Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Karl7
    3. Posts
    0%
    • Profile
    • Following 2
    • Followers 4
    • Topics 221
    • Posts 38,056
    • Best 256
    • Controversial 0
    • Groups 10

    Posts made by Karl7

    • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

      TripleA Turn Summary: French round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 11
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 54 Sea Zone to 42 Sea Zone
              1 fighter moved from Queensland to 42 Sea Zone
              1 infantry moved from Caroline Islands to 33 Sea Zone
              1 artillery moved from Caroline Islands to 33 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
              2 artilleries and 2 infantry moved from 42 Sea Zone to Java
      
          Combat - ANZAC
              Battle in 42 Sea Zone
                  ANZAC attack with 1 fighter, 1 submarine and 2 transports
                  Japanese defend with 1 destroyer and 1 transport
                      ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 fighter and 2 transports in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the ANZAC lost in 42 Sea Zone
                      1 destroyer owned by the Japanese lost in 42 Sea Zone
                      1 transport owned by the Japanese lost in 42 Sea Zone
                  ANZAC win with 1 fighter and 2 transports remaining. Battle score for attacker is 9
                  Casualties for ANZAC: 1 submarine
                  Casualties for Japanese: 1 destroyer and 1 transport
              Battle in Java
                  ANZAC attack with 2 artilleries and 2 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the ANZAC lost in Java
                      ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 3 : 2/3 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
                  ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is -3
                  Casualties for ANZAC: 1 artillery and 2 infantry
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - ANZAC
              1 fighter moved from 42 Sea Zone to Northern Territory
              1 aaGun and 1 infantry moved from Queensland to Northern Territory
              1 infantry moved from Trans-Jordan to Iraq
      
          Place Units - ANZAC
              1 submarine placed in 54 Sea Zone
              1 artillery and 1 infantry placed in Queensland
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 15 PUs; end with 16 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
      
          Combat Move - French
              1 infantry moved from Trans-Jordan to Iraq
      
          Non Combat Move - French
      
          Turn Complete - French
              Turning on Edit Mode
              EDIT: Removing units owned by British from Eastern United States: 1 artillery and 1 infantry
              EDIT: Adding units owned by British to 101 Sea Zone: 1 artillery and 1 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Japanese regular : 2.33
      ANZAC regular : -0.17
      

      Savegame

      posted in League
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Hisaichi round 12

      TripleA Turn Summary for game: World At War

      Game History

      Round: 12
      
          Combat Move - Hisaichi
              2 units repaired.
              1 Artillery moved from Chita to Ayan
              1 Infantry moved from Khabarovsk to 75 Sea Zone
              1 Infantry moved from 75 Sea Zone to Kamchatka
                    Hisaichi take Kamchatka from Russians
              1 Infantry moved from Heilungchiang to Ayan
              1 Infantry moved from Chita to Ayan
      
          Purchase Units - Hisaichi
              Hisaichi buy 1 Adv.Fighter, 6 ArmoredCars, 1 Bunker, 5 Infantrys and 6 Tanks; Remaining resources: 0 PUs; 
      
          Combat - Hisaichi
              Battle in Ayan
                  Hisaichi attack with 1 Artillery and 2 Infantrys
                  Russians defend with 1 Bunker
                      Hisaichi roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 1/3 hits, 0.83 expected hits
                  Units damaged: 1 Bunker owned by the Russians
                      Russians roll dice for 1 Bunker in Ayan, round 2 : 0/1 hits, 0.50 expected hits
                      Hisaichi roll dice for 1 Artillery and 2 Infantrys in Ayan, round 3 : 0/3 hits, 0.83 expected hits
                      Russians roll dice for 1 Bunker in Ayan, round 3 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Hisaichi lost in Ayan
                      Hisaichi roll dice for 1 Artillery and 1 Infantry in Ayan, round 4 : 1/2 hits, 0.67 expected hits
                      Russians roll dice for 1 Bunker in Ayan, round 4 : 0/1 hits, 0.50 expected hits
                      1 Bunker owned by the Russians lost in Ayan
                  Hisaichi win, taking Ayan from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for Russians: 1 Bunker
      
          Non Combat Move - Hisaichi
              2 ArmoredCars and 1 Tank moved from Peking to Suiyuan
              1 ArmoredCar moved from Suiyuan to E.Qinghai
              1 ArmoredCar and 2 Tanks moved from Ningsia to E.Qinghai
              3 Tanks moved from Shensi to E.Qinghai
              1 Artillery, 2 Infantrys and 1 Tank moved from Szechwan to Lanchow
              3 Artillerys and 2 Infantrys moved from N.French Indochina to Yunnan
              1 ArmoredCar moved from Hunan to Szechwan
              3 Tanks moved from Hupeh to Lanchow
              2 ArmoredCars moved from Shantung to Shensi
              1 Infantry moved from Hunan to Kweichow
              2 Artillerys moved from Hong Kong to Kwangtung
              3 Transports moved from 92 Sea Zone to 85 Sea Zone
              1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
              1 B.Carrier and 1 Fighter moved from 111 Sea Zone to 85 Sea Zone
      
          Place Units - Hisaichi
              1 Adv.Fighter, 1 Bunker and 2 Infantrys placed in Chita
              2 Infantrys placed in Ningsia
              3 Tanks placed in Hupeh
              3 Tanks placed in Shantung
              3 ArmoredCars placed in Peking
              1 Infantry placed in Changchun
              3 ArmoredCars placed in Hong Kong
              Hisaichi undo move 5.
              Hisaichi undo move 4.
              3 Tanks placed in Peking
              3 ArmoredCars placed in Shantung
      
          Turn Complete - Hisaichi
              Hisaichi collect 79 PUs; end with 79 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -0.50
      Hisaichi regular : -0.33
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Hisaichi round 12

      TripleA Turn Summary for game: World At War

      Game History

      Round: 12
      
          Combat Move - Hisaichi
              2 units repaired.
              1 Artillery moved from Chita to Ayan
              1 Infantry moved from Khabarovsk to 75 Sea Zone
              1 Infantry moved from 75 Sea Zone to Kamchatka
                    Hisaichi take Kamchatka from Russians
              1 Infantry moved from Heilungchiang to Ayan
              1 Infantry moved from Chita to Ayan
      
          Purchase Units - Hisaichi
              Hisaichi buy 1 Adv.Fighter, 6 ArmoredCars, 1 Bunker, 5 Infantrys and 6 Tanks; Remaining resources: 0 PUs; 
      
          Combat - Hisaichi
              Battle in Ayan
                  Hisaichi attack with 1 Artillery and 2 Infantrys
                  Russians defend with 1 Bunker
                      Hisaichi roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 1/3 hits, 0.83 expected hits
                  Units damaged: 1 Bunker owned by the Russians
                      Russians roll dice for 1 Bunker in Ayan, round 2 : 0/1 hits, 0.50 expected hits
                      Hisaichi roll dice for 1 Artillery and 2 Infantrys in Ayan, round 3 : 0/3 hits, 0.83 expected hits
                      Russians roll dice for 1 Bunker in Ayan, round 3 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Hisaichi lost in Ayan
                      Hisaichi roll dice for 1 Artillery and 1 Infantry in Ayan, round 4 : 1/2 hits, 0.67 expected hits
                      Russians roll dice for 1 Bunker in Ayan, round 4 : 0/1 hits, 0.50 expected hits
                      1 Bunker owned by the Russians lost in Ayan
                  Hisaichi win, taking Ayan from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for Russians: 1 Bunker
      
