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    VictoryFirst

    @VictoryFirst

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    Best posts made by VictoryFirst

    • RE: Global 1943 Expansion, Revised

      Jeez, this looks just gorgeous! Amazing! Terrific! Brilliant! This is just a masterpiece, I can’t wait to learn the rules and play it!

      posted in House Rules
      VictoryFirst
      VictoryFirst
    • RE: barnee Axis vs VictoryFirst Allies G 40 Expansion

      @barnee

      Nice to see you already set the game up. I’m fine with playing by forum too!

      One thing that is hindering us to continue the game: I get an error when I try to load your .tsvg file. I’ve had this error before and it means that you run TripleA on a different version. Mine is 2.5.22294. If you run on this same version as well, then things are weird!

      I received your message about how you think things should go. I’m used to a less strict set of rules. What I always do is just post the game file to the thread, and if I need to ask OOL in complicated battles or scramble options, I ask my opponent what he desires to do in the thread (possible attaching a save file of the situation). Things like buys, combat and non-combat moves can be found in the save file itself, under ‘History’.
      I think that is handier in terms of file management. But if you want to play with those rules because you’re used to them, that’s fine with me!

      Btw, you also have this nice button called ‘Post Turn Summary’, which directly posts all the things you did during the turn, including a save file. We can play with that as well, if you like.

      Regarding file naming, I think this is the best option: ‘G40 Expansion G1’, for the first german turn. So letterofcountry+turn.

      posted in Play Boardgames
      VictoryFirst
      VictoryFirst
    • Gameplay Oztea 1941 Global setup

      I was playing a game of Oztea 1941, and from turn 5, the game began to be so interesting I started making pictures of it. Let me know your thoughts and comments about the variant in general and specific strategies you thing they should be done in this game. I played with Low Luck, and the house rule that when a capital gets captured more than 2 times, the subsequent time the player pays his IPC’s to the bank, instead of to the conquering player.
      I did use an outdated setup though, with an added naval base in both Kwangtung in Malaya.

      posted in House Rules
      VictoryFirst
      VictoryFirst
    • RE: barnee Axis vs VictoryFirst Allies G 40 Expansion

      And yeah, there is indeed a weird issue that when you create a PBF thread, you can’t edit your posts!

      I wanted to add that when we don’t play on the same version, we can’t load each others save files (well, at least I can’t), so we need to get that fixed first.

      posted in Play Boardgames
      VictoryFirst
      VictoryFirst
    • RE: Axis & Allies Global 1940 House Rules Expansion

      I played my first game of Axis & Allies Global 1940 House Rule Expansion with the Section 1 rules. I am currently playing a game with the Section 2 rules, and I have to admit: Each time I add another section the game becomes ten times more fun than OOB! My favourite rule is the Extended Pacific Theatre rule, it adds so much depth to the Pacific, and it makes it way more historical than in OOB. The Japanese in my game took Guam, just because it was worth one buck. I have never seen the Japanese take Guam. They also tried to take Midway and Wake, which kind of failed because the Americans took them immediately back.

      That aside, I wanted to tell how my Section 1 game went: (no extended pacific theatre though because thats a section 2 rule)

      The German player thought that the cheap 5 IPC panzers in this game were overpowered, so he built mostly those only. Because it was the first time he played the game, he did mostly the same moves as in OOB. He destroyed the British fleet in sz 110 and 111, took Paris, Normandy/Bordeaux and Yugoslavia. The Germans tried to overpower the Russians with lots of tanks by building a minor IC in Romania. The Russians were beaten back pretty badly, and in Early 1942, the Germans tried to attack Moscow with a large force. They had an extensive amount of combat factors, more than the Russians had. But after several rounds of combat the Russians came out on top and the Germans had to retreat.

      The Eastern Front was very interesting through the rest of the game, with the Germans trying to build up a large force again to destroy the recovering Russian units in Moscow, but they weren’t able to, as the Soviet Union was building a lot of infantry and guards (jeez, these were handy!). The Germans focused their attention on Caucasus and Stalingrad. A lot of back and forth, but finally in 1944, the Russians had a master move. They weren’t able to move their guys to Bryansk, as the Germans had a lot of tanks to counterattack. So they moved all their forces in Samara and Kazakhastan (which were sitting there to take back Stalingrad and the Caucasus if needed) to Stalingrad. The Germans had to attack this stack with everything it had and were able to destroy it with just four tanks left. This was too little to survive the counterattack by the Russian units in Moscow, and the battle of the Eastern Front was won by the Soviet Union

      Italy was defeated very early, in 1942 already. They didn’t pay attention to the French destroyer, which was able to destroy an Italian blocker. This way the Americans were able to take not very well defended Rome.

