• RE: W@W captain walker (axis) vs dawgoneit

    TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            1 unit repaired.
            1 Tank moved from Hunan to Kweichow
                  Hisaichi take Kweichow from Chinese
            1 Tank moved from Kweichow to N.French Indochina
            2 Infantrys moved from N.Thailand to N.French Indochina
            1 Infantry moved from Shantung to Shansi
                  Hisaichi take Shansi from Chinese
            1 Tank moved from Hunan to Hupeh
            1 Artillery and 2 Infantrys moved from Peking to Chahar
            1 Bomber moved from Changchun to Chahar
            1 Artillery and 1 Infantry moved from West Borneo to 110 Sea Zone
            1 Bomber moved from West Borneo to N.French Indochina
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 110 Sea Zone to 67 Sea Zone
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Broome
            1 Artillery and 2 Marines moved from Davao to 107 Sea Zone
            1 Infantry moved from Davao to 107 Sea Zone
            1 Artillery, 1 Marine and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
            1 B.Transport, 1 Infantry and 1 Marine moved from 107 Sea Zone to 111 Sea Zone
            1 Tank moved from Soembawa to 111 Sea Zone
            1 Artillery, 1 B.Transport, 1 Infantry, 2 Marines, 1 Tank and 1 Transport moved from 111 Sea Zone to 67 Sea Zone
            1 Artillery, 1 Infantry, 2 Marines and 1 Tank moved from 67 Sea Zone to Broome
            4 Adv.Fighters moved from 67 Sea Zone to Broome
            1 Destroyer moved from 84 Sea Zone to 101 Sea Zone
            1 Artillery moved from Kirin to 84 Sea Zone
            3 Infantrys and 1 Tank moved from Changchun to 84 Sea Zone
            1 Artillery, 1 Cruiser, 3 Infantrys, 1 Tank and 2 Transports moved from 84 Sea Zone to 75 Sea Zone
            1 Artillery, 3 Infantrys and 1 Tank moved from 75 Sea Zone to Okhotsk
            1 Adv.Fighter and 2 Fighters moved from Hulunbuir to Chahar
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Bunker, 2 Destroyers, 10 Infantrys, 1 Marine, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Hupeh
                Hisaichi attack with 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Tank in Hupeh, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tank in Hupeh, round 3 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Chahar
                Hisaichi attack with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 2 Fighters and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber, 2 Fighters and 2 Infantrys in Chahar, round 2 : 2/7 hits, 2.67 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in N.French Indochina
                Hisaichi attack with 1 Bomber, 2 Infantrys and 1 Tank
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 1 Bomber, 2 Infantrys and 1 Tank in N.French Indochina, round 2 : 1/4 hits, 1.50 expected hits
                    French roll dice for 1 Tank in N.French Indochina, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in N.French Indochina
                Hisaichi win, taking N.French Indochina from French with 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Tank
            Battle in Okhotsk
                Hisaichi attack with 1 Artillery, 3 Infantrys and 1 Tank
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Cruiser in Okhotsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians lost in Okhotsk
                Hisaichi win, taking Okhotsk from Russians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Broome
                Hisaichi attack with 4 Adv.Fighters, 2 Artillerys, 2 Infantrys, 2 Marines and 1 Tank
                Anzac defend with 1 AAGun, 2 Bunkers, 1 Factory, 2 Infantrys and 1 Tank
                    AA fire in Broome : 1/4 hits, 0.67 expected hits
                1 Adv.Fighter owned by the Hisaichi lost in Broome
                    Hisaichi roll dice for 1 Battleship in Broome, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Anzac
                    Hisaichi roll dice for 3 Adv.Fighters, 2 Artillerys, 2 Infantrys, 2 Marines and 1 Tank in Broome, round 2 : 5/10 hits, 4.33 expected hits
                Units damaged: 1 Bunker owned by the Anzac
                    Anzac roll dice for 2 Bunkers, 2 Infantrys and 1 Tank in Broome, round 2 : 2/5 hits, 2.17 expected hits
                    2 Infantrys owned by the Anzac, 1 Tank owned by the Anzac, 1 Bunker owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Broome
                    Hisaichi roll dice for 3 Adv.Fighters, 2 Artillerys, 2 Marines and 1 Tank in Broome, round 3 : 3/8 hits, 4.00 expected hits
                    Anzac roll dice for 1 Bunker in Broome, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Broome
                Hisaichi win, taking Broome from Anzac with 3 Adv.Fighters, 1 Artillery, 2 Marines and 1 Tank remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Adv.Fighter, 1 Artillery and 2 Infantrys
                Casualties for Anzac: 2 Bunkers, 2 Infantrys and 1 Tank
    
