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    VictoryFirst

    @VictoryFirst

    2026 25

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    2026 25

    Best posts made by VictoryFirst

    • RE: Axis & Allies .org 2026 Support Drive

      Good to see two new support options! I went with another Gold this year 😁 Thanks for the awesome site!

      And thanks Panther for your unparalleled dedication, you absolutely deserve that distinguished badge!

      posted in Website/Forum Discussion
      VictoryFirstV
      VictoryFirst
    • RE: Any G40 players from Germany?

      @Panzerstahl-Helm Perhaps you?

      posted in Player Locator
      VictoryFirstV
      VictoryFirst
    • RE: Global 1943 Expansion, Revised

      Jeez, this looks just gorgeous! Amazing! Terrific! Brilliant! This is just a masterpiece, I can’t wait to learn the rules and play it!

      posted in House Rules
      VictoryFirstV
      VictoryFirst
    • RE: (Probably) All versions of Axis and Allies are Imbalanced (yes, even Anniversary)

      @CentralCommando I think a mix of both is better. You can’t discover true balance with only solo play, as you will not get exposed to strategies you did not think of. @The_Good_Captain gave some good examples of this.

      However, solo play can be good for discovering new strategies yourself, as you can quickly play a large number of games, try out something new each game, and easily make small changes to the strategies until you’ve fine-tuned them. This is harder against opponents because opponents will play differently and you’d also have to wait for them to do their turn.

      posted in Blogs
      VictoryFirstV
      VictoryFirst
    • RE: Axis & Allies Global 1940 House Rules Expansion

      image.png

      The TripleA G40 Expansion module now has The Captain represented on the map 😁

      Thank you so much Captain and all the assisting players for this awesome game!

      posted in House Rules
      VictoryFirstV
      VictoryFirst
    • RE: EXP Panzer vs barnee Game 5

      I’m just a waste of oxygen at this point lol.

      Heh heh but you are using your oxygen to keep improving the awesome TripleA module of the greatest A&A game ever, plus you are a very fun opponent to play against. Please, be more appreciative of your existence! You very much deserve the oxygen! Without you, this all wouldn’t even have been possible! 😁

      Congrats on your victory by the way :)

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023

      Hehe not sure what this thread is about but yeah, containing Japan can be done. Just keep the Russian units on the Manchurian border as a threat. Use the American fleet to make threats where Japan is weak (i.e. the South Pacific or the North Pacific). Use British fighters to support Russia and India. You don’t have to take any aggressive actions. Just putting your troops where they can pose threats forces them to defend, slowing down their expansion, and if they don’t defend that’s when you strike.

      Attacking early as Russia is possible but quite risky. Pressure and attacks from all sides are necessary. However, usually it’s Germany in these scenarios who will become super strong and take Moscow. You can contain Japan however it’s much harder to defeat it. You need to wait for them to make a mistake. It’s often easier to defeat Germany.

      However, I must say that it has been a very long time since I last played OOB G40, so you have to take my thoughts with a grain of salt.

      posted in Axis & Allies Global 1940
      VictoryFirstV
      VictoryFirst
    • Gameplay Oztea 1941 Global setup

      I was playing a game of Oztea 1941, and from turn 5, the game began to be so interesting I started making pictures of it. Let me know your thoughts and comments about the variant in general and specific strategies you thing they should be done in this game. I played with Low Luck, and the house rule that when a capital gets captured more than 2 times, the subsequent time the player pays his IPC’s to the bank, instead of to the conquering player.
      I did use an outdated setup though, with an added naval base in both Kwangtung in Malaya.

      posted in House Rules
      VictoryFirstV
      VictoryFirst
    • RE: 2026 Classic Tournament

      @hiijohnson said in 2026 Classic Tournament:

      @dawgoneit yeah - sorry that is mainly my fault. I hired another attorney and am training a sales guy so I will have time moving forward. I just need to figure out how to play by email.

      Here is how you play by forum.

