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    Karl7

    @Karl7

    22 20 19 18 17 16 15 14 12

    The Booze and Blowens Cop the Lot.

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    Location Oakland CA

    Karl7 Unfollow Follow
    22 20 19 SFO 18 17 16 15 14 12

    Best posts made by Karl7

    • RE: BATTLE IN VANCOUVER! IT'S ON! Nov. 23-25. Who will survive?

      @Gargantua

      CANADA vs USA final tally

      Results:

      Friday game, 1941 Anniversary w/bid for 2 points:

      San Francisco over Victoria

      Vancouver over Seattle

      Tacoma over Valley (Canada)

      Saturday game, G40 w/bid for 4 points:

      San Francisco over Vancouver

      Seattle over Valley

      Tacoma over Victoria

      Sunday Game, 1942 2nd, except San Francisco vs Valley which was 1942 Anniversary, w/bid, for 2 points:

      San Francisco over Valley

      Vancouver over Tacoma

      Seattle over Victoria

      Tournament totals:

      San Francisco comes in at No.1 at 8 points! Yay!

      Tacoma and Seattle come in for tie for 2nd place at 6 points each.

      Vancouver comes in 3rd for 4 points.

      Victory and Valley come in last at 0 each.


      Wow, this was a marathon tournament. Everyone was up at least until 2-3am, with people just crashing in rooms and couches, rising up the next morning at 7am to eggs and bacon and then dice, with games going by 9am. I got less than 4 hours of sleep both nights, that plus the beer and chest bumping really took it out of me.

      But nonetheless, everyone I think had a good time. If there was one area of improvement, I think the moderator declared victories were unsatisfying for some. This was understandable since you’re asking someone to declare a winner based on an arbitrary stopping point in the game. Many of the games the moderators had to call were close enough that while you could still see one side was winning, there was a chance the other side could rally. I don’t like tourney rules, but maybe now I see value. Live and learn.

      Regardless, there was definitely a lot of KILL KILL KILLING! Maybe next year I will be out from under my “family contribution time” deficit that I can host this thing again! As is, no one punched a hole in the wall, or threw a chair through any windows so I am probably good getting the house again!!

      Peace!.. er, wait, WAR!

      Karl7

      posted in Events
      Karl7K
      Karl7
    • RE: League General Discussion Thread

      @gamerman01 said in League General Discussion Thread:

      Guys, I’m thinking about resigning as league moderator and scoreboard operator. I don’t want to leave you in the middle of a year so intend to finish this year out and set up playoffs and everything, but maybe somebody should come alongside me and learn some of the ropes, or maybe you guys have an idea of another direction to take all this.

      Contributing to this decision is that I did have my first manic and depressive episodes this year since 2005 (still pretty depressed - trying to get the right meds) but I wanted to get out anyway, since I haven’t found the time to play any league games myself.

      I intend to help make a smooth transition if someone else is eager to moderate and score games (maybe a team) - I’d been doing everything with no partner for years now (Although having a partner can mean more work if they have differing ideas than you)

      Please think about it - sorry - I guess this day had to come sooner or later. Thanks for understanding

      Gamer

      The giants pass on…

      I still remember the first G40 game I beat Gamerman, only then to lose 2 subsequent games to him… Highlight of my A&A game career! LOL! Gamerman and Boldfresh will always be A&A Titans in my book…

      posted in League
      Karl7K
      Karl7
    • RE: League General Discussion Thread

      @simon33

      After the holidays, I will see where I am at time-wise and perhaps jump back in.

      The last couple years I have been doing BBR, which people play via YouTube (don’t get me started) and in person.

      BBR is wild, more like poker than chess. But you all would be proud, me and Gargantua when to a bunch tourneys in Atlanta and St. Louis and stomped nerds into dust.

      Anyway, thinking of getting back to something more cerebral/serious.

      posted in League
      Karl7K
      Karl7
    • RE: League General Discussion Thread

      @Karl7

      Back in 2012, we still used battlemap!!!

      Oh man… the memories of trying to move 40+ mega stack and having the program freeze!

      Yikes!

      posted in League
      Karl7K
      Karl7
    • RE: BATTLE IN VANCOUVER! IT'S ON! Nov. 23-25. Who will survive?

