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    Posts made by Karl7

    • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

      TripleA Turn Summary: French round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 8
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
              1 artillery and 2 infantry moved from 42 Sea Zone to Java
      
          Combat - ANZAC
              Battle in Java
                  ANZAC attack with 1 artillery and 2 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      ANZAC roll dice for 1 artillery and 2 infantry in Java, round 2 : 3/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
                  ANZAC win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - ANZAC
              1 submarine moved from 54 Sea Zone to 42 Sea Zone
              1 submarine moved from 21 Sea Zone to 6 Sea Zone
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 submarine placed in 54 Sea Zone
              1 infantry placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 15 PUs; end with 17 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 artillery and 1 transport
              EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport
              EDIT: Adding units owned by ANZAC to Java: 1 artillery
              EDIT: Turning off Edit Mode
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -0.67
      ANZAC regular : 2.17
      

      Savegame

      posted in League
      Karl7K
      Karl7
    • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

      TripleA Turn Summary: French round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 8
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
              1 artillery and 2 infantry moved from 42 Sea Zone to Java
      
          Combat - ANZAC
              Battle in Java
                  ANZAC attack with 1 artillery and 2 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      ANZAC roll dice for 1 artillery and 2 infantry in Java, round 2 : 3/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
                  ANZAC win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - ANZAC
              1 submarine moved from 54 Sea Zone to 42 Sea Zone
              1 submarine moved from 21 Sea Zone to 6 Sea Zone
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 submarine placed in 54 Sea Zone
              1 infantry placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 15 PUs; end with 17 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 artillery and 1 transport
              EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport
              EDIT: Adding units owned by ANZAC to Java: 1 artillery
              EDIT: Turning off Edit Mode
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -0.67
      ANZAC regular : 2.17
      

      Savegame

      posted in League
      Karl7K
      Karl7
    • RE: World at War game 23

      @dawgoneit

      France! Yay

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Thai round 8

      TripleA Turn Summary for game: World At War

      Game History

      Round: 8
      
          Combat Move - Thai
              2 Infantrys moved from Bangkok to Malaya
              1 Fighter moved from Java to Malaya
      
          Purchase Units - Thai
              Thai buy 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
      
          Combat - Thai
              Battle in Malaya
                  Thai attack with 1 Fighter and 2 Infantrys
                  Anzac defend with 1 Infantry
                      Thai roll dice for 1 Fighter and 2 Infantrys in Malaya, round 2 : 1/3 hits, 0.67 expected hits
                      British roll dice for 1 Infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Anzac lost in Malaya
                  Thai win, taking Malaya from British with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Anzac: 1 Infantry
      
          Non Combat Move - Thai
              1 Fighter moved from Malaya to N.Thailand
              1 Infantry moved from N.Thailand to Yunnan
              1 AAGun moved from Yunnan to N.Thailand
              2 Infantrys moved from S.Thailand to N.Thailand
              2 Tanks moved from N.Thailand to Kweichow
              1 Tank moved from Bangkok to N.Thailand
              2 Infantrys moved from Bangkok to S.Thailand
              1 Marine moved from Bangkok to S.Thailand
      
          Place Units - Thai
              2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank placed in Bangkok
      
          Turn Complete - Thai
              Thai collect 17 PUs; end with 17 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Thai from 111 Sea Zone: 1 Submarine
              EDIT: Adding units owned by Thai to 110 Sea Zone: 1 Submarine
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Thai regular : 0.33
      British regular : -0.33
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      @Karl7

      actually, UK got like the 5% chance result given the actual results

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      @Karl7

      so UK just pulled like a 24% chance of victory there… insane luck

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      @captainwalker

      6dae354e-a172-4808-b17e-a892f3dddd67-image.png

      posted in Team Games
      Karl7K
      Karl7
    • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

      TripleA Turn Summary: UK_Pacific round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
              1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 aaGun and 1 artillery moved from Morocco to 92 Sea Zone
              1 armour moved from Morocco to 92 Sea Zone
              3 infantry moved from Morocco to 92 Sea Zone
              1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
              1 armour, 1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
              1 aaGun moved from 98 Sea Zone to Egypt
              2 fighters moved from Eastern Persia to Egypt
              2 transports moved from 91 Sea Zone to 89 Sea Zone
              4 infantry moved from Eastern United States to 101 Sea Zone
              2 fighters moved from Eastern United States to Gibraltar
              1 destroyer moved from 106 Sea Zone to 91 Sea Zone
              4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              4 infantry moved from 91 Sea Zone to Morocco
              1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
              1 fighter moved from Gibraltar to 98 Sea Zone
              2 transports moved from 89 Sea Zone to 101 Sea Zone
              1 submarine moved from 10 Sea Zone to 7 Sea Zone
              1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
              1 carrier, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
              1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
              2 fighters moved from Hawaiian Islands to 33 Sea Zone
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Western United States to Midway
              1 bomber moved from Queensland to Caroline Islands
      
          Place Units - Americans
              1 transport placed in 101 Sea Zone
              1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
              1 artillery and 3 infantry placed in Eastern United States
              1 infantry placed in Western United States
              1 artillery, 2 fighters and 1 infantry placed in Eastern United States
              1 fighter placed in Western United States
      
          Turn Complete - Americans
              Americans collect 54 PUs; end with 54 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 fighter and 2 infantry moved from Kansu to Suiyuyan
      
          Combat - Chinese
              Battle in Suiyuyan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Suiyuyan
                      1 infantry owned by the Japanese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Suiyuyan to Kansu
      
          Place Units - Chinese
              1 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 4 PUs
      
          Purchase Units - British
              British buy 1 airfield, 3 armour and 1 fighter; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 fighter moved from Gibraltar to 98 Sea Zone
              1 destroyer moved from 81 Sea Zone to 77 Sea Zone
              1 bomber moved from Russia to 115 Sea Zone
              1 cruiser moved from 92 Sea Zone to 98 Sea Zone
              1 battleship and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
      
          Combat - British
              Battle in 115 Sea Zone
                  British attack with 1 bomber
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 115 Sea Zone
                  British win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
              Battle in 77 Sea Zone
                  British attack with 1 destroyer
                  Japanese defend with 1 submarine
                      British roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 destroyer in 77 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 77 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 destroyer in 77 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 77 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 destroyer in 77 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 77 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 destroyer in 77 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 77 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 destroyer in 77 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 77 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 destroyer in 77 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 77 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 77 Sea Zone
                  British win with 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - British
              3 aaGuns, 5 artilleries and 20 infantry moved from India to West India
              1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
              1 armour moved from Samara to Russia
              2 fighters moved from Tambov to Russia
              2 fighters moved from Tambov to Russia
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              1 bomber moved from 115 Sea Zone to Vologda
      
          Place Units - British
              1 airfield and 3 armour placed in Egypt
              1 fighter placed in United Kingdom
      
          Turn Complete - British
              British collect 28 PUs; end with 28 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
      
          Place Units - UK_Pacific
              2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 5 PUs; end with 5 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
              Some Units in India change ownership: 2 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Japanese regular : -0.83
      British regular : -1.33
      

      Savegame

      posted in League
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Hisaichi round 8

      TripleA Turn Summary for game: World At War

      Game History

      Round: 8
      
          Combat Move - Hisaichi
              1 Infantry moved from Shansi to Suiyuan
              3 ArmoredCars moved from Peking to Suiyuan
              1 Infantry and 1 Tank moved from Yunnan to Szechwan
              3 Adv.Fighters and 3 Fighters moved from Yunnan to Szechwan
              1 Fighter moved from Hupeh to Ningsia
              1 ArmoredCar and 1 Infantry moved from Shensi to Ningsia
              1 ArmoredCar, 8 Artillerys, 2 Elites, 12 Infantrys, 5 Mech.Infs and 8 Tanks moved from Shensi to Lanchow
              1 Destroyer moved from 60 Sea Zone to 65 Sea Zone
              1 Fighter moved from Java to 65 Sea Zone
      
