2023
overall
123 Axis : 101 Allies
OOB
34 X : 19 L
BM
60 : 59
PTV
29 : 23
Best posts made by pacifiersboard
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RE: League General Discussion Threadposted in League
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RE: League General Discussion Threadposted in League
@elche @MrRoboto @Martin @Pejon_88 @Adam514 @AndrewAAGamer
I would like to use this thread, too, in order to adress my current game mates: two colleagues ill, so much workload on me. If I dont get my turn(s)/responses in by Thursday it may take even until next Monday. All the best to you though!
PS: have not checked on UHD :)
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RE: League General Discussion Threadposted in League
@axis-dominion @Adam514 @AndrewAAGamer @elche @GeneralDisarray @Pejon_88 @surfer @gamerman01
apologies to all for my sudden absence! Short heads-up:
Issue is solved, I am cleaning up the mess… AND will be back very soon - gonna continue with games on Wednesday.HF
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RE: League General Discussion Threadposted in League
second “oha!” That is important to know (so no exchangeable carrier buy as possible landing spot…)
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RE: League General Discussion Threadposted in League
@mikawagunichi
@Stucifer @max334 @gamerman01 @Adam514I had a rough read here and remembered that
@Krieghund said in Global 2nd edition Q+A ( AAG40.2):No, it applies to all Japanese-controlled territories. However, New Zealand was not Japanese-controlled when the destroyer ended its movement there. It can remain there indefinitely, but if it moves away it may not return.
So to sum it up in my words it is about ending a movement not about ending a movement phase.
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RE: League General Discussion Threadposted in League
@simon33 @gamerman01 and all dear fellows!
More than the playing itself I miss the interaction with you so I just have decided that I wanna join playoffs for OOB and BM once more and participate in this nice community. I had a tough year and haven’t had a match for months, but some things have changed to the better and maybe this turns out true for my play-style too… it is 2026 in Germany already but could be just in-time for signing in? Happy new year
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RE: L24 BM4 Playoff Finals Adam514 (Axis) vs farmboy (Allies+22)posted in League
@farmboy
awesome - take a moment and enjoy!@Adam514
it probably will a short while only until you got another opportunity to celebrate! -
RE: New TripleA Map UHD World War II Globalposted in TripleA Support
Thx a lot for that work! Can I play with your map but default unit images?
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RE: Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023posted in Axis & Allies Global 1940
May I bounce in with my two cents… You get a hard time playing Allies OOB without bid. IMO they are even further handicapped more than Axis by playing it as physical multi-player boardgame because of the lack of a battle calculator (I assume so) needed for solid defense setup and because coordination is much more crucial for Allies. Thus my advices are
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focus on fun and fellowship even more than victory
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don’t let someone bore out by playing only Russia
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Allies should keep it simple, do only overwhelming attacks and shift/seek their aggressiveness into/in smart strong positioning. Overall secure London, then Moscow, then India and Iraq - be both flexible and focused. Don’t lose Gibraltar or Egypt. Have Western Allies’ planes in Europe that can be also at Moscow in time. And going more into detail: Consider if it counters Axis’ moves and serves your purpose well when you go with planes defending on the route (a) London (b/c) Gib (d) sz99 [Crete] (e) Moscow. btw UK planes can fly to Moscow within two turns if they land on US carriers in sz92 (Western to Gibs) or sz97 which then move to sz99
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Have transports with ground units with your fleets just for creating threats!!
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I personally indeed found for playing the physical boardgame without usual bidding that a great but easy tweak is starting the game with French Turn Zero! Allowedly this severely impacts German opening and default strategies, but is adding a nice portion of balance in both odds and initiative.
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Last but not least I like tech on when casually playing face to face. This is offering an interesting way to deal with different levels of skills, too: Agree on a number of free tech rolls granted to the supposedly weaker player(s)
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RE: L22 playoff, OOB Lowluck, crockett (L+30) vs myygames (X)posted in League
(EM) = Edit Mode = You must use Edit Mode to correct or fix the error, because the engine either disallows the rule or otherwise does something wrong that you can correct.
