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    Victor Beck

    @VictoryFirst

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    Best posts made by VictoryFirst

    • RE: Global 1943 Expansion, Revised

      Jeez, this looks just gorgeous! Amazing! Terrific! Brilliant! This is just a masterpiece, I can’t wait to learn the rules and play it!

      posted in House Rules
      VictoryFirst
      VictoryFirst
    • RE: Global 1940 & 1943 Expansions Game Reports

      @barnee

      I am such a big fan of this new map! China finally doesn’t look stupid anymore (in the previous map its shape was super distorted).

      Just looking at the map makes me want to play!

      posted in House Rules
      VictoryFirst
      VictoryFirst
    • RE: Global 1940 & 1943 Expansions Game Reports

      I went ahead and cleaned up my table, containing the 1943 setup of the House Rule Expansion.

      It was just lying there, untouched for months. I found it a bit too overwhelming. The turns took a bit too long and I didn’t want to randomly just do something.

      So I cleaned it up and lied down the 1940 setup instead. I am much more familiar with this one.

      And now, I am eager for making a full game report of this game, posting per round, and with a lot of pictures.

      So I will go ahead and post the situation of the Game Start. Round 1 will follow soon.

      posted in House Rules
      VictoryFirst
      VictoryFirst
    • RE: Global 1940 & 1943 Expansions Game Reports

      Global 1940 House Rule Expansion, a solo game by VictoryFirst

      No. 1 Game Report: Round: Game Start

      Brief Overview of Strategy
      Axis:
      Germany will focus a lot on building U-boats. Italy will be supported in the Med with Luftwaffe units. No serious attempt will be made to conquer Egypt.
      Japan will make a swift J2 attack. It will try to conquer China and build a strong navy. With this navy, it will try to conquer some valuable Pacific islands. Then, with a strong economy and a strong land force, India will be threatened.
      Italy will be as annoying as possible, by building paratroopers and LCVs. Lots of infantry will be produced to guard the coastline in the Med.
      Allies
      The UK will do a Taranto Raid, attacking parts of the Italian fleet on the first turn, so that the Italian navy is weakened. It will also build up a large air force to project a lot of power in various areas.
      The USA will focus mostly on Germany. It will build a sizeable fleet in the first few turn in The Pacific, in order to form a force that could threaten Japanese forward positions. But for the rest of the game, it will build a massive destroyer task force in The Atlantic, to counter the German submarines. Also, a large air force will be produced, as well as a mighty transport fleet that will prepare for an invasion of North Africa and Europe.
      ANZAC will build mostly submarines, to take out any Japanese transports and other small ships that are left alone in the South Pacific.

      Some pictures from Game Start:
      DSC00010.JPG
      Germany, about to kill France and cause trouble in Europe.

      DSC00011.JPG
      Japan, ready to strike in The Pacific Ocean and Asia

      DSC00012.JPG
      Here, I store my cut-out markers from the rulebook. I printed these on thick paper so that the markers are easy to pick up and last a long time. I store them on the edge of the board.

      DSC00009.JPG
      A full picture of my table. The unit boxes are stored underneath.

      posted in House Rules
      VictoryFirst
      VictoryFirst
    • RE: Global 1940 & 1943 Expansions Game Reports

      Global 1940 House Rule Expansion, a solo game by VictoryFirst

      No. 1 Game Report

      Round: Early 1940 (Round 1)

      Germany:
      Germany purchased five U-boats and upgraded six infantry and two artillery units to Waffen-SS troops. It then attacked various territories. All of mainland France was conquered, including Paris, with the capitulation of France as a result. Yugoslavia also fell. Numerous British naval ships in SZ 106 and 111 were sent to the bottom of the Atlantic. During NCM, Bulgaria and Finland joined the Axis. Three German aircraft landed in Rome for bolstering the defense of Italy, and the rest of the German Luftwaffe landed in Western Germany. AA guns moved west to guard the coastline. Other combat units moved east, in preparation for Operation Barbarossa.
      Germany collected 84 IPCs (-1 lost to blockades)

      Soviet Union:
      Soviets purchased one Elite, two infantry, six mines, two tanks, and one Commissar, and saved 7. Combat units moved west to form a defensive line. They concentrated their forces in Belarus and Western Ukraine.
      In the Place Units Phase, the 1st Soviet Army Corps was formed, containing a Commissar and three Tank units. Soviet Union ended with 44 IPCs
      Japan:
      Japan produced three transports and one elite infantry, and saved 5. It started an offensive in China, and conquered several Chinese territories, including Yunnan. In the NCM phase, the Japanese air force was concentrated in Kwangsi. Most of the Japanese fleet moved to SZ 36, in preparation to surprise attack the Colonial Powers in Asia. Japan ended the turn with 53 IPCs.
      United States:
      The US built some naval units, including an Aircraft Carrier, and two fighters. It also demolished the Air and Naval bases in the Philippines, in case of an attack. Four fortifications were built in the Philippines as well. Numerous naval vessels moved during NCM, in particular in the Pacific. Most of the US air force moved to Wake Island. The US collected 52 IPCs.
      China:
      China successfully recaptured Yunnan from the Japanese.
      United Kingdom:
      The British purchased a fighter, some land units, and two air/naval base destructions. It executed the Taranto Raid; it attacked and destroyed parts of the Italian fleet with Naval and Air units. Interestingly, the Germans decided to scramble in one of the battles, to eliminate as many UK forces as possible. The UK also successfully attacked Ethiopia. Air forces landed in Malta, and land units moved into Egypt, some by rail. Sumatra joined the British Empire; an AAA and an infantry unit moved into its territory. Troops in India moved forward to Burma and Shan State. The naval bases in Malaya and Kwangtung were destroyed
      The British collected 61 IPCs, ended with 59 (2 lost to blockades).
      Italy:
      Italy bought two Paratroopers. It attacked Tunis and British naval units that were left over from the attack of SZ 97. It ended with 16 IPCs.
      ANZAC:
      The Australians purchased a sub, moved into Java, and collected 21 IPCs.