      The Japanese Empire was the biggest power on the board. They built factories in Kiangsu(?) and French Indo China, were able to take all over China and Calcutta in 1943. They were able to defeat the American navy, but the Americans had a master move, sacrificed all of their fleets to secure W US (The Japanese took Hawai with three transports and all their fleet. They could take W US if left alone with all the fighters and bombards, but because the Americans reduced it to a small navy they weren’t able to take W US anymore). Only later in the game, the Americans were able to build up a large fleet in the Pacific again.
      The Japanese couldn’t do much to win the game, as you need to take an Allied Major Capital. They weren’t in a position to move into Russia, as the British in Calcutta retreated to Persia, and they set up a great defence in Persia. All Japanese tanks and planes were needed for a chance to breach this defence, but they weren’t able to, and in 1945 their forces were even defeated.

      The game ended in an Allied Economic Victory. Berlin was turned into a fortress with 50 German Infantry, all their airpower and a lot of tanks, but it would fall inevitably if the game would go on one more round. The Japanese weren’t able to grow much further.

      This game was way more interesting than an OOB game. It maybe sounds like a standard OOB game but the extra units added so much depth to the game. Is Germany going to be putting tanks in Berlin, or is it going to place some infantry there in order to turn them into Waffen units? Should I turn this factory into UG now or maybe later? All these questions need to be answered and the side that makes the best decisions wins.

      posted in House Rules
      VictoryFirst
      VictoryFirst
    • RE: barnee Axis vs VictoryFirst Allies G 40 Expansion

      @barnee

      So I understand we don’t have dice e-mails? I’m fine with that, although I’ve never played with it. I like to do a playtest of my turn first, so I don’t know when you should start doing your turn for real.

      posted in Play Boardgames
      VictoryFirst
      VictoryFirst
    • RE: Axis & Allies Global 1940 House Rules Expansion

      And to add one more thing here, these were just section 1 rules. there are 4 more sections to go which add ten times more depth, strategy and fun to it. My Section 2 game is even more interesting, as the Germans are building submarines to attack Britain. They are not going fully against Russia so the question is if Germany is going to take out Russia? Or Japan, with its giant fleet, decided to build transports over factories to take over the Pacific islands, but now the situation in mainland Asia has grown very dier. They built two factories to stabilize the situation, but is it too late? Almost all of China has been taken back, so the clock is ticking.

      I can’t wait to play my first game of Section 3 or 4, as the Armies and Army Group rules seem very interesting and fun to me!

      posted in House Rules
      VictoryFirst
      VictoryFirst
    • RE: barnee Axis vs VictoryFirst Allies G 40 Expansion

      @barnee

      Lol I just tried to convert our game to a forum game but I got a weird error. It says user ‘VictoryFirst’ doesn’t exist xD. I don’t exist? Well, I know one thing and that is that I do exist, so I will dive deeper and try to fix the error 🙂

      posted in Play Boardgames
      VictoryFirst
      VictoryFirst
    • RE: Axis & Allies Global 1940 House Rules Expansion

      Hi Captain,

      I had two questions regarding the rules.

      1. In OOB, it states that if Russia isn’t at war with Japan, Allied units cannot enter the Russian territories on the Pacific side on the board. Is the US still able to lend lease units to e.g. the Soviet Far East if Russia is not at war with Japan?

      2. The Red Army Conscription rule states that Russia can build 6 units in Stalingrad that turn. But what if the Stalingrad factory is moved to a different location e.g. Samara? Is Russia able to place 6 or 3 units at that factory site? In the Russian strategy guide, it seems to state 6 units.

      posted in House Rules
      VictoryFirst
      VictoryFirst
    • RE: barnee Axis vs VictoryFirst Allies G 40 Expansion

      @barnee
      Thanks! I didn’t realize there was a difference!

      So when you click on Play By Email in the TripleA main menu and you select as save file our game, you’ll get to this screen at the end of the turn.

      1. Save the file
      2. Click on ‘View Turn Summary’ (I highlighted it on the screen to the right.
      3. Copy all the contents of the new window showing up using Ctrl+A.
      4. Then you go to our forum, press Ctrl+V and a summary of your turn will show up. Then you attach the save file.

      This is how Play By Forum nowadays works.

      60102e5c-1225-4a0d-88b0-3f794398fd94-image.png

      posted in Play Boardgames
      VictoryFirst
      VictoryFirst

    Latest posts made by VictoryFirst

    • RE: TGC (CP) vs VF (Entente) -1914, oob, no bid

      @the_good_captain

      Hi, I think I have to call this one too. The TUV and income might be pretty similar at the moment, but you have more abilities to threaten territories than I do. I have no chance to take out the Ottomans, and I’ll have to use all of the US resources to save Italy, while France has a hard time defending and taking back all territories Germany takes while preserving its strength. It might be a stalemate for the next amount of turns, but I think the CP will still win eventually. In any case, I will have no chance of winning.