          Purchase Units - Hisaichi
              Hisaichi buy 2 ArmoredCars, 2 Bunkers, 7 Infantrys, 3 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; 
      
          Combat - Hisaichi
              Battle in Ningsia
                  Hisaichi attack with 1 ArmoredCar, 1 Fighter and 1 Infantry
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Ningsia, round 2 : 3/3 hits, 0.83 expected hits
                      Chinese roll dice for 1 Infantry in Ningsia, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Ningsia
                  Hisaichi win, taking Ningsia from Chinese with 1 ArmoredCar, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
              Battle in Szechwan
                  Hisaichi attack with 3 Adv.Fighters, 3 Fighters, 1 Infantry and 1 Tank
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 3 Adv.Fighters, 3 Fighters, 1 Infantry and 1 Tank in Szechwan, round 2 : 2/8 hits, 3.17 expected hits
                      Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Hisaichi lost in Szechwan
                      1 Infantry owned by the Chinese lost in Szechwan
                  Hisaichi win, taking Szechwan from Chinese with 3 Adv.Fighters, 3 Fighters and 1 Tank remaining. Battle score for attacker is 0
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for Chinese: 1 Infantry
              Battle in Suiyuan
                  Hisaichi attack with 3 ArmoredCars and 1 Infantry
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 3 ArmoredCars and 1 Infantry in Suiyuan, round 2 : 1/4 hits, 1.17 expected hits
                      Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Suiyuan
                  Hisaichi win, taking Suiyuan from Chinese with 3 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
              Battle in Lanchow
                  Hisaichi attack with 1 ArmoredCar, 8 Artillerys, 2 Elites, 12 Infantrys, 5 Mech.Infs and 8 Tanks
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 1 ArmoredCar, 8 Artillerys, 2 Elites, 12 Infantrys, 5 Mech.Infs and 8 Tanks in Lanchow, round 2 : 12/36 hits, 13.50 expected hits
                      Chinese roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Lanchow
                  Hisaichi win, taking Lanchow from Chinese with 1 ArmoredCar, 8 Artillerys, 2 Elites, 12 Infantrys, 5 Mech.Infs and 8 Tanks remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
              Battle in 65 Sea Zone
                  Hisaichi attack with 1 Destroyer and 1 Fighter
                  Dutch defend with 1 Submarine
                      Dutch roll dice for 1 Submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Hisaichi roll dice for 1 Destroyer and 1 Fighter in 65 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Dutch roll dice for 1 Submarine in 65 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Hisaichi roll dice for 1 Destroyer and 1 Fighter in 65 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                      1 Submarine owned by the Dutch lost in 65 Sea Zone
                  Hisaichi win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 7
                  Casualties for Dutch: 1 Submarine
      
          Non Combat Move - Hisaichi
              1 Fighter moved from 65 Sea Zone to 110 Sea Zone
              2 Tanks moved from Java to 110 Sea Zone
              2 Tanks and 2 Transports moved from 110 Sea Zone to 92 Sea Zone
              2 Tanks moved from 92 Sea Zone to N.French Indochina
              3 Tanks moved from Hupeh to Lanchow
              3 Tanks moved from Shansi to Lanchow
              6 Tanks moved from Hunan to Yunnan
              3 Adv.Fighters and 3 Fighters moved from Szechwan to Yunnan
              1 ArmoredCar and 5 Tanks moved from Hong Kong to Hunan
              3 Tanks moved from Yunnan to Lanchow
              1 Fighter moved from Ningsia to Shansi
              3 Infantrys moved from Kirin to Heilungchiang
              4 Transports moved from 85 Sea Zone to 95 Sea Zone
              1 T.Boat moved from 85 Sea Zone to 84 Sea Zone
      
          Place Units - Hisaichi
              1 Bunker and 3 Infantrys placed in Chita
              1 Bunker placed in Yunnan
              3 Tanks placed in Hupeh
              3 Mech.Infs placed in Shantung
              2 ArmoredCars and 1 Tank placed in Peking
              4 Infantrys and 1 Tank placed in Hong Kong
      
          Turn Complete - Hisaichi
              Hisaichi collect 78 PUs; end with 78 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Dutch regular : -0.67
      Hisaichi regular : -1.00
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Yamamoto round 8

      TripleA Turn Summary for game: World At War

      Game History

      Round: 8
      
          Combat Move - Yamamoto
              6 Infantrys moved from Eniwetok to 95 Sea Zone
              6 Infantrys moved from 95 Sea Zone to Wake
              4 Fighters moved from 95 Sea Zone to Wake
              5 Adv.Fighters moved from 95 Sea Zone to Wake
              1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to Wake
              2 Infantrys moved from West Borneo to East And South Borneo
              1 Fighter moved from Davao to East And South Borneo
              1 Transport moved from 110 Sea Zone to 111 Sea Zone
              2 Infantrys moved from Mindanao to 111 Sea Zone
              2 Infantrys and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
              2 Infantrys moved from 110 Sea Zone to Lombok
              1 T.Boat moved from 110 Sea Zone to 66 Sea Zone
              2 Infantrys moved from Banjarmasin to 110 Sea Zone
              2 Infantrys moved from 110 Sea Zone to Lombok
              1 Fighter moved from 110 Sea Zone to 66 Sea Zone
              1 Fighter moved from 110 Sea Zone to Lombok
              1 Bomber moved from West Borneo to 65 Sea Zone
              1 Bomber moved from West Borneo to Lombok
              1 Artillery moved from Java to Lombok
      
          Purchase Units - Yamamoto
              Yamamoto buy 2 Adv.Fighters, 1 Bunker, 1 Fighter, 11 Infantrys, 1 S.Submarine, 1 Submarine and 1 T.Boat; Remaining resources: 0 PUs; 
      
