• RE: G40 Historial Beta

    @SS-GEN said in G40 Historial Beta:

    History wise Japan did Attack Siam for 2 days on Dec 8 1941. Then on Dec 27 41 signed treaty so they were allowed to go thur and attack maylay and other country.
    I believe there was a ton of guerilla inf resistances. I could add a event card where they could pop up like they did in Philippines had. I do have an event card for US for that action.

    James Dunnigan’s book Victory at Sea: World War II in the Pacific has an interesting section on Siam/Thailand’s odd and complicated situation in WWII. As I recall (I don’t have the book in front of me right now), Siam had an authoritarian leader who was was willing to collaborate with Japan, but there were also pro-Allied elements in the government, in the population at large, and in the diplomatic service abroad. If I remember correctly, for example, Siam technically declared war on the US and/or the UK, but the US and the UK ignored the declaration, either because the Siamese ambassabors refused to pass the declaration along to them or because the US and the UK refused to receive it. And the Allies supposedly got a lot of intelligence during the war from the pro-Allied Siamese factions.

    posted in House Rules
  • RE: L19 BM3 Giallo(x) vs 666(JWW)

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 33 Sea Zone to 49 Sea Zone
            1 destroyer moved from 54 Sea Zone to 49 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            2 fighters moved from 35 Sea Zone to Guam
    
        Combat - ANZAC
            Battle in Guam
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Guam, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam
                    ANZAC roll dice for 1 artillery and 2 fighters in Guam, round 3 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Guam
                ANZAC win, taking Guam from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 49 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 2 fighters in 49 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer and 2 fighters in 49 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 49 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 49 Sea Zone
                ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 49 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
            1 carrier and 3 destroyers moved from 35 Sea Zone to 34 Sea Zone
            2 fighters moved from Guam to 34 Sea Zone
            1 destroyer moved from 54 Sea Zone to 34 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Purchase Units - French
            French buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Syria
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            3 infantry placed in France
            French undo move 1.
            1 aaGun and 2 infantry placed in France
            2 infantry placed in Southern France
    
        Turn Complete - French
            French collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.33
    

    Territory Summary for ANZAC and French :

    Caroline Islands : 1 fighter
    Paulau Island : 1 flag
    Marshall Islands : 1 flag, 1 infantry
    Formosa : 1 flag, 1 infantry
    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    Philippines : 2 fighters and 1 infantry
    Guam : 1 artillery
    Java : 1 flag
    49 Sea Zone : 1 destroyer
    33 Sea Zone : 2 fighters
    34 Sea Zone : 1 carrier, 4 destroyers and 2 fighters
    21 Sea Zone : 1 transport
    54 Sea Zone : 2 transports
    62 Sea Zone : 1 flag, 1 transport
    Egypt : 1 infantry
    Normandy Bordeaux : 1 airfield, 1 factory_minor and 1 harbour
    Southern France : 1 factory_minor, 1 harbour and 2 infantry
    Syria : 1 infantry
    France : 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry
    Tobruk : 1 flag
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    

    Production/PUs Summary :

    Germans : 35 / 87
    Russians : 27 / 32
    Japanese : 40 / 50
    Americans : 71 / 111
    Chinese : 7 / 12
    British : 36 / 45
    UK_Pacific : 14 / 17
    Italians : 2 / 0
    ANZAC : 16 / 25
    French : 17 / 17
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

    posted in League
  • RE: L19 BM3 Giallo(x) vs 666(JWW)

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 33 Sea Zone to 49 Sea Zone
            1 destroyer moved from 54 Sea Zone to 49 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            2 fighters moved from 35 Sea Zone to Guam
    
        Combat - ANZAC
            Battle in Guam
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Guam, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam
                    ANZAC roll dice for 1 artillery and 2 fighters in Guam, round 3 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Guam
                ANZAC win, taking Guam from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 49 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 2 fighters in 49 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer and 2 fighters in 49 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 49 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 49 Sea Zone
                ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 49 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
            1 carrier and 3 destroyers moved from 35 Sea Zone to 34 Sea Zone
            2 fighters moved from Guam to 34 Sea Zone
            1 destroyer moved from 54 Sea Zone to 34 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.33
    

    Territory Summary for ANZAC :

    Caroline Islands : 1 fighter
    Paulau Island : 1 flag
    Marshall Islands : 1 flag, 1 infantry
    Formosa : 1 flag, 1 infantry
    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    Philippines : 2 fighters and 1 infantry
    Guam : 1 artillery
    Java : 1 flag
    49 Sea Zone : 1 destroyer
    33 Sea Zone : 2 fighters
    34 Sea Zone : 1 carrier, 4 destroyers and 2 fighters
    21 Sea Zone : 1 transport
    54 Sea Zone : 2 transports
    62 Sea Zone : 1 flag, 1 transport
    Egypt : 1 infantry
    Tobruk : 1 flag
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    

