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    @General 6 Stars

    2021 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    Men fight ! Men die ! But a Marine lives forever !

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    Location The General's Fortresse Age 137

    General 6 Stars Unfollow Follow
    2021 '20 '19 '18 '17 '16 '15 '14 Customizer '13

    Best posts made by General 6 Stars

    • RE: SS Event Cards

      USimage1(5).png

      posted in Customizations
      General 6 Stars
      General 6 Stars
    • SS Event Cards

      After over 2 years of testing cards and changing them to suit my game I had them finally printed up. Here is back of cards and US on other side.image1(2).png

      posted in Customizations
      General 6 Stars
      General 6 Stars
    • RE: General 6 Stars 1941 Global War Game

      Well map is done. Not perfect but better than old map. Pic of 2 maps side by side.
      66951BAF-48D3-4E4E-83C7-B8C45A384D6C.jpeg

      9127F34D-8984-4D76-AEDE-4EA03DF47D7E.jpeg

      posted in Other Axis & Allies Variants
      General 6 Stars
      General 6 Stars
    • RE: My Game Table

      Ya Sarge as I said I know what you mean. Here’s my 5’ x 12’ Table.image1(1).png

      posted in Customizations
      General 6 Stars
      General 6 Stars
    • RE: General 6 Stars 1941 Global War Game

      Pacific setup

      1435C74D-F3A7-460A-98F1-291EE65234E9.jpeg

      posted in Other Axis & Allies Variants
      General 6 Stars
      General 6 Stars
    • SS GEN changed to GEN MANSTEIN

      Yo I was approached and ask to remove my SS GEN name to not include SS in name or refer it to like Super Subs but I’ll just go with what I have now. No problem here and my intent was never to offend anybody with it.
      Cheers !

      posted in General Discussion
      General 6 Stars
      General 6 Stars
    • RE: General 6 Stars 1941 Global War Game

      Rays 1941 Global Map 2 V3.0.jpg

      Pretty much done.

      posted in Other Axis & Allies Variants
      General 6 Stars
      General 6 Stars
    • RE: General 6 Stars 1941 Global War Game

      F8B0260B-F6E2-46FC-9971-B75A77AEB6FB.jpeg

      New recruit !

      posted in Other Axis & Allies Variants
      General 6 Stars
      General 6 Stars
    • RE: G40 Historial v1.1

      Here brolies cards
      http://www.mediafire.com/folder/s6cclhnjhqom0/Action_Cards
      http://www.mediafire.com/folder/xs1stuujas374/Event_Cards

      posted in House Rules
      General 6 Stars
      General 6 Stars
    • RE: Axis & Allies Anniversary upgraded version

      Happy happy happy. It was just a quick design and show. Not final or official.
      Your chill pills are getting weak again. ☺

      posted in Customizations
      General 6 Stars
      General 6 Stars

    Latest posts made by General 6 Stars

    • RE: Those blind U-Boat Commanders

      So the issue is you don’t like any surface ship passing through a sea zone by a enemy sub undetected ?

      Same rule for a sub if no destroyer present. Based on sea zones huge bodies of water so not that easy to detect transport ship.

      The game is based in 42. Time frame early Jan or later no idea. Wolf packs at there peak in Feb 42. So maybe Larry was thinking Wolffies were on the decline so he just for go the convoy raiding.

      I have made a advanced 42 game with added convoy boxes to a map and a bunch of other things to spice it up. Added Tacs to so they can convoy raid a box. I have 3 German subs in the Atlantic so if Germany wants plus 2 more in Baltic can raid 4 boxes turn 1.

      I don’t see nothing wrong with rule. Here’s the map I’m using. If interested in.

      4fa39718-892b-48d9-8138-7f01b25e173c-image.png

      posted in Axis & Allies 1942 2nd Edition
      General 6 Stars
      General 6 Stars
    • RE: Those blind U-Boat Commanders

      U do make a valid point about when subs are not on the coasts transports should pass through sea zones without sub stopping. For 42 can’t remember if they do but they should get to pass through in combat and non combat based on ships can go by subs undetected like subs can move by enemy ships if no destroyer present in that fleet

      posted in Axis & Allies 1942 2nd Edition
      General 6 Stars
      General 6 Stars
    • RE: Global 1940 Play Testing Capital Defense

      @the-captain said in Global 1940 Play Testing Capital Defense:

      Play Testing has now ended and the Play Test Results have shown the following:

      1. The Battle of Moscow mostly included a Soviet Army Group consisting of 1 Soviet Tank Army and 1 Soviet Army Corps defending against massive German forces.

      Multiple Play Test games were completed - and it seems that the final German assaults on Moscow were not delayed in time, even with the increased defense capacity of a Soviet Army Group.