      IPC Totals:
      Without bonuses:

      • Axis: 84
      • Allies: 163

      With bonuses:

      • Axis: 127
      • Allies: 180

      Some pictures of the situation at the end of Early 1940:

      DSC00015.JPG

      DSC00016.JPG

      DSC00017.JPG

      DSC00018.JPG

      posted in House Rules
      VictoryFirst
      VictoryFirst
    • RE: Global 1940 & 1943 Expansions Game Reports

      Global 1940 House Rule Expansion, a solo game by VictoryFirst.

      No. 1 Game Report.

      Round: Late 1941 (Round 4)

      Germany:
      In this turn, Germany started Operation Barbarossa and invaded the Soviet Union. The Soviets got an immediate 10 IPCs bonus, and purchased two tank units - these were placed in Bryansk. The Caucasus was invaded by a paratrooper assault and Karelia was attacked by an infantry army from Finland. AGN and AGS were formed in the Baltic States and Bessarabia respectively. The Germans also reinforced their navy in SZ 91 with more U-boats. This turned out to be a tactical mistake…
      Soviet Union:
      The Soviets dug in their land mines - in order to slow down the Germana advance. They also purchased six Guards infantry units, as well as seven more mines. The air and naval base in Novgorod were destroyed in advance.
      Japan:
      Having a lack of destroyers in the South Pacific, the Japanese produced three more, as well as land units for Asia. The empty Borneo and Sumatra were scooped up. At this point, the Japanese have a large income - they collected over 70 IPCs.
      United States:
      The US reinforced the Atlantic Navy with a BB and several destroyers. SZ 91 was attacked by five Fighters, one Tactical, six Destroyers, and a Submarine. There were heavy losses on both sides. This attack was part of a two-staged attack, one by the US, and one by the UK, which would attack the remaining German boats further with a large attacking force. The Americans retreat their aircraft after all screens had been destroyed, and landed on carriers in SZ 87.
      Three tank units were lent-leased to the USSR.

      United Kingdom:
      The British built another three fighters, as well as some naval units for the factory in Egypt. SZ 91 was attacked with some naval units - and a massive airforce. The remnants of the German Kriegsmarine were destroyed - with negligible casualties for the British.
      Most of the German U-boats have now been destroyed. A major defeat for the Axis in the Battle for the Atlantic.
      Two Fighters and a Tactical Bomber were lent-leased to the USSR.
      Italy:
      Italy helped Germany on the Eastern Front by attacking Eastern Poland. Italy will be supporting Germany here as much as possible.
      A large Italian paratrooper force, together with some landing crafts and land units, are now stationed in Greece - in order to threaten Soviet coastal areas, like Caucasus and Rostov.
      ANZAC:
      ANZAC built a transport and more submarines. Two Japanese transports were destroyed.

      Income Totals:
      With Bonus:

      • Axis: 166
      • Allies: 186

      Without Bonus:

      • Axis: 123
      • Allies: 141

      Some pictures that depict the situation in Late 1941:

      IMG_0006.JPG

      IMG_0005.JPG

      IMG_0004.JPG

      IMG_0002.JPG

      IMG_0009.JPG
      I have rearranged my room and thrown away some old junk so that I could make some space for an extra table beside the board, where I can store the Timetable and Army Boards. Formerly, I was using South America to place the units inside the Armies, as you might have noticed 🙂

      posted in House Rules
      VictoryFirst
      VictoryFirst
    • RE: barnee Axis vs VictoryFirst Allies G 40 Expansion

      @barnee

      Nice to see you already set the game up. I’m fine with playing by forum too!

      One thing that is hindering us to continue the game: I get an error when I try to load your .tsvg file. I’ve had this error before and it means that you run TripleA on a different version. Mine is 2.5.22294. If you run on this same version as well, then things are weird!

      I received your message about how you think things should go. I’m used to a less strict set of rules. What I always do is just post the game file to the thread, and if I need to ask OOL in complicated battles or scramble options, I ask my opponent what he desires to do in the thread (possible attaching a save file of the situation). Things like buys, combat and non-combat moves can be found in the save file itself, under ‘History’.
      I think that is handier in terms of file management. But if you want to play with those rules because you’re used to them, that’s fine with me!

      Btw, you also have this nice button called ‘Post Turn Summary’, which directly posts all the things you did during the turn, including a save file. We can play with that as well, if you like.