          Combat - Yamamoto
              Battle in East And South Borneo
                  Yamamoto attack with 1 Fighter and 2 Infantrys
                  Dutch defend with 1 Infantry
                      Yamamoto roll dice for 1 Fighter and 2 Infantrys in East And South Borneo, round 2 : 0/3 hits, 0.67 expected hits
                      Dutch roll dice for 1 Infantry in East And South Borneo, round 2 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Fighter and 2 Infantrys in East And South Borneo, round 3 : 0/3 hits, 0.67 expected hits
                      Dutch roll dice for 1 Infantry in East And South Borneo, round 3 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Fighter and 2 Infantrys in East And South Borneo, round 4 : 1/3 hits, 0.67 expected hits
                      Dutch roll dice for 1 Infantry in East And South Borneo, round 4 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Dutch lost in East And South Borneo
                  Yamamoto win, taking East And South Borneo from Dutch with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Dutch: 1 Infantry
              Battle in Lombok
                  Yamamoto attack with 1 Artillery, 1 Bomber, 1 Fighter and 4 Infantrys
                  Anzac defend with 2 Elites; Dutch defend with 1 Bunker
                      Yamamoto roll dice for 1 Battleship and 1 Cruiser in Lombok, round 2 : 2/2 hits, 1.17 expected hits
                      1 Bunker owned by the Dutch lost in Lombok
                      Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 4 Infantrys in Lombok, round 2 : 1/7 hits, 2.17 expected hits
                      Dutch roll dice for 2 Elites in Lombok, round 2 : 2/2 hits, 0.67 expected hits
                      2 Infantrys owned by the Yamamoto lost in Lombok
                      1 Elite owned by the Anzac lost in Lombok
                      Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys in Lombok, round 3 : 0/5 hits, 1.83 expected hits
                      Dutch roll dice for 1 Elite in Lombok, round 3 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys in Lombok, round 4 : 1/5 hits, 1.83 expected hits
                      Dutch roll dice for 1 Elite in Lombok, round 4 : 0/1 hits, 0.33 expected hits
                      1 Elite owned by the Anzac lost in Lombok
                  Yamamoto win, taking Lombok from Dutch with 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 8
                  Casualties for Dutch: 1 Bunker
                  Casualties for Yamamoto: 2 Infantrys
                  Casualties for Anzac: 2 Elites
              Battle in Wake
                  Yamamoto attack with 6 Adv.Fighters, 5 Fighters and 6 Infantrys
                  Americans defend with 1 Artillery and 6 Infantrys
                      Yamamoto roll dice for 6 Adv.Fighters, 5 Fighters and 6 Infantrys in Wake, round 2 : 5/17 hits, 5.67 expected hits
                      Americans roll dice for 1 Artillery and 6 Infantrys in Wake, round 2 : 2/7 hits, 2.33 expected hits
                      2 Infantrys owned by the Yamamoto lost in Wake
                      5 Infantrys owned by the Americans lost in Wake
                      Yamamoto roll dice for 6 Adv.Fighters, 5 Fighters and 4 Infantrys in Wake, round 3 : 10/15 hits, 5.33 expected hits
                      Americans roll dice for 1 Artillery and 1 Infantry in Wake, round 3 : 0/2 hits, 0.67 expected hits
                      1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Wake
                  Yamamoto win, taking Wake from Americans with 6 Adv.Fighters, 5 Fighters and 4 Infantrys remaining. Battle score for attacker is 12
                  Casualties for Yamamoto: 2 Infantrys
                  Casualties for Americans: 1 Artillery and 6 Infantrys
              Battle in 65 Sea Zone
                  Yamamoto attack with 1 Bomber
                  Dutch defend with 1 Submarine
                      Yamamoto roll dice for 1 Bomber in 65 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                  1 Submarine owned by the Dutch submerged
              Battle in 66 Sea Zone
                  Yamamoto attack with 1 Fighter and 1 T.Boat
                  Anzac defend with 1 T.Boat
                      Yamamoto roll dice for 1 Fighter and 1 T.Boat in 66 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Anzac roll dice for 1 T.Boat in 66 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                  1 T.Boat owned by the Anzac lost in 66 Sea Zone
                  Yamamoto winYamamoto win with 1 Bomber remaining with 1 Fighter and 1 T.Boat remaining. Battle score for attacker is 6
                  Casualties for Anzac: 1 T.Boat
      
          Non Combat Move - Yamamoto
              1 Fighter moved from 66 Sea Zone to 110 Sea Zone
              1 Fighter moved from East And South Borneo to 110 Sea Zone
              1 Bomber moved from Lombok to West Borneo
              1 Bomber moved from 65 Sea Zone to West Borneo
              2 Infantrys moved from Banjarmasin to 110 Sea Zone
              2 Infantrys moved from 110 Sea Zone to Java
              1 Infantry moved from West Borneo to 110 Sea Zone
              1 Infantry moved from 110 Sea Zone to Java
              1 Transport moved from 110 Sea Zone to 111 Sea Zone
              1 Artillery and 1 Infantry moved from Mindanao to 111 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
              1 Artillery and 1 Infantry moved from 110 Sea Zone to Java
              1 Carrier, 1 Destroyer and 1 Submarine moved from 85 Sea Zone to 95 Sea Zone
              1 Submarine moved from 103 Sea Zone to 95 Sea Zone
              1 Submarine moved from 102 Sea Zone to 95 Sea Zone
              6 Adv.Fighters and 5 Fighters moved from Wake to 95 Sea Zone
              1 Artillery and 2 Infantrys moved from Ulithi to Woleai
              1 Transport moved from 95 Sea Zone to 102 Sea Zone
              1 Infantry moved from Kusaie to 102 Sea Zone
              1 Infantry and 1 Transport moved from 102 Sea Zone to 95 Sea Zone
              1 Infantry moved from 95 Sea Zone to Eniwetok
              1 Fighter moved from Eniwetok to Tokyo
              4 Infantrys moved from Davao to Mindanao
              1 Fighter moved from Lombok to Java
      
          Place Units - Yamamoto
              1 S.Submarine and 1 Submarine placed in 84 Sea Zone
              1 T.Boat placed in 110 Sea Zone
              1 Bunker placed in Java
              2 Adv.Fighters and 1 Fighter placed in Tokyo
              4 Infantrys placed in Banjarmasin
              4 Infantrys placed in Davao
              2 Infantrys placed in West Borneo
              1 Infantry placed in Tokyo
      
          Turn Complete - Yamamoto
              Yamamoto collect 78 PUs; end with 78 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : -0.33
      Americans regular : -1.00
      Anzac regular : -0.17
      Dutch regular : -0.33
      

      Dice Statistics:

      Total
              1 was rolled 571 times
              2 was rolled 605 times
              3 was rolled 607 times
              4 was rolled 607 times
              5 was rolled 597 times
              6 was rolled 634 times
          Average roll : 3.540
          Median : 4.000
          Variance : 0.568
          Standard Deviation : 0.754
          Total rolls : 3621
      
      Germans Combat
              1 was rolled 103 times
              2 was rolled 114 times
              3 was rolled 134 times
              4 was rolled 117 times
              5 was rolled 113 times
              6 was rolled 119 times
          Average roll : 3.543
          Median : 3.000
          Variance : 0.734
          Standard Deviation : 0.857
          Total rolls : 700
      
      Romanians Combat
              1 was rolled 14 times
              2 was rolled 10 times
              3 was rolled 17 times
              4 was rolled 24 times
              5 was rolled 17 times
              6 was rolled 15 times
          Average roll : 3.670
          Median : 4.000
          Variance : 1.113
          Standard Deviation : 1.055
          Total rolls : 97
      
      Neutral Combat
              1 was rolled 43 times
              2 was rolled 28 times
              3 was rolled 35 times
              4 was rolled 40 times
              5 was rolled 33 times
              6 was rolled 34 times
          Average roll : 3.441
          Median : 4.000
          Variance : 0.667
          Standard Deviation : 0.817
          Total rolls : 213
      
      British Combat
              1 was rolled 69 times
              2 was rolled 74 times
              3 was rolled 88 times
              4 was rolled 66 times
              5 was rolled 94 times
              6 was rolled 88 times
          Average roll : 3.639
          Median : 4.000
          Variance : 1.416
          Standard Deviation : 1.190
          Total rolls : 479
      
      Italians Combat
              1 was rolled 34 times
              2 was rolled 38 times
              3 was rolled 33 times
              4 was rolled 19 times
              5 was rolled 27 times
              6 was rolled 35 times
          Average roll : 3.387
          Median : 3.000
          Variance : 1.286
          Standard Deviation : 1.134
          Total rolls : 186
      
      Hisaichi Combat
              1 was rolled 43 times
              2 was rolled 45 times
              3 was rolled 32 times
              4 was rolled 53 times
              5 was rolled 32 times
              6 was rolled 45 times
          Average roll : 3.484
          Median : 4.000
          Variance : 1.363
          Standard Deviation : 1.167
          Total rolls : 250
      
      Americans Combat
              1 was rolled 36 times
              2 was rolled 47 times
              3 was rolled 50 times
              4 was rolled 47 times
              5 was rolled 52 times
              6 was rolled 41 times
          Average roll : 3.568
          Median : 4.000
          Variance : 0.653
          Standard Deviation : 0.808
          Total rolls : 273
      
      Anzac Combat
              1 was rolled 11 times
              2 was rolled 14 times
              3 was rolled 15 times
              4 was rolled 15 times
              5 was rolled 15 times
              6 was rolled 10 times
          Average roll : 3.487
          Median : 3.500
          Variance : 0.321
          Standard Deviation : 0.566
          Total rolls : 80
      
      French Combat
              1 was rolled 29 times
              2 was rolled 21 times
              3 was rolled 31 times
              4 was rolled 32 times
              5 was rolled 17 times
              6 was rolled 42 times
          Average roll : 3.657
          Median : 4.000
          Variance : 2.277
          Standard Deviation : 1.509
          Total rolls : 172
      
