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    pacifiersboard

    @pacifiersboard

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    Best posts made by pacifiersboard

    • RE: League General Discussion Thread

      @Amon-Sul

      2023
      overall
      123 Axis : 101 Allies
      OOB
      34 X : 19 L
      BM
      60 : 59
      PTV
      29 : 23

      posted in League
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      pacifiersboard
    • RE: League General Discussion Thread

      @elche @MrRoboto @Martin @Pejon_88 @Adam514 @AndrewAAGamer

      I would like to use this thread, too, in order to adress my current game mates: two colleagues ill, so much workload on me. If I dont get my turn(s)/responses in by Thursday it may take even until next Monday. All the best to you though!

      PS: have not checked on UHD :)

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: League General Discussion Thread

      @axis-dominion @Adam514 @AndrewAAGamer @elche @GeneralDisarray @Pejon_88 @surfer @gamerman01

      apologies to all for my sudden absence! Short heads-up:
      Issue is solved, I am cleaning up the mess… AND will be back very soon - gonna continue with games on Wednesday.

      HF

      posted in League
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      pacifiersboard
    • RE: League General Discussion Thread

      @Panther

      second “oha!” That is important to know (so no exchangeable carrier buy as possible landing spot…)

      posted in League
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      pacifiersboard
    • RE: League General Discussion Thread

      @mikawagunichi
      @Stucifer @max334 @gamerman01 @Adam514

      I had a rough read here and remembered that
      @Krieghund said in Global 2nd edition Q+A ( AAG40.2):

      @pacifiersboard

      No, it applies to all Japanese-controlled territories. However, New Zealand was not Japanese-controlled when the destroyer ended its movement there. It can remain there indefinitely, but if it moves away it may not return.

      So to sum it up in my words it is about ending a movement not about ending a movement phase.

      posted in League
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      pacifiersboard
    • RE: League General Discussion Thread

      @simon33 @gamerman01 and all dear fellows!

      More than the playing itself I miss the interaction with you so I just have decided that I wanna join playoffs for OOB and BM once more and participate in this nice community. I had a tough year and haven’t had a match for months, but some things have changed to the better and maybe this turns out true for my play-style too… it is 2026 in Germany already but could be just in-time for signing in? Happy new year

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: L24 BM4 Playoff Finals Adam514 (Axis) vs farmboy (Allies+22)

      @farmboy
      awesome - take a moment and enjoy!

      @Adam514
      it probably will a short while only until you got another opportunity to celebrate!

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: New TripleA Map UHD World War II Global

      Thx a lot for that work! Can I play with your map but default unit images?

      posted in TripleA Support
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      pacifiersboard
    • RE: Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023

      @jacobgeo24

      May I bounce in with my two cents… You get a hard time playing Allies OOB without bid. IMO they are even further handicapped more than Axis by playing it as physical multi-player boardgame because of the lack of a battle calculator (I assume so) needed for solid defense setup and because coordination is much more crucial for Allies. Thus my advices are

      • focus on fun and fellowship even more than victory

      • don’t let someone bore out by playing only Russia

      • Allies should keep it simple, do only overwhelming attacks and shift/seek their aggressiveness into/in smart strong positioning. Overall secure London, then Moscow, then India and Iraq - be both flexible and focused. Don’t lose Gibraltar or Egypt. Have Western Allies’ planes in Europe that can be also at Moscow in time. And going more into detail: Consider if it counters Axis’ moves and serves your purpose well when you go with planes defending on the route (a) London (b/c) Gib (d) sz99 [Crete] (e) Moscow. btw UK planes can fly to Moscow within two turns if they land on US carriers in sz92 (Western to Gibs) or sz97 which then move to sz99

      • Have transports with ground units with your fleets just for creating threats!!

      • I personally indeed found for playing the physical boardgame without usual bidding that a great but easy tweak is starting the game with French Turn Zero! Allowedly this severely impacts German opening and default strategies, but is adding a nice portion of balance in both odds and initiative.