      1_1543103080432_7256F256-B19A-47B6-A44A-3648251E39CF.jpeg 0_1543103080431_A961BBFC-121F-43FB-B904-3F223547438F.jpeg

      NERDS

      posted in Events
      Karl7K
      Karl7
    • RE: League General Discussion Thread

      @simon33 said in League General Discussion Thread:

      For anyone who is interested, league games played per year are:
      2013 - 581
      2014 - 520
      2015 - 462
      2016 - 648
      2017 - 404
      2018 - 451
      2019 - 367
      2020 - 365
      2021 - 339
      2022 - 218+

      Seems like when Balanced Mod came out in 2016 there was a big rush. I can’t really explain why the games played dropped off so much this year. Some big players have left the league, had enough of A&A?

      I personally got a bit grumpy about the Paris liberation disincentive, and worse (IMO) the incentive to leave Normandy French. Although I am not sure if others got so irritated by this other than Gargantua.

      Game length definitely a factor. 20 rounds for BM3 is pretty standard. Also level play has gone up. Casual fast and loose won’t cut it anymore.

      posted in League
      Karl7K
      Karl7
    • RE: BATTLE IN VANCOUVER! IT'S ON! Nov. 23-25. Who will survive?

      @Karl7 ![0_1548_1543295807515_46FE09FC-0FF1-4B27-9035-BF4D01F31CFB.jpeg 7_1543295807515_7CDC7DC2-7350-45A4-A4E7-91FAD9E730F1.jpeg 6_1543295807514_1232801D-51BB-47B3-8957-F1D67F769363.jpeg 5_1543295807514_695DB134-925F-449F-A40A-689860BD9F01.jpeg 4_1543295807514_0EEE25F2-CDF0-4C8E-9862-A0775ADC0E54.jpeg 3_1543295807514_A75D5BE2-BC32-4DF0-9938-BBC10435F9BC.jpeg 2_1543295807514_FD567238-197F-460D-B6EF-2D9A423A95F1.jpeg 1_1543295807514_7EB907DA-50E1-4369-950B-A33911D30F7D.jpeg 3295807513_C76B2155-4D12-4E9B-B5D7-194F8E05B75E.jpeg](Uploading 0%)

      posted in Events
      Karl7K
      Karl7
    • RE: BATTLE IN VANCOUVER! IT'S ON! Nov. 23-25. Who will survive?

      Some random photos above. The one of us toasting was after the final game, which was a split decision for Vancouver. I voted for Tacoma but Juan and Joel were for Vancouver. Joel did not participate in the battle. That was a tight game.

      posted in Events
      Karl7K
      Karl7
    • RE: Post League Game Results Here

      @gamerman01 said in Post League Game Results Here:

      Yes, I am back though have yet to do a combat move or throw any dice. AeV asked me for a game and has patiently waited. I hope it’s like riding a bike

      It is

      posted in League
      Karl7K
      Karl7
    • RE: BATTLE IN VANCOUVER! IT'S ON! Nov. 23-25. Who will survive?

      @djensen )2_1543089025810_ABF848F7-5963-4C8B-924B-E3FE6FFA3C76.jpeg 1_1543089025809_F74AEF94-8794-4FE8-8878-0696A75DBFBF.jpeg 0_1543089025809_F9D38410-7C30-4F85-92DA-A772C9A1FD3D.jpeg

      posted in Events
      Karl7K
      Karl7

    Latest posts made by Karl7

    • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

      @simon33

      sorry, thinking on this one

      posted in League
      Karl7K
      Karl7
    • RE: World at War game 23

      @Elrood

      LOL, should’ve read:

      DIDN’T DO ANYTHING

      but I am illiterate

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      @Karl7

      why is there so much hate for Japan?

