Jeez, this looks just gorgeous! Amazing! Terrific! Brilliant! This is just a masterpiece, I can’t wait to learn the rules and play it!

Best posts made by VictoryFirst
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RE: Global 1943 Expansion, Revised
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RE: Global 1940 & 1943 Expansions Game Reports
I am such a big fan of this new map! China finally doesn’t look stupid anymore (in the previous map its shape was super distorted).
Just looking at the map makes me want to play!
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RE: Global 1940 & 1943 Expansions Game Reports
I went ahead and cleaned up my table, containing the 1943 setup of the House Rule Expansion.
It was just lying there, untouched for months. I found it a bit too overwhelming. The turns took a bit too long and I didn’t want to randomly just do something.
So I cleaned it up and lied down the 1940 setup instead. I am much more familiar with this one.
And now, I am eager for making a full game report of this game, posting per round, and with a lot of pictures.
So I will go ahead and post the situation of the Game Start. Round 1 will follow soon.
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RE: Global 1940 & 1943 Expansions Game Reports
Global 1940 House Rule Expansion, a solo game by VictoryFirst
No. 1 Game Report: Round: Game Start
Brief Overview of Strategy
Axis:
Germany will focus a lot on building U-boats. Italy will be supported in the Med with Luftwaffe units. No serious attempt will be made to conquer Egypt.
Japan will make a swift J2 attack. It will try to conquer China and build a strong navy. With this navy, it will try to conquer some valuable Pacific islands. Then, with a strong economy and a strong land force, India will be threatened.
Italy will be as annoying as possible, by building paratroopers and LCVs. Lots of infantry will be produced to guard the coastline in the Med.
Allies
The UK will do a Taranto Raid, attacking parts of the Italian fleet on the first turn, so that the Italian navy is weakened. It will also build up a large air force to project a lot of power in various areas.
The USA will focus mostly on Germany. It will build a sizeable fleet in the first few turn in The Pacific, in order to form a force that could threaten Japanese forward positions. But for the rest of the game, it will build a massive destroyer task force in The Atlantic, to counter the German submarines. Also, a large air force will be produced, as well as a mighty transport fleet that will prepare for an invasion of North Africa and Europe.
ANZAC will build mostly submarines, to take out any Japanese transports and other small ships that are left alone in the South Pacific.Some pictures from Game Start:
Germany, about to kill France and cause trouble in Europe.
Japan, ready to strike in The Pacific Ocean and Asia
Here, I store my cut-out markers from the rulebook. I printed these on thick paper so that the markers are easy to pick up and last a long time. I store them on the edge of the board.
A full picture of my table. The unit boxes are stored underneath. -
RE: Global 1940 & 1943 Expansions Game Reports
Global 1940 House Rule Expansion, a solo game by VictoryFirst
No. 1 Game Report
Round: Early 1940 (Round 1)
Germany:
Germany purchased five U-boats and upgraded six infantry and two artillery units to Waffen-SS troops. It then attacked various territories. All of mainland France was conquered, including Paris, with the capitulation of France as a result. Yugoslavia also fell. Numerous British naval ships in SZ 106 and 111 were sent to the bottom of the Atlantic. During NCM, Bulgaria and Finland joined the Axis. Three German aircraft landed in Rome for bolstering the defense of Italy, and the rest of the German Luftwaffe landed in Western Germany. AA guns moved west to guard the coastline. Other combat units moved east, in preparation for Operation Barbarossa.
Germany collected 84 IPCs (-1 lost to blockades)Soviet Union:
Soviets purchased one Elite, two infantry, six mines, two tanks, and one Commissar, and saved 7. Combat units moved west to form a defensive line. They concentrated their forces in Belarus and Western Ukraine.
In the Place Units Phase, the 1st Soviet Army Corps was formed, containing a Commissar and three Tank units. Soviet Union ended with 44 IPCs
Japan:
Japan produced three transports and one elite infantry, and saved 5. It started an offensive in China, and conquered several Chinese territories, including Yunnan. In the NCM phase, the Japanese air force was concentrated in Kwangsi. Most of the Japanese fleet moved to SZ 36, in preparation to surprise attack the Colonial Powers in Asia. Japan ended the turn with 53 IPCs.
