• RE: LG40 StuckTojo (Allies+18) vs. Dawgoneit (Axis)

    @dawgoneit

    Sheesh! You’ve been rolling hot this game! 😓

    posted in League
  • RE: LG40 StuckTojo (Allies+18) vs. Dawgoneit (Axis)

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Timguska
            1 armour and 2 mech_infantrys moved from Samara to Timguska
            4 fighters moved from Russia to Timguska
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Germans
            1 infantry moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            2 infantry moved from Bryansk to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
            1 mech_infantry moved from Suiyuyan to Timguska
    
        Combat - Russians
            Battle in Timguska
                Russians attack with 1 armour, 4 fighters, 1 infantry and 3 mech_infantrys
                Germans defend with 2 artilleries and 3 infantry
                    Russians roll dice for 1 armour, 4 fighters, 1 infantry and 3 mech_infantrys in Timguska, round 2 : 1/9 hits, 3.17 expected hits
                    Germans roll dice for 2 artilleries and 3 infantry in Timguska, round 2 : 3/5 hits, 1.67 expected hits
                    2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Timguska
                    Russians roll dice for 1 armour, 4 fighters and 1 mech_infantry in Timguska, round 3 : 2/6 hits, 2.67 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Timguska, round 3 : 1/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Timguska
                    Russians roll dice for 1 armour and 4 fighters in Timguska, round 4 : 3/5 hits, 2.50 expected hits
                    Germans roll dice for 2 artilleries in Timguska, round 4 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Russians, 1 armour owned by the Russians and 2 artilleries owned by the Germans lost in Timguska
                Russians win with 3 fighters remaining. Battle score for attacker is -14
                Casualties for Russians: 1 armour, 1 fighter, 1 infantry and 3 mech_infantrys
                Casualties for Germans: 2 artilleries and 3 infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
            1 artillery and 1 infantry moved from Ukraine to Bryansk
            3 fighters moved from Timguska to Vologda
            1 artillery and 1 infantry moved from Samara to Novosibirsk
            1 infantry moved from Samara to Vologda
    
        Place Units - Russians
            1 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in Russia
            Russians undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 artillery and 4 infantry
            EDIT: Adding units owned by Russians to Bryansk: 1 artillery and 4 infantry
            EDIT: Removing units owned by Russians from Russia: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Russians to Bryansk: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Russians : -1.83
    

    Savegame

    posted in League
  • RE: FerrousGryphon (Allies+7) vs Simon33 (Axis) BM3

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - ANZAC
            1 mech_infantry moved from New South Wales to Western Australia
                  ANZAC take Western Australia from Japanese
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
    
        Purchase Units - ANZAC
            ANZAC buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
                ANZAC win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 cruiser moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from Iraq to Syria
            2 aaGuns, 2 armour, 1 artillery, 3 fighters, 12 infantry and 1 mech_infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            3 artilleries placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : 0.67
    

    Savegame

    posted in League
  • RE: trulpen (X) vs 666 (A+8) BM3

    TripleA Manual Gamesave Post: Russians round 31

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 31
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 armour moved from India to Burma
            2 armour moved from Turkmenistan to West India
            1 fighter and 1 tactical_bomber moved from Turkmenistan to India
            4 fighters moved from Karelia to Germany
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: trulpen (X) vs 666 (A+8) BM3

    TripleA Turn Summary: Russians round 31

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 31
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 armour moved from India to Burma
            2 armour moved from Turkmenistan to West India
            1 fighter and 1 tactical_bomber moved from Turkmenistan to India
            4 fighters moved from Karelia to Germany
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Territory Summary for Russians :

    Burma : 1 armour
    India : 1 fighter and 1 tactical_bomber
    West India : 2 armour
    Germany : 4 fighters
    

    Production/PUs Summary :

    Germans : 23 / 0
    Russians : 0 / 0
    Japanese : 65 / 83
    Americans : 80 / 106
    Chinese : 0 / 3
    British : 46 / 55
    UK_Pacific : 15 / 18
    Italians : 0 / 0
    ANZAC : 15 / 15
    French : 21 / 21
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

    posted in League
  • RE: League General Discussion Thread

    @Sovietishcat A submarine doesn’t make the sz hostile. If you don’t conduct an amphibious landing with the transport, you have 2 options:

    1. Ignore the submarine on the Combat phase, and do whatever you want on the NCM phase (take Brazil).
    2. Attack the submarine, but that will prevent the transport from doing anything else on that turn.