    Production/PUs Summary :

    Germans : 35 / 87
    Russians : 27 / 32
    Japanese : 40 / 50
    Americans : 71 / 111
    Chinese : 7 / 12
    British : 36 / 45
    UK_Pacific : 14 / 17
    Italians : 2 / 0
    ANZAC : 16 / 25
    French : 17 / 17
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

    posted in League
  • RE: L19 BM3 Giallo(x) vs 666(JWW)

    TripleA Move Summary: ANZAC round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 33 Sea Zone to 49 Sea Zone
            1 destroyer moved from 54 Sea Zone to 49 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            2 fighters moved from 35 Sea Zone to Guam
    

    Savegame

    posted in League
  • RE: Karl7 (Allies) vs Simon33 (Axis) BM3 Game III

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            3 infantry moved from Bryansk to Ukraine
            2 infantry moved from Archangel to Novgorod
            1 fighter moved from Archangel to Novgorod
            1 fighter and 1 tactical_bomber moved from Archangel to Ukraine
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 2 armour and 1 factory_minor
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 2 armour in Ukraine, round 2 : 0/2 hits, 1.00 expected hits
                    1 armour owned by the Germans lost in Ukraine
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 2 armour
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
            1 aaGun moved from Bryansk to Russia
            1 fighter moved from Novgorod to Russia
            5 armour and 2 mech_infantrys moved from Archangel to Russia
            1 aaGun and 1 infantry moved from Archangel to Vologda
            2 infantry moved from Archangel to Vologda
            2 infantry moved from Russia to Smolensk
            4 infantry moved from Bryansk to Rostov
            2 aaGuns, 3 artilleries and 9 infantry moved from Bryansk to Russia
            2 aaGuns and 18 infantry moved from Amur to Korea
    
        Place Units - Russians
            1 armour and 9 infantry placed in Russia
            Russians undo move 1.
            1 fighter and 9 infantry placed in Russia
            1 armour placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Russians : -0.17
    

    Savegame

    posted in League
  • RE: Karl7 (Allies) vs Simon33 (Axis) BM3 Game III

    @Karl7

    It would be depressing if it wasn’t so predictable:

    Germans : 4.83

    posted in League
  • RE: Karl7 (Allies) vs Simon33 (Axis) BM3 Game III

    @simon33

    Once again, you get a +18 on a battle you should have lost -20.

    NOt sure what to say. I can’t play you.

    posted in League
  • RE: Weddingsinger (Axis) vs dawgoneit (Allies) G40 balanced mod Game #3

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Russians
            1 infantry moved from Yenisey to Timguska
            1 infantry moved from Olgiy to Timguska
            1 infantry moved from Dzavhan to Yakut S.S.R.
            1 infantry moved from Buryatia to Yakut S.S.R.
    
        Combat - Russians
            Battle in Timguska
                Russians attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 infantry in Timguska, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Timguska
                    Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Timguska, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Timguska
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Russians : -0.50
    Japanese : 1.33
    

    Savegame

    posted in League
  • RE: 9L G40 BM3 ArtofWar1947 (Axis) vs. DannyDuck716 (Allies)

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            2 mech_infantrys moved from Kwangtung to Yunnan
            2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
            2 fighters and 1 tactical_bomber moved from 43 Sea Zone to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 4 fighters, 2 mech_infantrys and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 1/8 hits, 3.67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 3 : 3/8 hits, 3.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 4 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 artilleries and 2 infantry moved from Borneo to 43 Sea Zone
            2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from 43 Sea Zone to 37 Sea Zone
            1 artillery moved from Shan State to Burma
            2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
            2 fighters and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
            2 fighters and 1 tactical_bomber moved from Yunnan to Burma
            1 mech_infantry moved from Kwangtung to French Indo China
            3 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Jehol to 19 Sea Zone
            1 aaGun, 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Jehol to Anhwe
            2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Japan
            1 bomber moved from Paulau Island to Hawaiian Islands
            1 marine moved from Japan to 6 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Japan to 26 Sea Zone
            1 fighter moved from Japan to Hawaiian Islands
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            3 mech_infantrys placed in Kwangtung
            1 bomber and 2 mech_infantrys placed in Kiangsu
            2 artilleries placed in Japan
            1 carrier and 1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : -3.33
    

    Savegame

    posted in League
  • RE: Weddingsinger (Axis) vs dawgoneit (Allies) G40 balanced mod Game #3

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            2 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
            Battle in Malaya
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 20 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Alexandria to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

    posted in League