Patron 2018 - Gold
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RE: L25 PtV Playoff - 2024 rd1. Adam v 666 (axis +12)
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Italians Italians buy 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Eastern Poland to Bessarabia Italians take Bessarabia from Russians 1 transport moved from 100 Sea Zone to 101 Sea Zone 1 infantry moved from Greece to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Crete 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 bomber moved from Southern Italy to Egypt 1 fighter moved from Southern Italy to Egypt Combat - Italians Battle in Crete Battle in Egypt Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Egypt, round 2 : 1/9 hits, 3.00 expected hits British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Egypt Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Egypt, round 3 : 4/9 hits, 3.00 expected hits British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Egypt 1 infantry owned by the ANZAC lost in Egypt Italians win, taking Crete from Neutral_Allies, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Alexandria to Egypt 1 artillery moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 transport moved from 100 Sea Zone to 98 Sea Zone 1 infantry moved from Libya to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Algeria Italians take Algeria from Neutral_Axis 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 aaGun, 2 artilleries and 2 infantry moved from Yugoslavia to Romania 1 armour moved from Greece to Romania 1 submarine moved from 100 Sea Zone to 97 Sea Zone 1 fighter moved from Egypt to Alexandria 1 bomber moved from Egypt to Greece 1 destroyer moved from 100 Sea Zone to 97 Sea Zone Place Units - Italians 2 mech_infantrys placed in Northern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 British regular : 0.00
Territory Summary for Italians :
Romania : 1 aaGun, 1 armour, 2 artilleries and 2 infantry Eastern Poland : 1 flag Bessarabia : 1 flag, 1 armour Alexandria : 1 flag, 1 fighter Trans-Jordan : 1 flag Egypt : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry Northern Italy : 1 factory_major and 2 mech_infantrys Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry Tunisia : 1 flag, 1 artillery and 1 infantry Algeria : 1 flag, 2 infantry 100 Sea Zone : 1 battleship, 2 cruisers and 1 transport 97 Sea Zone : 1 destroyer, 1 submarine and 1 transport Greece : 1 flag, 1 bomber Crete : 1 flag, 1 infantry 96 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 42 / 55 Russians : 42 / 44 Japanese : 37 / 42 Americans : 53 / 53 Chinese : 11 / 12 British : 27 / 33 UK_Pacific : 20 / 19 Italians : 18 / 33 ANZAC : 13 / 17 French : 1 / 0 Dutch : 2 / 0 Mongolians : 0 / 0 Neutral_Axis : 9 / 0 Neutral_Allies : 3 / 0 Neutral_True : 20 / 0
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RE: NML 1914 team game 16
TripleA Turn Summary: Russia round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 2 Research Technology - Russia Russia spend 5 on tech rolls Russia roll 2,3,2 and gets 0 hits Combat Move - Russia 1 conscript, 2 field_guns and 2 infantry moved from Finland to Sweden 1 conscript moved from Odessa to Bessarabia Russia take Bessarabia from Austria 2 cavalrys, 1 conscript, 3 field_guns and 2 infantry moved from Caucasus to Georgia Purchase Units - Russia Russia buy 2 cavalrys, 5 conscripts, 9 heavy_guns, 3 infantry and 6 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - Russia Battle in Sweden Russia attack with 1 conscript, 2 field_guns and 2 infantry Neutral defend with 2 infantry Russia roll dice for 1 conscript, 2 field_guns and 2 infantry in Sweden, round 2 : 1/4 hits, 1.33 expected hits Neutral roll dice for 2 infantry in Sweden, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral lost in Sweden Russia roll dice for 1 conscript, 2 field_guns and 2 infantry in Sweden, round 3 : 0/4 hits, 1.33 expected hits Neutral roll dice for 1 infantry in Sweden, round 3 : 0/1 hits, 0.33 expected hits Russia roll dice for 1 conscript, 2 field_guns and 2 infantry in Sweden, round 4 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 infantry in Sweden, round 4 : 1/1 hits, 0.33 expected hits 1 conscript owned by the Russia lost in Sweden 1 infantry owned by the Neutral lost in Sweden Russia loses 0 PUs for violating Swedens neutrality. Russia win, taking Sweden from Neutral with 2 field_guns and 2 infantry remaining. Battle score for attacker is 4 Casualties for Neutral: 2 infantry Casualties for Russia: 1 conscript Battle in Georgia Russia attack with 2 cavalrys, 1 conscript, 3 field_guns and 2 infantry Turkey defend with 1 infantry Russia roll dice for 2 cavalrys, 1 conscript, 3 field_guns and 2 infantry in Georgia, round 2 : 2/7 hits, 2.17 expected hits Turkey roll dice for 1 infantry in Georgia, round 2 : 1/1 hits, 0.33 expected hits 1 conscript owned by the Russia lost in Georgia 1 infantry owned by the Turkey lost in Georgia Russia win, taking Georgia from Turkey with 