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    pacifiersboard

    @pacifiersboard

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    Best posts made by pacifiersboard

    • RE: League General Discussion Thread

      @Amon-Sul

      2023
      overall
      123 Axis : 101 Allies
      OOB
      34 X : 19 L
      BM
      60 : 59
      PTV
      29 : 23

      posted in League
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      pacifiersboard
    • RE: League General Discussion Thread

      @elche @MrRoboto @Martin @Pejon_88 @Adam514 @AndrewAAGamer

      I would like to use this thread, too, in order to adress my current game mates: two colleagues ill, so much workload on me. If I dont get my turn(s)/responses in by Thursday it may take even until next Monday. All the best to you though!

      PS: have not checked on UHD :)

      posted in League
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    • RE: League General Discussion Thread

      @axis-dominion @Adam514 @AndrewAAGamer @elche @GeneralDisarray @Pejon_88 @surfer @gamerman01

      apologies to all for my sudden absence! Short heads-up:
      Issue is solved, I am cleaning up the mess… AND will be back very soon - gonna continue with games on Wednesday.

      HF

      posted in League
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      pacifiersboard
    • RE: League General Discussion Thread

      @Panther

      second “oha!” That is important to know (so no exchangeable carrier buy as possible landing spot…)

      posted in League
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    • RE: League General Discussion Thread

      @mikawagunichi
      @Stucifer @max334 @gamerman01 @Adam514

      I had a rough read here and remembered that
      @Krieghund said in Global 2nd edition Q+A ( AAG40.2):

      @pacifiersboard

      No, it applies to all Japanese-controlled territories. However, New Zealand was not Japanese-controlled when the destroyer ended its movement there. It can remain there indefinitely, but if it moves away it may not return.

      So to sum it up in my words it is about ending a movement not about ending a movement phase.

      posted in League
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      pacifiersboard
    • RE: League General Discussion Thread

      @simon33 @gamerman01 and all dear fellows!

      More than the playing itself I miss the interaction with you so I just have decided that I wanna join playoffs for OOB and BM once more and participate in this nice community. I had a tough year and haven’t had a match for months, but some things have changed to the better and maybe this turns out true for my play-style too… it is 2026 in Germany already but could be just in-time for signing in? Happy new year

      posted in League
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      pacifiersboard
    • RE: L24 BM4 Playoff Finals Adam514 (Axis) vs farmboy (Allies+22)

      @farmboy
      awesome - take a moment and enjoy!

      @Adam514
      it probably will a short while only until you got another opportunity to celebrate!

      posted in League
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      pacifiersboard
    • RE: New TripleA Map UHD World War II Global

      Thx a lot for that work! Can I play with your map but default unit images?

      posted in TripleA Support
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      pacifiersboard
    • RE: Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023

      @jacobgeo24

      May I bounce in with my two cents… You get a hard time playing Allies OOB without bid. IMO they are even further handicapped more than Axis by playing it as physical multi-player boardgame because of the lack of a battle calculator (I assume so) needed for solid defense setup and because coordination is much more crucial for Allies. Thus my advices are

      • focus on fun and fellowship even more than victory

      • don’t let someone bore out by playing only Russia

      • Allies should keep it simple, do only overwhelming attacks and shift/seek their aggressiveness into/in smart strong positioning. Overall secure London, then Moscow, then India and Iraq - be both flexible and focused. Don’t lose Gibraltar or Egypt. Have Western Allies’ planes in Europe that can be also at Moscow in time. And going more into detail: Consider if it counters Axis’ moves and serves your purpose well when you go with planes defending on the route (a) London (b/c) Gib (d) sz99 [Crete] (e) Moscow. btw UK planes can fly to Moscow within two turns if they land on US carriers in sz92 (Western to Gibs) or sz97 which then move to sz99

      • Have transports with ground units with your fleets just for creating threats!!

      • I personally indeed found for playing the physical boardgame without usual bidding that a great but easy tweak is starting the game with French Turn Zero! Allowedly this severely impacts German opening and default strategies, but is adding a nice portion of balance in both odds and initiative.