        Non Combat Move - Hisaichi
            3 Adv.Fighters moved from Broome to 67 Sea Zone
            1 Bomber moved from N.French Indochina to West Borneo
            1 Bomber moved from Chahar to Changchun
            1 Adv.Fighter and 2 Fighters moved from Chahar to Hulunbuir
            1 Artillery, 1 Infantry and 2 Tanks moved from Ayan to Chita
            1 Artillery and 1 Infantry moved from Hulunbuir to Chita
            1 Infantry moved from Kirin to Heilungchiang
            4 Infantrys moved from Liaoning to Hulunbuir
            1 Tank moved from Peking to Chita
            1 Artillery and 5 Infantrys moved from Peking to Shantung
            1 Tank moved from Changchun to Heilungchiang
            3 Infantrys moved from Changchun to Kirin
    
        Place Units - Hisaichi
            1 Bunker placed in Chita
            1 Destroyer placed in 84 Sea Zone
            1 Destroyer and 1 Transport placed in 110 Sea Zone
            3 Infantrys and 1 Marine placed in Davao
            1 Artillery and 3 Infantrys placed in Liaoning
            1 Artillery, 4 Infantrys and 2 Tanks placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 79 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.67
    French : 0.50
    AA fire in Broome : : 0.33
    Anzac : 0.33
    Chinese : 0.00
    

    Territory Summary for Hisaichi :

    Vladivostok : 1 flag
    Okhotsk : 1 flag, 1 Artillery, 3 Infantrys and 1 Tank
    Chita : 1 flag, 3 Artillerys, 1 Bunker, 5 Infantrys and 5 Tanks
    Ayan : 1 flag
    N.French Indochina : 1 flag, 1 Infantry and 1 Tank
    Shansi : 1 flag, 1 Infantry
    Kweichow : 1 flag
    Hupeh : 1 flag, 1 Tank
    Chahar : 1 flag, 1 Artillery and 1 Infantry
    Anhwei : 1 flag
    Liaoning : 1 Artillery, 1 Factory and 3 Infantrys
    Kirin : 3 Infantrys
    Peking : 1 flag, 1 Artillery, 1 Bunker, 1 Infantry and 1 Tank
    Hulunbuir : 1 Adv.Fighter, 2 Fighters and 4 Infantrys
    Shantung : 1 flag, 1 Artillery and 5 Infantrys
    Changchun : 1 AAGun, 1 Artillery, 1 Bomber, 1 Factory, 4 Infantrys and 2 Tanks
    Heilungchiang : 1 Infantry and 1 Tank
    British Borneo : 1 flag
    Broome : 1 flag, 1 AAGun, 1 Artillery, 1 Factory, 2 Marines and 1 Tank
    Aroe : 1 flag, 1 Infantry
    West Borneo : 1 flag, 1 Bomber, 1 Factory and 1 Infantry
    Soembawa : 1 flag
    East And South Borneo : 1 flag
    Sumatra : 1 flag, 1 Bunker and 2 Infantrys
    Java : 1 flag, 1 Bunker and 6 Infantrys
    Samar : 1 flag
    Davao : 1 flag, 1 AAGun, 1 Factory, 4 Infantrys and 1 Marine
    Panay : 1 flag
    Manila : 1 flag
    Mindanao : 1 flag
    110 Sea Zone : 1 Destroyer and 1 Transport
    75 Sea Zone : 1 Cruiser, 1 Destroyer, 1 Submarine and 2 Transports
    84 Sea Zone : 1 Destroyer
    67 Sea Zone : 3 Adv.Fighters, 1 B.Transport, 1 Battleship, 2 Carriers, 1 Destroyer, 1 S.Submarine and 2 Transports
    101 Sea Zone : 1 Destroyer
    

    Production/PUs Summary :

    Germans : 105 / 105
    Russians : 82 / 86
    Italians : 110 / 110
    French : 10 / 13
    Yamamoto : 68 / 70
    Chinese : 25 / 32
    Hisaichi : 79 / 79
    British : 84 / 92
    Anzac : 33 / 36
    Dutch : 16 / 16
    Finns : 10 / 15
    Romanians : 19 / 22
    Thai : 10 / 12
    Americans : 134 / 137
    

