• RE: L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Bulgaria to Greece
            1 armour moved from Bulgaria to Greece
            2 armour moved from Yugoslavia to Greece
            2 tactical_bombers moved from Western Germany to Greece
            1 fighter and 1 tactical_bomber moved from Western Germany to 92 Sea Zone
            2 bombers moved from Western Germany to 92 Sea Zone
            1 tactical_bomber moved from Western Germany to Greece
            1 infantry moved from Bulgaria to Greece
            2 infantry moved from France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            1 artillery and 1 infantry moved from France to Holland Belgium
            1 artillery moved from France to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            2 fighters moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Greece
                Germans attack with 3 armour, 4 infantry and 3 tactical_bombers
                Neutral_Allies defend with 4 infantry
                    Germans roll dice for 3 armour, 4 infantry and 3 tactical_bombers in Greece, round 2 : 5/10 hits, 4.17 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                    4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
                Germans win, taking Greece from Neutral_Allies with 3 armour, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits, 2.00 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for French: 1 artillery
            Battle in Holland Belgium
                Germans attack with 2 artilleries, 2 fighters and 1 infantry
                French defend with 1 infantry
                    Germans roll dice for 2 artilleries, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/5 hits, 2.00 expected hits
                    French roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Holland Belgium
                Germans win, taking Holland Belgium from French with 2 artilleries and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for French: 1 infantry
            Battle in 92 Sea Zone
                Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
                French defend with 1 destroyer
                    Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/4 hits, 2.50 expected hits
                    French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 92 Sea Zone
                Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
            1 aaGun moved from France to Normandy Bordeaux
            1 aaGun moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to 113 Sea Zone
            1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 aaGun and 1 infantry moved from Norway to Finland
            1 infantry moved from 112 Sea Zone to Norway
            1 battleship and 1 cruiser moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            2 artilleries and 6 infantry moved from Yugoslavia to Romania
            1 infantry moved from Slovakia Hungary to Poland
            3 aaGuns, 3 artilleries and 13 infantry moved from Slovakia Hungary to Romania
            1 armour and 1 mech_infantry moved from Germany to Poland
            5 mech_infantrys moved from Germany to Romania
            1 armour and 1 mech_infantry moved from France to Yugoslavia
            1 armour moved from France to Yugoslavia
            1 mech_infantry moved from France to Yugoslavia
            4 armour and 2 mech_infantrys moved from France to Germany
            1 fighter moved from Normandy Bordeaux to Southern Italy
            1 bomber moved from 92 Sea Zone to Southern Italy
            1 bomber moved from 92 Sea Zone to Gibraltar
            2 fighters moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            3 tactical_bombers moved from Greece to Southern Italy
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
            EDIT: Adding units owned by Germans to Western Germany: 1 fighter
            EDIT: Turning off Edit Mode
            10 mech_infantrys placed in Germany
            1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.67
    French : 0.00
    Neutral_Allies : -0.33
    

    Savegame

    posted in League
  • RE: L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3

    I’m starting to think that actually, a sub cannot retreat if there are only defenseless transports. that it has to finish them off (much like one cannot retreat from a land battle if there are only aa guns left). however, for this, it’s best to ask gamerman if you really need to know.

    posted in League
  • RE: L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3

    @Amon-Sul said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:

    I ve removed ur german fig, and presserved ur italian ones. If u want to change it, change it.

    I am not sure, but i think when my sub was left alone against ur figs, that i had the option to retreat?

    is this true, or the triple a is wrong there?

    if so i ll retreat to cyprus sz

    no, you can’t retreat if you kill the transport, as by doing so, you “conquered” the sea zone, even though you lost the overall battle. however, I believe you could have opted out of taking the transport and retreated instead.

    posted in League
  • RE: L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            2 artilleries and 2 infantry moved from Northern Italy to Southern France
            1 armour moved from Northern Italy to Southern France
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 bomber moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Ethiopia to British Somaliland
                  Italians take British Somaliland from British
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
    
