• RE: UK1 and The Taranto raid?

    @SGT-Pitbull Good day. I buy 6 Inf amd a Ft and attach the Italian fleet with all that can reach. This includes a Ft from England (which can land on the CV in SZ98) amd the Bomber. You must attack the DD and TT too. You need the Cruiser off Gib (if not sunk by the Germans on their go) and the Gib Ft for that.
    I often attack the Libyan ground troops too, but don’t expect a victory, just to blunt that force. The Tac on the CV can be used here, if you would rather leave it out of the Taranto fleet attack. I would always dump the Canadians on Gib too; alternatively, Morocco.
    You will need to sink the German Battleship, which is probably off England’s shores. The Bristol Channel DD amd two Fts are needed for this . These plans are all contingent on your not having scrambled to save your two fleets in SZ110 and 111, of course.

    posted in Axis & Allies Europe 1940
  • RE: Global War 1940 2nd ed.

    Yo Barney I’ll let you know how this combined Cruiser works in game. Cruiser A4 D4 C9 M3 SHS 3 can take a hit on a plane for every round of combat. I have also in game, its Mandatory to have 1 round of Dog Fight in every battle. But Planes can retreat after 1 round of Dog Fight and or 1 round of combat for both the attacker and defender. I did some naval play testing battles and with the Cruiser getting the AA shot now makes battles a whole lot more interesting. Do my planes stay ? Attacker or Defender. How many cruisers does he still have ? Can I land my planes on retreat ? My planes are trapped ! SH. Can I still kill his fleet without my planes still with him having a Cruiser ? and so on.
    Also Stg. Bombers cannot hit Naval units in game so now your Fig/Tac B /N Fig/N Dive B planes are even more important.

    Will also see if I need to lower Cruiser to a A3 D3 and or raise cost. I have that option yet.

    posted in House Rules
  • RE: 19L G40 BM3 ArtofWar1947 (Axis+3) vs. Giallo (Allies)

    TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 18x factory_major; Remaining resources: 42 PUs; 
            Germans buy 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Baltic States to Western Ukraine
                  Germans take Western Ukraine from Russians
            3 infantry moved from Baltic States to Novgorod
            2 fighters and 2 tactical_bombers moved from Baltic States to Novgorod
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 5/7 hits, 2.83 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Novgorod to Eastern Poland
            5 aaGuns, 15 armour, 7 artilleries and 103 mech_infantrys moved from Baltic States to Eastern Poland
            1 infantry and 3 mech_infantrys moved from Karelia to Finland
    
        Place Units - Germans
            8 mech_infantrys placed in Germany
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.17
    Russians : 0.33
    

    Savegame

    posted in League
  • RE: Dawgoneit Axis vs Simon33 Allies BM3

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 armour, 5 artilleries and 21 infantry moved from Belarus to Smolensk
            4 armour and 6 mech_infantrys moved from Eastern Poland to Smolensk
            1 infantry moved from Baltic States to Novgorod
                  Germans take Novgorod from Russians
            2 tactical_bombers moved from Gibraltar to France
            1 bomber moved from Western Germany to Smolensk
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 10 armour, 5 artilleries, 1 bomber, 21 infantry and 6 mech_infantrys
                Russians defend with 2 aaGuns, 1 armour, 3 artilleries, 24 infantry and 2 mech_infantrys
                    AA fire in Smolensk : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 10 armour, 5 artilleries, 1 bomber, 21 infantry and 6 mech_infantrys in Smolensk, round 2 : 12/43 hits, 12.67 expected hits
                    Russians roll dice for 2 aaGuns, 1 armour, 3 artilleries, 24 infantry and 2 mech_infantrys in Smolensk, round 2 : 11/30 hits, 10.17 expected hits
                    10 infantry owned by the Russians, 11 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Smolensk
                    Germans roll dice for 10 armour, 5 artilleries, 1 bomber, 10 infantry and 6 mech_infantrys in Smolensk, round 3 : 8/32 hits, 10.83 expected hits
                    Russians roll dice for 1 armour, 3 artilleries, 14 infantry and 2 mech_infantrys in Smolensk, round 3 : 9/20 hits, 6.83 expected hits
                    8 infantry owned by the Russians and 9 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 10 armour, 5 artilleries, 1 bomber, 1 infantry and 6 mech_infantrys in Smolensk, round 4 : 9/23 hits, 9.33 expected hits
                    Russians roll dice for 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys in Smolensk, round 4 : 7/12 hits, 4.17 expected hits
                    2 mech_infantrys owned by the Russians, 6 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Smolensk
                    Germans roll dice for 10 armour, 5 artilleries and 1 bomber in Smolensk, round 5 : 7/16 hits, 7.33 expected hits
                    Russians roll dice for 1 armour and 2 artilleries in Smolensk, round 5 : 1/3 hits, 1.17 expected hits
                    1 armour owned by the Russians, 2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 10 armour, 4 artilleries and 1 bomber remaining. Battle score for attacker is 17
                Casualties for Germans: 1 artillery, 21 infantry and 6 mech_infantrys
                Casualties for Russians: 2 aaGuns, 1 armour, 3 artilleries, 24 infantry and 2 mech_infantrys
    