      Yamamoto Combat
              1 was rolled 67 times
              2 was rolled 88 times
              3 was rolled 70 times
              4 was rolled 71 times
              5 was rolled 80 times
              6 was rolled 77 times
          Average roll : 3.530
          Median : 4.000
          Variance : 0.667
          Standard Deviation : 0.817
          Total rolls : 453
      
      Chinese Combat
              1 was rolled 16 times
              2 was rolled 19 times
              3 was rolled 23 times
              4 was rolled 18 times
              5 was rolled 18 times
              6 was rolled 22 times
          Average roll : 3.595
          Median : 3.500
          Variance : 0.307
          Standard Deviation : 0.554
          Total rolls : 116
      
      Finns Combat
              1 was rolled 5 times
              2 was rolled 5 times
              3 was rolled 3 times
              4 was rolled 4 times
              5 was rolled 5 times
              6 was rolled 6 times
          Average roll : 3.607
          Median : 4.000
          Variance : 0.198
          Standard Deviation : 0.444
          Total rolls : 28
      
      Thai Combat
              1 was rolled 22 times
              2 was rolled 19 times
              3 was rolled 13 times
              4 was rolled 20 times
              5 was rolled 20 times
              6 was rolled 14 times
          Average roll : 3.361
          Median : 3.500
          Variance : 0.617
          Standard Deviation : 0.785
          Total rolls : 108
      
      Russians Combat
              1 was rolled 63 times
              2 was rolled 61 times
              3 was rolled 45 times
              4 was rolled 68 times
              5 was rolled 54 times
              6 was rolled 62 times
          Average roll : 3.496
          Median : 4.000
          Variance : 0.940
          Standard Deviation : 0.969
          Total rolls : 353
      
      Dutch Combat
              1 was rolled 16 times
              2 was rolled 22 times
              3 was rolled 18 times
              4 was rolled 13 times
              5 was rolled 20 times
              6 was rolled 24 times
          Average roll : 3.628
          Median : 4.000
          Variance : 0.722
          Standard Deviation : 0.850
          Total rolls : 113
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      @dawgoneit

      France!

      posted in Team Games
      Karl7K
      Karl7
    • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

      TripleA Turn Summary: Russians round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 8
      
          Purchase Units - Russians
              Russians repair damage of 6x factory_major; Remaining resources: 18 PUs; 
              Russians buy 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Volgograd to Rostov
                    Russians take Rostov from Germans
              1 infantry moved from Volgograd to Caucasus
                    Russians take Caucasus from Italians
              1 armour moved from Russia to Bryansk
                    Russians take Bryansk from Germans
              1 armour moved from Bryansk to Russia
              1 mech_infantry moved from Samara to Kazakhstan
                    Russians take Kazakhstan from Germans
              12 infantry moved from Russia to Vologda
      
          Combat - Russians
      
          Non Combat Move - Russians
              1 aaGun moved from Russia to Vologda
              3 armour moved from Samara to Vologda
              3 mech_infantrys moved from Samara to Vologda
              1 armour moved from Samara to Russia
              4 infantry moved from Timguska to Novosibirsk
              1 aaGun and 9 infantry moved from Sakha to Amur
      
          Place Units - Russians
              6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 23 PUs; end with 23 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Karl7K
      Karl7
    • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

      TripleA Turn Summary: French round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Alexandria to Egypt
      
          Non Combat Move - ANZAC
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
      
          Place Units - ANZAC
              1 submarine placed in 54 Sea Zone
              1 transport placed in 62 Sea Zone
              1 infantry placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 11 PUs; end with 12 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
      
          Combat Move - French
              1 infantry moved from Normandy Bordeaux to Holland Belgium
                    French take Holland Belgium from Germans
      
          Combat - French
      
          Non Combat Move - French
              1 infantry moved from Trans-Jordan to Egypt
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Karl7K
      Karl7
    • RE: Karl7 vs CANADA FOOLS

      TripleA Turn Summary: Japanese round 21

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 21
      
          Purchase Units - Japanese
              Japanese buy 7 armour, 3 destroyers, 1 fighter, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 armour and 2 infantry moved from Union of South Africa to Rhodesia
              1 armour moved from Angola to Rhodesia
              1 fighter moved from 71 Sea Zone to Rhodesia
              1 fighter moved from Malaya to 41 Sea Zone
              1 transport moved from 39 Sea Zone to 37 Sea Zone
              2 infantry moved from Malaya to 37 Sea Zone
              2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
              2 infantry moved from 41 Sea Zone to Sumatra
              1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Sumatra
              4 infantry and 1 marine moved from Philippines to 35 Sea Zone
              1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 4 infantry, 1 marine, 4 submarines and 4 transports moved from 35 Sea Zone to 42 Sea Zone
              4 infantry and 1 marine moved from 42 Sea Zone to Java
              3 tactical_bombers moved from 35 Sea Zone to Java
              4 fighters moved from 35 Sea Zone to Java
              1 fighter moved from 35 Sea Zone to 42 Sea Zone
              1 armour, 9 artilleries, 21 infantry and 2 mech_infantrys moved from West India to Eastern Persia
              1 infantry moved from Kazakhstan to Samara
              1 infantry and 1 mech_infantry moved from Kansu to Novosibirsk
              1 infantry moved from Timguska to Novosibirsk
              2 artilleries and 1 mech_infantry moved from Urals to Novosibirsk
              1 fighter and 1 tactical_bomber moved from Volgograd to Samara
              1 mech_infantry moved from Kazakhstan to Rostov
              1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
              1 fighter and 1 tactical_bomber moved from Volgograd to Samara
              1 destroyer moved from 6 Sea Zone to 16 Sea Zone
              4 fighters moved from 6 Sea Zone to 16 Sea Zone
      
          Combat - Japanese
              Battle in 41 Sea Zone
                  Japanese attack with 1 fighter and 1 transport
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 41 Sea Zone
                  Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in 42 Sea Zone
                  Japanese attack with 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 1 fighter, 4 submarines and 4 transports
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 42 Sea Zone
                  Japanese win with 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 1 fighter, 4 submarines and 4 transports remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in 16 Sea Zone
                  Japanese attack with 1 destroyer and 4 fighters
                  Americans defend with 1 submarine
                      Japanese roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 3 : 2/5 hits, 2.33 expected hits
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Americans lost in 16 Sea Zone
                  Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 submarine
              Battle in Java
                  Japanese attack with 4 fighters, 4 infantry, 1 marine and 3 tactical_bombers
                  ANZAC defend with 1 harbour and 2 infantry
                      Japanese roll dice for 4 fighters, 4 infantry, 1 marine and 3 tactical_bombers in Java, round 2 : 5/12 hits, 5.00 expected hits
                      ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese lost in Java
                      2 infantry owned by the ANZAC lost in Java
                  Japanese win, taking Java from ANZAC with 4 fighters, 2 infantry, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 0
                  Casualties for Japanese: 2 infantry
                  Casualties for ANZAC: 2 infantry
              Battle in Sumatra
                  Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  ANZAC defend with 2 infantry
                      Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/4 hits, 1.50 expected hits
                      ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the ANZAC lost in Sumatra
                  Japanese win, taking Sumatra from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for ANZAC: 2 infantry
              Battle in Rhodesia
                  Japanese attack with 2 armour, 1 fighter and 2 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 2 armour, 1 fighter and 2 infantry in Rhodesia, round 2 : 1/5 hits, 1.83 expected hits
                      British roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Rhodesia
                  Japanese win, taking Rhodesia from British with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Eastern Persia
                  Japanese attack with 1 armour, 9 artilleries, 21 infantry and 2 mech_infantrys
                  British defend with 1 aaGun, 2 artilleries and 1 infantry
                      Japanese roll dice for 1 armour, 9 artilleries, 21 infantry and 2 mech_infantrys in Eastern Persia, round 2 : 6/33 hits, 8.83 expected hits
                      British roll dice for 1 aaGun, 2 artilleries and 1 infantry in Eastern Persia, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese lost in Eastern Persia
                      1 aaGun owned by the British, 2 artilleries owned by the British and 1 infantry owned by the British lost in Eastern Persia
                  Japanese win, taking Eastern Persia from British with 1 armour, 9 artilleries, 20 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 aaGun, 2 artilleries and 1 infantry
              Battle in Novosibirsk
                  Japanese attack with 2 artilleries, 2 infantry and 2 mech_infantrys
                  Russians defend with 1 infantry
                      Japanese roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 2/6 hits, 1.67 expected hits
                      Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Novosibirsk
                  Japanese win, taking Novosibirsk from Russians with 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Rostov
                  Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                  Russians defend with 1 airfield and 1 infantry
                      Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits
                      Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Rostov
                  Japanese win, taking Rostov from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Samara
                  Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                  British defend with 1 armour
                      Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Samara, round 2 : 4/5 hits, 2.50 expected hits
                      Russians roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Japanese lost in Samara
                      1 armour owned by the British lost in Samara
                  Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 armour
      