      Regarding file naming, I think this is the best option: ‘G40 Expansion G1’, for the first german turn. So letterofcountry+turn.

      posted in Play Boardgames
      VictoryFirst
      VictoryFirst
    • Gameplay Oztea 1941 Global setup

      I was playing a game of Oztea 1941, and from turn 5, the game began to be so interesting I started making pictures of it. Let me know your thoughts and comments about the variant in general and specific strategies you thing they should be done in this game. I played with Low Luck, and the house rule that when a capital gets captured more than 2 times, the subsequent time the player pays his IPC’s to the bank, instead of to the conquering player.
      I did use an outdated setup though, with an added naval base in both Kwangtung in Malaya.

      posted in House Rules
      VictoryFirst
      VictoryFirst
    • RE: barnee Axis vs VictoryFirst Allies G 40 Expansion

      And yeah, there is indeed a weird issue that when you create a PBF thread, you can’t edit your posts!

      I wanted to add that when we don’t play on the same version, we can’t load each others save files (well, at least I can’t), so we need to get that fixed first.

      posted in Play Boardgames
      VictoryFirst
      VictoryFirst
    • RE: Axis & Allies Global 1940 House Rules Expansion

      I played my first game of Axis & Allies Global 1940 House Rule Expansion with the Section 1 rules. I am currently playing a game with the Section 2 rules, and I have to admit: Each time I add another section the game becomes ten times more fun than OOB! My favourite rule is the Extended Pacific Theatre rule, it adds so much depth to the Pacific, and it makes it way more historical than in OOB. The Japanese in my game took Guam, just because it was worth one buck. I have never seen the Japanese take Guam. They also tried to take Midway and Wake, which kind of failed because the Americans took them immediately back.

      That aside, I wanted to tell how my Section 1 game went: (no extended pacific theatre though because thats a section 2 rule)

      The German player thought that the cheap 5 IPC panzers in this game were overpowered, so he built mostly those only. Because it was the first time he played the game, he did mostly the same moves as in OOB. He destroyed the British fleet in sz 110 and 111, took Paris, Normandy/Bordeaux and Yugoslavia. The Germans tried to overpower the Russians with lots of tanks by building a minor IC in Romania. The Russians were beaten back pretty badly, and in Early 1942, the Germans tried to attack Moscow with a large force. They had an extensive amount of combat factors, more than the Russians had. But after several rounds of combat the Russians came out on top and the Germans had to retreat.

      The Eastern Front was very interesting through the rest of the game, with the Germans trying to build up a large force again to destroy the recovering Russian units in Moscow, but they weren’t able to, as the Soviet Union was building a lot of infantry and guards (jeez, these were handy!). The Germans focused their attention on Caucasus and Stalingrad. A lot of back and forth, but finally in 1944, the Russians had a master move. They weren’t able to move their guys to Bryansk, as the Germans had a lot of tanks to counterattack. So they moved all their forces in Samara and Kazakhastan (which were sitting there to take back Stalingrad and the Caucasus if needed) to Stalingrad. The Germans had to attack this stack with everything it had and were able to destroy it with just four tanks left. This was too little to survive the counterattack by the Russian units in Moscow, and the battle of the Eastern Front was won by the Soviet Union

      Italy was defeated very early, in 1942 already. They didn’t pay attention to the French destroyer, which was able to destroy an Italian blocker. This way the Americans were able to take not very well defended Rome.

      The Japanese Empire was the biggest power on the board. They built factories in Kiangsu(?) and French Indo China, were able to take all over China and Calcutta in 1943. They were able to defeat the American navy, but the Americans had a master move, sacrificed all of their fleets to secure W US (The Japanese took Hawai with three transports and all their fleet. They could take W US if left alone with all the fighters and bombards, but because the Americans reduced it to a small navy they weren’t able to take W US anymore). Only later in the game, the Americans were able to build up a large fleet in the Pacific again.
      The Japanese couldn’t do much to win the game, as you need to take an Allied Major Capital. They weren’t in a position to move into Russia, as the British in Calcutta retreated to Persia, and they set up a great defence in Persia. All Japanese tanks and planes were needed for a chance to breach this defence, but they weren’t able to, and in 1945 their forces were even defeated.

      The game ended in an Allied Economic Victory. Berlin was turned into a fortress with 50 German Infantry, all their airpower and a lot of tanks, but it would fall inevitably if the game would go on one more round. The Japanese weren’t able to grow much further.

      This game was way more interesting than an OOB game. It maybe sounds like a standard OOB game but the extra units added so much depth to the game. Is Germany going to be putting tanks in Berlin, or is it going to place some infantry there in order to turn them into Waffen units? Should I turn this factory into UG now or maybe later? All these questions need to be answered and the side that makes the best decisions wins.

      posted in House Rules
      VictoryFirst
      VictoryFirst

    Latest posts made by VictoryFirst

    • RE: Vicyory vs barnee EXP Game 3 Boxes 1

      @barnee

      Hi Barnee, I got ill again, for the 1 millionth time or something :). Luckily, I finally feel better now, so the turn will be coming shortly 🙂

      posted in Play Boardgames
      VictoryFirst
      VictoryFirst
    • RE: VictoryFirst (CP) vs. SuperbattleshipYamato (Entente) | WW1 1914, TGC Balance

