• RE: captain walker (allies) vs dawgoneit (axis) W.A.W. #2

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Infantry moved from Szechwan to Yunnan
            1 Adv.Fighter and 1 Fighter moved from Ningsia to Yunnan
            4 Infantrys and 1 Tank moved from Shensi to Hupeh
            1 Infantry and 1 Tank moved from Shensi to Shansi
            1 Infantry moved from Shensi to Shansi
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 1 Elite, 4 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hupeh
                Chinese attack with 4 Infantrys and 1 Tank
                Hisaichi defend with 1 ArmoredCar and 1 Tank
                    Chinese roll dice for 4 Infantrys and 1 Tank in Hupeh, round 2 : 1/5 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Hupeh, round 2 : 0/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Hupeh
                    Chinese roll dice for 4 Infantrys and 1 Tank in Hupeh, round 3 : 2/5 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Tank in Hupeh, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Hupeh
                Chinese win, taking Hupeh from Hisaichi with 4 Infantrys and 1 Tank remaining. Battle score for attacker is 9
                Casualties for Hisaichi: 1 ArmoredCar and 1 Tank
            Battle in Yunnan
                Chinese attack with 1 Adv.Fighter, 1 Fighter and 1 Infantry
                Yamamoto defend with 1 Tank
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Tank in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Yunnan
                Chinese win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 Tank
            Battle in Shansi
                Chinese attack with 2 Infantrys and 1 Tank
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 2 Infantrys and 1 Tank in Shansi, round 2 : 2/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank in Shansi, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - Chinese
            1 AAGun moved from Shensi to Hupeh
            1 Artillery and 2 Infantrys moved from Ningsia to Shensi
            1 Artillery and 2 Infantrys moved from Lanchow to Szechwan
            1 Artillery and 1 Marine moved from E.Qinghai to Ningsia
            1 Infantry moved from Gobi Altai to Ningsia
            1 Infantry moved from E.Qinghai to Ningsia
            1 Artillery and 2 Infantrys moved from E.Qinghai to Lanchow
            2 Artillerys, 1 Elite and 3 Infantrys moved from Hsining to E.Qinghai
            1 AAGun moved from W.Qinghai to Hsining
            3 Tanks moved from Gobi Altai to Shensi
            1 Infantry moved from E.Sinkiang to Gobi Altai
            1 Infantry moved from Urumqi to E.Sinkiang
            3 Tanks moved from Urumqi to Gobi Altai
            1 Fighter moved from Yunnan to Szechwan
            1 Adv.Fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            2 Artillerys, 1 Elite and 3 Infantrys placed in Hsining
            1 Infantry and 3 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.67
    Yamamoto : 0.50
    Chinese : 1.83
    

    Territory Summary for Chinese :

    Shansi : 1 Infantry and 1 Tank
    Suiyuan : 1 Infantry
    E.Qinghai : 2 Artillerys, 1 Elite and 3 Infantrys
    Hupeh : 1 AAGun, 4 Infantrys and 1 Tank
    E.Sinkiang : 1 Infantry
    Urumqi : 1 Factory, 1 Infantry and 3 Tanks
    Lanchow : 1 Artillery and 2 Infantrys
    Shensi : 1 Artillery, 2 Infantrys and 3 Tanks
    Ningsia : 1 Artillery, 2 Infantrys and 1 Marine
    Szechwan : 1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys
    Hsining : 1 AAGun, 2 Artillerys, 1 Elite, 1 Factory and 3 Infantrys
    Gobi Altai : 1 flag, 1 Infantry and 3 Tanks
    

    Production/PUs Summary :

    Germans : 113 / 118
    Russians : 84 / 86
    Italians : 67 / 69
    French : 16 / 16
    Yamamoto : 84 / 84
    Chinese : 28 / 28
    Hisaichi : 64 / 72
    British : 87 / 94
    Anzac : 36 / 36
    Dutch : 15 / 18
    Finns : 14 / 12
    Romanians : 16 / 16
    Thai : 14 / 14
    Americans : 106 / 106
    

    Savegame

    posted in Play Boardgames
  • RE: 19L Giallo (Allies +2) vs Shin_Ji BM

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour, 3 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Northwest Persia to Caucasus
                  Italians take Caucasus from Russians
            6 armour moved from Iraq to Eastern Persia
            1 armour moved from Trans-Jordan to Persia
            1 artillery moved from Trans-Jordan to Iraq
            4 armour moved from Egypt to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Slovakia Hungary to Romania
            1 armour moved from Slovakia Hungary to Romania
    
        Combat - Italians
            Battle in Romania
                Italians attack with 1 armour and 1 infantry
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Romania
                Italians win, taking Romania from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to France
            1 mech_infantry moved from Southern Italy to Northern Italy
            3 armour moved from Slovakia Hungary to Northern Italy
            1 infantry moved from Slovakia Hungary to Yugoslavia
            12 infantry moved from Slovakia Hungary to Greater Southern Germany
            1 armour moved from Nigeria to French West Africa
                  Italians take French West Africa from Neutral_Axis
            1 mech_infantry moved from French Equatorial Africa to French Central Africa
                  Italians take French Central Africa from Neutral_Axis
    
        Place Units - Italians
            3 fighters placed in Southern Italy
            1 armour and 2 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Egypt
    
        Turn Complete - Italians
            Italians collect 36 PUs; end with 36 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 48 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 2 fighters
            EDIT: Adding units owned by Americans to Gibraltar: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Eastern Persia: 4 armour
            EDIT: Adding units owned by Italians to Persia: 4 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : -0.33
    