      WE DID DO ANYTHING

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      @Elrood Battle in Chita
      Russians attack with 4 Artillerys, 1 Fighter, 52 Infantrys, 10 Mot.Infs and 2 Tanks
      Hisaichi defend with 4 Artillerys, 2 Bunkers, 1 Factory, 35 Infantrys and 7 Tanks
      Russians roll dice for 4 Artillerys, 1 Fighter, 52 Infantrys, 10 Mot.Infs and 2 Tanks in Chita, round 2 : 11/69 hits, 13,67 expected hits
      Units damaged: 2 Bunkers owned by the Hisaichi
      Hisaichi roll dice for 4 Artillerys, 2 Bunkers, 35 Infantrys and 7 Tanks in Chita, round 2 : 17/48 hits, 17,50 expected hits
      17 Infantrys owned by the Russians lost in Chita
      9 Infantrys owned by the Hisaichi lost in Chita
      Russians roll dice for 4 Artillerys, 1 Fighter, 35 Infantrys, 10 Mot.Infs and 2 Tanks in Chita, round 3 : 5/52 hits, 10,83 expected hits
      Hisaichi roll dice for 4 Artillerys, 2 Bunkers, 26 Infantrys and 7 Tanks in Chita, round 3 : 13/39 hits, 14,50 expected hits
      13 Infantrys owned by the Russians lost in Chita
      5 Infantrys owned by the Hisaichi lost in Chita
      Russians roll dice for 4 Artillerys, 1 Fighter, 22 Infantrys, 10 Mot.Infs and 2 Tanks in Chita, round 4 : 8/39 hits, 8,67 expected hits
      Hisaichi roll dice for 4 Artillerys, 2 Bunkers, 21 Infantrys and 7 Tanks in Chita, round 4 : 14/34 hits, 12,83 expected hits
      14 Infantrys owned by the Russians lost in Chita
      8 Infantrys owned by the Hisaichi lost in Chita
      Russians roll dice for 4 Artillerys, 1 Fighter, 8 Infantrys, 10 Mot.Infs and 2 Tanks in Chita, round 5 : 4/25 hits, 6,33 expected hits
      Hisaichi roll dice for 4 Artillerys, 2 Bunkers, 13 Infantrys and 7 Tanks in Chita, round 5 : 11/26 hits, 10,17 expected hits
      8 Infantrys owned by the Russians and 3 Artillerys owned by the Russians lost in Chita
      4 Infantrys owned by the Hisaichi lost in Chita
      1 Fighter owned by the Russians retreated
      1 Artillery owned by the Russians, 10 Mot.Infs owned by the Russians and 2 Tanks owned by the Russians retreated to N.Buryat Mongolia
      Hisaichi win with 4 Artillerys, 2 Bunkers, 9 Infantrys and 7 Tanks remaining. Battle score for attacker is -64
      Casualties for Russians: 3 Artillerys and 52 Infantrys
      Casualties for Hisaichi: 26 Infantrys

      posted in Team Games
      Karl7K
      Karl7
    • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

      TripleA Turn Summary: Russians round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 11
      
          Purchase Units - Russians
              Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Russians
              1 armour moved from Russia to Tambov
                    Russians take Tambov from Germans
              1 armour moved from Tambov to Russia
              1 armour moved from Russia to Smolensk
                    Russians take Smolensk from Germans
              1 armour moved from Smolensk to Russia
              1 mech_infantry moved from Russia to Archangel
                    Russians take Archangel from Germans
              1 infantry moved from Buyant-Uhaa to Jehol
                    Chinese take Jehol from Japanese
              1 infantry moved from Buyant-Uhaa to Manchuria
                    Chinese take Manchuria from Japanese
      
          Combat - Russians
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              1 infantry moved from Ulaanbaatar to Yakut S.S.R.
              1 infantry moved from Dzavhan to Yakut S.S.R.
              2 infantry moved from Olgiy to Kansu
              1 armour and 5 mech_infantrys moved from Novosibirsk to Urals
      
          Place Units - Russians
              1 artillery and 5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 14 PUs; end with 14 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Thai round 11

      TripleA Turn Summary for game: World At War

      Game History

      Round: 11
      
          Purchase Units - Thai
              Thai buy 1 Factory and 4 Infantrys; Remaining resources: 0 PUs; 
      