      • Last but not least I like tech on when casually playing face to face. This is offering an interesting way to deal with different levels of skills, too: Agree on a number of free tech rolls granted to the supposedly weaker player(s)

      posted in Axis & Allies Global 1940
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    • RE: L22 playoff, OOB Lowluck, crockett (L+30) vs myygames (X)

      (EM) = Edit Mode = You must use Edit Mode to correct or fix the error, because the engine either disallows the rule or otherwise does something wrong that you can correct.

      posted in League
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      pacifiersboard

    Latest posts made by pacifiersboard

    • RE: Post League Game Results Here

      winner is @mikawagunichi in L26 PTV Mikawagunichi (X+12) vs Pacifiersboard Game 2

      posted in League
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      pacifiersboard
    • RE: L26 PTV Mikawagunichi (X+12) vs Pacifiersboard Game 2

      @mikawagunichi

      I missed to take a save, but gg - not in the right mood currently

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: L26 PTV Mikawagunichi (X+12) vs Pacifiersboard Game 2

      @mikawagunichi

      triplea_42454_4us-x.tsvg

      scramble to Java?

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: L26 PTV Mikawagunichi (X+12) vs Pacifiersboard Game 2

      @mikawagunichi

      triplea_42454_4rus -.tsvg

      posted in League
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      pacifiersboard
    • RE: L26 PTV Mikawagunichi (X+12) vs Pacifiersboard Game 2

      @mikawagunichi I got killed.

      Inf again?

      56ec20ce-858b-48d5-b91f-2bde8314b7c2-image.png

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: L26 PTV Mikawagunichi (X+12) vs Pacifiersboard Game 2

      @mikawagunichi thx.

      kill aaa or inf?

      triplea_42454_4rus-b.tsvg

      367dd8b0-c67f-4914-855d-fdf4b7b25935-image.png

      posted in League
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      pacifiersboard
    • RE: L26 PTV Mikawagunichi (X+12) vs Pacifiersboard Game 2

      @mikawagunichi tell me if you mind fixing sz51

      triplea_42454_3_.tsvg

      posted in League
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      pacifiersboard
    • RE: L26 PTV Mikawagunichi (X+12) vs Pacifiersboard Game 2

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
      
          Combat - Americans
      
          Non Combat Move - Americans
              1 marine moved from Johnston Island to 31 Sea Zone
              1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 marine and 1 submarine moved from 31 Sea Zone to 55 Sea Zone
              1 destroyer moved from 50 Sea Zone to 55 Sea Zone
              1 fighter moved from Hawaiian Islands to 55 Sea Zone
              1 destroyer moved from 27 Sea Zone to 55 Sea Zone
              3 transports moved from 31 Sea Zone to 11 Sea Zone
              1 destroyer and 1 submarine moved from 52 Sea Zone to 31 Sea Zone
              2 infantry moved from Western United States to 11 Sea Zone
              1 carrier, 2 destroyers, 2 infantry and 1 transport moved from 11 Sea Zone to 31 Sea Zone
              1 tactical_bomber moved from 31 Sea Zone to Hawaiian Islands
              1 fighter moved from Western United States to 31 Sea Zone
              1 fighter moved from Hawaiian Islands to 31 Sea Zone
              2 infantry moved from 31 Sea Zone to Johnston Island
              1 infantry moved from Central United States to Western United States
              1 aaGun moved from Central United States to Western United States
              1 armour moved from Southeast Mexico to Central United States
      
          Place Units - Americans
              1 destroyer and 2 transports placed in 104 Sea Zone
              1 carrier placed in 104 Sea Zone
              1 fighter placed in Eastern United States
              2 infantry placed in Western United States
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 54 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
              Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Hopei to Hunan
              1 fighter moved from Tsinghai to Hunan
              1 infantry moved from Yunnan to Kwangsi
                    Chinese take Kwangsi from Japanese
              3 infantry moved from Tsinghai to Kansu
      
          Combat - Chinese
              Battle in Hunan
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 2 artilleries and 2 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 1/4 hits, 1,00 expected hits
                      Japanese roll dice for 2 artilleries and 2 infantry in Hunan, round 2 : 2/4 hits, 1,33 expected hits
                      2 infantry owned by the Chinese lost in Hunan
                      1 infantry owned by the Japanese lost in Hunan
                  1 fighter owned by the Chinese retreated
                  1 infantry owned by the Chinese retreated to Hopei
                  Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Kansu
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Kansu
                  Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              2 infantry moved from Tsinghai to Szechwan
              1 fighter moved from Hunan to Szechwan
              2 infantry moved from Yunnan to Szechwan
      