        Non Combat Move - Germans
            1 bomber moved from Smolensk to Western Ukraine
            1 artillery and 7 infantry moved from Eastern Poland to Belarus
            2 mech_infantrys moved from Poland to Belarus
            4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Western Germany to Poland
            1 fighter and 2 tactical_bombers moved from France to Belarus
            3 armour moved from Greece to Romania
            3 infantry moved from Greece to Bulgaria
            3 aaGuns moved from Slovakia Hungary to Eastern Poland
    
        Place Units - Germans
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in France
            3 armour and 3 mech_infantrys placed in Germany
            1 infantry placed in Southern France
            Germans undo move 3.
            2 armour placed in Southern France
            1 armour and 3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.17
    AA fire in Smolensk : : -0.17
    Russians : 5.67
    

    Savegame

    posted in Play Boardgames
  • RE: captain walker (axis) vs dawgoneit (allies) W@W

    TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 19
    
        Combat Move - Russians
            1 Tank moved from Kamchatka to Kolyma
            2 HeavyTanks moved from Koryakia to Kolyma
            2 HeavyTanks moved from Kolyma to Okhotsk
            1 Fighter moved from Vladivostok to N.Buryat Mongolia
    
        Purchase Units - Russians
            Russians buy 1 Infantry; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in N.Buryat Mongolia
                Russians attack with 1 Fighter
                Finns defend with 1 Mot.Inf
                    Russians roll dice for 1 Fighter in N.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Mot.Inf in N.Buryat Mongolia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Fighter owned by the Russians lost in N.Buryat Mongolia
                Finns win with 1 Mot.Inf remaining. Battle score for attacker is -8
                Casualties for Russians: 1 Fighter
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 Infantry placed in Koryakia
    
        Turn Complete - Russians
            Russians collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Finns : 0.50
    Russians : -0.33
    

    Savegame

    posted in Play Boardgames
  • RE: [House Rules] The Cruiser

    So if you don’t want to add the L. Cruiser and H. Cruiser to game and combine the 2 ships into a Battle Cruiser what is your suggestion for the AA shot for this piece without adding more restrictions to piece. ( example only AA shot with a Carrier…).
    D6 die
    Battle Cruiser A2 D2 C12 M3 SHS 2. A hit can go towards a plane or ship.

    posted in Axis & Allies Global 1940
  • RE: Dawgoneit Axis vs Simon33 Allies BM3

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry moved from Southern Italy to 95 Sea Zone
            4 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 infantry moved from 99 Sea Zone to Cyprus
            2 infantry moved from 99 Sea Zone to Crete
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            2 artilleries and 3 infantry moved from Libya to Tobruk
            1 mech_infantry moved from Tunisia to Tobruk
            1 armour moved from Western Ukraine to Bryansk
                  Italians take Bryansk from Russians
            1 armour moved from Bryansk to Western Ukraine
            1 armour moved from Ukraine to Caucasus
                  Italians take Rostov from Russians
                  Italians take Caucasus from Russians
    
        Combat - Italians
            Battle in Crete
            Battle in Cyprus
            Battle in Malta
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 aaGun and 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Malta, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Malta, round 4 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 4 : 1/1 hits, 0.33 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
                    Italians roll dice for 1 artillery in Malta, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Malta, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Malta, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Malta, round 6 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Malta, round 7 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Malta, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Malta
                Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British with 1 artillery remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry
                Casualties for British: 1 aaGun and 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Yugoslavia: 2 infantry
            EDIT: Adding units owned by Italians to Romania: 2 infantry
            EDIT: Turning off Edit Mode
            1 transport placed in 95 Sea Zone
            1 armour and 1 artillery placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    British : -1.00
    

    Savegame

    posted in Play Boardgames
  • RE: Argothair (Axis +0 BM3) vs. Dawgoneit (Allies)