          Non Combat Move - Hisaichi
              2 ArmoredCars and 1 Tank moved from Peking to Suiyuan
              1 ArmoredCar moved from Suiyuan to E.Qinghai
              1 ArmoredCar and 2 Tanks moved from Ningsia to E.Qinghai
              3 Tanks moved from Shensi to E.Qinghai
              1 Artillery, 2 Infantrys and 1 Tank moved from Szechwan to Lanchow
              3 Artillerys and 2 Infantrys moved from N.French Indochina to Yunnan
              1 ArmoredCar moved from Hunan to Szechwan
              3 Tanks moved from Hupeh to Lanchow
              2 ArmoredCars moved from Shantung to Shensi
              1 Infantry moved from Hunan to Kweichow
              2 Artillerys moved from Hong Kong to Kwangtung
              3 Transports moved from 92 Sea Zone to 85 Sea Zone
              1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
              1 B.Carrier and 1 Fighter moved from 111 Sea Zone to 85 Sea Zone
      
          Place Units - Hisaichi
              1 Adv.Fighter, 1 Bunker and 2 Infantrys placed in Chita
              2 Infantrys placed in Ningsia
              3 Tanks placed in Hupeh
              3 Tanks placed in Shantung
              3 ArmoredCars placed in Peking
              1 Infantry placed in Changchun
              3 ArmoredCars placed in Hong Kong
              Hisaichi undo move 5.
              Hisaichi undo move 4.
              3 Tanks placed in Peking
              3 ArmoredCars placed in Shantung
      
          Turn Complete - Hisaichi
              Hisaichi collect 79 PUs; end with 79 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -0.50
      Hisaichi regular : -0.33
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • Game Broken?

      Ok, so I’ve only played a few times, but it seems that “Rommel’s Last Push” is a non-starter to the extent that if the Germans attack and take Mersa Brega round 1, the UK just counter attacks all in with everything they got, including a potential bomber in the final Suez convoy zone they can deploy, wiping the Germans out.

      No more push to Cairo. Not even close. The rest of the game is just “hold on” for minor Axis victory at best.

      Anyone else get this result?

      posted in Axis & Allies North Africa
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Yamamoto round 12

      TripleA Turn Summary for game: World At War

      Game History

      Round: 12
      
          Combat Move - Yamamoto
              3 Infantrys moved from Tokyo to 85 Sea Zone
              3 Infantrys moved from 85 Sea Zone to Iwo Jima
              1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 76 Sea Zone
              1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 93 Sea Zone
              1 Destroyer moved from 85 Sea Zone to 93 Sea Zone
              1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
              1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 76 Sea Zone
              1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 93 Sea Zone
              3 Adv.Fighters and 3 Fighters moved from 85 Sea Zone to Iwo Jima
              1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to Iwo Jima
              1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 76 Sea Zone
              1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to Iwo Jima
              1 Adv.Fighter moved from 85 Sea Zone to Iwo Jima
              1 Adv.Fighter moved from 85 Sea Zone to 76 Sea Zone
              1 Infantry moved from Soembawa to 111 Sea Zone
              1 Infantry and 1 Transport moved from 111 Sea Zone to 112 Sea Zone
              1 Infantry moved from 112 Sea Zone to Tanimbar
                    Yamamoto take Tanimbar from Dutch
              1 Infantry moved from Soembawa to 111 Sea Zone
              1 Infantry and 1 Transport moved from 111 Sea Zone to 112 Sea Zone
              1 Infantry moved from 112 Sea Zone to Aroe
                    Yamamoto take Aroe from Dutch
              1 Infantry moved from Soembawa to 111 Sea Zone
              1 Infantry and 1 T.Boat moved from 111 Sea Zone to 107 Sea Zone
              1 Infantry moved from 107 Sea Zone to Jilolo
                    Yamamoto take Jilolo from Dutch
              1 Battleship and 1 Carrier moved from 111 Sea Zone to 112 Sea Zone
              1 Marine moved from Soembawa to 111 Sea Zone
              1 Artillery moved from Soembawa to 111 Sea Zone
              1 Artillery, 1 Marine and 1 Transport moved from 111 Sea Zone to 112 Sea Zone
              1 Artillery and 1 Marine moved from 112 Sea Zone to Hollandia
              2 Bombers moved from Tokyo to Hollandia
      
          Purchase Units - Yamamoto
              Yamamoto buy 2 Bunkers, 2 Destroyers, 13 Infantrys, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; 
      
          Combat - Yamamoto
              Battle in Hollandia
                  Yamamoto attack with 1 Artillery, 2 Bombers and 1 Marine
                  Anzac defend with 1 Infantry; Dutch defend with 1 Bunker and 1 Factory
                      Yamamoto roll dice for 1 Battleship in Hollandia, round 2 : 1/1 hits, 0.67 expected hits
                  Units damaged: 1 Bunker owned by the Dutch
                      Yamamoto roll dice for 1 Artillery, 2 Bombers and 1 Marine in Hollandia, round 2 : 2/4 hits, 2.33 expected hits
                      Dutch roll dice for 1 Bunker and 1 Infantry in Hollandia, round 2 : 0/2 hits, 0.83 expected hits
                      1 Infantry owned by the Anzac and 1 Bunker owned by the Dutch lost in Hollandia
                  Yamamoto win, taking Hollandia from Dutch with 1 Artillery, 2 Bombers and 1 Marine remaining. Battle score for attacker is 8
                  Casualties for Dutch: 1 Bunker
                  Casualties for Anzac: 1 Infantry
              Battle in 76 Sea Zone
                  Yamamoto attack with 4 Adv.Fighters, 1 Destroyer and 3 Fighters
                  Americans defend with 1 Destroyer
                      Yamamoto roll dice for 4 Adv.Fighters, 1 Destroyer and 3 Fighters in 76 Sea Zone, round 2 : 4/8 hits, 3.33 expected hits
                      Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 Destroyer owned by the Yamamoto lost in 76 Sea Zone
                      1 Destroyer owned by the Americans lost in 76 Sea Zone
                  Yamamoto win with 4 Adv.Fighters and 3 Fighters remaining. Battle score for attacker is 0
                  Casualties for Yamamoto: 1 Destroyer
                  Casualties for Americans: 1 Destroyer
              Battle in 93 Sea Zone
                  Yamamoto attack with 2 Adv.Fighters, 1 Destroyer and 2 Fighters
                  Americans defend with 1 Submarine
                      Americans roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 2 Adv.Fighters, 1 Destroyer and 2 Fighters in 93 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits
                      1 Submarine owned by the Americans lost in 93 Sea Zone
                  Yamamoto win with 2 Adv.Fighters, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 Submarine
              Battle in Iwo Jima
                  Yamamoto attack with 6 Adv.Fighters, 5 Fighters and 3 Infantrys
                  Americans defend with 3 Infantrys
                      Yamamoto roll dice for 6 Adv.Fighters, 5 Fighters and 3 Infantrys in Iwo Jima, round 2 : 5/14 hits, 5.17 expected hits
                      Americans roll dice for 3 Infantrys in Iwo Jima, round 2 : 1/3 hits, 1.00 expected hits
                      1 Infantry owned by the Yamamoto lost in Iwo Jima
                      3 Infantrys owned by the Americans lost in Iwo Jima
                  Yamamoto win, taking Iwo Jima from Americans with 6 Adv.Fighters, 5 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                  Casualties for Yamamoto: 1 Infantry
                  Casualties for Americans: 3 Infantrys
      
          Non Combat Move - Yamamoto
              4 Adv.Fighters and 3 Fighters moved from 76 Sea Zone to 85 Sea Zone
              5 Fighters moved from Iwo Jima to 85 Sea Zone
              5 Adv.Fighters moved from Iwo Jima to 85 Sea Zone
              2 Adv.Fighters and 2 Fighters moved from 93 Sea Zone to 85 Sea Zone
              1 Adv.Fighter moved from Iwo Jima to 85 Sea Zone
              1 Infantry moved from Chubu to Tokyo
              2 Infantrys moved from Mindanao to Davao
              2 Bombers moved from Hollandia to Davao
              1 Tank moved from Soembawa to Java
              1 Tank moved from Soembawa to Java
      
