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    Karl7

    @Karl7

    22 20 19 18 17 16 15 14 12

    The Booze and Blowens Cop the Lot.

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    Location Oakland CA

    Karl7 Unfollow Follow
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    Best posts made by Karl7

    • RE: BATTLE IN VANCOUVER! IT'S ON! Nov. 23-25. Who will survive?

      @Gargantua

      CANADA vs USA final tally

      Results:

      Friday game, 1941 Anniversary w/bid for 2 points:

      San Francisco over Victoria

      Vancouver over Seattle

      Tacoma over Valley (Canada)

      Saturday game, G40 w/bid for 4 points:

      San Francisco over Vancouver

      Seattle over Valley

      Tacoma over Victoria

      Sunday Game, 1942 2nd, except San Francisco vs Valley which was 1942 Anniversary, w/bid, for 2 points:

      San Francisco over Valley

      Vancouver over Tacoma

      Seattle over Victoria

      Tournament totals:

      San Francisco comes in at No.1 at 8 points! Yay!

      Tacoma and Seattle come in for tie for 2nd place at 6 points each.

      Vancouver comes in 3rd for 4 points.

      Victory and Valley come in last at 0 each.


      Wow, this was a marathon tournament. Everyone was up at least until 2-3am, with people just crashing in rooms and couches, rising up the next morning at 7am to eggs and bacon and then dice, with games going by 9am. I got less than 4 hours of sleep both nights, that plus the beer and chest bumping really took it out of me.

      But nonetheless, everyone I think had a good time. If there was one area of improvement, I think the moderator declared victories were unsatisfying for some. This was understandable since you’re asking someone to declare a winner based on an arbitrary stopping point in the game. Many of the games the moderators had to call were close enough that while you could still see one side was winning, there was a chance the other side could rally. I don’t like tourney rules, but maybe now I see value. Live and learn.

      Regardless, there was definitely a lot of KILL KILL KILLING! Maybe next year I will be out from under my “family contribution time” deficit that I can host this thing again! As is, no one punched a hole in the wall, or threw a chair through any windows so I am probably good getting the house again!!

      Peace!.. er, wait, WAR!

      Karl7

      posted in Events
      Karl7K
      Karl7
    • RE: League General Discussion Thread

      @gamerman01 said in League General Discussion Thread:

      Guys, I’m thinking about resigning as league moderator and scoreboard operator. I don’t want to leave you in the middle of a year so intend to finish this year out and set up playoffs and everything, but maybe somebody should come alongside me and learn some of the ropes, or maybe you guys have an idea of another direction to take all this.

      Contributing to this decision is that I did have my first manic and depressive episodes this year since 2005 (still pretty depressed - trying to get the right meds) but I wanted to get out anyway, since I haven’t found the time to play any league games myself.

      I intend to help make a smooth transition if someone else is eager to moderate and score games (maybe a team) - I’d been doing everything with no partner for years now (Although having a partner can mean more work if they have differing ideas than you)

      Please think about it - sorry - I guess this day had to come sooner or later. Thanks for understanding

      Gamer

      The giants pass on…

      I still remember the first G40 game I beat Gamerman, only then to lose 2 subsequent games to him… Highlight of my A&A game career! LOL! Gamerman and Boldfresh will always be A&A Titans in my book…

      posted in League
      Karl7K
      Karl7
    • RE: League General Discussion Thread

      @simon33

      After the holidays, I will see where I am at time-wise and perhaps jump back in.

      The last couple years I have been doing BBR, which people play via YouTube (don’t get me started) and in person.

      BBR is wild, more like poker than chess. But you all would be proud, me and Gargantua when to a bunch tourneys in Atlanta and St. Louis and stomped nerds into dust.

      Anyway, thinking of getting back to something more cerebral/serious.

      posted in League
      Karl7K
      Karl7
    • RE: League General Discussion Thread

      @Karl7

      Back in 2012, we still used battlemap!!!

      Oh man… the memories of trying to move 40+ mega stack and having the program freeze!

      Yikes!

      posted in League
      Karl7K
      Karl7
    • RE: BATTLE IN VANCOUVER! IT'S ON! Nov. 23-25. Who will survive?

