• RE: WAW Captain Walker (Allies) -VS- dawgoneit (Axis)

    TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 Infantry moved from Shantung to Shansi
            2 Infantrys moved from Shantung to Chahar
            1 ArmoredCar moved from Anhwei to Chahar
            3 Tanks moved from Anhwei to Hupeh
            1 Bomber moved from Anhwei to Hupeh
            2 Fighters moved from Anhwei to Chahar
            1 Infantry moved from British Borneo to East And South Borneo
                  Hisaichi take East And South Borneo from Dutch
            1 Infantry moved from British Borneo to West Borneo
                  Hisaichi take West Borneo from Dutch
            1 B.Transport moved from 106 Sea Zone to 111 Sea Zone
            1 Artillery moved from Mindanao to 111 Sea Zone
            2 Infantrys moved from Mindanao to 111 Sea Zone
            1 Artillery and 2 Infantrys moved from 111 Sea Zone to British Borneo
            2 Artillerys, 3 Infantrys and 1 Tank moved from Changchun to 84 Sea Zone
            2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from 84 Sea Zone to 111 Sea Zone
            2 Artillerys, 3 Infantrys and 1 Tank moved from 111 Sea Zone to British Borneo
            1 Destroyer moved from 106 Sea Zone to 105 Sea Zone
            1 Carrier and 2 Fighters moved from 106 Sea Zone to 107 Sea Zone
            1 Transport moved from 93 Sea Zone to 84 Sea Zone
            1 Infantry moved from Liaoning to Peking
            2 ArmoredCars moved from Changchun to 84 Sea Zone
            2 ArmoredCars moved from 84 Sea Zone to Shantung
            1 Transport moved from 106 Sea Zone to 111 Sea Zone
            1 Infantry moved from Mindanao to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to British Borneo
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 ArmoredCars, 4 Artillerys, 2 Destroyers, 2 Elites, 3 Infantrys, 2 Marines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Hupeh
                Hisaichi attack with 1 Bomber and 3 Tanks
                Chinese defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 1 Bomber and 3 Tanks in Hupeh, round 2 : 2/4 hits, 2.17 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Hupeh, round 2 : 1/3 hits, 1.00 expected hits
                    1 Tank owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Hupeh
                    Hisaichi roll dice for 1 Bomber and 2 Tanks in Hupeh, round 3 : 2/3 hits, 1.67 expected hits
                    Chinese roll dice for 1 Artillery in Hupeh, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 1 Bomber and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 2 Tanks
                Casualties for Chinese: 1 Artillery and 2 Infantrys
            Battle in Chahar
                Hisaichi attack with 1 ArmoredCar, 2 Fighters and 2 Infantrys
                Chinese defend with 2 Infantrys and 1 Tank
                    Hisaichi roll dice for 1 ArmoredCar, 2 Fighters and 2 Infantrys in Chahar, round 2 : 0/5 hits, 1.33 expected hits
                    Chinese roll dice for 2 Infantrys and 1 Tank in Chahar, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                    Hisaichi roll dice for 1 ArmoredCar, 2 Fighters and 1 Infantry in Chahar, round 3 : 4/4 hits, 1.17 expected hits
                    Chinese roll dice for 2 Infantrys and 1 Tank in Chahar, round 3 : 2/3 hits, 1.17 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Tank owned by the Chinese, 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Chahar
                Hisaichi win with 2 Fighters remaining. Battle score for attacker is 1
                Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
                Casualties for Chinese: 2 Infantrys and 1 Tank
    
        Non Combat Move - Hisaichi
            2 Fighters moved from Chahar to Shantung
            1 Bomber moved from Hupeh to Shantung
    
        Place Units - Hisaichi
            2 Destroyers placed in 107 Sea Zone
            1 Artillery and 1 Infantry placed in Davao
            1 Artillery, 1 Infantry and 1 Marine placed in Shantung
            1 Artillery, 1 Elite and 1 Infantry placed in Peking
            4 ArmoredCars, 1 Artillery, 1 Elite, 1 Marine and 1 Tank placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.67
    Chinese : 1.33
    

    Savegame

    posted in Play Boardgames
  • RE: malikforce Allies+16 -VS- dawgoneit Axis BM3

    @dawgoneit sorry i had a couple noncoms i forgot

    posted in League
  • RE: malikforce Allies+16 -VS- dawgoneit Axis BM3

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: malikforce Allies+16 -VS- dawgoneit Axis BM3

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 airfields, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            4 transports moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 7 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 7 infantry and 4 transports moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 7 infantry moved from 36 Sea Zone to Kwangsi
            2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber moved from Yunnan to Kwangsi
            2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 cruiser moved from 6 Sea Zone to 19 Sea Zone
            1 marine moved from Jehol to 19 Sea Zone
            3 infantry moved from Shantung to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 cruiser, 4 infantry, 1 marine and 2 transports moved from 19 Sea Zone to 36 Sea Zone
            4 infantry and 1 marine moved from 36 Sea Zone to Kwangsi
            2 infantry moved from Kwangtung to Kwangsi
            1 marine moved from Kwangtung to Kwangsi
            1 artillery moved from Anhwe to Kiangsi
            5 infantry moved from Kiangsu to Kiangsi
            2 bombers moved from Shantung to Hainan
            3 fighters moved from Manchuria to Hainan
            1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 24 Sea Zone
            1 destroyer moved from 24 Sea Zone to 25 Sea Zone
            2 tactical_bombers moved from Manchuria to Japan
    