          Place Units - Yamamoto
              2 Destroyers, 1 S.Submarine and 1 Submarine placed in 85 Sea Zone
              1 Bunker placed in Tokyo
              1 Bunker placed in Davao
              4 Infantrys placed in Davao
              8 Infantrys placed in Tokyo
              1 Infantry placed in Banjarmasin
      
          Turn Complete - Yamamoto
              Yamamoto collect 72 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : 1.50
      Americans regular : 0.33
      Dutch regular : -0.83
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Yamamoto round 12

      TripleA Turn Summary for game: World At War

      Game History

      Round: 12
      
          Combat Move - Yamamoto
              3 Infantrys moved from Tokyo to 85 Sea Zone
              3 Infantrys moved from 85 Sea Zone to Iwo Jima
              1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 76 Sea Zone
              1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 93 Sea Zone
              1 Destroyer moved from 85 Sea Zone to 93 Sea Zone
              1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
              1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 76 Sea Zone
              1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 93 Sea Zone
              3 Adv.Fighters and 3 Fighters moved from 85 Sea Zone to Iwo Jima
              1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to Iwo Jima
              1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 76 Sea Zone
              1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to Iwo Jima
              1 Adv.Fighter moved from 85 Sea Zone to Iwo Jima
              1 Adv.Fighter moved from 85 Sea Zone to 76 Sea Zone
              1 Infantry moved from Soembawa to 111 Sea Zone
              1 Infantry and 1 Transport moved from 111 Sea Zone to 112 Sea Zone
              1 Infantry moved from 112 Sea Zone to Tanimbar
                    Yamamoto take Tanimbar from Dutch
              1 Infantry moved from Soembawa to 111 Sea Zone
              1 Infantry and 1 Transport moved from 111 Sea Zone to 112 Sea Zone
              1 Infantry moved from 112 Sea Zone to Aroe
                    Yamamoto take Aroe from Dutch
              1 Infantry moved from Soembawa to 111 Sea Zone
              1 Infantry and 1 T.Boat moved from 111 Sea Zone to 107 Sea Zone
              1 Infantry moved from 107 Sea Zone to Jilolo
                    Yamamoto take Jilolo from Dutch
              1 Battleship and 1 Carrier moved from 111 Sea Zone to 112 Sea Zone
              1 Marine moved from Soembawa to 111 Sea Zone
              1 Artillery moved from Soembawa to 111 Sea Zone
              1 Artillery, 1 Marine and 1 Transport moved from 111 Sea Zone to 112 Sea Zone
              1 Artillery and 1 Marine moved from 112 Sea Zone to Hollandia
              2 Bombers moved from Tokyo to Hollandia
      
          Purchase Units - Yamamoto
              Yamamoto buy 2 Bunkers, 2 Destroyers, 13 Infantrys, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; 
      
          Combat - Yamamoto
              Battle in Hollandia
                  Yamamoto attack with 1 Artillery, 2 Bombers and 1 Marine
                  Anzac defend with 1 Infantry; Dutch defend with 1 Bunker and 1 Factory
                      Yamamoto roll dice for 1 Battleship in Hollandia, round 2 : 1/1 hits, 0.67 expected hits
                  Units damaged: 1 Bunker owned by the Dutch
                      Yamamoto roll dice for 1 Artillery, 2 Bombers and 1 Marine in Hollandia, round 2 : 2/4 hits, 2.33 expected hits
                      Dutch roll dice for 1 Bunker and 1 Infantry in Hollandia, round 2 : 0/2 hits, 0.83 expected hits
                      1 Infantry owned by the Anzac and 1 Bunker owned by the Dutch lost in Hollandia
                  Yamamoto win, taking Hollandia from Dutch with 1 Artillery, 2 Bombers and 1 Marine remaining. Battle score for attacker is 8
                  Casualties for Dutch: 1 Bunker
                  Casualties for Anzac: 1 Infantry
              Battle in 76 Sea Zone
                  Yamamoto attack with 4 Adv.Fighters, 1 Destroyer and 3 Fighters
                  Americans defend with 1 Destroyer
                      Yamamoto roll dice for 4 Adv.Fighters, 1 Destroyer and 3 Fighters in 76 Sea Zone, round 2 : 4/8 hits, 3.33 expected hits
                      Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 Destroyer owned by the Yamamoto lost in 76 Sea Zone
                      1 Destroyer owned by the Americans lost in 76 Sea Zone
                  Yamamoto win with 4 Adv.Fighters and 3 Fighters remaining. Battle score for attacker is 0
                  Casualties for Yamamoto: 1 Destroyer
                  Casualties for Americans: 1 Destroyer
              Battle in 93 Sea Zone
                  Yamamoto attack with 2 Adv.Fighters, 1 Destroyer and 2 Fighters
                  Americans defend with 1 Submarine
                      Americans roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 2 Adv.Fighters, 1 Destroyer and 2 Fighters in 93 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits
                      1 Submarine owned by the Americans lost in 93 Sea Zone
                  Yamamoto win with 2 Adv.Fighters, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 Submarine
              Battle in Iwo Jima
                  Yamamoto attack with 6 Adv.Fighters, 5 Fighters and 3 Infantrys
                  Americans defend with 3 Infantrys
                      Yamamoto roll dice for 6 Adv.Fighters, 5 Fighters and 3 Infantrys in Iwo Jima, round 2 : 5/14 hits, 5.17 expected hits
                      Americans roll dice for 3 Infantrys in Iwo Jima, round 2 : 1/3 hits, 1.00 expected hits
                      1 Infantry owned by the Yamamoto lost in Iwo Jima
                      3 Infantrys owned by the Americans lost in Iwo Jima
                  Yamamoto win, taking Iwo Jima from Americans with 6 Adv.Fighters, 5 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                  Casualties for Yamamoto: 1 Infantry
                  Casualties for Americans: 3 Infantrys
      
          Non Combat Move - Yamamoto
              4 Adv.Fighters and 3 Fighters moved from 76 Sea Zone to 85 Sea Zone
              5 Fighters moved from Iwo Jima to 85 Sea Zone
              5 Adv.Fighters moved from Iwo Jima to 85 Sea Zone
              2 Adv.Fighters and 2 Fighters moved from 93 Sea Zone to 85 Sea Zone
              1 Adv.Fighter moved from Iwo Jima to 85 Sea Zone
              1 Infantry moved from Chubu to Tokyo
              2 Infantrys moved from Mindanao to Davao
              2 Bombers moved from Hollandia to Davao
              1 Tank moved from Soembawa to Java
              1 Tank moved from Soembawa to Java
      
          Place Units - Yamamoto
              2 Destroyers, 1 S.Submarine and 1 Submarine placed in 85 Sea Zone
              1 Bunker placed in Tokyo
              1 Bunker placed in Davao
              4 Infantrys placed in Davao
              8 Infantrys placed in Tokyo
              1 Infantry placed in Banjarmasin
      
          Turn Complete - Yamamoto
              Yamamoto collect 72 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : 1.50
      Americans regular : 0.33
      Dutch regular : -0.83
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

      TripleA Turn Summary: UK_Pacific round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 11
      
          Purchase Units - Americans
              Americans buy 1 factory_minor, 3 fighters, 1 harbour, 9 infantry and 3 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour moved from Iraq to Northwest Persia
                    Americans take Northwest Persia from Germans
              1 armour moved from Northwest Persia to Persia
              1 bomber moved from Caroline Islands to 44 Sea Zone
              1 submarine moved from 33 Sea Zone to 44 Sea Zone
              1 submarine moved from 33 Sea Zone to 19 Sea Zone
      