      I have to compliment you on two things:

      1. The way you forced a revolution to take place in Russia
      2. How delayed the reinforcement of US units by contesting the sea zone

      You did an excellent job of bypassing the stack in Russia by just contesting it so that it cannot retake neighboring territories. I was unaware of that, but it also made me realize something. Defending Russia is a lot harder then because you need to have a balance between stacking your units in Moscow, but also keep a stack in reserve to take back territories adjacent to Moscow. At some point, this will be impossible as that reserve stack will get attacked by CP units.

      Also, I didn’t know that the Ottomans have such great defensive capabilities. Even though I spent almost all of my British money in India, I wasn’t able to break through the defenses. With early US help I might’ve had more success, but you also cleverly delayed the US units from coming.

      So all in all, now I am unsure what the best Entende strategy entails. Fully against Ottoman will not work I think. With the help of Austria-Hungary, it becomes very hard to crack the defenses. 100% Germany might be interesting, but I don’t immediately see how it can work out well. If the British spend little money in India, the Ottomans may become annoying. But otherwise, the Western front will not have enough reinforcements. And Germany has good defensive capabilities. A first instinct tells me that attacking Germany might work better because you pull strength away from the Russian front. But I am unsure.

      What do you think? Did I do something wrong while attacking Ottoman Empire? Should I’ve defended Russia a bit more fiercely? I am interested to hear your thoughts. Thanks for the game, and I am looking forward to playing another.

      posted in Play Boardgames
      VictoryFirst
      VictoryFirst
    • RE: barnee Axis vs VictoryFirst Allies G 40 Expansion

      @barnee

      Yeah, with the Japanese having pushed through India, I don’t think the Allies can turn the tides at this point. So I think the Allies are forced to sign a peace treaty with the Axis…

      You played very well as the Axis, and as Japan in particular. You did a very good job taking and defending the money islands, which allowed you to earn a good stack of money. I wasn’t able to push through with my American boats, while I did spend a lot of money in the Pacific.

      For a first game, I think it went pretty well concerning the mechanics. The only thing that I think could be better is the naming of the Soviet Commissars. Instead of naming them Commissar 1,2 and 3 you could name them CommissarInf, CommissarArt, CommissarTank, and so fort. This way you can quickly see what Commisar to edit in, and also what units the Commissar is commanding. Same for the Waffen Führers. Might this be an idea?

      Would you like to have a rematch? I certainly do, it was very fun to play this game against a real opponent! Would you like to switch sides then, or do you want me to play as the Allies? You may decide!

      Looking forward to the next game!

      posted in Play Boardgames
      VictoryFirst
      VictoryFirst
    • RE: TGC (CP) vs VF (Entente) -1914, oob, no bid

      @the_good_captain
      Game History

      Round: 10
      
          Puchase Units - French
              French buy 10 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - French
              2 infantry moved from Burgundy to Marseilles
              1 infantry moved from Burgundy to Lorraine
              9 infantry moved from Picardy to Burgundy
              9 infantry moved from Paris to Burgundy
      
          Combat Move - French
      
          Place Units - French
              10 infantry placed in Paris
      
          Turn Complete - French
              French collect 27 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Game History

      Round: 10
      
          Puchase Units - British
              British buy 6 artilleries, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - British
                  Turning on Edit Mode
                  EDIT: Adding units owned by French to SZ 7: 1 transport
                  EDIT: Removing units owned by French from SZ 9: 1 transport
                  EDIT: Turning off Edit Mode
              1 artillery and 1 infantry moved from Wales to SZ 8
              1 artillery, 1 infantry and 1 transport moved from SZ 8 to SZ 14
              1 artillery and 1 infantry moved from SZ 14 to Spanish Morocco
              2 infantry moved from Spanish Morocco to SZ 14
              2 infantry and 1 transport moved from SZ 14 to SZ 17
              1 infantry moved from SZ 17 to Tuscany
              1 infantry moved from SZ 17 to Tuscany
              12 artilleries, 1 fighter, 63 infantry and 2 tanks moved from Persia to Mesopotamia
                    British take Mesopotamia from Ottomans
              1 fighter moved from India to Mesopotamia
              1 artillery and 2 infantry moved from Smyrna to Ankara
              1 artillery and 1 infantry moved from India to SZ 29
              1 artillery and 1 infantry moved from SZ 29 to Mesopotamia
              3 artilleries and 2 infantry moved from India to Persia
              1 transport moved from SZ 19 to SZ 28
              1 artillery moved from Arabia to SZ 28
              1 artillery moved from SZ 28 to Egypt
              3 artilleries and 5 infantry moved from Trans-Jordan to Egypt
              1 transport moved from SZ 17 to SZ 14
              1 artillery and 1 infantry moved from Togoland to SZ 23
              1 artillery, 1 infantry and 1 transport moved from SZ 23 to SZ 25
              1 artillery and 1 infantry moved from SZ 25 to Union of South Africa
                    British take Union of South Africa from Germans
              1 transport moved from SZ 19 to SZ 17
      