      • Last but not least I like tech on when casually playing face to face. This is offering an interesting way to deal with different levels of skills, too: Agree on a number of free tech rolls granted to the supposedly weaker player(s)

      posted in Axis & Allies Global 1940
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    • RE: L22 playoff, OOB Lowluck, crockett (L+30) vs myygames (X)

      (EM) = Edit Mode = You must use Edit Mode to correct or fix the error, because the engine either disallows the rule or otherwise does something wrong that you can correct.

      posted in League
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    Latest posts made by pacifiersboard

    • RE: L26 PTV axis-dominion (+6) vs pacifier

      @axis-dominion said in L26 PTV axis-dominion (+6) vs pacifier:

      ok we can roll it back. where do you want your sub in that case? i’ll be in meetings soon so feel free to edit and you can just leave my dd to block in 98 instead. i think that’ll be fine but can double check during G turn.

      thanks again! I just leave the sub in sz83 then, where it came from?

      posted in League
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    • RE: L26 PTV axis-dominion (+6) vs pacifier

      @axis-dominion

      oh, I missed that it must be a surface warship in order to have planes from carriers be able to scramble for defense

      posted in League
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    • RE: L26 PTV axis-dominion (+6) vs pacifier

      TripleA Turn Summary: UK_Pacific round 6

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 6
      
          Purchase Units - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Bessarabia: 2 aaGuns
              EDIT: Adding units owned by Russians to Romania: 2 aaGuns
              EDIT: Turning off Edit Mode
              Americans buy 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              EDIT: 1 armour and 1 mech_infantry moved from Bessarabia to Romania
              3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone
              2 fighters moved from Hawaiian Islands to 33 Sea Zone
              1 destroyer moved from 28 Sea Zone to 33 Sea Zone
              1 artillery moved from Hawaiian Islands to 28 Sea Zone
              1 artillery and 1 transport moved from 28 Sea Zone to 32 Sea Zone
              1 infantry moved from Wake Island to 32 Sea Zone
              1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
              1 battleship, 1 cruiser and 1 marine moved from 16 Sea Zone to 32 Sea Zone
              1 marine moved from 32 Sea Zone to Marshall Islands
              1 cruiser moved from 16 Sea Zone to 32 Sea Zone
      
          Combat - Americans
              Japanese scrambles 2 units out of 34 Sea Zone to defend against the attack in 33 Sea Zone
              Battle in Marshall Islands
                  Americans attack with 1 artillery, 1 infantry and 1 marine
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 battleship and 2 cruisers in Marshall Islands, round 2 : 2/3 hits, 1,67 expected hits
                      Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Marshall Islands
                  Americans win, taking Marshall Islands from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in 33 Sea Zone
                  Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                  Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters and 2 transports
                      Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/7 hits, 3,50 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters and 2 transports in 33 Sea Zone, round 2 : 4/9 hits, 4,83 expected hits
                      1 destroyer owned by the Americans and 3 fighters owned by the Americans lost in 33 Sea Zone
                      1 cruiser owned by the Japanese lost in 33 Sea Zone
                      Americans roll dice for 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
                      Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 33 Sea Zone, round 3 : 4/8 hits, 4,33 expected hits
                      1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 33 Sea Zone
                      1 fighter owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                  Japanese win with 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is -36
                  Casualties for Americans: 1 destroyer, 5 fighters and 1 tactical_bomber
                  Casualties for Japanese: 2 cruisers and 1 fighter
              Moving scrambled unit from 33 Sea Zone to 34 Sea Zone
      
          Non Combat Move - Americans
              2 carriers and 2 destroyers moved from 16 Sea Zone to 32 Sea Zone
              1 carrier and 1 destroyer moved from 11 Sea Zone to 32 Sea Zone
              1 armour and 1 artillery moved from Central United States to 104 Sea Zone
              1 mech_infantry moved from Eastern United States to 104 Sea Zone
              1 armour, 1 artillery, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 91 Sea Zone
              1 mech_infantry moved from Southeast Mexico to 91 Sea Zone
              2 infantry moved from Southeast Mexico to 91 Sea Zone
              1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 90 Sea Zone
              1 armour and 3 infantry moved from Suriname to 90 Sea Zone
              2 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 5 transports moved from 90 Sea Zone to 93 Sea Zone
              2 submarines moved from 93 Sea Zone to 112 Sea Zone
              1 submarine moved from 93 Sea Zone to 108 Sea Zone
              1 destroyer moved from 113 Sea Zone to 93 Sea Zone
              2 destroyers moved from 107 Sea Zone to 94 Sea Zone
              2 carriers moved from 107 Sea Zone to 93 Sea Zone
              1 fighter and 1 tactical_bomber moved from 107 Sea Zone to 93 Sea Zone
              2 fighters moved from Eastern United States to 93 Sea Zone
              3 bombers moved from Iceland to Algeria
              1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 93 Sea Zone to 94 Sea Zone
              1 armour, 2 infantry and 1 mech_infantry moved from 94 Sea Zone to Algeria
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
              2 carriers and 1 fighter moved from 100 Sea Zone to 94 Sea Zone
              1 submarine moved from 83 Sea Zone to 96 Sea Zone
      
