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    VictoryFirst

    @VictoryFirst

    2026 25

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    2026 25

    Best posts made by VictoryFirst

    • RE: Axis & Allies .org 2026 Support Drive

      Good to see two new support options! I went with another Gold this year 😁 Thanks for the awesome site!

      And thanks Panther for your unparalleled dedication, you absolutely deserve that distinguished badge!

      posted in Website/Forum Discussion
      VictoryFirstV
      VictoryFirst
    • RE: Any G40 players from Germany?

      @Panzerstahl-Helm Perhaps you?

      posted in Player Locator
      VictoryFirstV
      VictoryFirst
    • RE: Global 1943 Expansion, Revised

      Jeez, this looks just gorgeous! Amazing! Terrific! Brilliant! This is just a masterpiece, I can’t wait to learn the rules and play it!

      posted in House Rules
      VictoryFirstV
      VictoryFirst
    • RE: (Probably) All versions of Axis and Allies are Imbalanced (yes, even Anniversary)

      @CentralCommando I think a mix of both is better. You can’t discover true balance with only solo play, as you will not get exposed to strategies you did not think of. @The_Good_Captain gave some good examples of this.

      However, solo play can be good for discovering new strategies yourself, as you can quickly play a large number of games, try out something new each game, and easily make small changes to the strategies until you’ve fine-tuned them. This is harder against opponents because opponents will play differently and you’d also have to wait for them to do their turn.

      posted in Blogs
      VictoryFirstV
      VictoryFirst
    • RE: Axis & Allies Global 1940 House Rules Expansion

      image.png

      The TripleA G40 Expansion module now has The Captain represented on the map 😁

      Thank you so much Captain and all the assisting players for this awesome game!

      posted in House Rules
      VictoryFirstV
      VictoryFirst
    • RE: EXP Panzer vs barnee Game 5

      I’m just a waste of oxygen at this point lol.

      Heh heh but you are using your oxygen to keep improving the awesome TripleA module of the greatest A&A game ever, plus you are a very fun opponent to play against. Please, be more appreciative of your existence! You very much deserve the oxygen! Without you, this all wouldn’t even have been possible! 😁

      Congrats on your victory by the way :)

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023

      Hehe not sure what this thread is about but yeah, containing Japan can be done. Just keep the Russian units on the Manchurian border as a threat. Use the American fleet to make threats where Japan is weak (i.e. the South Pacific or the North Pacific). Use British fighters to support Russia and India. You don’t have to take any aggressive actions. Just putting your troops where they can pose threats forces them to defend, slowing down their expansion, and if they don’t defend that’s when you strike.

      Attacking early as Russia is possible but quite risky. Pressure and attacks from all sides are necessary. However, usually it’s Germany in these scenarios who will become super strong and take Moscow. You can contain Japan however it’s much harder to defeat it. You need to wait for them to make a mistake. It’s often easier to defeat Germany.

      However, I must say that it has been a very long time since I last played OOB G40, so you have to take my thoughts with a grain of salt.

      posted in Axis & Allies Global 1940
      VictoryFirstV
      VictoryFirst
    • Gameplay Oztea 1941 Global setup

      I was playing a game of Oztea 1941, and from turn 5, the game began to be so interesting I started making pictures of it. Let me know your thoughts and comments about the variant in general and specific strategies you thing they should be done in this game. I played with Low Luck, and the house rule that when a capital gets captured more than 2 times, the subsequent time the player pays his IPC’s to the bank, instead of to the conquering player.
      I did use an outdated setup though, with an added naval base in both Kwangtung in Malaya.

      posted in House Rules
      VictoryFirstV
      VictoryFirst
    • RE: 2026 Classic Tournament

      @hiijohnson said in 2026 Classic Tournament:

      @dawgoneit yeah - sorry that is mainly my fault. I hired another attorney and am training a sales guy so I will have time moving forward. I just need to figure out how to play by email.

      Here is how you play by forum.

      1. Load the game (Classic League), can be downloaded via TripleA
      2. Click on Play By Forum
        0229f326-19c9-4555-b4b7-6437ea464092-image.png
      3. Enter the fields. Here is the breakdown.
        To: - Your MARTI dice email. (If you don’t have one, you should click on “Register” and register one.
        Cc: - Your opponents dice email (you have to ask your opponent what it is)
        Game Name: - descriptive name of the match (e.g. hiijohnson vs dawg, classic tournament 2026 1st round)
        Forum: axisandallies.org (warning: default is triplea forum, that is not the right one
        Topic ID: first you should create a topic on the site in the “Tournaments” section. Then, look at the link on top. You can see a bunch of numbers. Those are your Topic ID. For example, my game with Gamerman has the following link:
        https://www.axisandallies.org/forums/topic/42408/gamerman01-axis-14-vs-victoryfirst-allies-classic-2026-tournament-2nd-round
        The ‘42408’ is our topic ID. It’s unique for every topic. Yours will be different.
        Forum Username: your username on this forum, yours is hiijohnson
        Forum Password: the password you use on this server. IMPORTANT: ALWAYS RE-ENTER YOUR PASSWORD WHEN LOADING A SAVE FILE, EVEN WHEN REMEMBER PASSWORD IS SELECTED

      Now you have filled in all required fields, the rest is not necessary.