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 bombers, 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Morocco to Algeria
            2 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 3 infantry moved from Solomon Islands to 49 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 49 Sea Zone to 33 Sea Zone
            1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            1 battleship moved from 26 Sea Zone to 33 Sea Zone
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Algeria
                Americans attack with 1 armour and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Algeria
                    Americans roll dice for 1 armour in Algeria, round 3 : 1/1 hits, 0.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 armour owned by the Americans lost in Algeria
                Neutral_Axis win with no units remaining. Battle score for attacker is -6
                Casualties for Americans: 1 armour and 1 infantry
                Casualties for Neutral_Axis: 1 infantry
            Battle in 92 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Italians defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in Caroline Islands
                    Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Queensland to 33 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 5 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 artilleries, 5 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
            2 fighters moved from 92 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            3 destroyers placed in 10 Sea Zone
            2 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 artilleries, 1 fighter and 14 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 3 artilleries, 1 fighter and 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries, 1 fighter and 14 infantry in Szechwan, round 2 : 5/18 hits, 4.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 3 artilleries, 1 fighter and 14 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Sikang
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 2x factory_major; Remaining resources: 9 PUs; 
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Morocco to Algeria
                  British take Algeria from Neutral_Axis
            1 infantry moved from Morocco to Algeria
            1 bomber moved from Morocco to 98 Sea Zone
            1 fighter moved from Ethiopia to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
            1 transport moved from 81 Sea Zone to 76 Sea Zone
            1 infantry moved from Italian Somaliland to 76 Sea Zone
            1 artillery moved from Italian Somaliland to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            2 infantry moved from Persia to Iraq
            2 cruisers moved from 81 Sea Zone to 80 Sea Zone
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 fighter moved from United Kingdom to Morocco
            1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Quebec to New Brunswick Nova Scotia
            2 infantry moved from India to Burma
            1 artillery moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 armour
                    British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Iraq
                British attack with 1 artillery and 3 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 2 cruisers in Iraq, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 1/4 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis and 3 infantry owned by the British lost in Iraq
                    British roll dice for 1 artillery in Iraq, round 3 : 1/1 hits, 0.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 3 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in 98 Sea Zone
                British attack with 1 bomber, 2 fighters and 1 tactical_bomber
                Italians defend with 1 battleship, 2 cruisers, 1 submarine and 2 transports
                1 submarine owned by the Italians Submerged
                    British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 98 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    2 cruisers owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
                    British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
                    Italians roll dice for 1 battleship and 2 transports in 98 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
                    2 transports owned by the Italians lost in 98 Sea Zone
                British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 38
                Casualties for British: 2 fighters
                Casualties for Italians: 1 battleship, 2 cruisers and 2 transports
    
        Non Combat Move - British
            1 bomber moved from 98 Sea Zone to Malta
            1 tactical_bomber moved from 98 Sea Zone to Malta
            1 carrier and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from Italian Somaliland to Belgian Congo
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 106 Sea Zone
    
        Place Units - British
            1 artillery and 1 infantry placed in Quebec
            1 destroyer placed in 106 Sea Zone
            2 armour and 1 fighter placed in Union of South Africa
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Italians : -0.67
    British : 0.67
    Americans : 0.17
    AA fire in Caroline Islands : : 0.67
    Chinese : 0.67
    Neutral_Axis : 3.00
    Japanese : 0.50
    

    Savegame

    posted in League
  • RE: Argothair (Axis +0 BM3) vs. Dawgoneit (Allies)

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 artilleries, 1 fighter and 14 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 3 artilleries, 1 fighter and 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries, 1 fighter and 14 infantry in Szechwan, round 2 : 5/18 hits, 4.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 3 artilleries, 1 fighter and 14 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Sikang
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : -0.33
    

    Savegame

    posted in League
  • RE: Argothair (Axis +0 BM3) vs. Dawgoneit (Allies)

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 bombers, 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Morocco to Algeria
            2 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 3 infantry moved from Solomon Islands to 49 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 49 Sea Zone to 33 Sea Zone
            1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            1 battleship moved from 26 Sea Zone to 33 Sea Zone
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Algeria
                Americans attack with 1 armour and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Algeria
                    Americans roll dice for 1 armour in Algeria, round 3 : 1/1 hits, 0.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 armour owned by the Americans lost in Algeria
                Neutral_Axis win with no units remaining. Battle score for attacker is -6
                Casualties for Americans: 1 armour and 1 infantry
                Casualties for Neutral_Axis: 1 infantry
            Battle in 92 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Italians defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in Caroline Islands
                    Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Queensland to 33 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 5 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 artilleries, 5 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
            2 fighters moved from 92 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            3 destroyers placed in 10 Sea Zone
            2 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : 0.17
    AA fire in Caroline Islands : : 0.67
    Neutral_Axis : 1.33
    Japanese : 0.33
    

    Savegame

    posted in League