I was thinking for new players to axis and allies you could let France go first. Also France could be a single playable country. I think this is just a good, fun, and new idea in general. It also gives the Allies lots of options. For example France can take Northern Italy or try to take Western Germany or Belgium/Holland. Try it out.
FranceNeedsMorePower
@FranceNeedsMorePower
Best posts made by FranceNeedsMorePower
-
[Global 1940] France Goes First Idea
-
RE: [Global 1940] Alternate Win Conditions instead of Bid
I think realistically in order for the Axis to win is for them to take Russia’s three capitals. And the Japs take over all over China and a large chunk of the pacific. I think the Allies would try to negotiate with the Axis party’s at the point.
-
Small but impactful balanced changes. Global 1940.
China Changes.
1 AAA Gun added to Shezwan and Yunnan.
China can purchase AAA Guns.France Changes.
French Fight from London has been removed.
French Cruiser next to Normandy has been removed.
One Battleship added to Normandy.
1 Transport and destroyer added to Bordeaux.
French destroyer in Madagascar has been switched to a Cruiser.
1 Infantry, 1 Artillery, 1 Naval Base, 1 Airfield Added to Indochina.
Vichy Rules: Southern France is Pro Axis switch French units to German same with sea zone. All North Africa French Territories are Pro Axis switch French units to German. For Indochina roll a dice on a roll of 5-6 that territory is Pro Axis 1-4 is Allies. The rest are free French.
UK Changes.
1 Infantry added to France and Egypt.
Anzac Changes.
1 Sub added to Sea Zone 54.
Italy Changes.
1 Tactical bomber added to Southern Italy. 1 Infantry added to Libya
Russia Changes.
All Naval units in the Pacific must stay next to Soviet territories until attacked. 1 Destroyer added to Sea Zone 5.
US Changes.
1 AAA Gun Added to Hawaii and Philippines. 1 Artillery added to Philippines. 1 Infantry added to Alaska. 1 Battleship and Aircraft Carrier (Carrying 1 Fight and 1 Tactical Bomber) added to Hawaii.
Japan Changes.
1 Cruiser added to Japan.
German Changes.
One Sub Added to Berlin.
Anymore ideas let me know!
-
RE: [Global 1940] France Goes First Idea
@SuperbattleshipYamato They don’t really lose IPCS through because they can retake it or Germany can.
-
RE: [Global 1940] France Goes First Idea
@crockett36 I wish they had a transport so they could evacuate some forces.
Latest posts made by FranceNeedsMorePower
-
RE: Axis & Allies Dunkirk
@SuperbattleshipYamato Welp looks like were good now. I’m going to start on a 1944 setup. Should I do early or late.
-
RE: Axis & Allies Dunkirk
@SuperbattleshipYamato Sorry for all the confusion, ok so then I would get some credit. I just use AI to touch it up and add more ideas for example it came up with the idea that German ship can attack the evacuation fleet. I think everything is clear now right? It be a map like D-Day I said this at this spot “A detailed map of the Dunkirk region, including the beach area, town of Dunkirk, and surrounding countryside.” This would be similar to the D-Day map. So would I need to tag this as AI or no?
-
RE: Axis & Allies Dunkirk
@SuperbattleshipYamato i have no idea what is going on. I’m trying to read everything an get confused. Yes I did use AI I thought that was clear. But not all of it was I wrote something and pasted it into it and it added and removed stuff to make it better. One of my ideas is to use the D-Day map. I’m sorry for all the confusion. If you have any question ask me. I’m still confused through myself.
-
Axis & Allies Dunkirk
Axis and Allies: Dunkirk could be a fascinating twist on the classic Axis & Allies game, focusing specifically on the Dunkirk evacuation during World War II. Here’s a basic outline for how such a game might be structured:
Axis and Allies: Dunkirk
Objective: The primary objective for the Allied player is to evacuate as many troops as possible from Dunkirk before the German forces can capture the city. The German player aims to prevent the evacuation and capture or destroy as many Allied forces as possible.Game Components:
Game Board: A detailed map of the Dunkirk region, including the beach area, town of Dunkirk, and surrounding countryside.
Units: Represent different military forces, including British, French, and German troops, tanks, aircraft, and naval units.
Cards: Special event cards that can impact gameplay, such as weather conditions, supply shortages, and reinforcements.
Dice: Used to resolve combat and other random events.
Tokens: Represent different resources and objectives, like evacuation points and enemy positions.
Setup:Board Placement: Place the game board on a flat surface. Position the Allied units in the Dunkirk area and the German units around the perimeter.
Unit Placement: Place Allied units (infantry, tanks, etc.) in Dunkirk and surrounding areas. German units are placed on the board according to the scenario setup.
Objective Markers: Place markers for evacuation points on the beaches and ships in the harbor.
Gameplay:Turns: Players alternate turns, with the German player going first.
Movement:
Allied Turn: Move troops from the Dunkirk area towards the beach and evacuate them using ships.
German Turn: Move German troops to advance towards Dunkirk and try to cut off the Allied retreat.
Combat: When German units engage Allied units, use dice to resolve combat. The outcome determines which units are destroyed or pushed back.
Evacuation: Allied players must move their units to designated evacuation points and then roll to see if they successfully escape via ship. The number of successful evacuations is tracked.
Event Cards: Draw cards at the start of each turn that may introduce new challenges or opportunities, such as weather changes or reinforcements.
Victory Conditions:Allied Victory: Successfully evacuate a majority of the Allied units to safety. The game could include a specific number of units that need to be evacuated for a complete victory.
German Victory: Capture Dunkirk or destroy a significant portion of the Allied forces before the evacuation is complete.
Special Rules:Air Support: Include rules for Allied and German aircraft, which can provide support or cause damage during combat.
Naval Blockade: German units may attempt to blockade or sink evacuation ships, impacting the Allies’ ability to evacuate.
Weather Effects: Weather conditions can affect movement and combat. For instance, fog may limit visibility and air support.
Example Scenarios:Early Dunkirk: Focus on the initial stages of the evacuation with fewer German forces and more emphasis on Allied organization and logistics.
Last Stand: A more intense scenario with German forces close to capturing Dunkirk, requiring the Allies to make a desperate final push for evacuation.
Expansions: Future expansions could include different historical scenarios, additional units, or alternative historical outcomes to add depth and variety to the game.This game would combine strategic planning with historical context, making for an engaging and educational experience!
-
RE: Small but impactful balanced changes. Global 1940.
@SuperbattleshipYamato No, Southern France needs to be captured.
-
RE: France/Anzac Questions In North Africa
@SuperbattleshipYamato Or maybe some of the UK reinforcements are Anzac.
-
RE: Axis & Allies 1943 Setup
@SuperbattleshipYamato Can you give me a file with these changes?
-
RE: France/Anzac Questions In North Africa
@SuperbattleshipYamato I feel Egypt should have 2 French Infantry, and 4 Anzac with a Anzac Jeep or Truck.