        Place Units - Japanese
            1 airfield placed in Kwangsi
            1 airfield placed in Hainan
            3 infantry placed in Shantung
            1 mech_infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,4,6,6,1,5,2,6,5,5,5,1,6,2,4,4,3,3,2,2,3,3,5,3,1,5,6,4,3
            Japanese collect 35 PUs (2 lost to blockades); end with 35 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: Witt plays, a fellow self isolating Italian, Maffezza

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 5 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            1 artillery moved from Western Ukraine to Bryansk
            1 artillery and 4 infantry moved from Ukraine to Bryansk
            1 fighter moved from Ukraine to Bryansk
            1 tactical_bomber moved from Ukraine to Bryansk
            1 mech_infantry moved from Russia to Bryansk
            1 armour moved from Russia to Bryansk
            1 armour moved from Russia to Bryansk
            2 infantry moved from Northwest Persia to Iraq
            1 armour moved from Caucasus to Iraq
            1 mech_infantry moved from Caucasus to Iraq
            6 infantry moved from Yakut S.S.R. to Yenisey
            6 infantry moved from Buryatia to Yakut S.S.R.
            6 infantry moved from Sakha to Buryatia
            1 artillery, 1 fighter and 6 infantry moved from Belarus to Bryansk
            1 artillery and 4 infantry moved from Novgorod to Archangel
    
        Combat - Russians
            Battle in Iraq
                Russians attack with 1 armour, 2 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/4 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis lost in Iraq
                    Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 3 : 1/4 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
                Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_Axis: 3 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Karelia to Novgorod
            1 aaGun moved from Belarus to Bryansk
            1 aaGun moved from Belarus to Bryansk
            1 infantry moved from Bryansk to Belarus
            1 aaGun moved from Bryansk to Belarus
            1 aaGun moved from Buryatia to Yakut S.S.R.
            1 aaGun moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Bessarabia to Western Ukraine
            1 aaGun moved from Bryansk to Western Ukraine
    
        Place Units - Russians
            1 infantry and 2 mech_infantrys placed in Ukraine
            5 armour placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Ukraine: 1 mech_infantry
            EDIT: Removing units owned by Russians from Ukraine: 1 mech_infantry
            EDIT: Adding units owned by Russians to Ukraine: 2 artilleries
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Russians : 1.00
    Neutral_Axis : -0.33
    

    Territory Summary for Russians :

    Yenisey : 6 infantry
    Yakut S.S.R. : 2 aaGuns and 6 infantry
    Buryatia : 6 infantry
    Belarus : 1 aaGun and 1 infantry
    Bryansk : 2 aaGuns, 3 armour, 4 artilleries, 2 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
    Archangel : 2 artilleries and 5 infantry
    Russia : 1 airfield, 5 armour and 1 factory_major
    Ukraine : 2 artilleries, 1 factory_minor and 1 infantry
    Western Ukraine : 1 aaGun and 1 infantry
    Volgograd : 1 factory_minor
    Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
    125 Sea Zone : 1 submarine
    Iraq : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
    114 Sea Zone : 1 cruiser
    Northwest Persia : 1 flag
    115 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 41 / 43
    Russians : 37 / 45
    Japanese : 29 / 39
    Americans : 52 / 52
    Chinese : 9 / 15
    British : 29 / 34
    UK_Pacific : 17 / 17
    Italians : 12 / 8
    ANZAC : 14 / 14
    French : 10 / 0
    Dutch : 7 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 8 / 0
    Neutral_True : 18 / 0
    

    Savegame

    posted in Play Boardgames
  • RE: GL40 StuckTojo (Axis) vs. Dawggoneit (Allies +30)

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: GL40 StuckTojo (Axis) vs. Dawggoneit (Allies +30)