      1. Load the game (Classic League), can be downloaded via TripleA
      2. Click on Play By Forum
        0229f326-19c9-4555-b4b7-6437ea464092-image.png
      3. Enter the fields. Here is the breakdown.
        To: - Your MARTI dice email. (If you don’t have one, you should click on “Register” and register one.
        Cc: - Your opponents dice email (you have to ask your opponent what it is)
        Game Name: - descriptive name of the match (e.g. hiijohnson vs dawg, classic tournament 2026 1st round)
        Forum: axisandallies.org (warning: default is triplea forum, that is not the right one
        Topic ID: first you should create a topic on the site in the “Tournaments” section. Then, look at the link on top. You can see a bunch of numbers. Those are your Topic ID. For example, my game with Gamerman has the following link:
        https://www.axisandallies.org/forums/topic/42408/gamerman01-axis-14-vs-victoryfirst-allies-classic-2026-tournament-2nd-round
        The ‘42408’ is our topic ID. It’s unique for every topic. Yours will be different.
        Forum Username: your username on this forum, yours is hiijohnson
        Forum Password: the password you use on this server. IMPORTANT: ALWAYS RE-ENTER YOUR PASSWORD WHEN LOADING A SAVE FILE, EVEN WHEN REMEMBER PASSWORD IS SELECTED

      Now you have filled in all required fields, the rest is not necessary.

      You just need to determine who plays which side and with which bid (if any). If you have chosen a bid, you should go to “Game Options” and enter the bid there. Also, check if the correct optional rules are enabled. Agree to the rule set this before the game starts.

      Once everything is ready, you can click on “Play”, and do your turn. At the end of your turn, at the right of the screen you’ll see a window where you can click on “Post Turn Summary”. This will directly post a turn summary along with a save file to your game thread.

      Hope this helps!

      posted in Tournaments
      VictoryFirstV
      VictoryFirst
    • Improved TripleA module for Europe

      Hi all,

      The existing TripleA module for Europe doesn’t take care of all rules, such as the Middle East or Strategic Bombing Raids. That’s why I made some improvements to this module to enhance the gaming experience.

      The module is available for download directly via TripleA. Click on “Download Maps” and look for the map called “Europe Improved”.

      posted in Axis & Allies Europe
      VictoryFirstV
      VictoryFirst

    Latest posts made by VictoryFirst

    • RE: L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50)

      Pretty busy right now, I am playing a lot of difficult games that require a lot of thinking time. I will do my turn here probably tomorrow.

      posted in League
      VictoryFirstV
      VictoryFirst
    • RE: L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies) - Now hopefully better dice for TGC!

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Kazakh S.S.R.: 1 infantry
              EDIT: Adding units owned by Americans to Sinkiang: 1 infantry
              EDIT: Turning off Edit Mode
              2 infantry moved from Sinkiang to India
              2 fighters moved from Sinkiang to India
              2 infantry moved from Kazakh S.S.R. to Persia
              1 fighter moved from Karelia S.S.R. to Persia
              6 armour moved from Sinkiang to Novosibirsk
              1 armour and 3 infantry moved from Russia to Evenki National Okrug
              1 infantry moved from Russia to Evenki National Okrug
              4 infantry moved from Russia to Novosibirsk
      