      @SuperbattleshipYamato
      Game History

      Round: 3
      
          Puchase Units - Germans
              Germans buy 1 artillery, 1 fighter, 9 infantry and 1 transport; Remaining resources: 2 PUs; 
      
          Combat Move - Germans
              1 unit repaired.
              1 infantry moved from Alsace to Lorraine
                    Germans take Lorraine from French
              2 infantry moved from Trieste to Albania
              1 infantry moved from Tyrolia to Trieste
              1 infantry moved from Munich to Tyrolia
              1 infantry moved from Hanover to Munich
              1 artillery and 11 infantry moved from Berlin to Hanover
              2 infantry moved from Livonia to Karelia
                    Germans take Karelia from Russians
              3 artilleries and 17 infantry moved from Poland to Livonia
              3 artilleries and 8 infantry moved from Silesia to Poland
              1 fighter moved from Berlin to Poland
              3 infantry moved from Kamerun to Nigeria
              1 artillery and 1 infantry moved from South West Africa to Union of South Africa
                    Germans take Union of South Africa from British
      
          Combat - Germans
              Battle in Nigeria
                  Germans attack with 3 infantry
                  British defend with 2 infantry
                      Germans roll dice for 3 infantry in Nigeria, round 2 : 2/3 hits, 1,00 expected hits
                      British roll dice for 2 infantry in Nigeria, round 2 : 1/2 hits, 1,00 expected hits
                      1 infantry owned by the Germans and 2 infantry owned by the British lost in Nigeria
                  Germans win, taking Nigeria from British with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
                  Casualties for British: 2 infantry
      
          Combat Move - Germans
      
          Place Units - Germans
              1 artillery, 1 fighter and 9 infantry placed in Berlin
              1 transport placed in SZ 11
      
          Turn Complete - Germans
              Germans collect 46 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 1,00
      British regular : 0,00
      

      G3.tsvg

      posted in Play Boardgames
      VictoryFirst
      VictoryFirst
    • RE: VictoryFirst (CP) vs. Tamer of Beasts (Entente) | WW1 1914, TGC Balance

      @Tamer-of-Beasts
      Game History

      Round: 4
      
          Puchase Units - Germans
              Condition TankProductionGermans: Germans has their production frontier changed to: lateWarProduction
              Germans buy 1 fighter, 8 infantry and 1 tank; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              2 infantry moved from Poland to Livonia
              2 infantry moved from Silesia to Poland
              13 artilleries, 3 fighters and 28 infantry moved from Ruhr to Alsace
              1 infantry moved from Munich to Alsace
              1 artillery and 6 infantry moved from Hanover to Ruhr
              1 infantry moved from Kiel to Ruhr
              1 fighter moved from Berlin to Ruhr
              2 infantry moved from Berlin to Kiel
              1 artillery and 10 infantry moved from Berlin to Hanover
      
          Combat - Germans
              Air Battle in Alsace
                  Germans attacks with 3 units heading to Alsace
                  French launches 2 interceptors out of Alsace
                      Attackers Fire,  : 1/3 hits, 1,00 expected hits
                      Defenders Fire,  : 0/2 hits, 0,67 expected hits
                      1 fighter owned by the French lost in Alsace
                      Attackers Fire,  : 0/3 hits, 1,00 expected hits
                      Defenders Fire,  : 0/1 hits, 0,33 expected hits
                      Attackers Fire,  : 2/3 hits, 1,00 expected hits
                      Defenders Fire,  : 1/1 hits, 0,33 expected hits
                      1 fighter owned by the Germans lost in Alsace
                      1 fighter owned by the French lost in Alsace
                  Air Battle is over, the defenders have all died
              Battle in Alsace
                  Germans attack with 13 artilleries, 2 fighters and 29 infantry
                  British defend with 2 artilleries and 2 infantry; French defend with 8 artilleries and 26 infantry
                      Germans roll dice for 13 artilleries, 2 fighters and 29 infantry in Alsace, round 2 : 24/44 hits, 21,17 expected hits
                      French roll dice for 10 artilleries and 28 infantry in Alsace, round 2 : 20/38 hits, 19,00 expected hits
                      20 infantry owned by the Germans and 24 infantry owned by the French lost in Alsace
                  French and Germans reach a stalemate
                  . Battle score for attacker is 12
                  Casualties for Germans: 20 infantry
                  Casualties for French: 24 infantry
      
          Combat Move - Germans
      
          Place Units - Germans
              1 fighter, 8 infantry and 1 tank placed in Berlin
      
          Turn Complete - Germans
              Germans collect 31 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      French regular : 1,00
      Defenders Fire,  : -0,33
      Attackers Fire,  : 0,00
      Germans regular : 2,83
      

      g4.tsvg

      BTW, if you wanted a different distribution of casualties in the battle of Alsace, feel free to edit. I assumed you wanted to take 24 French infantry, but you could have chosen British units as well.

      posted in Play Boardgames
      VictoryFirst
      VictoryFirst
    • RE: Ragnell804 (CP) v VictoryFirst (Entente), 1914, RR, USA delayed entry, no true neutrals, Italy balance

      @Ragnell804
      Game History

      Round: 4
      
          Puchase Units - Italians
              Condition TankProductionItalians: Italians has their production frontier changed to: lateWarProduction
              Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
              3 infantry moved from Tuscany to Venice
              3 infantry moved from Rome to Tuscany
              2 infantry moved from Rome to SZ 17
              2 infantry moved from SZ 17 to Libya
      
