@Panzerstahl-Helm Perhaps you?

Best posts made by VictoryFirst
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RE: Global 1943 Expansion, Revised
Jeez, this looks just gorgeous! Amazing! Terrific! Brilliant! This is just a masterpiece, I can’t wait to learn the rules and play it!
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RE: Axis & Allies Global 1940 House Rules Expansion
The TripleA G40 Expansion module now has The Captain represented on the map 😁
Thank you so much Captain and all the assisting players for this awesome game!
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RE: EXP Panzer vs barnee Game 5
I’m just a waste of oxygen at this point lol.
Heh heh but you are using your oxygen to keep improving the awesome TripleA module of the greatest A&A game ever, plus you are a very fun opponent to play against. Please, be more appreciative of your existence! You very much deserve the oxygen! Without you, this all wouldn’t even have been possible! 😁
Congrats on your victory by the way :)
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Improved TripleA module for Europe
Hi all,
The existing TripleA module for Europe doesn’t take care of all rules, such as the Middle East or Strategic Bombing Raids. That’s why I made some improvements to this module to enhance the gaming experience.
The module is available for download directly via TripleA. Click on “Download Maps” and look for the map called “Europe Improved”.
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Gameplay Oztea 1941 Global setup
I was playing a game of Oztea 1941, and from turn 5, the game began to be so interesting I started making pictures of it. Let me know your thoughts and comments about the variant in general and specific strategies you thing they should be done in this game. I played with Low Luck, and the house rule that when a capital gets captured more than 2 times, the subsequent time the player pays his IPC’s to the bank, instead of to the conquering player.
I did use an outdated setup though, with an added naval base in both Kwangtung in Malaya. -
RE: Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023
Hehe not sure what this thread is about but yeah, containing Japan can be done. Just keep the Russian units on the Manchurian border as a threat. Use the American fleet to make threats where Japan is weak (i.e. the South Pacific or the North Pacific). Use British fighters to support Russia and India. You don’t have to take any aggressive actions. Just putting your troops where they can pose threats forces them to defend, slowing down their expansion, and if they don’t defend that’s when you strike.
Attacking early as Russia is possible but quite risky. Pressure and attacks from all sides are necessary. However, usually it’s Germany in these scenarios who will become super strong and take Moscow. You can contain Japan however it’s much harder to defeat it. You need to wait for them to make a mistake. It’s often easier to defeat Germany.
However, I must say that it has been a very long time since I last played OOB G40, so you have to take my thoughts with a grain of salt.
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RE: Global 1940 & 1943 Expansions Game Reports
@the-captain Wow, just read it. Amazing game report. Maybe you can play as the Axis one time to make @SuperbattleshipYamato happy as you’ll probably defeat any opponent as the developer :)
I started a new game of the House Rule Expansion with all five sections. I did start a game earlier but another game I bought arrived in the middle of the game, so I cleaned it all up and played the other game. Now, I have enough of that other game so I decided to actually play a full game of your great expansion. It’s currently Late 1941, and things are interesting as usual… I followed the strategy guides for Germany, Soviet Union, Japan and United States for this game.
Germany did their opening moves. They took over all of France and Yugoslavia. Finland and Bulgaria joined the Axis. The fleet in sz 111 was destroyed. Near Canada, three U-boots attacked the British destroyer and transport. The destroyer got a hit, so the Germans will not be able to form a wolf-pack if a counterattack happens.
They slowly built up their forces for an Early 1941 Barbarossa campaign. The first Panzer army was created, as well as two Waffen armies, and large stacks of infantry. The initial advance towards Leningrad was successful, and the stack of Russians that took flexible positions in Belarus retreated to Archangel, leaving Leningrad open for the taking. In the south, things didn’t go according to the German plan… a lot of trading took place.
The German force in Bessarabia was attacked with everything the Russians had, and everything but five German tanks got destroyed. The Russians could go on, but they were afraid of an outflanking in Western Ukraine with the German armies in the north. So they retread towards Ukraine and stacked it up with everything it had. The British lend-leased two aircraft to the Russians and flew them to Ukraine, to beef up the defence even more. But the Germans did a risky but bold move. They attacked the Russian forces in Ukraine with everything it had. The five surviving German tanks, a Waffen army in Romania, and all their airpower. The fighting was very exciting, and the Germans managed to destroy the Russian forces (including a Russian army corps and ALL their aircraft) but took heavy losses too. Only one tank and two German planes survived. The Russians regrouped, counterattacked some areas and formed a massive stack in Archangel to counter the German one in Leningrad. The south didn’t have large reinforcements (just a Soviet Army Corps with three guards and a couple of infantry), and with German reinforcements in Poland on their way this may look bad, but next turn the Red Army Conscription will reinforce this area significantly.