          Place Units - Chinese
              2 artilleries and 2 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
      
          Purchase Units - British
              British buy 1 carrier, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Yunnan to French Indo China
              2 infantry moved from Eastern India to 40 Sea Zone
              2 infantry and 1 transport moved from 40 Sea Zone to 74 Sea Zone
              2 infantry moved from 74 Sea Zone to French Madagascar
              1 transport moved from 40 Sea Zone to 82 Sea Zone
              2 infantry moved from Southern Persia to 82 Sea Zone
              2 infantry and 1 transport moved from 82 Sea Zone to 78 Sea Zone
              2 infantry moved from 78 Sea Zone to Italian Somaliland
      
          Combat - British
              Battle in Italian Somaliland
              Battle in French Madagascar
              Battle in French Indo China
                  British attack with 1 armour, 1 artillery, 8 infantry and 1 mech_infantry
                  Japanese defend with 2 infantry
                      British roll dice for 1 armour, 1 artillery, 8 infantry and 1 mech_infantry in French Indo China, round 2 : 5/11 hits, 2,67 expected hits
                      Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the British lost in French Indo China
                      2 infantry owned by the Japanese lost in French Indo China
                  British win, taking Italian Somaliland from Italians, taking French Madagascar from Neutral_Axis, taking French Indo China from Japanese with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - British
              1 aaGun moved from Yunnan to French Indo China
              1 aaGun moved from Yunnan to French Indo China
              1 aaGun moved from Yunnan to Szechwan
              1 submarine moved from 132 Sea Zone to 55 Sea Zone
              1 infantry moved from Southern Persia to Northwest Persia
                    British take Northwest Persia from Neutral_Allies
              1 infantry moved from Kenya to Anglo-Egyptian Sudan
              2 infantry moved from Tanganyika Territory to 74 Sea Zone
              1 cruiser, 2 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone
              2 infantry moved from 83 Sea Zone to Egypt
              1 destroyer moved from 121 Sea Zone to 109 Sea Zone
              1 transport moved from 112 Sea Zone to 109 Sea Zone
              1 submarine moved from 112 Sea Zone to 109 Sea Zone
              1 destroyer moved from 122 Sea Zone to 112 Sea Zone
              1 destroyer moved from 113 Sea Zone to 112 Sea Zone
              1 aaGun, 1 fighter and 1 infantry moved from Scotland to United Kingdom
      
          Place Units - British
              1 carrier placed in 109 Sea Zone
              1 fighter and 2 mech_infantrys placed in Union of South Africa
      
          Turn Complete - British
              British collect 32 PUs; end with 32 PUs
      
          Place Units - UK_Pacific
              1 armour and 1 fighter placed in Eastern India
              1 destroyer placed in 40 Sea Zone
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,5
              UK_Pacific collect 16 PUs; end with 16 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
              Units Change Ownership
                  Some Units in Eastern India change ownership: 1 armour and 1 fighter
                  Some Units in 40 Sea Zone change ownership: 1 destroyer
      

      Combat Hit Differential Summary :

      Chinese regular : 0,50
      Japanese regular : 0,67
      British regular : 2,33
      

      Savegame

      posted in League
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      pacifiersboard
    • RE: L26 PTV Mikawagunichi (X+12) vs Pacifiersboard Game 2

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 1 artillery and 15 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 armour, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber moved from Leningrad to Vyborg
              1 armour and 1 mech_infantry moved from Northern Belarus to Vyborg
      