      1_1543103080432_7256F256-B19A-47B6-A44A-3648251E39CF.jpeg 0_1543103080431_A961BBFC-121F-43FB-B904-3F223547438F.jpeg

      NERDS

      posted in Events
      Karl7K
      Karl7
    • RE: League General Discussion Thread

      @simon33 said in League General Discussion Thread:

      For anyone who is interested, league games played per year are:
      2013 - 581
      2014 - 520
      2015 - 462
      2016 - 648
      2017 - 404
      2018 - 451
      2019 - 367
      2020 - 365
      2021 - 339
      2022 - 218+

      Seems like when Balanced Mod came out in 2016 there was a big rush. I can’t really explain why the games played dropped off so much this year. Some big players have left the league, had enough of A&A?

      I personally got a bit grumpy about the Paris liberation disincentive, and worse (IMO) the incentive to leave Normandy French. Although I am not sure if others got so irritated by this other than Gargantua.

      Game length definitely a factor. 20 rounds for BM3 is pretty standard. Also level play has gone up. Casual fast and loose won’t cut it anymore.

      posted in League
      Karl7K
      Karl7
    • RE: BATTLE IN VANCOUVER! IT'S ON! Nov. 23-25. Who will survive?

      @Karl7 ![0_1548_1543295807515_46FE09FC-0FF1-4B27-9035-BF4D01F31CFB.jpeg 7_1543295807515_7CDC7DC2-7350-45A4-A4E7-91FAD9E730F1.jpeg 6_1543295807514_1232801D-51BB-47B3-8957-F1D67F769363.jpeg 5_1543295807514_695DB134-925F-449F-A40A-689860BD9F01.jpeg 4_1543295807514_0EEE25F2-CDF0-4C8E-9862-A0775ADC0E54.jpeg 3_1543295807514_A75D5BE2-BC32-4DF0-9938-BBC10435F9BC.jpeg 2_1543295807514_FD567238-197F-460D-B6EF-2D9A423A95F1.jpeg 1_1543295807514_7EB907DA-50E1-4369-950B-A33911D30F7D.jpeg 3295807513_C76B2155-4D12-4E9B-B5D7-194F8E05B75E.jpeg](Uploading 0%)

      posted in Events
      Karl7K
      Karl7
    • RE: BATTLE IN VANCOUVER! IT'S ON! Nov. 23-25. Who will survive?

      Some random photos above. The one of us toasting was after the final game, which was a split decision for Vancouver. I voted for Tacoma but Juan and Joel were for Vancouver. Joel did not participate in the battle. That was a tight game.

      posted in Events
      Karl7K
      Karl7
    • RE: Post League Game Results Here

      @gamerman01 said in Post League Game Results Here:

      Yes, I am back though have yet to do a combat move or throw any dice. AeV asked me for a game and has patiently waited. I hope it’s like riding a bike

      It is

      posted in League
      Karl7K
      Karl7
    • RE: BATTLE IN VANCOUVER! IT'S ON! Nov. 23-25. Who will survive?

      @djensen )2_1543089025810_ABF848F7-5963-4C8B-924B-E3FE6FFA3C76.jpeg 1_1543089025809_F74AEF94-8794-4FE8-8878-0696A75DBFBF.jpeg 0_1543089025809_F9D38410-7C30-4F85-92DA-A772C9A1FD3D.jpeg

      posted in Events
      Karl7K
      Karl7

    Latest posts made by Karl7

    • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

      TripleA Turn Summary: French round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 8
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
              1 artillery and 2 infantry moved from 42 Sea Zone to Java
      
          Combat - ANZAC
              Battle in Java
                  ANZAC attack with 1 artillery and 2 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      ANZAC roll dice for 1 artillery and 2 infantry in Java, round 2 : 3/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
                  ANZAC win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - ANZAC
              1 submarine moved from 54 Sea Zone to 42 Sea Zone
              1 submarine moved from 21 Sea Zone to 6 Sea Zone
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 submarine placed in 54 Sea Zone
              1 infantry placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 15 PUs; end with 17 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 artillery and 1 transport
              EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport
              EDIT: Adding units owned by ANZAC to Java: 1 artillery
              EDIT: Turning off Edit Mode
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -0.67
      ANZAC regular : 2.17
      