    Savegame

    posted in Play Boardgames
  • RE: WAW - Whack (Allies, -VS- dawg Axis)#22

    TripleA Turn Summary: Yamamoto round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Yamamoto
            1 Artillery and 1 Elite moved from Davao to 107 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 107 Sea Zone to 92 Sea Zone
            1 Artillery and 1 Elite moved from 92 Sea Zone to Kwangsi
            1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Infantry moved from Mindanao to 111 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 111 Sea Zone to 106 Sea Zone
            1 Artillery and 1 Infantry moved from 106 Sea Zone to British Borneo
                  Yamamoto take British Borneo from British
            1 Fighter moved from West Borneo to Bangkok
            1 Adv.Fighter and 1 Fighter moved from 107 Sea Zone to Bangkok
            1 Transport moved from 110 Sea Zone to 107 Sea Zone
            1 Carrier moved from 107 Sea Zone to 110 Sea Zone
            2 Adv.Fighters moved from 85 Sea Zone to 110 Sea Zone
            2 Transports moved from 110 Sea Zone to 107 Sea Zone
            2 Infantrys moved from Kiangsi to 92 Sea Zone
            1 B.Transport and 2 Infantrys moved from 92 Sea Zone to 105 Sea Zone
            2 Infantrys moved from 105 Sea Zone to Bangkok
            1 Transport moved from 110 Sea Zone to 107 Sea Zone
            2 Infantrys moved from Tokyo to 84 Sea Zone
            2 Infantrys and 2 T.Boats moved from 84 Sea Zone to 92 Sea Zone
            1 Infantry moved from 92 Sea Zone to N.French Indochina
                  Yamamoto take N.French Indochina from French
            1 Infantry moved from 92 Sea Zone to Kwangsi
            1 Infantry moved from Chubu to Kyushu
            2 Infantrys moved from Tokyo to Chubu
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 4 Artillerys, 1 Destroyer, 1 Elite, 3 Marines and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Kwangsi
                Yamamoto attack with 1 Artillery, 1 Elite and 1 Infantry
                Chinese defend with 1 Tank
                    Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Tank in Kwangsi, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese and 1 Infantry owned by the Yamamoto lost in Kwangsi
                Yamamoto win, taking Kwangsi from Chinese with 1 Artillery and 1 Elite remaining. Battle score for attacker is 3
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Tank
    
        Non Combat Move - Yamamoto
            1 Destroyer and 1 Submarine moved from 107 Sea Zone to 106 Sea Zone
            1 Submarine moved from 107 Sea Zone to 111 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 107 Sea Zone
    
        Place Units - Yamamoto
            2 Artillerys and 2 Marines placed in Davao
            2 Adv.Fighters, 1 Destroyer and 1 Submarine placed in 85 Sea Zone
            2 Artillerys, 1 Elite and 1 Marine placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.00
    Chinese : 0.50
    

    Savegame

    posted in Play Boardgames
  • RE: Weddingsinger (Axis) vs Odonis (Allies) G40 BM3 Game #3

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from India to 39 Sea Zone
            1 armour and 1 transport moved from 39 Sea Zone to 36 Sea Zone
            1 armour moved from 36 Sea Zone to French Indo China
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from Philippines to French Indo China
    
        Combat - ANZAC
            Battle in French Indo China
                ANZAC attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 factory_minor and 2 fighters
                    ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 fighters in French Indo China, round 2 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
                ANZAC win, taking French Indo China from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 17
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 fighters
    
        Non Combat Move - ANZAC
            1 fighter moved from French Indo China to Yunnan
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from Queensland to Philippines
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 54 Sea Zone
            ANZAC undo move 1.
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.33
    

    Savegame

    posted in League
  • RE: Weddingsinger (Axis) vs Odonis (Allies) G40 BM3 Game #3

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from India to 39 Sea Zone
            1 armour and 1 transport moved from 39 Sea Zone to 36 Sea Zone
            1 armour moved from 36 Sea Zone to French Indo China
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from Philippines to French Indo China
    
        Combat - ANZAC
            Battle in French Indo China
                ANZAC attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 factory_minor and 2 fighters
                    ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 fighters in French Indo China, round 2 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
                ANZAC win, taking French Indo China from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 17
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 fighters
    
        Non Combat Move - ANZAC
            1 fighter moved from French Indo China to Yunnan
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from Queensland to Philippines
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 54 Sea Zone
            ANZAC undo move 1.
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.33
    

