I was playing a game of Oztea 1941, and from turn 5, the game began to be so interesting I started making pictures of it. Let me know your thoughts and comments about the variant in general and specific strategies you thing they should be done in this game. I played with Low Luck, and the house rule that when a capital gets captured more than 2 times, the subsequent time the player pays his IPC’s to the bank, instead of to the conquering player.
I did use an outdated setup though, with an added naval base in both Kwangtung in Malaya.
Best posts made by VictoryFirst
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Gameplay Oztea 1941 Global setup
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RE: Global 1943 Expansion, Revised
Jeez, this looks just gorgeous! Amazing! Terrific! Brilliant! This is just a masterpiece, I can’t wait to learn the rules and play it!
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RE: Global 1940 & 1943 Expansions Game Reports
@the-captain Wow, just read it. Amazing game report. Maybe you can play as the Axis one time to make @SuperbattleshipYamato happy as you’ll probably defeat any opponent as the developer :)
I started a new game of the House Rule Expansion with all five sections. I did start a game earlier but another game I bought arrived in the middle of the game, so I cleaned it all up and played the other game. Now, I have enough of that other game so I decided to actually play a full game of your great expansion. It’s currently Late 1941, and things are interesting as usual… I followed the strategy guides for Germany, Soviet Union, Japan and United States for this game.
Germany did their opening moves. They took over all of France and Yugoslavia. Finland and Bulgaria joined the Axis. The fleet in sz 111 was destroyed. Near Canada, three U-boots attacked the British destroyer and transport. The destroyer got a hit, so the Germans will not be able to form a wolf-pack if a counterattack happens.
They slowly built up their forces for an Early 1941 Barbarossa campaign. The first Panzer army was created, as well as two Waffen armies, and large stacks of infantry. The initial advance towards Leningrad was successful, and the stack of Russians that took flexible positions in Belarus retreated to Archangel, leaving Leningrad open for the taking. In the south, things didn’t go according to the German plan… a lot of trading took place.
The German force in Bessarabia was attacked with everything the Russians had, and everything but five German tanks got destroyed. The Russians could go on, but they were afraid of an outflanking in Western Ukraine with the German armies in the north. So they retread towards Ukraine and stacked it up with everything it had. The British lend-leased two aircraft to the Russians and flew them to Ukraine, to beef up the defence even more. But the Germans did a risky but bold move. They attacked the Russian forces in Ukraine with everything it had. The five surviving German tanks, a Waffen army in Romania, and all their airpower. The fighting was very exciting, and the Germans managed to destroy the Russian forces (including a Russian army corps and ALL their aircraft) but took heavy losses too. Only one tank and two German planes survived. The Russians regrouped, counterattacked some areas and formed a massive stack in Archangel to counter the German one in Leningrad. The south didn’t have large reinforcements (just a Soviet Army Corps with three guards and a couple of infantry), and with German reinforcements in Poland on their way this may look bad, but next turn the Red Army Conscription will reinforce this area significantly.
The Japanese situation looks pretty bad. A large Japanese army got destroyed by a large Chinese army way deep in china. More Japanese large forces are in Yunnan, keeping the Indians honest but now this army needs to move towards the Chinese in Tsinghai, in order to have a chance to defeat China. The Americans reinforced the Philippines significantly, and the Japanese attack in round 4 didn’t go well. Five American fighters managed to survive and regrouped to the main fleet. The USA, seeing the Japanese struggling with everybody continued to build up naval forces in the Pacific, with a super heavy battleship, destroyers, and carriers.
The situation in Africa is in favour of the Allies. The Italians weren’t able to bring up reinforcements, because their primary goal was to destroy all Allied ships in the Med. After a successful British Taranto raid, the Italians weren’t able to do both. The UK, seeing this, built a factory in Egypt, to build tank units to help in Africa, and aircraft to be lent-leased to Russia.
