From the rulebook, page 6:
The Allied powers include the United States, China, United Kingdom, and ANZAC.
and page 10:
When all of the territories this road passes through
are controlled by the Allies during China’s Collect Income
phase, China receives a bonus income of 6 IPCs per turn.
Even without an industrial complex, China can purchase and
mobilize artillery, but only if the road is open during China’s
Purchase and Repair Units phase.
Welcome to the forum
Okhay thanks, where can I find the unit setups for the current version?
Bonjour à tous voici les règles d’Axis & Alliés Pacifique 1940 2ème édition en français
Hello everyone here are the rules of Axis & Allies Pacific 1940 2nd edition in French
i like to play pacific 1940 2nd ed with my friend a lot but he always kicks my ass as the allies. both of us have the same amount of experience in the game having played pacific against each other about 3 times. every time i get bogged down in china due to the massive amounts of Chinese infantry, my navy gets destroyed by Americas in every single operation and and by the time uk gets to china and the anzac starts island hopping, its over. does anyone have any tips or strategy i could try out to help me or maybe a video that could explain how exactly i could try to pull off a victory? thanks
@mcatkns All you need is in these categories of our forum:
These are software based solutions to play online.
I recommend that you check out the stickies (pinned topics) in the TripleA forum to set it up.
A&A 1942 Online is a variant of the 1942, 2nd edition boardgame.
In case you need help just ask in the appropriate subcategory as mentioned above.
@ABWorsham4 said in Lend Lease To China:
Can IPC credit get lend to China to fund the war effort?
No, rulebook page 10:
China and its units are controlled by one of the Allied
players, but for game purposes it is considered a separate
power and its resources cannot be mixed with those of
other Allied powers.
Axis & Allies
Anyone here annoyed with the typos and other errors found in A&A Pacific 1940 1st Edition on the setup boxes and in the manual? I have a version from 2009 that is one of the first copies that has these errors, warts and all, that I bought from Gateway Games in Erie, PA for Christmas in 2009, exactly 10 years ago. I dislike this version and I would like to please get an updated version of 1st Ed. with all the corrections. Thank you. Where do I find the corrected edition of A&A Pacific 1940? I heard about it 9 years ago, but can’t find it. Anyone know of any copies?
Thanks guys for helping out. A couple weeks a ago I contacted WOTC with my issue and I didn’t know if I was crazy or not; however, they keep asking for more pictures of my board and the rule book, a link to their own FAQ is surely heading their way.
Thanks for all of your assistance!
On the previous British turn, the British loaded land units onto American transports in an adjacent sea zone. On its turn, the British conduct an amphibious assault from the American transports in the sea zone during the combat phase. During the British noncombat movement phase, the British want to load more British land units onto the American transports from an adjacent friendly territory. The British are using the same American transports both in the combat phase and noncombat phase of the British turn. Is this allowable?
No it is not. Once the troops are unloaded, further troops cannot be loaded during the same turn:
… once it offloads, it can’t move, load, or offload again that turn.
The game rules regarding submarines not making a sea zone hostile do not seem to reflect the realities of what submarines did in WW II. The Allies developed anti-submarine forces and the convoy system to fight the German submarine threat in the Atlantic theater and were, after a time, able to virtually eliminate the submarine threat from this “hostile sea zone”. On the other hand, the Japanese never bothered with anti-submarine forces or the convoy system and, by the end of the war, Allied submarines had essentially run out of targets to sink.
What’s important to remember is that a transport can’t unload unless the SZ is made friendly.
In this case the Americans and the transport and precluded from combat, but the SZ Still has to be friendly. If the Japanese can keep it hostile then Anzac can’t land.
Thanks guys. Just didn’t seem clear to me via the rulebook what would happen in a surprise strike situation if the subs didn’t actually score a hit. Makes sense that, if they chose to attack, this would make them visible to a counter.
Looking forward to many a game.
Ok, the US start with 17, once at war with Japan is the 17+30 each turn, or just 30 (not including rest of bonuses)?
Also, and I suppose this applies to all games, does a country not at war at the start of the game, in case of Pacific UK and ANZAC do they still get IPC, can purchase and move pieces?
Welcome to the forum, Stuart.
Your first question:
The United States begins the game neutral. It may not declare
war on Japan unless Japan first declares war on it or makes an
unprovoked declaration of war against the United Kingdom or
ANZAC. Following any such unprovoked declaration of war
by Japan, the United States will receive an immediate one-time
bonus payment of 30 IPCs, representing the total mobilization
and transfer of military assets within the continental United
Those 30 are granted at the moment the scenario occurs.
National Objectives and Bonus Income
When the United States Is at War:
30 IPCs if the United States controls Western United
States. Theme: Major shift from peacetime to wartime
So when at war the USA receive +30 IPCs during every US Collect Income Phase.
Your second question:
Actually UK and ANZAC “… are both at war with Japan’s allies, Germany
and Italy, on the other side of the world, so they are not completely neutral.”
(Rulebook, page eight)
When it is their turn, they act as every other power, however they have to respect some restrictions given by the rules:
When not yet at war with Japan, in addition to
the normal restrictions (see “Powers Not at War with One
Another,” page 14), neither power may move units into or
Link to task force markers for Europe 1940 in this style:
Thought I’d link to from here, as will soon get lost in the customisations forum the other thread has been moved to.
@Midnight_Reaper said in 20 Years of Axis & Allies .org:
@CWO-Marc As for what we did and did not have back in 2000, I made a small chart
Great chart, Midnight Reaper; it brings back lots of memories. A further point to note is that, in Classic, only the infantry sculpt was nation-specific and was based on authentic WWII designs; the equipment sculpts started following the same design principle with Europe / Pacific / Revised, though it took a long while to achieve (by combining E1940.2, P1940.2 and 1941) a full array for everyone except France. We were also treated to some neat special-category sculpts: the German blockhouses in D-Day, the American and German trucks in Bulge, and the entirely-other-war sculpt set of 1914. Another nice development in the official games has been the addition of China, Italy, ANZAC and France to the original five powers (US, UK, USSR, Germany and Japan). And in the early days, people who wanted extra types of units (or extra colours to represent other countries) had to make do with third-party products like the Xeno and Table Tactics ones or the Enemy on the Horizon expansion set, the quality of which was uneven and the availability of which wasn’t always great. Things certainly have changed.
Since I had the U.S. naval colors out, I pushed through with the Lexington rebuild.
Here’s the previous look.
Reused everything but the rear structure, boosting the fwd. island about 1.5mm. Rear section fabricated with styrene stock.
Think I might have gone a little to big? Still 100% better. That’s what I get for trying to use the rear of a classic tank turret the first time.
Stay safe all.
Oh, one more thing. The huge Japanese battleship was called Yamato. Yamamoto was the name of Japan’s most famous admiral. Maybe the arrival of Admiral Yamamoto would indeed correspond to having an extra battleship, but I’m not sure that’s what you intended.