          Combat - Americans
              Americans creates battle in territory 20 Sea Zone
              Battle in 44 Sea Zone
                  Americans attack with 1 bomber and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber in 44 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in 44 Sea Zone
                      1 destroyer owned by the Japanese lost in 44 Sea Zone
                  Americans win, taking 20 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 bomber moved from 44 Sea Zone to Northern Territory
              1 infantry moved from Queensland to Northern Territory
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
              2 infantry moved from 33 Sea Zone to Caroline Islands
              1 carrier moved from 10 Sea Zone to 26 Sea Zone
              2 fighters moved from Western United States to 26 Sea Zone
              1 aaGun, 1 artillery and 3 infantry moved from Trans-Jordan to Iraq
              3 fighters moved from Gibraltar to Cyprus
              3 fighters moved from Eastern United States to Gibraltar
              1 infantry moved from Southern France to Normandy Bordeaux
              6 infantry moved from Morocco to 92 Sea Zone
              6 infantry and 3 transports moved from 92 Sea Zone to 91 Sea Zone
              6 infantry moved from 91 Sea Zone to Gibraltar
              2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
              2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 103 Sea Zone
              2 transports moved from 102 Sea Zone to 101 Sea Zone
              3 transports moved from 91 Sea Zone to 101 Sea Zone
              2 artilleries, 4 infantry and 3 transports moved from 103 Sea Zone to 91 Sea Zone
              2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
              3 transports moved from 110 Sea Zone to 103 Sea Zone
              3 transports moved from 103 Sea Zone to 102 Sea Zone
      
          Place Units - Americans
              1 factory_minor and 1 harbour placed in Iraq
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
              EDIT: Adding units owned by Americans to 92 Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
              1 submarine placed in 93 Sea Zone
              2 infantry placed in Southern France
              3 fighters and 7 infantry placed in Eastern United States
              2 submarines placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 59 PUs; end with 59 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      
          Combat Move - Chinese
              1 fighter and 1 infantry moved from Kansu to Tsinghai
      
          Combat - Chinese
              Battle in Tsinghai
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Tsinghai
                  1 fighter owned by the Chinese retreated
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Tsinghai to Kansu
      
          Turn Complete - Chinese
              Chinese collect 2 PUs; end with 3 PUs
      
          Purchase Units - British
              British buy 2 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour moved from Persia to Eastern Persia
                    British take Eastern Persia from Japanese
              1 armour moved from Eastern Persia to Persia
              1 mech_infantry moved from Iraq to Caucasus
                    Russians take Caucasus from Italians
              1 bomber moved from Iraq to Volgograd
              4 submarines moved from 97 Sea Zone to 98 Sea Zone
              2 infantry moved from United Kingdom to 110 Sea Zone
              2 infantry moved from 110 Sea Zone to Holland Belgium
              1 fighter moved from United Kingdom to Holland Belgium
      
          Combat - British
              Strategic bombing raid in Volgograd
                      Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
                  Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
                  Bombing raid in Volgograd causes 6 damage total. 
              Battle in Holland Belgium
                  British attack with 1 fighter and 2 infantry
                  Italians defend with 1 infantry
                      British roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0.67 expected hits
                      British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Holland Belgium
                      British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 5 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Holland Belgium
                  1 fighter owned by the British retreated
                  Germans win with 1 infantry remaining. Battle score for attacker is -6
                  Casualties for British: 2 infantry
      
          Non Combat Move - British
              1 fighter moved from Holland Belgium to 110 Sea Zone
              1 fighter moved from 110 Sea Zone to United Kingdom
              2 fighters moved from 80 Sea Zone to Persia
              1 battleship, 2 carriers, 4 cruisers, 3 destroyers, 1 submarine, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 98 Sea Zone
              7 armour moved from Iraq to Persia
              1 armour moved from Iraq to Persia
              3 artilleries and 4 infantry moved from Trans-Jordan to Iraq
              2 mech_infantrys moved from Egypt to Iraq
              1 infantry moved from Egypt to Trans-Jordan
              1 bomber moved from Volgograd to Russia
      
          Place Units - British
              2 armour and 1 mech_infantry placed in Persia
              2 fighters placed in 98 Sea Zone
              1 mech_infantry placed in Egypt
              British undo move 2.
              2 fighters placed in Egypt
      
          Turn Complete - British
              British collect 31 PUs; end with 31 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Americans regular : 0.00
      Japanese regular : 1.33
      Germans AA : -0.17
      Germans regular : 0.67
      British regular : -3.67
      

      Savegame

      posted in League
      Karl7K
      Karl7
    • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

      @simon33

      sorry, thinking on this one

      posted in League
      Karl7K
      Karl7
    • RE: World at War game 23

      @Elrood

      LOL, should’ve read:

      DIDN’T DO ANYTHING

      but I am illiterate

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      @Karl7

      why is there so much hate for Japan?

      WE DID DO ANYTHING

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      @Elrood Battle in Chita
      Russians attack with 4 Artillerys, 1 Fighter, 52 Infantrys, 10 Mot.Infs and 2 Tanks
      Hisaichi defend with 4 Artillerys, 2 Bunkers, 1 Factory, 35 Infantrys and 7 Tanks
      Russians roll dice for 4 Artillerys, 1 Fighter, 52 Infantrys, 10 Mot.Infs and 2 Tanks in Chita, round 2 : 11/69 hits, 13,67 expected hits
      Units damaged: 2 Bunkers owned by the Hisaichi
      Hisaichi roll dice for 4 Artillerys, 2 Bunkers, 35 Infantrys and 7 Tanks in Chita, round 2 : 17/48 hits, 17,50 expected hits
      17 Infantrys owned by the Russians lost in Chita
      9 Infantrys owned by the Hisaichi lost in Chita
      Russians roll dice for 4 Artillerys, 1 Fighter, 35 Infantrys, 10 Mot.Infs and 2 Tanks in Chita, round 3 : 5/52 hits, 10,83 expected hits
      Hisaichi roll dice for 4 Artillerys, 2 Bunkers, 26 Infantrys and 7 Tanks in Chita, round 3 : 13/39 hits, 14,50 expected hits
      13 Infantrys owned by the Russians lost in Chita
      5 Infantrys owned by the Hisaichi lost in Chita
      Russians roll dice for 4 Artillerys, 1 Fighter, 22 Infantrys, 10 Mot.Infs and 2 Tanks in Chita, round 4 : 8/39 hits, 8,67 expected hits
      Hisaichi roll dice for 4 Artillerys, 2 Bunkers, 21 Infantrys and 7 Tanks in Chita, round 4 : 14/34 hits, 12,83 expected hits
      14 Infantrys owned by the Russians lost in Chita
      8 Infantrys owned by the Hisaichi lost in Chita
      Russians roll dice for 4 Artillerys, 1 Fighter, 8 Infantrys, 10 Mot.Infs and 2 Tanks in Chita, round 5 : 4/25 hits, 6,33 expected hits
      Hisaichi roll dice for 4 Artillerys, 2 Bunkers, 13 Infantrys and 7 Tanks in Chita, round 5 : 11/26 hits, 10,17 expected hits
      8 Infantrys owned by the Russians and 3 Artillerys owned by the Russians lost in Chita
      4 Infantrys owned by the Hisaichi lost in Chita
      1 Fighter owned by the Russians retreated
      1 Artillery owned by the Russians, 10 Mot.Infs owned by the Russians and 2 Tanks owned by the Russians retreated to N.Buryat Mongolia
      Hisaichi win with 4 Artillerys, 2 Bunkers, 9 Infantrys and 7 Tanks remaining. Battle score for attacker is -64
      Casualties for Russians: 3 Artillerys and 52 Infantrys
      Casualties for Hisaichi: 26 Infantrys

      posted in Team Games
      Karl7K
      Karl7
    • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

      TripleA Turn Summary: Russians round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 11
      