I can’t wait to see how these events will play out. Japan quickly needs to regroup and take the Philippines, as well as the Dutch East Indies. Italy probably needs to withdraw from Africa, but they can gamble and reinforce it as much as possible, with German aid, and maybe having a chance to dislodge the British from Egypt. On the Eastern Front, the fighting is really exciting and interesting. Both sides have good chances of winning, but German reinforcements are just a bit out of time. And with the Red Army Conscription, lend-lease units (the British can now send three new aircraft as they were destroyed before they were converted into Soviet units), Soviet Guards and eventually Soviet Mass Tank Production, the Soviets have a slight edge. Both sides have a decimated airforce but the Soviets have the lend-lease units.
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RE: Global 1940 & 1943 Expansions Game Reports
I am such a big fan of this new map! China finally doesn’t look stupid anymore (in the previous map its shape was super distorted).
Just looking at the map makes me want to play!
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RE: Global 1940 & 1943 Expansions Game Reports
I went ahead and cleaned up my table, containing the 1943 setup of the House Rule Expansion.
It was just lying there, untouched for months. I found it a bit too overwhelming. The turns took a bit too long and I didn’t want to randomly just do something.
So I cleaned it up and lied down the 1940 setup instead. I am much more familiar with this one.
And now, I am eager for making a full game report of this game, posting per round, and with a lot of pictures.
So I will go ahead and post the situation of the Game Start. Round 1 will follow soon.
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RE: Global 1940 & 1943 Expansions Game Reports
Global 1940 House Rule Expansion, a solo game by VictoryFirst
No. 1 Game Report: Round: Game Start
Brief Overview of Strategy
Axis:
Germany will focus a lot on building U-boats. Italy will be supported in the Med with Luftwaffe units. No serious attempt will be made to conquer Egypt.
Japan will make a swift J2 attack. It will try to conquer China and build a strong navy. With this navy, it will try to conquer some valuable Pacific islands. Then, with a strong economy and a strong land force, India will be threatened.
Italy will be as annoying as possible, by building paratroopers and LCVs. Lots of infantry will be produced to guard the coastline in the Med.
Allies
The UK will do a Taranto Raid, attacking parts of the Italian fleet on the first turn, so that the Italian navy is weakened. It will also build up a large air force to project a lot of power in various areas.
The USA will focus mostly on Germany. It will build a sizeable fleet in the first few turn in The Pacific, in order to form a force that could threaten Japanese forward positions. But for the rest of the game, it will build a massive destroyer task force in The Atlantic, to counter the German submarines. Also, a large air force will be produced, as well as a mighty transport fleet that will prepare for an invasion of North Africa and Europe.
ANZAC will build mostly submarines, to take out any Japanese transports and other small ships that are left alone in the South Pacific.Some pictures from Game Start:
Germany, about to kill France and cause trouble in Europe.
Japan, ready to strike in The Pacific Ocean and Asia
Here, I store my cut-out markers from the rulebook. I printed these on thick paper so that the markers are easy to pick up and last a long time. I store them on the edge of the board.
A full picture of my table. The unit boxes are stored underneath. -
RE: Global 1940 & 1943 Expansions Game Reports
Global 1940 House Rule Expansion, a solo game by VictoryFirst
No. 1 Game Report
Round: Early 1940 (Round 1)
Germany:
Germany purchased five U-boats and upgraded six infantry and two artillery units to Waffen-SS troops. It then attacked various territories. All of mainland France was conquered, including Paris, with the capitulation of France as a result. Yugoslavia also fell. Numerous British naval ships in SZ 106 and 111 were sent to the bottom of the Atlantic. During NCM, Bulgaria and Finland joined the Axis. Three German aircraft landed in Rome for bolstering the defense of Italy, and the rest of the German Luftwaffe landed in Western Germany. AA guns moved west to guard the coastline. Other combat units moved east, in preparation for Operation Barbarossa.
Germany collected 84 IPCs (-1 lost to blockades)Soviet Union:
Soviets purchased one Elite, two infantry, six mines, two tanks, and one Commissar, and saved 7. Combat units moved west to form a defensive line. They concentrated their forces in Belarus and Western Ukraine.