United States:
The US built some naval units, including an Aircraft Carrier, and two fighters. It also demolished the Air and Naval bases in the Philippines, in case of an attack. Four fortifications were built in the Philippines as well. Numerous naval vessels moved during NCM, in particular in the Pacific. Most of the US air force moved to Wake Island. The US collected 52 IPCs.
China:
China successfully recaptured Yunnan from the Japanese.
United Kingdom:
The British purchased a fighter, some land units, and two air/naval base destructions. It executed the Taranto Raid; it attacked and destroyed parts of the Italian fleet with Naval and Air units. Interestingly, the Germans decided to scramble in one of the battles, to eliminate as many UK forces as possible. The UK also successfully attacked Ethiopia. Air forces landed in Malta, and land units moved into Egypt, some by rail. Sumatra joined the British Empire; an AAA and an infantry unit moved into its territory. Troops in India moved forward to Burma and Shan State. The naval bases in Malaya and Kwangtung were destroyed
The British collected 61 IPCs, ended with 59 (2 lost to blockades).
Italy:
Italy bought two Paratroopers. It attacked Tunis and British naval units that were left over from the attack of SZ 97. It ended with 16 IPCs.
ANZAC:
The Australians purchased a sub, moved into Java, and collected 21 IPCs.IPC Totals:
Without bonuses:- Axis: 84
- Allies: 163
With bonuses:
- Axis: 127
- Allies: 180
Some pictures of the situation at the end of Early 1940:
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RE: Global 1940 & 1943 Expansions Game Reports
Global 1940 House Rule Expansion, a solo game by VictoryFirst.
No. 1 Game Report.
Round: Late 1941 (Round 4)
Germany:
In this turn, Germany started Operation Barbarossa and invaded the Soviet Union. The Soviets got an immediate 10 IPCs bonus, and purchased two tank units - these were placed in Bryansk. The Caucasus was invaded by a paratrooper assault and Karelia was attacked by an infantry army from Finland. AGN and AGS were formed in the Baltic States and Bessarabia respectively. The Germans also reinforced their navy in SZ 91 with more U-boats. This turned out to be a tactical mistake…
Soviet Union:
The Soviets dug in their land mines - in order to slow down the Germana advance. They also purchased six Guards infantry units, as well as seven more mines. The air and naval base in Novgorod were destroyed in advance.
Japan:
Having a lack of destroyers in the South Pacific, the Japanese produced three more, as well as land units for Asia. The empty Borneo and Sumatra were scooped up. At this point, the Japanese have a large income - they collected over 70 IPCs.
United States:
The US reinforced the Atlantic Navy with a BB and several destroyers. SZ 91 was attacked by five Fighters, one Tactical, six Destroyers, and a Submarine. There were heavy losses on both sides. This attack was part of a two-staged attack, one by the US, and one by the UK, which would attack the remaining German boats further with a large attacking force. The Americans retreat their aircraft after all screens had been destroyed, and landed on carriers in SZ 87.
Three tank units were lent-leased to the USSR.United Kingdom:
The British built another three fighters, as well as some naval units for the factory in Egypt. SZ 91 was attacked with some naval units - and a massive airforce. The remnants of the German Kriegsmarine were destroyed - with negligible casualties for the British.
Most of the German U-boats have now been destroyed. A major defeat for the Axis in the Battle for the Atlantic.
Two Fighters and a Tactical Bomber were lent-leased to the USSR.
Italy:
Italy helped Germany on the Eastern Front by attacking Eastern Poland. Italy will be supporting Germany here as much as possible.
A large Italian paratrooper force, together with some landing crafts and land units, are now stationed in Greece - in order to threaten Soviet coastal areas, like Caucasus and Rostov.
ANZAC:
ANZAC built a transport and more submarines. Two Japanese transports were destroyed.Income Totals:
With Bonus:- Axis: 166
- Allies: 186
Without Bonus:
- Axis: 123
- Allies: 141
Some pictures that depict the situation in Late 1941:
I have rearranged my room and thrown away some old junk so that I could make some space for an extra table beside the board, where I can store the Timetable and Army Boards. Formerly, I was using South America to place the units inside the Armies, as you might have noticed -
RE: barnee Axis vs VictoryFirst Allies G 40 Expansion
Nice to see you already set the game up. I’m fine with playing by forum too!