Latest posts made by pacifiersboard
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RE: L26 BM4 fasthard(X) vs pacifiersboard(L+21)posted in League
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 36 PUs; Russians buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Novosibirsk to Vologda Russians take Vologda from Italians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 armour and 1 mech_infantry moved from Volgograd to Russia 4 infantry moved from Samara to Volgograd Combat - Russians Non Combat Move - Russians 2 aaGuns and 11 infantry moved from Novosibirsk to Samara Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 2 fighters and 2 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
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RE: L26 BM4 fasthard(X) vs pacifiersboard(L+21)posted in League
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 35 Sea Zone to 6 Sea Zone ANZAC take 19 Sea Zone from Japanese ANZAC take 6 Sea Zone from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 marine moved from New Guinea to 46 Sea Zone 1 infantry, 1 marine and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 artillery moved from Paulau Island to 34 Sea Zone 1 artillery and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 marine moved from 42 Sea Zone to Java 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to French Indo China Place Units - ANZAC 1 infantry placed in Queensland 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - FrenchCombat Hit Differential Summary :
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RE: L26 BM4 fasthard(X) vs pacifiersboard(L+21)posted in League
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from Marianas to 22 Sea Zone 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 bomber moved from Philippines to Burma 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 2 infantry moved from Brazil to French Guiana Combat - Americans Battle in Kwangtung Battle in Normandy Bordeaux Battle in Kiangsu Battle in French Indo China Battle in Burma Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Burma, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in Burma, round 3 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in Burma, round 4 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma Americans win, taking Kwangtung from Japanese, taking Normandy Bordeaux from Italians, taking Kiangsu from Japanese, taking French Indo China from Japanese with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Burma to India 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 21 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 carrier and 1 destroyer moved from 22 Sea Zone to 19 Sea Zone 1 fighter moved from 22 Sea Zone to 19 Sea Zone 1 fighter moved from Philippines to 19 Sea Zone 1 carrier moved from 31 Sea Zone to 21 Sea Zone 1 aaGun and 1 transport moved from 34 Sea Zone to 19 Sea Zone 1 aaGun moved from 19 Sea Zone to Kiangsu 1 infantry and 1 marine moved from Wake Island to 31 Sea Zone 1 infantry, 1 marine and 1 transport moved from 31 Sea Zone to 21 Sea Zone 1 infantry and 1 marine moved from 21 Sea Zone to Guam 1 cruiser moved from 33 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 battleship and 2 cruisers moved from 33 Sea Zone to 36 Sea Zone 1 carrier moved from 35 Sea Zone to 20 Sea Zone 2 fighters moved from Philippines to 20 Sea Zone 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 2 destroyers moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 31 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to Philippines 1 mech_infantry moved from Western United States to Central United States 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Iceland 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from Eastern United States to Iceland 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 factory_minor placed in Korea 1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Tsinghai to Hopei Combat - Chinese Chinese creates battle in territory Kweichow Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Kweichow from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Sikang 5 infantry moved from Tsinghai to Sikang 9 infantry moved from Suiyuyan to Shensi Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Libya to Tobruk British take Tobruk from Italians 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Belgian Congo to Egypt 2 mech_infantrys moved from Belgian Congo to Egypt 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Sicily 1 infantry moved from Norway to Finland British take Finland from Germans 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 112 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 armour and 1 mech_infantry moved from India to Yunnan UK_Pacific take Burma from Japanese 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from West India to India Combat - British Battle in Sicily Battle in Holland Belgium British attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 infantry and 1 mech_infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Holland Belgium 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Holland Belgium British win, taking Sicily from Italians, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Egypt British attack with 1 bomber, 1 infantry and 2 mech_infantrys Japanese defend with 1 armour, 1 factory_minor and 1 harbour British roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Egypt, round 2 : 1/4 hits, 1,17 expected hits Japanese roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British lost in Egypt 1 armour owned by the Japanese lost in Egypt British win, taking Egypt from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Battle in Yunnan British attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Egypt to Malta 1 fighter and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from French Central Africa to Belgian Congo 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Holland Belgium to 95 Sea Zone 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone Place Units - British 3 infantry placed in Union of South Africa 1 armour, 1 artillery, 1 fighter and 7 infantry placed in United Kingdom Turn Complete - British British collect 43 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -1,00 Japanese regular : -1,50 Germans regular : 0,33 British regular : 0,50 -
RE: L26 BM4 fasthard(X) vs pacifiersboard(L+21)posted in League
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 4 PUs; Combat Move - Russians 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Bryansk to Rostov Non Combat Move - Russians 1 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Russia 1 infantry moved from Novosibirsk to Vologda 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk 1 infantry moved from Russia to Bryansk 1 infantry moved from Novosibirsk to Vologda 4 infantry moved from Novosibirsk to Samara 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - Russians 3 infantry placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
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RE: pacifiersboard (X +12) -vs- mikawagunichi (L) PtVposted in League
@mikawagunichi sure, but I need a break again, dunno how long!
