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@General 6 Stars
Men fight ! Men die ! But a Marine lives forever !
Best posts made by General 6 Stars
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SS Event Cards
After over 2 years of testing cards and changing them to suit my game I had them finally printed up. Here is back of cards and US on other side.
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SS GEN changed to GEN MANSTEIN
Yo I was approached and ask to remove my SS GEN name to not include SS in name or refer it to like Super Subs but I’ll just go with what I have now. No problem here and my intent was never to offend anybody with it.
Cheers ! -
RE: General 6 Stars 1941 Global War Game
Well map is done. Not perfect but better than old map. Pic of 2 maps side by side.
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RE: My Game Table
Ya Sarge as I said I know what you mean. Here’s my 5’ x 12’ Table.
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RE: On this day during W.W. 2
Ya barnee the Russians only built 330 K-V2s by end of war. Ya they were bad mobility and they were considered more of a SPA.
It had a 152 mm gun but since it wasn’t that great on movement and just sitting there the Germans Tank Destroyers could chew it up. It did make it in the Finland winter war same as the K-V1.
KV-1 was also built in 39 ( had issues too but better than any German tank at the time ) and on the Eastern front. But the KV-1 got better as the war went on. Had good traction in sand and snow. You could give them still move 2 ( while rest of motorized units can only move 1 in winter season if you have weather in your game. Then in 43 they made more of the IS-0 series tanks.I do have the KV-1s on the fronts in my game on setup. Game starting in Dec of 41 the KV-1s A6 D8 M2 for d12. Build 2 a turn only for 6 icps. Helps with Russian to defend Moscow and such. Just sayin.
Latest posts made by General 6 Stars
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RE: General 6 Stars 1941 Global War Game
Ok. Here’s the tech chart we are going to use. For each tech token you get to roll 2d6 dice. Add your total and mark on income chart. Once you get to the number you need in total dice rolls you get the tech. Can use right away on your turn. This should make things more interesting in game. The tech will be a secret too until you get it.
Max tech tokens per tech is 2. max tech is 2. Unless you get a free tech event card and you haven’t gone for tech or you already have 1 or 2 techs. If you don’t have your techs yet then the free tech goes towards one of the techs your going for.
Cost is 5 icps per tech token. Now I can see Russia buying a tech token.We will be playing this hopefully a week from Saturday. Also have in game now the Armistice of Italy.
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RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?
Cruiser C11 AD@3 SH@3
B. Cruiser C13 AD@4 SH@4
Battleship C18 AD@4 SH@4 -
RE: General 6 Stars 1941 Global War Game
OK. See If I have this right. Russia is going for a tech. have 1 token. cost 5.
Now they roll 1 d12 dice on turn 1. They get a 8. They are going for Assembly line. But the token on chart on back side has the tech on it but nobody else can see it yet. He needs 24 in total dice rolls to get this tech. Chart says 30 but I fixed it. So here is turn 1. I’m going to use the income chart to make it easier. I’ll probably make own type of token to represent the tech.
Could convert to D6 tooTurn 2 rolls a 6 so now has 14 total for tech.
Turn 3 rolls a 8 and now has 22 total points for tech.
Turn 4 rolls a 5 and now has 27 totals points. Russia gets the tech.
then shows what tech he got to other players and places token in the correct box showing everybody. -
RE: General 6 Stars 1941 Global War Game
@barnee said in General 6 Stars 1941 Global War Game:
@general-6-stars yea I’m just going to #6 if I’m US of A. Everybody would get in line real quick lol
Not as easy to get as you think. Already looking at removing it. Probably replace Bomb with Armored carriers. Just feel the H bombers is better across the whole map.
Heavy Bombers: C12 A5@6 ground A4@6 naval SBR 1d6+4 DF@2
1 round only
Got to watch it so this tech doesn’t get out of hand.Also working on a another way to get tech using dice rolls and adding up totals and making the tech secret from other countries. I’ll post a chart to show kind a what I’m talking about.
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RE: General 6 Stars 1941 Global War Game
This is what we have for now for tech. May make a tweak. Lol
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RE: German Stratagy: pincher movement
Yo. You need to look at date of last post. 21 years ago. If new we’ll come to site
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RE: General 6 Stars 1941 Global War Game
Redid the Armistice of Italy
This goes in to effect if either Rome or South Italy is captured by the allies.
- Italy is no longer in game now.
- If Rome is captured first. the allies receive all of Italy’s money.
- If South Italy is captured first the allies receive half of Italy’s money
and rest goes to the bank. - All Italian and German units in Africa are removed from the game
map now. They are considered surrendered. The US and UK split
the territories in Africa for control with US getting first. - Germany gets control of all the Italian territories that they own
and collects income for them on there next turn. - Germany does not get to receive any Italian tech or NA’s.
- Germany must now roll 1 d12 dice for each Italian unit in a Italian
control territory. Refer to charts. - All Italian infantry and motorized units converted to German units
must stay in the territory they are in at time of roll.
SHIPS : 1-2 Goes to Germany. Move to Rome sea zone.
3-5 Destroyed
6-12 Goes to UK. Move to Malta sea zone.INF : 1-3 Becomes German. Leave there.
4-12 Remove from game map. Prisoner of war now.PLANES : 1-8 becomes German. Move to N. Italy or Rome
9-12 becomes UK. Move to MaltaAA/MOTORIZED : 1-6 becomes German. Leave there.
7-9 destroyed
10-12 becomes UK. Move to nearest allies territory.That’s it.