@Panzerstahl-Helm Perhaps you?

Best posts made by VictoryFirst
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RE: Global 1943 Expansion, Revised
Jeez, this looks just gorgeous! Amazing! Terrific! Brilliant! This is just a masterpiece, I can’t wait to learn the rules and play it!
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RE: Axis & Allies Global 1940 House Rules Expansion
The TripleA G40 Expansion module now has The Captain represented on the map 😁
Thank you so much Captain and all the assisting players for this awesome game!
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RE: EXP Panzer vs barnee Game 5
I’m just a waste of oxygen at this point lol.
Heh heh but you are using your oxygen to keep improving the awesome TripleA module of the greatest A&A game ever, plus you are a very fun opponent to play against. Please, be more appreciative of your existence! You very much deserve the oxygen! Without you, this all wouldn’t even have been possible! 😁
Congrats on your victory by the way :)
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Improved TripleA module for Europe
Hi all,
The existing TripleA module for Europe doesn’t take care of all rules, such as the Middle East or Strategic Bombing Raids. That’s why I made some improvements to this module to enhance the gaming experience.
The module is available for download directly via TripleA. Click on “Download Maps” and look for the map called “Europe Improved”.
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Gameplay Oztea 1941 Global setup
I was playing a game of Oztea 1941, and from turn 5, the game began to be so interesting I started making pictures of it. Let me know your thoughts and comments about the variant in general and specific strategies you thing they should be done in this game. I played with Low Luck, and the house rule that when a capital gets captured more than 2 times, the subsequent time the player pays his IPC’s to the bank, instead of to the conquering player.
I did use an outdated setup though, with an added naval base in both Kwangtung in Malaya. -
RE: Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023
Hehe not sure what this thread is about but yeah, containing Japan can be done. Just keep the Russian units on the Manchurian border as a threat. Use the American fleet to make threats where Japan is weak (i.e. the South Pacific or the North Pacific). Use British fighters to support Russia and India. You don’t have to take any aggressive actions. Just putting your troops where they can pose threats forces them to defend, slowing down their expansion, and if they don’t defend that’s when you strike.
Attacking early as Russia is possible but quite risky. Pressure and attacks from all sides are necessary. However, usually it’s Germany in these scenarios who will become super strong and take Moscow. You can contain Japan however it’s much harder to defeat it. You need to wait for them to make a mistake. It’s often easier to defeat Germany.
However, I must say that it has been a very long time since I last played OOB G40, so you have to take my thoughts with a grain of salt.
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RE: Global 1940 & 1943 Expansions Game Reports
@the-captain Wow, just read it. Amazing game report. Maybe you can play as the Axis one time to make @SuperbattleshipYamato happy as you’ll probably defeat any opponent as the developer :)
I started a new game of the House Rule Expansion with all five sections. I did start a game earlier but another game I bought arrived in the middle of the game, so I cleaned it all up and played the other game. Now, I have enough of that other game so I decided to actually play a full game of your great expansion. It’s currently Late 1941, and things are interesting as usual… I followed the strategy guides for Germany, Soviet Union, Japan and United States for this game.
Germany did their opening moves. They took over all of France and Yugoslavia. Finland and Bulgaria joined the Axis. The fleet in sz 111 was destroyed. Near Canada, three U-boots attacked the British destroyer and transport. The destroyer got a hit, so the Germans will not be able to form a wolf-pack if a counterattack happens.
They slowly built up their forces for an Early 1941 Barbarossa campaign. The first Panzer army was created, as well as two Waffen armies, and large stacks of infantry. The initial advance towards Leningrad was successful, and the stack of Russians that took flexible positions in Belarus retreated to Archangel, leaving Leningrad open for the taking. In the south, things didn’t go according to the German plan… a lot of trading took place.