      Savegame

      posted in League
      Karl7K
      Karl7
    • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

      TripleA Turn Summary: French round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 8
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
              1 artillery and 2 infantry moved from 42 Sea Zone to Java
      
          Combat - ANZAC
              Battle in Java
                  ANZAC attack with 1 artillery and 2 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      ANZAC roll dice for 1 artillery and 2 infantry in Java, round 2 : 3/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
                  ANZAC win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - ANZAC
              1 submarine moved from 54 Sea Zone to 42 Sea Zone
              1 submarine moved from 21 Sea Zone to 6 Sea Zone
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 submarine placed in 54 Sea Zone
              1 infantry placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 15 PUs; end with 17 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 artillery and 1 transport
              EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport
              EDIT: Adding units owned by ANZAC to Java: 1 artillery
              EDIT: Turning off Edit Mode
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -0.67
      ANZAC regular : 2.17
      

      Savegame

      posted in League
      Karl7K
      Karl7
    • RE: World at War game 23

      @dawgoneit

      France! Yay

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Thai round 8

      TripleA Turn Summary for game: World At War

      Game History

      Round: 8
      
          Combat Move - Thai
              2 Infantrys moved from Bangkok to Malaya
              1 Fighter moved from Java to Malaya
      
          Purchase Units - Thai
              Thai buy 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
      
          Combat - Thai
              Battle in Malaya
                  Thai attack with 1 Fighter and 2 Infantrys
                  Anzac defend with 1 Infantry
                      Thai roll dice for 1 Fighter and 2 Infantrys in Malaya, round 2 : 1/3 hits, 0.67 expected hits
                      British roll dice for 1 Infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Anzac lost in Malaya
                  Thai win, taking Malaya from British with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Anzac: 1 Infantry
      
          Non Combat Move - Thai
              1 Fighter moved from Malaya to N.Thailand
              1 Infantry moved from N.Thailand to Yunnan
              1 AAGun moved from Yunnan to N.Thailand
              2 Infantrys moved from S.Thailand to N.Thailand
              2 Tanks moved from N.Thailand to Kweichow
              1 Tank moved from Bangkok to N.Thailand
              2 Infantrys moved from Bangkok to S.Thailand
              1 Marine moved from Bangkok to S.Thailand
      
          Place Units - Thai
              2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank placed in Bangkok
      
          Turn Complete - Thai
              Thai collect 17 PUs; end with 17 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Thai from 111 Sea Zone: 1 Submarine
              EDIT: Adding units owned by Thai to 110 Sea Zone: 1 Submarine
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Thai regular : 0.33
      British regular : -0.33
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      @Karl7

      actually, UK got like the 5% chance result given the actual results

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      @Karl7

      so UK just pulled like a 24% chance of victory there… insane luck

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      @captainwalker

      6dae354e-a172-4808-b17e-a892f3dddd67-image.png

      posted in Team Games
      Karl7K
      Karl7
    • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

      TripleA Turn Summary: UK_Pacific round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
              1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 aaGun and 1 artillery moved from Morocco to 92 Sea Zone
              1 armour moved from Morocco to 92 Sea Zone
              3 infantry moved from Morocco to 92 Sea Zone
              1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
              1 armour, 1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
              1 aaGun moved from 98 Sea Zone to Egypt
              2 fighters moved from Eastern Persia to Egypt
              2 transports moved from 91 Sea Zone to 89 Sea Zone
              4 infantry moved from Eastern United States to 101 Sea Zone
              2 fighters moved from Eastern United States to Gibraltar
              1 destroyer moved from 106 Sea Zone to 91 Sea Zone
              4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              4 infantry moved from 91 Sea Zone to Morocco
              1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
              1 fighter moved from Gibraltar to 98 Sea Zone
              2 transports moved from 89 Sea Zone to 101 Sea Zone
              1 submarine moved from 10 Sea Zone to 7 Sea Zone
              1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
              1 carrier, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
              1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
              2 fighters moved from Hawaiian Islands to 33 Sea Zone
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Western United States to Midway
              1 bomber moved from Queensland to Caroline Islands
      