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RE: L26 BM4 fasthard(X) vs pacifiersboard(L+21)posted in League
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to Philippines 1 artillery moved from Iwo Jima to 17 Sea Zone 1 artillery and 1 transport moved from 17 Sea Zone to 34 Sea Zone 1 artillery moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Paulau Island Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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RE: Post League Game Results Hereposted in League
my germans defeated by @mikawagunichi in [pacifiersboard (X +12) -vs- mikawagunichi (L) PtV](/forums/post/1797622
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RE: pacifiersboard (X +12) -vs- mikawagunichi (L) PtVposted in League
TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Southern France to 95 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Crete 6 armour and 7 mech_infantrys moved from Kursk to Stalingrad 1 infantry moved from Baltic States to Leningrad Germans take Leningrad from Russians 1 artillery and 2 infantry moved from Western Germany to 115 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 artillery moved from Holland Belgium to 113 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Norway 3 fighters and 1 tactical_bomber moved from Western Germany to Norway 2 bombers moved from France to Norway 1 submarine moved from 115 Sea Zone to 128 Sea Zone Combat - Germans Battle in Crete Battle in 128 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 128 Sea Zone Germans win, taking Crete from Neutral_Allies with 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Norway Germans attack with 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber British defend with 2 fighters and 1 tactical_bomber; Americans defend with 1 armour, 2 fighters and 1 infantry; Russians defend with 1 aaGun, 1 artillery and 2 infantry Russians roll AA dice in Norway : 2/3 hits, 0,50 expected hits 2 fighters owned by the Germans lost in Norway Germans roll dice for 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Norway, round 2 : 4/8 hits, 3,50 expected hits Russians roll dice for 1 aaGun, 1 armour, 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Norway, round 2 : 6/10 hits, 5,00 expected hits 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Norway 2 infantry owned by the Russians, 1 infantry owned by the Americans and 1 aaGun owned by the Russians lost in Norway 2 bombers owned by the Germans retreated Russians win with 1 armour, 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -40 Casualties for Germans: 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber Casualties for Russians: 1 aaGun and 2 infantry Casualties for Americans: 1 infantry Battle in Stalingrad Germans attack with 6 armour and 7 mech_infantrys British defend with 1 fighter and 1 tactical_bomber; Russians defend with 5 armour, 1 factory_minor, 5 infantry and 2 mech_infantrys Germans roll dice for 6 armour and 7 mech_infantrys in Stalingrad, round 2 : 6/13 hits, 5,17 expected hits Russians roll dice for 5 armour, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Stalingrad, round 2 : 6/14 hits, 6,33 expected hits 6 mech_infantrys owned by the Germans lost in Stalingrad 1 mech_infantry owned by the Russians and 5 infantry owned by the Russians lost in Stalingrad Germans roll dice for 6 armour and 1 mech_infantry in Stalingrad, round 3 : 5/7 hits, 3,33 expected hits Russians roll dice for 5 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Stalingrad, round 3 : 6/8 hits, 4,17 expected hits 5 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Stalingrad 1 mech_infantry owned by the Russians and 4 armour owned by the Russians lost in Stalingrad Germans roll dice for 1 armour in Stalingrad, round 4 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Stalingrad, round 4 : 3/3 hits, 1,67 expected hits 1 armour owned by the Germans lost in Stalingrad Russians win with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -22 Casualties for Germans: 6 armour and 7 mech_infantrys Casualties for Russians: 4 armour, 5 infantry and 2 mech_infantrys Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - GermansCombat Hit Differential Summary :
Russians regular : 3,83 Germans regular : 2,50 Russians AA : 1,50 -
RE: L26 BM4 fasthard(X) vs pacifiersboard(L+21)posted in League
@fasthard pc wieder gecrashed, aber dice (US und China) angepasst
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RE: L26 BM4 fasthard(X) vs pacifiersboard(L+21)posted in League