One thing that is hindering us to continue the game: I get an error when I try to load your .tsvg file. I’ve had this error before and it means that you run TripleA on a different version. Mine is 2.5.22294. If you run on this same version as well, then things are weird!
I received your message about how you think things should go. I’m used to a less strict set of rules. What I always do is just post the game file to the thread, and if I need to ask OOL in complicated battles or scramble options, I ask my opponent what he desires to do in the thread (possible attaching a save file of the situation). Things like buys, combat and non-combat moves can be found in the save file itself, under ‘History’.
I think that is handier in terms of file management. But if you want to play with those rules because you’re used to them, that’s fine with me!Btw, you also have this nice button called ‘Post Turn Summary’, which directly posts all the things you did during the turn, including a save file. We can play with that as well, if you like.
Regarding file naming, I think this is the best option: ‘G40 Expansion G1’, for the first german turn. So letterofcountry+turn.
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Gameplay Oztea 1941 Global setup
I was playing a game of Oztea 1941, and from turn 5, the game began to be so interesting I started making pictures of it. Let me know your thoughts and comments about the variant in general and specific strategies you thing they should be done in this game. I played with Low Luck, and the house rule that when a capital gets captured more than 2 times, the subsequent time the player pays his IPC’s to the bank, instead of to the conquering player.
I did use an outdated setup though, with an added naval base in both Kwangtung in Malaya. -
RE: barnee Axis vs VictoryFirst Allies G 40 Expansion
And yeah, there is indeed a weird issue that when you create a PBF thread, you can’t edit your posts!
I wanted to add that when we don’t play on the same version, we can’t load each others save files (well, at least I can’t), so we need to get that fixed first.
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RE: Axis & Allies Global 1940 House Rules Expansion
I played my first game of Axis & Allies Global 1940 House Rule Expansion with the Section 1 rules. I am currently playing a game with the Section 2 rules, and I have to admit: Each time I add another section the game becomes ten times more fun than OOB! My favourite rule is the Extended Pacific Theatre rule, it adds so much depth to the Pacific, and it makes it way more historical than in OOB. The Japanese in my game took Guam, just because it was worth one buck. I have never seen the Japanese take Guam. They also tried to take Midway and Wake, which kind of failed because the Americans took them immediately back.
That aside, I wanted to tell how my Section 1 game went: (no extended pacific theatre though because thats a section 2 rule)
The German player thought that the cheap 5 IPC panzers in this game were overpowered, so he built mostly those only. Because it was the first time he played the game, he did mostly the same moves as in OOB. He destroyed the British fleet in sz 110 and 111, took Paris, Normandy/Bordeaux and Yugoslavia. The Germans tried to overpower the Russians with lots of tanks by building a minor IC in Romania. The Russians were beaten back pretty badly, and in Early 1942, the Germans tried to attack Moscow with a large force. They had an extensive amount of combat factors, more than the Russians had. But after several rounds of combat the Russians came out on top and the Germans had to retreat.
The Eastern Front was very interesting through the rest of the game, with the Germans trying to build up a large force again to destroy the recovering Russian units in Moscow, but they weren’t able to, as the Soviet Union was building a lot of infantry and guards (jeez, these were handy!). The Germans focused their attention on Caucasus and Stalingrad. A lot of back and forth, but finally in 1944, the Russians had a master move. They weren’t able to move their guys to Bryansk, as the Germans had a lot of tanks to counterattack. So they moved all their forces in Samara and Kazakhastan (which were sitting there to take back Stalingrad and the Caucasus if needed) to Stalingrad. The Germans had to attack this stack with everything it had and were able to destroy it with just four tanks left. This was too little to survive the counterattack by the Russian units in Moscow, and the battle of the Eastern Front was won by the Soviet Union
Italy was defeated very early, in 1942 already. They didn’t pay attention to the French destroyer, which was able to destroy an Italian blocker. This way the Americans were able to take not very well defended Rome.
