Set up- Germany may reposition ground forces to the Western Front. Must leave at least one piece on each territory in the East.
Fall of Paris- For each French piece used to defend Paris, one French piece outside of European France becomes Free French and is controlled by the UK player until Paris is liberated. French controlled territories values are added to the UK total starting on the next UK turn. French pieces in metro France and pieces not covered by this rule become Vichy and are controlled by the Germans.
Vichy pieces may not move out of Vichy territories and German pieces may not enter Vichy territories unless to attack them. Vichy income goes to the Germans as long as they remain neutral. Vichy units defend against Allied attacks normally for one round of combat, then they defect to the Allied side which occupies them.
So, I canÂ’t see the images in the original post. All I see are Photobucket meter images. Apparently the download limit or bandwidth limit or something has been exceeded? Or some other problem? Anyone have an idea what the problem is?
IÂ’m curious as to what the Larry Harris quote is in one of the images. Can someone share the quote?
Photobucket screwed us all by starting to charge about $40 a month to post pictures on 3rd party sites - a service that has been free for years. It’s a shame but I’m not paying for that.
Larry’s quote says something like “I must point out that I encourage the use and implementation of house rules”
I am thinking of adding a third research table to our G40 games. I believe one or more might have been suggested already.
1. Self-Propelled Artillery Artillery can move 2 spaces and can blitz when paired with tanks. Infantry and mechanized infantry paired 1:1 with SPA attack at 2. 2. Super Carrier Aircraft Carriers can transport 3 aircraft (fighters and tactical bombers). 3. High Speed Transport Destroyers can transport 1 or 2 infantry 4. Convoy Escorts Enemy units disrupting convoys ignore roles of 3 or more. 5. Mine Layers Destroyers can lay mines instead of moving, attacking or defending. Anti-Submarine rules are not applicable when laying mines. SZ that is mined do not impact friendly units. Enemy units entering a mined SZ roll 1d for each ship. Each ship that rolls a 6 is hit by a mine. Aircraft on carries that hit a mine can fly to a friendly territory or carrier up to 5 spaces away; if there are no applicable territories or carriers then aircraft are lost. Mined SZ is cleared after enemy contact. 6. Improved Transports Transports can carry 2 infantry plus one additional ground unit
The game was certainly unique and spiced up from the original rules. It’s quite biased towards the Axis, with the “cannot move into pro-Allied territories while the Soviets and/or the Americans are neutral” is crippling.
I definitely could’ve been more creative as Japan, but overall it was still a fun and unique game.
@Eric-Poppleton well I tried it by myself some and it sorta worked. My goal was to get my buddies into the game and try it with them but we’re still in the learning phase-figured it’s only a valid test if they have developed strategies in the normal game