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 bomber, 1 fighter and 1 tactical_bomber moved from Guam to 6 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 63 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 2 fighters moved from Guam to Paulau Island 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 battleship and 2 cruisers moved from 21 Sea Zone to 33 Sea Zone Americans take 22 Sea Zone from Japanese 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 31 Sea Zone to 21 Sea Zone 1 submarine moved from 21 Sea Zone to 36 Sea Zone 1 submarine moved from 21 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone Combat - Americans Battle in Marianas Battle in Korea Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2,17 expected hits Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Caroline Islands 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Marianas from Japanese, taking Korea from Japanese, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Paulau Island Americans attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 2 fighters and 1 infantry in Paulau Island, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Paulau Island from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Caroline Islands: 1 infantry EDIT: Removing units owned by Americans from Paulau Island: 1 infantry EDIT: Changing ownership of Paulau Island from Americans to Japanese EDIT: Turning off Edit Mode 2 fighters moved from Paulau Island to 35 Sea Zone 1 carrier moved from 31 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 bomber moved from 6 Sea Zone to Philippines 1 destroyer moved from 21 Sea Zone to 22 Sea Zone 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 infantry and 1 marine moved from 31 Sea Zone to Wake Island 3 fighters moved from Guam to Philippines 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 1 destroyer and 1 submarine placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 1 bomber and 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Sikang to Szechwan 10 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Suiyuyan, round 2 : 2/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Chinese from Szechwan: 1 infantry EDIT: Changing ownership of Szechwan from Chinese to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Szechwan to Tsinghai 1 infantry moved from Sikang to Tsinghai 2 infantry moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 aaGun, 1 destroyer, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Belgian Congo to Alexandria 1 infantry moved from Kenya to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 transport moved from 83 Sea Zone to 91 Sea Zone 1 armour moved from Algeria to Libya British take Libya from Italians 1 artillery moved from Tunisia to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 fighter moved from Egypt to Alexandria 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium Combat - British Battle in Norway Battle in Alexandria British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 2/2 hits, 1,17 expected hits Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Alexandria 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria British win, taking Norway from Germans, taking Alexandria from Italians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Holland Belgium British attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 2 mech_infantrys British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Holland Belgium 2 mech_infantrys owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - British 1 fighter moved from Alexandria to Egypt 1 carrier moved from 94 Sea Zone to 98 Sea Zone 1 bomber moved from Alexandria to Belgian Congo 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Holland Belgium to 112 Sea Zone 1 fighter moved from Holland Belgium to 91 Sea Zone 1 infantry moved from Eastern Persia to West India Place Units - British 1 aaGun and 2 infantry placed in Egypt 1 infantry and 2 mech_infantrys placed in Union of South Africa British undo move 2. Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 fighter EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Turning off Edit Mode 2 infantry placed in United Kingdom 1 fighter and 2 mech_infantrys placed in Union of South Africa 1 destroyer placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,6,4,6,1,2,5,3,6,5,2,2 British collect 41 PUs (2 lost to blockades); end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2,5,4,2,6 UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -0,67 Italians regular : 0,33 Japanese regular : -1,00 Germans regular : 0,33 British regular : 1,17