The Japanese Empire was the biggest power on the board. They built factories in Kiangsu(?) and French Indo China, were able to take all over China and Calcutta in 1943. They were able to defeat the American navy, but the Americans had a master move, sacrificed all of their fleets to secure W US (The Japanese took Hawai with three transports and all their fleet. They could take W US if left alone with all the fighters and bombards, but because the Americans reduced it to a small navy they weren’t able to take W US anymore). Only later in the game, the Americans were able to build up a large fleet in the Pacific again.
The Japanese couldn’t do much to win the game, as you need to take an Allied Major Capital. They weren’t in a position to move into Russia, as the British in Calcutta retreated to Persia, and they set up a great defence in Persia. All Japanese tanks and planes were needed for a chance to breach this defence, but they weren’t able to, and in 1945 their forces were even defeated.The game ended in an Allied Economic Victory. Berlin was turned into a fortress with 50 German Infantry, all their airpower and a lot of tanks, but it would fall inevitably if the game would go on one more round. The Japanese weren’t able to grow much further.
This game was way more interesting than an OOB game. It maybe sounds like a standard OOB game but the extra units added so much depth to the game. Is Germany going to be putting tanks in Berlin, or is it going to place some infantry there in order to turn them into Waffen units? Should I turn this factory into UG now or maybe later? All these questions need to be answered and the side that makes the best decisions wins.
Latest posts made by VictoryFirst
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RE: Vicyory vs barnee EXP Game 3 Boxes 1
Hi Barnee, I got ill again, for the 1 millionth time or something :). Luckily, I finally feel better now, so the turn will be coming shortly
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RE: VictoryFirst (CP) vs. SuperbattleshipYamato (Entente) | WW1 1914, TGC Balance
@SuperbattleshipYamato
Game HistoryRound: 3 Puchase Units - Germans Germans buy 1 artillery, 1 fighter, 9 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Alsace to Lorraine Germans take Lorraine from French 2 infantry moved from Trieste to Albania 1 infantry moved from Tyrolia to Trieste 1 infantry moved from Munich to Tyrolia 1 infantry moved from Hanover to Munich 1 artillery and 11 infantry moved from Berlin to Hanover 2 infantry moved from Livonia to Karelia Germans take Karelia from Russians 3 artilleries and 17 infantry moved from Poland to Livonia 3 artilleries and 8 infantry moved from Silesia to Poland 1 fighter moved from Berlin to Poland 3 infantry moved from Kamerun to Nigeria 1 artillery and 1 infantry moved from South West Africa to Union of South Africa Germans take Union of South Africa from British Combat - Germans Battle in Nigeria Germans attack with 3 infantry British defend with 2 infantry Germans roll dice for 3 infantry in Nigeria, round 2 : 2/3 hits, 1,00 expected hits British roll dice for 2 infantry in Nigeria, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Nigeria Germans win, taking Nigeria from British with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Combat Move - Germans Place Units - Germans 1 artillery, 1 fighter and 9 infantry placed in Berlin 1 transport placed in SZ 11 Turn Complete - Germans Germans collect 46 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans regular : 1,00 British regular : 0,00
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RE: VictoryFirst (CP) vs. Tamer of Beasts (Entente) | WW1 1914, TGC Balance
@Tamer-of-Beasts
Game HistoryRound: 4 Puchase Units - Germans Condition TankProductionGermans: Germans has their production frontier changed to: lateWarProduction Germans buy 1 fighter, 8 infantry and 1 tank; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from Poland to Livonia 2 infantry moved from Silesia to Poland 13 artilleries, 3 fighters and 28 infantry moved from Ruhr to Alsace 1 infantry moved from Munich to Alsace 1 artillery and 6 infantry moved from Hanover to Ruhr 1 infantry moved from Kiel to Ruhr 1 fighter moved from Berlin to Ruhr 2 infantry moved from Berlin to Kiel 1 artillery and 10 infantry moved from Berlin to Hanover Combat - Germans Air Battle in Alsace Germans attacks with 3 units heading to Alsace French launches 2 interceptors out of Alsace Attackers Fire, : 1/3 hits, 1,00 expected hits Defenders Fire, : 0/2 hits, 0,67 expected hits 1 fighter owned by the French lost in Alsace Attackers Fire, : 