• RE: World at War game 19

    TripleA Turn Summary: Yamamoto round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - Yamamoto
            1 Artillery, 11 Infantrys and 4 Tanks moved from East And South Borneo to Banjarmasin
            2 Fighters moved from 111 Sea Zone to Banjarmasin
            3 Artillerys moved from Davao to 107 Sea Zone
            1 Artillery moved from Mindanao to 107 Sea Zone
            2 Marines moved from Davao to 107 Sea Zone
            1 Infantry moved from Davao to 107 Sea Zone
            4 Artillerys, 1 Infantry, 2 Marines and 4 Transports moved from 107 Sea Zone to 110 Sea Zone
            4 Artillerys, 1 Infantry and 2 Marines moved from 110 Sea Zone to Banjarmasin
            2 Bombers moved from Mindanao to Banjarmasin
            1 Artillery, 2 Infantrys and 3 Tanks moved from Kwangtung to Hunan
            1 Infantry moved from Kwangsi to Hunan
            2 Bombers moved from Tokyo to Banjarmasin
            1 Artillery moved from Tokyo to 85 Sea Zone
            1 Elite moved from Tokyo to 85 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 85 Sea Zone to 93 Sea Zone
            1 Artillery and 1 Elite moved from 93 Sea Zone to Manila
            2 Fighters moved from Mindanao to Manila
            1 Fighter moved from Mindanao to Banjarmasin
            1 Battleship moved from 111 Sea Zone to 110 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 1 Destroyer, 4 Elites, 2 Fighters, 1 Infantry and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Manila
                Yamamoto attack with 1 Artillery, 1 Elite and 2 Fighters
                Americans defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Fighters in Manila, round 2 : 1/4 hits, 1.50 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Manila, round 2 : 1/2 hits, 0.67 expected hits
                    1 Fighter owned by the Yamamoto lost in Manila
                    1 Infantry owned by the Americans lost in Manila
                    Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Fighter in Manila, round 3 : 3/3 hits, 1.17 expected hits
                    Americans roll dice for 1 Artillery in Manila, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Americans lost in Manila
                Yamamoto win, taking Manila from Americans with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Fighter
                Casualties for Americans: 1 Artillery and 1 Infantry
            Battle in Hunan
                Yamamoto attack with 1 Artillery, 3 Infantrys and 3 Tanks
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 3 Infantrys and 3 Tanks in Hunan, round 2 : 2/7 hits, 2.50 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hunan
                Yamamoto win, taking Hunan from Chinese with 1 Artillery, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Banjarmasin
                Yamamoto attack with 5 Artillerys, 4 Bombers, 3 Fighters, 12 Infantrys, 2 Marines and 4 Tanks
                Americans defend with 1 Fighter; Dutch defend with 1 AAGun, 2 Adv.Fighters, 1 Factory, 1 Fighter, 10 Infantrys and 3 Tanks
                    Dutch roll AA dice in Banjarmasin : 0/7 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Battleship in Banjarmasin, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Dutch lost in Banjarmasin
                    Yamamoto roll dice for 5 Artillerys, 4 Bombers, 3 Fighters, 12 Infantrys, 2 Marines and 4 Tanks in Banjarmasin, round 2 : 15/30 hits, 11.17 expected hits
                    Dutch roll dice for 2 Adv.Fighters, 2 Fighters, 9 Infantrys and 3 Tanks in Banjarmasin, round 2 : 5/16 hits, 6.83 expected hits
                    5 Infantrys owned by the Yamamoto lost in Banjarmasin
                    1 Fighter owned by the Americans, 1 Fighter owned by the Dutch, 1 Adv.Fighter owned by the Dutch, 9 Infantrys owned by the Dutch and 3 Tanks owned by the Dutch lost in Banjarmasin
                    Yamamoto roll dice for 5 Artillerys, 4 Bombers, 3 Fighters, 7 Infantrys, 2 Marines and 4 Tanks in Banjarmasin, round 3 : 13/25 hits, 10.33 expected hits
                    Dutch roll dice for 1 Adv.Fighter in Banjarmasin, round 3 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Banjarmasin
                1 Adv.Fighter owned by the Dutch lost in Banjarmasin
                Yamamoto captures 22PUs while taking Dutch capital
                Yamamoto win, taking Banjarmasin from Dutch with 5 Artillerys, 4 Bombers, 3 Fighters, 6 Infantrys, 2 Marines and 4 Tanks remaining. Battle score for attacker is 59
                Casualties for Dutch: 2 Adv.Fighters, 1 Fighter, 10 Infantrys and 3 Tanks
                Casualties for Yamamoto: 6 Infantrys
                Casualties for Americans: 1 Fighter
    