In the Place Units Phase, the 1st Soviet Army Corps was formed, containing a Commissar and three Tank units. Soviet Union ended with 44 IPCs
Japan:
Japan produced three transports and one elite infantry, and saved 5. It started an offensive in China, and conquered several Chinese territories, including Yunnan. In the NCM phase, the Japanese air force was concentrated in Kwangsi. Most of the Japanese fleet moved to SZ 36, in preparation to surprise attack the Colonial Powers in Asia. Japan ended the turn with 53 IPCs.
United States:
The US built some naval units, including an Aircraft Carrier, and two fighters. It also demolished the Air and Naval bases in the Philippines, in case of an attack. Four fortifications were built in the Philippines as well. Numerous naval vessels moved during NCM, in particular in the Pacific. Most of the US air force moved to Wake Island. The US collected 52 IPCs.
China:
China successfully recaptured Yunnan from the Japanese.
United Kingdom:
The British purchased a fighter, some land units, and two air/naval base destructions. It executed the Taranto Raid; it attacked and destroyed parts of the Italian fleet with Naval and Air units. Interestingly, the Germans decided to scramble in one of the battles, to eliminate as many UK forces as possible. The UK also successfully attacked Ethiopia. Air forces landed in Malta, and land units moved into Egypt, some by rail. Sumatra joined the British Empire; an AAA and an infantry unit moved into its territory. Troops in India moved forward to Burma and Shan State. The naval bases in Malaya and Kwangtung were destroyed
The British collected 61 IPCs, ended with 59 (2 lost to blockades).
Italy:
Italy bought two Paratroopers. It attacked Tunis and British naval units that were left over from the attack of SZ 97. It ended with 16 IPCs.
ANZAC:
The Australians purchased a sub, moved into Java, and collected 21 IPCs.IPC Totals:
Without bonuses:- Axis: 84
- Allies: 163
With bonuses:
- Axis: 127
- Allies: 180
Some pictures of the situation at the end of Early 1940:
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RE: Global 1940 & 1943 Expansions Game Reports
Global 1940 House Rule Expansion, a solo game by VictoryFirst.
No. 1 Game Report.
Round: Late 1941 (Round 4)
Germany:
In this turn, Germany started Operation Barbarossa and invaded the Soviet Union. The Soviets got an immediate 10 IPCs bonus, and purchased two tank units - these were placed in Bryansk. The Caucasus was invaded by a paratrooper assault and Karelia was attacked by an infantry army from Finland. AGN and AGS were formed in the Baltic States and Bessarabia respectively. The Germans also reinforced their navy in SZ 91 with more U-boats. This turned out to be a tactical mistake…
Soviet Union:
The Soviets dug in their land mines - in order to slow down the Germana advance. They also purchased six Guards infantry units, as well as seven more mines. The air and naval base in Novgorod were destroyed in advance.
Japan:
Having a lack of destroyers in the South Pacific, the Japanese produced three more, as well as land units for Asia. The empty Borneo and Sumatra were scooped up. At this point, the Japanese have a large income - they collected over 70 IPCs.
United States:
The US reinforced the Atlantic Navy with a BB and several destroyers. SZ 91 was attacked by five Fighters, one Tactical, six Destroyers, and a Submarine. There were heavy losses on both sides. This attack was part of a two-staged attack, one by the US, and one by the UK, which would attack the remaining German boats further with a large attacking force. The Americans retreat their aircraft after all screens had been destroyed, and landed on carriers in SZ 87.
Three tank units were lent-leased to the USSR.United Kingdom:
The British built another three fighters, as well as some naval units for the factory in Egypt. SZ 91 was attacked with some naval units - and a massive airforce. The remnants of the German Kriegsmarine were destroyed - with negligible casualties for the British.
Most of the German U-boats have now been destroyed. A major defeat for the Axis in the Battle for the Atlantic.
Two Fighters and a Tactical Bomber were lent-leased to the USSR.
Italy:
Italy helped Germany on the Eastern Front by attacking Eastern Poland. Italy will be supporting Germany here as much as possible.