          Non Combat Move - Japanese
              1 mech_infantry moved from Kazakhstan to Volgograd
              1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
              2 fighters and 2 tactical_bombers moved from Samara to Volgograd
              1 aaGun moved from Kansu to Novosibirsk
              1 aaGun moved from Urals to Novosibirsk
              1 infantry moved from Tsinghai to Novosibirsk
              1 mech_infantry moved from Shensi to Novosibirsk
              1 infantry moved from Sikang to Kazakhstan
              1 infantry moved from Anhwe to Chahar
              1 mech_infantry moved from Chahar to Kansu
              1 infantry moved from Kiangsu to Anhwe
              1 infantry moved from Szechwan to Sikang
              1 infantry moved from Shensi to Tsinghai
              1 mech_infantry moved from Kweichow to Tsinghai
              1 mech_infantry moved from Hunan to Shensi
              2 infantry moved from Yunnan to Szechwan
              1 infantry moved from Kweichow to Hunan
              1 infantry moved from Yunnan to Szechwan
              1 infantry moved from French Indo China to Yunnan
              9 armour and 9 mech_infantrys moved from Afghanistan to Eastern Persia
              3 infantry moved from India to West India
              4 fighters moved from 16 Sea Zone to 6 Sea Zone
              1 fighter moved from Japan to Philippines
              4 fighters moved from 35 Sea Zone to Philippines
              4 fighters moved from 35 Sea Zone to 42 Sea Zone
              1 submarine moved from 39 Sea Zone to 72 Sea Zone
              1 carrier, 1 destroyer, 1 fighter and 2 transports moved from 71 Sea Zone to 79 Sea Zone
              1 destroyer moved from 72 Sea Zone to 79 Sea Zone
              1 tactical_bomber moved from India to 79 Sea Zone
              1 carrier, 2 destroyers and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
              1 infantry moved from South West Africa to 70 Sea Zone
              1 armour moved from Angola to 70 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 70 Sea Zone to 68 Sea Zone
              1 fighter moved from Rhodesia to Union of South Africa
              1 tactical_bomber moved from Sumatra to 42 Sea Zone
              1 fighter moved from Sumatra to 42 Sea Zone
              4 fighters moved from Java to 42 Sea Zone
              1 fighter moved from 41 Sea Zone to 42 Sea Zone
              3 tactical_bombers moved from Java to 42 Sea Zone
              1 fighter moved from French Indo China to 42 Sea Zone
              1 fighter moved from French Indo China to 42 Sea Zone
              1 fighter moved from India to West India
      
          Place Units - Japanese
              3 destroyers and 1 submarine placed in 6 Sea Zone
              3 armour placed in West India
              3 armour placed in India
              1 infantry placed in French Indo China
              1 infantry placed in Kiangsu
              1 armour and 1 mech_infantry placed in French Indo China
              1 mech_infantry placed in Manchuria
              2 infantry placed in Japan
              Japanese undo move 8.
              3 infantry placed in Union of South Africa
              1 fighter placed in Japan
              Japanese undo move 5.
              1 infantry placed in Kiangsu
      
          Turn Complete - Japanese
              Japanese collect 91 PUs; end with 91 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 94 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 104 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Japanese regular : -3.33
      ANZAC regular : 0.67
      Russians regular : -0.17
      British regular : -0.33
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: Karl7 vs CANADA FOOLS

      TripleA Turn Summary: Germans round 21

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 21
      
          Purchase Units - Germans
              Germans buy 2 artilleries, 1 fighter and 17 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              5 infantry moved from Novgorod to Karelia
              1 armour moved from Novgorod to Vyborg
                    Germans take Vyborg from Russians
              1 armour moved from Vyborg to Karelia
              7 armour moved from Novgorod to Karelia
              3 artilleries and 3 infantry moved from Norway to Finland
              5 artilleries moved from Norway to Sweden
              2 infantry moved from Norway to Sweden
              1 infantry moved from Norway to Sweden
              3 infantry moved from Western Germany to Holland Belgium
              2 artilleries and 14 infantry moved from Spain to Normandy Bordeaux
              2 infantry moved from Slovakia Hungary to Yugoslavia
              3 infantry moved from Volgograd to Caucasus
              1 mech_infantry moved from Rostov to Caucasus
              1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Caucasus
              1 bomber moved from Rostov to Bryansk
              1 infantry moved from Belarus to Bryansk
              1 infantry moved from Belarus to Bryansk
              1 tactical_bomber moved from Slovakia Hungary to Yugoslavia
              1 fighter moved from Western Germany to Yugoslavia
              1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Holland Belgium
              2 fighters moved from Norway to Normandy Bordeaux
      