          Non Combat Move - Thai
              1 Fighter, 1 Infantry and 2 Tanks moved from N.Thailand to Yunnan
              1 Infantry moved from Burma to Yunnan
              1 Infantry moved from S.Thailand to Burma
              3 Infantrys and 1 Marine moved from S.Thailand to N.Thailand
              1 Elite and 1 Infantry moved from Bangkok to 105 Sea Zone
              1 Elite, 1 Infantry and 1 Transport moved from 105 Sea Zone to 92 Sea Zone
              1 Elite and 1 Infantry moved from 92 Sea Zone to N.French Indochina
              2 Tanks moved from Bangkok to N.Thailand
              2 Infantrys moved from Bangkok to S.Thailand
              1 Destroyer moved from 111 Sea Zone to 93 Sea Zone
              1 Submarine moved from 111 Sea Zone to 85 Sea Zone
      
          Place Units - Thai
              1 Factory placed in Yunnan
              4 Infantrys placed in Bangkok
      
          Turn Complete - Thai
              Thai collect 23 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Hisaichi round 11

      TripleA Turn Summary for game: World At War

      Game History

      Round: 11
      
          Combat Move - Hisaichi
              1 unit repaired.
              1 Infantry moved from E.Qinghai to Gobi Altai
              2 Adv.Fighters moved from Hupeh to Gobi Altai
              1 Tank moved from Hupeh to Ningsia
              1 Tank moved from Hupeh to Ningsia
              1 ArmoredCar moved from Suiyuan to Ningsia
      
          Purchase Units - Hisaichi
              Hisaichi buy 4 ArmoredCars, 2 Artillerys, 2 Bunkers, 12 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
      
          Combat - Hisaichi
              Battle in Ningsia
                  Hisaichi attack with 1 ArmoredCar and 2 Tanks
                  Chinese defend with 1 Factory and 1 Infantry
                      Hisaichi roll dice for 1 ArmoredCar and 2 Tanks in Ningsia, round 2 : 1/3 hits, 1.33 expected hits
                      Chinese roll dice for 1 Infantry in Ningsia, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Ningsia
                  Hisaichi win, taking Ningsia from Chinese with 1 ArmoredCar and 2 Tanks remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
              Battle in Gobi Altai
                  Hisaichi attack with 2 Adv.Fighters and 1 Infantry
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 2 Adv.Fighters and 1 Infantry in Gobi Altai, round 2 : 2/3 hits, 1.17 expected hits
                      Chinese roll dice for 1 Infantry in Gobi Altai, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Gobi Altai
                  Hisaichi win, taking Gobi Altai from Chinese with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
      
          Non Combat Move - Hisaichi
              2 Adv.Fighters moved from Gobi Altai to E.Qinghai
              1 ArmoredCar and 1 Tank moved from Suiyuan to E.Qinghai
              3 Tanks moved from Szechwan to E.Qinghai
              14 Infantrys moved from N.French Indochina to Yunnan
              5 Tanks moved from Szechwan to Yunnan
              1 Tank moved from Szechwan to Yunnan
              1 ArmoredCar moved from Szechwan to E.Qinghai
              1 Artillery and 2 Infantrys moved from Hupeh to Szechwan
              1 Tank moved from Hupeh to Szechwan
              3 Tanks moved from Shantung to Shensi
              1 Infantry moved from Shanghai to Hunan
              1 ArmoredCar moved from Hong Kong to Hunan
              3 Artillerys and 2 Infantrys moved from Hong Kong to 92 Sea Zone
              3 Artillerys and 2 Infantrys moved from 92 Sea Zone to N.French Indochina
              1 Battleship and 1 Submarine moved from 111 Sea Zone to 85 Sea Zone
              1 Destroyer moved from 111 Sea Zone to 93 Sea Zone
              1 B.Carrier and 1 Fighter moved from 65 Sea Zone to 111 Sea Zone
              1 Infantry moved from Changchun to 84 Sea Zone
              1 Infantry and 1 T.Boat moved from 84 Sea Zone to 75 Sea Zone
              1 Infantry moved from 75 Sea Zone to Khabarovsk
              1 Infantry moved from Chita to Heilungchiang
              1 Tank moved from Peking to Chita
              1 ArmoredCar moved from Peking to Suiyuan
              4 Transports moved from 92 Sea Zone to 85 Sea Zone
              1 Destroyer moved from 93 Sea Zone to 85 Sea Zone
      