A large Italian paratrooper force, together with some landing crafts and land units, are now stationed in Greece - in order to threaten Soviet coastal areas, like Caucasus and Rostov.
ANZAC:
ANZAC built a transport and more submarines. Two Japanese transports were destroyed.Income Totals:
With Bonus:- Axis: 166
- Allies: 186
Without Bonus:
- Axis: 123
- Allies: 141
Some pictures that depict the situation in Late 1941:
I have rearranged my room and thrown away some old junk so that I could make some space for an extra table beside the board, where I can store the Timetable and Army Boards. Formerly, I was using South America to place the units inside the Armies, as you might have noticed :) -
RE: barnee Axis vs VictoryFirst Allies G 40 Expansion
Nice to see you already set the game up. I’m fine with playing by forum too!
One thing that is hindering us to continue the game: I get an error when I try to load your .tsvg file. I’ve had this error before and it means that you run TripleA on a different version. Mine is 2.5.22294. If you run on this same version as well, then things are weird!
I received your message about how you think things should go. I’m used to a less strict set of rules. What I always do is just post the game file to the thread, and if I need to ask OOL in complicated battles or scramble options, I ask my opponent what he desires to do in the thread (possible attaching a save file of the situation). Things like buys, combat and non-combat moves can be found in the save file itself, under ‘History’.
I think that is handier in terms of file management. But if you want to play with those rules because you’re used to them, that’s fine with me!Btw, you also have this nice button called ‘Post Turn Summary’, which directly posts all the things you did during the turn, including a save file. We can play with that as well, if you like.
Regarding file naming, I think this is the best option: ‘G40 Expansion G1’, for the first german turn. So letterofcountry+turn.
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RE: Axis & Allies Global 1940 House Rules Expansion
I played my first game of Axis & Allies Global 1940 House Rule Expansion with the Section 1 rules. I am currently playing a game with the Section 2 rules, and I have to admit: Each time I add another section the game becomes ten times more fun than OOB! My favourite rule is the Extended Pacific Theatre rule, it adds so much depth to the Pacific, and it makes it way more historical than in OOB. The Japanese in my game took Guam, just because it was worth one buck. I have never seen the Japanese take Guam. They also tried to take Midway and Wake, which kind of failed because the Americans took them immediately back.
That aside, I wanted to tell how my Section 1 game went: (no extended pacific theatre though because thats a section 2 rule)
The German player thought that the cheap 5 IPC panzers in this game were overpowered, so he built mostly those only. Because it was the first time he played the game, he did mostly the same moves as in OOB. He destroyed the British fleet in sz 110 and 111, took Paris, Normandy/Bordeaux and Yugoslavia. The Germans tried to overpower the Russians with lots of tanks by building a minor IC in Romania. The Russians were beaten back pretty badly, and in Early 1942, the Germans tried to attack Moscow with a large force. They had an extensive amount of combat factors, more than the Russians had. But after several rounds of combat the Russians came out on top and the Germans had to retreat.
The Eastern Front was very interesting through the rest of the game, with the Germans trying to build up a large force again to destroy the recovering Russian units in Moscow, but they weren’t able to, as the Soviet Union was building a lot of infantry and guards (jeez, these were handy!). The Germans focused their attention on Caucasus and Stalingrad. A lot of back and forth, but finally in 1944, the Russians had a master move. They weren’t able to move their guys to Bryansk, as the Germans had a lot of tanks to counterattack. So they moved all their forces in Samara and Kazakhastan (which were sitting there to take back Stalingrad and the Caucasus if needed) to Stalingrad. The Germans had to attack this stack with everything it had and were able to destroy it with just four tanks left. This was too little to survive the counterattack by the Russian units in Moscow, and the battle of the Eastern Front was won by the Soviet Union
Italy was defeated very early, in 1942 already. They didn’t pay attention to the French destroyer, which was able to destroy an Italian blocker. This way the Americans were able to take not very well defended Rome.