          Place Units - Americans
              3 transports placed in 104 Sea Zone
              1 fighter and 2 tactical_bombers placed in Eastern United States
              1 armour and 1 mech_infantry placed in Central United States
              1 artillery and 3 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Tsinghai to Szechwan
              1 fighter moved from Eastern Sinkiang to Szechwan
              1 infantry moved from Burma to Yunnan
      
          Combat - Chinese
              Battle in Szechwan
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Szechwan
                  Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Yunnan
                  Chinese attack with 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Szechwan to Eastern Sinkiang
              2 infantry moved from Eastern Sinkiang to Tsinghai
              1 infantry moved from Kansu to Tsinghai
      
          Place Units - Chinese
              4 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 8 PUs
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 tactical_bomber; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 infantry moved from Burma to Yunnan
              1 fighter and 1 tactical_bomber moved from Eastern India to Yunnan
              2 artilleries and 9 infantry moved from Burma to Shan State
              1 armour and 1 mech_infantry moved from Eastern India to Shan State
      
          Combat - British
              Battle in Yunnan
                  British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1,33 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                  British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Shan State
                  British attack with 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry
                  Japanese defend with 1 infantry
                      British roll dice for 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry in Shan State, round 2 : 4/13 hits, 3,33 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the British lost in Shan State
                      1 infantry owned by the Japanese lost in Shan State
                  British win, taking Shan State from Japanese with 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              2 aaGuns moved from Burma to Shan State
              1 fighter and 1 tactical_bomber moved from Yunnan to Eastern India
              1 infantry moved from Eastern India to Burma
              1 armour and 1 mech_infantry moved from Iraq to Baluchistan
              1 artillery and 1 infantry moved from Trans-Jordan to 100 Sea Zone
              2 infantry moved from Crete to 100 Sea Zone
              1 artillery, 1 carrier, 2 cruisers, 2 fighters, 3 infantry, 3 submarines and 2 transports moved from 100 Sea Zone to 94 Sea Zone
              1 artillery and 3 infantry moved from 94 Sea Zone to Algeria
              1 artillery moved from Egypt to Trans-Jordan
              1 artillery and 3 infantry moved from Iraq to Trans-Jordan
              1 transport moved from 93 Sea Zone to 109 Sea Zone
              1 artillery and 1 infantry moved from Eastern United States to Quebec
              1 bomber moved from Eastern Poland to Algeria
              2 fighters and 1 tactical_bomber moved from Eastern Poland to Romania
      
          Place Units - UK_Pacific
              1 tactical_bomber placed in Eastern India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 5,3
              UK_Pacific collect 5 PUs (3 lost to blockades); end with 6 PUs
              Some Units in Eastern India change ownership: 1 tactical_bomber
      

      Combat Hit Differential Summary :

      Chinese regular : 0,00
      Americans regular : -0,83
      Japanese regular : -1,17
      British regular : 0,33
      

      Savegame

      posted in League
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      pacifiersboard
    • RE: L26 PTV axis-dominion (+6) vs pacifier

      @axis-dominion

      …

      e83b5807-2b34-4756-8298-da1d3f0f8ca1-image.png

      posted in League
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    • RE: L26 PTV axis-dominion (+6) vs pacifier

      @axis-dominion

      uh, not what I hoped for

      de778eae-106e-4e5a-9786-06cb7f6b7d73-image.png

      posted in League
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      pacifiersboard
    • RE: L26 PTV axis-dominion (+6) vs pacifier

      @axis-dominion

      are you fine with the assumed scramble decisions? (neither to sz32 nor Marshall Islands but sz33)

      posted in League
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      pacifiersboard
    • RE: L26 PTV axis-dominion (+6) vs pacifier