    Savegame

    posted in League
  • RE: 1914 NML TEAM GAME

    TripleA Turn Summary: Arabia round 2

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 2
    
        Combat Move - Arabia
            2 Bedouins moved from Jordan to Arabia
            3 Bedouins moved from Mecca to Arabia
            1 Bedouin moved from Mecca to Arabia
            1 Bedouin moved from Jordan to Arabia
    
        Purchase Units - Arabia
            Arabia buy 4 Bedouins and 1 trench; Remaining resources: 2 PUs; 
    
        Combat - Arabia
            Battle in Arabia
                Arabia attack with 7 Bedouins
                Turkey defend with 1 field_gun and 2 infantry
                    Arabia roll dice for 7 Bedouins in Arabia, round 2 : 1/7 hits, 1.17 expected hits
                    Turkey roll dice for 1 field_gun and 2 infantry in Arabia, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Arabia
                    Arabia roll dice for 6 Bedouins in Arabia, round 3 : 0/6 hits, 1.00 expected hits
                    Turkey roll dice for 1 field_gun and 1 infantry in Arabia, round 3 : 0/2 hits, 0.67 expected hits
                    Arabia roll dice for 6 Bedouins in Arabia, round 4 : 2/6 hits, 1.00 expected hits
                    Turkey roll dice for 1 field_gun and 1 infantry in Arabia, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Turkey, 1 Bedouin owned by the Arabia and 1 field_gun owned by the Turkey lost in Arabia
                Arabia win, taking Arabia from Turkey with 5 Bedouins remaining. Battle score for attacker is 6
                Casualties for Arabia: 2 Bedouins
                Casualties for Turkey: 1 field_gun and 2 infantry
    
        Non Combat Move - Arabia
    
        Place Units - Arabia
            4 Bedouins and 1 trench placed in Mecca
    
        Turn Complete - Arabia
            Arabia collect 9 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Turkey : -0.33
    Arabia : -0.17
    

    Territory Summary for Arabia :

    Arabia : 5 Bedouins
    Mecca : 4 Bedouins, 1 Factory and 2 trenchs
    Jordan : 1 flag
    

    Production/PUs Summary :

    Germany : 122 / 126
    France : 73 / 73
    Serbia : 16 / 23
    Austria : 87 / 87
    Italy : 24 / 25
    Arabia : 9 / 11
    Turkey : 53 / 57
    Britain : 84 / 89
    Russia : 78 / 92
    Communists : 29 / 30
    USA : 66 / 66
    

    Savegame

    posted in Team Games
  • RE: 1914 NML TEAM GAME

    TripleA Turn Summary: Italy round 2

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 2
    
        Research Technology - Italy
            Italy spend 0 on tech rolls
                Italy rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Italy
            Italy buy 1 heavy_gun, 4 infantry and 2 trenchs; Remaining resources: 1 PUs; 1 techTokens; 
    
        Non Combat Move - Italy
            2 battlecruisers and 2 cruisers moved from Sea Zone 57 Ligurian Sea to Sea Zone 59 Central Mediterranean
            1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea
            1 field_gun and 1 infantry moved from Sicily to Sea Zone 58 Tyrrhenian Sea
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea
            1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Piedmont
            1 field_gun and 4 infantry moved from Latium to Tuscany
            1 heavy_gun moved from Rome to Latium
            4 infantry moved from Rome to Latium
            1 heavy_gun moved from Piedmont to Tuscany
            1 cavalry moved from Apulia to Tuscany
            2 infantry moved from Apulia to Latium
    
        Place Units - Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italy from Tripolitania: 1 field_gun and 1 infantry
            EDIT: Adding units owned by Italy to Tunisia: 1 field_gun and 1 infantry
            EDIT: Turning off Edit Mode
            1 infantry and 1 trench placed in Piedmont
            1 trench placed in Tuscany
            1 heavy_gun and 3 infantry placed in Rome
    
        Turn Complete - Italy
            Italy collect 24 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italy rolls : : 0.00
    

    Territory Summary for Italy :

    Tunisia : 1 cavalry, 1 field_gun and 1 infantry
    Latium : 1 heavy_gun and 6 infantry
    Piedmont : 1 Factory, 1 field_gun, 1 heavy_gun, 7 infantry and 3 trenchs
    Rome : 1 Factory, 1 heavy_gun and 3 infantry
    Sicily : 1 infantry
    Tuscany : 1 cavalry, 2 field_guns, 1 heavy_gun, 10 infantry and 3 trenchs
    Sea Zone 57 Ligurian Sea : 1 transport
    Sea Zone 59 Central Mediterranean : 2 battlecruisers and 2 cruisers
    