The Japanese Empire was the biggest power on the board. They built factories in Kiangsu(?) and French Indo China, were able to take all over China and Calcutta in 1943. They were able to defeat the American navy, but the Americans had a master move, sacrificed all of their fleets to secure W US (The Japanese took Hawai with three transports and all their fleet. They could take W US if left alone with all the fighters and bombards, but because the Americans reduced it to a small navy they weren’t able to take W US anymore). Only later in the game, the Americans were able to build up a large fleet in the Pacific again.
The Japanese couldn’t do much to win the game, as you need to take an Allied Major Capital. They weren’t in a position to move into Russia, as the British in Calcutta retreated to Persia, and they set up a great defence in Persia. All Japanese tanks and planes were needed for a chance to breach this defence, but they weren’t able to, and in 1945 their forces were even defeated.The game ended in an Allied Economic Victory. Berlin was turned into a fortress with 50 German Infantry, all their airpower and a lot of tanks, but it would fall inevitably if the game would go on one more round. The Japanese weren’t able to grow much further.
This game was way more interesting than an OOB game. It maybe sounds like a standard OOB game but the extra units added so much depth to the game. Is Germany going to be putting tanks in Berlin, or is it going to place some infantry there in order to turn them into Waffen units? Should I turn this factory into UG now or maybe later? All these questions need to be answered and the side that makes the best decisions wins.
Latest posts made by VictoryFirst
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RE: Ragnell804 (CP) v VictoryFirst (Entente), 1914, RR, USA delayed entry, no true neutrals, Italy balance
@Ragnell804
Game HistoryRound: 5 Puchase Units - Italians Italians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 3 infantry moved from Tuscany to Venice 1 fighter moved from Rome to Venice 2 infantry moved from Rome to Tuscany Combat - Italians Italians creates battle in territory SZ 17 Combat Move - Italians Place Units - Italians 5 infantry placed in Rome Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Game History
Round: 5 Puchase Units - Americans Americans buy 1 artillery, 7 infantry and 4 transports; Remaining resources: 7 PUs; Combat Move - Americans 2 artilleries and 6 infantry moved from United States of America to SZ 1 2 artilleries, 1 battleship, 1 cruiser, 6 infantry and 4 transports moved from SZ 1 to SZ 14 2 artilleries and 6 infantry moved from SZ 14 to Morocco Combat Move - Americans Place Units - Americans 1 artillery and 7 infantry placed in United States of America 4 transports placed in SZ 1 Turn Complete - Americans Americans collect 20 PUs; end with 27 PUs
Combat Hit Differential Summary :
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RE: #3: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | Anniversary 1942, no bid
Hmm, is this save done on the pre-release? I can’t open it, because it says it was done on a newer version of triplea. The pre-release doesn’t work for me for some reason.
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RE: #4: dawgoneit (Axis) - VictoryFirst (Allies) | Anniversary 1942, no bid
@dawgoneit
Game HistoryRound: 4 Purchase Units - British British buy 3 armour, 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Kazakh S.S.R. to Trans-Jordan 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 armour moved from India to Trans-Jordan 1 infantry moved from Burma to Yunnan 2 infantry moved from India to Burma 1 destroyer moved from 17 Sea Zone to 7 Sea Zone Combat - British Battle in Trans-Jordan British attack with 2 armour, 1 artillery and 2 infantry Italians defend with 1 armour and 1 infantry British roll dice for 2 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 2/5 hits, 1,83 expected hits Italians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,83 expected hits 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 armour and 1 infantry Non Combat Move - British 1 fighter moved from India to Russia 2 fighters moved from United Kingdom to Russia 1 infantry moved from Kazakh S.S.R. to Chinghai Place Units - British Turning on Edit Mode EDIT: Adding units owned by British to Russia: 1 infantry EDIT: Removing units owned by British from Chinghai: 1 infantry EDIT: Turning off Edit Mode 3 armour placed in India Turning on Edit Mode EDIT: Adding units owned by British to Northwestern Europe: 1 infantry EDIT: Removing units owned by British from United Kingdom: 1 infantry EDIT: Changing ownership of Northwestern Europe from Germans to British EDIT: Turning off Edit Mode 2 fighters and 5 infantry placed in United Kingdom Turn Complete - British British collect 45 PUs; end with 45 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Italians regular : -0,83 British regular : 0,17
