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    oztea

    @oztea

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    Best posts made by oztea

    • Simple Modification of Industrial Complexes (AA50 and or Revised)

      First post here but….something simple ive been tinkering with.

      A new unit, the “Garrison”.

      Rules: A Garrison is 10 IPC’s. The Garrison follows most of the same rules as an industrial complex EXCEPT they may only produce Infantry, Artilery, Destroyers, Transports.  Any units poduced at a Garrison cost +1 IPC more than their normal cost to reflect the cost of maintaining forces in far-flung locations. Garrisons do not recive the +2 units benifit from the Incresed Factory Production research, instead they produce units at normal prices with this research. A Garrison may be “upgraded” (takes effect on the next turn) to an Industrial complex for 10 IPCs IF a Victory City is also present in the territory. Once upgraded the Garrison becomes a factory in all respects. The Garrison unit is represented by one industrial complex piece. Industrial complexes are then represented by two industrial complex peices, placed side by side. Industrial complexes now cost 20 IPCs. An Industrial Complex can still be placed anywhere for its new incresed cost, and will replace any Garrisons present.

      Adjustment to setup: The Industrial complex in Karelia (AA50) is reduced to a Garrison in both 41’ and 42’ setups. All others remain Industrial Complexes. The United Kingdom may place one Garrison in any territory it controls that contains a Victory City in 41’ and 42’, the Garrison is placed before the game begins. (I’m thinking of just limiting to East Canada, but its up to debate)

      Rationale: In games ive played so far, the game breaks down in asia. Japan can get units where it needs them to be. And the Allies can not. Simply put, Japan just takes India, or Australia, and even egypt on occasions. It also builds an IC in either Manchuria, or India, and pumps out 3 Armored Divisons a turn…somehow this doesnt seem like the WWII ive learned about. To correct this im giving the allies a foot in the door in the pacific. The ability to produce low teir units at an incresed cost reflects the war in the pacific somewhat better. There were Austraian regements, Indian Regements, Canadian…etc. But this doesnt neccisarily represent raising them there, it can also represent “unseen transports” ferrying troops to the front in Egypt or other areas, hence the incresed cost. These naval units are always there, theoreticly in the background, and can be requisitoned by commanwealth commanders, reflected by purchasing them. Garrisons help other nations to reflect history as well, a French Garrison by the Germans, or Polish or Austro/Hungarian gets infantry to the Russian front a turn faster. An Italian Garrison in Egypt, if it conquers it. An American Garrison could represent a multitute of contexts, Free French, or other liberiated countries, perhaps even a Hawaiin or Alaskan Garrison. Lastly the Garrison rule serves also to curtail Japan, who in my games has a nasty habit of running the Mechanised Onslaught of Asia. With this rule Japan can put forces on the mainland that better represent the reality of the war. So no more Armored thrusts through the Soviet far East unless they want to invest heavily. Industrial complexes should be reserved for Industrialized Nations where an entire area has the capacity to pruduce tanks and bombers and battleships, and the game should reflect this more.

      Thoughts?

      posted in House Rules
      oztea
      oztea
    • RE: Why would you attack on J2

      J2 is my favorite
      position your fleet so that at UK 1s collect income phase they get convoy raided in kuangtung, and borneo and malya if you can get your units there, and have your 4 bombers in siam, so you can bomb india into the stone age on J2
      Anzac wont do anything to hurt you and when it comes around to your turn take 3/4 dutch east indies and the phillipines by boat, take kuangtung and shan state, crush china, ignore anzac and US mostly (except for pearl)

      posted in Axis & Allies Pacific 1940
      oztea
      oztea
    • RE: Oztea's 1939 Global Setup

      If the Soviets can attack Finland and win, its all theirs. So Germany might want to get there first.

      Yes, the Soviets can attack pro-axis forces, or activate pro Allied territories before it is at war with the germans

      posted in House Rules
      oztea
      oztea
    • RE: Oztea's 1939 Global Setup

      This setup still has too much of an Axis tilt. The point about Japan attacking France is a good point. And I have had people mention this should have a Vichy rule.

      US national objective for the homeland might go up to 15, and or the UK get some more units near Egypt (a fighter maybe)

      posted in House Rules
      oztea
      oztea
    • RE: cross pollination

      I would like to see a future edition of Axis & Allies adopt War Room’s economic setup (Oil, Iron, OSR) could use cardboard token chips for resources instead of printed IPCs. Helps create differentiation between the powers. Some have certain resources in vulnerable places.

      I would also perhaps like to see contested territory (like A&A 1914) be adopted for a Anniversary Edition successor game. Perhaps battles would last 2 rounds maximum, rather than the one of 1914 or limitless combat of older A&A. Perhaps instead of variable turn order, oil could be spent to make a crucial battle go one more round.

      I have also wanted attacker targeting in A&A for a while, and that could be a variant on the colored dice.
      (Attacker targeting means rolling units in groups by value. A roll of ‘2’ to hit means you can assign it to an enemy unit of equal or lesser value. Planes can shoot planes down, tanks shoot tanks, etc)

      posted in War Room
      oztea
      oztea
    • RE: Event cards

      Axis and Allies D-Day has a card system that works similar to your idea.
      On the global scale, its problematic. A random event might break the game wide open. To prevent this you would have to make them somewhat weak….and then if they are that weak, why even have them…

      posted in House Rules
      oztea
      oztea
    • Oztea's 1942 Global Setup

      Following victory after victory, the German war machine pushes onward. Deep thrusts cut into the heart of the Soviet Union, threatening vital points across a broad front. Industrial centers such as Moscow and Leningrad are besieged, as the German army prepares an offensive to cross the Volga and conquer the oil fields to the south. The United Kingdom, ally to the Soviets, finds itself being strangled by a fleet of German U-boats, marauding the North Atlantic and sinking vital supplies from the Empire. Worse yet, the Japanese Empire has declared war on the western allies, and struck at the American Navy in a sneak attack at Pearl Harbor. In the chaos, their empire has expanded and absorbed the various colonies in the South Pacific. Their forces have pushed themselves to the limit, but now threaten bastions of western power such as India and Australia. The war has become global, and the great powers must engage in a total war, for the world stands on a razors edge, will the Axis war machine roll onward to triumph? Or can the allied powers stem the tide, and push back the enemies of the free world? The year is 1942, and the world is at war.