          Combat Move - Italians
      
          Place Units - Italians
              1 fighter and 2 infantry placed in Rome
      
          Turn Complete - Italians
              Italians collect 14 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Game History

      Round: 4
      
          Puchase Units - Americans
              Condition TankProductionAmericans: Americans has their production frontier changed to: lateWarProduction
              Americans buy 4 transports; Remaining resources: 36 PUs; 
      
          Combat Move - Americans
              Trigger AmericansRemoveRestrictions: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              Trigger AmericansJoinWar: Changing Relationship for AustroHungarians and Americans from Neutral to War
              Trigger AmericansJoinWar: Changing Relationship for Russians and Americans from Neutral to Allied
              Trigger AmericansJoinWar: Changing Relationship for Germans and Americans from Neutral to War
              Trigger AmericansJoinWar: Changing Relationship for French and Americans from Neutral to Allied
              Trigger AmericansJoinWar: Changing Relationship for British and Americans from Neutral to Allied
              Trigger AmericansJoinWar: Changing Relationship for Ottomans and Americans from Neutral to War
              Trigger AmericansJoinWar: Changing Relationship for Italians and Americans from Neutral to Allied
      
          Place Units - Americans
              4 transports placed in SZ 1
      
          Turn Complete - Americans
              Americans collect 20 PUs; end with 56 PUs
      

      Combat Hit Differential Summary :

      I4-US4.tsvg

      posted in Play Boardgames
      VictoryFirst
      VictoryFirst
    • RE: Ragnell804 (CP) v VictoryFirst (Entente), 1914, RR, USA delayed entry, no true neutrals, Italy balance

      @Ragnell804
      Game History

      Round: 4
      
          Puchase Units - French
              Condition TankProductionFrench: French has their production frontier changed to: lateWarProduction
              French buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - French
              1 unit repaired.
              1 infantry moved from Picardy to Lorraine
              7 infantry moved from Picardy to Belgium
              1 fighter moved from Paris to Belgium
              7 infantry moved from Paris to Picardy
              1 battleship and 1 cruiser moved from SZ 14 to SZ 7
              1 battleship moved from SZ 16 to SZ 7
              1 artillery and 2 infantry moved from Togoland to Nigeria
                    British take Nigeria from Germans
              1 transport moved from SZ 23 to SZ 24
      
          Combat - French
      
          Combat Move - French
      
          Place Units - French
              1 fighter and 8 infantry placed in Paris
      
          Turn Complete - French
              French collect 28 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Game History

      Round: 4
      
          Puchase Units - British
              Condition TankProductionBritish: British has their production frontier changed to: lateWarProduction
              British buy 1 artillery, 9 infantry and 1 tank; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 battleship and 2 cruisers moved from SZ 14 to SZ 7
              3 infantry moved from Rhodesia to Portuguese East Africa
              2 infantry moved from Angola to Union of South Africa
                    British take Union of South Africa from Germans
              2 artilleries and 4 infantry moved from Egypt to Anglo Egyptian Sudan
              1 infantry moved from Mesopotamia to Ankara
                    British take Ankara from Ottomans
              1 infantry moved from Mesopotamia to Syrian Desert
                    British take Syrian Desert from Ottomans
              4 infantry moved from Persia to Mesopotamia
              4 infantry moved from India to SZ 29
              4 infantry and 2 transports moved from SZ 29 to SZ 28
              1 fighter moved from India to Mesopotamia
              1 artillery and 5 infantry moved from India to Persia
      
          Combat - British
              Battle in Portuguese East Africa
                  British attack with 3 infantry
                  Germans defend with 2 infantry
                      British roll dice for 3 infantry in Portuguese East Africa, round 2 : 0/3 hits, 1,00 expected hits
                      Germans roll dice for 2 infantry in Portuguese East Africa, round 2 : 1/2 hits, 1,00 expected hits
                      1 infantry owned by the British lost in Portuguese East Africa
                  Germans and British reach a stalemate
                  . Battle score for attacker is -3
                  Casualties for British: 1 infantry
      
          Combat Move - British
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              EDIT: 2 artilleries and 4 infantry moved from Anglo Egyptian Sudan to Egypt
              EDIT: 4 infantry moved from SZ 28 to Egypt
      
          Place Units - British
              1 artillery, 9 infantry and 1 tank placed in India
      
          Turn Complete - British
              British collect 41 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0,00
      British regular : -1,00
      

      F4-B4.tsvg

      You are faster than the speed of light with these turns 🙂

      posted in Play Boardgames
      VictoryFirst
      VictoryFirst
    • RE: #2: Panzerstahl-Helm (Axis) - VictoryFirst (Allies) | Anniversary 1942, no bid