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RE: #4: dawgoneit (Axis) - VictoryFirst (Allies) | Anniversary 1942, no bid
@dawgoneit
Game HistoryRound: 4 Purchase Units - Russians Russians repair damage of 6x factory; Remaining resources: 15 PUs; Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belorussia to Archangel 1 infantry moved from Russia to Archangel 1 bomber moved from Russia to Archangel 1 armour and 5 infantry moved from Russia to Caucasus 1 fighter moved from Russia to Caucasus Combat - Russians Battle in Archangel Russians attack with 1 bomber and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 armour, 1 fighter and 5 infantry Italians defend with 1 factory and 1 infantry Russians roll dice for 1 armour, 1 fighter and 5 infantry in Caucasus, round 2 : 2/7 hits, 1,83 expected hits Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 1 armour, 1 fighter and 5 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 1 fighter moved from Caucasus to Russia 1 aaGun moved from Russia to Caucasus 1 bomber moved from Archangel to Russia 2 infantry moved from Novosibirsk to Russia 1 infantry moved from Novosibirsk to Chinghai 1 infantry moved from Evenki National Okrug to Novosibirsk Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 Germans regular : -0,33 Russians regular : 0,17
*Actually, it’s round 4 now, not round 3. Made a mistake in the naming of the file :)
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#3: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | Anniversary 1942, no bid
Game History
Round: 1 Purchase Units - Japanese Japanese buy 2 destroyers and 1 factory; Remaining resources: 0 PUs; Combat Move - Japanese 1 submarine moved from 46 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 1 fighter moved from 51 Sea Zone to 53 Sea Zone 1 bomber moved from Japan to 53 Sea Zone 1 cruiser moved from 50 Sea Zone to 53 Sea Zone 1 battleship, 1 carrier and 2 fighters moved from 38 Sea Zone to 35 Sea Zone 1 infantry moved from Burma to Yunnan 1 fighter and 2 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from Formosa to Yunnan 1 infantry moved from Kwangtung to Fukien 1 infantry moved from Kiangsu to Fukien 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 2 infantry moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Japan to Buryatia S.S.R. 1 fighter moved from Manchuria to Fukien Combat - Japanese Battle in Fukien Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese win, taking Fukien from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Buryatia S.S.R. Japanese attack with 1 artillery, 1 fighter and 3 infantry Russians defend with 3 infantry Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier and 2 fighters British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship remaining. Battle score for attacker is 5 Casualties for Japanese: 1 carrier and 2 fighters Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport Battle in Yunnan Japanese attack with 2 fighters and 3 infantry Chinese defend with 1 fighter and 2 infantry 2 fighters owned by the Japanese retreated Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 infantry Battle in 53 Sea Zone Japanese attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 carrier, 1 destroyer and 1 fighter Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 cruiser, 1 destroyer and 1 submarine Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter Non Combat Move - Japanese 1 fighter moved from 53 Sea Zone to 62 Sea Zone 1 carrier moved from 51 Sea Zone to 62 Sea Zone 1 bomber moved from 53 Sea Zone to Caroline Islands 2 fighters moved from Yunnan to French Indo-China Thailand 1 fighter moved from Fukien to Manchuria 1 fighter moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Kiangsu to Manchuria Place Units - Japanese 1 factory placed in Manchuria 2 destroyers placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUs 1 unit repaired.