          Place Units - Americans
              1 transport placed in 101 Sea Zone
              1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
              1 artillery and 3 infantry placed in Eastern United States
              1 infantry placed in Western United States
              1 artillery, 2 fighters and 1 infantry placed in Eastern United States
              1 fighter placed in Western United States
      
          Turn Complete - Americans
              Americans collect 54 PUs; end with 54 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 fighter and 2 infantry moved from Kansu to Suiyuyan
      
          Combat - Chinese
              Battle in Suiyuyan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Suiyuyan
                      1 infantry owned by the Japanese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Suiyuyan to Kansu
      
          Place Units - Chinese
              1 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 4 PUs
      
          Purchase Units - British
              British buy 1 airfield, 3 armour and 1 fighter; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 fighter moved from Gibraltar to 98 Sea Zone
              1 destroyer moved from 81 Sea Zone to 77 Sea Zone
              1 bomber moved from Russia to 115 Sea Zone
              1 cruiser moved from 92 Sea Zone to 98 Sea Zone
              1 battleship and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
      
          Combat - British
              Battle in 115 Sea Zone
                  British attack with 1 bomber
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 115 Sea Zone
                  British win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
              Battle in 77 Sea Zone
                  British attack with 1 destroyer
                  Japanese defend with 1 submarine
                      British roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 destroyer in 77 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 77 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 destroyer in 77 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 77 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 destroyer in 77 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 77 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 destroyer in 77 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 77 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 destroyer in 77 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 77 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 destroyer in 77 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 77 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 77 Sea Zone
                  British win with 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - British
              3 aaGuns, 5 artilleries and 20 infantry moved from India to West India
              1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
              1 armour moved from Samara to Russia
              2 fighters moved from Tambov to Russia
              2 fighters moved from Tambov to Russia
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              1 bomber moved from 115 Sea Zone to Vologda
      
          Place Units - British
              1 airfield and 3 armour placed in Egypt
              1 fighter placed in United Kingdom
      
          Turn Complete - British
              British collect 28 PUs; end with 28 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
      
          Place Units - UK_Pacific
              2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 5 PUs; end with 5 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
              Some Units in India change ownership: 2 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Japanese regular : -0.83
      British regular : -1.33
      

      Savegame

      posted in League
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Hisaichi round 8

      TripleA Turn Summary for game: World At War

      Game History

      Round: 8
      
          Combat Move - Hisaichi
              1 Infantry moved from Shansi to Suiyuan
              3 ArmoredCars moved from Peking to Suiyuan
              1 Infantry and 1 Tank moved from Yunnan to Szechwan
              3 Adv.Fighters and 3 Fighters moved from Yunnan to Szechwan
              1 Fighter moved from Hupeh to Ningsia
              1 ArmoredCar and 1 Infantry moved from Shensi to Ningsia
              1 ArmoredCar, 8 Artillerys, 2 Elites, 12 Infantrys, 5 Mech.Infs and 8 Tanks moved from Shensi to Lanchow
              1 Destroyer moved from 60 Sea Zone to 65 Sea Zone
              1 Fighter moved from Java to 65 Sea Zone
      
          Purchase Units - Hisaichi
              Hisaichi buy 2 ArmoredCars, 2 Bunkers, 7 Infantrys, 3 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; 
      