      Alpha +3 (2nd Edition) Rules are in effect, All National Objectives and special rules.
      Politically, the game begins as if it were the FIFTH turn. All powers follow any relevant restrictions. (Neutrality, etc)

      Special Rule for Soviet naval units: Soviet Pacific naval units must remain adjacent to original Soviet territory while the Soviet Union is considered neutral in the Pacific Theater.

      [Germany] - 57 IPCs
      Germany - 4 Infantry, 2 Mech Infantry, 2 Tanks, 1 Fighter, 1 Tactical Bomber, 1 Bomber, Major IC, 1 AA Gun
      West Germany - 6 Infantry, 2 Artillery, 2 Fighters, 1 Tactical Bomber, 1 Bomber, Major IC, 2 AA Guns, Port, Airbase
      Greater Southern Germany - 2 Infantry
      Holland Belgium - 4 Infantry, 2 AA Guns
      Normandy/Bordeux - 4 Infantry, 2 AA Guns, Minor IC, Port (with 3 Points of Damage), Control Marker
      France - 1 Infantry, 1 Artillery, 2 Tanks, Minor IC, Airbase, Control Marker
      Southern France - 1 Infantry, Minor IC, Port, Control Marker
      Morocco - Control Marker
      Algeria - Control Marker
      French West Africa - Control Marker
      French Central Africa - Control Marker
      French Madagascar - Control Marker
      Tunisia - 1 Infantry, 1 Mech Infantry
      Libya - 1 Infantry, 1 Tactical Bomber
      Tobruk - 2 Infantry, 1 Artillery, 2 Mech Infantry, 2 Tanks, AA Gun
      Southern Italy - 1 Infantry, 1 Fighter
      Northern Italy - 1 Infantry, 1 Tank
      Crete - 1 Infantry, Control Marker
      Greece - 1 Infantry
      Bulgaria - 1 Infantry, Control Marker
      Yugoslavia - 1 Infantry
      Romania - 4 Infantry, 2 Mech Infantry, 2 Tanks
      Slovakia Hungary - 2 Infantry
      Poland - 4 Infantry, 2 Artillery
      Finland - 2 Infantry, 1 Artillery, Control Marker
      Norway - 4 Infantry, AA Gun, Control Marker
      Denmark - 2 Infantry, Control Marker
      Karelia - 2 Infantry, Control Marker
      Vyborg - 2 Infantry, Control Marker
      Baltic States - 4 Infantry, 1 Mech Infantry, Control Marker
      Belarus - 4 Infantry, 1 Mech Infantry, 1 Artillery, Control Marker
      Smolensk - 6 Infantry, 1 AA Gun, Control Marker
      Bryansk - 4 Infantry, Control Marker
      Western Ukraine - 2 Infantry, 1 Artillery, Control Marker
      Eastern Poland - 6 Infantry, 1 Fighter, 1 Tactical Bomber, 1 Bomber, Control Marker
      Bessarabia - 2 Infantry, 6 Mech Infantry, 6 Tanks, Control Marker
      Ukraine - 6 Infantry, 2 Artillery, 2 Fighters, 1 Tactical Bomber, AA Gun, Minor IC (With 3 Points of Damage), Control Marker
      SZ 113 - 1 Sub
      SZ 114 - 1 Destroyer, 1 Cruiser, 1 Battleship, 1 Transport
      SZ 106 - 1 Sub
      SZ 109 - 1 Sub
      SZ 117 - 1 Sub
      SZ 119 - 1 Sub
      SZ 95 - 1 Sub, 1 Transport

      [Soviet Union] - 27 IPCs
      Russia - 16 Infantry, 6 Mech Infantry, 4 Artillery, 6 Tanks, 4 Fighters, 2 Tactical Bombers, 1 Bomber, Major IC, 4 AA guns, Airbase
      Vologda - 3 Infantry
      Urals - 2 Infantry
      Nenetisia - 2 Infantry
      Archangel - 3 Infantry, 1 Artillery
      Novgorod - 11 Infantry, 2 Mech Infantry, 2 Fighters, Minor IC (With 6 Points of Damage), 6 AA guns
      Rostov - 4 Infantry
      Caucasus - 4 Infantry
      Volgograd - 6 Infantry, 1 Mech Infantry, 2 Artillery, 1 Tank, 1 Fighter, Minor IC, 2 AA Guns
      Tambov - 4 Infantry
      Northwest Persia - 2 Infantry, 1 Artillery, Control Marker
      Turkmenistan- 2 Infantry
      Kazakhstan - 2 Infantry
      Samara - 2 Infantry
      Novosibirsk - 2 Infantry
      Timguska - 2 Infantry
      Evenkiyskiy - 2 Infantry
      Yenisey - 2 Infantry
      Yakut SSR - 2 Infantry
      Buryatia - 2 Infantry
      Amur - 6 Infantry, 1 Mech Infantry, 1 Artillery, 1 Tank, 1 Fighter, 2 AA guns
      Sakha - 2 Infantry
      Siberia - 1 Infantry
      Soviet Far East - 1 Infantry
      SZ 100 - 1 Sub, 1 Destroyer
      SZ 5 - 1 Destroyer