The German force in Bessarabia was attacked with everything the Russians had, and everything but five German tanks got destroyed. The Russians could go on, but they were afraid of an outflanking in Western Ukraine with the German armies in the north. So they retread towards Ukraine and stacked it up with everything it had. The British lend-leased two aircraft to the Russians and flew them to Ukraine, to beef up the defence even more. But the Germans did a risky but bold move. They attacked the Russian forces in Ukraine with everything it had. The five surviving German tanks, a Waffen army in Romania, and all their airpower. The fighting was very exciting, and the Germans managed to destroy the Russian forces (including a Russian army corps and ALL their aircraft) but took heavy losses too. Only one tank and two German planes survived. The Russians regrouped, counterattacked some areas and formed a massive stack in Archangel to counter the German one in Leningrad. The south didn’t have large reinforcements (just a Soviet Army Corps with three guards and a couple of infantry), and with German reinforcements in Poland on their way this may look bad, but next turn the Red Army Conscription will reinforce this area significantly.
The Japanese situation looks pretty bad. A large Japanese army got destroyed by a large Chinese army way deep in china. More Japanese large forces are in Yunnan, keeping the Indians honest but now this army needs to move towards the Chinese in Tsinghai, in order to have a chance to defeat China. The Americans reinforced the Philippines significantly, and the Japanese attack in round 4 didn’t go well. Five American fighters managed to survive and regrouped to the main fleet. The USA, seeing the Japanese struggling with everybody continued to build up naval forces in the Pacific, with a super heavy battleship, destroyers, and carriers.
The situation in Africa is in favour of the Allies. The Italians weren’t able to bring up reinforcements, because their primary goal was to destroy all Allied ships in the Med. After a successful British Taranto raid, the Italians weren’t able to do both. The UK, seeing this, built a factory in Egypt, to build tank units to help in Africa, and aircraft to be lent-leased to Russia.
I can’t wait to see how these events will play out. Japan quickly needs to regroup and take the Philippines, as well as the Dutch East Indies. Italy probably needs to withdraw from Africa, but they can gamble and reinforce it as much as possible, with German aid, and maybe having a chance to dislodge the British from Egypt. On the Eastern Front, the fighting is really exciting and interesting. Both sides have good chances of winning, but German reinforcements are just a bit out of time. And with the Red Army Conscription, lend-lease units (the British can now send three new aircraft as they were destroyed before they were converted into Soviet units), Soviet Guards and eventually Soviet Mass Tank Production, the Soviets have a slight edge. Both sides have a decimated airforce but the Soviets have the lend-lease units.
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RE: Global 1940 & 1943 Expansions Game Reports
I am such a big fan of this new map! China finally doesn’t look stupid anymore (in the previous map its shape was super distorted).
Just looking at the map makes me want to play!
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RE: Global 1940 & 1943 Expansions Game Reports
I went ahead and cleaned up my table, containing the 1943 setup of the House Rule Expansion.
It was just lying there, untouched for months. I found it a bit too overwhelming. The turns took a bit too long and I didn’t want to randomly just do something.
So I cleaned it up and lied down the 1940 setup instead. I am much more familiar with this one.
And now, I am eager for making a full game report of this game, posting per round, and with a lot of pictures.
So I will go ahead and post the situation of the Game Start. Round 1 will follow soon.
Latest posts made by VictoryFirst
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RE: Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2
No worries pal! Sometimes life just gets in the way! And congratulations on your birthday! I actually noticed the 49 becoming a 50 at your profile page but I wasn’t sure when that happened lol. The last time I looked at your profile was yesterday and the time before that was a couple of weeks ago and then it was 49. So I deduced your birthday must have been in mid/late may or early june 😀
Take as long as you need, our game doesn’t walk away!