The Japanese situation looks pretty bad. A large Japanese army got destroyed by a large Chinese army way deep in china. More Japanese large forces are in Yunnan, keeping the Indians honest but now this army needs to move towards the Chinese in Tsinghai, in order to have a chance to defeat China. The Americans reinforced the Philippines significantly, and the Japanese attack in round 4 didn’t go well. Five American fighters managed to survive and regrouped to the main fleet. The USA, seeing the Japanese struggling with everybody continued to build up naval forces in the Pacific, with a super heavy battleship, destroyers, and carriers.
The situation in Africa is in favour of the Allies. The Italians weren’t able to bring up reinforcements, because their primary goal was to destroy all Allied ships in the Med. After a successful British Taranto raid, the Italians weren’t able to do both. The UK, seeing this, built a factory in Egypt, to build tank units to help in Africa, and aircraft to be lent-leased to Russia.
I can’t wait to see how these events will play out. Japan quickly needs to regroup and take the Philippines, as well as the Dutch East Indies. Italy probably needs to withdraw from Africa, but they can gamble and reinforce it as much as possible, with German aid, and maybe having a chance to dislodge the British from Egypt. On the Eastern Front, the fighting is really exciting and interesting. Both sides have good chances of winning, but German reinforcements are just a bit out of time. And with the Red Army Conscription, lend-lease units (the British can now send three new aircraft as they were destroyed before they were converted into Soviet units), Soviet Guards and eventually Soviet Mass Tank Production, the Soviets have a slight edge. Both sides have a decimated airforce but the Soviets have the lend-lease units.
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RE: Global 1940 & 1943 Expansions Game Reports
I am such a big fan of this new map! China finally doesn’t look stupid anymore (in the previous map its shape was super distorted).
Just looking at the map makes me want to play!
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RE: Global 1940 & 1943 Expansions Game Reports
I went ahead and cleaned up my table, containing the 1943 setup of the House Rule Expansion.
It was just lying there, untouched for months. I found it a bit too overwhelming. The turns took a bit too long and I didn’t want to randomly just do something.
So I cleaned it up and lied down the 1940 setup instead. I am much more familiar with this one.
And now, I am eager for making a full game report of this game, posting per round, and with a lot of pictures.
So I will go ahead and post the situation of the Game Start. Round 1 will follow soon.
Latest posts made by VictoryFirst
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RE: Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2
OOL: R tran, UK tran, R sub, UK BB
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RE: L25 Classic VictoryFirst (Axis) vs. The_Good_Captain (Allies)
@The_Good_Captain You’re right! Sorry for the delay, I am very busy this week and also the next one but I hope to have my turn ready in the course of next week!
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RE: World at War Game 21
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - Germans Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew 3 Infantrys moved from Rhine to Belgium 1 Artillery and 1 Infantry moved from Paris to Picardy 1 Artillery and 3 Infantrys moved from Paris to Normandy 1 ArmoredCar moved from Orleanais to Aquitaine Germans take Aquitaine from French 1 ArmoredCar moved from Aquitaine to Brittany Germans take Brittany from French 2 Infantrys and 2 Tanks moved from N.Algeria to 41 Sea Zone 2 Infantrys, 2 Tanks and 2 Transports moved from 41 Sea Zone to 43 Sea Zone 2 Infantrys and 2 Tanks moved from 43 Sea Zone to Languedoc 1 Adv.Fighter moved from Berlin to Netherlands 1 Adv.Fighter moved from Hamburg to Belgium 1 Stuka moved from Hamburg to Picardy 2 Infantrys moved from East Prussia to Latvia 1 T.Boat moved from 23 Sea Zone to 24 Sea Zone 1 Infantry moved from East Prussia to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Estonia Germans take Estonia from Russians 1 Infantry moved from Brest to Lithuania Germans take Lithuania from Russians 1 Infantry moved from Brest to Minsk Germans take Minsk from Russians 1 Infantry moved from Brest to Kiev Germans take Kiev from Russians 5 Infantrys moved from Oslo to Nordland 2 Artillerys and 1 Infantry moved from Upper Norrland to Nordland 1 Infantry moved from Hamburg to Netherlands 1 Infantry moved from Rhine to Netherlands 1 Bomber moved from Danzig to Belgium 1 Stuka moved from Danzig to Latvia 4 Infantrys moved from Hamburg to Denmark 3 Fighters and 1 Stuka moved from Danzig to Denmark Purchase Units - Germans Germans buy 1 Adv.Fighter, 3 Carriers, 2 Factorys, 19 Infantrys, 1 Stuka and 4 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Picardy Germans attack with 1 Artillery, 1 Infantry and 1 Stuka French defend with 1 Infantry Germans roll dice for 1 Artillery, 1 Infantry and 1 Stuka in