      [Japan] - 57 IPCs
      Japan - 6 Infantry, 1 Artilley, 1 Fighter, 1 Tactical Bomber1, 1 Bomber, Major IC, 2 AA guns, Port, Airbase
      Korea - 3 Infantry, 1 Mech Infantry, 1 AA Gun
      Manchuria - 4 Infantry, 1 Artillery, 1 Fighter, 1 AA Gun
      Jehol - 2 Infantry, 1 AA Gun
      Chahar - 1 Infantry, Control Marker
      Shantung - 2 Infantry
      Anhwe - 2 Infantry, Control Marker
      Hopei - 1 Infantry, Control Marker
      Kweichow - 1 Infantry, Control Marker
      Hunan - 1 Infantry, Control Marker
      Kiangsu - 4 Infantry, 1 Mech Infantry, 1 Artillery, 1 Tank, 1 Fighter, 1 Bomber, AA Gun, Port
      Kiangsi - 2 Infantry
      Kwangtung - 1 Infantry, 1 Artillery, Port, Control Marker
      Kwangsi - 2 Infantry
      French Indochina - 2 Infantry, 1 Mech Infantry, 1 Fighter, Control Marker
      Siam - 1 Infantry
      Shan State - 1 Infantry, Control Marker
      Malaya - 1 Infantry, 1 Mech Infantry, Port, Control Marker
      Formosa - 1 Infantry
      Okinawa - 1 Infantry, 1 Fighter, AA Gun, Airbase
      Iwo Jima - 1 Infantry
      Marianas - 1 Infantry
      Caroline Islands - 2 Infantry, 1 Fighter, AA gun, Port, Airbase
      Paulau Island - 1 Infantry
      Guam - 1 Infantry, Airbase, Control Marker
      Sumatra - 2 Infantry, Control Marker
      Borneo - 2 Infantry, Control Marker
      Java - 2 Infantry, Control Marker
      Celebes - 2 Infantry, Control Marker
      Philippines - 2 Infantry, 1 Artillery, Port, Airbase, Control Marker
      Dutch New Guinea - 2 Infantry, Control Marker
      New Britain - 1 Infantry, 1 Fighter, 1 Tactical Bomber, Control Marker
      Solomon Islands - 1 Infantry, Control Marker
      Gilbert Islands - 1 Infantry, Control Marker
      Wake - 1 Infantry, Control Marker
      Aleutian Islands - 1 Infantry, Control Marker
      SZ 6 - 1 Sub, 1 Cruiser, 1 Battleship, 2 Carrier w/ 2 Fighter & 2 Tactical Bomber, 1 Transport
      SZ 19 - 1 Cruiser, 1 Battleship 1 Transport
      SZ 20 - 1 Destroyer, 1 Battleship, 1 Carrier w/ 1 Fighter & 1 Tactical Bomber
      SZ 35 - 1 Sub, 1 Cruiser, 1 Transport
      SZ 38 - 1 Sub, 1 Cruiser, 1 Carrier w/ 1 Fighter, 1 Transport w/ 2 Infantry
      SZ 47 - 1 Destroyer, 1 Carrier (Damaged)

      [United States] - 52 IPCs
      Eastern United States - 9 Infantry, 1 Artillery, 2 Fighters, 1 Tactical Bomber, 2 Bombers, Major IC, 2 AA Guns, Port, Airbase
      Central United States - 6 Infantry, 2 Mech Infantry, 2 Tanks, 1 Fighter, 1 Bomber, Major IC
      Western United States - 6 Infantry, 2 Artillery, 2 Fighters, 2 Tactical Bombers, 1 Bomber, Major IC, 2 AA Guns, Port, Airbase
      British Columbia [Western Canada] - 1 Infantry
      Alaska - 2 Infantry, 1 Mech Infantry, 1 Fighter, AA Gun
      Hawaiian Islands - 4 Infantry, 3 Fighters, 1 Tactical Bomber, 1 Bomber, AA Gun, Port (With 5 Points of Damage), Airbase
      Midway - 1 Infantry, 1 Tactical Bomber, 1 Airbase
      India - 1 Infantry
      New Guinea - 1 Infantry
      Queensland - 2 Infantry
      New Hebrides - 1 Infantry, Control Marker
      Brazil - 3 Infantry, Control Marker
      Central America - 1 Infantry, AA Gun
      Greenland - 1 Infantry, 1 Fighter
      Iceland - 1 Infantry, 1 AA Gun
      England - 1 Infantry, 1 Fighter
      SZ 101 - 1 Sub, 2 Destroyers, 1 Cruiser, 1 Battleship, 1 Transport
      SZ 123 - 1 Destroyer, 1 Transport
      SZ 89 - 1 Transport
      SZ 64 - 1 Cruiser
      SZ 10 - 1 Sub, 2 Destroyers, 1 Cruiser, 1 Battleship, 1 Carrier w/ 1 Fighter & 1 Tactical Bomber, 2 Transports
      SZ 1 - 1 Sub, 1 Destroyer, 1 Cruiser, 1 Transport w/1 Infantry
      SZ 25 - 1 Sub, 1 Destroyer
      SZ 26 - 2 Subs, 1 Cruiser, 1 Battleship (Damaged), 1 Carrier (Damaged), 1 Transport
      SZ 49 - 1 Sub, 2 Destroyers, 1 Carrier w/ 1 Fighter & 1 Tactical Bomber, 1 Transport w/ 1 Infantry & 1 Artillery
      SZ 54 - 1 Sub, 1 Transport

      [China] - 7 IPCs
      Szechwan - 9 Infantry, 2 Artillery, 1 Fighter, AA Gun
      Shensi - 4 Infantry
      Suiyuyan - 4 Infantry, 1 Artillery
      Kansu - 2 Infantry
      Sikang - 2 Infantry
      Tsinghai - 2 Infantry
      Yunnan - 4 Infatnry
      Burma - 1 Infantry