          Combat - Germans
              Battle in Sweden
                  Germans attack with 5 artilleries and 3 infantry
                  Americans defend with 4 mech_infantrys
                      Germans roll dice for 5 artilleries and 3 infantry in Sweden, round 2 : 1/8 hits, 2.67 expected hits
                      Americans roll dice for 4 mech_infantrys in Sweden, round 2 : 0/4 hits, 1.33 expected hits
                      1 mech_infantry owned by the Americans lost in Sweden
                      Germans roll dice for 5 artilleries and 3 infantry in Sweden, round 3 : 3/8 hits, 2.67 expected hits
                      Americans roll dice for 3 mech_infantrys in Sweden, round 3 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the Germans lost in Sweden
                      3 mech_infantrys owned by the Americans lost in Sweden
                  Germans win, taking Sweden from Americans with 5 artilleries and 1 infantry remaining. Battle score for attacker is 10
                  Casualties for Americans: 4 mech_infantrys
                  Casualties for Germans: 2 infantry
              Battle in Yugoslavia
                  Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Americans defend with 1 artillery
                      Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 1/4 hits, 1.50 expected hits
                      Americans roll dice for 1 artillery in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Yugoslavia
                      1 artillery owned by the Americans lost in Yugoslavia
                  Germans win, taking Yugoslavia from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                  Casualties for Germans: 1 infantry
                  Casualties for Americans: 1 artillery
              Battle in Bryansk
                  Germans attack with 1 bomber and 2 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
                      Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Bryansk
                  Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Caucasus
                  Germans attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                  British defend with 1 infantry and 2 mech_infantrys
                      Germans roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/6 hits, 1.83 expected hits
                      Russians roll dice for 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Germans lost in Caucasus
                      1 infantry owned by the British lost in Caucasus
                      Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 0/5 hits, 1.67 expected hits
                      Russians roll dice for 2 mech_infantrys in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 4 : 3/5 hits, 1.67 expected hits
                      Russians roll dice for 2 mech_infantrys in Caucasus, round 4 : 0/2 hits, 0.67 expected hits
                      2 mech_infantrys owned by the British lost in Caucasus
                  Germans win, taking Caucasus from Russians with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 infantry
                  Casualties for British: 1 infantry and 2 mech_infantrys
              Battle in Finland
                  Germans attack with 3 artilleries and 3 infantry
                  Americans defend with 1 aaGun, 1 factory_minor and 2 infantry
                      Germans roll dice for 3 artilleries and 3 infantry in Finland, round 2 : 2/6 hits, 2.00 expected hits
                      Americans roll dice for 1 aaGun and 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
                      1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Finland
                      Germans roll dice for 3 artilleries and 3 infantry in Finland, round 3 : 2/6 hits, 2.00 expected hits
                      Americans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Finland
                  Germans win, taking Finland from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 11
                  Casualties for Americans: 1 aaGun and 2 infantry
              Battle in Karelia
                  Germans attack with 8 armour and 5 infantry
                  Americans defend with 5 mech_infantrys; Russians defend with 1 aaGun
                      Germans roll dice for 8 armour and 5 infantry in Karelia, round 2 : 9/13 hits, 4.83 expected hits
                      Russians roll dice for 1 aaGun and 5 mech_infantrys in Karelia, round 2 : 1/5 hits, 1.67 expected hits
                      1 infantry owned by the Germans lost in Karelia
                      1 aaGun owned by the Russians and 5 mech_infantrys owned by the Americans lost in Karelia
                  Germans win, taking Karelia from Russians with 8 armour and 4 infantry remaining. Battle score for attacker is 22
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 aaGun
                  Casualties for Americans: 5 mech_infantrys
              Battle in Holland Belgium
                  Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                  Americans defend with 2 infantry
                      Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits
                      Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Holland Belgium
                      1 infantry owned by the Americans lost in Holland Belgium
                      Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 3/4 hits, 1.50 expected hits
                      Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Holland Belgium
                      1 infantry owned by the Americans lost in Holland Belgium
                  Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Germans: 2 infantry
                  Casualties for Americans: 2 infantry
              Battle in Normandy Bordeaux
                  Germans attack with 2 artilleries, 2 fighters and 14 infantry
                  British defend with 4 infantry; Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                      Germans roll dice for 2 artilleries, 2 fighters and 14 infantry in Normandy Bordeaux, round 2 : 4/18 hits, 4.33 expected hits
                      Americans roll dice for 6 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.00 expected hits
                      3 infantry owned by the Germans lost in Normandy Bordeaux
                      4 infantry owned by the British lost in Normandy Bordeaux
                      Germans roll dice for 2 artilleries, 2 fighters and 11 infantry in Normandy Bordeaux, round 3 : 6/15 hits, 3.83 expected hits
                      Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Americans lost in Normandy Bordeaux
                  Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 2 fighters and 11 infantry remaining. Battle score for attacker is 9
                  Casualties for Germans: 3 infantry
                  Casualties for British: 4 infantry
                  Casualties for Americans: 2 infantry
      
          Non Combat Move - Germans
              1 infantry moved from Novgorod to Archangel
              1 aaGun and 2 infantry moved from Novgorod to Belarus
              1 armour moved from Baltic States to Belarus
              1 infantry moved from Baltic States to Belarus
              1 bomber moved from Bryansk to Western Germany
              1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
              7 armour and 6 mech_infantrys moved from Rostov to Volgograd
              1 fighter moved from Holland Belgium to Western Germany
              1 tactical_bomber moved from Holland Belgium to Western Germany
              2 fighters moved from Normandy Bordeaux to Western Germany
              1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
              1 fighter and 1 tactical_bomber moved from Yugoslavia to Western Germany
              1 artillery moved from Western Germany to France
              2 infantry moved from Western Germany to Greater Southern Germany
              1 infantry moved from Western Germany to 113 Sea Zone
              1 infantry moved from 113 Sea Zone to Norway
              1 mech_infantry moved from Romania to Western Ukraine
              1 infantry moved from Slovakia Hungary to Eastern Poland
              2 infantry moved from Western Germany to France
      
          Place Units - Germans
              3 infantry placed in Volgograd
              1 artillery and 2 infantry placed in Novgorod
              1 artillery and 2 infantry placed in France
              1 fighter and 9 infantry placed in Western Germany
              1 infantry placed in Germany
              Germans undo move 4.
              2 infantry placed in Germany
              1 fighter and 7 infantry placed in Western Germany
              Germans undo move 6.
              1 fighter placed in Norway
              7 infantry placed in Western Germany
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Western Germany: 1 fighter
              EDIT: Adding units owned by Germans to Norway: 1 fighter
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Belarus: 2 infantry
              EDIT: Adding units owned by Germans to Eastern Poland: 2 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 6
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,4,4,4,6,1
              Germans collect 51 PUs (6 lost to blockades); end with 51 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.67
      Russians regular : -2.33
      Germans regular : 4.83
      

      Dice Statistics:

      Total
              1 was rolled 764 times
              2 was rolled 808 times
              3 was rolled 836 times
              4 was rolled 832 times
              5 was rolled 819 times
              6 was rolled 898 times
          Average roll : 3.571
          Median : 4.000
          Variance : 1.924
          Standard Deviation : 1.387
          Total rolls : 4957
      
      Null / Other
              1 was rolled 85 times
              2 was rolled 92 times
              3 was rolled 109 times
              4 was rolled 98 times
              5 was rolled 95 times
              6 was rolled 106 times
          Average roll : 3.588
          Median : 4.000
          Variance : 0.681
          Standard Deviation : 0.825
          Total rolls : 585
      
      Germans Combat
              1 was rolled 194 times
              2 was rolled 200 times
              3 was rolled 209 times
              4 was rolled 198 times
              5 was rolled 205 times
              6 was rolled 226 times
          Average roll : 3.567
          Median : 4.000
          Variance : 0.529
          Standard Deviation : 0.727
          Total rolls : 1232
      
      British Combat
              1 was rolled 58 times
              2 was rolled 51 times
              3 was rolled 49 times
              4 was rolled 59 times
              5 was rolled 54 times
              6 was rolled 63 times
          Average roll : 3.566
          Median : 4.000
          Variance : 0.418
          Standard Deviation : 0.647
          Total rolls : 334
      
      Italians Combat
              1 was rolled 84 times
              2 was rolled 80 times
              3 was rolled 67 times
              4 was rolled 87 times
              5 was rolled 82 times
              6 was rolled 94 times
          Average roll : 3.577
          Median : 4.000
          Variance : 0.814
          Standard Deviation : 0.902
          Total rolls : 494
      
      Americans Combat
              1 was rolled 85 times
              2 was rolled 92 times
              3 was rolled 109 times
              4 was rolled 98 times
              5 was rolled 95 times
              6 was rolled 106 times
          Average roll : 3.588
          Median : 4.000
          Variance : 0.681
          Standard Deviation : 0.825
          Total rolls : 585
      
      Neutral_Axis Combat
              2 was rolled 1 times
              3 was rolled 1 times
              4 was rolled 2 times
          Average roll : 3.250
          Median : 3.500
          Variance : 1.111
          Standard Deviation : 1.054
          Total rolls : 4
      
      Japanese Combat
              1 was rolled 137 times
              2 was rolled 146 times
              3 was rolled 138 times
              4 was rolled 150 times
              5 was rolled 145 times
              6 was rolled 140 times
          Average roll : 3.514
          Median : 4.000
          Variance : 0.154
          Standard Deviation : 0.392
          Total rolls : 856
      
      French Combat
              1 was rolled 3 times
              2 was rolled 5 times
              3 was rolled 2 times
              4 was rolled 3 times
              5 was rolled 9 times
              6 was rolled 5 times
          Average roll : 3.926
          Median : 5.000
          Variance : 1.212
          Standard Deviation : 1.101
          Total rolls : 27
      
      ANZAC Combat
              1 was rolled 4 times
              2 was rolled 4 times
              3 was rolled 6 times
              4 was rolled 9 times
              5 was rolled 3 times
              6 was rolled 10 times
          Average roll : 3.917
          Median : 4.000
          Variance : 1.200
          Standard Deviation : 1.095
          Total rolls : 36
      