      For the most part, the German Luftwaffe was allocated to The Eastern Front with 100 % of it’s strength available for the final attack on Moscow - mostly as a consequence of the increased defense capacity of the Soviet Army Group in Moscow.

      1. The Battle of Berlin was completed only during two games. During both games the
        Reichshauptstadt Berlin Defense Area was defended by a German Army Group consisting of
        two German Panzer Armies.

      Other defending units in Berlin (Germany) were German Volkssturm, Heavy Waffen-SS Panzer units and multiple other Specialized Combat Units such as Combat Engineer units, Paratrooper units, Me 262 units, Elite Infantry etc.

      The results were devastating for the Soviet, US and UK units that attacked Berlin.

      One game ended with the Fall of Berlin - the other game ended with an Allied Economic Victory - with Berlin still on German hands.

      The Capital Defense rule will be part of the updated Axis & Allies Global 1940 House Rules Expansion rulebook.

      So is the now new Russian partisan updated rule the counter for to weak of a Moscow fall ? I’m sure you looked at Germany and the D day landings where maybe Germany is to strong. Just saying the key balance is when Germany sends 95% of there planes to Moscow then there should be way weaker Germany on Europe front
      defending that turn.
      But of course your games don’t really go much further once Moscow falls to the point of Germany must almost split the air to defend Moscow and get rest back to defend berlin. Just discussion here.

      posted in House Rules
      General 6 Stars
      General 6 Stars
    • RE: THE SPRING SLAUGHTER!

      @barnee said in THE SPRING SLAUGHTER!:

      @karl7 must not be windy where you live 🙂

      I thought kurt would be bigger lol

      Hmmm might not be Kurt Fungas Barnee.

      Kurt was the little one on Jack Ass.

      Congrats Karl 7 !!! As the norm. lol

      C24 looking good as always !

      posted in Events
      General 6 Stars
      General 6 Stars
    • RE: Global 1942 with General 6 Stars advanced game.

      Gonna now move 1 German sub from Baltic to sz with 2 German Subs in Atlantic to 3 on setup. Based on time frame if it’s early 42 this gives Germany some decent battle of the Atlantic action.
      Also since a plane can scramble with a destroyer present on subs only attacking.

      Maybe those 3 subs will just hit convoys and split up and force allies to come and get.
      Gives Germany maybe a sub fodder or 2 and plane attacks later. Then maybe not

      posted in House Rules
      General 6 Stars
      General 6 Stars
    • RE: Global 1942 Scenario by Larry Harris

      Where is the setup charts for this ?

      posted in Axis & Allies Global 1940
      General 6 Stars
      General 6 Stars
    • RE: Global 1942 Scenario by Larry Harris

      @dead-head said in Global 1942 Scenario by Larry Harris:

      Hey all.
      New to the forums. Love Axis & Allies. I have played several board versions, TripleA and steam.

      Going to play Larrys Global 1942 setup in a couple of weeks on a lovely LT.Dan / Siredblood map print.
      Is Larrys 1942 variant still considered to be a fairly balanced setup by the community?
      I find it a bit weird that the US player so easily can take out two german subs before the german player can use them at all.
      I want that destroyer in SZ 101 to be a cruiser, lol.

      No. I’m doing a advance 42 game. I’m looking at in my setup moving 1 German sub from Baltic (3 on Setup) ( have convoy boxes) to the sea zone in Atlantic ( 2 subs already there ) where they have the option of bringing 3 subs to US coast and only 2 going towards UK fleet turn 1. Since if this game does start technically early 42 then Germany was at there peak in subs in the Atlantic. The German bomber stays in Berlin plus I have a paratrooper there to give Germany another option for that bomber.

      posted in Axis & Allies Global 1940
      General 6 Stars
      General 6 Stars
    • RE: Global 1942 with General 6 Stars advanced game.

      Ya. Gonna get a map with Italy too. Gonna have to swap out BB and trany to become Italian.

      posted in House Rules
      General 6 Stars
      General 6 Stars
    • RE: Global 1942 with General 6 Stars advanced game.

      What do think IL ? Just go with Italy and not the regular map ?

      posted in House Rules
      General 6 Stars
      General 6 Stars
    • RE: Global 1942 with General 6 Stars advanced game.

      Here is the Italy add to map. Increased Germany 2 icps and +1 to Italy giving axis 3 more icps. Need to see if they can contest Cairo and hold Tunis or hold Tunis from the sandwich.

      As of right now just testing normal map with no Italy. But Germany income raised 3 more Icps.

      Rays 1942 2nd with Italy edition final print copy 9.1.png

      posted in House Rules
      General 6 Stars
      General 6 Stars