Combat Hit Differential Summary :
Chinese regular : 1,00 Americans regular : 1,67 Japanese regular : 1,33 Russians regular : -1,00 British regular : 1,67
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RE: #4: dawgoneit (Axis) - VictoryFirst (Allies) | Anniversary 1942, no bid
@dawgoneit
Game HistoryRound: 3 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 2 PUs; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 1 Sea Zone to 7 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 7 Sea Zone to France 2 infantry moved from Solomon Islands to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies 1 bomber moved from Australia to East Indies 1 destroyer moved from 46 Sea Zone to 48 Sea Zone 1 bomber moved from Australia to East Indies 1 fighter moved from Australia to 48 Sea Zone 1 bomber moved from Australia to 48 Sea Zone 1 artillery moved from Western United States to 56 Sea Zone 1 artillery and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 51 Sea Zone 1 artillery and 1 infantry moved from 51 Sea Zone to Caroline Islands 1 destroyer moved from 53 Sea Zone to 60 Sea Zone 1 battleship, 1 cruiser and 1 submarine moved from 53 Sea Zone to 51 Sea Zone 2 fighters moved from 46 Sea Zone to Caroline Islands 1 carrier and 1 destroyer moved from 46 Sea Zone to 51 Sea Zone 1 carrier and 2 destroyers moved from 56 Sea Zone to 51 Sea Zone Combat - Americans Battle in 48 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 48 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 48 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Caroline Islands Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Caroline Islands, round 2 : 1/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in France Americans attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 aaGun; Italians defend with 6 infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in France, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 6 infantry in France, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Americans lost in France Americans roll dice for 1 armour, 1 artillery and 1 infantry in France, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 6 infantry in France, round 3 : 2/6 hits, 2,00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in France Americans roll dice for 1 armour in France, round 4 : 1/1 hits, 0,50 expected hits Germans roll dice for 5 infantry in France, round 4 : 0/5 hits, 1,67 expected hits 1 infantry owned by the Italians lost in France Americans roll dice for 1 armour in France, round 5 : 1/1 hits, 0,50 expected hits Germans roll dice for 4 infantry in France, round 5 : 1/4 hits, 1,33 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in France Germans win with 3 infantry remaining. Battle score for attacker is -6 Casualties for Americans: 1 armour, 1 artillery and 2 infantry Casualties for Italians: 3 infantry Battle in East Indies Americans attack with 2 bombers and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 bombers and 2 infantry in East Indies, round 2 : 1/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in East Indies Americans win, taking East Indies from Japanese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from East Indies to Australia 1 bomber moved from 48 Sea Zone to New Guinea 1 fighter moved from 48 Sea Zone to 51 Sea Zone 2 fighters moved from Caroline Islands to 51 Sea Zone Place Units - Americans 2 destroyers and 1 transport placed in 56 Sea Zone 1 artillery placed in Western United States 1 fighter placed in Western United States 4 infantry placed in Eastern United States Combat Move - Chinese Turning on Edit Mode EDIT: Adding units owned by Americans to Eastern United States: 1 artillery EDIT: Removing units owned by Americans from Eastern United States: 1 infantry EDIT: Changing PUs for Americans from 2 to 1 EDIT: Turning off Edit Mode 1 infantry moved from Fukien to Kwangtung British take Kwangtung from Japanese 3 infantry moved from Hupeh to Sikang 1 fighter moved from Hupeh to Sikang Combat - Chinese Non Combat Move - Chinese Place Units - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Chinese to Chinghai: 2 infantry EDIT: Removing units owned by Chinese from Sikang: 2 infantry EDIT: Turning off Edit Mode 3 infantry placed in Sikang Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : -3,50 Japanese regular : -0,83 Germans regular : -3,00
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RE: #2: Panzerstahl-Helm (Axis) - VictoryFirst (Allies) | Anniversary 1942, no bid
Yeah, I think I can throw the towel at this point. I have no way to take Moscow back, and I lost all those UK fighters too :)
What surprised me was that you built a couple of submarines. I was skeptical at first because I thought that would drain strength from the Russian front, but I was wrong. Together with a lot of airpower, it deters all Allied naval skirmish landings on the west coast, which allowed you to fully concentrate on Russia.
Also, I want to credit you for the way you defended Japan. I thought that when Japan doesn’t build naval units turn 1, it’s going to be in a very tough spot if US goes KJF. But you’ve never been really in trouble! You defended against all of my threats and I was slowed down too much.
