 0 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Mersa Brega: 1 1-supply EDIT: Battle in Tripoli EDIT: British attack with 1 UK-scoutcar EDIT: Germans defend with 3 1-supplys and 1 coast_road; Italians defend with 2 I-infantrys and 1 truck EDIT: 0/1 hits, 0,20 expected hits EDIT: 1/2 hits, 0,40 expected hits EDIT: 1 UK-scoutcar owned by the British lost in Tripoli EDIT: Italians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -4 EDIT: Recording Battle Statistics Non Combat Move - British EDIT: Trigger AddCoastRoadMersa Matruh: British has 1 coast_road placed in Mersa Matruh EDIT: Trigger AddCoastRoadBenghazi: British has 1 coast_road placed in Benghazi EDIT: Trigger AddCoastRoadTobruk: British has 1 coast_road placed in Tobruk EDIT: Resetting and Giving Bonus Movement to Units EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Tripoli: 1 1-supply EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RemoveCoastRoadMersa Matruh: has removed 1 coast_road owned by British in Mersa Matruh Trigger RemoveCoastRoadTobruk: has removed 1 coast_road owned by British in Tobruk 1 UK-destroyer and 1 battleship moved from Sea Zone 31 to Sea Zone 23 1 UK-submarine moved from Sea Zone 12 to Sea Zone 23 1 UK-scoutcar moved from Mersa Matruh to Desert Zone J 3 1-supplys and 1 UK-truck moved from Benghazi to Tobruk EDIT: 6 1-supplys and 1 UK-truck moved from Tobruk to Mersa Matruh 1 UK-truck moved from Benghazi to Tobruk 1 5-supply and 1 UK-truck moved from Tobruk to Mersa Matruh 1 UK-antitank and 5 infantry moved from Cairo to Mersa Matruh 1 UK-fighter moved from Cairo to Tobruk 1 UK-aaGun moved from Cairo to Mersa Matruh Place Units - British 3 UK-destroyers and 1 battleship placed in Sea Zone 3 1 5-supply placed in Gibraltar 1 infantry placed in Atlantic Ocean Convoy Assign Convoy Escorts - British Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to UK-fighter Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to bomber Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to UK-fighter Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to bomber Trigger RemoveSupplySaharaDesert: has removed 20 1-supplys and 4 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 4British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 6British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyGibraltar: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 5British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to UK-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to UK-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to bomber Trigger IncreaseAircraftMovementTo6: Setting movement to 6 for unitAttachment attached to bomber End Turn - British British collect 0 PUs; end with 5 PUs Objective British Base Income: British met a national objective for an additional 6 PUs; end with 11 PUsCombat Hit Differential Summary :
EDIT: : 0,30 -
RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Pushposted in Play Boardgames
TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: North Africa - Rommel’s Last Push
Game History
Round: 1 Combat Move - British Turning on Edit Mode 1 UK-scoutcar moved from Desert Zone J to Tripoli 1 UK-scoutcar moved from Mersa Matruh to Mersa Brega Combat - British EDIT: Battle in Mersa Brega EDIT: British attack with 1 UK-scoutcar EDIT: Germans defend with 4 1-supplys, 1 G-antitank, 1 UK-truck, 1 artillery, 1 mech and 2 tanks EDIT: 1/1 hits, 0,20 expected hitsCombat Hit Differential Summary :
EDIT: : 0,80 -
RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Pushposted in Play Boardgames
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: North Africa - Rommel’s Last Push
Game History
Round: 1 Combat Move - Germans Turning on Edit Mode 1 scoutcar moved from Zella to Mersa Brega 2 tanks moved from El Agheila to Zella 2 tanks moved from Zella to Mersa Brega 1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega 1 G-fighter moved from Tripoli to Mersa Brega 1 G-bomber moved from Tripoli to Mersa Brega Combat - Germans EDIT: Battle in Mersa Brega EDIT: Germans attack with 1 G-antitank, 1 G-bomber, 1 G-fighter, 1 artillery, 1 mech, 1 scoutcar and 2 tanks EDIT: British defend with 1 5-supply, 1 UK-truck, 1 artillery, 1 infantry and 1 matilda EDIT: 3/8 hits, 3,00 expected hits EDIT: 1/3 hits, 1,10 expected hits EDIT: 1 scoutcar owned by the Germans and 1 mech owned by the Germans lost in Mersa Brega EDIT: 1 artillery owned by the British, 1 infantry owned by the British and 1 matilda owned by the British lost in Mersa Brega EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4 EDIT: Recording Battle Statistics Non Combat Move - Germans EDIT: Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli EDIT: Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega EDIT: Resetting and Giving Bonus Movement to Units EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Germans to El Agheila: 3 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 5-supply EDIT: Adding units owned by Germans to Mersa Brega: 4 1-supplys EDIT: Turning off Edit Mode Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega 1 G-bomber moved from Sicily to El Agheila 1 G-bomber moved from Mersa Brega to El Agheila Place Units - Germans 2 1-supplys, 5 infantry, 1 mech and 1 truck placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 4German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber End Turn - Germans Germans collect 0 PUs; end with 2 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 27 PUsCombat Hit Differential Summary :
EDIT: : -0,10 -
RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Pushposted in Play Boardgames
Updated one more small thing, it is now version 1.2. Please download that one and ignore version 1.1.