          Combat - British
              Battle in Ankara
                  British attack with 1 artillery and 2 infantry
                  Ottomans defend with 1 infantry
                      British roll dice for 1 artillery and 2 infantry in Ankara, round 2 : 2/3 hits, 1,33 expected hits
                      Ottomans roll dice for 1 infantry in Ankara, round 2 : 1/1 hits, 0,50 expected hits
                      1 infantry owned by the Ottomans and 1 infantry owned by the British lost in Ankara
                  British win, taking Ankara from Ottomans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Ottomans: 1 infantry
      
          Combat Move - British
              1 infantry moved from Yorkshire to Wales
              1 infantry moved from Scotland to Yorkshire
      
          Place Units - British
              6 artilleries, 1 fighter and 1 infantry placed in India
              1 transport placed in SZ 8
      
          Turn Complete - British
              British collect 46 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Ottomans regular : 0,50
      British regular : 0,67
      

      F10-B10.tsvg

      posted in Play Boardgames
      VictoryFirst
      VictoryFirst
    • RE: TGC (CP) vs VF (Entente) -1914, oob, no bid

      @the_good_captain
      Game History

      Round: 9
      
          Puchase Units - Italians
              Italians buy 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
              1 infantry moved from Venice to Piedmont
              6 artilleries and 46 infantry moved from Venice to Tuscany
              5 infantry moved from Rome to Tuscany
              1 infantry moved from Trans-Jordan to SZ 19
              1 infantry moved from Smyrna to SZ 19
              2 infantry and 1 transport moved from SZ 19 to SZ 17
              2 infantry moved from SZ 17 to Tuscany
      
          Combat Move - Italians
      
          Place Units - Italians
              5 infantry placed in Rome
      
          Turn Complete - Italians
              Italians collect 15 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Game History

      Round: 9
      
          Puchase Units - Americans
              Americans buy 3 infantry and 2 transports; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              1 artillery and 3 infantry moved from United States of America to SZ 1
              3 artilleries and 11 infantry moved from Smyrna to SZ 19
              3 artilleries, 1 battleship, 4 cruisers, 11 infantry and 7 transports moved from SZ 19 to SZ 17
              3 artilleries and 11 infantry moved from SZ 17 to Tuscany
              1 artillery and 5 infantry moved from Spanish Morocco to SZ 14
              1 artillery, 5 infantry and 3 transports moved from SZ 14 to SZ 17
              1 artillery and 5 infantry moved from SZ 17 to Tuscany
              1 artillery, 3 infantry and 2 transports moved from SZ 1 to SZ 14
              1 artillery and 3 infantry moved from SZ 14 to Spanish Morocco
      
          Combat Move - Americans
      
          Place Units - Americans
              2 transports placed in SZ 1
              3 infantry placed in United States of America
      
          Turn Complete - Americans
              Americans collect 22 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      I9-US9.tsvg

      posted in Play Boardgames
      VictoryFirst
      VictoryFirst
    • RE: barnee Axis vs VictoryFirst Allies G 40 Expansion

      @barnee
      Game History

      Round: 11
      
          Purchase Units - Russians
              Russians buy 1 elite, 3 guard_infantrys and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
              2 infantry moved from Bryansk to Ukraine
              2 infantry moved from Bryansk to Western Ukraine
              1 guard_infantry moved from Bryansk to Western Ukraine
              1 armour moved from Bryansk to Western Ukraine
              1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
              1 fighter and 1 tactical_bomber moved from Russia to Ukraine
              1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
              2 infantry moved from Volgograd to Caucasus
              2 infantry moved from Rostov to Caucasus
              1 infantry moved from Kazakhstan to Caucasus
              2 armour moved from Bryansk to Caucasus
              1 guard_infantry moved from Bryansk to Caucasus
      