        Non Combat Move - Yamamoto
            4 Bombers moved from Banjarmasin to West Borneo
            3 Fighters moved from Banjarmasin to West Borneo
            7 Transports moved from 111 Sea Zone to 85 Sea Zone
            2 Fighters moved from 95 Sea Zone to Davao
            2 Carriers moved from 95 Sea Zone to 85 Sea Zone
            1 Battleship and 1 Fighter moved from 95 Sea Zone to 85 Sea Zone
            2 T.Boats moved from 111 Sea Zone to 110 Sea Zone
            1 Destroyer and 1 Submarine moved from 111 Sea Zone to 85 Sea Zone
            1 Carrier moved from 111 Sea Zone to 85 Sea Zone
            1 Destroyer moved from 107 Sea Zone to 110 Sea Zone
            1 Fighter moved from Manila to West Borneo
    
        Place Units - Yamamoto
            2 Adv.Fighters, 1 Destroyer, 2 Fighters and 1 Submarine placed in 85 Sea Zone
            3 Elites and 1 Infantry placed in Davao
            1 Elite placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 68 PUs; end with 90 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Manila: 1 Elite
            EDIT: Adding units owned by Yamamoto to West Borneo: 1 Fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Yamamoto regular : 7.67
    Americans regular : 0.00
    Dutch AA : -1.17
    Dutch regular : -1.50
    

    Dice Statistics:

    Total
            1 was rolled 273 times
            2 was rolled 240 times
            3 was rolled 240 times
            4 was rolled 245 times
            5 was rolled 281 times
            6 was rolled 224 times
        Average roll : 3.461
        Median : 3.000
        Variance : 1.591
        Standard Deviation : 1.261
        Total rolls : 1503
    
    Germans Combat
            1 was rolled 65 times
            2 was rolled 52 times
            3 was rolled 58 times
            4 was rolled 61 times
            5 was rolled 69 times
            6 was rolled 51 times
        Average roll : 3.478
        Median : 4.000
        Variance : 0.714
        Standard Deviation : 0.845
        Total rolls : 356
    
    Romanians Combat
            1 was rolled 5 times
            2 was rolled 3 times
            3 was rolled 4 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 7 times
        Average roll : 3.833
        Median : 4.000
        Variance : 0.345
        Standard Deviation : 0.587
        Total rolls : 30
    
    Neutral Combat
            1 was rolled 15 times
            2 was rolled 16 times
            3 was rolled 17 times
            4 was rolled 18 times
            5 was rolled 20 times
            6 was rolled 12 times
        Average roll : 3.490
        Median : 4.000
        Variance : 0.385
        Standard Deviation : 0.620
        Total rolls : 98
    
    British Combat
            1 was rolled 21 times
            2 was rolled 19 times
            3 was rolled 19 times
            4 was rolled 16 times
            5 was rolled 18 times
            6 was rolled 18 times
        Average roll : 3.405
        Median : 3.000
        Variance : 0.123
        Standard Deviation : 0.350
        Total rolls : 111
    
    Italians Combat
            1 was rolled 21 times
            2 was rolled 17 times
            3 was rolled 23 times
            4 was rolled 20 times
            5 was rolled 25 times
            6 was rolled 16 times
        Average roll : 3.484
        Median : 3.500
        Variance : 0.490
        Standard Deviation : 0.700
        Total rolls : 122
    
    Hisaichi Combat
            1 was rolled 19 times
            2 was rolled 20 times
            3 was rolled 21 times
            4 was rolled 18 times
            5 was rolled 33 times
            6 was rolled 14 times
        Average roll : 3.544
        Median : 4.000
        Variance : 1.668
        Standard Deviation : 1.292
        Total rolls : 125
    