      Neutral_True Combat
              1 was rolled 2 times
              2 was rolled 2 times
              3 was rolled 2 times
              4 was rolled 2 times
              6 was rolled 3 times
          Average roll : 3.455
          Median : 3.000
          Variance : 0.483
          Standard Deviation : 0.695
          Total rolls : 11
      
      Neutral_Allies Combat
              1 was rolled 1 times
              2 was rolled 2 times
              3 was rolled 2 times
              4 was rolled 2 times
              5 was rolled 3 times
              6 was rolled 1 times
          Average roll : 3.636
          Median : 4.000
          Variance : 0.283
          Standard Deviation : 0.532
          Total rolls : 11
      
      Chinese Combat
              1 was rolled 17 times
              2 was rolled 16 times
              3 was rolled 25 times
              4 was rolled 19 times
              5 was rolled 17 times
              6 was rolled 16 times
          Average roll : 3.464
          Median : 3.000
          Variance : 0.544
          Standard Deviation : 0.738
          Total rolls : 110
      
      UK_Pacific Combat
              1 was rolled 5 times
              2 was rolled 2 times
              3 was rolled 5 times
              4 was rolled 3 times
              5 was rolled 1 times
              6 was rolled 6 times
          Average roll : 3.500
          Median : 3.000
          Variance : 0.921
          Standard Deviation : 0.959
          Total rolls : 22
      
      Russians Combat
              1 was rolled 89 times
              2 was rolled 115 times
              3 was rolled 112 times
              4 was rolled 102 times
              5 was rolled 110 times
              6 was rolled 122 times
          Average roll : 3.608
          Median : 4.000
          Variance : 1.019
          Standard Deviation : 1.009
          Total rolls : 650
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: Karl7 vs CANADA FOOLS

      TripleA Turn Summary: Italians round 20

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 20
      
          Purchase Units - Italians
              Italians buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 artillery and 1 infantry moved from Southern Italy to Northern Italy
              3 fighters moved from Western Germany to Northern Italy
              1 bomber moved from Western Germany to Turkey
      
          Combat - Italians
              Strategic bombing raid in Turkey
                      Americans roll AA dice in Turkey : 0/1 hits, 0.17 expected hits
                  Bombing raid in Turkey rolls: 4 and causes: 4 damage to unit: factory_minor
                  Bombing raid in Turkey causes 4 damage total. 
              Battle in Northern Italy
                  Italians attack with 1 artillery, 3 fighters and 1 infantry
                  Americans defend with 1 airfield, 1 factory_minor and 1 infantry
                      Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Northern Italy, round 2 : 1/5 hits, 2.17 expected hits
                      Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Northern Italy
                  Italians win, taking Northern Italy from Americans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
      
          Non Combat Move - Italians
              1 bomber moved from Turkey to Southern Italy
              3 fighters moved from Northern Italy to Southern Italy
              4 armour moved from Rostov to Volgograd
              2 fighters moved from Southern Italy to Western Germany
      
          Place Units - Italians
              3 infantry placed in Ukraine
              1 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 7
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,3,1,2,2,5
              Italians collect 9 PUs (7 lost to blockades); end with 9 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Italians regular : -1.17
      Americans AA : -0.17
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: Global 2nd edition Q+A ( AAG40.2)

      @Krieghund

      If Germany attacked and failed to take Yugo, can the UK land planes there as a “friendly” territory without landing any ground units there?

      As in, can UK attack Italian fleet and count the Yugo terr. as a potential landing space, even if no UK land units will ever make to Yugo that turn.

      Thanks!

      posted in Axis & Allies Global 1940
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Thai round 7

      TripleA Turn Summary for game: World At War

      Game History

      Round: 7
      
          Combat Move - Thai
              1 Tank moved from S.Thailand to Burma
                    Thai take Burma from British
              1 Tank moved from Burma to Yunnan
              3 Artillerys and 2 Infantrys moved from S.Thailand to N.Thailand
              1 Submarine moved from 110 Sea Zone to 111 Sea Zone
              1 Fighter moved from Java to 111 Sea Zone
              2 Tanks moved from Bangkok to N.Thailand
              2 Artillerys and 2 Infantrys moved from Java to Sumatra
              1 Transport moved from 110 Sea Zone to 105 Sea Zone
              1 Elite moved from Bangkok to 105 Sea Zone
              1 Elite and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
              1 Elite moved from 110 Sea Zone to Sumatra
              1 Infantry moved from S.Thailand to Burma
      
          Purchase Units - Thai
              Thai buy 4 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
      
          Combat - Thai
              Battle in N.Thailand
                  Thai attack with 3 Artillerys, 2 Infantrys and 2 Tanks
                  British defend with 1 ArmoredCar
                      Thai roll dice for 3 Artillerys, 2 Infantrys and 2 Tanks in N.Thailand, round 2 : 4/7 hits, 2.67 expected hits
                      British roll dice for 1 ArmoredCar in N.Thailand, round 2 : 0/1 hits, 0.17 expected hits
                      1 ArmoredCar owned by the British lost in N.Thailand
                  Thai win, taking N.Thailand from British with 3 Artillerys, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                  Casualties for British: 1 ArmoredCar
              Battle in Sumatra
                  Thai attack with 2 Artillerys, 1 Elite and 2 Infantrys
                  Anzac defend with 1 Elite; Dutch defend with 1 Bunker
                      Thai roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in Sumatra, round 2 : 2/5 hits, 1.67 expected hits
                  Units damaged: 1 Bunker owned by the Dutch
                      Dutch roll dice for 1 Bunker and 1 Elite in Sumatra, round 2 : 2/2 hits, 0.83 expected hits
                      2 Infantrys owned by the Thai lost in Sumatra
                      1 Elite owned by the Anzac lost in Sumatra
                      Thai roll dice for 2 Artillerys and 1 Elite in Sumatra, round 3 : 2/3 hits, 1.17 expected hits
                      Dutch roll dice for 1 Bunker in Sumatra, round 3 : 0/1 hits, 0.50 expected hits
                      1 Bunker owned by the Dutch lost in Sumatra
                  Thai win, taking Sumatra from Dutch with 2 Artillerys and 1 Elite remaining. Battle score for attacker is 5
                  Casualties for Thai: 2 Infantrys
                  Casualties for Anzac: 1 Elite
                  Casualties for Dutch: 1 Bunker
              Battle in 111 Sea Zone
                  Thai attack with 1 Fighter and 1 Submarine
                  Dutch defend with 1 Transport
                      Thai roll dice for 1 Submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Thai roll dice for 1 Fighter in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Dutch roll dice for 1 Transport in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Thai roll dice for 1 Submarine in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Thai roll dice for 1 Fighter in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Dutch roll dice for 1 Transport in 111 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      Thai roll dice for 1 Submarine in 111 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                      1 Transport owned by the Dutch lost in 111 Sea Zone
                  Thai win with 1 Fighter and 1 Submarine remaining. Battle score for attacker is 6
                  Casualties for Dutch: 1 Transport
      
          Non Combat Move - Thai
              1 Fighter moved from 111 Sea Zone to Java
      
          Place Units - Thai
              Turning on Edit Mode
              EDIT: Removing units owned by Thai from Bangkok: 2 Infantrys
              EDIT: Adding units owned by Thai to S.Thailand: 2 Infantrys
              EDIT: Turning off Edit Mode
              4 Infantrys, 1 Marine and 1 Tank placed in Bangkok
      
          Turn Complete - Thai
              Thai collect 19 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Thai regular : 1.83
      Dutch regular : 0.33
      British regular : -0.17
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Thai round 7