          Combat - Russians
              Battle in Persia
                  Russians attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Persia, round 2 : 0/3 hits, 0,83 expected hits
                      Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 fighter and 2 infantry in Persia, round 3 : 1/3 hits, 0,83 expected hits
                      Germans roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Persia
                  Russians win, taking Persia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Novosibirsk
                  Russians attack with 6 armour and 4 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 6 armour and 4 infantry in Novosibirsk, round 2 : 6/10 hits, 3,67 expected hits
                      Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Novosibirsk
                  Russians win, taking Novosibirsk from Japanese with 6 armour and 4 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Evenki National Okrug
                  Russians attack with 1 armour and 4 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 1 armour and 4 infantry in Evenki National Okrug, round 2 : 1/5 hits, 1,17 expected hits
                      Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Evenki National Okrug
                  Russians win, taking Evenki National Okrug from Japanese with 1 armour and 4 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in India
                  Russians attack with 2 fighters and 2 infantry
                  Japanese defend with 2 infantry
                      Russians roll dice for 2 fighters and 2 infantry in India, round 2 : 1/4 hits, 1,33 expected hits
                      Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese lost in India
                      Russians roll dice for 2 fighters and 2 infantry in India, round 3 : 3/4 hits, 1,33 expected hits
                      Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in India
                  Russians win, taking India from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Russians
              2 fighters moved from India to Karelia S.S.R.
              1 fighter moved from Persia to Karelia S.S.R.
              2 armour moved from Russia to Karelia S.S.R.
              4 infantry moved from Karelia S.S.R. to Russia
              1 aaGun moved from Sinkiang to Novosibirsk
              1 infantry moved from Sinkiang to Kazakh S.S.R.
      
          Place Units - Russians
              8 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 20 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -1,67
      Germans regular : -0,67
      Russians regular : 2,83
      

      Savegame

      posted in League
      VictoryFirstV
      VictoryFirst
    • RE: L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies) - Now hopefully better dice for TGC!

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 fighter and 7 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              2 infantry moved from Karelia S.S.R. to Caucasus
              2 fighters moved from Karelia S.S.R. to Caucasus
              1 fighter moved from Karelia Sea Zone to Caucasus
              1 bomber moved from Karelia S.S.R. to Germany
      
          Combat - Americans
              Strategic bombing raid in Germany
                      Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits
                  Bombing raid in Germany rolls: 1 and costs: 1 PU.
                  Bombing raid costs 1 PU
              Battle in Caucasus
                  Americans attack with 3 fighters and 2 infantry
                  Germans defend with 2 infantry
                      Americans roll dice for 3 fighters and 2 infantry in Caucasus, round 2 : 2/5 hits, 1,83 expected hits
                      Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the Germans lost in Caucasus
                  Americans win, taking Caucasus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - Americans
              1 bomber moved from Germany to Karelia S.S.R.
              8 infantry moved from Finland Norway to Karelia S.S.R.
              3 fighters moved from Caucasus to Karelia S.S.R.
              4 transports moved from North Sea Zone to East Canada Sea Zone
              8 infantry moved from West Canada to East Canada Sea Zone
              8 infantry and 4 transports moved from East Canada Sea Zone to North Sea Zone
              8 infantry moved from North Sea Zone to Finland Norway
              1 fighter moved from West Canada to Karelia S.S.R.
              1 fighter moved from West US to Karelia Sea Zone
              1 armour and 8 infantry moved from West US to West Canada
              1 infantry moved from Sinkiang to Kazakh S.S.R.
              2 infantry moved from Karelia S.S.R. to Russia
      
          Place Units - Americans
              1 fighter and 7 infantry placed in West US
      
          Turn Complete - Americans
              Americans collect 35 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0,17
      Germans AA : -0,17
      Germans regular : -0,67
      

      Savegame

      posted in League
      VictoryFirstV
      VictoryFirst
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      TripleA Turn Summary: British round 1

      TripleA Turn Summary for game: North Africa - Rommel’s Last Push

      Game History

      Round: 1
      
          Combat Move - British
              Turning on Edit Mode
              1 UK-scoutcar moved from Desert Zone J to Tripoli
              1 UK-scoutcar moved from Mersa Matruh to Mersa Brega
      