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RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Pushposted in Play Boardgames
Since we are only on turn 1, I went ahead and fixed this. Also because it would be very confusing if the captured Allied trucks look exactly like Axis trucks. You wouldn’t be able to tell if they were captured or bought.
Also updated the game notes and made sure that you can post a turn summary after the British variable reinforcements. When I ended the variable reinforcements phases, it went immediately to the German turn and I had to do a manual post in the middle of a turn.
I’ve sent you version 1.1 via email. I will recreate the board state and do the British turn with that module :)
Also, I noticed you have a yahoo and a gmail. Which one do you prefer to be sent emails to?
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RE: Simon33 (Axis) vs VictoryFirst (Allies+50) G40posted in League
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 4 fighters moved from Hawaiian Islands to New Zealand Combat Move - French 1 cruiser moved from 92 Sea Zone to 93 Sea Zone 3 infantry moved from Tunisia to Algeria 1 infantry moved from Northwest Persia to Persia Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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RE: Simon33 (Axis) vs VictoryFirst (Allies+50) G40posted in League
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 4 fighters moved from Hawaiian Islands to New Zealand Combat Move - French 1 cruiser moved from 92 Sea Zone to 93 Sea Zone 3 infantry moved from Tunisia to Algeria 1 infantry moved from Northwest Persia to Persia Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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RE: L25 G40 OOB Jacob16 (Axis) vs. VictoryFirst (Allies+50)posted in League
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 armour moved from Finland to Vyborg Russians take Vyborg from Germans 2 armour moved from Vyborg to Karelia 1 bomber moved from Russia to Karelia 2 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Rostov 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Germans 2 infantry moved from Russia to Vologda 2 infantry moved from Russia to Samara 1 armour moved from Russia to Samara 1 artillery moved from Russia to Vologda 4 armour moved from Russia to Tambov 2 infantry moved from Bryansk to Smolensk 9 mech_infantrys moved from Bryansk to Tambov 1 artillery moved from Bryansk to Smolensk 1 fighter moved from Russia to Belarus 1 fighter moved from Russia to Western Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 1 armour moved from Bryansk to Rostov 10 infantry moved from Bryansk to Tambov 10 armour moved from Bryansk to Tambov 1 armour moved from Bryansk to Samara 1 armour moved from Bryansk to Smolensk 1 armour moved from Bryansk to Vologda Combat - Russians Battle in Karelia Russians attack with 2 armour and 1 bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 armour and 1 bomber in Karelia, round 2 : 3/3 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 2/2 hits, 0,67 expected hits 2 armour owned by the Russians lost in Karelia 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Karelia Russians win with 1 bomber remaining. Battle score for attacker is -5 Casualties for Russians: 2 armour Casualties for Germans: 1 artillery and 1 infantry Battle in Ukraine Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor; Italians defend with 3 infantry Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 2,17 expected hits Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Ukraine 2 infantry owned by the Italians lost in Ukraine Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine 1 infantry owned by the Italians lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Italians: 3 infantry Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine 1 infantry owned by the Germans lost in Western Ukraine Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 14 armour, 10 infantry and 9 mech_infantrys Germans defend with 3 infantry Russians roll dice for 14 armour, 10 infantry and 9 mech_infantrys in Tambov, round 2 : 7/33 hits, 10,17 expected hits Germans roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Tambov 3 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 14 armour, 9 infantry and 9 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Rostov Russians attack with 1 armour and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Rostov, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 1 artillery and 2 infantry in Smolensk, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour, 1 artillery and 2 infantry in Smolensk, round 3 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 2 armour and 2 infantry Germans defend with 1 armour Russians roll dice for 2 armour and 2 infantry in Samara, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Vologda Russians attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 1 artillery and 2 infantry in Vologda, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Western Ukraine to Bryansk 1 bomber moved from Karelia to Bryansk 1 fighter moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 2 infantry moved from Bryansk to Tambov 2 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Tambov 1 infantry moved from India to Burma 3 armour moved from India to Eastern Persia 12 infantry moved from India to West India Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 26 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 38 PUsCombat Hit Differential Summary :