      [United Kingdom Europe] - 35 IPCs
      United Kingdom - 2 Infantry, 1 Artillery, 1 Tank, 2 Fighters, 1 Tactical Bomber, 1 Bomber, Major IC (With 10 Points of Damage), 4 AA Guns, Port, Airbase
      Scotland - 1 Infantry, 1 Mech Infantry, 1 Fighter, AA Gun, Airbase
      Iceland - 1 Infantry, Airbase
      Gibraltar - 2 Infantry, 1 AA Gun, Port (With 2 Points of Damage)
      Malta - 2 Infantry, AA Gun, Airbase (With 5 Points of Damage)
      Alexandria - 1 Infantry, 1 Tank
      Egypt - 2 Infantry, 1 Artillery, 1 Fighter, AA Gun, Port
      Trans-Jordan - 1 Infantry
      Syria - Control Marker
      Iraq - 1 Infantry, 1 Mech Infantry, Control Marker
      Persia - 1 Infantry, Control Marker
      Eastern Persia - 1 Infantry, Control Marker
      Anglo Egyptian Sudan - 1 Infantry
      Ethiopia - Control Marker
      Italian Somaliland - Control Marker
      French Equatorial Africa - 1 Infantry, Control Marker
      Nigeria - 1 Mech Infantry
      Union of South Africa - 2 Infantry, 1 Artillery, AA Gun, Minor IC, Port
      New Brunswick/Nova Scotia - Port
      Quebec - 3 Infantry, 1 Mech Infantry, 1 Artillery, 1 Tank, 1 Fighter, Minor IC
      Ontario - 1 Infantry, AA Gun
      Alberta, Saskatchewan, Manitoba - 1 Infantry
      British Colombia [Western Canada] - 1 Infantry
      SZ 117 - 1 Destroyer, 1 Transport
      SZ 109 - 1 Transport
      SZ 119 - 1 Sub, 2 Cruisers, 1 Battleship
      SZ 91 - 1 Cruiser, 1 Battleship
      SZ 99 - 1 Sub
      SZ 98 - 1 Destroyer, 1 Cruiser
      SZ 72 - 1 Destroyer, 1 Transport w/1 Infantry
      SZ 76 - 1 Cruiser, 1 Carrier w/ 1 Fighter

      [United Kingdom Pacific] - 6 IPCs
      India - 4 Infantry, 1 Artillery, 2 Fighters, Major IC (With 5 Points of Damage), 2 AA Guns, Port, Airbase
      West India - 1 Infantry
      Burma - 1 Infantry, AA Gun
      Yunnan - 1 Infantry
      New Guinea - 1 Infantry
      SZ 39 - 1 Sub, 1 Destroyer
      SZ 1 - 1 Infantry (Inside US transport)

      [Italy] - 14 IPCs
      Southern Italy - 2 Infantry, 1 Fighter, Minor IC, 2 AA Guns, Port (5 Points of Damage), Airbase
      Northern Italy - 2 Infantry, 1 Mech Infantry, 1 Artillery, 1 Tank, 1 Tactical Bomber, Major IC, 1 AA Gun
      Sicily - 1 Infantry, Airbase
      Southern France - 1 Infantry, AA Gun
      Yugoslavia - 2 Infantry, Control Marker
      Albania - 1 Infantry
      Greece - 1 Infantry, Control Marker
      Romania - 2 Infantry
      Bessarabia - 1 Infantry
      Ukraine - 1 Infantry, 1 Artillery, 1 Tank
      Bryansk - 2 Infantry, 1 Mech Infantry
      Tunisia - 1 Infantry, Control Marker
      Libya - 1 Infantry, 1 Mech Infantry, 1 Fighter
      Tobruk - 2 Infantry, 1 Artillery, AA Gun
      SZ 95 - 1 Sub, 2 Cruisers, 1 Battleship (Damaged), 1 Transport
      SZ 94 - 1 Sub, 1 Transport
      SZ 92 - 1 Destroyer

      [ANZAC] - 10 IPCs
      New South Wales - 1 Infantry, 1 Artillery, 1 Tank, 1 Fighter, AA Gun, Minor IC, Port
      Queensland - 2 Infantry, 1 Fighter, 1 Tactical Bomber, AA Gun, Port, Airbase
      Northwestern Territory - 1 Infantry
      Western Australia - 2 Infantry, 1 Mech Infantry, 1 Fighter, AA Gun, Airbase
      New Zealand - 2 Infantry, 1 Mech Infantry, 1 Fighter, Minor IC, AA Gun, Port, Airbase
      New Guinea - 1 Infantry, 1 Artillery, AA Gun, Port
      India - 2 Infantry, AA Gun
      Egypt - 1 Infantry, 1 Artillery
      Alexandria - 1 Mech Infantry
      SZ 46 - 1 Transport
      SZ 54 - 1 Sub, 1 Destroyer, 1 Cruiser
      SZ 62 - 1 Destroyer
      SZ 63 - 1 Transport
      SZ 81 - 1 Transport
      SZ 98 - 1 Destroyer

      [France] - 0 IPCs
      United Kingdom - 1 Infantry, 1 Artillery
      Syria - 1 Infantry, AA Gun
      Egypt - 2 Infantry
      Alexandria - 1 Infantry
      French Equatorial Africa - 1 Infantry, 1 Mech Infantry

      =+= OPTIONAL 1942 TECHNOLOGY PACKAGE =+=
      As the war dragged on, breakthroughs in military technology changed the face of warfare. As an optional rule, some powers start with, or will gain automatic access to certain technologies on certain game turns. All players must agree to use the optional package. Research attempts can be made normally by all powers, re-roll as normal if you already have the indicated breakthrough. You gain access to these breakthroughs before the Research and Development phase on the indicated turn.

      Germany - (Turn 1) Advanced Artillery & Super Subs, (Turn 3) Rockets & Advanced Mechanized Infantry, (Turn 6) Jet Fighters
      Japan - (Turn 1) Super Subs, (Turn 3) Long Range Aircraft

      United States - (Turn 1) War Bonds, (Turn 3) Paratroopers, (Turn 6) Heavy Bombers & Long Range Aircraft
      Soviet Union - (Turn 3) Advanced Artillery, (Turn 6) Increased Factory Production
      United Kingdom - (Turn 1) Radar, (Turn 3) Paratroopers

      posted in House Rules
      oztea
      oztea
    • RE: Oztea's 1942 Global Setup

      The reason that transport is there alone is to tie down that sub. Germany can use it in an attack somewhere…but it will be giving the UK a free transport essentially.
      If it stays there, it is in a raid zone, and the UK or US must make an effort to kill it or the UK will lose cash on their turn.