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RE: Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2
@gamerman01 Everything OK? Japan is ready to cause chaos in Asia 😀
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RE: Test
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: Classic League
Game History
Round: 1 Purchase Units - Japanese Condition NoFactoriesJapanese: Japanese has their production frontier changed to: production_noFactory Japanese buy nothing; Remaining resources: 25 PUs; Combat Move - Japanese 2 infantry moved from French Indo China to Sinkiang 1 fighter moved from French Indo China to Sinkiang 1 fighter moved from Manchuria to Sinkiang 3 infantry moved from Manchuria to China 2 infantry moved from Kwangtung to China 1 bomber moved from Japan to China 1 fighter moved from Japan to China Combat - Japanese Battle in China Japanese attack with 1 bomber, 1 fighter and 5 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 1 bomber, 1 fighter and 5 infantry in China, round 2 : 2/7 hits, 2,00 expected hits Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Japanese lost in China 2 infantry owned by the Americans lost in China Japanese roll dice for 1 bomber, 1 fighter and 4 infantry in China, round 3 : 2/6 hits, 1,83 expected hits Americans roll dice for 1 fighter in China, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in China 1 fighter owned by the Americans lost in China Japanese win, taking China from Americans with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Sinkiang Japanese attack with 2 fighters and 2 infantry Americans defend with 2 infantry Japanese roll dice for 2 fighters and 2 infantry in Sinkiang, round 2 : 3/4 hits, 1,33 expected hits Americans roll dice for 2 infantry in Sinkiang, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Sinkiang Japanese win, taking Sinkiang from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 2 fighters moved from Sinkiang to Manchuria 1 bomber and 1 fighter moved from China to Manchuria Turn Complete - Japanese Japanese collect 29 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : 1,83
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RE: Test
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: Classic League
Game History
Round: 1 Purchase Units - British Condition NoFactoriesBritish: British has their production frontier changed to: production_noFactory British buy nothing; Remaining resources: 30 PUs; Combat Move - British 1 battleship moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone 1 submarine moved from East Mediteranean Sea Zone to Central Mediteranean Sea Zone Combat - British Battle in Central Mediteranean Sea Zone British attack with 1 battleship and 1 submarine Germans defend with 1 battleship and 1 transport British roll dice for 1 submarine in Central Mediteranean Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 battleship in Central Mediteranean Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 battleship and 1 transport in Central Mediteranean Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 transport owned by the Germans lost in Central Mediteranean Sea Zone British roll dice for 1 submarine in Central Mediteranean Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 battleship in Central Mediteranean Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 battleship in Central Mediteranean Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 submarine owned by the British lost in Central Mediteranean Sea Zone 1 battleship owned by the Germans lost in Central Mediteranean Sea Zone British win with 1 battleship remaining. Battle score for attacker is 24 Casualties for Germans: 1 battleship and 1 transport Casualties for British: 1 submarine Non Combat Move - British Turn Complete - British British collect 30 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans regular : -0,50 British regular : 0,00
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RE: Test
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: Classic League
Game History