Italians regular : -0,33 Germans regular : 1,17 Russians regular : -1,33 -
RE: Simon33 (Axis) vs VictoryFirst (Allies+50) G40posted in League
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 97 Sea Zone to 93 Sea Zone 6 infantry moved from Hawaiian Islands to 26 Sea Zone 6 infantry and 3 transports moved from 26 Sea Zone to 63 Sea Zone 6 infantry moved from 63 Sea Zone to New Zealand 1 artillery moved from Western United States to 10 Sea Zone 1 artillery and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 artillery moved from 31 Sea Zone to Wake Island Combat - Americans Battle in New Zealand Battle in Wake Island Non Combat Move - Americans 5 carriers and 10 fighters moved from 26 Sea Zone to 63 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 63 Sea Zone 1 bomber moved from Western United States to Central America 2 carriers, 2 destroyers and 1 transport moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship moved from 26 Sea Zone to 63 Sea Zone 1 submarine moved from 26 Sea Zone to 63 Sea Zone 12 transports moved from 91 Sea Zone to 101 Sea Zone 3 carriers, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 93 Sea Zone 7 fighters and 1 tactical_bomber moved from Persia to Kazakhstan 2 bombers moved from Kweichow to India Place Units - Americans 1 carrier and 3 destroyers placed in 10 Sea Zone 1 artillery, 1 fighter and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 artillery and 1 infantry moved from Kweichow to Hunan 2 infantry moved from Kweichow to Hopei 1 fighter moved from Kweichow to Hopei Combat - Chinese Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi 1 artillery and 22 infantry moved from Kweichow to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 2 destroyers, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - British Non Combat Move - British 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 cruiser and 2 transports moved from 91 Sea Zone to 93 Sea Zone 1 tactical_bomber moved from Eastern Persia to Egypt 3 infantry moved from Northwest Persia to Caucasus 3 armour moved from Persia to Caucasus 2 armour moved from West India to Turkmenistan 5 fighters moved from India to Kazakhstan 1 artillery and 3 infantry moved from Kweichow to Shensi 4 fighters moved from Kweichow to Shensi 8 fighters moved from Eastern Persia to Kazakhstan 4 fighters moved from Shensi to Kazakhstan Place Units - British 1 destroyer placed in 106 Sea Zone 1 destroyer placed in 71 Sea Zone 2 mech_infantrys placed in Egypt 1 fighter placed in United Kingdom Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 104 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,4,2 British collect 30 PUs (3 lost to blockades); end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,5,1 UK_Pacific collect 4 PUs (2 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Chinese regular : -0,17 Japanese regular : 0,00 -
RE: 2026 Classic Tournamentposted in Tournaments
@hiijohnson said in 2026 Classic Tournament:
@dawgoneit yeah - sorry that is mainly my fault. I hired another attorney and am training a sales guy so I will have time moving forward. I just need to figure out how to play by email.
Here is how you play by forum.
- Load the game (Classic League), can be downloaded via TripleA
- Click on Play By Forum

- Enter the fields. Here is the breakdown.
To: - Your MARTI dice email. (If you don’t have one, you should click on “Register” and register one.
Cc: - Your opponents dice email (you have to ask your opponent what it is)
Game Name: - descriptive name of the match (e.g. hiijohnson vs dawg, classic tournament 2026 1st round)
Forum: axisandallies.org (warning: default is triplea forum, that is not the right one
Topic ID: first you should create a topic on the site in the “Tournaments” section. Then, look at the link on top. You can see a bunch of numbers. Those are your Topic ID. For example, my game with Gamerman has the following link:
https://www.axisandallies.org/forums/topic/42408/gamerman01-axis-14-vs-victoryfirst-allies-classic-2026-tournament-2nd-round
The ‘42408’ is our topic ID. It’s unique for every topic. Yours will be different.
Forum Username: your username on this forum, yours is hiijohnson
Forum Password: the password you use on this server. IMPORTANT: ALWAYS RE-ENTER YOUR PASSWORD WHEN LOADING A SAVE FILE, EVEN WHEN REMEMBER PASSWORD IS SELECTED
Now you have filled in all required fields, the rest is not necessary.
You just need to determine who plays which side and with which bid (if any). If you have chosen a bid, you should go to “Game Options” and enter the bid there. Also, check if the correct optional rules are enabled. Agree to the rule set this before the game starts.
Once everything is ready, you can click on “Play”, and do your turn. At the end of your turn, at the right of the screen you’ll see a window where you can click on “Post Turn Summary”. This will directly post a turn summary along with a save file to your game thread.
Hope this helps!
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RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Pushposted in Play Boardgames
@The_Good_Captain It is silly because at first this was correctly implemented, but then for some reason I thought it should be the other way around so I changed it. But now I have to change it back again.