      @Panzerstahl-Helm
      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 artillery, 4 destroyers, 4 infantry and 1 transport; Remaining resources: 2 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              1 armour, 1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                    British take Trans-Jordan from Italians
              1 destroyer moved from 12 Sea Zone to 6 Sea Zone
              1 submarine moved from 51 Sea Zone to 50 Sea Zone
              1 destroyer moved from 51 Sea Zone to 49 Sea Zone
              1 fighter moved from 51 Sea Zone to 49 Sea Zone
              1 bomber moved from Caroline Islands to 60 Sea Zone
              1 bomber moved from Caroline Islands to 60 Sea Zone
              1 fighter moved from 51 Sea Zone to 50 Sea Zone
              1 destroyer moved from 51 Sea Zone to 60 Sea Zone
              1 fighter moved from 51 Sea Zone to 60 Sea Zone
              1 fighter moved from 51 Sea Zone to 50 Sea Zone
      
          Combat - Americans
              Battle in 50 Sea Zone
                  Americans attack with 2 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 2 fighters in 50 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                      Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 50 Sea Zone
                  Americans win with 2 fighters remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in 60 Sea Zone
                  Americans attack with 2 bombers, 1 destroyer and 1 fighter
                  Japanese defend with 1 destroyer and 1 submarine
                      Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 60 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits
                      Japanese roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 destroyer in 60 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 60 Sea Zone
                  Americans win with 2 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
                  Casualties for Japanese: 1 destroyer and 1 submarine
              Battle in 49 Sea Zone
                  Americans attack with 1 destroyer and 1 fighter
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 destroyer and 1 fighter in 49 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                      Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Japanese lost in 49 Sea Zone
                  Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - Americans
              1 fighter moved from 49 Sea Zone to 38 Sea Zone
              1 fighter moved from 50 Sea Zone to 38 Sea Zone
              1 carrier moved from 51 Sea Zone to 38 Sea Zone
              1 fighter moved from 50 Sea Zone to 51 Sea Zone
              1 destroyer moved from 51 Sea Zone to 61 Sea Zone
              1 fighter moved from 60 Sea Zone to 51 Sea Zone
              1 artillery and 1 infantry moved from Caroline Islands to 51 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
              2 destroyers moved from 51 Sea Zone to 38 Sea Zone
              1 destroyer moved from 51 Sea Zone to 38 Sea Zone
              1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
              1 artillery, 4 destroyers, 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
              1 artillery and 1 infantry moved from 51 Sea Zone to Caroline Islands
              2 bombers moved from 60 Sea Zone to Borneo
              1 bomber moved from Stanovoj Chrebet to Russia
              1 aaGun and 3 infantry moved from Morocco Algeria to Libya
              2 transports moved from 12 Sea Zone to 10 Sea Zone
      
          Place Units - Americans
              4 destroyers and 1 transport placed in 56 Sea Zone
              4 infantry placed in Eastern United States
              1 artillery placed in Western United States
              Turning on Edit Mode
              EDIT: Adding units owned by Americans to 56 Sea Zone: 1 transport
              EDIT: Removing units owned by Americans from Eastern United States: 2 infantry
              EDIT: Adding units owned by Americans to Western United States: 2 infantry
              EDIT: Removing units owned by Americans from Eastern United States: 2 infantry
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding units owned by Americans to 19 Sea Zone: 2 transports
              EDIT: Removing units owned by Americans from 10 Sea Zone: 2 transports
              EDIT: Turning off Edit Mode
      
          Combat Move - Chinese
              1 infantry moved from Chinghai to Sikang
                    Chinese take Sikang from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Turn Complete - Americans
              Americans collect 40 PUs; end with 42 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs
              Objective 2: Americans met a national objective for an additional 5 PUs; end with 52 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1,67
      Japanese regular : 0,00
      

      US6.tsvg

      posted in Play Boardgames
      VictoryFirst
      VictoryFirst
    • RE: #4: dawgoneit (Axis) - VictoryFirst (Allies) | Anniversary 1942, no bid

      @dawgoneit
      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 armour moved from Caucasus to Eastern Ukraine
              2 infantry moved from Russia to Eastern Ukraine
              2 infantry moved from Russia to Belorussia
              1 bomber moved from Evenki National Okrug to Belorussia
              1 fighter moved from Caucasus to Eastern Ukraine
              1 infantry moved from Russia to Archangel
              1 armour moved from Caucasus to Eastern Ukraine
      
          Combat - Russians
              Battle in Belorussia
                  Russians attack with 1 bomber and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 bomber and 2 infantry in Belorussia, round 2 : 1/3 hits, 1,00 expected hits
                      Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Belorussia
                  Russians win, taking Belorussia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Eastern Ukraine
                  Russians attack with 2 armour, 1 fighter and 2 infantry
                  Germans defend with 3 armour
                      Russians roll dice for 2 armour, 1 fighter and 2 infantry in Eastern Ukraine, round 2 : 2/5 hits, 1,83 expected hits
                      Germans roll dice for 3 armour in Eastern Ukraine, round 2 : 2/3 hits, 1,50 expected hits
                      2 infantry owned by the Russians and 2 armour owned by the Germans lost in Eastern Ukraine
                      Russians roll dice for 2 armour and 1 fighter in Eastern Ukraine, round 3 : 1/3 hits, 1,50 expected hits
                      Germans roll dice for 1 armour in Eastern Ukraine, round 3 : 1/1 hits, 0,50 expected hits
                      1 armour owned by the Russians and 1 armour owned by the Germans lost in Eastern Ukraine
                  Russians win, taking Eastern Ukraine from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 armour and 2 infantry
                  Casualties for Germans: 3 armour
      