          Purchase Units - Russians
              Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Russians
              1 armour moved from Russia to Tambov
                    Russians take Tambov from Germans
              1 armour moved from Tambov to Russia
              1 armour moved from Russia to Smolensk
                    Russians take Smolensk from Germans
              1 armour moved from Smolensk to Russia
              1 mech_infantry moved from Russia to Archangel
                    Russians take Archangel from Germans
              1 infantry moved from Buyant-Uhaa to Jehol
                    Chinese take Jehol from Japanese
              1 infantry moved from Buyant-Uhaa to Manchuria
                    Chinese take Manchuria from Japanese
      
          Combat - Russians
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              1 infantry moved from Ulaanbaatar to Yakut S.S.R.
              1 infantry moved from Dzavhan to Yakut S.S.R.
              2 infantry moved from Olgiy to Kansu
              1 armour and 5 mech_infantrys moved from Novosibirsk to Urals
      
          Place Units - Russians
              1 artillery and 5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 14 PUs; end with 14 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Thai round 11

      TripleA Turn Summary for game: World At War

      Game History

      Round: 11
      
          Purchase Units - Thai
              Thai buy 1 Factory and 4 Infantrys; Remaining resources: 0 PUs; 
      
          Non Combat Move - Thai
              1 Fighter, 1 Infantry and 2 Tanks moved from N.Thailand to Yunnan
              1 Infantry moved from Burma to Yunnan
              1 Infantry moved from S.Thailand to Burma
              3 Infantrys and 1 Marine moved from S.Thailand to N.Thailand
              1 Elite and 1 Infantry moved from Bangkok to 105 Sea Zone
              1 Elite, 1 Infantry and 1 Transport moved from 105 Sea Zone to 92 Sea Zone
              1 Elite and 1 Infantry moved from 92 Sea Zone to N.French Indochina
              2 Tanks moved from Bangkok to N.Thailand
              2 Infantrys moved from Bangkok to S.Thailand
              1 Destroyer moved from 111 Sea Zone to 93 Sea Zone
              1 Submarine moved from 111 Sea Zone to 85 Sea Zone
      
          Place Units - Thai
              1 Factory placed in Yunnan
              4 Infantrys placed in Bangkok
      
          Turn Complete - Thai
              Thai collect 23 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Hisaichi round 11

      TripleA Turn Summary for game: World At War

      Game History

      Round: 11
      
          Combat Move - Hisaichi
              1 unit repaired.
              1 Infantry moved from E.Qinghai to Gobi Altai
              2 Adv.Fighters moved from Hupeh to Gobi Altai
              1 Tank moved from Hupeh to Ningsia
              1 Tank moved from Hupeh to Ningsia
              1 ArmoredCar moved from Suiyuan to Ningsia
      
          Purchase Units - Hisaichi
              Hisaichi buy 4 ArmoredCars, 2 Artillerys, 2 Bunkers, 12 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
      
          Combat - Hisaichi
              Battle in Ningsia
                  Hisaichi attack with 1 ArmoredCar and 2 Tanks
                  Chinese defend with 1 Factory and 1 Infantry
                      Hisaichi roll dice for 1 ArmoredCar and 2 Tanks in Ningsia, round 2 : 1/3 hits, 1.33 expected hits
                      Chinese roll dice for 1 Infantry in Ningsia, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Ningsia
                  Hisaichi win, taking Ningsia from Chinese with 1 ArmoredCar and 2 Tanks remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
              Battle in Gobi Altai
                  Hisaichi attack with 2 Adv.Fighters and 1 Infantry
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 2 Adv.Fighters and 1 Infantry in Gobi Altai, round 2 : 2/3 hits, 1.17 expected hits
                      Chinese roll dice for 1 Infantry in Gobi Altai, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Gobi Altai
                  Hisaichi win, taking Gobi Altai from Chinese with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
      
          Non Combat Move - Hisaichi
              2 Adv.Fighters moved from Gobi Altai to E.Qinghai
              1 ArmoredCar and 1 Tank moved from Suiyuan to E.Qinghai
              3 Tanks moved from Szechwan to E.Qinghai
              14 Infantrys moved from N.French Indochina to Yunnan
              5 Tanks moved from Szechwan to Yunnan
              1 Tank moved from Szechwan to Yunnan
              1 ArmoredCar moved from Szechwan to E.Qinghai
              1 Artillery and 2 Infantrys moved from Hupeh to Szechwan
              1 Tank moved from Hupeh to Szechwan
              3 Tanks moved from Shantung to Shensi
              1 Infantry moved from Shanghai to Hunan
              1 ArmoredCar moved from Hong Kong to Hunan
              3 Artillerys and 2 Infantrys moved from Hong Kong to 92 Sea Zone
              3 Artillerys and 2 Infantrys moved from 92 Sea Zone to N.French Indochina
              1 Battleship and 1 Submarine moved from 111 Sea Zone to 85 Sea Zone
              1 Destroyer moved from 111 Sea Zone to 93 Sea Zone
              1 B.Carrier and 1 Fighter moved from 65 Sea Zone to 111 Sea Zone
              1 Infantry moved from Changchun to 84 Sea Zone
              1 Infantry and 1 T.Boat moved from 84 Sea Zone to 75 Sea Zone
              1 Infantry moved from 75 Sea Zone to Khabarovsk
              1 Infantry moved from Chita to Heilungchiang
              1 Tank moved from Peking to Chita
              1 ArmoredCar moved from Peking to Suiyuan
              4 Transports moved from 92 Sea Zone to 85 Sea Zone
              1 Destroyer moved from 93 Sea Zone to 85 Sea Zone
      
          Place Units - Hisaichi
              1 Bunker placed in Chita
              1 Bunker placed in E.Qinghai
              3 Infantrys placed in Chita
              3 Tanks placed in Hupeh
              2 ArmoredCars and 1 Tank placed in Peking
              2 Artillerys and 4 Infantrys placed in Hong Kong
              2 ArmoredCars placed in Shantung
              5 Infantrys placed in Changchun
      
          Turn Complete - Hisaichi
              Hisaichi collect 77 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Hisaichi regular : 0.50
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Hisaichi round 11

      TripleA Turn Summary for game: World At War

      Game History

      Round: 11
      
          Combat Move - Hisaichi
              1 unit repaired.
              1 Infantry moved from E.Qinghai to Gobi Altai
              2 Adv.Fighters moved from Hupeh to Gobi Altai
              1 Tank moved from Hupeh to Ningsia
              1 Tank moved from Hupeh to Ningsia
              1 ArmoredCar moved from Suiyuan to Ningsia
      
          Purchase Units - Hisaichi
              Hisaichi buy 4 ArmoredCars, 2 Artillerys, 2 Bunkers, 12 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
      
          Combat - Hisaichi
              Battle in Ningsia
                  Hisaichi attack with 1 ArmoredCar and 2 Tanks
                  Chinese defend with 1 Factory and 1 Infantry
                      Hisaichi roll dice for 1 ArmoredCar and 2 Tanks in Ningsia, round 2 : 1/3 hits, 1.33 expected hits
                      Chinese roll dice for 1 Infantry in Ningsia, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Ningsia
                  Hisaichi win, taking Ningsia from Chinese with 1 ArmoredCar and 2 Tanks remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
              Battle in Gobi Altai
                  Hisaichi attack with 2 Adv.Fighters and 1 Infantry
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 2 Adv.Fighters and 1 Infantry in Gobi Altai, round 2 : 2/3 hits, 1.17 expected hits
                      Chinese roll dice for 1 Infantry in Gobi Altai, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Gobi Altai
                  Hisaichi win, taking Gobi Altai from Chinese with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
      