      You just need to determine who plays which side and with which bid (if any). If you have chosen a bid, you should go to “Game Options” and enter the bid there. Also, check if the correct optional rules are enabled. Agree to the rule set this before the game starts.

      Once everything is ready, you can click on “Play”, and do your turn. At the end of your turn, at the right of the screen you’ll see a window where you can click on “Post Turn Summary”. This will directly post a turn summary along with a save file to your game thread.

      Hope this helps!

      posted in Tournaments
      VictoryFirstV
      VictoryFirst
    • Improved TripleA module for Europe

      Hi all,

      The existing TripleA module for Europe doesn’t take care of all rules, such as the Middle East or Strategic Bombing Raids. That’s why I made some improvements to this module to enhance the gaming experience.

      The module is available for download directly via TripleA. Click on “Download Maps” and look for the map called “Europe Improved”.

      posted in Axis & Allies Europe
      VictoryFirstV
      VictoryFirst

    Latest posts made by VictoryFirst

    • RE: Forum posting test

      Testing Forum poster

      Test summary from TripleA, engine version: 2.7+00000, time: 11:11:12 AM
      Savegame

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Forum posting test

      Testing Forum poster

      Test summary from TripleA, engine version: 2.7+00000, time: 10:32:12 AM
      Savegame

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Forum posting test

      Testing Forum poster

      Test summary from TripleA, engine version: 2.7+00000, time: 10:31:33 AM
      Savegame

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Forum posting test

      Testing Forum poster

      Test summary from TripleA, engine version: 2.7+00000, time: 11:37:07 PM
      Savegame

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Forum posting test

      Testing Forum poster

      Test summary from TripleA, engine version: 2.7+00000, time: 10:59:53 PM
      Savegame

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Forum posting test

      Testing Forum poster

      Test summary from TripleA, engine version: 2.7+00000, time: 10:53:30 PM
      Savegame

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Gamerman01 (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 2nd Round

      TripleA Turn Summary: British round 8

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 8
      
          Purchase Units - British
              British buy 3 infantry and 1 transport; Remaining resources: 7 PUs; 
      
          Combat Move - British
              1 carrier and 2 transports moved from Karelia Sea Zone to North Sea Zone
              4 infantry moved from United Kingdom to North Sea Zone
              4 infantry moved from North Sea Zone to West Europe
                    British take West Europe from Germans
              2 infantry moved from Syria Jordan to Persia
              4 fighters moved from Novosibirsk to Persia
      
          Combat - British
              Battle in Persia
                  British attack with 4 fighters and 2 infantry
                  Japanese defend with 2 infantry
                      British roll dice for 4 fighters and 2 infantry in Persia, round 2 : 2/6 hits, 2,33 expected hits
                      Japanese roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the Japanese lost in Persia
                  British win, taking Persia from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - British
              4 fighters moved from Persia to Novosibirsk
      
          Place Units - British
              1 transport placed in North Sea Zone
              3 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 29 PUs; end with 36 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by British from Russia: 2 infantry
              EDIT: Adding units owned by British to Novosibirsk: 2 infantry
              EDIT: Removing units owned by British from Karelia S.S.R.: 2 infantry
              EDIT: Adding units owned by British to Russia: 2 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Japanese regular : -0,67
      British regular : -0,33
      

      Savegame

      posted in Tournaments
      VictoryFirstV
      VictoryFirst
    • RE: Gamerman01 (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 2nd Round

      TripleA Turn Summary: British round 8

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 8
      
          Purchase Units - British
              British buy 3 infantry and 1 transport; Remaining resources: 7 PUs; 
      
          Combat Move - British
              1 carrier and 2 transports moved from Karelia Sea Zone to North Sea Zone
              4 infantry moved from United Kingdom to North Sea Zone
              4 infantry moved from North Sea Zone to West Europe
                    British take West Europe from Germans
              2 infantry moved from Syria Jordan to Persia
              4 fighters moved from Novosibirsk to Persia
      
          Combat - British
              Battle in Persia
                  British attack with 4 fighters and 2 infantry
                  Japanese defend with 2 infantry
                      British roll dice for 4 fighters and 2 infantry in Persia, round 2 : 2/6 hits, 2,33 expected hits
                      Japanese roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the Japanese lost in Persia
                  British win, taking Persia from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - British
              4 fighters moved from Persia to Novosibirsk
      
          Place Units - British
              1 transport placed in North Sea Zone
              3 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 29 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0,67
      British regular : -0,33
      

      Savegame

      posted in Tournaments
      VictoryFirstV
      VictoryFirst
    • RE: Forum posting test

      Testing Forum poster

      Test summary from TripleA, engine version: 2.7+00000, time: 5:52:58 PM
      Savegame

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Gamerman01 (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 2nd Round

      @gamerman01 In hindsight, I should have probably retreated to Karelia when you only had one fighter left. Now, the successful attack probably turns into a trade once you counterattack 😓

      posted in Tournaments
      VictoryFirstV
      VictoryFirst