          Combat - Russians
              Battle in Ukraine
                  Changer loiter and taunt; Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 mech_infantry; Changer defend
                      Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1,50 expected hits
                      Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Germans lost in Ukraine
                  Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
              Battle in Caucasus
                  Russians attack with 2 armour, 1 fighter, 1 guard_infantry, 5 infantry and 1 tactical_bomber
                  Italians defend with 2 Italian_LCVs, 3 armour and 3 infantry
                      Russians roll dice for 2 armour, 1 fighter, 1 guard_infantry, 5 infantry and 1 tactical_bomber in Caucasus, round 2 : 4/10 hits, 3,33 expected hits
                      Italians roll dice for 2 Italian_LCVs, 3 armour and 3 infantry in Caucasus, round 2 : 2/6 hits, 2,50 expected hits
                      2 infantry owned by the Russians, 2 infantry owned by the Italians and 2 armour owned by the Italians lost in Caucasus
                      Russians roll dice for 2 armour, 1 fighter, 1 guard_infantry, 3 infantry and 1 tactical_bomber in Caucasus, round 3 : 4/8 hits, 3,00 expected hits
                      Italians roll dice for 2 Italian_LCVs, 1 armour and 1 infantry in Caucasus, round 3 : 0/2 hits, 0,83 expected hits
                      2 Italian_LCVs owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Caucasus
                  Russians win, taking Caucasus from Italians with 2 armour, 1 fighter, 1 guard_infantry, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
                  Casualties for Russians: 2 infantry
                  Casualties for Italians: 2 Italian_LCVs, 3 armour and 3 infantry
              Battle in Western Ukraine
                  Changer loiter and taunt; Russians attack with 1 armour, 1 fighter, 1 guard_infantry, 2 infantry and 1 tactical_bomber
                  Germans defend with 2 Waffen_Paras; Changer defend
                      Russians roll dice for 1 armour, 1 fighter, 1 guard_infantry, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/6 hits, 2,33 expected hits
                      Germans roll dice for 2 Waffen_Paras in Western Ukraine, round 2 : 1/2 hits, 1,33 expected hits
                      1 infantry owned by the Russians and 2 Waffen_Paras owned by the Germans lost in Western Ukraine
                  Russians win, taking Western Ukraine from Germans with 1 armour, 1 fighter, 1 guard_infantry, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 2 Waffen_Paras
      
          Non Combat Move - Russians
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia
              1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
              1 fighter and 1 tactical_bomber moved from Ukraine to Russia
              1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
              2 infantry moved from Bryansk to Rostov
              1 infantry moved from Samara to Kazakhstan
              1 Tank_General3 and 5 armour moved from Bryansk to Vologda
              5 infantry moved from Vologda to Urals
              1 Soviet_Commisar and 3 guard_infantrys moved from Russia to Vologda
              1 armour moved from Archangel to Vologda
              1 armour moved from Urals to Vologda
              1 infantry moved from Russia to Smolensk
              1 infantry moved from Bryansk to Tambov
              1 infantry moved from Samara to Vologda
              2 infantry moved from Russia to Vologda
              1 elite moved from Russia to Vologda
              1 ArmyGroupActive, 1 Soviet_Commisar, 1 Tank_General, 4 aaGuns, 5 armour, 1 elite and 5 infantry moved from Bryansk to Russia
              1 submarine moved from 116 Sea Zone to 108 Sea Zone
              2 aaGuns and 5 infantry moved from Siberia to Sakha
      
          Place Units - Russians
              3 infantry placed in Volgograd
              1 elite, 3 guard_infantrys and 4 infantry placed in Russia
              Turning on Edit Mode
              EDIT: Adding units owned by Russians to Russia: 1 Tank_General3
              EDIT: Removing units owned by Russians from Russia: 1 Tank_General
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding units owned by Russians to Urals: 1 elite
              EDIT: Removing units owned by Russians from Russia: 1 elite
              EDIT: Turning off Edit Mode
              COMMENT: A Tank Army and a Soviet Army Corps, containing three Guards Infantry units are present in Russia. The Tank Army is active. An Army Group forms here as well.
              COMMENT: In Vologda, there is a Tank Army and a Soviet Army Corps also containing three Guards units. The Tank Army is active. No Army Group is formed here (insufficient extra units)
      
          Turn Complete - Russians
              Russians collect 31 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -1,33
      Germans regular : -0,67
      Russians regular : 1,83
      

      Exp R11.tsvg

      Lol I had to do that entire turn with an annoying line of German units running through the Soviet heartland… I couldn’t even see my units there 🙂 I hope triplea fixes that issue at some point. Maybe an off-map box would be handy. A couple of units could be placed in this box and then represented on the map by a single token.

      posted in Play Boardgames
      VictoryFirst
      VictoryFirst
    • RE: TGC (CP) vs VF (Entente) -1914, oob, no bid

      @the_good_captain
      Game History

      Round: 9
      
          Puchase Units - French
              French buy 9 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - French
              9 artilleries, 1 fighter and 73 infantry moved from Lorraine to Burgundy
              1 infantry moved from Picardy to Lorraine
              10 infantry moved from Picardy to Burgundy
              11 infantry moved from Paris to Picardy
      
          Combat Move - French
      
          Place Units - French
              9 infantry placed in Paris
      
          Turn Complete - French
              French collect 29 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Game History