Round: 1 Purchase Units - Germans Condition NoFactoriesGermans: Germans has their production frontier changed to: production_noFactory Germans buy nothing; Remaining resources: 32 PUs; Combat Move - Germans 2 armour and 3 infantry moved from Ukraine S.S.R. to Caucasus 1 fighter moved from Ukraine S.S.R. to Caucasus 1 armour moved from East Europe to Caucasus 1 fighter moved from East Europe to Caucasus 1 fighter moved from Germany to Caucasus 1 bomber moved from Germany to Caucasus Combat - Germans Battle in Caucasus Germans attack with 3 armour, 1 bomber, 3 fighters and 3 infantry Russians defend with 5 infantry Germans roll dice for 3 armour, 1 bomber, 3 fighters and 3 infantry in Caucasus, round 2 : 5/10 hits, 4,17 expected hits Russians roll dice for 5 infantry in Caucasus, round 2 : 3/5 hits, 1,67 expected hits 3 infantry owned by the Germans lost in Caucasus 5 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 3 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Russians: 5 infantry Non Combat Move - Germans 1 bomber and 2 fighters moved from Caucasus to East Europe 1 fighter moved from Caucasus to Ukraine S.S.R. Turn Complete - Germans Germans collect 35 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 1,33 Germans regular : 0,83
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RE: World at War Game 21
TripleA Turn Summary: Romanians round 5
TripleA Turn Summary for game: World At War
Game History
Round: 5 Combat Move - Romanians 1 Infantry moved from Vinnytsia to Donetsk 1 Fighter moved from Vinnytsia to Donetsk 1 Adv.Fighter moved from Bucharest to Donetsk Purchase Units - Romanians Romanians buy 1 Adv.Fighter and 3 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 1 Adv.Fighter, 1 Fighter and 1 Infantry Russians defend with 1 Infantry Romanians roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Donetsk, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Romanians lost in Donetsk 1 Infantry owned by the Russians lost in Donetsk Romanians win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 0 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Adv.Fighter and 1 Fighter moved from Donetsk to Vinnytsia 1 Infantry moved from E.Romania to Vinnytsia 2 Infantrys moved from Bucharest to E.Romania 1 ArmoredCar and 1 Tank moved from Bulgaria to Vinnytsia Place Units - Romanians 1 Adv.Fighter and 3 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Romanians regular : 0,00 Russians regular : 0,67
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RE: World at War Game 21
TripleA Turn Summary: Finns round 5
TripleA Turn Summary for game: World At War
Game History
Round: 5 Combat Move - Finns 1 Infantry moved from Oulu to Lapland Finns take Lapland from Russians 1 Infantry moved from Oulu to Vyborg Finns take Vyborg from Russians 2 Infantrys moved from Oulu to Kotka 1 Adv.Fighter and 1 Fighter moved from Oulu to Kotka 1 Tank moved from Oulu to N.Karelia Finns take N.Karelia from Russians 1 Tank moved from N.Karelia to Oulu Purchase Units - Finns Finns buy 6 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Kotka Finns attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys Russians defend with 2 Infantrys Finns roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Kotka, round 2 : 0/4 hits, 1,17 expected hits Russians roll dice for 2 Infantrys in Kotka, round 2 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Finns lost in Kotka Finns roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Kotka, round 3 : 0/3 hits, 1,00 expected hits Russians roll dice for 2 Infantrys in Kotka, round 3 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Finns lost in Kotka 1 Adv.Fighter owned by the Finns and 1 Fighter owned by the Finns retreated Russians win with 2 Infantrys remaining. Battle score for attacker is -4 Casualties for Finns: 2 Infantrys Non Combat Move - Finns 1 Adv.Fighter and 1 Fighter moved from Kotka to Oulu 6 Infantrys moved from Helsinki to Tampere Place Units - Finns 6 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Finns regular : -2,17 Russians regular : 0,67
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RE: Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: Classic League
Game History