          Combat - Hisaichi
              Battle in Ningsia
                  Hisaichi attack with 1 ArmoredCar, 1 Fighter and 1 Infantry
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Ningsia, round 2 : 3/3 hits, 0.83 expected hits
                      Chinese roll dice for 1 Infantry in Ningsia, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Ningsia
                  Hisaichi win, taking Ningsia from Chinese with 1 ArmoredCar, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
              Battle in Szechwan
                  Hisaichi attack with 3 Adv.Fighters, 3 Fighters, 1 Infantry and 1 Tank
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 3 Adv.Fighters, 3 Fighters, 1 Infantry and 1 Tank in Szechwan, round 2 : 2/8 hits, 3.17 expected hits
                      Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Hisaichi lost in Szechwan
                      1 Infantry owned by the Chinese lost in Szechwan
                  Hisaichi win, taking Szechwan from Chinese with 3 Adv.Fighters, 3 Fighters and 1 Tank remaining. Battle score for attacker is 0
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for Chinese: 1 Infantry
              Battle in Suiyuan
                  Hisaichi attack with 3 ArmoredCars and 1 Infantry
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 3 ArmoredCars and 1 Infantry in Suiyuan, round 2 : 1/4 hits, 1.17 expected hits
                      Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Suiyuan
                  Hisaichi win, taking Suiyuan from Chinese with 3 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
              Battle in Lanchow
                  Hisaichi attack with 1 ArmoredCar, 8 Artillerys, 2 Elites, 12 Infantrys, 5 Mech.Infs and 8 Tanks
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 1 ArmoredCar, 8 Artillerys, 2 Elites, 12 Infantrys, 5 Mech.Infs and 8 Tanks in Lanchow, round 2 : 12/36 hits, 13.50 expected hits
                      Chinese roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Lanchow
                  Hisaichi win, taking Lanchow from Chinese with 1 ArmoredCar, 8 Artillerys, 2 Elites, 12 Infantrys, 5 Mech.Infs and 8 Tanks remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
              Battle in 65 Sea Zone
                  Hisaichi attack with 1 Destroyer and 1 Fighter
                  Dutch defend with 1 Submarine
                      Dutch roll dice for 1 Submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Hisaichi roll dice for 1 Destroyer and 1 Fighter in 65 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Dutch roll dice for 1 Submarine in 65 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Hisaichi roll dice for 1 Destroyer and 1 Fighter in 65 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                      1 Submarine owned by the Dutch lost in 65 Sea Zone
                  Hisaichi win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 7
                  Casualties for Dutch: 1 Submarine
      
          Non Combat Move - Hisaichi
              1 Fighter moved from 65 Sea Zone to 110 Sea Zone
              2 Tanks moved from Java to 110 Sea Zone
              2 Tanks and 2 Transports moved from 110 Sea Zone to 92 Sea Zone
              2 Tanks moved from 92 Sea Zone to N.French Indochina
              3 Tanks moved from Hupeh to Lanchow
              3 Tanks moved from Shansi to Lanchow
              6 Tanks moved from Hunan to Yunnan
              3 Adv.Fighters and 3 Fighters moved from Szechwan to Yunnan
              1 ArmoredCar and 5 Tanks moved from Hong Kong to Hunan
              3 Tanks moved from Yunnan to Lanchow
              1 Fighter moved from Ningsia to Shansi
              3 Infantrys moved from Kirin to Heilungchiang
              4 Transports moved from 85 Sea Zone to 95 Sea Zone
              1 T.Boat moved from 85 Sea Zone to 84 Sea Zone
      
          Place Units - Hisaichi
              1 Bunker and 3 Infantrys placed in Chita
              1 Bunker placed in Yunnan
              3 Tanks placed in Hupeh
              3 Mech.Infs placed in Shantung
              2 ArmoredCars and 1 Tank placed in Peking
              4 Infantrys and 1 Tank placed in Hong Kong
      
          Turn Complete - Hisaichi
              Hisaichi collect 78 PUs; end with 78 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Dutch regular : -0.67
      Hisaichi regular : -1.00
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Yamamoto round 8

      TripleA Turn Summary for game: World At War

      Game History

      Round: 8
      
          Combat Move - Yamamoto
              6 Infantrys moved from Eniwetok to 95 Sea Zone
              6 Infantrys moved from 95 Sea Zone to Wake
              4 Fighters moved from 95 Sea Zone to Wake
              5 Adv.Fighters moved from 95 Sea Zone to Wake
              1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to Wake
              2 Infantrys moved from West Borneo to East And South Borneo
              1 Fighter moved from Davao to East And South Borneo
              1 Transport moved from 110 Sea Zone to 111 Sea Zone
              2 Infantrys moved from Mindanao to 111 Sea Zone
              2 Infantrys and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
              2 Infantrys moved from 110 Sea Zone to Lombok
              1 T.Boat moved from 110 Sea Zone to 66 Sea Zone
              2 Infantrys moved from Banjarmasin to 110 Sea Zone
              2 Infantrys moved from 110 Sea Zone to Lombok
              1 Fighter moved from 110 Sea Zone to 66 Sea Zone
              1 Fighter moved from 110 Sea Zone to Lombok
              1 Bomber moved from West Borneo to 65 Sea Zone
              1 Bomber moved from West Borneo to Lombok
              1 Artillery moved from Java to Lombok
      
