Group Details

San Francisco Bay Area Axis & Allies Players

Axis & Allies Players in the San Francisco Bay Area 9 counties and beyond.

  • RE: Argothair (X) vs. Karl7 (L) AA50 Bal Mod Game 4

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians repair damage of 2x factory; Remaining resources: 30 PUs; 0 techTokens; 
            Italians buy 1 aaGun, 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 armour moved from Egypt to Italian Africa
                  Italians take Anglo-Egypt Sudan from British
                  Italians take Italian Africa from British
            1 artillery and 1 infantry moved from Italy to 14 Sea Zone
            2 fighters moved from 14 Sea Zone to Morocco Algeria
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 3 transports moved from 14 Sea Zone to 13 Sea Zone
            1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Libya to Morocco Algeria
            1 artillery moved from Libya to Morocco Algeria
            1 infantry moved from Libya to Morocco Algeria
            1 infantry moved from Libya to Morocco Algeria
            1 armour and 1 infantry moved from Libya to Egypt
            1 armour moved from Caucasus to Novosibirsk
                  Italians take Novosibirsk from Russians
    
        Combat - Italians
            Battle in 13 Sea Zone
                Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports
                British defend with 1 destroyer
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports in 13 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
                    British roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the British lost in 13 Sea Zone
                Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Gibraltar
            Battle in Morocco Algeria
                Italians attack with 1 artillery, 2 fighters and 3 infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Morocco Algeria, round 2 : 0/6 hits, 2.00 expected hits
                    British roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Morocco Algeria
                    Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Morocco Algeria, round 3 : 1/5 hits, 1.83 expected hits
                    British roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Morocco Algeria
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco Algeria, round 4 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 artillery in Morocco Algeria, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Morocco Algeria
                Italians win, taking Gibraltar from British, taking Morocco Algeria from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 2 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Morocco Algeria to 13 Sea Zone
            1 infantry moved from Egypt to Anglo-Egypt Sudan
    
        Place Units - Italians
            1 aaGun and 1 infantry placed in Egypt
            1 armour, 1 artillery and 4 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective 1: Italians met a national objective for an additional 3 PUs; end with 22 PUs
            Objective 2: Italians met a national objective for an additional 3 PUs; end with 25 PUs
            Objective 3: Italians met a national objective for an additional 3 PUs; end with 28 PUs
            Objective 4: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Italians regular : -1.67
    British regular : 1.00
    

    Savegame

    posted in Play Boardgames
  • RE: Argothair (X) vs. Karl7 (L) AA50 Bal Mod Game 4

    TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 1 armour, 1 factory, 1 fighter and 4 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - British
            2 armour moved from Union of South Africa to Rhodesia
            1 armour moved from Anglo-Egypt Sudan to Italian Africa
                  British take Italian Africa from Italians
            1 armour moved from Italian Africa to Belgian Congo
            1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
            1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
                  British take Morocco Algeria from Germans
            2 artilleries and 1 infantry moved from Fukien to Hupeh
    
        Combat - British
            Battle in Rhodesia
                British attack with 2 armour
                Italians defend with 1 infantry
                    British roll dice for 2 armour in Rhodesia, round 2 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Rhodesia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 armour owned by the British lost in Rhodesia
                British win, taking Rhodesia from Italians with 1 armour remaining. Battle score for attacker is -2
                Casualties for British: 1 armour
                Casualties for Italians: 1 infantry
            Battle in Hupeh
                British attack with 2 artilleries and 1 infantry
                Japanese defend with 2 infantry
                    British roll dice for 2 artilleries and 1 infantry in Hupeh, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hupeh
                    British roll dice for 2 artilleries in Hupeh, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 artilleries in Hupeh, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hupeh
                British win, taking Hupeh from Japanese with 2 artilleries remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            5 armour moved from India to Persia
            4 infantry moved from India to Persia
            2 fighters moved from India to Persia
            6 armour moved from Anglo-Egypt Sudan to Belgian Congo
            1 destroyer moved from 8 Sea Zone to 13 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 8 Sea Zone to 12 Sea Zone
    