Picardy, round 2 : 0/3 hits, 1,17 expected hits French roll dice for 1 Infantry in Picardy, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 Artillery, 1 Infantry and 1 Stuka in Picardy, round 3 : 0/3 hits, 1,17 expected hits French roll dice for 1 Infantry in Picardy, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 Artillery, 1 Infantry and 1 Stuka in Picardy, round 4 : 2/3 hits, 1,17 expected hits French roll dice for 1 Infantry in Picardy, round 4 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the French lost in Picardy Germans win, taking Picardy from French with 1 Artillery, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Netherlands Germans attack with 1 Adv.Fighter and 2 Infantrys British defend with 1 Infantry Germans roll dice for 1 Adv.Fighter and 2 Infantrys in Netherlands, round 2 : 0/3 hits, 0,83 expected hits British roll dice for 1 Infantry in Netherlands, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 Adv.Fighter and 2 Infantrys in Netherlands, round 3 : 0/3 hits, 0,83 expected hits British roll dice for 1 Infantry in Netherlands, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 Adv.Fighter and 2 Infantrys in Netherlands, round 4 : 0/3 hits, 0,83 expected hits British roll dice for 1 Infantry in Netherlands, round 4 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Germans lost in Netherlands Germans roll dice for 1 Adv.Fighter and 1 Infantry in Netherlands, round 5 : 1/2 hits, 0,67 expected hits British roll dice for 1 Infantry in Netherlands, round 5 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Germans lost in Netherlands 1 Infantry owned by the British lost in Netherlands Germans win with 1 Adv.Fighter remaining. Battle score for attacker is -2 Casualties for Germans: 2 Infantrys Casualties for British: 1 Infantry Battle in Latvia Germans attack with 2 Infantrys and 1 Stuka Russians defend with 1 Infantry Germans roll dice for 2 Infantrys and 1 Stuka in Latvia, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Germans lost in Latvia Germans roll dice for 1 Infantry and 1 Stuka in Latvia, round 3 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 Infantry in Latvia, round 3 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Germans lost in Latvia 1 Stuka owned by the Germans retreated Russians win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Germans: 2 Infantrys Battle in Belgium Germans attack with 1 Adv.Fighter, 1 Bomber and 3 Infantrys British defend with 2 Infantrys Germans roll dice for 1 Adv.Fighter, 1 Bomber and 3 Infantrys in Belgium, round 2 : 1/5 hits, 1,67 expected hits British roll dice for 2 Infantrys in Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Germans lost in Belgium 1 Infantry owned by the British lost in Belgium Germans roll dice for 1 Adv.Fighter, 1 Bomber and 2 Infantrys in Belgium, round 3 : 3/4 hits, 1,50 expected hits British roll dice for 1 Infantry in Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the British lost in Belgium Germans win, taking Belgium from British with 1 Adv.Fighter, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Casualties for British: 2 Infantrys Battle in Nordland Germans attack with 2 Artillerys and 6 Infantrys Neutral defend with 1 Infantry Germans roll dice for 2 Artillerys and 6 Infantrys in Nordland, round 2 : 2/8 hits, 2,00 expected hits Neutral roll dice for 1 Infantry in Nordland, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Neutral lost in Nordland Germans loses 0 PUs for violating Nordlands neutrality. Germans win, taking Nordland from Neutral with 2 Artillerys and 6 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Denmark Germans attack with 3 Fighters, 4 Infantrys and 1 Stuka Neutral defend with 3 Infantrys Germans roll dice for 3 Fighters, 4 Infantrys and 1 Stuka in Denmark, round 2 : 5/8 hits, 2,33 expected hits Neutral roll dice for 3 Infantrys in Denmark, round 2 : 1/3 hits, 1,00 expected hits 1 Infantry owned by the Germans lost in Denmark 3 Infantrys owned by the Neutral lost in Denmark Germans loses 0 PUs for violating Denmarks neutrality. Germans win, taking Denmark from Neutral with 3 Fighters, 3 Infantrys and 1 Stuka remaining. Battle score for attacker is 4 Casualties for Germans: 1 Infantry Casualties for Neutral: 3 Infantrys Battle in Languedoc Germans attack with 2 Infantrys and 2 Tanks French defend with 1 Infantry Germans roll dice for 2 Infantrys and 2 Tanks in Languedoc, round 2 : 2/4 hits, 1,33 expected hits French roll dice for 1 Infantry in Languedoc, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Germans lost in Languedoc 1 Infantry owned by the French lost in Languedoc Germans win, taking Languedoc from French with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for French: 1 Infantry Battle in Normandy Germans attack with 1 Artillery and 3 Infantrys French defend with 1 Factory and 2 Infantrys Germans roll dice for 1 Artillery and 3 Infantrys in Normandy, round 2 : 0/4 hits, 1,00 expected hits French roll dice for 2 Infantrys in Normandy, round 2 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Germans lost in Normandy Germans roll dice for 1 Artillery and 2 Infantrys in Normandy, round 3 : 0/3 hits, 0,83 expected hits