2 cavalrys, 3 field_guns and 2 infantry remaining. Battle score for attacker is 1 Casualties for Russia: 1 conscript Casualties for Turkey: 1 infantry Non Combat Move - Russia 1 conscript and 2 heavy_guns moved from Minsk to Belarus 1 heavy_gun moved from Moscow to Don 3 infantry moved from Moscow to Don 1 field_gun moved from Moscow to Don 2 conscripts moved from Latvia to Belarus 4 infantry moved from Pskov to Latvia 1 conscript moved from Vladimir to Vologda 2 conscripts and 1 field_gun moved from Vologda to Western Siberian Lowlands 5 conscripts moved from Western Siberian Lowlands to Norilsk 1 conscript moved from Krasnoyarsk to Evenkia 1 conscript moved from Novosibirsk to Bratsk 1 conscript moved from Khabarovsk to Primorsky 1 conscript moved from Bratsk to Chita Place Units - Russia 1 trench placed in Bratsk 1 trench placed in Evenkia 1 trench placed in Norilsk 1 trench placed in Belarus 1 trench placed in Odessa 1 trench placed in Belarus 3 heavy_guns placed in Minsk 3 heavy_guns placed in Kiev 3 heavy_guns placed in Irkutsk 2 cavalrys placed in Omsk Turning on Edit Mode EDIT: Adding units owned by Russia to Novosibirsk: 4 conscripts EDIT: Removing units owned by Russia from Kazakhstan: 4 conscripts EDIT: Turning off Edit Mode 3 infantry placed in St. Petersburg 3 conscripts placed in Moscow 2 conscripts placed in St. Petersburg Russia undo move 13. 2 conscripts placed in Vladivostok Turn Complete - Russia Russia collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
Russia regular : -2.17 Turkey regular : 0.67 Neutral regular : -0.33
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RE: WaW Witt Germany best, Ron Italy, Seb and Wayne as Japan.
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World At War
Game History
Round: 9 Combat Move - Americans 1 Elite moved from Pearl Harbor to 91 Sea Zone 1 Elite and 1 S.Submarine moved from 91 Sea Zone to 109 Sea Zone 1 Elite moved from 109 Sea Zone to Ponape 1 Infantry moved from Wake to 88 Sea Zone 1 Infantry and 1 S.Submarine moved from 88 Sea Zone to 95 Sea Zone 1 Infantry moved from 95 Sea Zone to Minamitori Americans take Minamitori from Yamamoto 1 Submarine moved from 88 Sea Zone to 102 Sea Zone 5 Adv.Fighters moved from Wake to 102 Sea Zone 1 B.Transport moved from 36 Sea Zone to 35 Sea Zone 2 Infantrys moved from Salvador to 35 Sea Zone 2 Infantrys moved from Bahia to 35 Sea Zone 1 B.Transport moved from 36 Sea Zone to 35 Sea Zone 1 Artillery and 2 Elites moved from Bahia to 35 Sea Zone 1 Artillery, 2 B.Transports, 2 Elites and 4 Infantrys moved from 35 Sea Zone to 36 Sea Zone 1 Artillery, 2 Elites and 4 Infantrys moved from 36 Sea Zone to Mauritania 4 Elites moved from Mauritania to W.Morocco 1 Tank moved from Rio de Oro to W.Morocco 2 ArmoredCars moved from Rio de Oro to W.Morocco 1 Elite moved from Canarians to 31 Sea Zone 1 Elite moved from 31 Sea Zone to W.Morocco 1 Tank moved from W.Morocco to Tangier French take Tangier from Germans 1 Tank moved from Tangier to W.Morocco 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone 4 Infantrys moved from 32 Sea Zone to Bahia 1 Transport moved from 36 Sea Zone to 31 Sea Zone 1 S.Bomber moved from Pearl Harbor to Ponape 1 Bomber moved from Pearl Harbor to 102 Sea Zone Purchase Units - Americans Americans buy 1 Battleship, 1 Bomber, 2 Destroyers, 2 Elites, 8 Infantrys, 3 Mech.Infs and 2 S.Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in Ponape Americans attack with 1 Elite and 1 S.Bomber Yamamoto defend with 1 Infantry Americans roll dice for 1 Elite and 1 S.Bomber in Ponape, round 2 : 0/2 hits, 1.33 expected hits Yamamoto roll dice for 1 Infantry in Ponape, round 2 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Americans lost in Ponape 1 S.Bomber owned by the Americans retreated Yamamoto win with 1 Infantry remaining. Battle score for attacker is -3 Casualties for Americans: 1 Elite Battle in 102 Sea Zone Americans attack with 5 Adv.Fighters, 1 Bomber and 1 Submarine Yamamoto defend with 1 T.Boat Americans roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 Adv.Fighters and 1 Bomber in 102 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Yamamoto roll dice for 1 T.Boat in 102 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Yamamoto lost in 102 Sea Zone Americans win with 5 Adv.Fighters, 1 Bomber and 1 Submarine remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 T.Boat Non Combat Move - Americans 1 Bomber moved from 102 Sea Zone to Kusaie 1 S.Bomber moved from Ponape to Wake 5 Adv.Fighters moved from 102 Sea Zone to Wake 1 Destroyer moved from 88 Sea Zone to 86 Sea Zone 1 Destroyer moved from 91 Sea Zone to 88 Sea Zone 1 Infantry moved from San Francisco to 83 Sea Zone 1 Infantry moved from San Francisco to 83 Sea Zone 1 Artillery moved from San Francisco to 83 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 83 Sea Zone to 89 Sea Zone 1 Artillery and 1 Infantry moved from 89 Sea Zone to Midway 1 Infantry and 1 S.Submarine moved from 83 Sea Zone to 88 Sea Zone 1 Infantry moved from 88 Sea Zone to Wake 1 Adv.Fighter moved from Washington to Bahia 1 Infantry moved from Washington to Northeast USA Place Units - Americans 3 Mech.Infs placed in Rio de Oro 3 Infantrys placed in South Atlantic USA 1 Bomber placed in Washington 2 Infantrys placed in Salvador 2 Infantrys placed in Bahia 1 Battleship and 1 Destroyer placed in 88 Sea Zone 1 Destroyer and 1 S.Submarine placed in 91 Sea Zone 1 Elite placed in Pearl Harbor 1 S.Submarine placed in 83 Sea Zone 1 Elite placed in San Francisco 1 Infantry placed in Washington Turn Complete - Americans Americans collect 109 PUs; end with 109 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.50 Americans regular : -1.83