          Non Combat Move - Russians
              1 fighter moved from Eastern Ukraine to Caucasus
              1 bomber moved from Belorussia to Caucasus
              1 aaGun moved from Kazakh S.S.R. to Chinghai
              4 infantry moved from Evenki National Okrug to Novosibirsk
              1 infantry moved from Yakut S.S.R. to Evenki National Okrug
              1 submarine moved from 12 Sea Zone to 23 Sea Zone
      
          Place Units - Russians
              4 infantry placed in Caucasus
              Russians undo move 1.
              Turning on Edit Mode
              EDIT: Adding units owned by Russians to Russia: 1 aaGun, 1 armour, 1 bomber and 1 fighter
              EDIT: Removing units owned by Russians from Caucasus: 1 aaGun, 1 armour, 1 bomber and 1 fighter
              EDIT: Turning off Edit Mode
              6 infantry placed in Russia
              2 infantry placed in Caucasus
      
          Turn Complete - Russians
              Russians collect 21 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0,67
      Russians regular : -0,33
      

      The Russians are already in some trouble… 🙂
      R3.tsvg

      posted in Play Boardgames
      VictoryFirst
      VictoryFirst
    • RE: Ragnell804 (CP) v VictoryFirst (Entente), 1914, RR, USA delayed entry, no true neutrals, Italy balance

      @Ragnell804
      Game History

      Round: 4
      
          Puchase Units - Russians
              Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction
              Russians buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 fighters moved from Moscow to Karelia
              4 infantry moved from Moscow to Karelia
              1 artillery and 3 infantry moved from Moscow to Tatarstan
              1 fighter moved from Moscow to Tatarstan
              1 artillery and 12 infantry moved from Moscow to Livonia
      
          Combat - Russians
              Russians creates battle in territory Romania
              Air Battle in Karelia
                  Russians attacks with 2 units heading to Karelia
                  Germans launches 1 interceptors out of Karelia
                      Attackers Fire,  : 1/2 hits, 0,67 expected hits
                      Defenders Fire,  : 0/1 hits, 0,33 expected hits
                      1 fighter owned by the Germans lost in Karelia
                  Air Battle is over, the defenders have all died
              Battle in Romania
                  Russians attack with 11 artilleries and 8 infantry
                  AustroHungarians defend with 1 infantry
                      Russians roll dice for 11 artilleries and 8 infantry in Romania, round 2 : 9/19 hits, 9,50 expected hits
                      AustroHungarians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0,50 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the AustroHungarians lost in Romania
                  Russians win with 11 artilleries and 7 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for AustroHungarians: 1 infantry
              Battle in Karelia
                  Russians attack with 2 fighters and 4 infantry
                  Germans defend with 2 infantry and 1 port
                      Russians roll dice for 2 fighters and 4 infantry in Karelia, round 2 : 2/6 hits, 2,00 expected hits
                      Germans roll dice for 2 infantry in Karelia, round 2 : 1/2 hits, 1,00 expected hits
                      1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                  Russians win, taking Karelia from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 2 infantry
              Battle in Livonia
                  Russians attack with 1 artillery and 12 infantry
                  Germans defend with 7 infantry
                      Russians roll dice for 1 artillery and 12 infantry in Livonia, round 2 : 5/13 hits, 4,67 expected hits
                      Germans roll dice for 7 infantry in Livonia, round 2 : 4/7 hits, 3,50 expected hits
                      4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Livonia
                  Germans and Russians reach a stalemate
                  . Battle score for attacker is 3
                  Casualties for Russians: 4 infantry
                  Casualties for Germans: 5 infantry
              Battle in Tatarstan
                  Russians attack with 1 artillery, 1 fighter and 3 infantry
                  Germans defend with 1 artillery and 1 infantry
                      Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Tatarstan, round 2 : 2/5 hits, 2,17 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Tatarstan, round 2 : 1/2 hits, 1,00 expected hits
                      1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tatarstan
                  Russians win, taking Tatarstan from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 artillery and 1 infantry
      
          Combat Move - Russians
      
          Place Units - Russians
              5 infantry placed in Moscow
      
          Turn Complete - Russians
              Russians collect 16 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Defenders Fire,  : -0,33
      Attackers Fire,  : 0,33
      Germans regular : 0,50
      Russians regular : -0,33
      AustroHungarians regular : 0,50
      

      R4.tsvg

      posted in Play Boardgames
      VictoryFirst
      VictoryFirst
    • RE: VictoryFirst (CP) vs. SuperbattleshipYamato (Entente) | WW1 1914, TGC Balance

      @SuperbattleshipYamato
      Game History

      Round: 3
      
          Puchase Units - AustroHungarians
              AustroHungarians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - AustroHungarians
              10 infantry moved from Galicia to Poland
              1 infantry moved from Galicia to Poland
              1 artillery, 1 fighter and 7 infantry moved from Vienna to Galicia
              3 infantry moved from Trieste to Budapest
              2 artilleries, 1 fighter and 5 infantry moved from Albania to Trieste
              1 fighter moved from Trieste to Vienna
              1 infantry moved from Galicia to Poland
              1 infantry moved from Galicia to Poland
      
          Combat - AustroHungarians
              AustroHungarians creates battle in territory SZ 17
      