      It’s my way of getting a little raid damage against the UK.

      posted in House Rules
      oztea
      oztea
    • RE: Oztea's 1942 Global Setup

      They are both for 40.2
      There are 2 threads because one is a 1941 setup and one is a 1942 setup.

      posted in House Rules
      oztea
      oztea
    • Oztea's 1939 Global Setup

      Yes, I have been away for quite a while, my new job has played havoc with my opportunities to wargame, however some fans of my 1941 setup on Facebook asked me to create a 1939 setup so here we are.

      The world stands on the brink of catastrophe. The rising tide of fascism approaches the breakwater of history, as the dictatorial regimes of Nazi Germany, Imperial Japan, and The Italian Empire seek to expand their rule across the entire planet. A decade of instigation, skirmishes, and attempts to placate these tyrants have failed. And so the world plunges into a new World War. The German Reich, wants “Living Space” to expand it’s nation, which it plans to absorb from it’s west and it’s east. The Italians seek to restore the glory of the Roman Empire and dominate the entire Mediterranean basin. While the Japanese Empire desires to flush out the western colonial powers from Asia, and establish a Pan-Asian Co-Prosperity sphere, with themselves at it’s apex. Their goals are lofty, and if successful these powers would establish a new world order. However, standing against them, weary from the last war, disorganized by purges and economic depressions stand the Allied Powers. The strength of The United Kingdom, its Commonwealth and French Republic may be waning, but they will not see the world fall into a new dark age without a fight. The Soviet Union, stands as their unlikely ally, since it too finds itself in the cross-hairs of the fascist wolves. Will it be able to withstand the coming storm? Though the new world, and the United States stands reluctant to spill blood and treasure in this most trying of times. Political willpower is hard to come by, and though the economy has begun to recover and some strength has been regained, the world holds it’s breath in hope they will decide in time to rescue the world from a new dark age. The year is 1939, and the war to decide the fate of the world has begun.

      2nd Edition Rules are in effect with a modified National Objectives package.
      Politically the game begins as if it were two turns before a normal 1940 start.
      Germany is at war with France, UK, and ANZAC
      Japan is at war with China

      Special Rules

      • Soviet naval units in the Pacific Theater must remain adjacent to original Soviet territory while the Soviet Union is neutral to Japan. (Or until Moscow has been captured)

      • The Japanese Kamikaze special rule is deactivated when using the 1939 setup.

      • Italy, while not at war may not move naval units out of the Mediterranean. The may declare war at any time, however unless Paris has already been captured by Germany their combat moves may not include attacks on any game space occupied by French or British units on the turn they declare war.

      • The Benelux Faction (Dutch & Belgians) are an independent faction aligned to no power. However, when and if any territory they posses is attacked by an Axis power, all Benelux territories become treated as Pro-Allied

      • Factories built on Chinese territory are no longer destroyed/removed if liberated by Allied forces.

      Modified National Advantages
      GERMANY
      Trade with the Soviet Union
      5 IPCs while at peace with the Soviet Union

      “Liebensraum” - Living Space in the East
      5 IPCs for German or Italian control any 7 of the following 9 at the end of your turn. (Baltic States, Belarus, Smolensk, Eastern Poland, Western Ukraine, Ukraine, Bessarabia, Bryansk, Rostov)

      Swedish Iron Ore
      5 IPCs for control of Norway, Denmark, and pro-axis or neutral Sweden.

      Middle Eastern Oil
      2 IPCs for each of the following territories occupied by a German land unit. (Persia, Northwestern Persia, Iraq, Saudi-Arabia, Egypt)

      Caucasus Oil
      5 IPCs for Axis control of the Caucasus

      Domination in the East
      3 IPCs for Axis control of each or any of the following. (Lenningrad, Stalingrad, Moscow)

      Domination in the West
      3 IPCs for Axis control of all of the following. (Holland/Belgium, France, Southern France, Normandy/Bordeux)


      SOVIET UNION
      Lend Lease
      3 IPCs for control of any/each of the following combination of territories and sea zones free of hostile axis warships
      (Archangel & SZ 125)
      (Soviet Far East & SZ 3)
      (Western Allied control of Persia & SZ 80)
      In the event Moscow is no longer controlled this bonus may be collected and spent in the form of infantry directly on any original Soviet territory. While no Western Allied units are in original Soviet territory. When at war with the European Axis.

      Spread of Communism
      1 IPC for each Soviet control marker placed on any Axis, Pro-Axis, Pro-Allied, or Neutral territory. (Including Mongolia)


      JAPAN
      Subjugated People
      5 IPCs for control of Korea and if each originally Chinese territory you control contains at least one Japanese land unit.

      Trade with the Western Powers
      5 IPCs if you are at peace with the Western Allies

      Control of Western Power Centers
      5 IPCs for control of each or any of the following: Calcutta, Sydney, Honolulu

      Army Plan
      5 IPCs for control of Korea and any five originally Soviet territories (May not be collected in any turn with the Navy Plan)

      Navy Plan
      5 IPCs for control of Borneo, Java, Sumatra, Celebs (May not be collected in any turn with the Army Plan)

      Pacific Primacy
      5 IPCs for Japanese control of any eight Pacific Islands that have no IPC value.


      UNITED STATES
      Continental United States
      10 IPCs for control of Western, Central and Eastern US, while at war

      Philippines
      5 IPCs for control of the Philippines, while at war

      Pacific Defense Obligations
      5 IPCs for control of Hawaii, Alaska, Aleutians, Johnston and Line Islands, while at war.

      Central American Defense Obligations
      5 IPCs for control of Mexico, Southeast Mexico, West Indies, and Central America, while at war.

      Pacific Primacy
      5 IPCs for US control of any eight Pacific Islands that have no IPC value.