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RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Pushposted in Play Boardgames
@The_Good_Captain Oh man, you are right. I currently have this implemented the other way around. This means I have to update the module as well as the game notes.
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RE: Simon33 (Axis) vs VictoryFirst (Allies+50) G40posted in League
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 11x factory_major; Remaining resources: 32 PUs; Russians buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Rostov to Caucasus 1 armour and 1 mech_infantry moved from Samara to Caucasus Russians take Kazakhstan from Germans 6 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus 2 bombers moved from Russia to Caucasus 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Japanese 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Baltic States to Novgorod Russians take Novgorod from Germans Combat - Russians Battle in Caucasus Russians attack with 1 armour, 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 armour Russians roll dice for 1 armour, 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 6/12 hits, 5,83 expected hits Germans roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1,00 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Caucasus 2 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour, 2 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry and 1 mech_infantry Casualties for Germans: 2 armour Non Combat Move - Russians 6 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia 2 bombers moved from Caucasus to Russia 4 aaGuns, 3 artilleries and 60 infantry moved from Baltic States to Belarus 1 infantry moved from Poland to Baltic States 2 mech_infantrys moved from Russia to Novosibirsk 3 mech_infantrys moved from Samara to Novosibirsk 1 armour moved from Russia to Novosibirsk 1 infantry moved from Smolensk to Belarus 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Russia to Bryansk 1 infantry moved from Novosibirsk to Tsinghai 1 infantry moved from Samara to Kazakhstan 8 infantry moved from Samara to Novosibirsk Place Units - Russians 3 infantry placed in Western Ukraine 3 infantry placed in Ukraine 1 armour, 1 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 31 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans regular : 1,00 Russians regular : 0,17 -
RE: Simon33 (Axis) vs VictoryFirst (Allies+50) G40posted in League
@simon33 Sorry for the delay. I really do, but last week I spent all my time on finishing a module for A&A North Africa because I wanted to get that module done once and for all (I’ve been working on it for more than a year). But now it is finally finished so I will able to play here again.
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RE: Gamerman01 (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 2nd Roundposted in Tournaments
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: Classic League
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 5 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. 2 fighters moved from Karelia S.S.R. to Ukraine S.S.R. 2 infantry moved from Sinkiang to French Indo China Combat - Russians Battle in Ukraine S.S.R. Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in French Indo China Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in French Indo China, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in French Indo China 1 infantry owned by the Russians retreated to Sinkiang Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 aaGun moved from Novosibirsk to Sinkiang 3 infantry moved from Yakut S.S.R. to Novosibirsk 1 infantry moved from Russia to Novosibirsk 2 fighters moved from Ukraine S.S.R. to Karelia S.S.R. 1 aaGun moved from Karelia S.S.R. to Russia 3 armour moved from Karelia S.S.R. to Russia Place Units - Russians 1 fighter placed in Karelia S.S.R. 2 infantry placed in Karelia S.S.R. 3 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 28 PUsCombat Hit Differential Summary :
Japanese regular : 0,33 Germans regular : -0,33 Russians regular : -0,83 -
RE: Gamerman01 (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 2nd Roundposted in Tournaments
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: Classic League
Game History
Round: 2 Purchase Units - Americans Americans buy 9 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Brazil to West Panama Sea Zone 1 infantry moved from West Canada to West Canada Sea Zone 1 infantry and 1 transport moved from West Canada Sea Zone to Soviet Far East Sea Zone 1 infantry moved from Soviet Far East Sea Zone to Soviet Far East Russians take Soviet Far East from Japanese 2 infantry moved from East US to East US Sea Zone 2 infantry and 1 transport moved from East US Sea Zone to North Sea Zone 2 infantry moved from North Sea Zone to Finland Norway Americans take Finland Norway from Germans Combat - Americans Battle in West Panama Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine Americans roll dice for 1 bomber in West Panama Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in West Panama Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Non Combat Move - Americans COMMENT: The two US fighters are on the US carrier 1 bomber moved from West Panama Sea Zone to West Canada 1 transport moved from East US Sea Zone to East Canada Sea Zone 1 transport moved from East US Sea Zone to East Canada Sea Zone 1 aaGun and 2 infantry moved from West Canada to East Canada Sea Zone 1 aaGun, 2 infantry and 2 transports moved from East Canada Sea Zone to North Sea Zone 1 aaGun and 2 infantry moved from North Sea Zone to Finland Norway 1 carrier moved from East US Sea Zone to North Sea Zone 2 fighters moved from Brazil to North Sea Zone Place Units - Americans 1 transport placed in East US Sea Zone 2 infantry placed in East US 7 infantry placed in West US Turn Complete - Americans Americans collect 36 PUs; end with 37 PUsCombat Hit Differential Summary :
Americans regular : 0,33