          Purchase Units - Yamamoto
              Yamamoto buy 2 Adv.Fighters, 1 Bunker, 1 Fighter, 11 Infantrys, 1 S.Submarine, 1 Submarine and 1 T.Boat; Remaining resources: 0 PUs; 
      
          Combat - Yamamoto
              Battle in East And South Borneo
                  Yamamoto attack with 1 Fighter and 2 Infantrys
                  Dutch defend with 1 Infantry
                      Yamamoto roll dice for 1 Fighter and 2 Infantrys in East And South Borneo, round 2 : 0/3 hits, 0.67 expected hits
                      Dutch roll dice for 1 Infantry in East And South Borneo, round 2 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Fighter and 2 Infantrys in East And South Borneo, round 3 : 0/3 hits, 0.67 expected hits
                      Dutch roll dice for 1 Infantry in East And South Borneo, round 3 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Fighter and 2 Infantrys in East And South Borneo, round 4 : 1/3 hits, 0.67 expected hits
                      Dutch roll dice for 1 Infantry in East And South Borneo, round 4 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Dutch lost in East And South Borneo
                  Yamamoto win, taking East And South Borneo from Dutch with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Dutch: 1 Infantry
              Battle in Lombok
                  Yamamoto attack with 1 Artillery, 1 Bomber, 1 Fighter and 4 Infantrys
                  Anzac defend with 2 Elites; Dutch defend with 1 Bunker
                      Yamamoto roll dice for 1 Battleship and 1 Cruiser in Lombok, round 2 : 2/2 hits, 1.17 expected hits
                      1 Bunker owned by the Dutch lost in Lombok
                      Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 4 Infantrys in Lombok, round 2 : 1/7 hits, 2.17 expected hits
                      Dutch roll dice for 2 Elites in Lombok, round 2 : 2/2 hits, 0.67 expected hits
                      2 Infantrys owned by the Yamamoto lost in Lombok
                      1 Elite owned by the Anzac lost in Lombok
                      Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys in Lombok, round 3 : 0/5 hits, 1.83 expected hits
                      Dutch roll dice for 1 Elite in Lombok, round 3 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys in Lombok, round 4 : 1/5 hits, 1.83 expected hits
                      Dutch roll dice for 1 Elite in Lombok, round 4 : 0/1 hits, 0.33 expected hits
                      1 Elite owned by the Anzac lost in Lombok
                  Yamamoto win, taking Lombok from Dutch with 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 8
                  Casualties for Dutch: 1 Bunker
                  Casualties for Yamamoto: 2 Infantrys
                  Casualties for Anzac: 2 Elites
              Battle in Wake
                  Yamamoto attack with 6 Adv.Fighters, 5 Fighters and 6 Infantrys
                  Americans defend with 1 Artillery and 6 Infantrys
                      Yamamoto roll dice for 6 Adv.Fighters, 5 Fighters and 6 Infantrys in Wake, round 2 : 5/17 hits, 5.67 expected hits
                      Americans roll dice for 1 Artillery and 6 Infantrys in Wake, round 2 : 2/7 hits, 2.33 expected hits
                      2 Infantrys owned by the Yamamoto lost in Wake
                      5 Infantrys owned by the Americans lost in Wake
                      Yamamoto roll dice for 6 Adv.Fighters, 5 Fighters and 4 Infantrys in Wake, round 3 : 10/15 hits, 5.33 expected hits
                      Americans roll dice for 1 Artillery and 1 Infantry in Wake, round 3 : 0/2 hits, 0.67 expected hits
                      1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Wake
                  Yamamoto win, taking Wake from Americans with 6 Adv.Fighters, 5 Fighters and 4 Infantrys remaining. Battle score for attacker is 12
                  Casualties for Yamamoto: 2 Infantrys
                  Casualties for Americans: 1 Artillery and 6 Infantrys
              Battle in 65 Sea Zone
                  Yamamoto attack with 1 Bomber
                  Dutch defend with 1 Submarine
                      Yamamoto roll dice for 1 Bomber in 65 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                  1 Submarine owned by the Dutch submerged
              Battle in 66 Sea Zone
                  Yamamoto attack with 1 Fighter and 1 T.Boat
                  Anzac defend with 1 T.Boat
                      Yamamoto roll dice for 1 Fighter and 1 T.Boat in 66 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Anzac roll dice for 1 T.Boat in 66 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                  1 T.Boat owned by the Anzac lost in 66 Sea Zone
                  Yamamoto winYamamoto win with 1 Bomber remaining with 1 Fighter and 1 T.Boat remaining. Battle score for attacker is 6
                  Casualties for Anzac: 1 T.Boat
      