        Place Units - British
            1 factory placed in Burma
            3 infantry placed in India
            1 armour and 1 infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 41 PUs; end with 42 PUs
            Objective 5: British met a national objective for an additional 5 PUs; end with 47 PUs
            Objective 4: British met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Italians regular : 0.67
    British regular : 0.67
    

    Savegame

    posted in Play Boardgames
  • RE: Argothair (X) vs. Karl7 (L) AA50 Bal Mod Game 4

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 10 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuan to Hupeh
            1 infantry moved from Kiangsu to Hupeh
            1 fighter moved from Kiangsu to Hupeh
            1 fighter moved from Manchuria to Hupeh
            4 infantry moved from Buryatia S.S.R. to Manchuria
            1 infantry moved from Buryatia S.S.R. to Manchuria
    
        Combat - Japanese
            Battle in Hupeh
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Hupeh, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hupeh
                Japanese win, taking Hupeh from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Hupeh to Manchuria
    
        Place Units - Japanese
            8 infantry placed in Japan
            2 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 23 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 0.67
    

    Savegame

    posted in Play Boardgames
  • RE: TT ColtWitt (A) vs Rum and Fury (L+18) BM3

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 3 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Kweichow to Szechwan
            1 infantry moved from Shensi to Szechwan
            2 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -1.00
    

    Savegame

    posted in Tournaments
  • RE: TT ColtWitt (A) vs Rum and Fury (L+18) BM3

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            1 fighter moved from Philippines to 30 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Western United States to Eastern United States
            1 bomber moved from Central United States to Hawaiian Islands
            1 battleship and 1 cruiser moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            1 cruiser moved from 26 Sea Zone to 30 Sea Zone
            1 submarine moved from 26 Sea Zone to 30 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to 30 Sea Zone
            2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 carrier and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in Tournaments
  • RE: Argothair (X) vs. Karl7 (L) AA50 Bal Mod Game 4

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 10
    
        Combat Move - Russians
            6 infantry moved from Evenki National Okrug to Yakut S.S.R.
            6 armour, 4 artilleries and 25 infantry moved from Kazakh S.S.R. to Persia
            1 submarine moved from 8 Sea Zone to 12 Sea Zone
    
        Combat - Russians
            Battle in Yakut S.S.R.
                Russians attack with 6 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 6 infantry in Yakut S.S.R., round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yakut S.S.R.
                Russians win, taking Yakut S.S.R. from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Persia
                Russians attack with 6 armour, 4 artilleries and 25 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 6 armour, 4 artilleries and 25 infantry in Persia, round 2 : 5/35 hits, 9.17 expected hits
                    Italians roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Persia
                Russians win, taking Persia from Italians with 6 armour, 4 artilleries and 24 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Kazakh S.S.R. to Persia
            3 infantry moved from India to Persia
            1 infantry moved from Novosibirsk to Kazakh S.S.R.
            1 infantry moved from Evenki National Okrug to Yakut S.S.R.
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Japanese regular : -0.33
    Russians regular : -4.17
    

    Savegame

    posted in Play Boardgames
  • RE: Argothair (X) vs. Karl7 (L) AA50 Bal Mod Game 4

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 8x factory; Remaining resources: 58 PUs; 0 techTokens; 
            Germans buy 5 artilleries, 1 battleship and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 artillery and 3 infantry moved from Archangel to Russia
            2 infantry moved from Belorussia to Russia
            2 fighters moved from Caucasus to Russia
            1 artillery moved from Eastern Ukraine to Russia
            2 infantry moved from Karelia S.S.R. to Finland
            3 armour moved from East Poland to Caucasus
            4 armour moved from Persia to Caucasus
            1 bomber moved from Germany to Russia
            4 infantry moved from Eastern Ukraine to Caucasus
            1 infantry moved from Poland to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Finland
            2 infantry moved from Poland to Germany
    