    Americans Combat
            1 was rolled 13 times
            2 was rolled 11 times
            3 was rolled 12 times
            4 was rolled 9 times
            5 was rolled 18 times
            6 was rolled 13 times
        Average roll : 3.618
        Median : 4.000
        Variance : 0.604
        Standard Deviation : 0.777
        Total rolls : 76
    
    French Combat
            1 was rolled 19 times
            2 was rolled 14 times
            3 was rolled 12 times
            4 was rolled 7 times
            5 was rolled 14 times
            6 was rolled 10 times
        Average roll : 3.171
        Median : 3.000
        Variance : 1.111
        Standard Deviation : 1.054
        Total rolls : 76
    
    Yamamoto Combat
            1 was rolled 37 times
            2 was rolled 30 times
            3 was rolled 21 times
            4 was rolled 31 times
            5 was rolled 18 times
            6 was rolled 27 times
        Average roll : 3.268
        Median : 3.000
        Variance : 1.481
        Standard Deviation : 1.217
        Total rolls : 164
    
    Chinese Combat
            1 was rolled 8 times
            2 was rolled 6 times
            3 was rolled 5 times
            4 was rolled 8 times
            5 was rolled 8 times
            6 was rolled 10 times
        Average roll : 3.711
        Median : 4.000
        Variance : 0.352
        Standard Deviation : 0.594
        Total rolls : 45
    
    Finns Combat
            1 was rolled 5 times
            2 was rolled 6 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 9 times
            6 was rolled 3 times
        Average roll : 3.514
        Median : 4.000
        Variance : 0.634
        Standard Deviation : 0.796
        Total rolls : 37
    
    Thai Combat
            1 was rolled 4 times
            2 was rolled 4 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 1 times
        Average roll : 2.929
        Median : 2.000
        Variance : 1.026
        Standard Deviation : 1.013
        Total rolls : 14
    
    Russians Combat
            1 was rolled 35 times
            2 was rolled 36 times
            3 was rolled 34 times
            4 was rolled 36 times
            5 was rolled 32 times
            6 was rolled 34 times
        Average roll : 3.464
        Median : 3.000
        Variance : 0.056
        Standard Deviation : 0.236
        Total rolls : 207
    
    Dutch Combat
            1 was rolled 6 times
            2 was rolled 6 times
            3 was rolled 8 times
            4 was rolled 6 times
            5 was rolled 8 times
            6 was rolled 8 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.146
        Standard Deviation : 0.383
        Total rolls : 42
    

    Savegame

    posted in Team Games
  • RE: W@W captain walker (axis) vs dawgoneit posted in Play Boardgames
  • RE: Dawgoneit (X) - Martin (A+20) - Global 40 OOB with tech

    @Martin 2ef56613-415d-457c-99e3-83bef7810c5c-Japan 1.tsvg

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 carrier and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            2 bombers moved from Japan to Yunnan
            1 fighter moved from Formosa to Hunan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            1 tactical_bomber moved from Manchuria to Hunan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 5 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/8 hits, 3.50 expected hits
                    Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    5 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 5 infantry
            Battle in Hunan
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Hunan, round 2 : 3/6 hits, 2.17 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
            2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 artillery moved from Manchuria to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Jehol to Chahar
            1 artillery moved from Jehol to Anhwe
            1 artillery and 2 infantry moved from Shantung to Anhwe
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Kiangsu to Kiangsi
            1 mech_infantry moved from Manchuria to Anhwe
            1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            1 battleship moved from 6 Sea Zone to 33 Sea Zone
            1 cruiser and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour and 1 infantry moved from 6 Sea Zone to Korea
            4 infantry moved from Korea to Manchuria
            1 fighter moved from Okinawa to 6 Sea Zone
            1 tactical_bomber moved from Japan to 6 Sea Zone
            1 fighter moved from Korea to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Japan to Caroline Islands
            1 fighter and 1 tactical_bomber moved from Japan to Kwangsi
            1 fighter moved from Manchuria to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            1 carrier and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 33 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Japanese regular : 2.33
    
    posted in Play Boardgames
  • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 34 Sea Zone to 45 Sea Zone
            1 submarine moved from 45 Sea Zone to 43 Sea Zone
                  ANZAC take 44 Sea Zone from Japanese
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 fighter moved from Queensland to 42 Sea Zone
            1 fighter moved from Hawaiian Islands to Queensland
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            1 cruiser and 1 marine moved from 34 Sea Zone to 42 Sea Zone
            1 submarine moved from 34 Sea Zone to 37 Sea Zone
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine
            EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Politics - French
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
    