          Combat - Russians
              Battle in Vyborg
                  Russians attack with 2 armour, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
                  Germans defend with 8 infantry
                      Russians roll dice for 2 armour, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Vyborg, round 2 : 2/12 hits, 4,17 expected hits
                      Germans roll dice for 8 infantry in Vyborg, round 2 : 4/8 hits, 2,67 expected hits
                      4 infantry owned by the Russians lost in Vyborg
                      2 infantry owned by the Germans lost in Vyborg
                      Russians roll dice for 2 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Vyborg, round 3 : 2/8 hits, 3,50 expected hits
                      Germans roll dice for 6 infantry in Vyborg, round 3 : 2/6 hits, 2,00 expected hits
                      1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Vyborg
                      2 infantry owned by the Germans lost in Vyborg
                      Russians roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Vyborg, round 4 : 4/6 hits, 3,00 expected hits
                      Germans roll dice for 4 infantry in Vyborg, round 4 : 1/4 hits, 1,33 expected hits
                      1 mech_infantry owned by the Russians lost in Vyborg
                      4 infantry owned by the Germans lost in Vyborg
                  Russians win, taking Vyborg from Germans with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                  Casualties for Russians: 5 infantry and 2 mech_infantrys
                  Casualties for Germans: 8 infantry
      
          Non Combat Move - Russians
              2 fighters and 1 tactical_bomber moved from Vyborg to Novgorod
              1 aaGun moved from Leningrad to Vyborg
              3 aaGuns, 3 artilleries and 23 infantry moved from Northern Belarus to Novgorod
              1 armour and 1 mech_infantry moved from Smolensk to Novgorod
              1 armour and 1 mech_infantry moved from Russia to Novgorod
              1 infantry moved from Russia to Yaroslavl
              1 infantry moved from Russia to Smolensk
              6 infantry moved from Western Ukraine to Ukraine
              2 infantry moved from Rostov to Ukraine
              1 mech_infantry moved from Uzbekistan to Northeast Persia
                    Russians take Northeast Persia from Neutral_Allies
              2 aaGuns and 12 infantry moved from Northern Manchuria to Amur
              1 submarine moved from 5 Sea Zone to 3 Sea Zone
              1 submarine moved from 5 Sea Zone to 16 Sea Zone
              1 submarine moved from 122 Sea Zone to 112 Sea Zone
              1 cruiser moved from 118 Sea Zone to 117 Sea Zone
      
          Place Units - Russians
              3 infantry placed in Ukraine
              10 infantry placed in Russia
              1 artillery and 2 infantry placed in Siberia
      
          Turn Complete - Russians
              Russians collect 44 PUs; end with 44 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 1,00
      Russians regular : -2,67
      

      Savegame

      posted in League
      pacifiersboardP
      pacifiersboard
    • RE: L26 PTV Mikawagunichi (X+12) vs Pacifiersboard Game 2

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              3 fighters moved from Queensland to 35 Sea Zone
              1 infantry moved from Egypt to Alexandria
                    British take Alexandria from Italians
      
          Combat - ANZAC
              Japanese scrambles 2 units out of Caroline Islands to defend against the attack in 35 Sea Zone
              Battle in 35 Sea Zone
                  ANZAC attack with 3 fighters
                  Japanese defend with 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 6 transports
                      ANZAC roll dice for 3 fighters in 35 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                      Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 6 transports in 35 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                      3 fighters owned by the ANZAC lost in 35 Sea Zone
                      1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone
                  Japanese win with 1 battleship, 1 fighter and 6 transports remaining. Battle score for attacker is -9
                  Casualties for ANZAC: 3 fighters
                  Casualties for Japanese: 1 cruiser and 1 tactical_bomber
              Moving scrambled unit from 35 Sea Zone  back to originating territory: Caroline Islands
      
          Non Combat Move - ANZAC
              2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
              1 submarine moved from 64 Sea Zone to 55 Sea Zone
              2 infantry moved from Java to 59 Sea Zone
              2 infantry and 1 transport moved from 59 Sea Zone to 40 Sea Zone
              2 infantry moved from 40 Sea Zone to Eastern India
      
          Place Units - ANZAC
              2 fighters and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 1,3,4,2,2,3,6,6,1,5,6,3,3,2
              ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
      
          Combat Move - French
              1 destroyer moved from 60 Sea Zone to 38 Sea Zone
              2 infantry moved from United Kingdom to Scotland
      
          Combat - French
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : 0,67
      ANZAC regular : 0,50
      

      Savegame

      posted in League
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      pacifiersboard