          Combat - British
              EDIT: Battle in Mersa Brega
                  EDIT: British attack with 1 UK-scoutcar
                  EDIT: Germans defend with 4 1-supplys, 1 G-antitank, 1 UK-truck, 1 artillery, 1 mech and 2 tanks
                      EDIT: 1/1 hits, 0,20 expected hits
                      EDIT: 1/5 hits, 1,90 expected hits
                  EDIT: 1 UK-scoutcar owned by the British lost in Mersa Brega
                  EDIT: 1 mech owned by the Germans lost in Mersa Brega
                  EDIT: Germans win
                  EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 0
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germans from Mersa Brega: 1 1-supply
              EDIT: Battle in Tripoli
                  EDIT: British attack with 1 UK-scoutcar
                  EDIT: Germans defend with 3 1-supplys and 1 coast_road; Italians defend with 2 I-infantrys and 1 truck
                      EDIT: 0/1 hits, 0,20 expected hits
                      EDIT: 1/2 hits, 0,40 expected hits
                  EDIT: 1 UK-scoutcar owned by the British lost in Tripoli
                  EDIT: Italians win
                  EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -4
              EDIT: Recording Battle Statistics
      
          Non Combat Move - British
              EDIT: Trigger AddCoastRoadMersa Matruh: British has 1 coast_road placed in Mersa Matruh
              EDIT: Trigger AddCoastRoadBenghazi: British has 1 coast_road placed in Benghazi
              EDIT: Trigger AddCoastRoadTobruk: British has 1 coast_road placed in Tobruk
              EDIT: Resetting and Giving Bonus Movement to Units
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Tripoli: 1 1-supply
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RemoveCoastRoadMersa Matruh: has removed 1 coast_road owned by British in Mersa Matruh
              Trigger RemoveCoastRoadTobruk: has removed 1 coast_road owned by British in Tobruk
              1 UK-destroyer and 1 battleship moved from Sea Zone 31 to Sea Zone 23
              1 UK-submarine moved from Sea Zone 12 to Sea Zone 23
              1 UK-scoutcar moved from Mersa Matruh to Desert Zone J
              3 1-supplys and 1 UK-truck moved from Benghazi to Tobruk
              EDIT: 6 1-supplys and 1 UK-truck moved from Tobruk to Mersa Matruh
              1 UK-truck moved from Benghazi to Tobruk
              1 5-supply and 1 UK-truck moved from Tobruk to Mersa Matruh
              1 UK-antitank and 5 infantry moved from Cairo to Mersa Matruh
              1 UK-fighter moved from Cairo to Tobruk
              1 UK-aaGun moved from Cairo to Mersa Matruh
      
          Place Units - British
              3 UK-destroyers and 1 battleship placed in Sea Zone 3
              1 5-supply placed in Gibraltar
              1 infantry placed in Atlantic Ocean Convoy
      
          Assign Convoy Escorts - British
              Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to UK-fighter
              Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to bomber
              Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to UK-fighter
              Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to bomber
              Trigger RemoveSupplySaharaDesert: has removed 20 1-supplys and 4 5-supplys owned by Uncontrolled in Sahara Desert 1
              Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1
              Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
              Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 4British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 3British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 6British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
              Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 2British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1British5-supplyGibraltar: Uncontrolled has 1 5-supply placed in Sahara Desert 1
              Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1
              Trigger 2German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 5British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to UK-fighter
              Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to UK-fighter
              Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to bomber
              Trigger IncreaseAircraftMovementTo6: Setting movement to 6 for unitAttachment attached to bomber
      
          End Turn - British
              British collect 0 PUs; end with 5 PUs
              Objective British Base Income: British met a national objective for an additional 6 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      EDIT: : 0,30
      

      Savegame

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      846090ab-9f59-4c79-9cae-c9aab93a0a6b-image.png

      Casualty selection?

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      TripleA Manual Gamesave Post: British round 1

      TripleA Manual Gamesave Post for game: North Africa - Rommel’s Last Push

      Game History

      Round: 1
      
          Combat Move - British
              Turning on Edit Mode
              1 UK-scoutcar moved from Desert Zone J to Tripoli
              1 UK-scoutcar moved from Mersa Matruh to Mersa Brega
      
          Combat - British
              EDIT: Battle in Mersa Brega
                  EDIT: British attack with 1 UK-scoutcar
                  EDIT: Germans defend with 4 1-supplys, 1 G-antitank, 1 UK-truck, 1 artillery, 1 mech and 2 tanks
                      EDIT: 1/1 hits, 0,20 expected hits
      