      The Second Front
      3 IPCs for each/any continental European territory with a printed IPC value that is controlled by the Western Allies and occupied by US land forces, and the land forces of any other Western Allied power(s).


      CHINA
      Burma Road
      6 IPCs for control of the Burma Road. (India, Burma, Yunnan, Szechwan) (may build artillery)

      Industrial Base
      5 IPCs for control of any industrial complex (may build artillery)


      UNITED KINGDOM
      Shipping Lanes Secure [European Economy]
      5 IPCs for control of United Kingdom, Gibraltar, Malta, Egypt, Trans-Jordan, British Somali-land, West India & India and no hostile Axis warships adjacent to these territories.

      The Power of the New World [European Economy]
      5 IPCs for control of all Canadian territories, the United States is at war, and no axis warships in sea zones 101-109 or 116-123. When the UK does not control London, this bonus and ONLY Canadian marked IPCs, may continue to be collected, saved and spent at any Canadian industrial complex.

      Shipping Lanes Secure [Pacific Economy]
      3 IPCs for control of United Kingdom, Gibraltar, Malta, Egypt, Trans-Jordan, British Somali-land, West India & India and no hostile Axis warships adjacent to these territories.

      Pacific Power Centers [Pacific Economy]
      5 IPCs for Control of Hong Kong and Malaya when at war with Japan


      ITALY
      Mare Nostrum
      5 IPCs if no hostile Allied surface warships are in the Mediterranean (92-99) OR Axis control of all islands in the Mediterranean (Sardinia, Sicily, Malta, Crete, Cyprus)

      Italian North African Empire
      5 IPCs for Axis control of North Africa (Morocco, Algeria, Tunisia, Libya, Tobruk, Alexandria)

      Mediterranean Power Centers
      5 IPCs for control of 3 of 4 (Gibraltar, Egypt, Southern France, Greece)

      Middle East Oil
      2 IPCs for each or any of the following territories occupied by an Italian land unit. (Persia, Northwestern Persia, Iraq, Saudi-Arabia)

      War of National Defense
      12 IPCs (One Time Only) of units to be placed in Northern Italy or Southern Italy at the end of a combat movement phase if you are attacked by the Western Allies while you are still neutral. (Before Paris has fallen)


      ANZAC
      Island Security
      5 IPCs for control of Dutch New Guinea, New Guinea, New Britain, and Solomon Islands, when at war with Japan.

      Shipping Security
      5 IPCs for allied control of Malaya and all original ANZAC territory, when at war with Japan


      FRANCE
      Le Grande Armee
      12 IPCs (One Time Only) of French units to be placed in France (Paris) if it ever contains US or UK land units.


      [Germany] - 14 IPCs
      Germany - 16 Infantry, 6 Artillery, 6 Tanks, 1 Fighter, 2 Bombers, 4 AA Guns, Major Industrial Complex
      Western Germany - 1 Infantry, 6 Fighters, 4 Tactical Bombers, 4 AA Guns, Major Industrial Complex, Port, Airbase
      Greater Southern Germany - 6 Infantry, 2 Mech Infantry, 4 Artillery
      SZ 113 - 2 Subs, 1 Destroyer, 2 Cruisers, 1 Battleship, 2 Transports
      SZ 112 - 2 Subs, 1 Destroyer
      SZ 124 - 1 Sub
      SZ 123 - 1 Sub
      SZ 86 - 1 Battleship, 1 Transport

      Soviet Union - 35 IPCs
      Russia - 4 Infantry, 1 Mech Infantry, 1 Artillery, 1 Tank, 1 Fighter, 2 AA Guns, Major Industrial Complex, Airbase
      Samara - 2 Infantry
      Novosobirsk - 2 Infantry
      Timguska - 2 Infantry
      Yenisey - 2 Infantry
      Yakut S.S.R. - 2 Infantry
      Buryatia - 2 Infantry
      Sakha - 2 Infantry
      Amur - 6 Infantry, 1 Mech Infantry, 2 Artillery, 1 Tank, 1 Fighter, 2 AA Guns
      Siberia - 2 Infantry
      Soviet Far East - 2 Infantry
      Caucasus - 1 Infantry, 1 Artillery
      Volgograd - 1 Infantry, 1 Tank, Minor Industrial Complex
      Ukraine - 2 Infantry, 1 Mech Infantry, Minor Industrial Complex
      Western Ukraine - 1 Infantry
      Belarus - 1 Infantry, 1 Artillery
      Novgorod - 4 Infantry, 1 Mech Infantry, 1 Fighter, 1 AA Gun, Minor Industrial Complex, Port, Airbase
      SZ 5 - 1 Destroyer
      SZ 100 - 1 Sub, 1 Destroyer
      SZ 115 - 1 Sub, 1 Cruiser, 1 Battleship
      SZ 127 - 1 Destroyer

      Japan - 24 IPCs
      Japan - 11 Infantry, 2 Mech Infantry, 2 Artillery, 2 Tanks, 2 Fighters, 2 Tactical Bombers, 2 Bombers, 2 AA Guns, Major Industrial Complex, Port, Airbase
      Korea - 4 Infantry, 1 Mech Infantry, 1 Artillery, 1 Tank, 1 Fighter, 2 AA Guns
      Manchuria - 6 Infantry, 1 Artillery, 1 Tank, 2 Fighters, 2 Tactical Bombers, 2 AA Guns, Control Marker
      Jehol - 2 Infantry, 1 Artillery, Control Marker
      Shantung - 2 Infantry, 1 Artillery, Control Marker
      Kiangsu - 2 Infantry, 1 Artillery, 1 Fighter, 1 Tactical Bomber, Minor Industrial Complex (With 6 Points of Damage), Port (With 6 Points of Damage), Control Marker
      Iwo Jima - 1 Infantry
      Okinawa - 1 Infantry, 1 Fighter, Air Base
      Formosa - 1 Infantry, 1 Fighter
      Hainan - 1 Infantry
      Siam - 3 Infantry, 1 Artillery
      Paulau Island - 1 Infantry
      Caroline Islands - 2 Infantry, 1 Artillery, 1 AA Gun, Port, Air Base
      Marshall Islands - 1 Infantry
      Marianas - 1 Infantry
      SZ 6 - 1 Sub, 1 Destroyer, 1 Cruiser, 2 Battleships
      SZ 19 - 2 Cruisers, 2 Carriers W/ 2 Fighters & 2 Tactical Bombers, 2 Transports
      SZ 20 - 1 Sub, 1 Cruiser, 1 Carrier W/ 1 Fighter and 1 Tactical Bomber
      SZ 33 - 1 Sub, 1 Destroyer
      SZ 36 - 1 Destroyer