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RE: L24 bm4 axis-dom (axis) vs GeneralDisarray (allies+19)
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 17 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from France to Holland Belgium 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 2 infantry moved from Kazakhstan to Novosibirsk 2 infantry moved from Volgograd to Samara 1 infantry moved from Volgograd to Tambov 1 infantry moved from Rostov to Tambov 1 bomber moved from Southern Italy to Samara 1 fighter and 1 tactical_bomber moved from Yugoslavia to Tambov 1 fighter moved from Southern Italy to Sardinia 1 tactical_bomber moved from Yugoslavia to Sardinia 1 fighter and 1 tactical_bomber moved from Western Germany to Sardinia 1 battleship moved from 112 Sea Zone to 114 Sea Zone 1 submarine moved from 112 Sea Zone to 114 Sea Zone 1 fighter moved from Western Germany to 114 Sea Zone 4 fighters moved from 112 Sea Zone to 114 Sea Zone 1 bomber moved from Hunan to Novosibirsk Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/6 hits, 2.67 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 5 fighters and 1 submarine Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship and 5 fighters in 114 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 5 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Holland Belgium Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Sardinia Germans attack with 2 fighters and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 2 fighters and 2 tactical_bombers in Sardinia, round 2 : 2/4 hits, 2.33 expected hits British roll dice for 1 infantry in Sardinia, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in Sardinia 1 infantry owned by the British lost in Sardinia Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Germans: 1 fighter Casualties for British: 1 infantry Battle in Novosibirsk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Sardinia to Yugoslavia 2 tactical_bombers moved from Sardinia to Southern Italy 3 mech_infantrys moved from Western Ukraine to Rostov 6 mech_infantrys moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Tambov to Rostov 1 bomber moved from Samara to Volgograd 1 bomber moved from Novosibirsk to Szechwan 1 artillery moved from Volgograd to Rostov 1 armour and 3 mech_infantrys moved from Volgograd to Rostov 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 6 armour and 20 mech_infantrys moved from Northwest Persia to Rostov 2 mech_infantrys moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Poland to Bessarabia 4 artilleries moved from Belarus to Eastern Poland 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 1 carrier moved from 112 Sea Zone to 115 Sea Zone 1 carrier moved from 112 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone 1 carrier moved from 112 Sea Zone to 113 Sea Zone 3 artilleries moved from Western Germany to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 3 artilleries, 2 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone 2 infantry moved from Belarus to Eastern Poland 3 artilleries and 2 infantry moved from 115 Sea Zone to Baltic States 2 infantry moved from Novgorod to Baltic States 1 mech_infantry moved from Novgorod to Eastern Poland 1 infantry moved from Norway to Finland 1 aaGun moved from Norway to Finland 1 fighter moved from 114 Sea Zone to 115 Sea Zone 2 fighters moved from 114 Sea Zone to 113 Sea Zone 1 carrier moved from 112 Sea Zone to 113 Sea Zone 1 cruiser moved from 112 Sea Zone to 113 Sea Zone 1 carrier moved from 112 Sea Zone to 113 Sea Zone 1 destroyer moved from 113 Sea Zone to 114 Sea Zone 1 fighter moved from 114 Sea Zone to 113 Sea Zone 1 fighter moved from 114 Sea Zone to 113 Sea Zone 2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Belarus to Novgorod 1 infantry moved from Archangel to Novgorod 3 armour moved from Caucasus to Volgograd 2 mech_infantrys moved from Caucasus to Volgograd 1 infantry moved from Turkmenistan to Kazakhstan Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Novgorod Germans undo move 3. 2 artilleries and 1 infantry placed in Novgorod 3 infantry placed in France 3 infantry placed in Germany 4 infantry and 6 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Russians regular : -0.50 Germans regular : -1.50 British regular : 1.33