      Round: 9
      
          Puchase Units - British
              British buy 4 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 artillery and 3 infantry moved from Egypt to SZ 17
              3 artilleries and 6 infantry moved from Egypt to Trans-Jordan
              1 artillery, 3 infantry and 2 transports moved from SZ 17 to SZ 19
              1 artillery and 3 infantry moved from SZ 19 to Smyrna
              1 artillery and 1 infantry moved from South West Africa to SZ 24
              1 artillery, 1 infantry and 1 transport moved from SZ 24 to SZ 23
              1 artillery and 1 infantry moved from SZ 23 to Togoland
              1 infantry moved from Nigeria to Togoland
              1 artillery and 1 infantry moved from Portuguese East Africa to SZ 26
              1 artillery, 1 infantry and 1 transport moved from SZ 26 to SZ 27
              1 artillery, 1 infantry and 1 transport moved from SZ 27 to SZ 29
              1 artillery and 1 infantry moved from SZ 29 to Arabia
                    British take Arabia from Ottomans
              6 artilleries, 1 fighter and 1 infantry moved from India to Persia
              2 infantry moved from Wales to SZ 8
              2 infantry and 1 transport moved from SZ 8 to SZ 14
              2 infantry moved from SZ 14 to Spanish Morocco
              1 artillery and 1 infantry moved from Spanish Morocco to SZ 14
              1 artillery, 1 infantry and 1 transport moved from SZ 14 to SZ 17
              1 artillery and 1 infantry moved from SZ 17 to Tuscany
      
          Combat - British
              Battle in Togoland
                  British attack with 1 artillery and 2 infantry
                  Germans defend with 1 infantry
                      British roll dice for 1 artillery and 2 infantry in Togoland, round 2 : 2/3 hits, 1,33 expected hits
                      Germans roll dice for 1 infantry in Togoland, round 2 : 1/1 hits, 0,50 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the British lost in Togoland
                  British win, taking Togoland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Combat Move - British
      
          Place Units - British
              1 transport placed in SZ 8
              4 artilleries, 1 fighter and 3 infantry placed in India
      
          Turn Complete - British
              British collect 39 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0,50
      British regular : 0,67
      

      f9-b9.tsvg

      posted in Play Boardgames
      VictoryFirst
      VictoryFirst
    • RE: TGC (CP) vs VF (Entente) -1914, oob, no bid

      @the_good_captain
      Game History

      Round: 8
      
          Puchase Units - Italians
              Italians buy 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
              6 infantry moved from Tuscany to Venice
              2 infantry moved from Rome to SZ 17
              1 battleship, 1 cruiser, 2 infantry and 1 transport moved from SZ 17 to SZ 19
              2 infantry moved from SZ 19 to Smyrna
              1 infantry moved from Egypt to Trans-Jordan
                    Italians take Trans-Jordan from Ottomans
              2 infantry moved from Rome to Tuscany
      
          Combat - Italians
              Battle in Smyrna
                  Italians attack with 2 infantry
                  Ottomans defend with 2 infantry
                      Italians roll dice for 1 battleship in Smyrna, round 2 : 1/1 hits, 0,67 expected hits
                      Italians roll dice for 2 infantry in Smyrna, round 2 : 0/2 hits, 0,67 expected hits
                      Ottomans roll dice for 2 infantry in Smyrna, round 2 : 1/2 hits, 1,00 expected hits
                      1 infantry owned by the Ottomans and 1 infantry owned by the Italians lost in Smyrna
                  Ottomans and Italians reach a stalemate
                  . Battle score for attacker is 0
                  Casualties for Italians: 1 infantry
                  Casualties for Ottomans: 1 infantry
      
          Combat Move - Italians
      
          Place Units - Italians
              5 infantry placed in Rome
      
          Turn Complete - Italians
              Italians collect 15 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0,33
      Ottomans regular : 0,00
      

      Game History

      Round: 8
      
          Puchase Units - Americans
              Americans buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 artillery and 5 infantry moved from United States of America to SZ 1
              1 artillery, 5 infantry and 3 transports moved from SZ 1 to SZ 14
              3 artilleries and 11 infantry moved from Naples to SZ 17
              3 artilleries, 1 battleship, 4 cruisers, 11 infantry and 7 transports moved from SZ 17 to SZ 19
              3 artilleries and 11 infantry moved from SZ 19 to Smyrna
              1 artillery and 5 infantry moved from SZ 14 to Spanish Morocco
      
          Combat - Americans
              Battle in Smyrna
                  Italians loiter and taunt; Americans attack with 3 artilleries and 11 infantry
                  Ottomans defend with 1 infantry
                      Americans roll dice for 1 battleship in Smyrna, round 2 : 1/1 hits, 0,67 expected hits
                      Ottomans roll dice for 1 infantry in Smyrna, round 2 : 0/1 hits, 0,50 expected hits
                      1 infantry owned by the Ottomans lost in Smyrna
                  Americans win, taking Smyrna from Ottomans with 3 artilleries and 11 infantry remaining. Battle score for attacker is 3
                  Casualties for Ottomans: 1 infantry
      
          Combat Move - Americans
      
          Place Units - Americans
              2 transports placed in SZ 1
              1 artillery and 3 infantry placed in United States of America
      
          Turn Complete - Americans
              Americans collect 22 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0,33
      Ottomans regular : -0,50
      

      I8-US8.tsvg

      posted in Play Boardgames
      VictoryFirst
      VictoryFirst
    • RE: TGC (CP) vs VF (Entente) -1914, oob, no bid