      TripleA Turn Summary for game: World At War

      Game History

      Round: 7
      
          Combat Move - Thai
              1 Tank moved from S.Thailand to Burma
                    Thai take Burma from British
              1 Tank moved from Burma to Yunnan
              3 Artillerys and 2 Infantrys moved from S.Thailand to N.Thailand
              1 Submarine moved from 110 Sea Zone to 111 Sea Zone
              1 Fighter moved from Java to 111 Sea Zone
              2 Tanks moved from Bangkok to N.Thailand
              2 Artillerys and 2 Infantrys moved from Java to Sumatra
              1 Transport moved from 110 Sea Zone to 105 Sea Zone
              1 Elite moved from Bangkok to 105 Sea Zone
              1 Elite and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
              1 Elite moved from 110 Sea Zone to Sumatra
              1 Infantry moved from S.Thailand to Burma
      
          Purchase Units - Thai
              Thai buy 4 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
      
          Combat - Thai
              Battle in N.Thailand
                  Thai attack with 3 Artillerys, 2 Infantrys and 2 Tanks
                  British defend with 1 ArmoredCar
                      Thai roll dice for 3 Artillerys, 2 Infantrys and 2 Tanks in N.Thailand, round 2 : 4/7 hits, 2.67 expected hits
                      British roll dice for 1 ArmoredCar in N.Thailand, round 2 : 0/1 hits, 0.17 expected hits
                      1 ArmoredCar owned by the British lost in N.Thailand
                  Thai win, taking N.Thailand from British with 3 Artillerys, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                  Casualties for British: 1 ArmoredCar
              Battle in Sumatra
                  Thai attack with 2 Artillerys, 1 Elite and 2 Infantrys
                  Anzac defend with 1 Elite; Dutch defend with 1 Bunker
                      Thai roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in Sumatra, round 2 : 2/5 hits, 1.67 expected hits
                  Units damaged: 1 Bunker owned by the Dutch
                      Dutch roll dice for 1 Bunker and 1 Elite in Sumatra, round 2 : 2/2 hits, 0.83 expected hits
                      2 Infantrys owned by the Thai lost in Sumatra
                      1 Elite owned by the Anzac lost in Sumatra
                      Thai roll dice for 2 Artillerys and 1 Elite in Sumatra, round 3 : 2/3 hits, 1.17 expected hits
                      Dutch roll dice for 1 Bunker in Sumatra, round 3 : 0/1 hits, 0.50 expected hits
                      1 Bunker owned by the Dutch lost in Sumatra
                  Thai win, taking Sumatra from Dutch with 2 Artillerys and 1 Elite remaining. Battle score for attacker is 5
                  Casualties for Thai: 2 Infantrys
                  Casualties for Anzac: 1 Elite
                  Casualties for Dutch: 1 Bunker
              Battle in 111 Sea Zone
                  Thai attack with 1 Fighter and 1 Submarine
                  Dutch defend with 1 Transport
                      Thai roll dice for 1 Submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Thai roll dice for 1 Fighter in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Dutch roll dice for 1 Transport in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Thai roll dice for 1 Submarine in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Thai roll dice for 1 Fighter in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Dutch roll dice for 1 Transport in 111 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      Thai roll dice for 1 Submarine in 111 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                      1 Transport owned by the Dutch lost in 111 Sea Zone
                  Thai win with 1 Fighter and 1 Submarine remaining. Battle score for attacker is 6
                  Casualties for Dutch: 1 Transport
      
          Non Combat Move - Thai
              1 Fighter moved from 111 Sea Zone to Java
      
          Place Units - Thai
              Turning on Edit Mode
              EDIT: Removing units owned by Thai from Bangkok: 2 Infantrys
              EDIT: Adding units owned by Thai to S.Thailand: 2 Infantrys
              EDIT: Turning off Edit Mode
              4 Infantrys, 1 Marine and 1 Tank placed in Bangkok
      
          Turn Complete - Thai
              Thai collect 19 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Thai regular : 1.83
      Dutch regular : 0.33
      British regular : -0.17
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

      TripleA Turn Summary: UK_Pacific round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 1 artillery, 2 destroyers, 3 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Caroline Islands to 33 Sea Zone
              1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
              1 infantry moved from 21 Sea Zone to Guam
              1 infantry moved from New South Wales to Queensland
              1 infantry moved from Normandy Bordeaux to Southern France
                    Americans take Southern France from Italians
      
          Combat - Americans
              Battle in Guam
      
          Non Combat Move - Americans
              1 armour moved from Normandy Bordeaux to 110 Sea Zone
              1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
              1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
              1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
              1 fighter moved from Iceland to United Kingdom
              1 aaGun moved from Central United States to 101 Sea Zone
              3 infantry moved from Eastern United States to 101 Sea Zone
              1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
              1 bomber moved from Caroline Islands to Queensland
              1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
              1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
              1 infantry and 1 marine moved from Western United States to 10 Sea Zone
              1 carrier, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              2 fighters moved from Western United States to Hawaiian Islands
              1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              2 transports placed in 101 Sea Zone
              4 infantry placed in Eastern United States
              2 fighters placed in Eastern United States
              2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
              1 artillery, 1 fighter and 1 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 57 PUs; end with 57 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 121 Sea Zone: 1 destroyer
              EDIT: Adding units owned by Americans to 106 Sea Zone: 1 destroyer
              EDIT: Turning off Edit Mode
              Chinese buy 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 2 infantry moved from Kansu to Suiyuyan
      
          Combat - Chinese
              Battle in Suiyuyan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Suiyuyan
                      1 infantry owned by the Japanese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Suiyuyan to Kansu
      
          Place Units - Chinese
              1 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 4 PUs
      
          Purchase Units - British
              British buy 1 airfield, 3 armour, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Persia: 2 fighters
              EDIT: Adding units owned by Americans to Eastern Persia: 2 fighters
              EDIT: Turning off Edit Mode
              1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Samara to Kazakhstan
              5 fighters moved from Russia to Kazakhstan
              1 bomber moved from Persia to Kazakhstan
      
          Combat - British
              Battle in Kazakhstan
                  British attack with 1 bomber, 6 fighters, 1 mech_infantry and 1 tactical_bomber
                  Germans defend with 1 mech_infantry
                      British roll dice for 1 bomber, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/9 hits, 4.50 expected hits
                      Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in Kazakhstan
                      1 mech_infantry owned by the Germans lost in Kazakhstan
                  British win with 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for British: 1 mech_infantry
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - British
              1 armour moved from Russia to Samara
              3 fighters moved from Kazakhstan to Russia
              1 bomber, 3 fighters and 1 tactical_bomber moved from Kazakhstan to Tambov
              4 fighters moved from 99 Sea Zone to Tambov
              1 destroyer moved from 99 Sea Zone to 81 Sea Zone
              1 infantry moved from Cyprus to 99 Sea Zone
              1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
              1 armour moved from Malta to 96 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
              1 battleship, 2 carriers, 3 cruisers and 2 destroyers moved from 99 Sea Zone to 98 Sea Zone
              1 armour and 1 infantry moved from 98 Sea Zone to Egypt
              1 mech_infantry moved from Trans-Jordan to Persia
              1 artillery moved from Iraq to Persia
              1 fighter and 1 tactical_bomber moved from India to Eastern Persia
              2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt
              1 infantry moved from Kenya to Anglo Egyptian Sudan
              1 battleship, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
              1 fighter moved from United Kingdom to Gibraltar
              1 artillery and 1 infantry moved from Quebec to Eastern United States
              1 bomber moved from Tambov to Russia
      
          Place Units - British
              1 airfield placed in Gibraltar
              1 submarine placed in 80 Sea Zone
              2 infantry placed in Persia
              3 armour placed in Egypt
      
          Turn Complete - British
              British collect 33 PUs; end with 34 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
      
          Place Units - UK_Pacific
              2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 6 PUs
              Some Units in India change ownership: 2 infantry
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 92 Sea Zone: 1 fighter
              EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Chinese regular : 0.17
      Japanese regular : 0.67
      Germans regular : 0.67
      British regular : -0.50
      

      Savegame

      posted in League
      Karl7K
      Karl7
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