0/3 hits, 1,00 expected hits Defenders Fire, : 0/1 hits, 0,33 expected hits Attackers Fire, : 2/3 hits, 1,00 expected hits Defenders Fire, : 1/1 hits, 0,33 expected hits 1 fighter owned by the Germans lost in Alsace 1 fighter owned by the French lost in Alsace Air Battle is over, the defenders have all died Battle in Alsace Germans attack with 13 artilleries, 2 fighters and 29 infantry British defend with 2 artilleries and 2 infantry; French defend with 8 artilleries and 26 infantry Germans roll dice for 13 artilleries, 2 fighters and 29 infantry in Alsace, round 2 : 24/44 hits, 21,17 expected hits French roll dice for 10 artilleries and 28 infantry in Alsace, round 2 : 20/38 hits, 19,00 expected hits 20 infantry owned by the Germans and 24 infantry owned by the French lost in Alsace French and Germans reach a stalemate . Battle score for attacker is 12 Casualties for Germans: 20 infantry Casualties for French: 24 infantry Combat Move - Germans Place Units - Germans 1 fighter, 8 infantry and 1 tank placed in Berlin Turn Complete - Germans Germans collect 31 PUs; end with 32 PUs
Combat Hit Differential Summary :
French regular : 1,00 Defenders Fire, : -0,33 Attackers Fire, : 0,00 Germans regular : 2,83
BTW, if you wanted a different distribution of casualties in the battle of Alsace, feel free to edit. I assumed you wanted to take 24 French infantry, but you could have chosen British units as well.
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RE: Ragnell804 (CP) v VictoryFirst (Entente), 1914, RR, USA delayed entry, no true neutrals, Italy balance
@Ragnell804
Game HistoryRound: 4 Puchase Units - Italians Condition TankProductionItalians: Italians has their production frontier changed to: lateWarProduction Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 3 infantry moved from Tuscany to Venice 3 infantry moved from Rome to Tuscany 2 infantry moved from Rome to SZ 17 2 infantry moved from SZ 17 to Libya Combat Move - Italians Place Units - Italians 1 fighter and 2 infantry placed in Rome Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Game History
Round: 4 Puchase Units - Americans Condition TankProductionAmericans: Americans has their production frontier changed to: lateWarProduction Americans buy 4 transports; Remaining resources: 36 PUs; Combat Move - Americans Trigger AmericansRemoveRestrictions: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger AmericansJoinWar: Changing Relationship for AustroHungarians and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for Russians and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for Germans and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for French and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for British and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for Ottomans and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for Italians and Americans from Neutral to Allied Place Units - Americans 4 transports placed in SZ 1 Turn Complete - Americans Americans collect 20 PUs; end with 56 PUs
Combat Hit Differential Summary :
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RE: Ragnell804 (CP) v VictoryFirst (Entente), 1914, RR, USA delayed entry, no true neutrals, Italy balance
@Ragnell804
Game HistoryRound: 4 Puchase Units - French Condition TankProductionFrench: French has their production frontier changed to: lateWarProduction French buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - French 1 unit repaired. 1 infantry moved from Picardy to Lorraine 7 infantry moved from Picardy to Belgium 1 fighter moved from Paris to Belgium 7 infantry moved from Paris to Picardy 1 battleship and 1 cruiser moved from SZ 14 to SZ 7 1 battleship moved from SZ 16 to SZ 7 1 artillery and 2 infantry moved from Togoland to Nigeria British take Nigeria from Germans 1 transport moved from SZ 23 to SZ 24 Combat - French Combat Move - French Place Units - French 1 fighter and 8 infantry placed in Paris Turn Complete - French French collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Game History