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
            2 infantry moved from Alexandria to Tobruk
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 bomber moved from Northern Italy to 96 Sea Zone
            2 fighters moved from Southern Italy to 93 Sea Zone
            1 destroyer moved from 95 Sea Zone to 99 Sea Zone
            1 destroyer moved from 99 Sea Zone to 98 Sea Zone
            2 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery and 1 infantry moved from Libya to Tunisia
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 cruiser moved from 95 Sea Zone to 97 Sea Zone
            1 armour and 2 infantry moved from Albania to Greece
            1 artillery and 1 infantry moved from Northern Italy to Southern France
            1 artillery and 1 infantry moved from Northern Italy to Southern France
            1 armour moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 armour and 1 infantry moved from 97 Sea Zone to Greece
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Southern France
                Italians attack with 2 artilleries and 2 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 2 artilleries and 1 infantry in Southern France, round 3 : 0/3 hits, 1.00 expected hits
                    French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 2 artilleries in Southern France, round 4 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 artilleries in Southern France, round 5 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 artillery in Southern France, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the French lost in Southern France
                Italians win, taking Gibraltar from British, taking Southern France from French with 2 artilleries remaining. Battle score for attacker is 1
                Casualties for Italians: 2 infantry
                Casualties for French: 1 artillery and 1 infantry
            Battle in Tunisia
                Italians attack with 1 artillery and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                    Italians roll dice for 1 artillery in Tunisia, round 4 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
            Battle in Alexandria
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 93 Sea Zone
                Italians attack with 2 fighters
                French defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 2 fighters in 93 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 2 fighters in 93 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    1 fighter owned by the Italians lost in 93 Sea Zone
                    Italians roll dice for 1 fighter in 93 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the French lost in 93 Sea Zone
                    Italians roll dice for 1 fighter in 93 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 cruiser in 93 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Italians lost in 93 Sea Zone
                French win with 1 cruiser remaining. Battle score for attacker is -12
                Casualties for Italians: 2 fighters
                Casualties for French: 1 destroyer
            Battle in 96 Sea Zone
                Italians attack with 1 bomber and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 96 Sea Zone
                Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Greece
                Italians attack with 2 armour and 3 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 2 armour and 3 infantry in Greece, round 2 : 2/5 hits, 1.50 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits
                    4 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Greece
                Italians win, taking Greece from Neutral_Allies with 2 armour remaining. Battle score for attacker is 3
                Casualties for Italians: 3 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
            EDIT: Adding units owned by Italians to Kenya: 1 infantry
            EDIT: Changing ownership of Kenya from British to Italians
            EDIT: Turning off Edit Mode
            1 bomber moved from 96 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.00
    British : -0.67
    French : -0.67
    Neutral_Allies : 1.67
    

    Savegame

    posted in League
  • RE: Misterblue (axis) vs 666 bm3 20L

    TripleA Manual Gamesave Post: UK_Pacific round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer and 6 fighters; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 marine moved from Queensland to 54 Sea Zone
            1 marine moved from Queensland to 54 Sea Zone
            1 battleship and 1 marine moved from 54 Sea Zone to 33 Sea Zone
            2 cruisers and 1 marine moved from 54 Sea Zone to 33 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 marines moved from 33 Sea Zone to Caroline Islands
            5 fighters moved from 54 Sea Zone to Caroline Islands
            1 transport moved from 41 Sea Zone to 74 Sea Zone
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 5 fighters, 2 infantry and 2 marines
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 4 fighters, 2 infantry and 2 marines in Caroline Islands, round 2 : 3/8 hits, 3.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 4 fighters, 1 infantry and 2 marines remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            3 destroyers moved from 26 Sea Zone to 33 Sea Zone
            5 carriers, 5 destroyers, 2 fighters and 6 submarines moved from 54 Sea Zone to 33 Sea Zone
            4 fighters moved from Caroline Islands to 33 Sea Zone
            3 fighters moved from Hawaiian Islands to 33 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            2 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            4 artilleries, 8 infantry and 6 transports moved from 101 Sea Zone to 104 Sea Zone
            3 carriers, 1 destroyer and 6 fighters moved from 91 Sea Zone to 104 Sea Zone
            14 submarines moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
    
        Place Units - Americans
            1 bomber and 6 fighters placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1,5,1,2,4,2,3
            Americans collect 52 PUs (4 lost to blockades); end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            2 infantry moved from Iraq to Persia
            1 bomber moved from Egypt to Persia
    
        Combat - British
            Battle in Persia
                British attack with 1 bomber and 2 infantry
                Japanese defend with 1 armour and 1 factory_minor
                    British roll dice for 1 bomber and 2 infantry in Persia, round 2 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Persia
                British win, taking Persia from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            1 bomber moved from Persia to Egypt
            1 infantry moved from Iraq to Northwest Persia
            5 infantry moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 carrier, 2 fighters and 1 transport moved from 110 Sea Zone to 109 Sea Zone
            2 transports moved from 91 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
            1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
    
        Place Units - British
            1 carrier and 2 destroyers placed in 109 Sea Zone
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,2,6,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,4,6,5
            British collect 26 PUs (7 lost to blockades); end with 26 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from 109 Sea Zone: 2 carriers, 2 destroyers, 2 fighters and 3 transports
            EDIT: Adding units owned by British to 110 Sea Zone: 2 carriers, 2 destroyers, 2 fighters and 3 transports
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
            EDIT: Removing units owned by British from United Kingdom: 2 infantry
            EDIT: Adding units owned by British to 110 Sea Zone: 1 fighter
            EDIT: Adding units owned by British to United Kingdom: 1 artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 1.00
    Americans : 0.33
    AA fire in Caroline Islands : : 0.50
    Japanese : 0.83
    

    Savegame

    posted in League
  • RE: Misterblue (axis) vs 666 bm3 20L

    making a change to my uk buy, less the two inf and a dd and adding a fgt and art

    posted in League