    Savegame

    posted in Tournaments
  • RE: 19L Giallo (Allies +2) vs Shin_Ji BM

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour, 3 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Northwest Persia to Caucasus
                  Italians take Caucasus from Russians
            6 armour moved from Iraq to Eastern Persia
            1 armour moved from Trans-Jordan to Persia
            1 artillery moved from Trans-Jordan to Iraq
            4 armour moved from Egypt to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Slovakia Hungary to Romania
            1 armour moved from Slovakia Hungary to Romania
    
        Combat - Italians
            Battle in Romania
                Italians attack with 1 armour and 1 infantry
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Romania
                Italians win, taking Romania from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to France
            1 mech_infantry moved from Southern Italy to Northern Italy
            3 armour moved from Slovakia Hungary to Northern Italy
            1 infantry moved from Slovakia Hungary to Yugoslavia
            12 infantry moved from Slovakia Hungary to Greater Southern Germany
            1 armour moved from Nigeria to French West Africa
                  Italians take French West Africa from Neutral_Axis
            1 mech_infantry moved from French Equatorial Africa to French Central Africa
                  Italians take French Central Africa from Neutral_Axis
    
        Place Units - Italians
            3 fighters placed in Southern Italy
            1 armour and 2 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Egypt
    
        Turn Complete - Italians
            Italians collect 36 PUs; end with 36 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 48 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 2 fighters
            EDIT: Adding units owned by Americans to Gibraltar: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : -0.33
    

    Savegame

    posted in Tournaments
  • RE: 19L Giallo (Allies +2) vs Shin_Ji BM

    sure, just a sec

    posted in Tournaments
  • RE: 19L Giallo (Allies +2) vs Shin_Ji BM

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour, 3 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Northwest Persia to Caucasus
                  Italians take Caucasus from Russians
            6 armour moved from Iraq to Eastern Persia
            1 armour moved from Trans-Jordan to Persia
            1 artillery moved from Trans-Jordan to Iraq
            4 armour moved from Egypt to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Slovakia Hungary to Romania
            1 armour moved from Slovakia Hungary to Romania
    
        Combat - Italians
            Battle in Romania
                Italians attack with 1 armour and 1 infantry
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Romania
                Italians win, taking Romania from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to France
            1 mech_infantry moved from Southern Italy to Northern Italy
            3 armour moved from Slovakia Hungary to Northern Italy
            1 infantry moved from Slovakia Hungary to Yugoslavia
            12 infantry moved from Slovakia Hungary to Greater Southern Germany
            1 armour moved from Nigeria to French West Africa
                  Italians take French West Africa from Neutral_Axis
            1 mech_infantry moved from French Equatorial Africa to French Central Africa
                  Italians take French Central Africa from Neutral_Axis
    
        Place Units - Italians
            3 fighters placed in Southern Italy
            1 armour and 2 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Egypt
    
        Turn Complete - Italians
            Italians collect 36 PUs; end with 36 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 48 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : -0.33
    

    Savegame

    posted in Tournaments
  • RE: 19L Giallo (Allies +2) vs Shin_Ji BM

    Right. High risk, high reward.

    posted in Tournaments
  • RE: 19L Giallo (Allies +2) vs Shin_Ji BM

    Huh. I thought you’d go for Rome.

    posted in Tournaments
  • RE: US Air Land on East Russian Territories

    @Ichabod As long as Russia is neutral, US can’t land there. Once US and Russia are allied, they can.

    posted in Axis & Allies Global 1940
  • RE: 19L Giallo (Allies +2) vs Shin_Ji BM

    @Giallo said in 19L Giallo (Allies +2) vs Shin_Ji BM:

    @Shin-Ji said in 19L Giallo (Allies +2) vs Shin_Ji BM:

    Right? like a 1 in 18 chance. Ah well.

    Haha, good to see you take it lightly…

    Well, dice are like that sometimes. And I did the math wrong, it was a 1 in 81 chance!

    posted in Tournaments
  • RE: 19L Giallo (Allies +2) vs Shin_Ji BM

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Hunan to Kwangtung
                  Japanese take Kwangtung from UK_Pacific
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Yakut S.S.R. to Evenkiyskiy
                  Japanese take Yenisey from Russians
                  Japanese take Evenkiyskiy from Russians
            3 armour moved from Yakut S.S.R. to Timguska
                  Japanese take Timguska from Russians
            1 infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 mech_infantry moved from Shantung to Chahar
            1 mech_infantry moved from Shantung to Hopei
            2 armour moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Shan State to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 bomber moved from French Indo China to India
            2 armour moved from Yunnan to Shan State
            2 artilleries moved from Yunnan to Shan State
            1 infantry moved from French Indo China to Yunnan
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in India causes 6 damage total. 
            Battle in Philippines
    
        Non Combat Move - Japanese
            1 bomber moved from India to French Indo China
            1 aaGun moved from Kwangsi to French Indo China
            1 artillery moved from Siam to Shan State
            1 infantry moved from French Indo China to Shan State
    
        Place Units - Japanese
            1 infantry placed in Japan
            1 destroyer and 2 transports placed in 6 Sea Zone
            1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 2 fighters
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 3 fighters
            EDIT: Adding units owned by Japanese to Shan State: 3 fighters
            EDIT: Removing units owned by Japanese from Japan: 4 fighters
            EDIT: Adding units owned by Japanese to French Indo China: 4 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
            Japanese collect 69 PUs; end with 69 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    AA fire in India : : -0.17
    

    Savegame

    posted in Tournaments