Round: 4 Puchase Units - British Condition TankProductionBritish: British has their production frontier changed to: lateWarProduction British buy 1 artillery, 9 infantry and 1 tank; Remaining resources: 1 PUs; Combat Move - British 1 battleship and 2 cruisers moved from SZ 14 to SZ 7 3 infantry moved from Rhodesia to Portuguese East Africa 2 infantry moved from Angola to Union of South Africa British take Union of South Africa from Germans 2 artilleries and 4 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Mesopotamia to Ankara British take Ankara from Ottomans 1 infantry moved from Mesopotamia to Syrian Desert British take Syrian Desert from Ottomans 4 infantry moved from Persia to Mesopotamia 4 infantry moved from India to SZ 29 4 infantry and 2 transports moved from SZ 29 to SZ 28 1 fighter moved from India to Mesopotamia 1 artillery and 5 infantry moved from India to Persia Combat - British Battle in Portuguese East Africa British attack with 3 infantry Germans defend with 2 infantry British roll dice for 3 infantry in Portuguese East Africa, round 2 : 0/3 hits, 1,00 expected hits Germans roll dice for 2 infantry in Portuguese East Africa, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the British lost in Portuguese East Africa Germans and British reach a stalemate . Battle score for attacker is -3 Casualties for British: 1 infantry Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 artilleries and 4 infantry moved from Anglo Egyptian Sudan to Egypt EDIT: 4 infantry moved from SZ 28 to Egypt Place Units - British 1 artillery, 9 infantry and 1 tank placed in India Turn Complete - British British collect 41 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : 0,00 British regular : -1,00
You are faster than the speed of light with these turns
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RE: #2: Panzerstahl-Helm (Axis) - VictoryFirst (Allies) | Anniversary 1942, no bid
@Panzerstahl-Helm
Game HistoryRound: 6 Purchase Units - Americans Americans buy 1 artillery, 4 destroyers, 4 infantry and 1 transport; Remaining resources: 2 PUs; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians 1 destroyer moved from 12 Sea Zone to 6 Sea Zone 1 submarine moved from 51 Sea Zone to 50 Sea Zone 1 destroyer moved from 51 Sea Zone to 49 Sea Zone 1 fighter moved from 51 Sea Zone to 49 Sea Zone 1 bomber moved from Caroline Islands to 60 Sea Zone 1 bomber moved from Caroline Islands to 60 Sea Zone 1 fighter moved from 51 Sea Zone to 50 Sea Zone 1 destroyer moved from 51 Sea Zone to 60 Sea Zone 1 fighter moved from 51 Sea Zone to 60 Sea Zone 1 fighter moved from 51 Sea Zone to 50 Sea Zone Combat - Americans Battle in 50 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 50 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 60 Sea Zone Americans attack with 2 bombers, 1 destroyer and 1 fighter Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 60 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits Japanese roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 60 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 60 Sea Zone Americans win with 2 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 49 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 49 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 49 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 49 Sea Zone to 38 Sea Zone 1 fighter moved from 50 Sea Zone to 38 Sea Zone 1 carrier moved from 51 Sea Zone to 38 Sea Zone 1 fighter moved from 50 Sea Zone to 51 Sea Zone 1 destroyer moved from 51 Sea Zone to 61 Sea Zone 1 fighter moved from 60 Sea Zone to 51 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 51 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 2 destroyers moved from 51 Sea Zone to 38 Sea Zone 1 destroyer moved from 51 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 4 destroyers, 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone 1 artillery and 1 infantry moved from 51 Sea Zone to Caroline Islands 2 bombers moved from 60 Sea Zone to Borneo 1 bomber moved from Stanovoj Chrebet to Russia 1 aaGun and 3 infantry moved from Morocco Algeria to Libya 2 transports moved from 12 Sea Zone to 10 Sea Zone Place Units - Americans 4 destroyers and 1 transport placed in 56 Sea Zone 4 infantry placed in Eastern United States 1 artillery placed in Western United States Turning on Edit Mode EDIT: Adding units owned by Americans to 56 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Eastern United States: 2 infantry EDIT: Adding units owned by Americans to Western United States: 2 infantry EDIT: Removing units owned by Americans from Eastern United States: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 19 Sea Zone: 2 transports EDIT: Removing units owned by Americans from 10 Sea Zone: 2 transports EDIT: Turning off Edit Mode Combat Move - Chinese 1 infantry moved from Chinghai to Sikang Chinese take Sikang from Japanese Combat - Chinese Non Combat Move - Chinese Turn Complete - Americans Americans collect 40 PUs; end with 42 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : 1,67 Japanese regular : 0,00
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RE: #4: dawgoneit (Axis) - VictoryFirst (Allies) | Anniversary 1942, no bid