          Combat Move - AustroHungarians
      
          Place Units - AustroHungarians
              1 artillery, 1 fighter and 8 infantry placed in Vienna
              Turning on Edit Mode
              EDIT: Adding units owned by AustroHungarians to Vienna: 1 fighter
              EDIT: Removing units owned by AustroHungarians from Galicia: 1 fighter
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding units owned by AustroHungarians to Trieste: 1 fighter
              EDIT: Removing units owned by AustroHungarians from Vienna: 1 fighter
              EDIT: Turning off Edit Mode
      
          Turn Complete - AustroHungarians
              AustroHungarians collect 33 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      AH3.tsvg

      Sorry, I was blind. You did upload the save file, my bad.

      posted in Play Boardgames
      VictoryFirst
      VictoryFirst
    • RE: Vicyory vs barnee EXP Game 3 Boxes 1

      @barnee
      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 Hvy_Ind_1, 1 destroyer and 3 submarines; Remaining resources: 3 PUs; 
      
          Place Units - ANZAC
              Units in New South Wales being upgraded or consumed: 1 factory_minor
              1 Hvy_Ind_1 placed in New South Wales
      
          Combat Move - ANZAC
              2 submarines moved from 62 Sea Zone to 42 Sea Zone
              1 submarine moved from 54 Sea Zone to 42 Sea Zone
              2 submarines moved from 54 Sea Zone to 44 Sea Zone
      
          Combat - ANZAC
              Battle in 44 Sea Zone
                  ANZAC attack with 2 submarines
                  Japanese defend with 2 transports
                      ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                      2 transports owned by the Japanese lost in 44 Sea Zone
                  ANZAC win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 12
                  Casualties for Japanese: 2 transports
              Battle in 42 Sea Zone
                  ANZAC attack with 3 submarines
                  Japanese defend with 1 Japan_destroyer and 1 submarine
                  1 submarine owned by the Japanese submerged
                      ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                      Japanese roll dice for 1 Japan_destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 Japan_destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                  ANZAC win, taking 42 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 1
                  Casualties for ANZAC: 1 submarine
                  Casualties for Japanese: 1 Japan_destroyer
      
          Non Combat Move - ANZAC
              Turning on Edit Mode
              EDIT: Adding units owned by British to Sumatra: 1 Fortification
              EDIT: Changing PUs for British from 54 to 53
              EDIT: Turning off Edit Mode
              1 infantry moved from New South Wales to Queensland
              1 cruiser moved from 54 Sea Zone to 62 Sea Zone
      
          Place Units - ANZAC
              1 destroyer and 3 submarines placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4
              ANZAC collect 14 PUs; end with 17 PUs
              Trigger ANZAC Loses Celebes Turn4: ANZAC met a national objective for an additional -1 PUs; end with 16 PUs
              Trigger ANZAC Liberates DNG Turn4: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0,67
      ANZAC regular : 1,33
      

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 Hvy_Ind_1, 1 destroyer and 3 submarines; Remaining resources: 3 PUs; 
      
          Place Units - ANZAC
              Units in New South Wales being upgraded or consumed: 1 factory_minor
              1 Hvy_Ind_1 placed in New South Wales
      
          Combat Move - ANZAC
              2 submarines moved from 62 Sea Zone to 42 Sea Zone
              1 submarine moved from 54 Sea Zone to 42 Sea Zone
              2 submarines moved from 54 Sea Zone to 44 Sea Zone
      
          Combat - ANZAC
              Battle in 44 Sea Zone
                  ANZAC attack with 2 submarines
                  Japanese defend with 2 transports
                      ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                      2 transports owned by the Japanese lost in 44 Sea Zone
                  ANZAC win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 12
                  Casualties for Japanese: 2 transports
              Battle in 42 Sea Zone
                  ANZAC attack with 3 submarines
                  Japanese defend with 1 Japan_destroyer and 1 submarine
                  1 submarine owned by the Japanese submerged
                      ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                      Japanese roll dice for 1 Japan_destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 Japan_destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                  ANZAC win, taking 42 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 1
                  Casualties for ANZAC: 1 submarine
                  Casualties for Japanese: 1 Japan_destroyer
      
          Non Combat Move - ANZAC
              Turning on Edit Mode
              EDIT: Adding units owned by British to Sumatra: 1 Fortification
              EDIT: Changing PUs for British from 54 to 53
              EDIT: Turning off Edit Mode
              1 infantry moved from New South Wales to Queensland
              1 cruiser moved from 54 Sea Zone to 62 Sea Zone
      
          Place Units - ANZAC
              1 destroyer and 3 submarines placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4
              ANZAC collect 14 PUs; end with 17 PUs
              Trigger ANZAC Loses Celebes Turn4: ANZAC met a national objective for an additional -1 PUs; end with 16 PUs
              Trigger ANZAC Liberates DNG Turn4: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
      
          Politics - French
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
      
          Combat Move - French
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              EDIT: 1 artillery moved from Poland to Romania
              1 cruiser moved from 87 Sea Zone to 69 Sea Zone
              1 destroyer moved from 38 Sea Zone to 41 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : 0,67
      ANZAC regular : 1,33
      

      exp-game-3-A4-F4.tsvg

      posted in Play Boardgames
      VictoryFirst
      VictoryFirst