          Non Combat Move - Yamamoto
              1 Fighter moved from 66 Sea Zone to 110 Sea Zone
              1 Fighter moved from East And South Borneo to 110 Sea Zone
              1 Bomber moved from Lombok to West Borneo
              1 Bomber moved from 65 Sea Zone to West Borneo
              2 Infantrys moved from Banjarmasin to 110 Sea Zone
              2 Infantrys moved from 110 Sea Zone to Java
              1 Infantry moved from West Borneo to 110 Sea Zone
              1 Infantry moved from 110 Sea Zone to Java
              1 Transport moved from 110 Sea Zone to 111 Sea Zone
              1 Artillery and 1 Infantry moved from Mindanao to 111 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
              1 Artillery and 1 Infantry moved from 110 Sea Zone to Java
              1 Carrier, 1 Destroyer and 1 Submarine moved from 85 Sea Zone to 95 Sea Zone
              1 Submarine moved from 103 Sea Zone to 95 Sea Zone
              1 Submarine moved from 102 Sea Zone to 95 Sea Zone
              6 Adv.Fighters and 5 Fighters moved from Wake to 95 Sea Zone
              1 Artillery and 2 Infantrys moved from Ulithi to Woleai
              1 Transport moved from 95 Sea Zone to 102 Sea Zone
              1 Infantry moved from Kusaie to 102 Sea Zone
              1 Infantry and 1 Transport moved from 102 Sea Zone to 95 Sea Zone
              1 Infantry moved from 95 Sea Zone to Eniwetok
              1 Fighter moved from Eniwetok to Tokyo
              4 Infantrys moved from Davao to Mindanao
              1 Fighter moved from Lombok to Java
      
          Place Units - Yamamoto
              1 S.Submarine and 1 Submarine placed in 84 Sea Zone
              1 T.Boat placed in 110 Sea Zone
              1 Bunker placed in Java
              2 Adv.Fighters and 1 Fighter placed in Tokyo
              4 Infantrys placed in Banjarmasin
              4 Infantrys placed in Davao
              2 Infantrys placed in West Borneo
              1 Infantry placed in Tokyo
      
          Turn Complete - Yamamoto
              Yamamoto collect 78 PUs; end with 78 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : -0.33
      Americans regular : -1.00
      Anzac regular : -0.17
      Dutch regular : -0.33
      

      Dice Statistics:

      Total
              1 was rolled 571 times
              2 was rolled 605 times
              3 was rolled 607 times
              4 was rolled 607 times
              5 was rolled 597 times
              6 was rolled 634 times
          Average roll : 3.540
          Median : 4.000
          Variance : 0.568
          Standard Deviation : 0.754
          Total rolls : 3621
      
      Germans Combat
              1 was rolled 103 times
              2 was rolled 114 times
              3 was rolled 134 times
              4 was rolled 117 times
              5 was rolled 113 times
              6 was rolled 119 times
          Average roll : 3.543
          Median : 3.000
          Variance : 0.734
          Standard Deviation : 0.857
          Total rolls : 700
      
      Romanians Combat
              1 was rolled 14 times
              2 was rolled 10 times
              3 was rolled 17 times
              4 was rolled 24 times
              5 was rolled 17 times
              6 was rolled 15 times
          Average roll : 3.670
          Median : 4.000
          Variance : 1.113
          Standard Deviation : 1.055
          Total rolls : 97
      
      Neutral Combat
              1 was rolled 43 times
              2 was rolled 28 times
              3 was rolled 35 times
              4 was rolled 40 times
              5 was rolled 33 times
              6 was rolled 34 times
          Average roll : 3.441
          Median : 4.000
          Variance : 0.667
          Standard Deviation : 0.817
          Total rolls : 213
      