@dawgoneit
Game HistoryRound: 3 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Caucasus to Eastern Ukraine 2 infantry moved from Russia to Eastern Ukraine 2 infantry moved from Russia to Belorussia 1 bomber moved from Evenki National Okrug to Belorussia 1 fighter moved from Caucasus to Eastern Ukraine 1 infantry moved from Russia to Archangel 1 armour moved from Caucasus to Eastern Ukraine Combat - Russians Battle in Belorussia Russians attack with 1 bomber and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Belorussia, round 2 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Ukraine Russians attack with 2 armour, 1 fighter and 2 infantry Germans defend with 3 armour Russians roll dice for 2 armour, 1 fighter and 2 infantry in Eastern Ukraine, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 3 armour in Eastern Ukraine, round 2 : 2/3 hits, 1,50 expected hits 2 infantry owned by the Russians and 2 armour owned by the Germans lost in Eastern Ukraine Russians roll dice for 2 armour and 1 fighter in Eastern Ukraine, round 3 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 armour in Eastern Ukraine, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 4 Casualties for Russians: 1 armour and 2 infantry Casualties for Germans: 3 armour Non Combat Move - Russians 1 fighter moved from Eastern Ukraine to Caucasus 1 bomber moved from Belorussia to Caucasus 1 aaGun moved from Kazakh S.S.R. to Chinghai 4 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 submarine moved from 12 Sea Zone to 23 Sea Zone Place Units - Russians 4 infantry placed in Caucasus Russians undo move 1. Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 aaGun, 1 armour, 1 bomber and 1 fighter EDIT: Removing units owned by Russians from Caucasus: 1 aaGun, 1 armour, 1 bomber and 1 fighter EDIT: Turning off Edit Mode 6 infantry placed in Russia 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans regular : 0,67 Russians regular : -0,33
The Russians are already in some trouble…
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RE: Ragnell804 (CP) v VictoryFirst (Entente), 1914, RR, USA delayed entry, no true neutrals, Italy balance
@Ragnell804
Game HistoryRound: 4 Puchase Units - Russians Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters moved from Moscow to Karelia 4 infantry moved from Moscow to Karelia 1 artillery and 3 infantry moved from Moscow to Tatarstan 1 fighter moved from Moscow to Tatarstan 1 artillery and 12 infantry moved from Moscow to Livonia Combat - Russians Russians creates battle in territory Romania Air Battle in Karelia Russians attacks with 2 units heading to Karelia Germans launches 1 interceptors out of Karelia Attackers Fire, : 1/2 hits, 0,67 expected hits Defenders Fire, : 0/1 hits, 0,33 expected hits 1 fighter owned by the Germans lost in Karelia Air Battle is over, the defenders have all died Battle in Romania Russians attack with 11 artilleries and 8 infantry AustroHungarians defend with 1 infantry Russians roll dice for 11 artilleries and 8 infantry in Romania, round 2 : 9/19 hits, 9,50 expected hits AustroHungarians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 infantry owned by the AustroHungarians lost in Romania Russians win with 11 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for AustroHungarians: 1 infantry Battle in Karelia Russians attack with 2 fighters and 4 infantry Germans defend with 2 infantry and 1 port Russians roll dice for 2 fighters and 4 infantry in Karelia, round 2 : 2/6 hits, 2,00 expected hits Germans roll dice for 2 infantry in Karelia, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Livonia Russians attack with 1 artillery and 12 infantry Germans defend with 7 infantry Russians roll dice for 1 artillery and 12 infantry in Livonia, round 2 : 5/13 hits, 4,67 expected hits Germans roll dice for 7 infantry in Livonia, round 2 : 4/7 hits, 3,50 expected hits 4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Livonia Germans and Russians reach a stalemate . Battle score for attacker is 3 Casualties for Russians: 4 infantry Casualties for Germans: 5 infantry Battle in Tatarstan Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Tatarstan, round 2 : 2/5 hits, 2,17 expected hits Germans roll dice for 1 artillery and 1 infantry in Tatarstan, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tatarstan Russians win, taking Tatarstan from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Combat Move - Russians Place Units - Russians 5 infantry placed in Moscow Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Defenders Fire, : -0,33 Attackers Fire, : 0,33 Germans regular : 0,50 Russians regular : -0,33 AustroHungarians regular : 0,50