        Combat - Germans
            Battle in Russia
                Germans attack with 2 artilleries, 1 bomber, 2 fighters and 5 infantry
                Russians defend with 2 armour, 1 factory and 3 infantry
                    Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 5 infantry in Russia, round 2 : 3/10 hits, 3.50 expected hits
                    Russians roll dice for 2 armour and 3 infantry in Russia, round 2 : 4/5 hits, 2.00 expected hits
                    3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Russia
                    Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Russia, round 3 : 3/6 hits, 2.67 expected hits
                    Russians roll dice for 2 armour in Russia, round 3 : 1/2 hits, 1.00 expected hits
                    2 armour owned by the Russians and 1 infantry owned by the Germans lost in Russia
                Germans captures 13PUs while taking Russians capital
                Germans win, taking Russia from Russians with 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 4
                Casualties for Germans: 5 infantry
                Casualties for Russians: 2 armour and 3 infantry
    
        Non Combat Move - Germans
            1 bomber and 2 fighters moved from Russia to Karelia S.S.R.
    
        Place Units - Germans
            1 battleship placed in 5 Sea Zone
            4 artilleries placed in Caucasus
            1 artillery and 6 infantry placed in Germany
            Germans undo move 3.
            2 infantry placed in Karelia S.S.R.
            1 artillery and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 62 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2.00
    Germans regular : -0.17
    

    Savegame

    posted in Play Boardgames
  • RE: Argothair (X) vs. Karl7 (L) AA50 Bal Mod Game 4

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 fighter moved from Western United States to 64 Sea Zone
            1 bomber and 1 fighter moved from Western United States to 57 Sea Zone
            1 carrier, 1 fighter and 1 submarine moved from 46 Sea Zone to 57 Sea Zone
            2 fighters moved from 50 Sea Zone to 57 Sea Zone
            1 bomber moved from Philippine Islands to 57 Sea Zone
            2 fighters moved from 50 Sea Zone to 57 Sea Zone
            1 infantry moved from Solomon Islands to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone
            1 infantry moved from New Guinea to 48 Sea Zone
            2 infantry and 1 transport moved from 48 Sea Zone to 49 Sea Zone
            2 infantry moved from 49 Sea Zone to Borneo
                  British take Borneo from Japanese
            1 infantry moved from French Indo-China Thailand to Kwangtung
                  British take Kwangtung from Japanese
            1 bomber moved from India to Egypt
    
        Combat - Americans
            Strategic bombing raid in Egypt
                Bombing raid in Egypt rolls: 2 and causes: 2 damage to unit: factory
                Bombing raid in Egypt causes 2 damage total. 
            Battle in 64 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 64 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 57 Sea Zone
                Americans attack with 2 bombers, 1 carrier, 6 fighters and 1 submarine
                Japanese defend with 1 battleship, 2 carriers, 1 destroyer and 1 fighter
                    Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers, 1 carrier and 6 fighters in 57 Sea Zone, round 2 : 3/9 hits, 4.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 1 fighter in 57 Sea Zone, round 2 : 5/5 hits, 2.33 expected hits
                    1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 57 Sea Zone
                    Americans roll dice for 2 bombers and 3 fighters in 57 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier and 1 fighter in 57 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 57 Sea Zone
                Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 carrier, 4 fighters and 1 submarine
                Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer and 1 fighter
    