      British Combat
              1 was rolled 69 times
              2 was rolled 74 times
              3 was rolled 88 times
              4 was rolled 66 times
              5 was rolled 94 times
              6 was rolled 88 times
          Average roll : 3.639
          Median : 4.000
          Variance : 1.416
          Standard Deviation : 1.190
          Total rolls : 479
      
      Italians Combat
              1 was rolled 34 times
              2 was rolled 38 times
              3 was rolled 33 times
              4 was rolled 19 times
              5 was rolled 27 times
              6 was rolled 35 times
          Average roll : 3.387
          Median : 3.000
          Variance : 1.286
          Standard Deviation : 1.134
          Total rolls : 186
      
      Hisaichi Combat
              1 was rolled 43 times
              2 was rolled 45 times
              3 was rolled 32 times
              4 was rolled 53 times
              5 was rolled 32 times
              6 was rolled 45 times
          Average roll : 3.484
          Median : 4.000
          Variance : 1.363
          Standard Deviation : 1.167
          Total rolls : 250
      
      Americans Combat
              1 was rolled 36 times
              2 was rolled 47 times
              3 was rolled 50 times
              4 was rolled 47 times
              5 was rolled 52 times
              6 was rolled 41 times
          Average roll : 3.568
          Median : 4.000
          Variance : 0.653
          Standard Deviation : 0.808
          Total rolls : 273
      
      Anzac Combat
              1 was rolled 11 times
              2 was rolled 14 times
              3 was rolled 15 times
              4 was rolled 15 times
              5 was rolled 15 times
              6 was rolled 10 times
          Average roll : 3.487
          Median : 3.500
          Variance : 0.321
          Standard Deviation : 0.566
          Total rolls : 80
      
      French Combat
              1 was rolled 29 times
              2 was rolled 21 times
              3 was rolled 31 times
              4 was rolled 32 times
              5 was rolled 17 times
              6 was rolled 42 times
          Average roll : 3.657
          Median : 4.000
          Variance : 2.277
          Standard Deviation : 1.509
          Total rolls : 172
      
      Yamamoto Combat
              1 was rolled 67 times
              2 was rolled 88 times
              3 was rolled 70 times
              4 was rolled 71 times
              5 was rolled 80 times
              6 was rolled 77 times
          Average roll : 3.530
          Median : 4.000
          Variance : 0.667
          Standard Deviation : 0.817
          Total rolls : 453
      
      Chinese Combat
              1 was rolled 16 times
              2 was rolled 19 times
              3 was rolled 23 times
              4 was rolled 18 times
              5 was rolled 18 times
              6 was rolled 22 times
          Average roll : 3.595
          Median : 3.500
          Variance : 0.307
          Standard Deviation : 0.554
          Total rolls : 116
      
      Finns Combat
              1 was rolled 5 times
              2 was rolled 5 times
              3 was rolled 3 times
              4 was rolled 4 times
              5 was rolled 5 times
              6 was rolled 6 times
          Average roll : 3.607
          Median : 4.000
          Variance : 0.198
          Standard Deviation : 0.444
          Total rolls : 28
      
      Thai Combat
              1 was rolled 22 times
              2 was rolled 19 times
              3 was rolled 13 times
              4 was rolled 20 times
              5 was rolled 20 times
              6 was rolled 14 times
          Average roll : 3.361
          Median : 3.500
          Variance : 0.617
          Standard Deviation : 0.785
          Total rolls : 108
      
      Russians Combat
              1 was rolled 63 times
              2 was rolled 61 times
              3 was rolled 45 times
              4 was rolled 68 times
              5 was rolled 54 times
              6 was rolled 62 times
          Average roll : 3.496
          Median : 4.000
          Variance : 0.940
          Standard Deviation : 0.969
          Total rolls : 353
      
      Dutch Combat
              1 was rolled 16 times
              2 was rolled 22 times
              3 was rolled 18 times
              4 was rolled 13 times
              5 was rolled 20 times
              6 was rolled 24 times
          Average roll : 3.628
          Median : 4.000
          Variance : 0.722
          Standard Deviation : 0.850
          Total rolls : 113
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7