        Combat - Italians
            Battle in Gibraltar
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                British defend with 1 submarine
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 97 Sea Zone
                Italians win, taking Gibraltar from British, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Tunisia
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/4 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 1/4 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
                Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
            Battle in Southern France
                Italians attack with 1 armour, 2 artilleries and 2 infantry
                British defend with 1 aaGun and 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 1/5 hits, 1.83 expected hits
                    French roll dice for 1 aaGun, 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Southern France
                    Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 3 : 1/5 hits, 1.83 expected hits
                    French roll dice for 1 aaGun, 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Southern France, round 4 : 0/4 hits, 1.50 expected hits
                    French roll dice for 1 aaGun and 1 artillery in Southern France, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 armour and 2 artilleries in Southern France, round 5 : 2/3 hits, 1.17 expected hits
                    French roll dice for 1 aaGun and 1 artillery in Southern France, round 5 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the British and 1 artillery owned by the French lost in Southern France
                Italians win, taking Southern France from French with 1 armour and 2 artilleries remaining. Battle score for attacker is 9
                Casualties for British: 1 aaGun and 1 infantry
                Casualties for Italians: 2 infantry
                Casualties for French: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
            2 fighters moved from 97 Sea Zone to Southern Italy
            1 bomber moved from 97 Sea Zone to Southern Italy
            2 infantry moved from Albania to Bulgaria
            1 armour moved from Albania to Slovakia Hungary
            1 aaGun moved from Northern Italy to Southern France
            2 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            1 aaGun moved from Northern Italy to Southern France
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
            Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : -4.83
    British : -0.17
    French : 0.00
    

    Savegame

    posted in League
  • RE: Polls

    Correct, I haven’t installed the plugin.

    posted in Website/Forum Discussion
  • RE: CWO you OK ?

    @CWO-Marc very happy to hear that you are well. We have missed you. Hope to see you back here properly very soon.

    posted in General Discussion
  • RE: Pejon 88 (X) vs. Karl7 (Allies +6), BM3

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 artillery moved from 63 Sea Zone to New Zealand
            1 fighter moved from Queensland to New Zealand
            1 infantry moved from New South Wales to Queensland
            1 cruiser moved from 54 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 fighter placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Sumatra: 1 fighter
            EDIT: Adding units owned by ANZAC to India: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
            1 destroyer moved from 58 Sea Zone to 79 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 artillery moved from Normandy Bordeaux to France
                  French take France from Germans
            1 fighter moved from Iceland to United Kingdom
    
        Combat - French
            Trigger French 1 Liberation By French: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By French: French has 4 infantry placed in France
            Trigger French Liberation France Liberated Southern France 2 activates a trigger called: Trigger French Liberation France Liberated Southern France 3
            Trigger French Liberation France Liberated Algeria 2 activates a trigger called: Trigger French Liberation France Liberated Algeria 3
            Trigger French Liberation France Liberated Tunisia 2 activates a trigger called: Trigger French Liberation France Liberated Tunisia 3
            Trigger French Liberation France Liberated French Guiana 2 activates a trigger called: Trigger French Liberation France Liberated French Guiana 3
            Trigger French Liberation France Liberated French Indo China 2 activates a trigger called: Trigger French Liberation France Liberated French Indo China 3
            Trigger French Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger French Liberation France Liberated French Madagascar 3
            Trigger French Liberation France Liberated Morocco 2 activates a trigger called: Trigger French Liberation France Liberated Morocco 3
            Trigger French Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger French Liberation France Liberated French Central Africa 3
            Trigger French Liberation France Liberated French West Africa 2 activates a trigger called: Trigger French Liberation France Liberated French West Africa 3
            Trigger French Liberation France Liberated Syria 2 activates a trigger called: Trigger French Liberation France Liberated Syria 3
    
        Non Combat Move - French
    
        Turn Complete - French
            French collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: axis-dominion vs giallo (allies+18) bm3