        Non Combat Move - Americans
            1 fighter could not land in 64 Sea Zone and was removed
            1 carrier moved from 50 Sea Zone to 52 Sea Zone
            2 fighters moved from 57 Sea Zone to 52 Sea Zone
            1 bomber moved from 57 Sea Zone to Philippine Islands
            1 bomber moved from 57 Sea Zone to Wake Island
            2 infantry moved from Western United States to Western Canada
            1 submarine moved from 49 Sea Zone to 35 Sea Zone
            1 submarine moved from 61 Sea Zone to 37 Sea Zone
            1 infantry moved from East Indies to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 50 Sea Zone
            1 destroyer moved from 61 Sea Zone to 50 Sea Zone
            1 destroyer moved from 50 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom
            1 infantry moved from French Indo-China Thailand to Burma
            1 bomber moved from Egypt to India
            2 fighters moved from 50 Sea Zone to India
    
        Combat Move - Chinese
            1 artillery moved from Sikang to Chinghai
            1 fighter moved from Yunnan to Chinghai
            1 infantry moved from Yunnan to Hupeh
                  Chinese take Hupeh from Japanese
    
        Combat - Chinese
            Battle in Chinghai
                Chinese attack with 1 artillery and 1 fighter
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 fighter in Chinghai, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 fighter in Chinghai, round 3 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chinghai
                Chinese win, taking Chinghai from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chinghai to Yunnan
            1 artillery moved from Yunnan to Fukien
    
        Place Units - Americans
            2 fighters placed in 50 Sea Zone
            1 armour and 1 fighter placed in French Indo-China Thailand
            Americans undo move 2.
            1 armour and 1 infantry placed in French Indo-China Thailand
            Americans undo move 2.
            1 armour placed in Western United States
            1 fighter and 1 infantry placed in French Indo-China Thailand
            Americans undo move 3.
            Americans undo move 2.
            Americans undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 50 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 36 Sea Zone: 1 carrier and 1 destroyer
            EDIT: Removing units owned by Americans from 50 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 fighter and 1 transport placed in 36 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Burma: 1 infantry
            EDIT: Adding units owned by Americans to French Indo-China Thailand: 1 infantry
            EDIT: Turning off Edit Mode
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
            2 fighters placed in 50 Sea Zone
    
        Purchase Units - Chinese
            Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese
            Chinese builds 2 units.
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Fukien
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 40 PUs
            Objective 8: Americans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 6: Americans met a national objective for an additional 3 PUs; end with 48 PUs
            Objective 7: Americans met a national objective for an additional 2 PUs; end with 50 PUs
            Objective 1: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective 3: Americans met a national objective for an additional 2 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.67
    Japanese regular : 1.33
    

    Savegame

    posted in Play Boardgames
  • RE: Argothair (X) vs. Karl7 (L) AA50 Bal Mod Game 4

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians repair damage of 2x factory; Remaining resources: 32 PUs; 0 techTokens; 
            Italians buy 2 artilleries, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 armour moved from Bulgaria Romania to Caucasus
            1 infantry moved from Ukraine to Caucasus
            5 armour moved from Persia to Egypt
            1 infantry moved from Italian Africa to Rhodesia
                  Italians take Rhodesia from British
            2 infantry moved from Morocco Algeria to Libya
            1 fighter moved from Morocco Algeria to 14 Sea Zone
            1 fighter moved from Egypt to 14 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 16 Sea Zone to 14 Sea Zone
            1 armour moved from Italy to 14 Sea Zone
            1 artillery moved from Italy to 14 Sea Zone
            2 infantry moved from Italy to 14 Sea Zone
            2 infantry moved from 14 Sea Zone to Libya
            1 artillery moved from 14 Sea Zone to Libya
            1 armour moved from 14 Sea Zone to Libya
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 carrier and 1 transport placed in 14 Sea Zone
            1 artillery and 1 infantry placed in Egypt
            1 artillery placed in Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective 1: Italians met a national objective for an additional 3 PUs; end with 21 PUs
            Objective 2: Italians met a national objective for an additional 3 PUs; end with 24 PUs
            Objective 3: Italians met a national objective for an additional 3 PUs; end with 27 PUs
            Objective 4: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in Play Boardgames