      Combat Hit Differential Summary :

      EDIT: : 0,80
      

      Savegame

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: North Africa - Rommel’s Last Push

      Game History

      Round: 1
      
          Combat Move - Germans
              Turning on Edit Mode
              1 scoutcar moved from Zella to Mersa Brega
              2 tanks moved from El Agheila to Zella
              2 tanks moved from Zella to Mersa Brega
              1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega
              1 G-fighter moved from Tripoli to Mersa Brega
              1 G-bomber moved from Tripoli to Mersa Brega
      
          Combat - Germans
              EDIT: Battle in Mersa Brega
                  EDIT: Germans attack with 1 G-antitank, 1 G-bomber, 1 G-fighter, 1 artillery, 1 mech, 1 scoutcar and 2 tanks
                  EDIT: British defend with 1 5-supply, 1 UK-truck, 1 artillery, 1 infantry and 1 matilda
                      EDIT: 3/8 hits, 3,00 expected hits
                      EDIT: 1/3 hits, 1,10 expected hits
                  EDIT: 1 scoutcar owned by the Germans and 1 mech owned by the Germans lost in Mersa Brega
                  EDIT: 1 artillery owned by the British, 1 infantry owned by the British and 1 matilda owned by the British lost in Mersa Brega
                  EDIT: Germans win
                  EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
              EDIT: Recording Battle Statistics
      
          Non Combat Move - Germans
              EDIT: Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli
              EDIT: Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega
              EDIT: Resetting and Giving Bonus Movement to Units
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from El Agheila: 1 5-supply
              EDIT: Adding units owned by Germans to El Agheila: 3 1-supplys
              EDIT: Removing units owned by Germans from Mersa Brega: 1 5-supply
              EDIT: Adding units owned by Germans to Mersa Brega: 4 1-supplys
              EDIT: Turning off Edit Mode
              Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega
              1 G-fighter moved from Mersa Brega to El Agheila
              1 mech moved from Tripoli to Mersa Brega
              1 G-bomber moved from Sicily to El Agheila
              1 G-bomber moved from Mersa Brega to El Agheila
      
          Place Units - Germans
              2 1-supplys, 5 infantry, 1 mech and 1 truck placed in Tripoli Convoy G
      
          Assign Convoy Escorts - Germans
              Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter
              Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber
              Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter
              Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber
              Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1
              Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
              Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 4German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
              Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 2German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1
              Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
              Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter
              Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber
              Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter
              Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber
      
          End Turn - Germans
              Germans collect 0 PUs; end with 2 PUs
              Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      EDIT: : -0,10
      

      Savegame

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      Updated one more small thing, it is now version 1.2. Please download that one and ignore version 1.1.

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

      Since we are only on turn 1, I went ahead and fixed this. Also because it would be very confusing if the captured Allied trucks look exactly like Axis trucks. You wouldn’t be able to tell if they were captured or bought.

      Also updated the game notes and made sure that you can post a turn summary after the British variable reinforcements. When I ended the variable reinforcements phases, it went immediately to the German turn and I had to do a manual post in the middle of a turn.

      I’ve sent you version 1.1 via email. I will recreate the board state and do the British turn with that module :)

      Also, I noticed you have a yahoo and a gmail. Which one do you prefer to be sent emails to?

      posted in Play Boardgames
      VictoryFirstV
      VictoryFirst
    • RE: Simon33 (Axis) vs VictoryFirst (Allies+50) G40

      TripleA Turn Summary: French round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 11
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 cruiser moved from 92 Sea Zone to 91 Sea Zone
              4 fighters moved from Hawaiian Islands to New Zealand
      
          Combat Move - French
              1 cruiser moved from 92 Sea Zone to 93 Sea Zone
              3 infantry moved from Tunisia to Algeria
              1 infantry moved from Northwest Persia to Persia
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      VictoryFirstV
      VictoryFirst