          Place Units - Hisaichi
              1 Bunker placed in Chita
              1 Bunker placed in E.Qinghai
              3 Infantrys placed in Chita
              3 Tanks placed in Hupeh
              2 ArmoredCars and 1 Tank placed in Peking
              2 Artillerys and 4 Infantrys placed in Hong Kong
              2 ArmoredCars placed in Shantung
              5 Infantrys placed in Changchun
      
          Turn Complete - Hisaichi
              Hisaichi collect 77 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Hisaichi regular : 0.50
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Hisaichi round 11

      TripleA Turn Summary for game: World At War

      Game History

      Round: 11
      
          Combat Move - Hisaichi
              1 unit repaired.
              1 Infantry moved from E.Qinghai to Gobi Altai
              2 Adv.Fighters moved from Hupeh to Gobi Altai
              1 Tank moved from Hupeh to Ningsia
              1 Tank moved from Hupeh to Ningsia
              1 ArmoredCar moved from Suiyuan to Ningsia
      
          Purchase Units - Hisaichi
              Hisaichi buy 4 ArmoredCars, 2 Artillerys, 2 Bunkers, 12 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
      
          Combat - Hisaichi
              Battle in Ningsia
                  Hisaichi attack with 1 ArmoredCar and 2 Tanks
                  Chinese defend with 1 Factory and 1 Infantry
                      Hisaichi roll dice for 1 ArmoredCar and 2 Tanks in Ningsia, round 2 : 1/3 hits, 1.33 expected hits
                      Chinese roll dice for 1 Infantry in Ningsia, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Ningsia
                  Hisaichi win, taking Ningsia from Chinese with 1 ArmoredCar and 2 Tanks remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
              Battle in Gobi Altai
                  Hisaichi attack with 2 Adv.Fighters and 1 Infantry
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 2 Adv.Fighters and 1 Infantry in Gobi Altai, round 2 : 2/3 hits, 1.17 expected hits
                      Chinese roll dice for 1 Infantry in Gobi Altai, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Gobi Altai
                  Hisaichi win, taking Gobi Altai from Chinese with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
      
          Non Combat Move - Hisaichi
              2 Adv.Fighters moved from Gobi Altai to E.Qinghai
              1 ArmoredCar and 1 Tank moved from Suiyuan to E.Qinghai
              3 Tanks moved from Szechwan to E.Qinghai
              14 Infantrys moved from N.French Indochina to Yunnan
              5 Tanks moved from Szechwan to Yunnan
              1 Tank moved from Szechwan to Yunnan
              1 ArmoredCar moved from Szechwan to E.Qinghai
              1 Artillery and 2 Infantrys moved from Hupeh to Szechwan
              1 Tank moved from Hupeh to Szechwan
              3 Tanks moved from Shantung to Shensi
              1 ArmoredCar and 1 Tank moved from Peking to Suiyuan
              1 Infantry moved from Shanghai to Hunan
              1 ArmoredCar moved from Hong Kong to Hunan
              3 Artillerys and 2 Infantrys moved from Hong Kong to 92 Sea Zone
              3 Artillerys and 2 Infantrys moved from 92 Sea Zone to N.French Indochina
              1 T.Boat moved from 84 Sea Zone to 85 Sea Zone
              1 Battleship and 1 Submarine moved from 111 Sea Zone to 85 Sea Zone
              1 Destroyer moved from 111 Sea Zone to 93 Sea Zone
              1 B.Carrier and 1 Fighter moved from 65 Sea Zone to 111 Sea Zone
      
          Place Units - Hisaichi
              1 Bunker placed in E.Qinghai
              1 Bunker placed in Changchun
              Hisaichi undo move 2.
              1 Bunker and 3 Infantrys placed in Chita
              Turning on Edit Mode
              EDIT: Removing units owned by Hisaichi from 92 Sea Zone: 4 Transports
              EDIT: Adding units owned by Hisaichi to 85 Sea Zone: 4 Transports
              EDIT: Turning off Edit Mode
              3 Tanks placed in Hupeh
              2 ArmoredCars and 1 Tank placed in Shantung
              Hisaichi undo move 4.
              2 ArmoredCars and 1 Tank placed in Peking
              2 Artillerys and 4 Infantrys placed in Hong Kong
              5 Infantrys placed in Changchun
              2 ArmoredCars placed in Shantung
      