      @the_good_captain
      Game History

      Round: 8
      
          Puchase Units - French
              French buy 11 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - French
              10 infantry moved from Picardy to Lorraine
              11 infantry moved from Paris to Picardy
      
          Combat Move - French
      
          Place Units - French
              11 infantry placed in Paris
      
          Turn Complete - French
              French collect 29 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      Game History

      Round: 8
      
          Puchase Units - British
              British buy 6 artilleries, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 artillery and 7 infantry moved from India to Persia
              1 artillery and 1 infantry moved from Wales to SZ 8
              1 artillery and 3 infantry moved from Spanish Morocco to SZ 14
              1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from SZ 14 to SZ 17
              1 artillery and 3 infantry moved from SZ 17 to Egypt
              1 artillery, 1 infantry and 1 transport moved from SZ 8 to SZ 14
              1 artillery and 1 infantry moved from SZ 14 to Spanish Morocco
              1 infantry moved from German East Africa to SZ 26
              1 artillery moved from German East Africa to SZ 26
              1 artillery, 1 infantry and 1 transport moved from SZ 26 to SZ 24
              1 artillery and 1 infantry moved from SZ 24 to South West Africa
                    British take South West Africa from Germans
              1 artillery and 1 infantry moved from German East Africa to Portuguese East Africa
                    British take Portuguese East Africa from Germans
      
          Combat - British
      
          Combat Move - British
      
          Place Units - British
              6 artilleries and 1 fighter placed in India
              1 transport placed in SZ 8
      
          Turn Complete - British
              British collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Let me know if building only non-infantry units in India is allowed or not… I did leave an infantry there to fulfill the ‘at least one infantry in a territory with units’ rule.
      F8-B8.tsvg

      posted in Play Boardgames
      VictoryFirst
      VictoryFirst
    • RE: barnee Axis vs VictoryFirst Allies G 40 Expansion

      @barnee
      Game History

      Round: 10
      
          Purchase Units - ANZAC
              ANZAC buy 3 destroyers; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Western Australia to 56 Sea Zone
              2 infantry and 1 transport moved from 56 Sea Zone to 43 Sea Zone
              2 infantry moved from 43 Sea Zone to Borneo
      
          Combat - ANZAC
              Battle in Borneo
      
          Non Combat Move - ANZAC
              2 fighters moved from Dutch New Guinea to Queensland
              1 cruiser moved from 56 Sea Zone to 45 Sea Zone
              1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
              1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
      
          Place Units - ANZAC
              3 destroyers placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 11 PUs
              Trigger ANZAC Liberates DNG Turn10: ANZAC met a national objective for an additional 2 PUs; end with 13 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Combat Move - French

          Turn Complete - French
      

      Combat Hit Differential Summary :
      Exp A10-F10.tsvg

      posted in Play Boardgames
      VictoryFirst
      VictoryFirst
    • RE: barnee Axis vs VictoryFirst Allies G 40 Expansion

      @barnee
      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 1 USA_Hvy_Bomber, 1 artillery, 6 destroyers, 1 elite, 6 infantry, 1 marine and 1 usa_fighter; Remaining resources: 0 PUs; 
      
          Place Units - Americans
              Units in Eastern United States being upgraded or consumed: 1 infantry
              1 marine placed in Eastern United States
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
              1 artillery, 1 elite and 6 infantry moved from Morocco to 92 Sea Zone
              1 artillery, 1 elite, 6 infantry and 4 transports moved from 92 Sea Zone to 95 Sea Zone
              1 artillery, 1 elite and 6 infantry moved from 95 Sea Zone to Northern Italy
              1 battleship, 2 carriers, 10 destroyers and 4 usa_fighters moved from 93 Sea Zone to 95 Sea Zone
              4 usa_fighters moved from 95 Sea Zone to Northern Italy
              1 USA_Hvy_Bomber moved from Eastern United States to 16 Sea Zone
              1 pacific_destroyer moved from 26 Sea Zone to 16 Sea Zone
              1 destroyer moved from 26 Sea Zone to 23 Sea Zone
              1 destroyer moved from 33 Sea Zone to 34 Sea Zone
              1 Heavy_BB, 2 NavyFighters, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 8 usa_fighters and 1 usa_tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
      