          Non Combat Move - Hisaichi
              2 Adv.Fighters moved from Gobi Altai to E.Qinghai
              1 ArmoredCar and 1 Tank moved from Suiyuan to E.Qinghai
              3 Tanks moved from Szechwan to E.Qinghai
              14 Infantrys moved from N.French Indochina to Yunnan
              5 Tanks moved from Szechwan to Yunnan
              1 Tank moved from Szechwan to Yunnan
              1 ArmoredCar moved from Szechwan to E.Qinghai
              1 Artillery and 2 Infantrys moved from Hupeh to Szechwan
              1 Tank moved from Hupeh to Szechwan
              3 Tanks moved from Shantung to Shensi
              1 ArmoredCar and 1 Tank moved from Peking to Suiyuan
              1 Infantry moved from Shanghai to Hunan
              1 ArmoredCar moved from Hong Kong to Hunan
              3 Artillerys and 2 Infantrys moved from Hong Kong to 92 Sea Zone
              3 Artillerys and 2 Infantrys moved from 92 Sea Zone to N.French Indochina
              1 T.Boat moved from 84 Sea Zone to 85 Sea Zone
              1 Battleship and 1 Submarine moved from 111 Sea Zone to 85 Sea Zone
              1 Destroyer moved from 111 Sea Zone to 93 Sea Zone
              1 B.Carrier and 1 Fighter moved from 65 Sea Zone to 111 Sea Zone
      
          Place Units - Hisaichi
              1 Bunker placed in E.Qinghai
              1 Bunker placed in Changchun
              Hisaichi undo move 2.
              1 Bunker and 3 Infantrys placed in Chita
              Turning on Edit Mode
              EDIT: Removing units owned by Hisaichi from 92 Sea Zone: 4 Transports
              EDIT: Adding units owned by Hisaichi to 85 Sea Zone: 4 Transports
              EDIT: Turning off Edit Mode
              3 Tanks placed in Hupeh
              2 ArmoredCars and 1 Tank placed in Shantung
              Hisaichi undo move 4.
              2 ArmoredCars and 1 Tank placed in Peking
              2 Artillerys and 4 Infantrys placed in Hong Kong
              5 Infantrys placed in Changchun
              2 ArmoredCars placed in Shantung
      
          Turn Complete - Hisaichi
              Hisaichi collect 77 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Hisaichi regular : 0.50
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Hisaichi round 11

      TripleA Turn Summary for game: World At War

      Game History

      Round: 11
      
          Combat Move - Hisaichi
              1 unit repaired.
              1 Infantry moved from E.Qinghai to Gobi Altai
              2 Adv.Fighters moved from Hupeh to Gobi Altai
              1 Tank moved from Hupeh to Ningsia
              1 Tank moved from Hupeh to Ningsia
              1 ArmoredCar moved from Suiyuan to Ningsia
      
          Purchase Units - Hisaichi
              Hisaichi buy 4 ArmoredCars, 2 Artillerys, 2 Bunkers, 12 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
      
          Combat - Hisaichi
              Battle in Ningsia
                  Hisaichi attack with 1 ArmoredCar and 2 Tanks
                  Chinese defend with 1 Factory and 1 Infantry
                      Hisaichi roll dice for 1 ArmoredCar and 2 Tanks in Ningsia, round 2 : 1/3 hits, 1.33 expected hits
                      Chinese roll dice for 1 Infantry in Ningsia, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Ningsia
                  Hisaichi win, taking Ningsia from Chinese with 1 ArmoredCar and 2 Tanks remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
              Battle in Gobi Altai
                  Hisaichi attack with 2 Adv.Fighters and 1 Infantry
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 2 Adv.Fighters and 1 Infantry in Gobi Altai, round 2 : 2/3 hits, 1.17 expected hits
                      Chinese roll dice for 1 Infantry in Gobi Altai, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Gobi Altai
                  Hisaichi win, taking Gobi Altai from Chinese with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
      
          Non Combat Move - Hisaichi
              2 Adv.Fighters moved from Gobi Altai to E.Qinghai
              1 ArmoredCar and 1 Tank moved from Suiyuan to E.Qinghai
              3 Tanks moved from Szechwan to E.Qinghai
              14 Infantrys moved from N.French Indochina to Yunnan
              5 Tanks moved from Szechwan to Yunnan
              1 Tank moved from Szechwan to Yunnan
              1 ArmoredCar moved from Szechwan to E.Qinghai
              1 Artillery and 2 Infantrys moved from Hupeh to Szechwan
              1 Tank moved from Hupeh to Szechwan
              3 Tanks moved from Shantung to Shensi
              1 ArmoredCar and 1 Tank moved from Peking to Suiyuan
              1 Infantry moved from Shanghai to Hunan
              1 ArmoredCar moved from Hong Kong to Hunan
              3 Artillerys and 2 Infantrys moved from Hong Kong to 92 Sea Zone
              3 Artillerys and 2 Infantrys moved from 92 Sea Zone to N.French Indochina
              1 T.Boat moved from 84 Sea Zone to 85 Sea Zone
              1 Battleship and 1 Submarine moved from 111 Sea Zone to 85 Sea Zone
              1 Destroyer moved from 111 Sea Zone to 93 Sea Zone
              1 B.Carrier and 1 Fighter moved from 65 Sea Zone to 111 Sea Zone
      
          Place Units - Hisaichi
              1 Bunker placed in E.Qinghai
              1 Bunker placed in Changchun
              Hisaichi undo move 2.
              1 Bunker and 3 Infantrys placed in Chita
              Turning on Edit Mode
              EDIT: Removing units owned by Hisaichi from 92 Sea Zone: 4 Transports
              EDIT: Adding units owned by Hisaichi to 85 Sea Zone: 4 Transports
              EDIT: Turning off Edit Mode
              3 Tanks placed in Hupeh
              2 ArmoredCars and 1 Tank placed in Shantung
              Hisaichi undo move 4.
              2 ArmoredCars and 1 Tank placed in Peking
              2 Artillerys and 4 Infantrys placed in Hong Kong
              5 Infantrys placed in Changchun
              2 ArmoredCars placed in Shantung
      
          Turn Complete - Hisaichi
              Hisaichi collect 77 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Hisaichi regular : 0.50
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      @Karl7

      Is USA spending anything against Germany?

      THey are bringing the heat against peaceful Japan

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Yamamoto round 11

      TripleA Turn Summary for game: World At War

      Game History

      Round: 11
      
          Combat Move - Yamamoto
              1 unit repaired.
              Turning on Edit Mode
              EDIT: Adding units owned by Americans to 76 Sea Zone: 1 T.Boat
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 76 Sea Zone: 1 T.Boat
              EDIT: Turning off Edit Mode
              1 Infantry moved from West Borneo to 110 Sea Zone
              1 Infantry and 1 T.Boat moved from 110 Sea Zone to 111 Sea Zone
              1 Infantry moved from 111 Sea Zone to Flores
              1 Artillery moved from Java to 110 Sea Zone
              1 Infantry moved from West Borneo to 110 Sea Zone
              2 Infantrys moved from Banjarmasin to 110 Sea Zone
              1 Artillery, 3 Infantrys and 3 Transports moved from 110 Sea Zone to 111 Sea Zone
              1 Artillery moved from Lombok to 111 Sea Zone
              1 Marine moved from Lombok to 111 Sea Zone
              2 Artillerys, 3 Infantrys and 1 Marine moved from 111 Sea Zone to Flores
              1 Artillery moved from Lombok to Soembawa
              6 Infantrys, 1 Marine and 4 Tanks moved from Lombok to Soembawa
              2 Infantrys moved from Panay to 93 Sea Zone
              2 Infantrys and 1 Transport moved from 93 Sea Zone to 94 Sea Zone
              2 Infantrys moved from 94 Sea Zone to Saipan
              2 Infantrys moved from Chubu to 85 Sea Zone
              2 Infantrys moved from 85 Sea Zone to Iwo Jima
              4 Infantrys moved from Tokyo to 85 Sea Zone
              4 Infantrys and 2 Transports moved from 85 Sea Zone to 94 Sea Zone
              3 Infantrys moved from 94 Sea Zone to Saipan
              1 Infantry moved from 94 Sea Zone to Saipan
              1 Fighter moved from 67 Sea Zone to Soembawa
              2 Fighters moved from 85 Sea Zone to Saipan
              1 Adv.Fighter moved from 85 Sea Zone to Iwo Jima
              2 Adv.Fighters and 1 Fighter moved from 85 Sea Zone to Saipan
              2 Bombers moved from Mindanao to Saipan
              1 Battleship moved from 67 Sea Zone to 111 Sea Zone
      