      TripleA Manual Gamesave Post: Americans round 6

      TripleA Manual Gamesave Post for game: WW2 Path to Victory

      Game History

      Round: 6
      
          Purchase Units - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Bessarabia: 2 aaGuns
              EDIT: Adding units owned by Russians to Romania: 2 aaGuns
              EDIT: Turning off Edit Mode
              Americans buy 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              EDIT: 1 armour and 1 mech_infantry moved from Bessarabia to Romania
              3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone
              2 fighters moved from Hawaiian Islands to 33 Sea Zone
              1 destroyer moved from 28 Sea Zone to 33 Sea Zone
              1 artillery moved from Hawaiian Islands to 28 Sea Zone
              1 artillery and 1 transport moved from 28 Sea Zone to 32 Sea Zone
              1 infantry moved from Wake Island to 32 Sea Zone
              1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
              1 battleship, 1 cruiser and 1 marine moved from 16 Sea Zone to 32 Sea Zone
              1 marine moved from 32 Sea Zone to Marshall Islands
              1 cruiser moved from 16 Sea Zone to 32 Sea Zone
      
          Combat - Americans
              Japanese scrambles 2 units out of 34 Sea Zone to defend against the attack in 33 Sea Zone
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
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    • RE: farmboy (X) -vs- pacifiersboard (L +56) OOB, alternate bidding

      TripleA Turn Summary: Russians round 15

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 15
      
          Purchase Units - Russians
              Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Bryansk to Western Ukraine
              4 artilleries moved from Rostov to Ukraine
              8 infantry moved from Bryansk to Ukraine
              1 infantry moved from Smolensk to Archangel
                    Russians take Archangel from Germans
              1 mech_infantry moved from Russia to Urals
                    Russians take Urals from Germans
              1 infantry moved from Novosibirsk to Timguska
                    Russians take Timguska from Germans
              1 infantry moved from Kazakhstan to Novosibirsk
              1 artillery moved from Kazakhstan to Samara
              1 infantry moved from Volgograd to Samara
              1 armour moved from Russia to Urals
              1 mech_infantry moved from Kazakhstan to Urals
              1 mech_infantry moved from Russia to Urals
              1 armour and 1 mech_infantry moved from Russia to Archangel
              1 mech_infantry moved from Russia to Nenetsia
                    Russians take Nenetsia from Germans
              1 armour moved from Rostov to Russia
              1 mech_infantry moved from Rostov to Northwest Persia
              2 artilleries and 29 infantry moved from Vologda to Archangel
              1 mech_infantry moved from Rostov to Samara
              1 armour moved from Greece to Albania
              1 armour and 1 mech_infantry moved from Rostov to Ukraine
              1 fighter moved from Bryansk to Western Ukraine
              1 tactical_bomber moved from Bryansk to Bulgaria
              1 fighter moved from Bryansk to Bulgaria
              1 armour moved from Albania to Bulgaria
              1 mech_infantry moved from Rostov to Ukraine
              1 submarine moved from 92 Sea Zone to 91 Sea Zone
      
          Combat - Russians
              Battle in Ukraine
                  Russians attack with 1 armour, 4 artilleries, 8 infantry and 2 mech_infantrys
                  Germans defend with 1 factory_minor and 1 infantry
                      Russians roll dice for 1 armour, 4 artilleries, 8 infantry and 2 mech_infantrys in Ukraine, round 2 : 4/15 hits, 4,17 expected hits
                      Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Ukraine
                  Russians win, taking Ukraine from Germans with 1 armour, 4 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Bulgaria
                  Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Bulgaria, round 2 : 0/3 hits, 1,67 expected hits
                      Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Bulgaria, round 3 : 1/3 hits, 1,67 expected hits
                      Germans roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Bulgaria
                  Russians win, taking Bulgaria from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Western Ukraine
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0,83 expected hits
                      Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Germans lost in Western Ukraine
                  Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Russians
              1 armour moved from Rostov to Russia
              1 aaGun moved from Bryansk to Russia
              1 aaGun moved from Bryansk to Ukraine
              1 aaGun moved from Rostov to Ukraine
              1 fighter moved from Bulgaria to Greece
              1 tactical_bomber moved from Bulgaria to Greece
              1 aaGun moved from Vologda to Archangel
              1 fighter moved from Western Ukraine to Russia
      
          Place Units - Russians
              2 artilleries and 8 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 26 PUs; end with 26 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -1,33
      Russians regular : -1,33
      

      Savegame

      posted in League
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    • RE: L26 PTV axis-dominion (+6) vs pacifier

      @axis-dominion

      TY!

      posted in League
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    • RE: L26 PTV axis-dominion (+6) vs pacifier

      @axis-dominion

      Russian ncm edit request: do you let me add 2aaa,1tank+1mech from Bessarabia to Romania?

      posted in League
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      pacifiersboard