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RE: VictoryFirst (CP) vs. SuperbattleshipYamato (Entente) | WW1 1914, TGC Balance
@SuperbattleshipYamato
Game HistoryRound: 3 Puchase Units - AustroHungarians AustroHungarians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - AustroHungarians 10 infantry moved from Galicia to Poland 1 infantry moved from Galicia to Poland 1 artillery, 1 fighter and 7 infantry moved from Vienna to Galicia 3 infantry moved from Trieste to Budapest 2 artilleries, 1 fighter and 5 infantry moved from Albania to Trieste 1 fighter moved from Trieste to Vienna 1 infantry moved from Galicia to Poland 1 infantry moved from Galicia to Poland Combat - AustroHungarians AustroHungarians creates battle in territory SZ 17 Combat Move - AustroHungarians Place Units - AustroHungarians 1 artillery, 1 fighter and 8 infantry placed in Vienna Turning on Edit Mode EDIT: Adding units owned by AustroHungarians to Vienna: 1 fighter EDIT: Removing units owned by AustroHungarians from Galicia: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by AustroHungarians to Trieste: 1 fighter EDIT: Removing units owned by AustroHungarians from Vienna: 1 fighter EDIT: Turning off Edit Mode Turn Complete - AustroHungarians AustroHungarians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Sorry, I was blind. You did upload the save file, my bad.
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RE: Vicyory vs barnee EXP Game 3 Boxes 1
@barnee
Game HistoryRound: 4 Purchase Units - ANZAC ANZAC buy 1 Hvy_Ind_1, 1 destroyer and 3 submarines; Remaining resources: 3 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in New South Wales Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 submarines moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 2 submarines Japanese defend with 2 transports ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits 2 transports owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 12 Casualties for Japanese: 2 transports Battle in 42 Sea Zone ANZAC attack with 3 submarines Japanese defend with 1 Japan_destroyer and 1 submarine 1 submarine owned by the Japanese submerged ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 Japan_destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 Japan_destroyer Non Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by British to Sumatra: 1 Fortification EDIT: Changing PUs for British from 54 to 53 EDIT: Turning off Edit Mode 1 infantry moved from New South Wales to Queensland 1 cruiser moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer and 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4 ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC Loses Celebes Turn4: ANZAC met a national objective for an additional -1 PUs; end with 16 PUs Trigger ANZAC Liberates DNG Turn4: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 1,33
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 Hvy_Ind_1, 1 destroyer and 3 submarines; Remaining resources: 3 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in New South Wales Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 submarines moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 2 submarines Japanese defend with 2 transports ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits 2 transports owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 12 Casualties for Japanese: 2 transports Battle in 42 Sea Zone ANZAC attack with 3 submarines Japanese defend with 1 Japan_destroyer and 1 submarine 1 submarine owned by the Japanese submerged ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 Japan_destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 Japan_destroyer Non Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by British to Sumatra: 1 Fortification EDIT: Changing PUs for British from 54 to 53 EDIT: Turning off Edit Mode 1 infantry moved from New South Wales to Queensland 1 cruiser moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer and 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4 ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC Loses Celebes Turn4: ANZAC met a national objective for an additional -1 PUs; end with 16 PUs Trigger ANZAC Liberates DNG Turn4: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Politics - French Turning on Edit Mode EDIT: Turning off Edit Mode Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 artillery moved from Poland to Romania 1 cruiser moved from 87 Sea Zone to 69 Sea Zone 1 destroyer moved from 38 Sea Zone to 41 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 1,33