Round: 4 Purchase Units - British British buy 6 infantry; Remaining resources: 7 PUs; Combat Move - British 1 armour moved from Algeria to French West Africa British take French West Africa from Germans 1 armour moved from French West Africa to French Equatorial Africa British take French Equatorial Africa from Germans 1 armour moved from Algeria to Libya British take Libya from Germans 1 armour moved from Libya to French Equatorial Africa 2 infantry moved from Algeria to French Equatorial Africa 3 transports moved from West Spain Sea Zone to North Sea Zone 6 infantry moved from United Kingdom to North Sea Zone 6 infantry and 3 transports moved from North Sea Zone to West Spain Sea Zone 6 infantry moved from West Spain Sea Zone to Algeria 1 fighter moved from West Spain Sea Zone to Karelia S.S.R. Combat - British Non Combat Move - British Place Units - British 6 infantry placed in United Kingdom Turn Complete - British British collect 24 PUs; end with 31 PUs
Combat Hit Differential Summary :
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RE: World at War Game 21
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World At War
Game History
Round: 5 Combat Move - Germans 2 Tanks moved from Languedoc to Brittany 4 Infantrys moved from Paris to Normandy 1 Infantry moved from Picardy to Belgium 2 Infantrys moved from Rhine to Belgium 2 Infantrys moved from Rhine to Netherlands 1 Stuka moved from Paris to Normandy 1 Stuka moved from Rhine to Normandy 2 Adv.Fighters and 2 Fighters moved from 22 Sea Zone to Belgium 1 Adv.Fighter and 1 Fighter moved from 22 Sea Zone to Netherlands 1 Bomber moved from Hamburg to 53 Sea Zone 1 Stuka moved from Brest to 53 Sea Zone 1 Stuka moved from Bohemia to 53 Sea Zone 1 Infantry moved from East Prussia to Latvia Germans take Latvia from Russians 2 Artillerys and 6 Infantrys moved from Nordland to Finnmark 1 Tank moved from Vinnytsia to Crimea Germans take Crimea from Russians Purchase Units - Germans Germans buy 2 Adv.Fighters, 1 Carrier, 31 Infantrys and 2 Stukas; Remaining resources: 4 PUs; Combat - Germans Battle in Netherlands Germans attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys British defend with 1 Infantry Germans roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Netherlands, round 2 : 0/4 hits, 1,17 expected hits British roll dice for 1 Infantry in Netherlands, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Germans lost in Netherlands Germans roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Netherlands, round 3 : 1/3 hits, 1,00 expected hits British roll dice for 1 Infantry in Netherlands, round 3 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Germans lost in Netherlands 1 Infantry owned by the British lost in Netherlands Germans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is -2 Casualties for Germans: 2 Infantrys Casualties for British: 1 Infantry Battle in Belgium Germans attack with 2 Adv.Fighters, 2 Fighters and 3 Infantrys British defend with 1 Artillery and 1 Infantry Germans roll dice for 2 Adv.Fighters, 2 Fighters and 3 Infantrys in Belgium, round 2 : 1/7 hits, 2,17 expected hits British roll dice for 1 Artillery and 1 Infantry in Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 Infantry owned by the British lost in Belgium Germans roll dice for 2 Adv.Fighters, 2 Fighters and 3 Infantrys in Belgium, round 3 : 3/7 hits, 2,17 expected hits British roll dice for 1 Artillery in Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Germans lost in Belgium 1 Artillery owned by the British lost in Belgium Germans win, taking Belgium from British with 2 Adv.Fighters, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 Artillery and 1 Infantry Casualties for Germans: 1 Infantry Battle in Finnmark Germans attack with 2 Artillerys and 6 Infantrys Neutral defend with 1 Infantry Germans roll dice for 2 Artillerys and 6 Infantrys in Finnmark, round 2 : 2/8 hits, 2,00 expected hits Neutral roll dice for 1 Infantry in Finnmark, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Neutral lost in Finnmark Germans loses 0 PUs for violating Finnmarks neutrality. Germans win, taking Finnmark from Neutral with 2 Artillerys and 6 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Brittany Germans attack