          Turn Complete - Hisaichi
              Hisaichi collect 77 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Hisaichi regular : 0.50
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Hisaichi round 11

      TripleA Turn Summary for game: World At War

      Game History

      Round: 11
      
          Combat Move - Hisaichi
              1 unit repaired.
              1 Infantry moved from E.Qinghai to Gobi Altai
              2 Adv.Fighters moved from Hupeh to Gobi Altai
              1 Tank moved from Hupeh to Ningsia
              1 Tank moved from Hupeh to Ningsia
              1 ArmoredCar moved from Suiyuan to Ningsia
      
          Purchase Units - Hisaichi
              Hisaichi buy 4 ArmoredCars, 2 Artillerys, 2 Bunkers, 12 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
      
          Combat - Hisaichi
              Battle in Ningsia
                  Hisaichi attack with 1 ArmoredCar and 2 Tanks
                  Chinese defend with 1 Factory and 1 Infantry
                      Hisaichi roll dice for 1 ArmoredCar and 2 Tanks in Ningsia, round 2 : 1/3 hits, 1.33 expected hits
                      Chinese roll dice for 1 Infantry in Ningsia, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Ningsia
                  Hisaichi win, taking Ningsia from Chinese with 1 ArmoredCar and 2 Tanks remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
              Battle in Gobi Altai
                  Hisaichi attack with 2 Adv.Fighters and 1 Infantry
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 2 Adv.Fighters and 1 Infantry in Gobi Altai, round 2 : 2/3 hits, 1.17 expected hits
                      Chinese roll dice for 1 Infantry in Gobi Altai, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Gobi Altai
                  Hisaichi win, taking Gobi Altai from Chinese with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
      
          Non Combat Move - Hisaichi
              2 Adv.Fighters moved from Gobi Altai to E.Qinghai
              1 ArmoredCar and 1 Tank moved from Suiyuan to E.Qinghai
              3 Tanks moved from Szechwan to E.Qinghai
              14 Infantrys moved from N.French Indochina to Yunnan
              5 Tanks moved from Szechwan to Yunnan
              1 Tank moved from Szechwan to Yunnan
              1 ArmoredCar moved from Szechwan to E.Qinghai
              1 Artillery and 2 Infantrys moved from Hupeh to Szechwan
              1 Tank moved from Hupeh to Szechwan
              3 Tanks moved from Shantung to Shensi
              1 ArmoredCar and 1 Tank moved from Peking to Suiyuan
              1 Infantry moved from Shanghai to Hunan
              1 ArmoredCar moved from Hong Kong to Hunan
              3 Artillerys and 2 Infantrys moved from Hong Kong to 92 Sea Zone
              3 Artillerys and 2 Infantrys moved from 92 Sea Zone to N.French Indochina
              1 T.Boat moved from 84 Sea Zone to 85 Sea Zone
              1 Battleship and 1 Submarine moved from 111 Sea Zone to 85 Sea Zone
              1 Destroyer moved from 111 Sea Zone to 93 Sea Zone
              1 B.Carrier and 1 Fighter moved from 65 Sea Zone to 111 Sea Zone
      
          Place Units - Hisaichi
              1 Bunker placed in E.Qinghai
              1 Bunker placed in Changchun
              Hisaichi undo move 2.
              1 Bunker and 3 Infantrys placed in Chita
              Turning on Edit Mode
              EDIT: Removing units owned by Hisaichi from 92 Sea Zone: 4 Transports
              EDIT: Adding units owned by Hisaichi to 85 Sea Zone: 4 Transports
              EDIT: Turning off Edit Mode
              3 Tanks placed in Hupeh
              2 ArmoredCars and 1 Tank placed in Shantung
              Hisaichi undo move 4.
              2 ArmoredCars and 1 Tank placed in Peking
              2 Artillerys and 4 Infantrys placed in Hong Kong
              5 Infantrys placed in Changchun
              2 ArmoredCars placed in Shantung
      
          Turn Complete - Hisaichi
              Hisaichi collect 77 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Hisaichi regular : 0.50
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      @Karl7

      Is USA spending anything against Germany?

      THey are bringing the heat against peaceful Japan

      posted in Team Games
      Karl7K
      Karl7