Furthermore, I think I need to reconsider how to best defend Russia. It seems that flying all those fighters over is still not enough…
Anyway, really enjoyed this game. You are a formidable opponent. I would be happy to offer you a rematch, same rules, switching sides.
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RE: Ragnell804 (CP) v VictoryFirst (Entente), 1914, RR, USA delayed entry, no true neutrals, Italy balance
Game History
Round: 5 Puchase Units - French French buy 1 fighter and 7 infantry; Remaining resources: 1 PUs; Combat Move - French 1 infantry moved from Lorraine to Belgium 7 infantry moved from Picardy to Belgium 1 fighter moved from Paris to Belgium 8 infantry moved from Paris to Picardy 2 battleships and 1 cruiser moved from SZ 7 to SZ 9 1 artillery and 2 infantry moved from Nigeria to Kamerun French take Kamerun from Germans 2 transports moved from SZ 17 to SZ 14 Combat - French Combat Move - French Place Units - French 1 fighter and 7 infantry placed in Paris Turn Complete - French French collect 29 PUs; end with 30 PUs
Combat Hit Differential Summary :
Game History
Round: 5 Puchase Units - British British buy 8 infantry, 1 tank and 2 transports; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Germans to Portuguese East Africa: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 artillery EDIT: Removing units owned by British from Egypt: 1 infantry EDIT: Turning off Edit Mode 1 battleship and 2 cruisers moved from SZ 7 to SZ 9 2 infantry moved from Union of South Africa to Portuguese East Africa 2 infantry moved from Mesopotamia to Syrian Desert 4 artilleries, 2 fighters and 10 infantry moved from Mesopotamia to Ankara 1 artillery and 5 infantry moved from Persia to Mesopotamia 2 transports moved from SZ 28 to SZ 29 1 artillery, 2 infantry and 1 tank moved from India to SZ 29 1 artillery, 2 infantry and 1 tank moved from SZ 29 to Mesopotamia 7 infantry moved from India to Persia Combat - British Battle in Syrian Desert British attack with 3 infantry Ottomans defend with 1 infantry British roll dice for 3 infantry in Syrian Desert, round 2 : 2/3 hits, 1,00 expected hits Ottomans roll dice for 1 infantry in Syrian Desert, round 2 : 0/1 hits, 0,50 expected hits 1 infantry owned by the Ottomans lost in Syrian Desert British win with 3 infantry remaining. Battle score for attacker is 3 Casualties for Ottomans: 1 infantry Battle in Ankara British attack with 4 artilleries, 2 fighters and 10 infantry Ottomans defend with 1 artillery and 1 infantry British roll dice for 4 artilleries, 2 fighters and 10 infantry in Ankara, round 2 : 11/16 hits, 7,33 expected hits Ottomans roll dice for 1 artillery and 1 infantry in Ankara, round 2 : 1/2 hits, 1,00 expected hits 1 artillery owned by the Ottomans, 1 infantry owned by the Ottomans and 1 infantry owned by the British lost in Ankara British win, taking Ankara from Ottomans with 4 artilleries, 2 fighters and 9 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Ottomans: 1 artillery and 1 infantry Battle in Portuguese East Africa British attack with 4 infantry Germans defend with 2 infantry British roll dice for 4 infantry in Portuguese East Africa, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Portuguese East Africa, round 2 : 1/2 hits, 1,00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Portuguese East Africa British win, taking Portuguese East Africa from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Combat Move - British Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Place Units - British 8 infantry and 1 tank placed in India 2 transports placed in SZ 9 Turn Complete - British British collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : 0,00 Ottomans regular : -0,50 British regular : 5,33
I solved the problem by just adding the two infantry in Port. E. Afr. Not sure why they vanished like that. They were probably just deserters :)
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RE: Ragnell804 (CP) v VictoryFirst (Entente), 1914, RR, USA delayed entry, no true neutrals, Italy balance
Hmm, there is something strange in this save file. Your two infantry in Portuguese East Africa disappeared for some reason, after your combat move. Or at least, they do not turn up on my screen.
After you did this move, both units dissappeared.