Patron 2017 - Gold
no description available
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RE: avandoo Allies -VS- dawgoneit Axis +12 PTV
@avandoo thank you kindly. good luck to you also.
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RE: L24 PTV MikawaGunichi X+8 vs dawgoneit
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 infantry moved from Northern Belarus to Novgorod 8 infantry moved from Northern Belarus to Novgorod 3 artilleries and 4 infantry moved from Smolensk to Bryansk 3 infantry moved from Russia to Bryansk 1 infantry moved from Northern Belarus to Southern Belarus 1 aaGun moved from Northern Belarus to Novgorod 1 aaGun moved from Northern Belarus to Smolensk 1 aaGun moved from Northern Belarus to Smolensk 1 armour moved from Northern Belarus to Novgorod 1 armour moved from Northern Belarus to Smolensk 1 mech_infantry moved from Northern Belarus to Bryansk 7 infantry moved from Russia to Bryansk 9 infantry moved from Northern Belarus to Novgorod 4 artilleries and 19 infantry moved from Northern Belarus to Smolensk 1 fighter moved from Northern Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Northern Belarus to Smolensk 1 fighter moved from Smolensk to Bryansk 1 aaGun and 2 infantry moved from Western Ukraine to Ukraine 3 infantry moved from Stalingrad to Northern Caucasus 3 infantry moved from Urals to Northern Sinkiang 1 aaGun and 14 infantry moved from Amur to Northern Manchuria Place Units - Russians 2 infantry placed in Urals 2 infantry placed in Siberia Russians undo move 1. 1 artillery and 1 infantry placed in Urals 3 infantry placed in Ukraine 1 artillery and 5 infantry placed in Russia 2 infantry placed in Stalingrad Turn Complete - Russians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1,6,3,1,3,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,5 Russians collect 37 PUs (7 lost to blockades); end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
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RE: PtV 23 dawgoneit (X+10) vs AetV
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery and 6 infantry moved from Southern France to Northern Italy 1 armour moved from Northern Italy to Bulgaria 1 mech_infantry moved from Northern Italy to Bulgaria 1 fighter moved from Southern Italy to Bulgaria 1 artillery and 4 infantry moved from Northern Italy to Southern Italy Combat - Italians Battle in Bulgaria Italians attack with 1 armour, 1 fighter and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Bulgaria, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Bulgaria Italians win, taking Bulgaria from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Bulgaria to Romania Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,4,4,1,6,3,3,2,1 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,5 Italians collect 4 PUs (8 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 British regular : -0.33
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RE: Dawgoneit Axis VS Ragnell804 Allies. Classic A&A
@Ragnell804 e9b8fefe-9567-4e39-87e4-c04fb4b295e6-Japan 4.tsvg
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 factory and 3 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 1 transport moved from Kwangtung Sea Zone to Japan Sea Zone 2 infantry moved from Japan to Japan Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to Soviet Far East Sea Zone 2 infantry moved from Soviet Far East Sea Zone to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from French Indo China to Sinkiang 1 armour moved from Kwangtung to China Japanese take China from Americans 1 armour moved from China to Sinkiang 1 armour moved from Kwangtung to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 fighters moved from French Indo China to Sinkiang 2 transports moved from Kwangtung Sea Zone to Japan Sea Zone 4 infantry moved from Japan to Japan Sea Zone 4 infantry and 2 transports moved from Japan Sea Zone to Kwangtung Sea Zone 4 infantry moved from Kwangtung Sea Zone to Kwangtung 1 battleship and 1 carrier moved from Kwangtung Sea Zone to Soviet Far East Sea Zone Combat - Japanese Battle in Sinkiang Japanese attack with 1 armour, 2 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Sinkiang, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang Japanese win, taking Sinkiang from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 fighters moved from Sinkiang to French Indo China Place Units - Japanese 3 infantry placed in French Indo China 1 factory placed in Kwangtung Turn Complete - Japanese Japanese collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.67
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RE: Heap space error
Sure.
Either increase (e.g. double) the _XmX and _XmS-settings inside the file
‘triplea.vmoptions’ to be found in the TripleA-installation directoryor download and install the current pre-release that got rid of the XmX and XmS settings in favor of a more dynamical assignment depending on the system RAM.
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RE: L24 PTV mikawagunichi (X+11) vs 666
@mikawagunichi slight ncm…mech and arm from MOS dont stop in SMO but go onto S. Bel, also 6 inf from BRY don’t go to Kursk but also go to S. Bel