          Purchase Units - Yamamoto
              Yamamoto buy 2 B.Carriers, 1 Bunker, 1 Destroyer and 9 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - Yamamoto
              Battle in Saipan
                  Yamamoto attack with 2 Adv.Fighters, 2 Bombers, 3 Fighters and 6 Infantrys
                  Americans defend with 1 AAGun and 8 Infantrys
                      Americans roll AA dice in Saipan : 1/7 hits, 1.17 expected hits
                      1 Fighter owned by the Yamamoto lost in Saipan
                      Yamamoto roll dice for 2 Adv.Fighters, 2 Bombers, 2 Fighters and 6 Infantrys in Saipan, round 2 : 3/12 hits, 4.00 expected hits
                      Americans roll dice for 8 Infantrys in Saipan, round 2 : 1/8 hits, 2.67 expected hits
                      1 Infantry owned by the Yamamoto lost in Saipan
                      3 Infantrys owned by the Americans lost in Saipan
                      Yamamoto roll dice for 2 Adv.Fighters, 2 Bombers, 2 Fighters and 5 Infantrys in Saipan, round 3 : 3/11 hits, 3.83 expected hits
                      Americans roll dice for 5 Infantrys in Saipan, round 3 : 1/5 hits, 1.67 expected hits
                      1 Infantry owned by the Yamamoto lost in Saipan
                      3 Infantrys owned by the Americans lost in Saipan
                      Yamamoto roll dice for 2 Adv.Fighters, 2 Bombers, 2 Fighters and 4 Infantrys in Saipan, round 4 : 4/10 hits, 3.67 expected hits
                      Americans roll dice for 2 Infantrys in Saipan, round 4 : 0/2 hits, 0.67 expected hits
                      2 Infantrys owned by the Americans lost in Saipan
                  Yamamoto win, taking Saipan from Americans with 2 Adv.Fighters, 2 Bombers, 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 4
                  Casualties for Yamamoto: 1 Fighter and 2 Infantrys
                  Casualties for Americans: 8 Infantrys
              Battle in Iwo Jima
                  Yamamoto attack with 1 Adv.Fighter and 2 Infantrys
                  Americans defend with 1 Infantry
                      Yamamoto roll dice for 1 Adv.Fighter and 2 Infantrys in Iwo Jima, round 2 : 1/3 hits, 0.83 expected hits
                      Americans roll dice for 1 Infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Americans lost in Iwo Jima
                  Yamamoto win, taking Iwo Jima from Americans with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 Infantry
              Battle in Soembawa
                  Yamamoto attack with 1 Artillery, 1 Fighter, 6 Infantrys, 1 Marine and 4 Tanks
                  Dutch defend with 1 Bunker
                      Yamamoto roll dice for 1 Artillery, 1 Fighter, 6 Infantrys, 1 Marine and 4 Tanks in Soembawa, round 2 : 4/13 hits, 4.33 expected hits
                      Dutch roll dice for 1 Bunker in Soembawa, round 2 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Yamamoto lost in Soembawa
                      1 Bunker owned by the Dutch lost in Soembawa
                  Yamamoto win, taking Soembawa from Dutch with 1 Artillery, 1 Fighter, 5 Infantrys, 1 Marine and 4 Tanks remaining. Battle score for attacker is 4
                  Casualties for Yamamoto: 1 Infantry
                  Casualties for Dutch: 1 Bunker
              Battle in Flores
                  Yamamoto attack with 2 Artillerys, 4 Infantrys and 1 Marine
                  Dutch defend with 1 Artillery, 2 Bunkers and 1 Infantry
                      Yamamoto roll dice for 1 Battleship in Flores, round 2 : 1/1 hits, 0.67 expected hits
                  Units damaged: 1 Bunker owned by the Dutch
                      Yamamoto roll dice for 2 Artillerys, 4 Infantrys and 1 Marine in Flores, round 2 : 4/7 hits, 2.17 expected hits
                  Units damaged: 1 Bunker owned by the Dutch
                      Dutch roll dice for 1 Artillery, 2 Bunkers and 1 Infantry in Flores, round 2 : 2/4 hits, 1.67 expected hits
                      2 Infantrys owned by the Yamamoto lost in Flores
                      1 Artillery owned by the Dutch, 1 Bunker owned by the Dutch and 1 Infantry owned by the Dutch lost in Flores
                      Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Marine in Flores, round 3 : 1/5 hits, 1.83 expected hits
                      Dutch roll dice for 1 Bunker in Flores, round 3 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Yamamoto lost in Flores
                      1 Bunker owned by the Dutch lost in Flores
                  Yamamoto win, taking Flores from Dutch with 2 Artillerys, 1 Infantry and 1 Marine remaining. Battle score for attacker is 12
                  Casualties for Yamamoto: 3 Infantrys
                  Casualties for Dutch: 1 Artillery, 2 Bunkers and 1 Infantry
      
          Non Combat Move - Yamamoto
              1 Fighter moved from 67 Sea Zone to 85 Sea Zone
              1 Adv.Fighter moved from Iwo Jima to 85 Sea Zone
              2 Bombers moved from Saipan to Tokyo
              2 Adv.Fighters moved from Saipan to 85 Sea Zone
              2 Fighters moved from Saipan to 85 Sea Zone
              1 Carrier moved from 67 Sea Zone to 111 Sea Zone
              1 Fighter moved from Soembawa to 85 Sea Zone
              5 Adv.Fighters and 6 Fighters moved from Java to 85 Sea Zone
              2 Infantrys moved from Mindanao to Davao
              2 Infantrys moved from Panay to Mindanao
              1 Tank moved from Panay to Davao
              4 Adv.Fighters moved from Java to 85 Sea Zone
              1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
              1 Artillery and 2 Infantrys moved from Ulithi to Yap
      
          Place Units - Yamamoto
              2 B.Carriers and 1 Destroyer placed in 85 Sea Zone
              1 Bunker and 8 Infantrys placed in Tokyo
              1 Infantry placed in Chubu
      
          Turn Complete - Yamamoto
              Yamamoto collect 71 PUs; end with 71 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : -0.33
      Americans regular : -3.33
      Americans AA : -0.17
      Dutch regular : 1.33
      

      Dice Statistics:

      Total
              1 was rolled 831 times
              2 was rolled 839 times
              3 was rolled 867 times
              4 was rolled 839 times
              5 was rolled 837 times
              6 was rolled 876 times
          Average roll : 3.519
          Median : 4.000
          Variance : 0.337
          Standard Deviation : 0.581
          Total rolls : 5089
      
      Germans Combat
              1 was rolled 143 times
              2 was rolled 135 times
              3 was rolled 163 times
              4 was rolled 145 times
              5 was rolled 138 times
              6 was rolled 141 times
          Average roll : 3.489
          Median : 3.000
          Variance : 0.566
          Standard Deviation : 0.752
          Total rolls : 865
      
      Romanians Combat
              1 was rolled 18 times
              2 was rolled 14 times
              3 was rolled 20 times
              4 was rolled 27 times
              5 was rolled 19 times
              6 was rolled 21 times
          Average roll : 3.655
          Median : 4.000
          Variance : 0.770
          Standard Deviation : 0.877
          Total rolls : 119
      