    Production/PUs Summary :

    Germany : 122 / 126
    France : 73 / 73
    Serbia : 16 / 23
    Austria : 87 / 87
    Italy : 24 / 25
    Arabia : 8 / 13
    Turkey : 54 / 57
    Britain : 84 / 89
    Russia : 78 / 92
    Communists : 29 / 30
    USA : 66 / 66
    

    Savegame

    posted in Team Games
  • RE: ArtofWar1947 (Allies+6) vs Simon33 (Axis) BM3

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 carrier, 1 cruiser, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from 102 Sea Zone to Morocco
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 carrier, 1 destroyer and 1 submarine moved from 102 Sea Zone to 91 Sea Zone
            2 fighters moved from Morocco to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 carrier and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 1 transport placed in 10 Sea Zone
            2 fighters and 2 infantry placed in Western United States
            1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
            EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Non Combat Move - Chinese
            1 fighter and 15 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Combat Move - British
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to Kenya
            1 armour moved from Union of South Africa to Belgian Congo
            1 mech_infantry moved from Egypt to Belgian Congo
            2 infantry moved from Tanganyika Territory to Belgian Congo
            4 fighters and 1 tactical_bomber moved from Egypt to Belgian Congo
            1 fighter moved from Egypt to 96 Sea Zone
            1 artillery moved from Trans-Jordan to Iraq
            1 infantry moved from Northwest Persia to Iraq
            1 infantry moved from Persia to Iraq
            1 mech_infantry moved from Eastern Persia to Iraq
            1 armour moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            2 cruisers moved from 81 Sea Zone to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
    
        Purchase Units - British
            British buy 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Kenya
            Battle in Belgian Congo
                British attack with 1 armour, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 3 infantry
                    British roll dice for 1 armour, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 2 : 1/9 hits, 3.67 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 3/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Belgian Congo
                    British roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Belgian Congo, round 3 : 3/6 hits, 3.17 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 3 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 armour owned by the British lost in Belgian Congo
                British win, taking Kenya from Italians with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
                Casualties for Italians: 1 artillery and 3 infantry
            Battle in Iraq
                British attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 2 cruisers in Iraq, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Iraq, round 2 : 3/7 hits, 2.17 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 carrier and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone
            4 fighters and 1 tactical_bomber moved from Belgian Congo to Egypt
            1 fighter moved from 96 Sea Zone to Egypt
            3 fighters moved from United Kingdom to Gibraltar
            1 bomber moved from United Kingdom to Gibraltar
            1 fighter moved from United Kingdom to Morocco
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from 91 Sea Zone to Gibraltar
    
        Place Units - British
            1 factory_minor placed in Persia
            3 mech_infantrys placed in Egypt
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : -2.00
    Italians : 1.67
    Americans : 0.50
    Neutral_Axis : -0.33
    

    Savegame

    posted in League
  • RE: JDOW vs JWW/666 Allies+6 Game 2

    @JDOW what to do, what to do???

    posted in League
  • RE: oysteilo (Axis) vs. 666 (Allies +2) BM3

    @oysteilo said in oysteilo (Axis) vs. 666 (Allies +2) BM3:

    i need to look at this a little bit

    i understand

    posted in League
  • RE: G40L19 BM3 AXIS D! Death! v. karl sad axis +6

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            5 armour and 4 mech_infantrys moved from Rostov to Caucasus
            1 infantry moved from Rostov to Caucasus
            4 artilleries moved from Rostov to Caucasus
            1 mech_infantry moved from Southern Italy to Southern France
            2 fighters moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 2 fighters and 1 mech_infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 2 fighters and 1 mech_infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Southern France
                Italians win, taking Southern France from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Caucasus
                Italians attack with 5 armour, 4 artilleries, 1 infantry and 4 mech_infantrys
                British defend with 1 mech_infantry
                    Italians roll dice for 5 armour, 4 artilleries, 1 infantry and 4 mech_infantrys in Caucasus, round 2 : 4/14 hits, 5.33 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
                Italians win, taking Caucasus from Russians with 5 armour, 4 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Rostov to Caucasus
            2 fighters moved from Southern France to Southern Italy
            1 fighter moved from Germany to Southern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 infantry placed in Northern Italy
            Italians undo move 2.
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,3,4,2,5,4
            Italians collect 4 PUs (13 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.50
    British : -0.33
    Russians : 0.67
    

    Savegame

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