        Combat Move - French
            2 infantry moved from Scotland to United Kingdom
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

    posted in Play Boardgames
  • RE: World at War game 19

    @captainwalker

    Yup

    Give me a few

    posted in Team Games
  • RE: World at War game 19

    @Karl7 It’s SHOWTIME!

    posted in Team Games
  • RE: World At War captain walker (axis) vs Victory First

    @VictoryFirst
    Game History

    Round: 6
    
        Combat Move - Germans
            2 Fighters and 2 Stukas moved from Oulu to 6 Sea Zone
            1 Bomber moved from Brest to 6 Sea Zone
            1 Infantry moved from Lithuania to Minsk
            1 Infantry moved from Latvia to Minsk
            1 Stuka moved from Vinnytsia to Minsk
    
        Purchase Units - Germans
            Germans buy 1 Cruiser, 1 Factory, 20 Infantrys, 1 Mech.Inf, 1 Mot.Inf, 7 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 6 Sea Zone
                Germans attack with 1 Bomber, 2 Fighters and 2 Stukas
                Russians defend with 1 Destroyer, 1 Submarine and 2 Transports
                    Germans roll dice for 1 Bomber, 2 Fighters and 2 Stukas in 6 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 1 Destroyer and 2 Transports in 6 Sea Zone, round 2 : 1/3 hits, 0.67 expected hits
                    1 Fighter owned by the Germans lost in 6 Sea Zone
                    1 Transport owned by the Russians and 1 Submarine owned by the Russians lost in 6 Sea Zone
                    Germans roll dice for 1 Bomber, 1 Fighter and 2 Stukas in 6 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
                    Russians roll dice for 1 Destroyer and 1 Transport in 6 Sea Zone, round 3 : 1/2 hits, 0.50 expected hits
                    1 Fighter owned by the Germans lost in 6 Sea Zone
                    1 Transport owned by the Russians and 1 Destroyer owned by the Russians lost in 6 Sea Zone
                Germans win with 1 Bomber and 2 Stukas remaining. Battle score for attacker is 11
                Casualties for Germans: 2 Fighters
                Casualties for Russians: 1 Destroyer, 1 Submarine and 2 Transports
            Battle in Minsk
                Germans attack with 2 Infantrys and 1 Stuka
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Infantrys and 1 Stuka in Minsk, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Infantrys and 1 Stuka in Minsk, round 3 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Infantrys and 1 Stuka in Minsk, round 4 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            1 Stuka moved from Minsk to Vinnytsia
            1 Infantry moved from Brest to Kiev
            1 Artillery and 1 Tank moved from Brest to Vinnytsia
            1 HeavyTank, 3 Infantrys and 1 Mot.Inf moved from Brest to Vinnytsia
            4 Infantrys moved from Warsaw to Brest
            2 ArmoredCars, 1 HeavyTank and 2 Tanks moved from Bohemia to Vinnytsia
            1 Mech.Inf, 1 Mot.Inf and 1 Stuka moved from Bavaria to Vinnytsia
            2 Tanks moved from Berlin to Pomerania
            1 Infantry moved from Upper Norrland to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Latvia
            2 Cruisers moved from 24 Sea Zone to 23 Sea Zone
            2 Infantrys moved from Hamburg to 23 Sea Zone
            2 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery moved from Denmark to 23 Sea Zone
            2 Infantrys and 1 Tank moved from Hamburg to 23 Sea Zone
            1 Artillery, 2 Cruisers, 4 Infantrys, 1 Tank and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery, 4 Infantrys and 1 Tank moved from 24 Sea Zone to Latvia
            1 Artillery and 1 Infantry moved from Upper Norrland to Lapland
            1 Tank moved from Upper Norrland to Oulu
            2 Stukas moved from 6 Sea Zone to Oulu
            1 Bomber moved from 6 Sea Zone to Oulu
            1 Infantry moved from Paris to Picardy
            1 Artillery moved from Paris to Normandy
            1 Artillery moved from Rhine to Hamburg
            2 Infantrys moved from Rhine to Belgium
            1 Infantry moved from Rhine to Netherlands
    
