Good to see two new support options! I went with another Gold this year đ Thanks for the awesome site!
And thanks Panther for your unparalleled dedication, you absolutely deserve that distinguished badge!
Good to see two new support options! I went with another Gold this year đ Thanks for the awesome site!
And thanks Panther for your unparalleled dedication, you absolutely deserve that distinguished badge!
Jeez, this looks just gorgeous! Amazing! Terrific! Brilliant! This is just a masterpiece, I canât wait to learn the rules and play it!
@CentralCommando I think a mix of both is better. You canât discover true balance with only solo play, as you will not get exposed to strategies you did not think of. @The_Good_Captain gave some good examples of this.
However, solo play can be good for discovering new strategies yourself, as you can quickly play a large number of games, try out something new each game, and easily make small changes to the strategies until youâve fine-tuned them. This is harder against opponents because opponents will play differently and youâd also have to wait for them to do their turn.

The TripleA G40 Expansion module now has The Captain represented on the map đ
Thank you so much Captain and all the assisting players for this awesome game!
Iâm just a waste of oxygen at this point lol.
Heh heh but you are using your oxygen to keep improving the awesome TripleA module of the greatest A&A game ever, plus you are a very fun opponent to play against. Please, be more appreciative of your existence! You very much deserve the oxygen! Without you, this all wouldnât even have been possible! đ
Congrats on your victory by the way :)
Hehe not sure what this thread is about but yeah, containing Japan can be done. Just keep the Russian units on the Manchurian border as a threat. Use the American fleet to make threats where Japan is weak (i.e. the South Pacific or the North Pacific). Use British fighters to support Russia and India. You donât have to take any aggressive actions. Just putting your troops where they can pose threats forces them to defend, slowing down their expansion, and if they donât defend thatâs when you strike.
Attacking early as Russia is possible but quite risky. Pressure and attacks from all sides are necessary. However, usually itâs Germany in these scenarios who will become super strong and take Moscow. You can contain Japan however itâs much harder to defeat it. You need to wait for them to make a mistake. Itâs often easier to defeat Germany.
However, I must say that it has been a very long time since I last played OOB G40, so you have to take my thoughts with a grain of salt.
I was playing a game of Oztea 1941, and from turn 5, the game began to be so interesting I started making pictures of it. Let me know your thoughts and comments about the variant in general and specific strategies you thing they should be done in this game. I played with Low Luck, and the house rule that when a capital gets captured more than 2 times, the subsequent time the player pays his IPCâs to the bank, instead of to the conquering player.
I did use an outdated setup though, with an added naval base in both Kwangtung in Malaya.
@hiijohnson said in 2026 Classic Tournament:
@dawgoneit yeah - sorry that is mainly my fault. I hired another attorney and am training a sales guy so I will have time moving forward. I just need to figure out how to play by email.
Here is how you play by forum.

Now you have filled in all required fields, the rest is not necessary.
You just need to determine who plays which side and with which bid (if any). If you have chosen a bid, you should go to âGame Optionsâ and enter the bid there. Also, check if the correct optional rules are enabled. Agree to the rule set this before the game starts.
Once everything is ready, you can click on âPlayâ, and do your turn. At the end of your turn, at the right of the screen youâll see a window where you can click on âPost Turn Summaryâ. This will directly post a turn summary along with a save file to your game thread.
Hope this helps!
Hi all,
The existing TripleA module for Europe doesnât take care of all rules, such as the Middle East or Strategic Bombing Raids. Thatâs why I made some improvements to this module to enhance the gaming experience.
The module is available for download directly via TripleA. Click on âDownload Mapsâ and look for the map called âEurope Improvedâ.
Pretty busy right now, I am playing a lot of difficult games that require a lot of thinking time. I will do my turn here probably tomorrow.
TripleA Turn Summary for game: Classic League
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Kazakh S.S.R.: 1 infantry
EDIT: Adding units owned by Americans to Sinkiang: 1 infantry
EDIT: Turning off Edit Mode
2 infantry moved from Sinkiang to India
2 fighters moved from Sinkiang to India
2 infantry moved from Kazakh S.S.R. to Persia
1 fighter moved from Karelia S.S.R. to Persia
6 armour moved from Sinkiang to Novosibirsk
1 armour and 3 infantry moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Evenki National Okrug
4 infantry moved from Russia to Novosibirsk
Combat - Russians
Battle in Persia
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Persia, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Persia, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Persia
Russians win, taking Persia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Russians attack with 6 armour and 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 armour and 4 infantry in Novosibirsk, round 2 : 6/10 hits, 3,67 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 6 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Evenki National Okrug
Russians attack with 1 armour and 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 4 infantry in Evenki National Okrug, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in India
Russians attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in India, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in India
Russians roll dice for 2 fighters and 2 infantry in India, round 3 : 3/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in India
Russians win, taking India from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
2 fighters moved from India to Karelia S.S.R.