      United States - 52 IPCs
      Eastern United States - 1 Infantry, 2 Mech Infantry, 1 Fighter, 1 Bomber, 2 AA Guns, Minor Industrial Complex, Port, Air Base
      Central United States - 1 Infantry, 2 Mech Infantry, Minor Industrial Complex
      Western United States - 1 Infantry, 2 Mech Infantry, 1 Fighter, 1 Bomber, 2 AA Guns, Minor Industrial Complex, Port, Air Base
      Central America - 1 Infantry, 1 AA Gun
      Alaska - 1 Infantry
      Hawaii - 1 Infantry, 1 Mech Infantry, 1 Fighter, 1 AA Gun, Port, Air Base
      Wake - 1 Infantry, Air Base
      Midway - 1 Infantry, Air Base
      Guam - 1 Infantry, Air Base
      Philippines - 2 Infantry, 1 Fighter, Port, Air Base
      SZ 101 - 1 Cruiser
      SZ  10 - 1 Sub, 1 Destroyer, 1 Cruiser, 1 Carrier W/ 1 Fighter & 1 Tactical Bomber
      SZ 26 - 1 Sub, 1 Battleship, 1 Transport
      SZ 29 - 1 Destroyer, 1 Carrier W/ 1 Fighter & 1 Tactical Bomber
      SZ 35 - 1 Destroyer, 1 Transport

      China - 14 IPCs
      Kiangsi - 2 Infantry, 1 Artillery
      Kwangsi - 1 Infantry
      Yunnan - 1 Infantry, 2 AA Guns
      Burma - 1 Infantry, 1 Fighter
      Szechwan - 1 Infantry
      Hunan - 1 Infantry
      Kweichow - 1 Infantry
      Hopei - 1 Infantry
      Anhwe - 4 Infantry
      Shensi - 1 Infantry
      Suiyuyan - 1 Infantry
      Chahar - 1 Infantry
      Kansu - 1 Infantry
      Sikang - 1 Infantry
      Tsinghai - 1 Infantry

      United Kingdom [Europe] - 27 IPCs
      United Kingdom - 1 Infantry, 1 Artillery, 1 Tank, 2 Fighers, 1 Bomber, 4 AA Guns, Major Industrial Complex, Port, Air Base
      Scotland - 1 Infantry, 1 Mech Infantry, 1 Fighter, 1 AA Gun, Air Base
      New Brunswick/Nova Scotia - Port
      Quebec - 1 Infantry, 1 Artillery, 1 Tank, 1 Fighter, Minor Industrial Complex
      Ontario - 1 Infantry, 1 AA Gun
      Alberta, Saskatchewan, Manitoba - 1 Infantry
      British Colombia {Western Canada} - 1 Infantry, 1 Mech Infantry
      Gibraltar - 1 Infantry, 1 Fighter, 1 AA gun, Port
      Malta - 1 Infantry, 1 Fighter, AA gun, Airbase
      Alexandria - 1 Infantry
      Egypt - 1 Infantry, 1 Tank, 1 AA Gun, 1 Tactical Bomber, Port
      Trans-Jordan - 1 Infantry
      Anglo-Egypt Sudan - 1 Infantry
      Kenya - 1 Infantry, 1 Artillery
      Southwest Africa - 1 Infantry
      Union of South Africa - 1 Infantry, 1 Mech Infantry, 1 Aritllery, 1 Fighter, 1 AA Gun, Minor Industrial Complex, Port
      SZ 106 - 1 Destroyer
      SZ 109 - 2 Cruisers, 1 Battleship
      SZ 110 - 1 Cruiser, 1 Transport
      SZ 119 - 1 Carrier W/ 1 Fighter
      SZ 93 - 1 Destroyer, 1 Battleship, 1 Transport
      SZ 98 - 1 Sub, 1 Destroyer
      SZ 71 - 1 Destroyer, 1 Transport
      SZ 84 - 1 Cruiser
      SZ 83 - 1 Transport

      United Kingdom [Pacific] - 17 IPCs
      India - 6 Infantry, 2 Artillery, 2 Fighters, 1 Tactical Bomber, 2 AA Guns, Major Industrial Complex, Port, Air Base
      West India - 2 Infantry
      Malaya - 3 Infantry, 1 AA Gun, Port
      Kwangtung - 2 Infantry, Port
      SZ 39 - 1 Sub, 2 Destroyers, 1 Cruiser, 1 Transport
      SZ 37 - 1 Battleship

      Italy - 10 IPCs
      Southern Italy - 6 Infantry, 1 Fighter, 2 AA Guns, Minor Industrial Complex, Port, Air Base
      Northern Italy - 2 Infantry, 1 Artillery, 1 Tank, 1 Fighter, 1 Bomber, 2 AA Guns, Major Industrial Complex
      Albania - 2 Infantry, 1 Tank
      Sicily - 1 Infantry, 1 Tactical Bomber, Air Base
      Libya - 4 Infantry, 1 Artillery, 1 Tank, 1 AA Gun
      Tobruk - 4 Infantry, 1 Mech Infantry, 1 Artillery
      Ethiopia - 2 Infantry, 1 Artillery
      Italian Somaliland - 1 Infantry, 1 Mech Infantry
      SZ 95 - 1 Sub, 1 Destroyer, 1 Cruiser, 1 Transport
      SZ 96 - 1 Destroyer, 1 Transport
      SZ 97 - 1 Cruiser, 1 Battleship, 1 Transport
      SZ 99 - 1 Sub