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RE: BM4 Cousins Team Game - 2024.6
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Americans Americans buy 1 destroyer, 4 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 tactical_bombers moved from Hawaiian Islands to 16 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 2 infantry and 1 transport moved from 125 Sea Zone to 126 Sea Zone 2 infantry moved from 126 Sea Zone to Norway 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 92 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 2 bombers and 1 fighter moved from United Kingdom to Normandy Bordeaux Combat - Americans Battle in Norway Battle in Normandy Bordeaux Americans attack with 2 bombers, 5 fighters, 4 infantry and 1 tactical_bomber Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry Americans roll dice for 2 bombers, 5 fighters, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 7/12 hits, 5.17 expected hits Germans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans lost in Normandy Bordeaux 2 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Norway from Germans, taking Normandy Bordeaux from Germans with 2 bombers, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Americans: 3 infantry Casualties for Germans: 2 artilleries and 4 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone 2 carriers and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 33 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 33 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 8 fighters, 2 infantry, 1 marine, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 tactical_bomber moved from Eastern United States to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 92 Sea Zone 2 bombers, 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun and 3 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 destroyer, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 3 infantry moved from 110 Sea Zone to United Kingdom 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 101 Sea Zone 3 fighters and 4 infantry placed in Eastern United States 1 fighter placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 4 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Morocco to Algeria British take Algeria from Italians 1 armour moved from Algeria to Morocco 2 infantry moved from India to Burma 1 tactical_bomber moved from India to Burma 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians Combat - British Battle in Burma British attack with 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Burma to India 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone 1 mech_infantry moved from Nigeria to Anglo Egyptian Sudan 1 armour moved from Gold Coast to French Central Africa 3 fighters moved from United Kingdom to Norway 1 fighter moved from 110 Sea Zone to Norway 2 tactical_bombers moved from 110 Sea Zone to Norway 3 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone 3 aaGuns, 3 infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 125 Sea Zone to 126 Sea Zone 2 aaGuns and 2 infantry moved from 126 Sea Zone to Norway 1 aaGun and 1 infantry moved from 125 Sea Zone to Norway 1 battleship moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 87 Sea Zone to 91 Sea Zone 1 carrier and 1 fighter moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to Norway 1 submarine moved from 93 Sea Zone to 91 Sea Zone Place Units - British 4 fighters placed in 110 Sea Zone 2 infantry and 1 mech_infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 2.17 Japanese regular : -0.67 Germans regular : 1.00 British regular : 0.17
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RE: League General Discussion Thread
@simon33 said in League General Discussion Thread:
@axis-dominion there are no marines in the starting setup for bm. Did i misunderstand what you are saying?
yeah you’re right, i think i confused that with ptv lol sorry, so yeah one less change
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RE: League General Discussion Thread
@Adam514 said in League General Discussion Thread:
Looks like OOB might be played differently now than 10 years ago.
In any case, just play the game you think is the best.
well, i would imagine that’d be the case with doubling of the bids
one might even say that has radically changed the game
i kid i kid :)
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RE: League General Discussion Thread
I think what’s needed most to breathe fresh new life into global (all variants) is that ever illusive overhaul of the tech development. It’s a whole dimension of the game that’s gone MIA for too long.
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RE: League General Discussion Thread
put another way, the axis&allies rule book is fairly long and detailed, and i think if you were to add the bm changes it would amount to what? one or two pages added at the end of it, an appendix for optional rules/gameplay variant?