with 2 Tanks French defend with 1 AAGun and 1 Artillery Germans roll dice for 2 Tanks in Brittany, round 2 : 2/2 hits, 1,00 expected hits French roll dice for 1 Artillery in Brittany, round 2 : 1/1 hits, 0,33 expected hits 1 Tank owned by the Germans lost in Brittany 1 Artillery owned by the French lost in Brittany Germans win, taking Brittany from French with 1 Tank remaining. Battle score for attacker is -1 Casualties for Germans: 1 Tank Casualties for French: 1 Artillery Battle in Normandy Germans attack with 4 Infantrys and 2 Stukas French defend with 1 Factory and 3 Infantrys Germans roll dice for 4 Infantrys and 2 Stukas in Normandy, round 2 : 2/6 hits, 2,00 expected hits French roll dice for 3 Infantrys in Normandy, round 2 : 1/3 hits, 1,00 expected hits 1 Infantry owned by the Germans lost in Normandy 2 Infantrys owned by the French lost in Normandy Germans roll dice for 3 Infantrys and 2 Stukas in Normandy, round 3 : 2/5 hits, 1,83 expected hits French roll dice for 1 Infantry in Normandy, round 3 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the French lost in Normandy Germans win, taking Normandy from French with 3 Infantrys and 2 Stukas remaining. Battle score for attacker is 4 Casualties for Germans: 1 Infantry Casualties for French: 3 Infantrys Battle in 53 Sea Zone Germans attack with 1 Bomber and 2 Stukas Russians defend with 1 Destroyer, 1 Submarine and 1 Transport Germans roll dice for 1 Bomber and 2 Stukas in 53 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits Russians roll dice for 1 Destroyer and 1 Transport in 53 Sea Zone, round 2 : 0/2 hits, 0,50 expected hits 1 Transport owned by the Russians, 1 Submarine owned by the Russians and 1 Destroyer owned by the Russians lost in 53 Sea Zone Germans win with 1 Bomber and 2 Stukas remaining. Battle score for attacker is 21 Casualties for Russians: 1 Destroyer, 1 Submarine and 1 Transport Non Combat Move - Germans 1 Bomber moved from 53 Sea Zone to E.Romania 1 Stuka moved from 53 Sea Zone to E.Romania 1 Stuka moved from 53 Sea Zone to E.Romania 1 Adv.Fighter and 1 Fighter moved from Netherlands to 22 Sea Zone 2 Adv.Fighters and 2 Fighters moved from Belgium to 22 Sea Zone 1 Artillery moved from Picardy to Paris 1 Infantry moved from Paris to Picardy 3 Infantrys moved from Paris to Orleanais 1 Infantry moved from Languedoc to Orleanais 2 Stukas moved from Normandy to Paris 2 Infantrys moved from Hamburg to 22 Sea Zone 1 Infantry moved from Denmark to 22 Sea Zone 1 Infantry moved from Denmark to 22 Sea Zone 4 Infantrys moved from 22 Sea Zone to Oslo 1 Infantry moved from East Prussia to Lithuania 1 Infantry moved from Brest to East Prussia 3 Tanks moved from Krakow to Vinnytsia 3 Tanks moved from Bohemia to Vinnytsia 4 Infantrys moved from Warsaw to Brest 1 Infantry moved from Bohemia to Krakow 1 Tank moved from Bavaria to Krakow 7 Mech.Infs moved from Bavaria to Vinnytsia 7 ArmoredCars and 10 Tanks moved from Lorraine to Bohemia 1 Infantry moved from East Prussia to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Upper Norrland 1 Infantry moved from Brest to East Prussia Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 43 Sea Zone: 2 Transports EDIT: Removing units owned by Germans from 45 Sea Zone: 1 Destroyer and 4 Submarines EDIT: Removing units owned by Italians from 46 Sea Zone: 1 Transport EDIT: Adding units owned by Germans to 46 Sea Zone: 1 Destroyer, 4 Submarines and 2 Transports EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to 46 Sea Zone: 1 Transport EDIT: Turning off Edit Mode 2 Adv.Fighters and 1 Carrier placed in 22 Sea Zone 3 Infantrys placed in Hamburg 4 Infantrys placed in Vinnytsia 4 Infantrys placed in Warsaw 3 Infantrys placed in Danzig 5 Infantrys placed in Bohemia 8 Infantrys placed in Paris 4 Infantrys placed in Rhine 2 Stukas placed in Bavaria Turn Complete - Germans Germans collect 119 PUs; end with 123 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Vinnytsia: 5 Mech.Infs EDIT: Adding units owned by Germans to Brest: 5 Mech.Infs EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : 0,33 Russians regular : -0,50 Germans regular : 1,00 Neutral regular : -0,33 British regular : 1,33