          Combat - Americans
              Battle in Northern Italy
                  Americans attack with 1 artillery, 1 elite, 6 infantry and 4 usa_fighters
                  Germans defend with 1 aaGun, 2 armour and 6 mech_infantrys; Italians defend with 1 factory_minor
                      Germans roll AA dice in Northern Italy : 1/3 hits, 0,50 expected hits
                      1 usa_fighter owned by the Americans lost in Northern Italy
                      Americans roll dice for 1 battleship in Northern Italy, round 2 : 1/1 hits, 0,67 expected hits
                      Americans roll dice for 1 artillery, 1 elite, 6 infantry and 3 usa_fighters in Northern Italy, round 2 : 2/12 hits, 3,50 expected hits
                      Italians roll dice for 1 aaGun, 2 armour and 6 mech_infantrys in Northern Italy, round 2 : 2/9 hits, 3,17 expected hits
                      1 aaGun owned by the Germans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Northern Italy
                      Americans roll dice for 1 artillery, 1 elite, 4 infantry and 3 usa_fighters in Northern Italy, round 3 : 3/10 hits, 3,17 expected hits
                      Italians roll dice for 2 armour and 4 mech_infantrys in Northern Italy, round 3 : 3/6 hits, 2,33 expected hits
                      3 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Northern Italy
                      Americans roll dice for 1 artillery, 1 elite, 1 infantry and 3 usa_fighters in Northern Italy, round 4 : 2/7 hits, 2,67 expected hits
                      Italians roll dice for 2 armour and 1 mech_infantry in Northern Italy, round 4 : 2/3 hits, 1,33 expected hits
                      1 elite owned by the Americans, 1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Northern Italy
                      Americans roll dice for 1 artillery and 3 usa_fighters in Northern Italy, round 5 : 2/4 hits, 1,83 expected hits
                      Italians roll dice for 1 armour in Northern Italy, round 5 : 0/1 hits, 0,50 expected hits
                      1 armour owned by the Germans lost in Northern Italy
                  Americans win, taking Northern Italy from Italians with 1 artillery and 3 usa_fighters remaining. Battle score for attacker is 9
                  Casualties for Americans: 1 elite, 6 infantry and 1 usa_fighter
                  Casualties for Germans: 1 aaGun, 2 armour and 6 mech_infantrys
              Battle in 16 Sea Zone
                  Americans attack with 1 USA_Hvy_Bomber and 1 pacific_destroyer
                  Japanese defend with 1 Escort
                      Americans roll dice for 1 USA_Hvy_Bomber and 1 pacific_destroyer in 16 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                      Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 Escort owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 USA_Hvy_Bomber and 1 pacific_destroyer remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 Escort
              Battle in 42 Sea Zone
                  Americans attack with 1 Heavy_BB, 2 NavyFighters, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 8 usa_fighters and 1 usa_tactical_bomber
                  Japanese defend with 1 Japan_destroyer and 1 transport
                      Americans roll dice for 1 Heavy_BB, 2 NavyFighters, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 8 usa_fighters and 1 usa_tactical_bomber in 42 Sea Zone, round 2 : 10/19 hits, 10,50 expected hits
                      Japanese roll dice for 1 Japan_destroyer and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 0,50 expected hits
                      1 transport owned by the Japanese and 1 Japan_destroyer owned by the Japanese lost in 42 Sea Zone
                  Americans win, taking 42 Sea Zone from Japanese with 1 Heavy_BB, 2 NavyFighters, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 8 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 13
                  Casualties for Japanese: 1 Japan_destroyer and 1 transport
      
          Non Combat Move - Americans
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
              1 artillery, 6 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
              1 artillery, 6 infantry, 1 marine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              2 Heavy_Transports moved from 91 Sea Zone to 101 Sea Zone
              1 artillery, 6 infantry and 1 marine moved from 91 Sea Zone to Morocco
              4 transports moved from 93 Sea Zone to 92 Sea Zone
              3 usa_fighters moved from Northern Italy to 95 Sea Zone
              1 bomber moved from Eastern United States to Gibraltar
              1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
              1 pacific_destroyer moved from 26 Sea Zone to 24 Sea Zone
              1 USA_Hvy_Bomber moved from 16 Sea Zone to Midway
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 infantry and 1 pacific_transport moved from 26 Sea Zone to 54 Sea Zone
              2 infantry moved from 54 Sea Zone to Queensland
              1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
              1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone
              1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
              4 destroyers moved from 26 Sea Zone to 54 Sea Zone
              1 artillery, 5 destroyers, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
              2 transports moved from 33 Sea Zone to 26 Sea Zone
              1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 USA_Hvy_Bomber, 1 artillery, 1 elite, 6 infantry and 1 usa_fighter placed in Eastern United States
              6 destroyers placed in 10 Sea Zone
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,2,3,5,2,4,1,2
              Americans collect 52 PUs (4 lost to blockades); end with 52 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
              Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 69 PUs
              Trigger USA Loses IwoJima Pacific Expanded Turn10: Americans met a national objective for an additional -1 PUs; end with 68 PUs
              Trigger Americans Loses Philippines Turn10: Americans met a national objective for an additional -3 PUs; end with 65 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -3,00
      Japanese regular : -0,83
      Italians regular : -0,33
      Germans AA : 0,50
      

      Exp US10-C10-UK10.tsvg

      posted in Play Boardgames
      VictoryFirst
      VictoryFirst