French roll dice for 2 Infantrys in Normandy, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 Artillery and 2 Infantrys in Normandy, round 4 : 1/3 hits, 0,83 expected hits French roll dice for 2 Infantrys in Normandy, round 4 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Germans lost in Normandy 1 Infantry owned by the French lost in Normandy Germans roll dice for 1 Artillery and 1 Infantry in Normandy, round 5 : 0/2 hits, 0,67 expected hits French roll dice for 1 Infantry in Normandy, round 5 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Germans lost in Normandy Germans roll dice for 1 Artillery in Normandy, round 6 : 0/1 hits, 0,33 expected hits French roll dice for 1 Infantry in Normandy, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 Artillery in Normandy, round 7 : 0/1 hits, 0,33 expected hits French roll dice for 1 Infantry in Normandy, round 7 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 Artillery in Normandy, round 8 : 1/1 hits, 0,33 expected hits French roll dice for 1 Infantry in Normandy, round 8 : 1/1 hits, 0,33 expected hits 1 Artillery owned by the Germans lost in Normandy 1 Infantry owned by the French lost in Normandy French win with no units remaining. Battle score for attacker is -6 Casualties for Germans: 1 Artillery and 3 Infantrys Casualties for French: 2 Infantrys Non Combat Move - Germans 2 Artillerys and 8 Infantrys moved from Krakow to Vinnytsia 1 Stuka moved from Latvia to Brest 3 Infantrys moved from Brest to East Prussia 5 Tanks moved from Bohemia to Vinnytsia 3 Tanks moved from Bavaria to Krakow 3 Fighters moved from Denmark to 22 Sea Zone 1 Stuka moved from Denmark to Rhine 1 Adv.Fighter moved from Netherlands to 22 Sea Zone 1 Adv.Fighter moved from Belgium to 22 Sea Zone 1 Stuka moved from Picardy to Paris 7 ArmoredCars moved from Paris to Lorraine 7 Mech.Infs moved from Paris to Bavaria 1 Tank moved from Orleanais to Paris 1 Bomber moved from Belgium to Hamburg 4 Infantrys moved from Warsaw to Brest 1 Destroyer and 4 Submarines moved from 41 Sea Zone to 45 Sea Zone 1 AAGun moved from Krakow to Vinnytsia 1 AAGun moved from Warsaw to Danzig 10 Tanks moved from Paris to Lorraine 1 AAGun moved from Lorraine to Rhine Place Units - Germans 3 Carriers placed in 22 Sea Zone 1 Adv.Fighter placed in 22 Sea Zone 2 Infantrys placed in Hamburg 4 Infantrys placed in Rhine 8 Infantrys placed in Paris 4 Infantrys placed in Warsaw 1 Factory placed in Vinnytsia 1 Factory placed in Danzig 1 Infantry and 4 Tanks placed in Bohemia Germans undo move 9. 1 Infantry, 1 Stuka and 3 Tanks placed in Bohemia 1 Tank placed in Bavaria Turn Complete - Germans Germans collect 116 PUs; end with 116 PUs
Combat Hit Differential Summary :
French regular : 0,33 Russians regular : 1,33 Germans regular : -3,67 Neutral regular : -0,33 British regular : 0,67
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RE: Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2
Hehe I know that line as I’ve already watched the entire interview a couple of months ago. Two times to be exact!
You know what just for good practice I’m gonna watch it again 😁
You are right, 8 infantry is not realistic at all. I should have bought a battleship! 😖
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RE: Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: Classic League
Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 2 armour moved from Russia to Karelia S.S.R. 2 infantry moved from Caucasus to Karelia S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 2 infantry moved from Evenki National Okrug to Novosibirsk 2 infantry moved from Soviet Far East to Yakut S.S.R. 1 armour moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Caucasus to Karelia S.S.R. 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
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Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2
We play this tournament with the following rules:
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Russia Restricted Turn 1
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All neutrals are impassable
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Tech from turn 4
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Units can be placed in enemy seas
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New ICs can be bought
Axis bid: armor Algeria, infantry Libya, infantry French Indo China
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RE: Elche (Axis+15) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 1
@elche Thanks for the awesome game. It was exciting until the end. It was a real challenge to play against a bid of 15. Hope to play you again in the future.
I’d love to play WaW but at the moment I’m super busy, I will likely play extremely slowly. If you are OK to wait a few weeks that would be great.
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RE: D-Day - Average Dice Test - AndrewAAGamer (L) vs VictoryFirst (X)
TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Reinforcements - Germans 1 ReinforcementTracker moved from RC29 to RC36 2 artilleries and 5 infantry moved from Reinforcements Rennes Chartres to G36
Combat Hit Differential Summary :