      Neutral Combat
              1 was rolled 43 times
              2 was rolled 28 times
              3 was rolled 36 times
              4 was rolled 40 times
              5 was rolled 34 times
              6 was rolled 34 times
          Average roll : 3.447
          Median : 4.000
          Variance : 0.639
          Standard Deviation : 0.800
          Total rolls : 215
      
      British Combat
              1 was rolled 106 times
              2 was rolled 102 times
              3 was rolled 117 times
              4 was rolled 105 times
              5 was rolled 126 times
              6 was rolled 124 times
          Average roll : 3.610
          Median : 4.000
          Variance : 0.794
          Standard Deviation : 0.891
          Total rolls : 680
      
      Italians Combat
              1 was rolled 52 times
              2 was rolled 55 times
              3 was rolled 52 times
              4 was rolled 31 times
              5 was rolled 41 times
              6 was rolled 46 times
          Average roll : 3.332
          Median : 3.000
          Variance : 1.460
          Standard Deviation : 1.208
          Total rolls : 277
      
      Hisaichi Combat
              1 was rolled 90 times
              2 was rolled 93 times
              3 was rolled 80 times
              4 was rolled 89 times
              5 was rolled 87 times
              6 was rolled 94 times
          Average roll : 3.510
          Median : 4.000
          Variance : 0.238
          Standard Deviation : 0.488
          Total rolls : 533
      
      Americans Combat
              1 was rolled 45 times
              2 was rolled 67 times
              3 was rolled 56 times
              4 was rolled 59 times
              5 was rolled 57 times
              6 was rolled 51 times
          Average roll : 3.504
          Median : 3.000
          Variance : 0.829
          Standard Deviation : 0.910
          Total rolls : 335
      
      Anzac Combat
              1 was rolled 23 times
              2 was rolled 24 times
              3 was rolled 28 times
              4 was rolled 22 times
              5 was rolled 31 times
              6 was rolled 20 times
          Average roll : 3.500
          Median : 3.000
          Variance : 0.567
          Standard Deviation : 0.753
          Total rolls : 148
      
      French Combat
              1 was rolled 31 times
              2 was rolled 22 times
              3 was rolled 33 times
              4 was rolled 35 times
              5 was rolled 19 times
              6 was rolled 43 times
          Average roll : 3.645
          Median : 4.000
          Variance : 2.129
          Standard Deviation : 1.459
          Total rolls : 183
      
      Yamamoto Combat
              1 was rolled 97 times
              2 was rolled 123 times
              3 was rolled 114 times
              4 was rolled 104 times
              5 was rolled 107 times
              6 was rolled 123 times
          Average roll : 3.554
          Median : 3.500
          Variance : 0.836
          Standard Deviation : 0.914
          Total rolls : 668
      
      Chinese Combat
              1 was rolled 44 times
              2 was rolled 39 times
              3 was rolled 49 times
              4 was rolled 45 times
              5 was rolled 41 times
              6 was rolled 45 times
          Average roll : 3.513
          Median : 3.000
          Variance : 0.232
          Standard Deviation : 0.482
          Total rolls : 263
      
      Finns Combat
              1 was rolled 5 times
              2 was rolled 5 times
              3 was rolled 3 times
              4 was rolled 4 times
              5 was rolled 5 times
              6 was rolled 6 times
          Average roll : 3.607
          Median : 4.000
          Variance : 0.198
          Standard Deviation : 0.444
          Total rolls : 28
      
      Thai Combat
              1 was rolled 26 times
              2 was rolled 21 times
              3 was rolled 19 times
              4 was rolled 23 times
              5 was rolled 25 times
              6 was rolled 17 times
          Average roll : 3.389
          Median : 3.000
          Variance : 0.468
          Standard Deviation : 0.684
          Total rolls : 131
      
      Russians Combat
              1 was rolled 84 times
              2 was rolled 83 times
              3 was rolled 71 times
              4 was rolled 92 times
              5 was rolled 78 times
              6 was rolled 81 times
          Average roll : 3.491
          Median : 4.000
          Variance : 0.495
          Standard Deviation : 0.703
          Total rolls : 489
      
      Dutch Combat
              1 was rolled 24 times
              2 was rolled 28 times
              3 was rolled 26 times
              4 was rolled 18 times
              5 was rolled 29 times
              6 was rolled 30 times
          Average roll : 3.581
          Median : 3.000
          Variance : 0.629
          Standard Deviation : 0.793
          Total rolls : 155
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

      TripleA Turn Summary: French round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 10
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 artillery moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
              1 artillery and 1 infantry moved from 42 Sea Zone to Java
      
          Combat - ANZAC
              Battle in Java
                  ANZAC attack with 1 artillery and 1 infantry
                  Japanese defend with 1 artillery
                      ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Java
                  ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - ANZAC
              1 submarine moved from 54 Sea Zone to 44 Sea Zone
              1 infantry moved from Egypt to Trans-Jordan
      
          Place Units - ANZAC
              1 submarine placed in 54 Sea Zone
              1 transport placed in 62 Sea Zone
              1 artillery placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 15 PUs; end with 15 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
      
          Politics - French
              Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - French
              Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
              1 infantry moved from Egypt to Trans-Jordan
              1 infantry moved from Normandy Bordeaux to Southern France
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -0.33
      ANZAC regular : 0.33
      

      Savegame

      posted in League
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Thai round 10

      TripleA Turn Summary for game: World At War

      Game History

      Round: 10
      
          Combat Move - Thai
              1 Infantry moved from S.Thailand to Burma
                    Thai take Burma from British
              1 Tank moved from N.French Indochina to Kweichow
                    Thai take Kweichow from Chinese
              1 Tank moved from Kweichow to Yunnan
                    Thai take Yunnan from Chinese
              1 Artillery moved from Malaya to 110 Sea Zone
              1 Marine moved from East And South Borneo to 110 Sea Zone
              1 Artillery, 1 Marine and 1 Transport moved from 110 Sea Zone to 112 Sea Zone
              1 Artillery and 1 Marine moved from 112 Sea Zone to Timor
      
          Purchase Units - Thai
              Thai buy 1 Elite, 3 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
      
          Combat - Thai
              Battle in Timor
                  Thai attack with 1 Artillery and 1 Marine
                  Dutch defend with 1 Infantry
                      Thai roll dice for 1 Artillery and 1 Marine in Timor, round 2 : 1/2 hits, 1.00 expected hits
                      Dutch roll dice for 1 Infantry in Timor, round 2 : 1/1 hits, 0.33 expected hits
                      1 Artillery owned by the Thai lost in Timor
                      1 Infantry owned by the Dutch lost in Timor
                  Thai win, taking Timor from Dutch with 1 Marine remaining. Battle score for attacker is -2
                  Casualties for Thai: 1 Artillery
                  Casualties for Dutch: 1 Infantry
      
          Non Combat Move - Thai
              1 Transport moved from 110 Sea Zone to 105 Sea Zone
              1 Tank moved from Malaya to N.Thailand
              1 Infantry moved from N.Thailand to Yunnan
              1 AAGun, 3 Artillerys, 3 Infantrys and 2 Tanks moved from N.French Indochina to Yunnan
              1 Infantry moved from S.French Indochina to N.Thailand
              1 Tank moved from Bangkok to N.Thailand
              4 Infantrys and 1 Marine moved from Bangkok to S.Thailand
              1 Fighter moved from Sumatra to N.Thailand
              1 Destroyer and 1 Submarine moved from 66 Sea Zone to 111 Sea Zone
      
          Place Units - Thai
              1 Elite, 3 Infantrys and 2 Tanks placed in Bangkok
      
          Turn Complete - Thai
              Thai collect 23 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Thai regular : 0.00
      Dutch regular : 0.67
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • 1
    • 2
    • 3
    • 4
    • 5
    • 1902
    • 1903
    • 1 / 1903