        Place Units - Germans
            1 Factory placed in Danzig
            1 Cruiser and 1 Transport placed in 22 Sea Zone
            4 Infantrys placed in Vinnytsia
            4 Infantrys placed in Warsaw
            5 Tanks placed in Bohemia
            1 Infantry, 1 Mech.Inf and 1 Mot.Inf placed in Bavaria
            3 Infantrys placed in Normandy
            4 Infantrys placed in Rhine
            3 Infantrys and 1 Tank placed in Hamburg
            1 Tank placed in Berlin
            1 Infantry placed in Paris
    
        Turn Complete - Germans
            Germans collect 120 PUs; end with 120 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.17
    Germans regular : -1.33
    

    40903_6ger.tsvg

    posted in Play Boardgames
  • RE: CDS Allies vs Karl& Europe 40

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition

    Game History

    Round: 12
    
        Politics - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 1 bomber, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Caucasus to Kazakhstan
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
            2 mech_infantrys moved from Caucasus to Persia
            2 bombers moved from Rostov to Persia
            1 fighter and 1 tactical_bomber moved from Volgograd to Persia
            2 infantry moved from France to Normandy Bordeaux
            3 fighters moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 3 fighters and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.83 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Persia
                Germans attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 5/6 hits, 2.83 expected hits
                    British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Persia
                    2 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 2 infantry
            Battle in Kazakhstan
                Germans attack with 1 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                Russians win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
            18 artilleries and 15 infantry moved from Caucasus to Northwest Persia
            2 infantry moved from Rostov to Caucasus
            1 aaGun moved from Volgograd to Caucasus
            1 aaGun moved from Rostov to Ukraine
            1 infantry moved from Western Ukraine to Bryansk
            1 artillery moved from Rostov to Caucasus
            5 armour and 5 mech_infantrys moved from Rostov to Caucasus
            5 armour and 11 mech_infantrys moved from Volgograd to Caucasus
            1 artillery and 2 infantry moved from Archangel to Belarus
            3 artilleries and 7 infantry moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Western Ukraine
            2 transports moved from 115 Sea Zone to 114 Sea Zone
            4 infantry moved from Germany to 114 Sea Zone
            4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            4 infantry moved from 115 Sea Zone to Novgorod
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            3 fighters moved from Normandy Bordeaux to Western Germany
            2 infantry moved from Western Germany to France
            2 infantry moved from Western Germany to France
            1 infantry moved from Greece to Bulgaria
            1 infantry moved from Greece to Bulgaria
            1 aaGun moved from Caucasus to Northwest Persia
            4 mech_infantrys moved from Caucasus to Northwest Persia
            4 armour moved from Caucasus to Northwest Persia
            2 mech_infantrys moved from Caucasus to Northwest Persia
            1 infantry moved from Western Germany to Germany
            1 aaGun moved from Western Germany to Germany
            1 cruiser moved from 115 Sea Zone to 113 Sea Zone
            2 bombers moved from Persia to Caucasus
            1 tactical_bomber moved from Caucasus to Northwest Persia
    
        Place Units - Germans
            1 bomber placed in Western Germany
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Western Ukraine
            3 armour placed in Novgorod
            1 artillery and 2 mech_infantrys placed in Western Germany
            3 infantry placed in Germany
            2 infantry placed in Western Germany
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2
            Germans collect 61 PUs (2 lost to blockades); end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Russians regular : 0.67
    Germans regular : 2.17
    British regular : 0.33
    

    Savegame

    posted in League
  • RE: World At War captain walker (axis) vs Victory First

    @VictoryFirst
    They can go over twenty rounds but between ten and fifteen rounds is probably average.

    posted in Play Boardgames
  • RE: W@W captain walker (axis) vs dawgoneit posted in Play Boardgames