      ANZAC - 10 IPCs
      New South Wales - 1 Infantry, 1 AA Gun, Minor Industrial Complex, Port
      Queensland - 1 Infantry, 1 Artillery, 1 Fighter, 1 AA Gun, Port, Air Base
      Northern Territory - 1 Infantry
      South Australia - 1 Infantry
      Western Australia - 1 Infantry, Airbase
      New Zealand - 1 Infantry, 1 Fighter, 1 AA Gun, Minor Industrial Complex, Port, Air Base
      Malaya - 1 Infantry
      SZ 54 - 1 Destroyer
      SZ 62 - 1 Cruiser, 1 Transport
      SZ 63 - 1 Sub
      SZ 65 - 1 Cruiser

      France - 19 IPCs
      France - 11 Infantry, 1 Tank, 1 Fighter, 2 AA Guns, Minor Industrial Complex, Air Base
      Normandy/Bordeaux - 2 Infantry
      Southern France - 1 Infantry, 1 Artillery
      Morocco - 1 Infantry
      Algeria - 1 Infantry
      Tunisia - 1 Infantry
      Syria - 1 Infantry
      French Central Africa - 1 Mech Infantry
      SZ 105 - 1 Battleship, 1 Transport
      SZ 93 - 1 Destroyer, 1 Cruiser
      SZ 94 - 1 Cruiser
      SZ 98 - 1 Destroyer

      Pro-Allied Neutrals
      Poland - 10 Infantry
      Eastern Poland - 0 Infantry
      Denmark - 1 Infantry
      Norway - 3 Infantry
      Iceland - 0 Infantry
      Greenland - 0 Infantry

      Pro-Axis Neutrals
      Vyborg - 2 Infantry
      Baltic States - 1 Infantry
      Bessarabia - 0 Infantry
      Romania - 5 Infantry
      Slovakia Hungary - 5 Infantry
      Northwestern Persia - 1 Infantry (no longer Pro-Allied)
      Persia - 1 Infantry (no longer Pro-Allied)
      Eastern Persia - 1 Infantry (no longer Pro-Allied)

      Benelux [Dutch/Belgian] (Treat as Pro-Allied after any of their possessions are attacked)
      Holland Belgium - 4 Infantry
      Belgian Congo - 1 Infantry
      Java - 1 Infantry

      posted in House Rules
      oztea
      oztea

    Latest posts made by oztea

    • RE: Oztea's 1939 Global Setup

      @pacifiersboard Italy is only restricted on who it can attack on the turn it declares war. (and Paris is not already in Axis hands)
      The restriction is only that it can’t attack territories that have units on that first turn.

      posted in House Rules
      oztea
      oztea
    • RE: Digital Map File?

      No, but I wish we did have one. Would help for a Vassal module

      posted in War Room
      oztea
      oztea
    • RE: Oztea's 1939 Global Setup

      What is DeGaulle Neutrals setting?
      Does it allow for different neutral rules? So they don’t activate globally if any single one is attacked?

      posted in House Rules
      oztea
      oztea
    • RE: Oztea's 1939 Global Setup

      I was intending that both Italy and Germany could get the 2 IPC oil bonus for presence/control or vice versa (if Germany has control, Italy needs presence, if Italy has control then Germany only needs presence.) So I guess land unit presence for both makes sense, but that means you can’t leave them unoccupied, which isn’t what I want.

      Intention is if either has control, they get it and don’t need a unit. If the other has a unit while the other has control, then they get it too.

      posted in House Rules
      oztea
      oztea
    • RE: Lets talk about Air Power

      Bombers are too mindbogglingly powerful. Something needs to be done to nerf their strategic damage output.
      Possibly, require 2 of a color to kill a unit under production, rather than just 1 of a color. This reduces a bomber from possibly killing 4 units under construction to a maximum of 2.

      posted in War Room
      oztea
      oztea
    • RE: cross pollination

      I would like to see a future edition of Axis & Allies adopt War Room’s economic setup (Oil, Iron, OSR) could use cardboard token chips for resources instead of printed IPCs. Helps create differentiation between the powers. Some have certain resources in vulnerable places.

      I would also perhaps like to see contested territory (like A&A 1914) be adopted for a Anniversary Edition successor game. Perhaps battles would last 2 rounds maximum, rather than the one of 1914 or limitless combat of older A&A. Perhaps instead of variable turn order, oil could be spent to make a crucial battle go one more round.

      I have also wanted attacker targeting in A&A for a while, and that could be a variant on the colored dice.
      (Attacker targeting means rolling units in groups by value. A roll of ‘2’ to hit means you can assign it to an enemy unit of equal or lesser value. Planes can shoot planes down, tanks shoot tanks, etc)

      posted in War Room
      oztea
      oztea
    • RE: Oztea's 1939 Global Setup

      Hmmmm, I didn’t know people were struggling to take France as Germany. The depleted infantry in West germany is so they don’t take paris on turn 1. I assumed that if the UK fighters were sent to Paris that Germany could threaten an easy Sea Lion, or bomb the crap out of London.

      Many are saying that there is a glitch in the Belgium situation, and are looking for solutions, including one that represents the bypassing of the Maginot line.
      I have yet to think something up.

      posted in House Rules
      oztea
      oztea
    • RE: One turn delay is messing with us

      Yea Im not a fan of the fact that no units start under production.

      posted in War Room
      oztea
      oztea
    • RE: WAR ROOM NATIONAL ADVANTAGES (Optional House rule or Expansion)

      US # 2 Changed to allow Lend Lease of Civilian goods on Red/White/Black instead of a reroll.

      posted in War Room
      oztea
      oztea
    • RE: Game write up #1 - War Room

      Yea, I just looked up the facebook discussion on it. I was mistaken.
      A good plan for China then is to save their Iron to pay this penalty.rule.jpg

      posted in War Room
      oztea
      oztea