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
    
        Combat - Germans
    
        Non Combat Move - Germans
            3 infantry moved from Novgorod to Belarus
            2 infantry moved from Baltic States to Belarus
            1 infantry moved from Poland to Eastern Poland
            3 mech_infantrys moved from Poland to Belarus
            1 armour and 1 mech_infantry moved from Germany to Baltic States
            1 mech_infantry moved from Western Germany to Poland
            1 artillery moved from Western Germany to 113 Sea Zone
            1 marine moved from Western Germany to 113 Sea Zone
            1 artillery and 2 transports moved from 113 Sea Zone to 115 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 1 marine moved from 113 Sea Zone to 115 Sea Zone
            1 aaGun and 2 infantry moved from Vyborg to 115 Sea Zone
            1 marine moved from 115 Sea Zone to Baltic States
            1 artillery moved from 115 Sea Zone to Baltic States
            1 aaGun moved from 115 Sea Zone to Baltic States
            2 infantry moved from 115 Sea Zone to Baltic States
            2 mech_infantrys moved from Greece to Romania
            1 infantry moved from Eastern Poland to Bessarabia
            2 aaGuns, 3 armour, 10 artilleries, 36 infantry and 10 mech_infantrys moved from Eastern Poland to Belarus
            2 bombers moved from Southern France to Western Germany
            3 carriers, 5 fighters and 1 tactical_bomber moved from 93 Sea Zone to 97 Sea Zone
            1 aaGun, 2 artilleries and 7 infantry moved from Southern France to France
            2 tactical_bombers moved from Egypt to Southern Italy
            3 mech_infantrys moved from Southern Italy to Yugoslavia
    
        Place Units - Germans
            3 infantry placed in Novgorod
            1 armour and 9 mech_infantrys placed in Germany
            1 artillery and 3 infantry placed in Western Germany
            1 mech_infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Yugoslavia: 1 mech_infantry
            EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: oysteilo (X) vs. farmboy (A+9) BM3

    @farmboy valid points. I think the navy build was an error.

    posted in League
  • RE: G40BML 2020 Oysteilo Allies +8 vs Karl7 Axis, this will not end well!

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer, 2 factory_minors, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Yunnan to Burma
            2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
            2 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Szechwan to Sikang
            1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
            1 bomber moved from Kwangsi to Chahar
            1 bomber moved from Kwangsi to Sikang
            1 tactical_bomber moved from Kwangsi to Chahar
            1 tactical_bomber moved from Kwangsi to Chahar
            1 submarine moved from 39 Sea Zone to 75 Sea Zone
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 destroyer moved from 42 Sea Zone to 44 Sea Zone
            2 fighters moved from 42 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 fighters moved from 42 Sea Zone to Dutch New Guinea
            2 battleships and 1 cruiser moved from 42 Sea Zone to 45 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            2 fighters moved from 37 Sea Zone to 44 Sea Zone
    
        Combat - Japanese
            Battle in Guam
            Battle in Chahar
                Japanese attack with 1 bomber, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Chahar, round 2 : 4/5 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Guam from Americans with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Hopei
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Dutch New Guinea
                Japanese attack with 2 fighters and 2 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 battleships in Dutch New Guinea, round 2 : 2/2 hits, 1.33 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in Burma
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Sikang
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Kiangsu to Anhwe
            2 mech_infantrys moved from Kiangsu to Hunan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kweichow to Szechwan
            2 tactical_bombers moved from Chahar to Anhwe
            1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
            1 bomber moved from Chahar to Kwangsi
            1 bomber moved from Sikang to Kwangsi
            1 mech_infantry moved from French Indo China to Yunnan
            1 armour and 1 infantry moved from Shan State to Yunnan
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 transport moved from 37 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 transport moved from 41 Sea Zone to 36 Sea Zone
            2 carriers and 1 destroyer moved from 42 Sea Zone to 45 Sea Zone
            2 fighters moved from Dutch New Guinea to 45 Sea Zone
            2 fighters moved from 55 Sea Zone to 45 Sea Zone
            1 carrier moved from 37 Sea Zone to 21 Sea Zone
            1 marine moved from Philippines to 35 Sea Zone
            1 cruiser, 1 destroyer and 1 marine moved from 35 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Guam
            1 carrier moved from 35 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
            2 fighters moved from 44 Sea Zone to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Jehol
            2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
            2 artilleries moved from Kwangtung to Kwangsi
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            1 factory_minor placed in Kwangtung
            2 armour and 1 mech_infantry placed in Kiangsu
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.17
    Chinese : 0.67
    UK_Pacific : -0.67
    Japanese : 5.00
    

    Savegame

    posted in League