    TripleA allows the movement of transports in the Combat phase even if they aren’t used to conduct an amphibious landing, but that’s illegal.

    posted in League
  • RE: Young Grasshopper's G40 Custom Card Deck (now available)

    @Cloudesley sorry, but I took it down because I’m designing a new deck… should be available mid February.

    posted in Customizations
  • RE: Player Aids for G40 and G42 (Global 2012 Europe +Pacific)

    And actually, here’s a supplementary idea. Since the I.D. charts contain a silhouette for every nation-specific sculpt, what you could do is produce a nation-specific version of this chart for all of the player powers, with the name and symbol of each power added at the top. The textual data would remain the same in every chart; all you’d need to do is is replace the unit images.

    posted in Customizations
  • RE: 19 Playoff 1/4 Final Adam514 (Axis) vs 666 (Allies+11)

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour and 1 mech_infantry moved from Bessarabia to Rostov
            1 bomber moved from Southern Italy to Rostov
            2 fighters moved from Southern Italy to Syria
            1 transport moved from 99 Sea Zone to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Syria
    
        Combat - Italians
            Battle in Syria
                Italians attack with 2 fighters and 2 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Syria
                Italians win, taking Syria from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Rostov
                Italians attack with 2 armour, 1 bomber and 1 mech_infantry
                Russians defend with 2 infantry
                    Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
                    Italians roll dice for 2 armour and 1 bomber in Rostov, round 3 : 3/3 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 2
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Syria to Greece
            1 bomber moved from Rostov to Greece
            3 mech_infantrys moved from Romania to Ukraine
            1 aaGun moved from Bessarabia to Ukraine
            1 infantry moved from Romania to Bessarabia
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : -0.33
    Russians : 0.00
    

    Savegame

    posted in League
  • RE: trulpen (X) vs 666 (A+8) BM3

    TripleA Manual Gamesave Post: French round 30

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 30
    
        Purchase Units - ANZAC
            ANZAC buy 2 aaGuns, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 54 Sea Zone to 44 Sea Zone
            4 fighters moved from Malaya to 44 Sea Zone
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 4 fighters and 3 submarines
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC roll dice for 3 submarines in 44 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    ANZAC roll dice for 4 fighters in 44 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 4 fighters in 44 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 carrier in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 carrier owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 23
                Casualties for ANZAC: 1 fighter and 2 submarines
                Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
    
        Non Combat Move - ANZAC
            3 fighters moved from 44 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 aaGuns, 1 artillery and 10 infantry moved from Queensland to South Australia
            1 armour moved from New South Wales to South Australia
            1 aaGun and 1 artillery moved from Northern Territory to South Australia
            2 fighters moved from Yugoslavia to Germany
            1 carrier moved from 58 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 aaGun and 2 mech_infantrys placed in Queensland
            1 aaGun and 2 infantry placed in New South Wales
            ANZAC undo move 2.
            ANZAC undo move 1.
            1 aaGun, 1 infantry and 1 mech_infantry placed in Queensland
            1 aaGun, 1 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
    
        Purchase Units - French
            French buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - French
            1 bomber moved from India to French Indo China
    
        Combat - French
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in French Indo China causes 0 damage total. 
    
        Non Combat Move - French
            1 armour and 6 mech_infantrys moved from Yugoslavia to Northern Italy
            6 mech_infantrys moved from Germany to Northern Italy
            1 infantry moved from Yugoslavia to Greater Southern Germany
            2 mech_infantrys moved from Southern France to Northern Italy
    
        Place Units - French
            1 armour and 2 mech_infantrys placed in Southern France
            3 mech_infantrys placed in Normandy Bordeaux
    
        Turn Complete - French
            French collect 21 PUs; end with 21 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by French from Northern Italy: 1 mech_infantry
            EDIT: Adding units owned by French to Bulgaria: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -0.33
    AA fire in French Indo China : : 0.83
    

    Savegame

    posted in League