1 fighter moved from Persia to Karelia S.S.R.
2 armour moved from Russia to Karelia S.S.R.
4 infantry moved from Karelia S.S.R. to Russia
1 aaGun moved from Sinkiang to Novosibirsk
1 infantry moved from Sinkiang to Kazakh S.S.R.
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -1,67
Germans regular : -0,67
Russians regular : 2,83
TripleA Turn Summary for game: Classic League
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 fighter and 7 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
2 infantry moved from Karelia S.S.R. to Caucasus
2 fighters moved from Karelia S.S.R. to Caucasus
1 fighter moved from Karelia Sea Zone to Caucasus
1 bomber moved from Karelia S.S.R. to Germany
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Battle in Caucasus
Americans attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 3 fighters and 2 infantry in Caucasus, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
1 bomber moved from Germany to Karelia S.S.R.
8 infantry moved from Finland Norway to Karelia S.S.R.
3 fighters moved from Caucasus to Karelia S.S.R.
4 transports moved from North Sea Zone to East Canada Sea Zone
8 infantry moved from West Canada to East Canada Sea Zone
8 infantry and 4 transports moved from East Canada Sea Zone to North Sea Zone
8 infantry moved from North Sea Zone to Finland Norway
1 fighter moved from West Canada to Karelia S.S.R.
1 fighter moved from West US to Karelia Sea Zone
1 armour and 8 infantry moved from West US to West Canada
1 infantry moved from Sinkiang to Kazakh S.S.R.
2 infantry moved from Karelia S.S.R. to Russia
Place Units - Americans
1 fighter and 7 infantry placed in West US
Turn Complete - Americans
Americans collect 35 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : 0,17
Germans AA : -0,17
Germans regular : -0,67
TripleA Turn Summary for game: North Africa - Rommelâs Last Push
Game History
Round: 1
Combat Move - British
Turning on Edit Mode
1 UK-scoutcar moved from Desert Zone J to Tripoli
1 UK-scoutcar moved from Mersa Matruh to Mersa Brega
Combat - British
EDIT: Battle in Mersa Brega
EDIT: British attack with 1 UK-scoutcar
EDIT: Germans defend with 4 1-supplys, 1 G-antitank, 1 UK-truck, 1 artillery, 1 mech and 2 tanks
EDIT: 1/1 hits, 0,20 expected hits
EDIT: 1/5 hits, 1,90 expected hits
EDIT: 1 UK-scoutcar owned by the British lost in Mersa Brega
EDIT: 1 mech owned by the Germans lost in Mersa Brega
EDIT: Germans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 0
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Mersa Brega: 1 1-supply
EDIT: Battle in Tripoli
EDIT: British attack with 1 UK-scoutcar
EDIT: Germans defend with 3 1-supplys and 1 coast_road; Italians defend with 2 I-infantrys and 1 truck
EDIT: 0/1 hits, 0,20 expected hits
EDIT: 1/2 hits, 0,40 expected hits
EDIT: 1 UK-scoutcar owned by the British lost in Tripoli
EDIT: Italians win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -4
EDIT: Recording Battle Statistics
Non Combat Move - British
EDIT: Trigger AddCoastRoadMersa Matruh: British has 1 coast_road placed in Mersa Matruh
EDIT: Trigger AddCoastRoadBenghazi: British has 1 coast_road placed in Benghazi
EDIT: Trigger AddCoastRoadTobruk: British has 1 coast_road placed in Tobruk
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Tripoli: 1 1-supply
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RemoveCoastRoadMersa Matruh: has removed 1 coast_road owned by British in Mersa Matruh
Trigger RemoveCoastRoadTobruk: has removed 1 coast_road owned by British in Tobruk
1 UK-destroyer and 1 battleship moved from Sea Zone 31 to Sea Zone 23
1 UK-submarine moved from Sea Zone 12 to Sea Zone 23
1 UK-scoutcar moved from Mersa Matruh to Desert Zone J
3 1-supplys and 1 UK-truck moved from Benghazi to Tobruk
EDIT: 6 1-supplys and 1 UK-truck moved from Tobruk to Mersa Matruh
1 UK-truck moved from Benghazi to Tobruk
1 5-supply and 1 UK-truck moved from Tobruk to Mersa Matruh
1 UK-antitank and 5 infantry moved from Cairo to Mersa Matruh
1 UK-fighter moved from Cairo to Tobruk
1 UK-aaGun moved from Cairo to Mersa Matruh
Place Units - British
3 UK-destroyers and 1 battleship placed in Sea Zone 3
1 5-supply placed in Gibraltar
1 infantry placed in Atlantic Ocean Convoy
Assign Convoy Escorts - British
Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to UK-fighter
Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to bomber
Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to UK-fighter
Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to bomber
Trigger RemoveSupplySaharaDesert: has removed 20 1-supplys and 4 5-supplys owned by Uncontrolled in Sahara Desert 1
Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 4British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 3British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 6British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1British5-supplyGibraltar: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 2German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 5British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to UK-fighter
Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to UK-fighter
Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to bomber
Trigger IncreaseAircraftMovementTo6: Setting movement to 6 for unitAttachment attached to bomber
End Turn - British
British collect 0 PUs; end with 5 PUs
Objective British Base Income: British met a national objective for an additional 6 PUs; end with 11 PUs
Combat Hit Differential Summary :
EDIT: : 0,30
TripleA Manual Gamesave Post for game: North Africa - Rommelâs Last Push
Game History
Round: 1
Combat Move - British
Turning on Edit Mode
1 UK-scoutcar moved from Desert Zone J to Tripoli
1 UK-scoutcar moved from Mersa Matruh to Mersa Brega
Combat - British
EDIT: Battle in Mersa Brega
EDIT: British attack with 1 UK-scoutcar
EDIT: Germans defend with 4 1-supplys, 1 G-antitank, 1 UK-truck, 1 artillery, 1 mech and 2 tanks
EDIT: 1/1 hits, 0,20 expected hits
Combat Hit Differential Summary :
EDIT: : 0,80
TripleA Turn Summary for game: North Africa - Rommelâs Last Push
Game History
Round: 1
Combat Move - Germans
Turning on Edit Mode
1 scoutcar moved from Zella to Mersa Brega
2 tanks moved from El Agheila to Zella
2 tanks moved from Zella to Mersa Brega
1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega
1 G-fighter moved from Tripoli to Mersa Brega
1 G-bomber moved from Tripoli to Mersa Brega
Combat - Germans
EDIT: Battle in Mersa Brega
EDIT: Germans attack with 1 G-antitank, 1 G-bomber, 1 G-fighter, 1 artillery, 1 mech, 1 scoutcar and 2 tanks
EDIT: British defend with 1 5-supply, 1 UK-truck, 1 artillery, 1 infantry and 1 matilda
EDIT: 3/8 hits, 3,00 expected hits
EDIT: 1/3 hits, 1,10 expected hits
EDIT: 1 scoutcar owned by the Germans and 1 mech owned by the Germans lost in Mersa Brega
EDIT: 1 artillery owned by the British, 1 infantry owned by the British and 1 matilda owned by the British lost in Mersa Brega
EDIT: Germans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
EDIT: Recording Battle Statistics
Non Combat Move - Germans
EDIT: Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli
EDIT: Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from El Agheila: 1 5-supply
EDIT: Adding units owned by Germans to El Agheila: 3 1-supplys
EDIT: Removing units owned by Germans from Mersa Brega: 1 5-supply
EDIT: Adding units owned by Germans to Mersa Brega: 4 1-supplys
EDIT: Turning off Edit Mode
Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega
1 G-fighter moved from Mersa Brega to El Agheila
1 mech moved from Tripoli to Mersa Brega
1 G-bomber moved from Sicily to El Agheila
1 G-bomber moved from Mersa Brega to El Agheila
Place Units - Germans
2 1-supplys, 5 infantry, 1 mech and 1 truck placed in Tripoli Convoy G
Assign Convoy Escorts - Germans
Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter
Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber
Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter
Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber
Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 4German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter
Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber
Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter
Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber
End Turn - Germans
Germans collect 0 PUs; end with 2 PUs
Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 27 PUs
Combat Hit Differential Summary :
EDIT: : -0,10
Updated one more small thing, it is now version 1.2. Please download that one and ignore version 1.1.
Since we are only on turn 1, I went ahead and fixed this. Also because it would be very confusing if the captured Allied trucks look exactly like Axis trucks. You wouldnât be able to tell if they were captured or bought.
Also updated the game notes and made sure that you can post a turn summary after the British variable reinforcements. When I ended the variable reinforcements phases, it went immediately to the German turn and I had to do a manual post in the middle of a turn.
Iâve sent you version 1.1 via email. I will recreate the board state and do the British turn with that module :)
Also, I noticed you have a yahoo and a gmail. Which one do you prefer to be sent emails to?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
4 fighters moved from Hawaiian Islands to New Zealand
Combat Move - French
1 cruiser moved from 92 Sea Zone to 93 Sea Zone
3 infantry moved from Tunisia to Algeria
1 infantry moved from Northwest Persia to Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :